I agree there is way too many wolves around the forest, but someone can explain why they added the shit physics? And the wety, squishy sound effect it's make yuck...
There is that one shared moment with the horse appetite and everytime I choose the vet option while I using a jwh I have this dumb scenarion in my head;
Vet: "What you give your horse usually?"
Alder: "Mostly ham and chicken, but time to time they catch a rabbit"
Vet: "What?"
Alder: "Yeah, so it was a dumb joke about how people make their dogs and cats "vegetarian" like in a reversed universe people would make their horses "carnivourous"....hahaha"
Vet: "Yeah, this is why I don't like you"
(Ofc if any of Alder's meat eating friend got sick he would run to wildwood and ask for help for some magical, healing herbal potion or something)
I'm probably not the first one who noticed this, bit since the movement update not the player character turning but more like the world around the player character.
I sometimes play without a mouse, so I am unable to "lock" my camera in certain direction and due the whole world turning I feel some motion-sickness....