So, BO2W Breakdown
Buckle up, this is gonna be a long one.
Here we’ve got Ganon’s...energy taking over Link’s arm. Ordinarily, I’d call it Malice, but based on what it turns into, I’m just going to be calling it corruption. We don’t get much information from this scene besides this expression:
Link’s grabbing the corruption with his other hand, and wincing. It looks painful. I personally think it’s for cinematic effect that it was included, but it COULD be a gateway into a Phantom Hourglass sort of mechanic--Link has to function on a time limit, or using the corruption’s power could drain his life.
Next we’ve got a closeup of Ganondorf. F in chat to the rehydration theorists.
And the closeups of his jewelry. The only significant thing I can see is his necklace, which looks like a cross between the Gerudo symbol and a Fleur de Lis:
But what I’M most interested in is this tie on his belt:
For one, it’s WAY bigger than it needs to be, and that’s deliberate. Ganondorf’s got a jewelry aesthetic he’s already hit above; everything else is gold, why not this bit?
Most importantly, you can barely make it out, but the designs either look Sheikah or Zonai--they’ve got that same kind of swirly busy pattern to them. The red tint and tan-ish lines in it makes me think it’s possessed Sheikah tech.
Next, we’re shown Zelda falling. This looks like it happens right after these two caps from the first trailer:
So we reach for her as the ground collapses, and evidently, we fail to pull her back up. So my next question for that scene is going to be what the in-game reason is for us not diving in right after her. Maybe we won’t get one, since the appeal of the original BOTW was that you could fight Ganon whenever you wanted.
Up next, we’ve got a skydiving shot:
The first thing to notice is that Link’s pose while skydiving is just about identical to his pose in Skyward Sword:
Second is that, yes, he’s falling towards a floating island, and that in itself is noteworthy, but he’s FALLING. There’s something either above him that he jumped off of, or a force that carried him high enough TO fall, and I doubt Nintendo’s encouraging magnesis flying.
So, there’s a few options: Loftwings making a return (which is unlikely, but a hope I have), something like Revali’s Gale boosting Link up for a cinematic shot, indicating that the corruption arm has that kind of power, or islands higher than the one shown here.
Now the island itself:
In Skyward Sword, Skyloft looks like this:
And (spoiler alert) we loose this island here over the course of the game:
Now, it’s not a PERFECT 1:1 match, as most things between games aren’t, but a quick rotate and overlay shows it’s got the same kinds of shapes between the two. The same “W” shape along the eastern side, the same tiny island off the northeast point, the same relative edges.
Now, I don’t know what happened to the plaza at South Skyloft, or the Knight’s Academy isle, but it could very easily be drift away from the central island.
The presence of other islands through the clouds seems to support that theory. Now let’s look at Link here:
The outfit is new. We haven’t, to my knowledge, seen one of this design in other games. My gut reaction to this image was “oh, we go back in time and we’re the first hero now!” because it’s vaguely reminiscent of Tapestry Hero.
But upon closer inspection, that theory’s null and void. Under Link’s tunic in the image above, you can see that he’s still wearing the shorts he woke up in in the first game. So either Sheikah boxers haven’t changed in 10,000 years, or it’s taking place in present day. Jokes aside, I’m curious to know if the outfit he’s wearing is modeled after Tapestry Hero.
Next thing to point out is the obvious:
Link’s arm here looks less prosthetic and more...withered, I almost want to say. The corruption here’s made his hand look frailer, and armored them up with Zonai patterns before it fades out at his shoulder. Based on how the tattoos look, I think they’re an artifact of the corruption taking hold.
Also, the belt here:
Aesthetic purposes, or specific function? The presence of the second, smaller one on the side reminds me of Skyward Sword’s adventure pouch, which could be how the new game handles inventory size:
Next we’ve got another flying shot:
It seems like he’s flying towards Ruined Skyloft, and you can see the bottoms of islands above it, possibly meaning that the sky serves as more than just a hub world like it did in Skyward.
Now let’s look at the paraglider he’s using. It’s new.
This is how the paraglider looks in the original BOTW. It looks like we still have the Rito symbol in the center, but other than that, there’s a LOT of changes here.
First off is the color. We’re now blue and gold. The shade of blue makes me think of the Kochi Dye Shop’s navy blue:
So, possibly a dyeable paraglider?
The new pattern surrounding the Rito symbol makes me think that it’s combining the paraglider with Skyward Sword’s sailcloth:
Other than that, there isn’t much else to say about the paraglider besides the handles looking like they’re made of bone. Craftable paragliders? God, I hope not.
Back to Link:
Here we have him in different gear than the last shot. He’s wearing the snow boots, he has a shield with a stylized Eye of Truth looking upwards, and he looks like he’s carrying a traveler’s sword and an unknown bow. The presence of the bow makes me think that the shield here is a lower tier item, rather than this game’s Hylian Shield equivalent.
Now, let’s get a better look at the horizon:
The trees here look a lot like the smaller trees you can find in Akkala, but there’s a distinct lack of red among them.
Then it looks like we’ve got some ruins at the furthest isle.
Whatever the rock formations are over there, they don’t LOOK natural.
Another thing I noticed is the bottoms of the islands.
These look a little too geometric to be natural, too. Now, this one, I’m a little muddy on, because it COULD be a stylistic choice. But it also reminds me of the Shrines if you clip out of bounds:
And a little bit of the dormant Gate of Time from Skyward:
My money’s on the cube-like nature of the islands’ undersides being deliberate, rather than just a far-off render.
And then there’s this thing!
What is it? It doesn’t look broken at all; look how nicely the roof(?) is kept. The ribbing on the sides makes me think it might be a Zonai thing, but the shape makes it difficult to figure out. A giant temple? An airship? A sloped coliseum? This thing haunts and vexes me.
Our next shot is presumably from one of the islands, based on the color. Here we can see that there are definitely ruins all over the place. Link is in the same gear as before, so I won’t touch on him.
This, however, has my interest. The design here has more geometric patterns--Zonai ruins?
We’ve got another one off in the distance here. Sky checkpoints, like Sheikah towers?
Now this guy here. There’s a LOT to look at. First off is the eye design, it’s the same sort of upward looking one that Link has on his shield in the previous shots.
The energy that’s pulling this thing towards its base looks like the same green energy that surrounds the arm holding Gan in place in Trailer One:
This stuff. That, plus the fact that the robot has to be pulled into its base rather than just existing, implies that either A: Link activates it himself, like a trial thing, or B: that the green energy here functions in the same way Malice does in the original BOTW.
This pattern at its base is intriguing, too. I don’t recognize the gold symbol in the center, but the green around it reminds me of the portals from Twilight Princess.
Which, yes, everyone’s already said that the Twilight Princess patterns look like Zonai things. But another thing this weird dial thing reminds me of is from Lanayru Desert:
On top of that, the color palette of this guy looks like that of the Lanayru Robots from Skyward:
BO2W robot on the left, Lanayru robot on the right. Given that Skyward is a lot more vibrant than other non-Toon Zelda games, I think this is a fair enough comparison to draw similarities from.
And then we get a closer view of the sky ruins from the last shot. I don’t know if the geometric pattern in the corner is a deliberate carving, or wear from time, but since the pattern looks ALMOST mirrored around the corner, I’m going to go with the former.
A better shot a few frames later. The robot has HANDS, which I do not like in any way shape or form. However, we get a better look at the sky ruins.
We haven’t seen this style of stairs before, to my knowledge. The pedestal out front looks like a light source, and it has the same floral egg thing the robot above has on each shoulder; the eggs could easily be a power source for Zonai tech. And at the top of the stairs, we see a pedestal, backing up the theory that these ruins function as our new Sheikah towers.
This is our next shot. Which...
Unikoblins. Can we talk about that? UNIKOBLINS.
Anyways, Link is here again in his old clothes. This is a very early game shot, because his right arm isn’t corrupted yet; this means we get to explore Hyrule before we embark on the main quest. Which gives rise to a question: Where’s Zelda?
The hopeful side of me wants to say that she’s a tutorial companion, like Navi or Tatl, at least for the beginning here. The pessimistic side of me thinks that she’s waiting for us at a predetermined location, and this is just part of getting to her.
Now the unikoblin structure itself is built on a Talus, meaning that the dev team at least intends to have more inter-monster interactions. But if you kill the Talus, does that mean that the base falls apart, or does it just drop down as a separate entity?
Also, what are these background ruins? The one on the left looks like it’s a distinctly different style than the one on the right. It looks almost like a giant guardian arm.
Our next shot is Link’s arm getting corrupted. Which, first of all, the effects look beautiful.
Now, we can see a corner of Link’s hip here, and we know that this is his right arm. So Link’s lying down here. Unconscious? Knowing how Zelda games like to start with Link waking up, probably. Although it looks like at least part of his shorts got an update.
We can see what looks like circuits here. It looks a bit like the electricity puzzles you can find in the Divine Beasts and Shrines in the original.
Then we’ve got these strange symbols.
Whatever this circular stone he’s lying on is, it looks a lot like the Zonai puzzle from the “A Fragmented Monument” sidequest.
This one that everyone thought was the Mirror of Twilight for years.
Our next shot is Link using the corruption powers against enemies:
The spike ball itself looks solid; the question is, is this a duplication power, or a visualization of how the spike ball is set into motion?
We see it barreling over a poor Unikoblin or two, but I’d like to turn your attention to the Moblin and the background.
The moblins here have helmets, and the bases, while they carry the same design, look like they have more cause and effect in mind. The left base’s rock, for instance; that’s a lot bigger than the rocks we got to play with in the last game, and it looks like we can barrel anything in the screen over with it.
The helmet, though, concerns me a little bit. It looks natural rather than forged; like it’s the moblin’s horn, just very much deformed. Does it mean a harder enemy, or is it just for flavor?
Our next shot is this strange flower thing. Note that Link’s right arm is perfectly fine in this shot, meaning that it’s still early game.
This is what Link’s flamethrower looks like. And this:
Is Zonai art.
So the question is, what IS the flamethrower? My first thought was that it’s either a new item in its own, or it’s a Sheikah Slate upgrade. The latter might sound a little far fetched, but Link in this game is right-handed, and in BOTW, he always held the slate in his LEFT hand when using it.
We have more of the weird faded designs that we saw on the Sky ruins:
And we’ve got some kind of pedestal or stage behind the ground flower thing:
It looks like it’s either an altar or a grave, from what I can tell. The stairs aren’t the same design as the ones in the sky, and there aren’t any patterns on it.
More importantly, though, is that this place is underground. This could be a part of the game you’re required to go through, in order to get to Raisin Gan.
A few seconds later, though, we get our answer to what the flamethrower is!
It’s a shield!
Off to the left side, we can see pillars with more weird scribblings towards the top. These match the Sky ruins’ pillar shape, with a narrow base and a wider top.
Our next scene is...weird.
We see a puddle splash in reverse. It’s hard to tell if it’s actually water or not, but the design on the ground implies that it’s either been there for a long time, or that that’s a dedicated splash spot. And the quality and zoom makes me think that this is part of a cutscene. Return of the timeshift stones?
We then see Link...surfacing out of the island? I don’t know how else to describe it. However, his arm is changed again, and glowing, meaning that this is a corruption power. And the “water” he rises out of here looks a lot like the puddle in the last clip.
We get a good look at the Zonai Lights:
A Sky ruin that looks like it contains a room:
And a glimpse of other isles’ ruins in the far distance.
And then as the camera zooms out...
We can place a location!
We’re right over Thundra Plateau!
We also get a mildly better look at the back wall of the sky ruin, which looks to be some kind of table:
The next scene is Hyrule Castle:
The ground shakes and it starts to rise up. However, notice that the columns surrounding the castle are now missing.
We’ve also got red sparks in the air, like we would have in a blood moon. However, due to the sky color, we can assume that this is a conscious decision by Gan himself, and that he isn’t drawing power from his surroundings.
We then see that power bleeding out of the ground. It’s MUCH more red than Malice is, which has always been a kind of burnt pink-ish color.
However, even though Ganon lifts the castle up, he doesn’t lift it very high.
The castle’s about triple the height it was. But since we’re talking Skyloft levels of floating islands, this is still pretty ground-level. What’s interesting to me, though, is that in this shot, despite the game now being about sky islands that we should be able to see from ground level...there aren’t any here. This, to me, means that there’s going to be a sudden appearance of the isles in the sky, rather than them simply being accessible now.
And that’s the whole trailer! I have many questions.
My blog! If you have any opnions/questions/theories, feel free to drop an ask!
Part 2 is up! We missed a lot!
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