Fantasy High Junior Year: level 10
As psyched as I am for the jokes and character moments we'll get with FHJY, I am a mechanics nerd at heart, so! Here is a preview of what awaits the Bad Kids when they hit Level 10. This assumes no one multiclasses into a new class.
Adaine
Adaine's level up is relatively simple: as a level 10 Divination wizard, she gets an ability called The Third Eye. Once per long rest, she can use her action to gain darkvision (not useful, since she already has it as an elf), see into the Ethereal Plane, read any language, or see invisible creatures/objects within 10 feet. This lasts until she is incapacitated or takes a short/long rest.
She will also learn an additional cantrip and get another 5th level spell slot, and she can add two new wizard spells of level 1-5 to her spellbook.
Fabian
Fabian could hit level 7 in fighter or level 4 in bard. At level 7, Battlemaster Fighters get an additional maneuver and superiority die, plus a feature called Know Your Enemy, which allows him to determine if other creatures he interacts with outside of combat are his equal, superior, or inferior in terms of ability scores, AC, level, and HP.
If he takes another level in bard (remember, he dances now!), he'll get a new cantrip, another 2nd-level spell slot, a new 1st or 2nd level spell, and an ability score improvement or feat. There are a million directions he could go with an ASI or feat, so I won't speculate here.
Fig
Fig will be either level 9 in bard or level 2 in warlock. As a 9th-level bard, she gets an additional 4th level spell slot, her Song of Rest goes from a d6 to a d8, and the big one: she gets a 5th-level spell slot. There are a few options here, but some that I think Emily could be absolutely devastating with are Dominate Person, Geas, Mislead, Scrying, Seeming, or one that I've seen make a lot of trouble in other actual plays, Modify Memory.
If she takes another level in warlock, she gets an additional warlock (1st-level) spell slot, another 1st-level warlock spell, and two Eldritch Invocations. There are also some that would be incredible for Fig--some that do things like strengthen her Eldritch Blast, but particularly Mask of Many Faces, which lets her cast Disguise Self without using a spell slot, or Misty Visions, which lets her cast Silent Image without using a spell slot. Fig may be getting more comfortable being herself, but she's still gonna find a way to cause trouble.
Gorgug
Gorgug could hit level 9 in barbarian or level 2 in artificer. If he goes with barbarian, he gains Brutal Critical, which means he gets to roll an extra damage die (d12 with his Heavy Metal Axe) whenever he scores a critical hit. Additionally, his Rage Damage bonus increases to +3.
If he goes with artificer, things get more complicated, and very fun. Level 2 artificers get Infuse Item--basically, he can create magic items. He'll be able to pick 4 infusions off of the table, and can have 2 infused items at a time. Some options that catch my eye: Enhanced Arcane Focus, Enhanced Defense or Weapon, Homunculus Servant, or Replicate Magic Item, which would let him make items like a bag of holding or rope of climbing.
Kristen
In addition to a second 5th level spell slot and a new cantrip, Kristen Applebees will get access to an incredibly exciting feature that I would bet money on Ally using in an insane, perfect story moment: Divine Intervention. By rolling a d100 and getting your cleric level or lower (so 1-10 for Kristen, a 10% chance) (D20 has done this as hitting a 19 or 20 on a d20), Kristen can ask Cassandra to intervene on her behalf in a way that Brennan decides. If you've seen The Seven, you may remember Ostentatia's successful Divine Intervention, when Logren shattered the aspect of fire, put a vein of mithral under Elmville, and ended Charity Blythe's Greater Invisibility. I am very eager to see what happens with it.
Riz
Riz's next level is very simple, but brings a lot of options. At level 10, rogues get an ability score improvement or feat. There are a lot of useful feats for rogues, and ASIs are always helpful, so frankly I won't even begin to speculate.
And of course, they may go in an entirely new direction, whether with homebrew, multiclass, or something I haven't thought of! I'm so excited to see where this goes, and I can't wait to see where the players bring these characters.
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The parallel between Sokka and Tenzin as their fathers' sons.
Sokka, left at 13 as his father and all the other men head off to war. Hakoda tells him "being a man is knowing where he's needed the most" and he needs to protect his sister, his home.
Tenzin is the second airbender. He is also half water tribe, he's a man. When Aang dies, he will be the last airbender. He understands what he needs to do.
Untold amount of pressure and responsibility have been thrust upon them by their fathers. Though, I believe it is not all intentional, but the unfortunate circumstance of being the fathers of sons who take responsibility incredibly seriously.
In Sokka's case, "protect your sister" is a vague instruction. It was meant to give him purpose, to help him feel okay about being left behind, He is too young for war, his father does not want to bring his child to slaughter. But Sokka will die with purpose. He will train the children of his tribe so they will be protected, he will face a fire nation ship until his last breath. He cannot go to war, but Hakoda did not see that war was all around them. In trying to give Sokka purpose, Hakoda put their world on his shoulders.
We do not get to see Aang be a father (in the TV shows), but we know he had hopes for the future. All his children were air nomads, and the air acolytes brought his culture back, but Tenzin could bend. This part of their culture is one ONLY they share. I do not think Aang would hide this, he is joyous that he gets to share his culture. When he feels respected, he always is, he taught the air acolytes after all. Off handedly, he could say, "I'm hopeful for a future where there are lots more air benders," and that, which feels mostly innocuous to him, is the nail in the coffin of Tenzin's fate. He is Avatar Aang's son, and the future of the air benders. It would not matter that Aang meant a future in generations. Tenzin sees the responsibility and it's his. He is his father's only air bending child, he knows what he needs to do.
Being a parent is not understanding the way the things you say harm your children. Even those things that feel innocuous in the moment can be life altering. Especially the more the child respects the parent. Purpose and Hope for those with a broader perspective, can be death sentences to a life that could have been when expressed to those who idolize the former.
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What why??
Theres a few reasons! I do want to clarify that I do like Saint and their campaign in a bubble, and still like downpour as a whole, they're just the most 'off' in terms of overall.
This is going to be very messy, and I haven't fully yet made up my mind on a lot of things
For starters Saint themselves... Downpour is for-sure less grounded in naturalistic biology than RW vanilla- and thats fine. The base game slugcats are all relatively mundane for a reason, but that also means their overall variety is limited- so downpour mixes that up with a bit of a fantastical slant and then tries its best to re-ground it various ways (Spearmaster is genetically modified, Gourmand is just very smart and very big, Artificer is implied to have been mutated by a toxic environment, rivulet is just fast and evolved for increased flooding). The issue with Saint here is that they are, by far, the most ungrounded in any sort of reality and a bit more 'magical'- but that aspect isn't really explained past maybe a short nod in the general direction of something. This isn't exactly a flaw in itself, but it does mean we have something immensely powerful in a way that's very... contradicting to the general vibe of the world. Especially as a little animal. Something like that can work, but its hard to make work, especially in a world set up like RW is.
And then the campaign itself... for starters, I think its one that naturally going to be very polarizing depending on the way you read various things about RW- the characters in it, the things it touches on, and your own personal outlook on life. I'm a nerd for evolution and 'life finds a way' type stuff, and for me Saint goes a little too far in direction I don't really vibe with. Its really hard to explain here, but I'll try.
For probably the most minor thing, the environment. There's a sort of undercurrent that the frozen over tundra of world as is a 'dying' environment. The undergrowth echo does add a counter to this mindset (By pointing out there is still life and beautiful blooming in a increasingly barren world) so its not the biggest thing, but its a outlook a lot of people tend to hold to begin with, so the ways it reinforces this is a little... sour? I suppose. Deserts and tundras and areas of low life are not dead or dying environments- they are their own ecosystems. They exist and are needed. Many things can not survive them. Many things can. Worlds and ecosystems are naturally always shifting and changing, and ecosystems like deserts and arctics stand equal to rainforests and coral reefs.
We see some creatures have failed to adapt and died off, but so many others have begun to carve out their niches and are changing with the world- I think a tundra is a great metaphorical 'the world is shifting away from its old self' type thing. Everything being broken down and changed once more and a lot of things aren't surviving, some are, but changed. Metaphorically that is great. But Saint is there as a big, literal kill switch on the world (Small aside that yes, kill is an inaccurate descriptor. Ascension is by nature 'something else' than dying.) Its just a little... wrong, that the implied shift in what the world is- the last stains of the Ancient's being washed away into something new and independent, is being done with the literal removal of those remains rather than the natural clockwork of the world. Even without Saint there things would die and shift, iterators would crumple into nothing, buildings would break and become dust and rust- and from all that things would still claw their way to the next day. Their offspring and offspring's offspring would grow ever more different from them, until they hardly match. Something new would be borne from the dusts of an old one forgotten. Tundras would freeze over into something else, a change in the atmosphere would trigger a shift, and ice would melt into water once more. Thats another great big thing everything is a small part of.
(For some reason if this space isn't here this whole post breaks?)
Its sad, but theres a beauty in the way things lead into each other- erased in anyway meaningful way but their ghosts still etched imprinted into the shell of the new. Both insignificant and yet strangely important.
I don't think Saint is implied to 'succeed' at all, of course. I think its very much hinted at that they'll be at whatever mission they have forever. But is also feels implied that this mission is supposed to be the intended end of the Ancients' 'era', pieces bit by bit ascended, finally removed from this cycle they can't perceive themselves as even a part of- and that even with this there will still be something new that takes their place. Their whole goal is ascension, so it makes sense ultimately. But it just feels... something is off about it, and maybe thats entirely on me. There's something I just don't like about it.
A long time ago I was asked about Saint and the void worms (you can read that here, although note this was pretty early into DP's release) and I do think at least part of that is the idea that Saint pulls control from things. The worms, buried deep in the void sea, the last step to ascension... Crossing yourself out feels like a weighty choice, but one you have to seek. So a sort of mobile ascension that does it for you, these lizards and bugs that couldn't possibly comprehend what ascension is, creatures that mostly just know survival and all its ills... it feels like it skips all that weight behind that choice. The underground Ancient, stuck midway, says it was never something they really wanted anyway, seemly contended to be in the in-between. An outlier for sure, but an outlier none the less- one that makes it clear that things can comprehend the weight of ascension and what it offers and understand the world and its ills and still want to be a part of it. What does that mean of Saint, a system that brings that to you, without say? Sure most of the creatures they ascend are simple things, the others are iterators- Beings designed to seek that solution and even want it for themselves but to barred from being able to achieve it. These are all things that it should feel good to grant the blessings of ascension too, that final peace that is neither living nor dying, but I just think about that echo and the way it makes it clear that many, if given the choice, would not want to be crossed out.
I like it in a bubble, removed from those things, but I don't know how I feel about it in the greater scheme of things, as a sort of end to rain world.
If there is one thing I do like a lot though, its the finale- with the worm. It gives Saint's place in the world a distinct sense of wrongness, something capped at the void worms. The void worms are just... still at the center. Something ancient and unbreakable. A rule of existence Saint doesn't- can't, bypass.
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the difference between zosopp and sanuso (romantic OR platonic) is that Usopp is Zoro's specialest little guy and Zoro is someone Usopp hangs out with and looks up to and hides behind when things get scary, but Sanji and Usopp are best friends. They horse around, they beat each other up, they confide their worst fears trying to one up each other. Usopp hides behind Sanji sometimes, sure, but idk, Sanji's weaknesses are more obvious (bugs, fighting women, etc) so there are times when Usopp has to stand in front of Sanji too, yknow?
Like, how do I say this, all the crewmates are equal- Usopp and Zoro are equals- but with Sanji it feels like more... comradery? Zoro's a rock in a terrible storm- even rocks tend to get weathered and chipped and worn down, but they overall stay strong and steady. He has trouble being vulnerable and there are times when the burden he's placed on himself to keep the crew safe is crushing his chest. Usopp would help with that and be very understanding, but the point I'm trying to get with that is that those moments are few and far between. So I feel like Usopp, especially after Water 7, would take Zoro's lead on something like that, and keep most of his worries to himself or only talk about them sparingly unless they're really bad and/or he can't hide them.
Sanji is like a tree in a storm; he can be strong, yes, but it feels like he bends and sways with the storm, and has more obvious breaking points. He can relate more to Usopp's struggles rather than resorting to blunt honesty that might border on callous like Zoro. And while, with Zosopp, I tend to think of scenarios with Zoro being blunt like that as a good thing- because sometimes when you're spiraling, it's nice to have someone say exactly what's great about you and shoot down all your worries with straight facts that you can't argue with- I can also see this as being a bad thing. Anxiety can really twist up your brain sometimes, you know? And despite the words, the tone could still mess someone up if they're already feeling like a burden on others in some way.
With Sanuso it's a lot more understanding and thoughtful words. It's distractions and comfort food and patience- the kind reserved for Usopp- until Usopp talks about whatever's troubling him. Compared to Zosopp, it doesn't take as long for Usopp to open up, since he's done the same thing to Sanji at times and it's more familiar to him to talk and commiserate with Sanji about his worries and doubts and such. However, there are times stuff like this has absolutely no effect and Sanji will end up at a loss, no idea what to do or how to help over the course of several days with Usopp being quiet and keeping his distance, and he'll end up working himself up about it which will only serve to make Usopp feel worse and. yeah. bit of a vicious cycle with them.
So it's like. Usopp can be weak with both of them, but since I see Sanji as the type of guy who'd be more open with his worries (at least compared to Zoro), there's less of a need to 'perform' and be his best self around him. He's comfortable around Zoro, yes, but he is constantly wanting to show that he won't be a problem to him. On the other hand, while he's more open with Sanji, and Sanji with him, they tend to relate a bit too much with each other and they both have issues with causing trouble for others and being 'deserving of love' so failed attempts at consoling one hurts the other and creates an unpleasant cycle of misery and avoidance before some other crewmate (Zoro) tells them to quit being stupid and just fucking talk to each other.
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Being reminded once again that a lot of people have fucking sleeper cell agent triggers that make them instantly fail to see the human being in front of them, regardless of any personal history they have or any rapport. instantly, that person is an Enemy that cannot be reasoned with. Permanent fight or flight.
And that instead of this being seen as, you know, a rather maladaptive attitude to bring to your relationships that will permanently strip you of the capacity to experience full love and companionship, there is a dominant strain of thinking that this is a reasonable, righteous, moral good.
That a "boundary" looks like building an impenetrable wall that nobody can see but you; That conversation, negotiation, and collaboration aren't just avoided--They're treated with contempt. The very notion of trying to understand why another human being that you care about may suddenly act in an unpleasant or even monstrous way is spat upon and trampled underfoot. Complete abandonment is considered a first line of defense rather than a last resort.
I think we all need to do our best to get over this kind of thinking. And I don't mean that we should be push-overs; In actuality, moving away from this kind of rigid "boundary" often means advocating for yourself and fighting for what you think is right. I think we all deserve friends and allies who can compassionately challenge us when we adopt ways of thinking and behaving that hurt others without immediately assuming the worst.
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