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#but EFF IT
artoni · 1 year
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animation/short video director for commission
the title sounds more impressive than it is but shh
HEY YOU
are you an artist/creator?
do you like cool motion comics and/or short videos?
are you wanting to MAKE cool motion comics and/or short videos, but A) Have no programs to do so B) have no idea how you'd even get started with it C) other excuse goes here
YOU'RE IN LUCK, BECAUSE I AM IN DIRE NEED OF COMMISSIONS AND ALSO PRACTICE AND ALSO LIKE DOING THIS KIND OF THING.
examples of what I've done under cut!
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Music video for the climax of an RP  - Major collab. CHARACTER ASSETS NOT BY ME, CREDIT IN DESC @quantumvaudeville
https://www.youtube.com/watch?v=3MdMo1Y0d8M&list=PLdFeQL3Be9FwST2nTo7EaK6H-u4cRa-Hh&index=1
---- Based on another RP; Amogus sprites/various assets are edited by me, couple are just lifted from 'net
https://www.youtube.com/watch?v=41teN1w6wWU&feature=youtu.be - unfinished
https://www.youtube.com/watch?v=iol5L7fpXEQ&feature=youtu.be - this was a bday present for a friend
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Misc; Ask the PPP-
https://asktheprotocol.tumblr.com/post/710472133314281472/last-time-on-tumblr - collab
https://asktheprotocol.tumblr.com/post/711100518661079040
https://asktheprotocol.tumblr.com/post/711009953538785280 - collab
https://asktheprotocol.tumblr.com/post/710812636187607040/previously-on-tumblr - collab
https://asktheprotocol.tumblr.com/post/710971527898742784/hey-siri-please-play-top-80s
https://asktheprotocol.tumblr.com/post/710879458359410688/are-you-by-yourself-down-there-or-are-there-any - collab
https://asktheprotocol.tumblr.com/post/712450816333725696/accessing-memory-records - collab (with VA)
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DM me on Discord @ artoni#1824 or on tumblr as artoni if ur interested and we can talk scope/budget. If you're able to provide your own art/assets the price is obviously going to be cheaper, but I can provide/source as needed.
Short/simpler videos will start around $20, for example. Simple gifs/loops, cheaper. The 11 minute long one would be at least a couple hundred.
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greykolla-art · 3 months
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Let’s me just dump these sketches over here.
I’ve been thinking so much about Alastor’s character and motivations I’m so in love!
He gives me: “I’m so terrified of feeling weak or vulnerable that I’ll do anything to never feel that.”
Deer boy, you realise sir Pentious is braver than you???
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amoebeau · 7 months
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that fucking bird that i hate
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karoochui · 6 months
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Well someones snappy
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kiisaes · 3 months
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hug it out
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Good riddance to the Open Gaming License
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Last week, Gizmodo’s Linda Codega caught a fantastic scoop — a leaked report of Hasbro’s plan to revoke the decades-old Open Gaming License, which subsidiary Wizards Of the Coast promulgated as an allegedly open sandbox for people seeking to extend, remix or improve Dungeons and Dragons:
https://gizmodo.com/dnd-wizards-of-the-coast-ogl-1-1-open-gaming-license-1849950634
The report set off a shitstorm among D&D fans and the broader TTRPG community — not just because it was evidence of yet more enshittification of D&D by a faceless corporate monopolist, but because Hasbro was seemingly poised to take back the commons that RPG players and designers had built over decades, having taken WOTC and the OGL at their word.
Gamers were right to be worried. Giant companies love to rugpull their fans, tempting them into a commons with lofty promises of a system that we will all have a stake in, using the fans for unpaid creative labor, then enclosing the fans’ work and selling it back to them. It’s a tale as old as CDDB and Disgracenote:
https://en.wikipedia.org/wiki/CDDB#History
(Disclosure: I am a long-serving volunteer board-member for MetaBrainz, which maintains MusicBrainz, a free, open, community-managed and transparent alternative to Gracenote, explicitly designed to resist the kind of commons-stealing enclosure that led to the CDDB debacle.)
https://musicbrainz.org/
Free/open licenses were invented specifically to prevent this kind of fuckery. First there was the GPL and its successor software licenses, then Creative Commons and its own successors. One important factor in these licenses: they contain the word “irrevocable.” That means that if you build on licensed content, you don’t have to worry about having the license yanked out from under you later. It’s rugproof.
Now, the OGL does not contain the word “irrevocable.” Rather, the OGL is “perpetual.” To a layperson, these two terms may seem interchangeable, but this is one of those fine lawerly distinctions that trip up normies all the time. In lawyerspeak, a “perpetual” license is one whose revocation doesn’t come automatically after a certain time (unlike, say, a one-year car-lease, which automatically terminates at the end of the year). Unless a license is “irrevocable,” the licensor can terminate it whenever they want to.
This is exactly the kind of thing that trips up people who roll their own licenses, and people who trust those licenses. The OGL predates the Creative Commons licenses, but it neatly illustrates the problem with letting corporate lawyers — rather than public-interest nonprofits — unleash “open” licenses on an unsuspecting, legally unsophisticated audience.
The perpetual/irrevocable switcheroo is the least of the problems with the OGL. As Rob Bodine— an actual lawyer, as well as a dice lawyer — wrote back in 2019, the OGL is a grossly defective instrument that is significantly worse than useless.
https://gsllcblog.com/2019/08/26/part3ogl/
The issue lies with what the OGL actually licenses. Decades of copyright maximalism has convinced millions of people that anything you can imagine is “intellectual property,” and that this is indistinguishable from real property, which means that no one can use it without your permission.
The copyrightpilling of the world sets people up for all kinds of scams, because copyright just doesn’t work like that. This wholly erroneous view of copyright grooms normies to be suckers for every sharp grifter who comes along promising that everything imaginable is property-in-waiting (remember SpiceDAO?):
https://onezero.medium.com/crypto-copyright-bdf24f48bf99
Copyright is a lot more complex than “anything you can imagine is your property and that means no one else can use it.” For starters, copyright draws a fundamental distinction between ideas and expression. Copyright does not apply to ideas — the idea, say, of elves and dwarves and such running around a dungeon, killing monsters. That is emphatically not copyrightable.
Copyright also doesn’t cover abstract systems or methods — like, say, a game whose dice-tables follow well-established mathematical formulae to create a “balanced” system for combat and adventuring. Anyone can make one of these, including by copying, improving or modifying an existing one that someone else made. That’s what “uncopyrightable” means.
Finally, there are the exceptions and limitations to copyright — things that you are allowed to do with copyrighted work, without first seeking permission from the creator or copyright’s proprietor. The best-known exception is US law is fair use, a complex doctrine that is often incorrectly characterized as turning on “four factors” that determine whether a use is fair or not.
In reality, the four factors are a starting point that courts are allowed and encouraged to consider when determining the fairness of a use, but some of the most consequential fair use cases in Supreme Court history flunk one, several, or even all of the four factors (for example, the Betamax decision that legalized VCRs in 1984, which fails all four).
Beyond fair use, there are other exceptions and limitations, like the di minimis exemption that allows for incidental uses of tiny fragments of copyrighted work without permission, even if those uses are not fair use. Copyright, in other words, is “fact-intensive,” and there are many ways you can legally use a copyrighted work without a license.
Which brings me back to the OGL, and what, specifically, it licenses. The OGL is a license that only grants you permission to use the things that WOTC can’t copyright — “the game mechanic [including] the methods, procedures, processes and routines.” In other words, the OGL gives you permission to use things you don’t need permission to use.
But maybe the OGL grants you permission to use more things, beyond those things you’re allowed to use anyway? Nope. The OGL specifically exempts:
Product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark…
Now, there are places where the uncopyrightable parts of D&D mingle with the copyrightable parts, and there’s a legal term for this: merger. Merger came up for gamers in 2018, when the provocateur Robert Hovden got the US Copyright Office to certify copyright in a Magic: The Gathering deck:
https://pluralistic.net/2021/08/14/angels-and-demons/#owning-culture
If you want to learn more about merger, you need to study up on Kregos and Eckes, which are beautifully explained in the “Open Intellectual Property Casebook,” a free resource created by Jennifer Jenkins and James Boyle:
https://web.law.duke.edu/cspd/openip/#q01
Jenkins and Boyle explicitly created their open casebook as an answer to another act of enclosure: a greedy textbook publisher cornered the market on IP textbook and charged every law student — and everyone curious about the law — $200 to learn about merger and other doctrines.
As EFF Senior Staff Attorney Kit Walsh writes in her must-read analysis of the OGL, this means “the only benefit that OGL offers, legally, is that you can copy verbatim some descriptions of some elements that otherwise might arguably rise to the level of copyrightability.”
https://www.eff.org/deeplinks/2023/01/beware-gifts-dragons-how-dds-open-gaming-license-may-have-become-trap-creators
But like I said, it’s not just that the OGL fails to give you rights — it actually takes away rights you already have to D&D. That’s because — as Walsh points out — fair use and the other copyright limitations and exceptions give you rights to use D&D content, but the OGL is a contract whereby you surrender those rights, promising only to use D&D stuff according to WOTC’s explicit wishes.
“For example, absent this agreement, you have a legal right to create a work using noncopyrightable elements of D&D or making fair use of copyrightable elements and to say that that work is compatible with Dungeons and Dragons. In many contexts you also have the right to use the logo to name the game (something called “nominative fair use” in trademark law). You can certainly use some of the language, concepts, themes, descriptions, and so forth. Accepting this license almost certainly means signing away rights to use these elements. Like Sauron’s rings of power, the gift of the OGL came with strings attached.”
And here’s where it starts to get interesting. Since the OGL launched in 2000, a huge proportion of game designers have agreed to its terms, tricked into signing away their rights. If Hasbro does go through with canceling the OGL, it will release those game designers from the shitty, deceptive OGL.
According to the leaks, the new OGL is even worse than the original versions — but you don’t have to take those terms! Notwithstanding the fact that the OGL says that “using…Open Game Content” means that you accede to the license terms, that is just not how contracts work.
Walsh: “Contracts require an offer, acceptance, and some kind of value in exchange, called ‘consideration.’ If you sell a game, you are inviting the reader to play it, full stop. Any additional obligations require more than a rote assertion.”
“For someone who wants to make a game that is similar mechanically to Dungeons and Dragons, and even announce that the game is compatible with Dungeons and Dragons, it has always been more advantageous as a matter of law to ignore the OGL.”
Walsh finishes her analysis by pointing to some good licenses, like the GPL and Creative Commons, “written to serve the interests of creative communities, rather than a corporation.” Many open communities — like the programmers who created GNU/Linux, or the music fans who created Musicbrainz, were formed after outrageous acts of enclosure by greedy corporations.
If you’re a game designer who was pissed off because the OGL was getting ganked — and if you’re even more pissed off now that you’ve discovered that the OGL was a piece of shit all along — there’s a lesson there. The OGL tricked a generation of designers into thinking they were building on a commons. They weren’t — but they could.
This is a great moment to start — or contribute to — real open gaming content, licensed under standard, universal licenses like Creative Commons. Rolling your own license has always been a bad idea, comparable to rolling your own encryption in the annals of ways-to-fuck-up-your-own-life-and-the-lives-of-many-others. There is an opportunity here — Hasbro unintentionally proved that gamers want to collaborate on shared gaming systems.
That’s the true lesson here: if you want a commons, you’re not alone. You’ve got company, like Kit Walsh herself, who happens to be a brilliant game-designer who won a Nebula Award for her game “Thirsty Sword Lesbians”:
https://evilhat.com/product/thirsty-sword-lesbians/
[Image ID: A remixed version of David Trampier's 'Eye of Moloch,' the cover of the first edition of the AD&D Player's Handbook. It has been altered so the title reads 'Advanced Copyright Fuckery. Unclear on the Concept. That's Just Not How Licenses Work. No, Seriously.' The eyes of the idol have been replaced by D20s displaying a critical fail '1.' Its chest bears another D20 whose showing face is a copyright symbol.]
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sammaxxing · 5 months
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KO!!!!!!!!!!! finished the anime today 🧡
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cupidswurld · 7 months
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last night i watched the first episode in supernatural and within 10 minutes i put it on pause because in NO way, through the 15 seasons, should anyone be happy with how dean's story ends with him dying whilst hunting
because in the 10 minutes that ive learnt about him is that he's spent his entire life fighting, and he dies FIGHTING
no satisfying narrative ends like that, especially not for one thats run for 15 years
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hypewinter · 5 days
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He didn't know how far he had wandered. He had just kept running and running, for once glad of his newfound body's constitution. But now he was finally tired and he doubted his pursuers were close by (if they were even looking for him anymore). So for now, he found an abandoned warehouse, bundled up under a tarp, and rested.
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Wally had been scouting the area for the enemy when he found the boy. He'd noticed a particularly weird shaped clump in the corner and when he removed the tarp, he found a body. At first he thought the body was dead since he had no pulse and was cold to the touch. But then the boy suddenly sat up causing Wally to have to back up (he did not yelp from the sudden movement thank you very much).
The boy backed up towards the warehouse wall and pulled his knees to his chest as he studied Wally. For his part, Wally studies the boy back. He was clad in a black suit with golden accents and more knives that Wally was comfortable with. His golden avian eyes seemed to bore into the young hero. They seemed to size Wally up as opposed to being full of fear. Additionally, despite being huddled away in hiding the boy displayed no signs of fear. Overall it felt less like he was cowering away and more like he was silently judging him. Wally really didn't like how it felt like this kid would slit his throat if given the chance.
As the two continued their staring contest, Wally felt a gust of wind and Barry was suddenly by his side. "Kid Flash, what's up? You weren't answering your co-" Barry trailed off as he noticed the boy.
He side glanced at Wally but the sidekick only shrugged back. Barry stepped forward. The boy tensed, muscles suddenly tight and body ready to spring. Barry quickly put his hands up.
"We don't want to hurt you," He said. "Quite the opposite actually. We're heroes, we can help."
The body blinked long and slow at him, before finally his body seemed to uncoil. He gracefully got to his feet and neared the pair, circling around them once before stopping in front of them with a soft smile.
Wally returned it with a smile of his own. "So uh- why are you here? Is someone chasing you or something? Wait, what's your name first?"
The boy's face crumpled into something sad before he pulled down the collar of his suit to reveal a scar running across his throat. Oh. Both heroes side glanced each other at the same time, a silent communication shared between them. The bats? The bats.
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brawcolie · 1 year
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Puss’ flashbacks of Kitty…thanks
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eff-plays · 2 months
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just two bros chilling ... having undercuts and daddy issues ... not thinking about kissing each other on the mouth ...
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thatkoiboi · 7 months
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Sleepovers with April are the best! ...and normally accidental-
omg also i binge read dandy's "i may be invisible, but i still look good" and the reference is random but i needed it cause it was funny in the fic and references are my data collection-
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beebundt · 22 days
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a cute fig i liked from a sketch page recently
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mycatismyfriend · 4 months
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the lollipop
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todaaru · 2 months
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re6 serennedy AGAIN! \>_</
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temmeutamanho · 8 months
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Vogue Portugal September Issue
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