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#broodmother's tomb
dyvimwhitehart · 8 months
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all the skeletons you hide
A dark power doesn’t automatically mean a dark hand. He knew this long before meeting the Spellbinder, but seeing her wield the same magic as the Shadow Queen in such a noble way only cemented his beliefs further. or, The Wizard and Dyvim Whitehart find themselves at a dark kitchen table, unable to sleep the night before traveling to the Kondha Desert. READ ON A03 FOR ADDITIONAL COMMENTS.
Dyvim wakes up with his hand instinctively placed on the hilt of his sword.
Immediately, he looks for a Goliath. An Apiary guard. A mantis wielding her scythe. Any kind of bug to accompany the chittering in his ear, but there’s nothing. The room is empty, save for him and the bed in which he lays. A moment passes before he begins fiercely rubbing at his eyes to come back to the present. 
That damned chittering is still there. 
Dyvim pulls himself from bed, moving slowly across the floor to what he assumes is a window. There is a sliver of dark orange light peeking from behind a curtain. Carefully, he lifts it— anticipating the worst. What he’s met with is a limited view of two mantises battling a block or two away under the dim sky. 
It hits him then, all at once: he and the Spellbinder are in the city of Sardonyx. 
Under the request of both Zaltanna and Ezekiel the Lucent, Zarozinia the Deathsong had arranged for them to stay in an unoccupied home (its owners having all moved to the Hive) for the night to conserve energy before breaching the Kondha Desert at sunrise. 
The chittering is a result of the city’s now-uncovered Fifth Column members clashing with those loyal to the Umbra Legion. Such battles would not have been possible without the Spellbinder’s good work. Dyvim drops the curtain, briefly wondering if she’s succeeded so far in sleeping through the night. He can’t think of anyone who deserves a quick rest more. 
But, if he had to pick a runner up for that position, he’d pick himself. 
“By Mourningsword,” he murmurs. “Pull yourself together,” 
Before waking, he’d been trapped in that tomb again, only this time he was wide awake. As his fists pounded against the amber that encased him, the bees taunted him from above, their eyes beadier and crueler than he remembered. They were joined then by the Broodmother, who uttered no words and opted instead to scream at a pitch so loud he thought he might go deaf. Her warped voice grew more and more hysteric the harder he worked to free himself. 
And then he was running down the Moon Cliffs at full speed. His armor, however, was so heavy he began to sag to the ground. One limb at a time, Dyvim fell to the dirt, his head the last thing to remain unbowed before dropping into the sand. He continued to try and scramble despite this, all-too aware of the sound of a Goliath gnashing its pincers in the distance, ready to tear him apart in the name of the Shadow Queen. In the distance, the Eclipse Tower began to crumble into the lake. 
But soon he came to in a cell. All around him, the Broken Tower shook with what he could only justify as some kind of earthquake. Roze the Mousehunter, by name, paid no attention to him this time. This blossomed not hope, but deep confusion within him. As he stepped to the edge of his prison, fingers wrapping around the bars, he saw her far across the room moving at an absolutely erratic pace. Once his ears caught up with the rest of his body, he heard it: the unmistakable sound of a Burrower wailing for help, accompanied by the repeated strike of a scythe. 
Finally, when he thought he could go back no further in his journey, he was a statue. He stood still in the Silent Market, accompanied only by the others who had been turned to stone. Who had failed to escape when the Shadow Queen’s dark magic swept over their land. His ancestors were safe, but they would bear no heroic descendant. And the more he attempted to move, to scream— the quieter things became. 
Awake now, he takes special care to listen to his breathing. 
Though he is proud to be the sworn sword of the king sent across the sea, Dyvim can’t help but wonder if simply being in Sardonyx had triggered such horrific scenes. Then again, this isn’t an uncommon occurrence. It's just one he’d rather have an explanation for. That makes it easier to press on. 
He remembers then, a hand to his chest to feel his heartbeat, that he’d purposefully fallen asleep with his armor on. Call it a force of habit from the nights he and the Spellbinder would spend camping in caves and at the bases of trees. Though he is fortified, he lacks comfort, and one glance in the direction of his bed confirms to him that he won’t be falling back under anytime soon. 
His nose twitches. His stomach growls. He wonders if those traitorous mantises left any food behind. 
With his sword still at the ready, Dyvim gingerly opens the door to the common area, anticipating an equally quiet scene. What he finds is a candle on the kitchen table, still burning. Curious, he approaches it. A sheet of paper is illuminated by the light. Before he can make out the symbols scrawled upon it, he hears a soft, yet concerned voice. 
“Dyvim?” 
He looks up to see the Spellbinder’s silhouette approaching. The closer she gets, the easier it is to make out her face. Her dark brows are knit in what could be interpreted as frustration, maybe even anger— but Dyvim knows her well enough to see the worry in her eyes. To avoid intruding, he takes a step back from her work. 
“Forgive me. I thought you may be asleep,” 
“And I thought the same of you,” she says simply. 
“Then it appears we both thought wrong. I think that makes us even, don’t you?” 
He thinks he sees the flicker of a smile ghost across her face as she takes her seat. 
“May I sit?” 
“Of course,” 
A sense of relief floods him as he pulls another chair out. Not that she has the authority to send him back to bed, but he’d be disappointed if she didn’t want his company. And that disappointment alone would’ve at least been enough to send him to the other end of the room. 
They sit in silence for a moment. He watches intently as she waves a hand, causing a pen to rise into the air. She continues her notetaking in this hands-off way, a small section of brunette hair cascading from the braid she hasn’t bothered to fix in hours. It frames the one side of her face sweetly, accentuated by the candlelight. 
Its been a long road to this point. Dyvim admitted to himself ages ago that he felt some kind of yearning when he saw her. Those feelings have little place in their current set of affairs, however. It would be deeply unfair of him to unload that on her when her plate is so unimaginably full already. 
Still, in moments like this, his courtly nature almost falters. They’re hidden away from the world they have to save. If not for the sparring on their doorstep, maybe it could all melt away in the depth of her eyes. 
“What are you sketching?” he asks, a selfish attempt to hear her voice, to delve into her thoughts. 
Her gaze reaches him for a moment before returning to her work. “It's not so much sketching as it is… studying.” 
“Ah, well then, may I ask what you’re studying?” 
She hesitates, the pen hovering in midair for a moment. 
“Shadow magic,” 
Amber doesn’t so much as slide the paper toward him as she does move her arm in a way that he can see it if he wants to. With the added context, he recognizes the Shadow symbol immediately, accompanied by what he thinks is the symbol for Necromancy. He’s seen her draw and cast it many times before. 
She seems like she’s waiting for him to say something, like she’s holding her breath. Dyvim keeps from pouring over the paper and gives a nod. 
“Its been some time now since you captured the Eclipse Tower. How are you feeling?” 
“What do you mean?” 
“Well, I’m not a spellbinder myself. Maybe I’m just making an assumption here, but I’d imagine wielding such powerful magic has somewhat of a physical and mental impact. Especially…” 
“Dark magic?” 
He blinks, not wanting to imply anything. There simply isn't any other way to put it. But a dark power doesn’t automatically mean a dark hand. He knew this long before meeting the Spellbinder, but seeing her wield the same magic as the Shadow Queen in such a noble way only cemented his beliefs further. One of his ears twitches, and he shakes his head. 
“I didn’t mean—” 
“It is dark magic, you’re correct. That’s why it’s important for me to seek to understand it further.” 
There’s an unspoken end to her words that hang heavy in the air. Something akin to… so I don’t end up corrupt and vile like Morganthe . It occurs to him then that he may have a deeper faith in her than she has in herself. Dyvim sits up a little taller, each second they spend together making his role in all this clearer. He’s always been there to stand beside her, even when he didn’t think she needed him. Now it’s becoming apparent that she does. Not because she’s weak, but because she’s a tad too strong. 
His eyes are still heavy, but he fears another chapter of the nightmare: venturing to the end of this world just to lose her to the destruction of them all. 
“You are still a student, yes? Back in your home world?” 
“I am,” she begins writing again. “But not a classic one. My studies are more… field work based. I’m rarely ever in a classroom. Hence, well, my being here now.” 
“Are your teachers reasonably lenient with you? Considering all the world-saving,” he attempts to joke. 
“Well, my Necromancy professor usually can’t keep track of the days of the week, let alone my work. And there’s one who is on the Council of Light that guides me, so I suppose she reports back to the rest,” Before he can respond, she speaks again, causing his ears to jump. “They don’t offer Shadowmancy at Ravenwood,” 
“Because it’s a dark magic?” 
She wiggles her fingers in his direction, causing the pen to spike up and down. “It’s entirely forbidden,” 
“So what shall they do when you are set to return to them?” 
“You say that so optimistically,” 
“I am optimistic,” 
Amber shrugs. “I guess I would have a bone to pick with them if they refused to let me graduate after all I’ve done. But I don’t seek their approval, necessarily. I just seek… whatever I have to do to stop the Song of Creation from being sung. And if that means becoming a Shadowmancer…” 
She has little choice now, it appears. Actually, it sounds like she’s always had little choice. This Council of Light she speaks of does most of her decision making. In a way, she is their sworn sword. Perhaps it’s an honor for her like it is for him under King Pyat. But when he speaks of the king, he never sounds so exhausted. 
“So how does it feel? You never answered me,” He pushes the envelope only because she’s been more open tonight so far than ever. Dyvim blames it on the combination of fatigue, duty, and candlelight. 
“You’re asking me a lot of questions tonight,” 
The knight in him wants to step back, to bid her goodnight alongside an apology. But the heart in him… 
“Would you rather I not?” 
“Why are you interested? If you aren’t a spellbinder yourself,” the word rolls off her tongue almost teasingly. Perhaps he’s taking this more seriously than she is. 
“Because you are my… companion. And I, yours. And if this weighs heavily upon you, I wish to help you carry the burden. It’s no secret to me how those who occupy this land view the Shadow. It’s unfair of them to view you similarly when you are only here to help,”
It’s not until he finishes rambling that he sees the small smirk across her face. She brushes that loose section of hair back behind her ear before returning to her work. He doesn’t dare to wonder if the warmth across her cheeks is simply heat from the fire, or… 
“It makes me dizzy when I use it. Or when I’m struck by it. Like I’ve got a cloudy head, or I’m about to pass out…” she begins tracing the Shadow symbol again upon her paper. “The better I get at it, the less it impacts me. But it does feel heavier than my Death magic. My trip through the Eclipse Tower wasn’t exactly relaxing. Sofia Darkside is an exceptional, but brutal teacher,” 
His skin itches, still touched somewhat by the tomb the bees had placed him in— the coffin he’d been cheering her on from, whether she knew it then or not. 
“You have an exceptional gift,” Dyvim continues to speak before she can accuse him of buttering her up extra. “All heroes are powerful, but not all of them are smart. That’s what sets you apart. Your desire to understand and respect your magic,” 
“I’ve been trusted with it. It’s only my responsibility to do so,” 
A task many have failed, he thinks. His desire to bring up the Shadow Queen again, however, is nonexistent. 
Apparently tired of having the heat on her, Amber sets her pen down completely and turns to face him. “What about you?” 
“What about me are you asking?” 
“You know what’s keeping me awake. It’s only fair that you tell me why you’re up. If we’re to stay even, that is.”
Dyvim shakes his head, scooting his chair back slightly. “Ah, well, before you captivated me, I was looking for a midnight snack,” 
Her eyes widen, giving him the impression that he may have stood up a bit too hastily. He glances from side to side before realizing his sword is still in his hand. As if she can’t see it, he sets it down on the table and turns to head for the other end of the kitchen. 
“I suppose those mantises wouldn’t have good enough taste to keep some aged cheese around, eh?” 
The Burrower knight opens a cabinet, nose twitching wildly, searching for a scent. The Spellbinder continues watching him from her seat with no intention of moving. 
“Dyvim,” 
“I suppose we could try our luck with the market in the morning, stock up on food for the desert. It would be horrible to end up with only the meat-eaters’ menu available.” 
“Dyvim, I get them too,” 
He stalls then before an open drawer. Her eyes bore into his back, rendering his armor useless. Slowly, he turns to face her, ears drooping and eyes soft. She’s similarly vulnerable, a state normally so difficult to unearth. 
“You do?” 
Amber laughs, though there’s no real amusement in it. “I do. It would be concerning if I didn’t when you consider… what I’ve seen. What I’ve done,” 
Dyvim wonders how many people would guess that about her. A Death wizard’s heart being set to race in the dark doesn’t sound right. And she’s so composed, so straight-faced and unafraid. He’s not unwise enough to fall into such a trap, but can see many interpreting her as above such a thing. But she suffers those nightmares face-to-face so they won’t have to, those endless people she’s saved. 
Like her, he suffers for generations of people he will never meet. The long dead, the never born, the gone too soon— any and all of the Burrower ghost statues that give the Silent Market its name. The misery of his people compounds on his brain and, on occasions like this, keep him up at night. 
“I didn’t mean for you to hear,” his tail falls between his legs. 
“And I didn’t mean to dance around it. But I sleep with my wand on me. In times like this, it’s hard to tell what’s real and what isn’t,” 
“Until you wake up,” he glances at her face, at each feature in the dim light. “And even then, it takes a moment.” 
The Spellbinder nods. Her eyes are weighed down by hours of rest she hasn’t gotten. Whether she even tried to sleep or not is a mystery to him, but he approaches the table again, hand nearing the base of the candle. 
“Can I help you, Spellbinder? In any way? Perhaps if I keep watch, like before,” 
“You mean sit out here?” 
“Wherever you need me. At the table, the foot of your bed…” 
She stands, looking around the room before wordlessly crossing it. Dyvim watches her take a seat on a couch beside another window bleeding dark orange light from the Sardonyx sky. 
“Or we could both sit here. And I’ll… try to close my eyes,” 
Dyvim picks his sword up and joins her. At first, he takes the far side, but as Amber settles her legs on the latter end, he scoots closer so she’ll have a place to rest her head. She accepts his shoulder despite the armor covering it. He’s stoic to start, but upon growing accustomed to her weight, exhales and sinks further into the plush of the cushions himself. 
They don’t speak beyond that. There isn’t much to say, or much they feel they can do without inviting complication. Instead, she does just as she said she would, shutting her eyes and focusing on leveling out her breathing. 
Like this, she looks cherubic. She looks the antithesis of what the public would assume an apprentice of dark magic to be. She looks so tired, so young. 
And Dyvim supposes he is the same, though he stays up the rest of the night, hand ghosting her forearm though his sword sits beside him.
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merulanoir · 2 years
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how do you do fellow horizon forbidden west enjoyers
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talrayne · 2 years
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Shipwreck Salvager's Last Note
This story is one that I plan to mod into Skyrim. No quest, just a book to read.
"Sharthee, one of these days, you're going to find trouble if you keep this up," my broodmother used to say. I suppose she wasn't wrong. She always told me it would be pirates, or the town guards that would be my end though. Now, as I write this on some old, damp, nearly frozen parchment I found in this old shipwreck, I'm wishing that she was right.
If you've found this, I'm warning you to get to shore as fast as possible and to never look back. You can read this when you get to shore. Otherwise, you're likely stuck here next to this old, argonian skeleton waiting for it to leave.
I was following a lead I got out of Dawnstar. I had drank most of my earnings from my last haul and was eager to earn some more "vacation time". You see, like most I came to Skyrim through Riften. Figured I could make a decent living fishing since the worst things I heard in the water here were the slaughterfish, and those were everywhere. I grew up in Black Marsh and knew of much worse things to share a pond with, so I knew how to handle myself when others were busy going up for air, or panicking like a novice guard facing a wolf. As anyone who's lived in Riften can tell you though, not all sharks swim. After borrowing a few septims to try out the local mead and finding out a week later the interest, I knew I had to get out quick. Make no mistake, I paid my little "loan" as soon as I could. A motivated couple of weeks working for Bolli closed my tab quick. Now that I was out of Riften though, the question was where to go. I briefly considered Windhelm, but a couple of conversations with the Stormcloak "guards" told me two things. Their "illustrious leader" Ulfric lived there, and he preferred that anyone like me did not. Considering I needed some way to earn gold to live, I also needed to find a place that had work I could do. That meant I had to find a city by the water.
I eventually decided on Morthal. Riften soured my view of larger cities, and I heard Morthal was surrounded by swamps. It felt like home when the carriage dropped me off. I made a decent wage catching the tiny fish there. The alchemist was always eager to buy them, though she seemed to have little in the way of customers. Eventually, I became bored. Sure, the swamp made the smoothskins uneasy, but when one has been your whole hatchlinghood, nothing there garnered any more interest than a tree going to the sawmill. As I was lamenting this, Lami mentioned that she heard about a ship at the cold end of the swamp that had crashed. Apparently it had been transporting some goods from Cyrodiil, including a book she wanted that had some recipes by some altmer out of Skingrad. Well, seeing as she was the only one in town I had grown a friendship with, I decided to surprise her. Plus, a bit of adventure would break the monotony. When I got there, though most of the ship was ashore, I couldn't find the book itself. Sure, I could have left it at that, but it was getting dark then and I didn't much like the idea of setting up camp after seeing those damn frostbite spiders scurrying near those tombs. I decided to take one last look in the sunken part of the wreck to see what I could find.
I found her book alright. The water hadn't ruined it yet and it was salvageable, but it also wasn't the only thing in that chest. I'd heard about a few alchemists out of Morrowind years ago that could turn gems into powder and I've seen a few use pearls. I found out from Lami that apparently the one who wrote the book also knew how to make rubies and such into potions. In the pack the book was in were several precious stones, and I realized just how much was to be made from these shipwrecks.
Oh, I made sure Lami had a few gems to practice her craft on, but I saved enough for myself to celebrate for a few weeks. Since then, I've been looting old ships and would have continued to do so if I hadn't come to this one.
I had been enjoying a recent haul in Dawnstar when I heard about the Pilgrims Trench. A few ships were lost there over the years it seems. The people seemed to think it was a curse over Winterhold because of the College there, but I figured it was pirates. I had learned how to avoid them and that if you don't mind the cold you can get a good amount that normally just sinks to the bottom. Most pirates I've noticed grab what they can and just sink the rest, or they just grab the stuff that floats and ignore the rest. If you don't mind the cold and have a good fire waiting for you, there's a lot to be gained for only a little bit of work. I also knew the slaughterfish don't swim where it's that cold, so the worst I deal with are the horkers, and that's only if I get too close.
I'm sure you can tell, looking at my corpse here, that things didn't go so well.
I had set up my camp fine and waited until morning to start working. I hadn't expected the wreck to be down so deep though. Just meant that I was probably the first to loot it, I thought to myself. For most of the day I swam down, searched the old boats and took what I could. I brought up three or four wooden chests when I saw it. At first, I thought it was a trick of the light since the sun was setting. All I saw at first was the movement in the darkness. Something about it made me nervous though, and so I stayed still, behind a crate, watching. I watched, aware of the feeling of cold water moving through my gills, as the darkness moved. I realized after a few moments that it wasn't the setting sun I was watching, nor was it simply a school of fish. It was too... uniform in motion. Yet, it wasn't moving with the sun either.
As I stared, I saw a ship moving over the surface. The shape drifted toward it slowly. Following it. It wasn't a shadow of the ship though. I could see now that it had mass. As I watched, a tendril seemed to grow from the shadow, as black as the water behind it. Then several more appeared, reaching toward the ship. I watched as they wrapped around the ship, stopping the massive bulk before pulling it backwards, and then down. I couldn't move. I saw from my place behind the crate as people, barely visible from my vantage point, were grabbed and pulled effortlessly into the darkness. It must have taken place over the course of less than half an hour, but the silent spectacle seemed to not stop.
Then it saw me. I don't know how I knew this. There were no eyes that I could see, and it had become too dark for me to even see the tendrils, but every nerve in my body from the scales on my forehead to the spikes on my tail screamed at me that I was found.
I've never swam so fast in my life. Not even when a swamp leviathan nearly caught me as a hatchling.
It was into this ship that I fled. It was the closest and largest one with an intact hull I could reach. It wasn't this room that I hid in at first though. The one I hid in first was completely filled with water. As soon as I slipped inside, I closed the door shut and wedged myself between the door and the ceiling as I fought the rusty latch. What I felt on the other side of the door wasn't banging, or scratching as I worked to pry the latch into position. It was a uniform pressure as I pushed with every muscle in my body against the door. It was as if the very ocean itself was trying to open it. After I finally got the deadbolt into place, I looked down. Several tendrils were waving around at the bottom of the door. As if a thousand jellyfish or octopi were coming for me.
I don't know how long I watched before I fell asleep. The exhaustion had taken over eventually though. I've fallen asleep underwater before, but I never got used to the disorientation from waking up and not knowing down from up. Once I remembered where I was though, the fear chased away any lingering feelings of exhaustion. The door had held, and I didn't see any tendrils at the bottom. I had hoped that the... thing... that attacked had given up. I swam to the door and placed my claws against it. I felt nothing through the wood indicating anything on the other side aside from seawater. I prepared myself and carefully opened the door. My eyes had had plenty of time to get accustomed to the darkness, so I could see most of the details on the wall on the other side.
Just as I thought it had left, I saw tendrils creep around the door and pull it off its hinges, the rusty steel ripping through the saturated wood. I swam as fast as I could away from it using the old handles and sconces to help me move faster. I looked back once, as I closed the door to this room.
I saw an eye. An eye the size of the door I now hide behind, nested in a patch of writhing tentacles that had begun to spread over the walls like moss on a stone. The door holds for now, the captains quarters apparently the only one with an actual lock, but I know that beast is on the other side, waiting for me to give up. I remember being told about the daedric lords and how they appear. I remember this, because what I saw reminds me of Hermaeus Mora. For everthing I've been told, I know what hunts here isn't that. However, every one of the daedra seem to have a form similar to something that exists here. Most look like humans or elves, but one looks like a werewolf, another a dragon, and one even looks like a dog. I think I've seen what Hermaeus Mora tries to look like. The daedric lord scares me less.
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jackdawyt · 4 years
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Given that Tevinter Nights is just over one month old, and the majority of you have had a decent chance to pick it up and give it a good read, I want to share my full-spoiler predications for Dragon Age 4 based on many new aspects Tevinter Nights brings to the ever-so expanding universe of Dragon Age. As a quick preface, this sort of video is definitely going to be more of an opinion piece, sharing my own thoughts and marvels on everything Tevinter Nights foreshadows for the future game.
I encourage all of your thoughts and theories too, so share them down below! But, without further ado, I’ll start by sharing my predictions on the main tone of Dragon Age 4.
Tone:
The Dragon Age games have always followed a Dark Fantasy approach to storytelling with morally grey choices, excessive gore and truly twisted plot-beats like ravenous Broodmothers, and Hawke’s mother’s macabre death, which was oh so gruesome and a pinnacle example of Dragon Age’s dark fantasy tone.  
While some may argue Dragon Age: Inquisition was the weakest in this dark fantasy department, Tevinter Nights revitalises any hope for the return of deeper and darker themes in the next Dragon Age game.  
Y’see Tevinter Nights, acting as a prologue for Dragon Age 4, introduces a bounty of dark fantasy storytelling that will certainly push the future plots in a most diabolical way.  
Introduced in this book, we had plenty of things that would give even a darkspawn the heebie jeebies!
From: evil twisted human/centipedal/insectoid monstrosities, demon worshipping cults, ancient wicked beings, (“Cekorax”), death and blood magic, murder machinations, eldritch horrors, domestic abuse, inhumane treatment, ghastly apparitions, demonic possession, and plenty more hard-hitting themes that are paving the way for Dragon Age 4’s story.  
And if none of those themes satiated your own dark desires for the next Dragon Age game, well, don’t forget about the main narrative focusing on stopping a prideful and powerful elven mage who can take shape into the wicked Dread Wolf attempting to commit mass-genocide for the sake of his long-lost people. Oh, not to mention the fact that this elf could’ve broken up with you too, causing your heart to ache every single second as he tears down Thedas, and the love you once shared together...
With that said, Dragon Age 4’s tone should certainly take the franchise back to its dark fantasy roots if it follows the layout Tevinter Nights has laid ahead. Let’s move on to the next game’s potential locations.
Locations:
First up, The Tevinter Imperium.
From the Capital City Minrathous, home to the Magisterium to Elven tombs lurking in The Silent Planes. There are many prominent locations that could make for a worthy visit within the Imperium. However, with the ongoing Qunari Antaam invasion ransacking many of Tevinter’s northern cities, many of the Imperium’s major holdings will be torn by the current war and preparing for a siege.  
Not to mention the other major epidemic on the Imperium and its people  - the scheme Solas has to destroy the veil. Not that this pain will be exclusive to the Imperium, as by gum, it will hurt all of Thedas.  
But, the entirety of Tevinter’s land was once in possession of the ancient elves during the elvhen times. Solas’s scheme seeks a redemption of his people, and so a reclamation of the land is merely inevitable.  
The people of Tevinter are not only evading a brutal religious conquest against their homes, but an elven God’s conflict too.  
With so much contention impending, the Tevinter Imperium is critically endangered. Can Tevinter’s most contrived government save its very people, or will we see this once great Empire stumble into chaos?  
Next up, Nevarra.
The main ongoing conflict in Nevarra regards the Van Markham, Pentagasht and many other nobles fighting for their own right to the throne, as King Marcus’s reign will soon end with no heir to rule after him.  
However, just outside of the Capital; Nevarra City, lies the Mortalitasi’s Grand Necropolis, a stronghold and morgue built into the side of a mountain to hold Neverra’s elite family tombs.  
In a very recent catastrophic ritual held in the Grand Necropolis caverns, the Dread Wolf attacked the Mortalitasi, sending demons to stop the ritual and kill the rest of the mages. In a desperate effort, the surviving mages sealed the caverns with no trace of the invading demons.  
Investigating the Dread Wolf’s movements may play a huge part in the next plot, and having the Mortalitasi as allies could change the tide of battle. So, Nevarra’s Grand Necropolis would certainly make for a grand visit.  
And then there’s Hunter Fell, a small town just west of Nevarra City, where a tavern called ‘The Teahouse’ appeared to be the last known location that Solas had made a physical appearance. Another worthy place to investigate further plot ties.
Throughout the lands of Nevarra, there are at least elven more ancient elven/dwarven thaigs that are built into Nevarran mountains, to our knowledge, only one has been opened and it contained horrific mutilated creatures followed by a gas that had a stench of the ocean.  
Nevarra and its surrounding areas are ripe with plot lines and narrative potential that will need to have a huge impact in the next Dragon Age game.
Following that, we’ve got Antiva.
Just like Tevinter, the majority of Nothern Antiva is under widespread invasion by the Qunari Antaam. However, quite unlike Tevinter, Antiva doesn’t exactly have their own dedicated military forces, instead the country relies on the Anitvan Crows to take action.  
The leaders of the Antivan Crows have their own inner conflict as one of the eight major houses leading the crows decided to sign a contract with the Qunari for a peaceful invasion, in which Antiva would be ‘spared’ in exchange for the deaths of every other talon.  
The talons discovered this treachery and put the situation to bed with the death of the Kortez family talon. With the peaceful conflict in shambles, a very much hostile Qunari invasion lingers on the horizon for Antiva.
Although the Anitvan Crows may make for a worthwhile trip to Antiva, who can say what will remain of the country when Dragon Age 4 arrives.  
Lastly, we have The Anderfels.
To my knowledge, the most outstanding location The Anderfels has to offer is Fortress Weisshaupt, the headquarters of the Grey Wardens.  
There’s been a lot of talk regarding the Anderfels Wardens, that they have a secret, or they’ve discovered something, or they’re all dead. henceforth, Fortress Weisshaupt has cut communications to the other Wardens across Thedas, remaining silent and alone.  
Could this sworn secret silencing the Wardens from the other groups be the return of Griffons? Have they discovered even more intelligent darkspawn, perhaps another Magister of old, or are the Warden leaders fighting amongst themselves?
The search for this truth could make for a notable quest line in Dragon Age 4.  
I’ll shuffle away from Rivan as a prominent location because I believe this country is intentionally neutral for many reasons that I’ll uncover in the next category.
With that, let’s talk about one of the biggest aspects that is going to make or break the next Dragon Age game.  
The Protagonist:
Spy.
We’ve known for a fair while that Dragon Age 4’s previous iteration had the player prance around Tevinter as a spy, partaking in high risk, high reward heists. However, before major development picked up, the project was canned and the majority of its ideas were too.  
It’s unknown if any of that previous work will make its way into the latest iteration, or if it’s all been scrapped.  
But, before we shed a tear thinking about what Dragon Age 4 might’ve been based on the original iteration... If Tevinter Nights has taught me one thing, it’s that this spy role for our new protagonist still has plenty of potential. So, keep your daggers at the ready because I wouldn’t call playing as a spy off the table just yet.
As it stands, a spy is the biggest and best contender we have for our next character - chasing every lead after Solas, attempting to find a crack in his grand scheme, recovering intel and ancient artefacts, all the while being someone completely different than The Inquisitor. We’re a nobody, someone who can slip between the seams without garnering any attention.  
Which is the perfect role to defeat Solas because he doesn’t know of both our existence, and weaknesses.
Tevintet Nights builds up a lot of espionage plotlines, introducing brand new factions in Thedas that are particularly interested in subterfuge and trickery. Or as I like to call it hankey-pankey. Each attempting to gather information to defeat Solas before he set’s Thedas ablaze.  
So, because many major factions throughout Thedas operate a sole spy network, we have plenty of race origin stories for our next spy, conceptually.  
Say we play as a human; we can be a member of the Tevinter Siccari. If we’re a dwarf, we can belong to the Carta. If we choose an elf, we could be an Ex-Fen'Harel Agent, and if we played as a Qunari, we could be a member of the Ben-Hassrath.  
Satisfying each race with their own reconnaissance background, allowing the protagonist to have an already established understanding of Solas and his plan, so they can begin their journey of attempting to stop him.  
Through heists and other risky missions, we could embark on a fast pace, tense narrative that’s more akin to a suicide mission. Very much different to the previous Dragon Age entries, however, completely logically given the tone of the predicted narrative.  
And, Maker’s arse, I could go on with many more ideas for a spy protagonist, but we’ve got other concepts to move on to. If that doesn’t quench your thirst for potential spy dynamics in the next Dragon Age game, well I did create a dedicated video to this topic that you can check out.  
Lord of Fortune (Treasure Hunter).
In the same direction as a stealthy spy, but rather quite different and certainly stricter, but has its own unique appeal (..) we could potentially play as a Rivani Lord of Fortune! More apropos, a distinct Treasure Hunter seeking fortune, wealth and any opportunity that pays well enough.
And perhaps the gig that pays well enough is to, without question, recover certain artefacts and idols that may be required in stopping an Elven God that wants to destroy the veil. However, that information is beyond our pay grade, and were not one to question a paid job.  
And then, as things escalate, our Treasure Hunter finds themselves in a perilous situation, and they decide to take the hunt against the Dread Wolf, with more reason than just coin, but to fight for Thedas and their new family.  
What marks a Lord of Fortune as significant is the fact that they’re from Rivan, a country we’ve not yet seen much of in Dragon Age, and somewhat of a neutral location for our next protagonist. As they make choices that may affect Tevinter or Nevarra, they won’t have a bias based on that being their home, they will be able to make a neutral choice based on the context given, and none other.  
There were plenty of nods to the Lords of Fortune in Tevinter Nights. Regardless, if we’re not playing as one, we’ll certainly encounter one or two in the next game.  
Executor.
And in a completely obscure, but necessary direction... how about playing as an Executor? A being, or person, or whatever the heck they are, from “beyond the sea.” This character style would grant the players with a new perspective on Thedas, and would allow new players to pick up the series, as you’d slowly learn about the narrative piece by piece, playing as someone who probably doesn’t know much about the world of Thedas, and would need somewhat of an education on the events of this world.
We don’t know much about the Executors at all, so what’s better way to discover them then actually playing as one?  
The Inquisitor (Dual?).
As my final protagonist concept for Dragon Age 4, I feel it necessary as an Inquisitor fanboy to reiterate the ancient method many fans would like to see, and that is the dual protagonist mechanic. Allowing the next game to have two protagonists. As a TLDR, because I’ve talked about this before, but let's say we play as the returning Inquisitor for 20% of the game as they find loose ends on Solas, deal with diplomatic and political matters, and have more of a conversational style to gameplay. Then, we switch to our new protagonist who spends the rest of the game exploring Tevinter, building allies and attempting to stop Solas.
Putting this topic to bed, the Inquisitor needs to witness the end to Solas, whether peacefully or vengefully, he’s the Inquisitor’s friend, rival or romance. So, they need to be there to deal with him.  
Potential Allies:
Anyhow, we’ve talked about the next protagonist, let’s explore some plot threads and briefly run through the factions we may, or may not have on our side depending on our choices in Dragon Age 4.  
The Mortalitasi
Nevarra’s own death mages who’re responsible for mummifying the bodies of elite families using powerful necromancy and binding magic. It is said that the Mortalitasi are so powerful, they influence and sway the king’s decrees and decisions over the kingdom.  
The Tevinter Siccari
The Imperium’s best shadow network, made of highly skilled and secretive agents who each come from slave families, they are formidable and honourable warriors.  
The Qunari Ben Hassrath
The Qun’s dedicated spies and enforcers, they’re responsible for re-educating those not familiar with the Qun, however, the group are currently fixated on Solas’s movements. Reportedly The Ben Hassrath have the most knowledge about the Wolf than anyone else on Thedas, because of this, they remain a neutral party in Thedas’s war effort.  
The Inquisition
Remnants of the Inquisition army continue the mission of their Inquisitor, with many agents enlisting to fight against an opposing threat.  
The Carta
This crime syndicate has been investigating all matters concerning the blight that has become ‘bad for business’ in the dwarven kingdom, like the red lyriun idol.  
The Executors  
Mysterious beings who come from beyond the sea, they would rather not see this world come to an end, and so they too seek a demise to the Wolf.  
The Antivan Crows
Antiva’s best and brightest hired assassins, who’ve recently denied the Qunari Antaam’s ‘peaceful’ contract for invasion. Now, they will fight for their country and its people.  
The Grey Wardens
The legendary heroes of old are long gone, the group continues with incompetent leaders who stain the title Grey Warden. However, those who linger in Fortress Weishaupt have a secret, one that has not yet left the premise. Whatever that may be...  
And I’m sure plenty more factions will arise; however, these were my main hot takes based on Tevinter Nights. With that, let’s discus the rivalling factions that will most likely be out for our blood in the next game.  
Enemies:  
The Qunari Antaam
The Qun, under the leadership of Sten as Arishock, stands divided. The Antaam, the Qun’s dedicated military branch has decided for themselves to invade Thedas without authorisation from the rest of the Qun. The zealot army sieges cities across Northern Tevinter and Antiva, continuing to rampage all of Thedas’s land until the people either kneel to the Qun or pay the price with their own blood. They will not stop until their mission is complete, and no one will get in their way, not even their own people.  
Solas/Dread Wolf
Solas seeks to destroy the veil, destroying Thedas. He’s absorbed Mythal’s essence so he can rise as the horrific Dread Wolf, a creature who has taken residence in the Fade, with his own demon army whom serve him willingly.  
Ancient Elves
Ancient and Dalish Elves have joined Solas’s ranks, known as the Cult of Fen’Harel, they abide by Solas’s every scheme and have begun to cause chaos for Thedas, like attempting to set up a calamity feud between the Qunari Ben Hassrath and Tevinter Kinsman. Who knows what they may do next?  
Venatori Remnants
They tried to summon an ancient demon in Tevinter’s capital city, surely, they aren't over that plan just yet.  
Main Story/Plot Points:
Now we get to the juicy story predications, where I get to speculate the heck out of many key plot aspects of Dragon Age 4’s narrative. So, hold on tight to your tinfoil hats!  
The Red Lyrium Idol
The whereabouts of the Red Lyrium Idol are still quite the mystery, we’ve learned a great deal about this device, however, we still don’t know what it represents, and how significant it will be regarding Solas’s plan to destroy the veil. So, will we be embarking on a McGuffin style questline to find this idol before Solas gets it?  
Let’s say we’re a spy journeying into epic heists, attempting to beat Solas to the finish line and destroy this idol before he gets it. Or, maybe this idol plot-point may be wrapped up by the time of Dragon Age 4’s launch, and we’ll be doing something else?
The point is, this idol is still a mystery and it needs solving, so by that measure, it’s probably going to have some involvement in Dragon Age 4.  
Solas/Dread Wolf Antagonist  
Based on what we know about the story going forward, Solas will most certainly be the next antagonist, that’s a given at this point unless the plot drastically changes and Mythal or The Titans, or a new evil takes that position. As it stands though, Solas seemingly is the big bad of Dragon Age 4.  
And, he’s has already risen as the Dread Wolf, so that’s just grand, we’re already doomed! The plot will most likely focus around stopping Solas before he destroys the veil... if there even is a way to stop him.
As another obvious predication, I believe we may follow between two main choices throughout every action in the next game, those choices are: do we want to redeem Solas, or stop him. If our intention is to redeem Solas, then perhaps he’ll listen to what we’ve got to say, however, if we pursuit his death, then perhaps we’ll only be greeted by The Dread Wolf.
Allies  
Regarding the main plot of defeating Solas, I believe we’ll be gathering more intel on the Dread Wolf by teaming up with many dedicated factions across Nothern Thedas. While some groups may join our ranks more willingly like the Mortalitasi, I believe we may have a few decisions between choosing one faction over another because of their own quarrels. Like choosing between the Tevinter Siccari and Qunari Ben Hassrath, each providing agents and intelligence in their own way against Solas, however, completely hostile to the other faction.  
We’re going to need allies to stop Solas, there’s no way around that. Not every faction is going to get along, and magically unifying every divisive faction under one banner would be unrealistic and feel cheap in my opinion. If we can choose between key factions, there’d be a sense of contention throughout every single choice we could make.  
As well as gathering and helping as many allies as possible who support our cause against the Dread Wolf, I have a few more main mission predictions like embarking on epic heists stealing and claiming Elven artefacts and Evanuris runes. And stopping key agents of Fen’Harel and their destructive plans for Thedas.
Side Plots:
Alongside our main story content, we’ve got plenty of side plots and threads that need to be explored. So, here’s a rapid list of some extra conflicts I think we’ll see in the next game.  
The Grey Warden’s sudden silence at Fortress Weishaupt.
Aiding the Mortalitasi.
The Qunari Antaam’s invasion against Northern Thedas.
Uncovering Ghilinan’s Creations, Pre-Veil Monsters and Ancient Thaigs.
The Remnant Venatori Cult threat.
The mysteries concerning the Titans.  
Companions:
And, now we get to the most subjective list, the roster of companions we may share this journey against Solas with.  
Rogues:
I want to see Vaea, she’s my favourite character in the comics and she appeared in ‘Harold Had The Plan’. I know I speak for even the comic writers that she deserves a spotlight in the next game. The only problem is, she doesn’t kill, but heck, she could perform a support role in the group.
Next up, Scout Lace Harding. She’s been teased, but she deserves a comeback as a bigger role, and she can serve as a reminder of the Inquisition, filling the new protagonist in on previous events correlating to Solas.  
And, Lucanis Dellamorte, an Antivan Crow assassin introduced in ‘The Wigmaker Job’.  Although he has no interest in becoming First Talon, he’s said to be his grandmother’s favourite, and she intends on making him her heir.
Mages:
Vadis, an Altus Thief introduced in ‘Half Up Front’. She was disowned by her father because of her relationship with an elf. As of which, she’s a wayward traveller who came across a calamity scheme of Fen’Harel’s which would’ve caused an incredible feud between the Qun and Tevinter. Since stopping those responsible, and making herself known to the Dread Wolf, she’s headed to Kirkwall to meet Varric Tethras so she and her partner can strike back.  
A Female Qunari. Patrick Weekes tweeted back in 2017 that this sort of character style would be a biggie because it’s someone they haven’t done before. I don’t have any character in mind because there were no significant female Qunari’s in Tevinter Nights, however, that doesn’t mean we can’t have a guess. We’ve had two previous warrior Qunari, and I think we’d all love to see an ex-sarrabas, wielding powerful Fade magic.  
Philliam, a Bard! Is a scholar responsible for collecting and curating many texts in Thedas. His knowledge and penmanship would certainly be a large help, not to mention his dashing personality, he’s a Bard for Andraste’s sake!  
Warriors:
Fenris, as a returning character from Dragon Age 2, I think Fenris is one of the most viable characters to return as a companion. His lyrium tattoos provide for a very unique combat style, and he’s got plenty of substance in Tevinter as he continues his blood trail of magisters. Not only that, he’s been setting slaves free and is personally involved in a red lyrium plot conducted by the Venatori remnants.  
Grey Warden Ramesh is a man who has seen some true horrors in his life. Introduced in ‘The Horror of Hormak’, Ramesh has seen one of the many ancient thaigs that contain ancient elven nightmares, as he witnessed his partner sacrifice her life so he could escape. His mission stands to warn the rest of the Wardens of the remaining eleven thaigs.  
“Hollix” is a Lord of Fortune introduced in “Luck in the Gardens”. They defeated a great tentacle monster lurking in the gardens of Minrathous, with the assistance of Dorian Pavus and Maevaris Tilani. Not only can they perfect the fine arts of theft, but “Hollix” makes for a great hunter and tracker.  
Silly:
As for some sillier, but very much necessary companion predictions, I have a few more that I need to share:  
A Nevarran Mortalitasi Skeleton, in the Grand Necropolis, the death mages have actual skeleton servants who do pretty much anything for their masters, being bound by a spell to serve for the rest of your days will do that to you. I say, if they’re already bound, why not have one too?  
In the opposite direction, I’d like to see my Mabari Dog return. That is all.  
How about an Executor? They’re such a mystery, if we’re not going to find out what’s behind their vyrantium robes any other way, then we may need to take a gander and see for ourselves.  
And, lastly, I’d be silly not to ask for an Elven God companion.  
In truth, these are just a few of my companion predications very much based on Tevinter Nights, I believe the next game will have a variety of different companions. The main takeaway from this section going forward is to expect the sort of character we haven’t already had, as Patrick Weekes stated.  
Let me know your predictions down below, what you think we can predict for Dragon Age 4!
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