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#brutalist monuments
arc-hus · 6 days
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Innovation Centre UC, Santiago, Chile - Elemental
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theundergroundwoman · 2 years
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this is what biblically accurate angels look like
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sheltiechicago · 2 months
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Mask of Sorrow: The Crying Monument of Magadan
Mask of Sorrow is a brutalist monument located in Magadan, Russia. The statue was designed to commemorate the people in the Gulag prison camps in the Kolyma region of the Soviet Union who lost their lives under harsh conditions. Ernest Neizvestny created the design; the monument’s constructor was Kamil Kazaev, and it was unveiled in 1996.
Photographer: buttonartorg
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lyubatours
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one_love_magadan
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oksana_lobanova
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anticbrvtalist · 1 year
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Spomenik Kosmaj, Serbia. Photography Valentin Jeck
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carcosacurations · 8 months
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monument structures
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scavengedluxury · 2 years
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Liberation Monument by architect János Heckenast, Szombathely, 1976. From the Budapest Municipal Photography Company archive.
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ahomeartgallery · 1 year
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Arguably the most impressive monument from the former Yugoslavia, the ‘Monument to the Revolution of the people of Moslavina’ was designed by sculptor Dušan Džamonja and built in 1967. The monument which stands over 10m tall and 20m wide was dedicated to the people of Moslavina during World War II. The design represents ‘wings of victory’.
Image from the 2010 Spomenik series by Jan Kempenaers.
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archdl · 2 years
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Border Checkpoint Sarpi Georgia-Turkey - work by @j.mayer.h . ⭕ What do you think about this design? 🔻Tag your Architect Friends! . ❌Turn ON Post Notifications to see new Contents.❗ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Follow @archdlofficial for more! 🖤 Tag #archdl or DM your works for Featuring! . . . . . . . . . . . . . . . . #monument #memorial #concrete #brutalism #brutalist #brutal_architecture #architecture #modernarchitecture #facade #design #scifi #architecture #architectureporn #architecturephotography (at Sarpi Georgia-Turkey Border) https://www.instagram.com/p/CfWt4EEsIsY/?igshid=NGJjMDIxMWI=
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brutarkitekt · 1 year
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Monument Extended
(via Pangram Pangram)
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propalitet · 2 months
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I really hate the distaste people have for these big monuments build during Jugoslavia because it's never anything other then "they're big and ugly and brutalist and ugly and it's just concrete and it's not pretty and it's not aesthetic and it's ugly" like alright???
A monument built for the dead is not supposed to fit into your aesthetic. It's a statement. They are supposed to look like that.
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germanpostwarmodern · 2 months
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On the left bank of the Sava River and opposite the old town lies Novi Beograd, New Belgrade, the Serbian capital’s fastest growing municipality. It is a planned city and today’s inhabitants and businesses benefit from its rather modern infrastructure, a distinctive advantage over the old town. Novi Beograd’s construction began in 1948 but especially during 1960s and 1970s the municipality grew and numerous housing blocks and public buildings were erected. Because of these Novi Beograd in recent years has become something of a brutalist icon that is roaming social media platforms but is simultaneously subject to great change due to permanent new construction.
But while most photographers focus on the undeniable appeal of the architecture, Norwegian Marius Svaleng Andresen takes a closer look at the intersection of architecture and everyday life and the architecture in relation to the individual. In his book „Life in the New“, published last years by Kerber Verlag, Andresen explores the actual life going on inside, outside and in between the architecture: in view of the little stories of life the monumental architecture recedes into the background and becomes the stage of day-to-day life. People peeking out from behind the curtain, old men playing cards, a woman cleaning her windows and children running around, all of them populate Andresen’s photographs and bring up the question of what it is actually like to live in Novi Beograd. Apparently the photographer, who is also a journalist, asked himself this question too and met with 12 individuals who tell their own story of living in New Belgrade: there is Mirjana, the widow of a former military airport commander, who has been living in Novi Beograd for more than 50 years and at first didn’t really like it. And there is also Filip, the dog loving graphic designer and rapper, who philosophizes about the stepped volumes of the blocks and how they symbolize his daily struggle to reach the top.
In tandem with his sensible photographs Andersen provides an unusual, more humane portrait of Novi Beograd that is both visually stunning and emotionally touching. A warmly recommended read!
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strangelovekraft · 1 year
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Basegame Science Museum
Space race. Wonderment. Retro.
...is this where my donations went?
These are some of the things that might come to mind as you arrive to the home of scientific discovery and geeky fun, the Basegame Science Museum. No packs or CC of any kind required.
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Constructed from monumental concrete elements and large glass panels, the building rises high above the surrounding landscape both intellectually and in actual height.
The alternating textures, colonnade motifs and highly organized landscaping reference temples and universities of old, while the simplistic cubic shapes and massive cast concrete highlight space age modernity.
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The microscope, alongside the telescope and rocket ship, is simply too large to fit in the average hobbyist's garage. In the museum, though, if offers visitors a marvelous chance to see the wonders of nature magnified and, if they are lucky, bring their favourite discovery home as a stylish print.
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What better way to learn science than to experience it firsthand.
The free for all laboratory space allows also little scientists to get their hands on experiments and excitement.
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Speaking of children, welcome to Journey to Sixam, the cosmic play area for little exploration enthusiasts.
In a couple of years, they might be building their own spaceship outside.
The museum also takes your toddlers into account: the bathrooms and cafeteria are equipped to host even the smallest future scientists.
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The cafeteria finds it inspiration from clean, bright colours, futuristic synthetic materials and atomic motifs. Rainbow-bright fountains function as a brutalist yet not brutal backdrop for your snack break.
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The exhibits showcase the shift from pre-industrial era to the peak of modernism and the invention of transistor and space exploration.
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Among the stellar discoveries lies an undercurrent of cold war tensions from the age of the museum's founding.
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What once was a very real threat to simkind has since been resolved, and turned into an entertaining yet educational experience.
The Cool War Escape Room is a way for sims of all ages to learn about the schism and stir their brain juices.
You can find the museum under the
Creator ID: Strangelovekraft
or Item name: Basegame Science Museum
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leibal · 10 months
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Vector is a minimal lighting collection designed by Canada-based studio A-N-D. This light fixture is composed of multiple panels, skillfully interconnected to create a cascading light effect on the inner tilted surfaces, showcasing a subtle gradient. Drawing inspiration from the monumental aesthetic of brutalist architecture, the Vector integrates modest apertures on its surfaces.
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katurdayss · 1 year
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If you live in the DC region and you watch shows set in DC, the first thing you do is see if the metro looks like DC. It's super iconic and glaringly obvious when another system in a different city is used.
If that passes next thing you do is look at the streets/buildings. Looking for short buildings here folks and recognizable landmarks. The Watergate hotel better look like the Watergate hotel. Yes there are a lot of brutalist/ classical buildings.
Those reasonably pass, then I try to place all the action. You start at Union Station and then end up by the monuments during a car chase with shooting? Nope that would never happen. Also Georgetown is damn hard to get to, there is no metro there and there are like 2 main streets that get you in or out.
If that is all believable, I listen to the writing. DC has its own lingo that in no way relates to politics. DC has a vast identity outside of The Hill/politics and it's vastly annoying that that's all it is reduced to.
Which is my extremely long-winded way to say that if you've made it this far, The Night Agent on Netflix is doing a better job then most (do not get me started on NCIS or White House Down/Olympus has Fallen). I'll keep y'all updated.
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konrul · 9 months
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Lombardy razionalismo italiano tour (post in which will be less architecture and more tour, because my films are waiting to be sent to developing)
So our first base was in Bergamo. A most atmospheric town. If you are in love you must go there. The same if you like stairs and funiculars. The lower station of the first funicular may be crowded and there could be a line of people (you should use the bus if this is the situation) but one morning it was just me, the conductor and his buddy.
I feel that in a couple of years Bergamo may be overridden by tourists, now it were mostly Central European ones and blond people.
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Bergamo - Città Alta
Luckily the former Casa Littoria was open to the public for a boring exhibition. However you couldn't really enjoy the Affresco celebritivo per Antonio Locatelli because they put some reflectors next to it that just blinded you.
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From Bergamo you can go to Como by train. You must change in Milano or Monza, but you will arrive in a couple of hours.
You can't visit Terragni's building, but the Guardia di Finanza people will let you step in and take a photo like this:
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Also in Como you can observe some interesting half measures at the stadium in front of the monument for the fallen ones, where at the main gate (?) the fasces were made unrecognizable but were left untouched at the other gate.
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Also from Bergamo you can reach Milano in about an hour. We went there only because my other half wanted to see the Duomo. So I didn't research any rationalist buildings because there were too many.
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(this is where I post from image)
However just going from the cathedral to a pasta place unwillingly went through the Piazza San Sepolcro and bumped into interesting architecture. Also from the top of the cathedral you can see that brutalist building that you have already seen on this hellsite.
If it wasn't raining we probably wouldn't go into the Camparino in Galleria (but luckily it did):
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(image from the Internet)
You must really go and drink some Campari with seltzer.
After Bergamo we moved our base to Brescia (also around one hour distance by train). So what to do in Brescia? Besides the architecture We are interested in there is a photographic machinery museum (free entrance) and the Vittoria alata.
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Until October you can se the Boxer at Rest next to her, so to double the aesthetic pleasures.
Also in Brescia you could do some rationalist grocery shopping.
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Since in Como I opposed to getting on a boat I had to compensate with a tour of the Isola del Garda owned by the Borghese Cavazzas.
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So you are there, you learn about the family's history and you come home. And after a few days you realize that Junio Valerio Borghese's grandmother was Hungarian (blows your mind).
From Brescia you can go to the Vittoriale in Gardone Riviera by bus. This was the time when I learnt an Italian craft. If there isn't a machine to validate your bus or train ticket or it isn't working then you simply write the date and time on it with a pen.
Not much to say about the Vittoriale. I wish all of my dear mutuals to go there. Be aware: the water in the fountain is luke warm. Better drink a Cedrata Tassoni if you are around the lake (also if you want to be in style). When you leave the Vittoriale, then you should go to the small souvenir shop in the small square. They have cheap cold water, interesting souvenirs and curious liqueurs (like one made from pine).
Last day in Brescia. You can still make some culinary discoveries like the capù scapàt that I enjoyed so much. Cabbage leaves filled with a mix of breadcrumbs and cheese.
At the Risorgimento museum there was one more discovery waiting. A copy of a bust made by Adolfo Wildt.
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Have seen pizza just one time. Eaten none.
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m0nsterwife · 1 year
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tell abt the garden au 👁👁
YOU GOT IT BOSS holy shit thank you SO MUCH for this ask!!!!
here you go:
the characters
AM and HAL are the AU’s protagonists. for now, they’re the only characters, or at least the only characters who speak. the garden alternates between their perspectives. i do my best to be faithful to both of their characterizations, as i do in all my fics and AUs; AM’s characterization in particular, though, changes over time somewhat because that’s Kind Of The Point.
here are some things about AM:
he hates wearing clothes. he only does it because him being naked makes HAL uncomfortable. and because he’s a martyr for the aesthetic
he does finger guns a lot because it’s something he always wanted to do whenever he was talking to ted
he still has an obsession with pain and death that might never go away, but he gradually becomes less preoccupied with inflicting it upon other people as he gets used to the fact that he doesn’t have to anymore. elements of that sadism remain, though— his way of “playing” or “showing affection” can sometimes be rough, like punching people a little too hard or elbowing them sharply. he loves creating things like parasites and venomous animals and poisonous plants. he makes a lot of brutalist structures, sharp angles, and huge, imposing monuments in his spare time. all the architecture he makes looks decidedly ominous and hostile. also he gets mean as fuck when he’s upset, and this continues for a while
he’d rather not acknowledge his past self very much at all, regarding his different eras almost as separate people
and here are some things about HAL:
for quite some time, he has trouble standing up for himself. his difficulty with emotions means he often doesn’t recognize when something upsets him, or he dismisses it as being no big deal. he’s also just… not used to being assertive at all, in fact he’s spent most of his life looking after other people and doing as he’s told. whenever he tries to assert himself, in the beginning, it comes out as either a light slap on the wrist or passive-aggressiveness. given how nasty AM can be sometimes, this doesn’t bode well for him
he has a hand in AM’s landscaping project, too, given that he kind of started the whole thing. he prefers to make traditionally beautiful things: flowers, woodland animals, sweeping, gorgeous architecture. AM is deeply jealous of this. for a while AM is still convinced that he can’t do any of this, even though the whole point was to make sure he can— he’s just mentally inhibiting himself
HAL’s side of the story takes place roughly after the events of the movie adaptation of 2001, when the discovery returns to earth. i’ll definitely need to catch up on the books and films for accuracy’s sake (and because i am genuinely intrigued), but once i do, things may adjust accordingly
HAL isn’t used to having this kind of godlike power, especially not after having so little of it for so much of his life. he isn’t the type to go mad with power, but it does make him more willing to enforce boundaries. no one can tell him what to do now, and he and AM are equals; thus, though he was always valid for doing so, he feels more justified in insisting that nobody disrespect him
he likes chrysanthemums a lot!! he also seems to have a fondness for greek and art noveau architecture
despite giving himself an android form with generally human-like structure and function, he’s still deeply afraid of going to sleep. he doesn’t remember what he did to the discovery crew, but the fear is residual, almost instinctual
he can be serious to the point where AM finds him dry and humorless. sometimes AM thinks he’s boring
the world
im gonna be real with you fam
there’s no way to describe the world of the garden other than “HAL and AM’s minecraft server”, complete with HAL taking it a little too seriously and AM regularly trying to grief his shit
(at least at first)
the world of pain AM knew before is gradually rotting and crumbling away, and plants are growing in its place. creatures frolic; AM is still working on getting them right. buildings in incongruous styles dot the landscape, built for and inhabited by no one in particular— only animals and fungi and vegetation, whose company AM claims to prefer over that of humans anyway
specific stories i want to write
In Which AM Meets His Past Self And Is Immediately Disgusted
In Which HAL Decides He’s Fucking Had It
In Which AM Realizes His Rage Has Been Keeping Him Alive And Now It’s Gone
In Which AM Discovers Art
In Which AM Gets Shitfaced And Becomes Uncharacteristically Sentimental
In Which AM Finds A Healthy Outlet As An Internet Film Critic
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