I’ve made a deck for the slavic themed Mafia game — each character is from classic fairytales and epics.
Part 1 of ? (Not really supposed to reveal the whole deck)
𖧷 Ivan Tsarevich
𖧷 Koshchei the Deathless
𖧷 Solovey (Nightingale) the bandit
𖧷 Rusalka
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Shout-out to TCGs with such rigorous keywording that even the word "card" has a specific definition and each card is obliged to explicitly tell you whether or not the card you're holding in your hand is a card.
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these are the best cards on the planet and no one can tell me otherwise
(etsy)
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Come play magic: the gathering! You can run psychological experiments and game theory concepts through your fellow players.
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This game is a culmination of years of trial and error with making a drinking game to play with not only huge nerd-dorks such as myself, but casual observers as well. I wanted a pick-up-and-play version of King's Cup where you don't need to spend 10 minutes deciding the rules before you start, and that allows great variation and chance between each game. Also, I wanted to get rid of waterfall.
Link Below:
https://www.etsy.com/au/listing/1656565414/the-demons-head-a-drinking-game
Digital Download version:
https://www.etsy.com/au/listing/1658199556/the-demons-head-a-drinking-game-digital
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Hey don't mind me but I playtested a really fun game at a local board game convention a little while back and I just found out they finally launched their kickstarter and I'd like to shill for it a little because its mad fun and I backed the kickstarter and I want it to succeed so I'll actually get the game lol.
Its basically a quick-and-light timed cooperative game for up to 4 people thats emulating a movie car chase. Its got a bunch of different "scenarios" for different movies/genres, but the basic premise is each player is in a different seat in the car (driver, shotgun, back-left, back-right) and you have a bunch of items and weapons and a limited amount of time to decide among all the players how and where to use those items, and in what order each round, to beat the Bad Guys(TM) that are chasing you.
Tumblr isn't letting me embed the Kickstarter link but it'll let me hyperlink it lmao
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The latest UNO edition was Oreo UNO. It was a fully functional game with Oreo cookies replacing the cards.
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Secret Panel HERE 🃏 tapas.io/episode/2357963
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Memes about collectible card games tend to treat Magic: The Gathering and Yu-Gu-Oh! as basically interchangeable, but the truth is that each of them is fucked up in completely different ways. In brief:
Magic: The Gathering –
Official rulebook that's about nine hundred pages long
Timing and priority framework with roughly a billion different steps and sub-phases that tries to account for every edge case and technicality like a video game developer trying to stop speedrunners from clipping out of bounds
Authoritative card text resides in a massive centralised database which receives constant updates and errata, such that what's officially printed on a card may bear no particular resemblance to what's physically printed on it
So densely keyworded that a single symbol in a card's text may expand to several paragraphs of rules
Yi-Gi-Oh! TCG –
Judges' rulings in major tournaments create binding precedent which is not subsequently incorporated into the rules, creating situations where fully understanding what a card does may require a knowledge of its complete history of use in tournament play
Multiple mutually incompatible priority, timing and targeting frameworks, such that which framework is used may vary not only from card to card, but among different effects of the same card, determined by differences as small as the placement of one word
Legacy cards may receive permission to resolve their effects according to what the rules were at the time of their printing
See the difference?
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Just playing some cards after a day of training 😊
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What We Possess
What We Possess: A Ghostly Story Telling Game by Publishing Goblin — Kickstarter
On October 30th, What We Possess is coming to Kickstarter.
This Ghost Story Telling Game is a gm-less experience for 2-7 players. Players are given their method of death, a location they're trapped in, and a gathering of mortal and inanimate vessels in their space. They then take turns setting scenes for the living vessels, creating a story for the space, ultimately trying to uncover the mystery at the center of their story.
As players feel they've uncovered something about the mystery, they gain Clue cards that help them find details in the story, until they ultimately solve the mystery.
Games typically take 1-2 hours, and at the end, players are invited to share what happened to their ghost, and the vessels still in the space.
A meditation on life and death, an improv game, a story telling experience, What We Possess is, as your ghosts will find, what you make of it.
Also tagged in here is the 2nd Edition of ZOETROPE, the time travel card-based role playing game, available as a pledge tier and add-on. If you think What We Possess sounds delightful but maybe a bit too somber, ZOETROPE has all your time travel shenanigans covered!
What We Possess: A Ghostly Story Telling Game by Publishing Goblin — Kickstarter
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Weird Magic: the Gathering effects
Magic has a lot of cards and mechanics, so kinda wanted to try and see how well people both in and out of the community could fare at one of these. For fairness, I limited things to paper, tournament-legal cards, none of the joke sets or digital exclusive ones. Using current versions of each card's text, presented here as excerpts. Order for the poll was randomized. Reblog for a bigger sample size hopefully outside the magic community.
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