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#celaeno's posts
liquidstar · 1 year
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finally finished my girls the pleiades. from the star cluster known as the seven sisters, i also went ahead and included the mythological “mother.” theyre all ordered from oldest to youngest according to the actual mythology! but as usual ill talk more character specifics under the cut!
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Name: Pleione Name Origin: A star in the Pleiades which, unlike the 7 sisters, is not visible from earth. But it was named after the mother of the mythical nymphs. The name itself means “Sailing Queen” but can also mean “To Increase” or even “Dove” Pronouns: She/her Age: 48 Guild rank: N/A Weapon: Urumi Ethos (Power): Exousía. Brainwashing through verbal commands. Flaw power is based on: Her manipulative power-hungry nature Notes: She sucks
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Name: Maia Name Origin: The oldest Pleiad mythologically, the name can mean “Mother” or “Nurse” and in Latin it means “The Great One” Pronouns: She/her Age: 32 Guild rank: N/A Weapon: Twin stiletto daggers Ethos (Power): Therapeía. Quick powerful bursts of healing, they also work to give boosts in power. Flaw power is based on: Her tenancy to stand idly by from the sidelines Notes: Somewhat gloomy, but she genuinely cares a lot about her younger “sisters”
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Name: El Name Origin: The star Electra, in which I’m using a nickname for otherwise this might get confusing. The star’s name doesn’t actually have anything to do with electricity but rather is Greek for “Amber” or “Bright” Pronouns: She/her Age: 27 Guild rank: N/A Weapon: Flying guillotine Ethos (Power): Phos. Control and creation of light Flaw power is based on: Her intense personality Notes: Always looking for a good challenge!!
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Name: Taygete Name Origin: The 3rd sister, who in the original mythology was transformed into a golden doe by Demeter. Pronouns: She/her Age: 24 Guild rank: N/A Weapon: Deer horn knives Ethos (Power): Chrysós. Creation of sparkling illusions, but they’re very fragile. Flaw power is based on: Her own desire for sparkling perfect fantasies, and the way she projects them onto others Notes: All that glitters is gold
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Name: Alcyone Name Origin: The middlest sister, her name literally means “Kingfisher” a type of bird, but can also literally mean “Strong Helper” Pronouns: She/her Age: 20 Guild rank: N/A Weapon: Cyclone blade Ethos (Power): Thýella. The ability to create and (to some degree) control storms. Flaw power is based on: Her emotional instability Notes: A storm of emotions in one birdie
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Name: Celaeno  Name Origin: The second-faintest star in the cluster, it’s named for being faint/shadowy and can be seen as mysterious. Pronouns: She/her Age: 16 Guild rank: N/A Weapon: Swordbreaker Ethos (Power): ískios. She can create and control shadows that behave like fire Flaw power is based on: Her macabre and grimdark outlook Notes: Probably the most relaxed of her “Sisters” despite it
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Name: Asterope  Name Origin: The second youngest sister, unlike the second oldest her name actually DOES mean “Lightning!” as well as “Star” or “Star-faced”/“Stubborn-faced” (i.e. stoic) Pronouns: She/her Age: 14 Guild rank: N/A Weapon: Bident Ethos (Power): Astrapí. Creation and control of lighting Flaw power is based on: Her tenancy to repress dueling emotions until they come out in bursts. Notes: Will fight you to the beat of whatever nightcore song she’s listening to
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Name: Merope Name Origin: The youngest Pleiad, and the dimmest. Sadly it can no longer be seen with the naked eye, causing it to be known as the “Lost Pleiad” and her name can be taken to mean “Face-turned” (i.e. to turn away). Though it can also mean “Eloquent,“ as well as “Bee-eater Bird” which makes it the 3rd bird out of 8! Pronouns: She/her Age: 10 Guild rank: N/A Weapon: Acrylic orbs Ethos (Power): Elenchos. Perfectly precise telekenisis Flaw power is based on: Her dedication to perfection and elegance. Notes: She can do tricks with her As-Seen-On-TV Fushigi Ball(tm)
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wonderbolts-stan · 1 year
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Guy who has only ever seen trans people ever: Wow! A song about being yourself! This is about trans people.
I'm still right tho
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eiboncelaeno · 1 month
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AntiMC - Ten Days Out (Video Edit)
Music: AntiMC
Video: Eibon Celaeno
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awthredestim · 2 months
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Commission for Chelicera.
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I think there's no way around it. I drew this one super early in the year and I already think this is one of the best pieces I'm gonna do in 2024. Hopefully I'll look back in December and think it still looks good, because dang, this one was a lot of work.
I really like the idea of these three being friends, bonding over the simple fact that they've all lost something and all came out of tough situations alive, well, and most importantly, happy.
I really like the way Kerfuffle is hugging Celaeno's shoulders, and how Tempy is giving her a thumbs up. Also those transparencies on the leg came out alright. I wish I could do this one again. I mourned when I finished it, moved onto other drawings. Augh.
Please, let me know what you think of it in the comments. I appreciate every single one I receive.
You can check the Making Of post right here.
Thank you!
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Shin Megami Tensei NINE's demon roster consists of new designs, returning designs and REPEATED designs. And no demon demonstrates this better than Harpy, whose model appears in NINE's roster no less than 5 times. Rather than just post 5 gifs and be done with it like I normally do, I have decided to curate a short overview of the BEST Harpy appearances in MegaTen! Hit "Keep reading" (after viewing this post in my blog because the formatting gets fucked up if you don't) NOW!!!!
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Harpy and Furiae appear in Shin Megami Tensei 1 but they don't share assets yet so who gives a crap. Siren is a blue harpy, I guess.
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Furiae returns in Shin Megami Tensei II with a new sprite, joined by
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Ocypete, Celaeno and Aello! There's some slight asset resharing among them as Aello and Furiae share the same base sprite, but the others share with non-harpy demons so as far as this post is concerned they're original. Combined with artist Kazuma Kaneko's tendency to embellish demon designs in artwork and you'd never expect that all these birds were destined to be textureswaps for an underperforming 2002 XBOX JRPG.
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But they were! Now we're cooking! In Shin Megami Tensei NINE the 5 bird-ladies return in one fabulous package. If you love Harpy then you'll love Harpy being given a haircut and a dyejob and reappearing four times. You'll love how they appear alongside themselves for hours of gameplay because they're within the same 10-28 level range. As an added bonus for the asset-reuse lover, said gameplay takes place in looping CG render backgrounds arranged into dungeons so just imagine leaving the town square in Ocarina of Time and arriving in that exact town square except mirrored. By the end of NINE you will love asset reuse, because you will not make it to the end of NINE otherwise. (The harpies are also in Shin Megami Tensei IMAGINE but without the looping backgrounds it just isn't the same.)
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Honorable mention to Persona 1 which squeezed in the named furies Megaera, Tisiphone and Alecto by using the same upperbody sprite as the three named harpies. Unfortunately Atlus were too afraid to include the named harpy Podarge for a total of 7 unique birdladies, so Persona 1 will only be commemorated by an opacity-reduced overlay of the six they bothered including.
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Only regular Harpy survived to the DS-3DS era, using her Soul Hackers design where her head kind of looks like a pinecone. After gracing us with her presence in Strange Journey (+ Redux) and Shin Megami Tensei IV(+ Apocalypse), the Harpy disappeared from the pages of SMT history never to be seen again. As for actual history, I think Harpies were evil birds in Greek mythology but don't quote me on that.
Special thanks to @veskscans for the SMT1/2 art of Harpy, Furiae, Ocypete, Celaeno and Aello, and @eirikrjs for the Soul Hackers Harpy scan. NINE gifs by me, other sprites from the MegaTen wiki.
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sexy-sapphic-sorcerer · 3 months
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got any good morgwen fic recs?
thanks for asking! I am honoured to be seen as a go-to source for all things morgwen <3 (and sorry for taking so long to reply, I wanted to take the time to answer this properly)
a thimble of light for an acre of sky by celaenos – 26,000 words – teen
After Arthur finds Morgana imprisoned by Sarrum, he attempts to reconcile with her. Morgana sees many potential fates ahead of her, but they all involve Arthur, Gwen and Merlin, and 'a combination of betrayal and love' between the four of them. Perhaps in all directions, as it turns out. The Morgana redemption arc we deserved.
what if magic chooses you? by InkpotSprite – 2,200 words – teen
A character study of Morgana kinda throughout the whole show and beyond. Hard to explain, but it's very poetic and cool.
My Golden Crown of Sorrow, My Bloody Sword to Swing by queerofthedagger – 2,500 words – teen
A character study of Gwen finding Morgana's body post-5x13. Angst, angst, so much angst.
Letting Go (I Want You Closer) by queerofthedagger – 2,400 words – teen
Homoerotic sword fighting fueled by jealous pining, need I say more?
I Give My Love a Four Letter Name by lavender_spice – 2,200 words - explicit
A Dark Tower rewrite just brimming with morally dubious smut.
The Lady and Her Queen series by kirani – 7,000 words – explicit
Camelot's King and Queen and Court Sorcerer and Seer are two happy couples, just not in the way people think. Lots of lesbian sex is involved.
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pebblysand · 1 year
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💘👍
💘 A fic you couldn’t stop reading once you started
i mean, to a certain extent, all the fics i've ever liked, i'm not one to pause. but one i really couldn't stop reading when i started was the changeling by annerb. i read it over christmas break in 2020 and i will admit it took me a really long time to get around to reading it (i always thought it wasn't for me), but once i started i couldn't stop. i know it's on a lot of rec lists but it is far from overhyped and it's honestly breathtaking. the character building and worldbuilding are impeccable, and it's made me think a lot about the way i viewed certain characters in the series. i couldn't recommend it enough. also, as far as i'm concerned, the whole parlour thing is 100% canon now.
👍🏽 A fic you bookmarked recently
oooh, okay. i use my "private" bookmarks as a tbr, and my public bookmarks for recs, so i'll give you one of each.
private bookmark/tbr: persist and resist the temptation to ask you by nuatthebeach. i'm honestly not sure what this is about beyond being a hinny muggle AU, but the first line intrigued me.
public bookmark/recs: i'll probably talk about this in my autumn rec list i'm planning to write soon, but i really enjoyed you were broken-hearted and the world was, too by celaenos. it's a post-war AU in which hermione decides to go to muggle university. there's something poetic about it, and lots of harry&hermione friendship, which we all know i'm a sucker for. i think it'll probably go into a hermione/daphnee greengrass direction for the rest of the series (which i haven't read yet) but i don't have any objections to that :)
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cephalon-celaeno · 2 years
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✨ let the system know the zariman is defended
celaeno, they/them
warframe sideblog!
main: @streetsandsodiumlights
daily captura photos, discussion of game & updates, occasional sharing of my own lore and stories. asks and requests open! or @ me in posts you think I’d like
i tag warframes and captura scenes. i do not tag spoilers unless the quest has come out within the last month. if you need something else tagged (for tw reasons or otherwise) shoot me a message!
tipping is on! fund my tennogen addiction <3
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averycanadianfilm · 5 months
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Pleiades: Alcyone, Electra, Maia, Merope, Taygeta, Asterope, & Celaeno.
Electra is the last one to enter Gemini which happens on July 5 2042.
Posting for a friend inspired by the Pleiades, 'these times they are a changing'. :-)
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321spongebolt · 8 months
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How I would've envisioned "Hasbro City" (Chapter 2 - Attractions and Events)
PREVIOUS CHAPTER(s):
Chapter 1
Chapter 2
Chapter 3a
Chapter 3b
Chapter 3c
Chapter 4
Chapter 5
Normally, theme park attractions aren't really my biggest strength, but I do have a couple of ideas for attractions that would've worked (or would work for Hasbro's own theme park in Mexico).
4D MOTION SIMULATORS
"My Little Pony: Friendship is Magic: The Movie Ride"
This is an idea for a motion simulator I actually just thought of when I saw "My Little Pony: Friendship is Magic: The Movie" on opening night with my friend. While my idea for Hasbro City never existed, I'm gonna use my OC I made for "My Little Pony: Friendship is Magic", Cuddles. I'll talk more about him in another post.
Basically, the attraction would focus on my character visiting the same locations the Mane 6 did in the first movie, like Klugetown, Captain Celaeno's pirate airship, and even Seaquestria. After Cuddles touches Queen Novo's pearl out of curiosity, Queen Novo's guards chase after Cuddles as he retreats to the surface of Basalt Beach. A new version of Tempest Shadow's theme song, "Open Up Your Eyes" would've been performed, considering Tempest does reform at the end of the movie. And after Cuddles steps on Tempest's broken horn while running out of the same bear's cave from the flashback sequence, Tempest apologizes to Cuddles for doubting him, and they both go to Ponyville Hospital. Cuddles to get his backhoof bandaged and Tempest so her horn can get surgically replanted. Tempest now has a cast around her horn, which is how I would imagine the head of the Tempest mascot suit to look like, or otherwise.
Once the attraction is over, the guests walk down a dark hallway with pictures from the movie on the walls. This hallway leads to a dark room that looks like the interior of Tempest's airship.
PLAY ZONES
"Clue Mansion"
As the name implies, you enter a mansion where can visit the rooms from the actual board game. You can also meet all six of the main suspects from the board game itself. There can also be a real-life game of "Clue" guests can sign up for, where they can get a free notepad and mechanical pencil to interrogate other visiting guests, or explore where they've been. There's a certain amount of time before the real suspect is revealed.
"Nerf Boot Camp"
Try to imagine a military base camp aimed for kids of all ages. In this big open battlefield, your job is shoot the other team for points with your Nerf guns.
Untitled "Operation" building
When guests enter this building, they can view Cavity Sam's funatomy parts from the original board game, the 2007 "Rescue Kit" game, the 2013 version, and even the 2008 version that is still used to this day. There can also be a room dedicated to Cavity Sam's dog, Rex Ray, the mascot of "Operation: Pet Scan".
And not only could this be a play area, it can also be a real-life healthcare center if anyone got sick or injured from inside Hasbro City.
"Twister Dance-Off"
I actually didn't know how to convert "Twister" into an attraction. But after looking back at how "Hasbro Family Game Night 3" turned "Twister" into a dancing game, I thought about if "Twister" should be converted into an indoor dance club. Basically, on the hours where guests can play "Twister", they could stand on certain parts of the neon disco floor. If you're not looking towards playing the game, you can just dance to whatever pop music you can request. Just note that all licensed music used is strictly family friendly.
LIVE EVENTS
"My Little Pony Friendship is Magic LIVE!: The Great and Powerful Trixie"
This would basically be a magic show hosted by Trixie Lulamoon. If you wanted, other real life magicians can take part of the show too.
Untitled "My Little Pony Friendship is Magic" live show featuring Discord and Cuddles
Once again, I'll use Cuddles since my vision for "Hasbro City" never came to life. There's not really much I can explain here other than it would be like the "Looney Tunes" stage shows at Six Flags. Basically, the actors wearing mascots of Cuddles, Discord, and anyone else from "My Little Pony" would pantomime to the pre-recorded audio.
"My Little Pony: Friendship Through the Years"
Taking inspiration from Disneyland's "World of Color" and "Fantasmic!", "My Little Pony: Friendship Through the Years" would be a water show that happens every night. It features Twilight Sparkle facing off against past villains like The Storm King, King Sombra, and whichever other villains were featured in "My Little Pony: Friendship is Magic". Basically, Twilight's friendship skills being put to the test. The show ends with Twilight fully confident to assume her new role as Ruler of Equestria, just like her mentor, Princess Celestia.
Mascot costumes for the villains from MLP are exclusive for this show, and not for character meet-and-greets. As for the water, hidden projectors would show footage from the show and its first theatrical film, including scenes that involve portals.
Join me next time when I will discuss possible dining and hotel reservations.
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thegeneralsnotebook · 2 years
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July Feature: Archetype Determinant, A New Tool for TIA
One of the problems that I’ve faced a lot when building and working with the TIA system is the problem of how to properly classify decklists. How, that is, to determine when two different decklists are similar enough that they ought to be considered variations on the same idea, rather than as separate ideas. I’ve gone through a number of different approaches to solving this problem over the years, starting with a loose set of heuristics based on colour, Mane Character, and any tribal synergies that existed within the deck. I tried to refine these heuristics for a while, hoping to find some well-defined rules that I could use, but the problem proved much more complex than such a simple system could handle. Thus, for the last little while I’ve been doing classifications purely ad hoc, and it’s been working well enough. But the problem of trying to have a system to do it is one that I never fully left off thinking about.
In this post, I’m going to be going through the beginning of the most recent attempt that I’m making at this, a system that right now I’m calling Archetype Determinant (AD), which hopefully will eventually be mature enough to be included as part of the TIA process. AD essentially looks at the past history of decks that have been built in Core, and assigns archetype-scores to each card in the format based on how often it shows up in each kind of deck (aggro, control, combo, farm, or midrange). Then, upon seeing a new deck, it adds up the individual scores for each card in the deck, producing a histogram that hints at which archetypes the deck is most likely to exist in.
For example, here’s what the current version of Archetype Determinant thought of the decks from the most recent OnlineCon:
Thorax Blue (#1 & 2) ------------------------ Aggro:     19.38 | =============== Control:    1.17 | = Farm:       2.97 | === Midrange:   2.63 | === Combo:      0.86 | =
Cadance Blue (#3) ------------------------ Aggro:     11.77 | =============== Control:    3.51 | ===== Farm:       2.96 | ==== Midrange:   3.07 | ==== Combo:      3.70 | =====
Leaders Shy Blue (#4) ------------------------ Aggro:     22.61 | =============== Control:    0.88 | = Farm:       1.76 | == Midrange:   2.00 | == Combo:      0.75 | =
Celaeno White (#5) ------------------------ Aggro:      5.57 | ========= Control:    4.70 | ======= Farm:      10.20 | =============== Midrange:   3.24 | ===== Combo:      1.28 | ==
Cadance Orange (#6 & #13) ------------------------ Aggro:     15.90 | =============== Control:    4.08 | ==== Farm:       2.04 | == Midrange:   2.62 | === Combo:      2.35 | ===
Defenders Shy Mono (#7) ------------------------ Aggro:     13.94 | =============== Control:    2.18 | === Farm:       3.27 | ==== Midrange:   6.78 | ======== Combo:      0.82 | =
Leaders Applejack Mono (#8) ------------------------ Aggro:      5.58 | ========== Control:    8.72 | =============== Farm:       8.22 | =============== Midrange:   3.38 | ====== Combo:      1.10 | ==
Gallus Pink (#9) ------------------------ Aggro:      4.67 | ======= Control:   10.98 | =============== Farm:       4.91 | ======= Midrange:   3.64 | ===== Combo:      3.81 | ======
Celaeno Pink (#10) ------------------------ Aggro:      8.99 | =============== Control:    5.20 | ========= Farm:       7.74 | ============= Midrange:   2.54 | ===== Combo:      3.53 | ======
Novo Pink (#11) ------------------------ Aggro:     10.93 | =============== Control:    6.42 | ========= Farm:       1.79 | === Midrange:   6.24 | ========= Combo:      2.62 | ====
Grogar Mono (#12) ------------------------ Aggro:      4.64 | ======= Control:    4.54 | ======= Farm:      11.17 | =============== Midrange:   3.09 | ===== Combo:      0.56 | =
Motivation
When I was doing ad hoc classification of decks, I found that when the answer wasn’t immediately obvious, I would often look at what you might call “signpost” cards, cards in the deck that usually only show up in particular archetypes. For example, when trying to differentiate between a Blue Aggro and a Blue Farm, seeing a card like Prince Rutherford, Yak Smash is a hard signal that it’s Farm. Similarly, if it’s a bit of a toss-up between Farm and Control, there are certain Troublemakers that tend to mostly show up in Farm like Pony of Shadows or the Storm King.
This is also true of Problem Decks, which tend to be fairly similar across archetypes, as generally aggro prioritizes low confront requirements and/or high bonuses, while control will prioritize the opposite: high confront requirements and low bonuses. So there’s often a lot of clues to be found in looking there too.
Seeing these obvious clues, though, really made me wonder if there may be more subtle signals hidden within the data. For example, we can look at a really innocuous card like Join The Herd. It’s quite a generic effect, and you may perhaps have a notion of the kinds of decks that it would normally go in. As it turns out, it’s used nearly equally in Aggro and Farm decks, with a slight preference to Farm. So it’s a moderate signal for both of those. It’s easy for a human to pick out the strong signals within a decklist, but what about the accumulation of weak signals throughout the list? That’s a problem that’s easier for an algorithm to solve.
How It Works
Archetype Determinant starts with the TIA database of decklists which have been played in competitive events. The database isn’t enormous, but it’s not small either; it’s 226 decks as of this writing. Obviously, more data is always better, and one of the interesting things about this tool is that it doesn’t need to be limited to decks that saw competitive play. In theory, any constructed decklist could be a data point to interpret, though it is likely that an advanced system should give extra weight to competitive decks. For now, though, AD is only looking at the TIA database.
Over those 226 decks, every card that shows up at least once receives 5 scores reflecting the proportion of each archetype the card shows up in. So, for example, if a card was used half the time in control and half the time in aggro (which usually doesn’t happen, but this is just an example) the card’s individual scores would be (aggro: 0.5, control: 0.5, farm: 0.0, midrange: 0.0, combo: 0.0).
Once every card has a score, rating a deck is as simple as reading the decklist and accumulating the 5 numbers over the whole decklist, creating the 5 scores you see output in the histograms at the top.
Interpreting Histograms
So what do the numbers mean? Obviously, if one bar is way ahead of the others, it’s a good signal of which archetype probably sits in. Based on my experience, aggro decks tend to be the ones that most often fit this category, which makes sense as a lot of the cards that tend to show up in aggro decks are usually only in aggro decks, and so tend to be strong signals. Think about Dilemmas, Events, and the Problems which aggro decks tend to use.
More interesting are decks that have two prominent bars in their histogram. When one remains dominant and the other is secondary, that would seemingly indicate a deck that leans in one direction but also has strong affinity for the play-style indicated by its secondary archetype. Consider, for example, a Farming deck which can lean on playing Aggro if it needs to, like many Blue Farming decks do. Or a Control deck which sometimes employs lines of play similar to what a Farming deck would do.
Finally, there are decks out there which the system really can’t properly interpret at the moment, with three or more prominent bars in their histogram. It should be stressed that AD is still a system in its infancy, and so obviously there are going to be decks out that aren’t properly classified for a variety of reasons. And that brings me to:
Shortcomings And Improvements
While the eventual end goal is for Archetype Determinant to form a stage in the TIA pipeline, the system as currently implemented should be considered as essentially an alpha release. I think that it’s got enough features to be useful, but there are many areas it could use improvements in. I also should perhaps stress that the goal of this project isn’t to create an algorithm which can decide for me what archetypes to assign decks into. Even in its final form, AD will be merely a tool that is considered alongside other variables and intuition.
One obvious shortcoming of this system comes to a simple and valuable adage: "The map is not the territory." This system relies on ways that people have used cards in the past to predict how they will be used in the future. Thus, by definition, a new deck that uses cards in ways they haven't been used before is going to be misclassified. This is a big reason why AD in its current form can never be the one final word on which archetype to classify a deck as.
At the same time, there are still improvements I want to make. A change likely to make a significant improvement in the accuracy of the result is to also consider pairs of cards that show up in decks in addition to single cards. After all, many cards exist in loosely-defined “packages” that get added to a deck together in order to augment a certain intended playstyle for that deck. Admittedly, I am having a bit of a tricky time coming up with examples right now, but even if there aren’t any obvious strong signals, there may be weak signals out there of sets of two or more cards which tend to occur together only in decks of a certain archetype.
One issue with doing this, of course, is that we start to look at a lot of data points. The card data for just this version of AD covers 651 cards. If we start covering arbitrary pairs, that number would rise to more than 420 thousand (as there would be 650 possible pairs for every card, so 650x651=423,150). That’s probably still okay to handle, but it’s starting to get high, especially since the obvious next step is to look at 3-tuples, 4-tuples, etc.
All of that may make you wonder: why not just go whole-hog and send a Neural Net after the problem? After all, classifying objects into groups is a pretty textbook application for machine learning. And yeah, at some point in the future I might do that, if I can find some time to learn how.
For the time being, my major areas of work on the system are going to be on adding diagnostic elements, so that hopefully I can come to a greater understanding of how best to interpret its histograms. Another point of work will be to find more decks to feed into the database. And naturally I’ll want to run it on the Harmony and Adventure TIA pools as well at some point in the future. For now, though, it’s simply going to be another tool in the box when it comes to classifying decks and considering archetypes in TIA.
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kideternity · 4 years
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Thanks @dyketectivecomics for the idea
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horse-time-babey · 2 years
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🌺 - who is your favourite non-pony character? and🐛 - who’s your favourite villain? Please!!
🌺 - who is your favorite non-pony character?
Obligatory honorable mention for Capper, since I love cats, but Captain Celaeno has my heart for the way she carries herself, her amazing voice, and she’s just plain gorgeous!
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🐛 - who’s your favorite villain?
Must you make me choose??
I think I have to go with Nightmare Moon. Nostalgia mixed with a perfect design and imposing presence really sells her for me. Plus I love me a good corrupted protagonist 😩
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bread--quest · 4 months
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so apparently i never posted these here, which is WILD, because they're like. probably the best things i've ever drawn ngl. i got a random fit of inspiration last may to make these and then i just ?????? sat down ????? and ?????? drew all of them??????? it was crazy i literally don't know what came over me. genuinely felt like a divine blessing. thanks muses i guess. ANYWAY here's my color-coded weird little college guys :)
(full ids in alt but also under the cut if you want them!)
[ID: A digital drawing. It is a headshot of a character, Juniper Berries, on a circular background. E has light, tanned skin, short, straight red hair combed over to one side, brown eyes, and red square glasses. E is winking and grinning. The circular background is red and marbled. Glowing red and pink hearts, lightning bolts, and stars are drawn around Juniper, and there are a cherry and a disco ball drawn in a way that looks like stickers by them as well. End ID.]
[ID: A digital drawing. It is a headshot of a character, Charity Park, on a circular background. She has light skin, brown eyes, and brown hair that is short on one side and bob-length on the other. She is smiling with a slightly apologetic expression. The circular background is yellow and marbled. There are several sunflowers and a pine tree around her, all with shading underneath them to give them a 3-d effect, and there is a slight glowing effect around Charity's head. End ID.]
[ID: A digital drawing. It is a headshot of a character, Celaeno Xenos, on a circular background. Xe has light brown skin with freckles in both regular colors and odd colors like white and gray, eyes that are entirely black or deep blue, with starlike patterns in them, and short, messy hair that looks like darkened TV static. There are faint patterns resembling dark tear stains under xer eyes. Ze is grinning happily, with a catlike expression, showing pointy fangs. The circular background is blue and marbled. There are glowing line doodles all around xem, of a tv, a radio tower, an anatomical heart, some cloudlike shapes, a constellation of an eye, a constellation of a triangle, and a crescent moon. End ID.]
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Today's Beauty-Marked Beauty is: Captain Celaeno from My Little Pony: The Movie
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