-blows dust off this blog-
So
Little Nightmares III, huh???
I was trying to avoid being excited about it because no solid release date and 2024 could be a few months from now or a year from now and Idk how long I can handle being so fuckin hyped for this game YEEHAW
BUT I CAN'T, I KEEP THINKING ABT THE GAME AAHAHHGAGA
so here are my thoughts, if you wanted to know
FIRST OF ALL, i am so glad that after we saw LTNM II we thought it'd be co-op but it was just an AI, that we finally get co-op! AND ONLINE TOO, i spent the first day worried it'd be shared screen same room situation since i wasn't trying to get my hopes up but then I realised I can just.. google it.. AND IT IS!!! ONLINE!! IDK WHO I AM GONNA PLAY IT W FIRST AAAAAAAA
anyways, you can definitely tell it's a new studio working on this game, the world feels mostly the same but the character designs themselves are definitely stylistically similar, but not the same. With Six especially, the MC designs were very simplistic and realistic but used colour (or for Mono, a single design quirk being the bag) to stand out against their backgrounds and against the enemies which are largely neutral colours. But these new ones feel... "over designed"? On their own they definitely aren't, but in comparison to Mono, Six, Seven, and even NPCs like the flashlight girl, they have a lot more going on (especially the little wrench kid, Idk which one is Alone and which one is Low yet btw OOP)
Despite it being a new studio and you can tell, new puzzles and environments, they're still doing their best to have the OGs vibes and whatnot to feel familiar, namely in the trailer they bring back the fuses, and the additional gameplay video there's a short scene with an environment with all the shelves you can find in LTNM 1s gnome section (the one with the cart that is affected by the Maws swaying).
But regardless, it still feels different enough my brain is still nervous about it. I also feel In A Way about Tarsier having LTNM II explode and their franchise getting the attention it deserves, only to have it stuck with Bandai and now it's going to likely explode again and they aren't involved. Idk how anyone on that team feels about it, but if it were me omg.
Also the only boss we've seen so far (i hope they add more and i def want some to be a surprise so im not gonna assume this is the only one for now) feels... out of place? it has the design qualities of a LTNM boss, but the size of it makes it more of a spectacle than a warped/corruption of an adult. All the previous bosses fit in their environment, we are the small ones and they are scaled to the world around them. This is the first time, outside monster Six who imo is a bit of an outlier anyways due to her circumstances, we're getting a boss who is this huge and doesn't even fit their own environment. I hope we get a lore reason for this in some way, because currently the boss doesn't have the same vibe as the others and it's throwing me off a bit. Don't get me wrong, it'll be terrifying, but looking at the picture as a whole they are sort of out of place for me rn. I don't hate the bitch either, I'm not gonna be like omg get rid of it or change it, but it does strike me as odd seeing it for now.
And yes the tall man is too tall for a lot of things, but he's not THAT big. He's more like yer tall guy who hits his head off doorways, which happens irl anyways LMAO
Little Nightmares primarily tries to capture the feeling of being a small child and how everything is big and scary, but a doll that huge is out of the realm of reality set up for us already. It's gone from scary corrupted animal to godzilla, if that makes sense.
OH AND THE MIRRORS ARE VERY LTNM COMICS OF THEM TEE HEE < 3
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I love Ceren Nightchant but the thing that confuses me about him is that whenever I say "Ceren Nightchant" I don't know WHICH one I'm talking about. Like of course there is no other Ceren, but after the tutorial update he was the only character that got a personality upgrade so major it's as if Ceren WAS two completely different people. Like if someone came up to me and said "Actually his name is Schmeren and he's Ceren's younger brother they just typed in his name wrong during the update" that would actually be believable because of how DIFFERENT the personality shift was
AND THIS ISN'T A BAD THING in fact I think I actually like New "Anti Skeleton Pirate" Ceren Nightchant better than the old one IN REGARDS TO HIS NEW PERSONALITY!!! Like I will always have a special love for Old "Greetings :)" Ceren Nightchant but that's only because of Nostalgia and completely untrue facts about him I made up in my head. Unfortunately pre-update Ceren Nightchant doesn't have that much going for him in terms of how interesting he is in comparison to the new one where they gave us like a whole heaping plate of characterization and nuance to his character
With Malorn it's different because he actually has a backstory. Like he's Important to the lore. He doesn't have like any screentime but just his story ALONE is enough to spin off completely into new exciting territory; we don't NEED anything else to hook us in because Malorn already has a hook, his relationships with his fellow teachers and students + his status as a powerful Necromancer + Malistaire's legacy affecting him.
Meanwhile Ceren Nightchant was a blank slate. We know he was in Unicorn Way for some reason despite not living there, not being a trained guard in handling the Twilight Zone situation, he was Just There and I think that's the only One Single Thing that was interesting about him.
And even though that still technically is the case with the new Ceren, LOOK AT HOW HE IS NOW. He's a CLOWN, a kind, happy, ridiculously powerful and intelligent clown who has a weird intolerance for undead pillagers and seems to get along great with our character!!! That's not like, groundbreaking lore like with Malorn or even Duncan, but idk there's just something so fresh and funny and exciting about this new bouncy iteration of a character we've known nothing about for like the past 20 years
So like in terms of nostalgia and personal headcanons, Greetings Nightchant will always be special to me but in terms of like being an actual character with more of a role in the story and a fresher dynamic with the characters around him, SkeLeTaL pIrAtEs Nightchant will be no. 1 for me
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hi I am still not normal about how we never get much of an epilogue for Emily and Corvo in the second game we are told how the rule turned out and that Emily is the beloved empress now but nothing beyond that and I get that the entire game is very much built on that I get that the first game we have close relationship with Emily and become fond of the staff that work with the Loyalists so we feel alone because we do not quite see eye to eye with our allies and all we have left is this little innocent child that sees Corvo as someone who can do no wrong in this world which is strongly contrasted with the second game where Emily (or Corvo) has few trusted allies that they can actually rely on and it feels like a group of almost-friends working to dismantle the conspiracy but at the very end of it all Emily is all alone, even her return to the Tower is so much more grim, her taking down Delilah, the entirety of Dunwall- it all feels so incredibly and thoroughly isolating, she is all Alone now, and maybe that's why it bothers me so much to see the story end so abrupty.
it would've been so, so poetic if both the first and the second game ended with Corvo and Emily embracing
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