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waywardmasquerade · 4 years
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Check out these dice jail samples that just arrived. 
We've partnered with some awesome folks who do beautiful handmade wooden items (mostly from french oak or recycled NZ native timber) to develop time out boxes for misbehaving dice.⠀ ⠀ They come in two sizes (custom options available), with bronze or steel bars, and in the future we'll have custom options for laser engraving designs/words on the top. The latin on on of the samples roughly translates to "we are here until we learn".⠀ ⠀ The question now is what to name them.⠀ ⠀ We have a bunch of ideas, but we want to know your thoughts. Reblog and let us know your favourite names.⠀ ⠀ Ideas:⠀ ⠀ Cellblock D20⠀ Polyhedral Penitentiary⠀ Bad Dice⠀ Time Out⠀ Roll for Incarceration⠀ Dice Brig⠀ Das Brig⠀ Deviant Dice⠀ Outlaw Dice (honestly I'm probably gonna use this for future dice we get made because I love it)⠀ Department of Dice Corrections⠀
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miracle-sham · 4 years
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Plan D for Dicey.
| {MaribatMarch2020 – Week 1, Day 6: Unconventional Weapon} |
| [Ao3 Link] | | [Masterlist Link] |
| Triggers/Warnings: D&D typical Violence, kidnapping/imprisoning of Player Characters, Explicit Language/Swearing, (Also not so much a Trigger/Warning but this a gen/platonic fic). |
| The Wayne (bat)family attempt to play their first streamed session of Warriors and Warlocks. Unpredictably, things go surprisingly well. |
| Word Count: 4323 |
==–==
| A/N: So firstly, I got really carried away writing this so it's being posted a day late. Sorry! But fun fact, this means I'm posting this on my birthday, so wooh! Also if you can't tell yet, I'm a massive D&D geek (been playing for roughly five years now but I still fell like a complete noob whenever I play or DM :P). And DC has its own version of D&D (W&W/Warriors and Warlocks) and upon reading Day 6's prompt, my immediate thought was the improvised weapons mechanic from D&D. Also also, I originally intended for this fic to be MariTim (hence the tags) but I got caught up in all the platonic fun of the family playing D&D I kinda forgot to write in the shippy bits? |
| A/N cont.: Writing this was actually a massive challenge because at the start of this I had absolutely zero idea on how to write a D&D session as a ficlet. So this might be a bit more clunky and unrefined compared to my normal work (or that could just be my self-doubt talking). As I mentioned earlier, I got really carried away writing this because I love D&D so much. I would have written more but this ficlet is long enough and late enough as is. But if I were to continue this ficlet in additional parts, I definitely can already think of so many ways to improve writing this sort of fic (and maybe next time I won't forget to add in shippy stuff). Anyway, thanks to those who read these A/Ns, and I hope you guys enjoy reading this! |
| If you want to be tagged in future oneshots/fics, or a specific Au, then comment or send me a DM/ask! |
| Also side note, Don't Like? Don't Read. Also also, please do not criticise any of my writing. This was written for fun and receiving criticism, even in a compliment/criticism sandwich, is the exact opposite of fun. |
==–==
Marinette, with Tikki on her shoulder, bursts into the Wayne Manor games room, barely able to contain her excitement. As the first in the room, she can't help but glance across the square conference U-table already set up with everyone's character sheets, dice equipment, other equipment, and snacks and drinks. Bounding over to her designated seat (right side, place nearest to the DM's section of the table), she pulls her chair out and sits down.
 The rest of the Wayne (bat)family, including Steph but sans Alfred and Barbara, slowly filter into the room and take their designated seats. Jason takes his seat next to Marinette whilst Dick takes the seat directly opposite. Steph nabs the seat beside Jason, Damian stakes a claim to the seat next to Dick (despite it already being his designated seat), Cass sits down in the seat beside Steph, leaving Bruce to take his seat next to Damian.
 Tim's the last of the family to enter. He slips into his seat, the DM's seat—as he is the most experienced Warriors and Warlocks player at the table—and grins downright ferally at his players.
 He looks up at the cameras and recording equipment that is set up in the middle of the open space in the square U-table. “Hello and welcome to Plan D for Dicey, the first-ever Wayne Family Warriors and Warlocks fifth edition stream. We weren't quite expecting so many people to petition that we stream our sessions after a few people—” Tim fake coughs twice, “—Dick and Marinette—” Tim fake coughs twice again (whilst Marinette and Dick both grin and wave cheerfully at the cameras), “—rambled about their characters and some highlights from previous sessions, on Twitter. So we decided to give this a go and see how the session pans out whilst being streamed. So as a word of warning, prepare yourselves for the Venators, probably one of the most dysfunctional parties in W&W to miraculously band together.”
 As soon as he says this, the rest of the table burst into grins and cheers (excluding Bruce who despite also smiling, looks like he's just aged five years). Marinette's side of the table all high five each other in their excitement.
 Tim pauses for a second. “For anyone unfamiliar with who I am, I'm Tim. And as you can probably tell from the table set up, I'm the Dungeon Master for this campaign. That's because I've been playing W&W for just over five years now and have had experience DMing before. But for the rest of the players here, this is their first campaign and by extension first time playing. So before we begin our session, first let us introduce our players and their characters.” He nods to Marinette's side of the table.
 She immediately slaps her hands on the table, pushes her chair out and stands, she waves at the cameras again. “Hi, I'm Marinette and my character is Nella Septa-Punctata. She's a Protector Aasimar Celestial Pact of the Chain Warlock, and she has a Sprite Familiar called Tikki. Nella's Chaotic Good and a little anxious but she tries her best to be a kind and heroic adventurer.” She then sits back down, scraping her chair back in again.
 Jason raises an eye at Marinette's antics but shrugs. “I'm Jay, I play a Winged Variant Feral Tiefling Gunslinger called Rehodros. He's Chaotic Neutral, verging on Chaotic Evil at times, and he only joined the Venators because they helped save him from backstory related stuff and he ended up getting reluctantly attached to them.”
 Deciding to also stand up from her chair as well as slap the table with both hands, Steph smirks at the cameras. “I'm Stephanie, my character's Speilsol Leyer, and she's a Chaotic Good Variant Human Ancestral Guardian Barbarian with the Tavern Brawler Feat. She lives for beating up bad guys and doing good, even if it goes against the law.”
 Cass decides to take things one step further and moves to sit on the back of the chair, balancing it carefully as to not let herself fall. She waves at the cameras. “Hi, I Cass. Play Balabitara. Neutral Good, Kalashtar Shadow Monk.” She then sits back down on the chair normally.
 With one half of the table introduced, Tim nods towards the other side of the table.
 Dick winks at the cameras, “I'm Dick and I play Niriwyse, a Chaotic Good Eladrin Glamour Bard who's along for the ride and just wants to have a good time.” At that, he wiggles his eyebrows.
 Scoffing, Damian glares at the cameras. “I am Damian and my character is Rokian. He is a Firbolg Circle of the Shepherd Druid and is Lawful Neutral in the sense that he believes the only laws that should be obeyed in the world, are that or the laws of nature. He begrudgingly joined this party of adventurers after they saved an animal friend of his.”
 This leaves Bruce as the only one to have not introduced himself and his character yet. He smiles his Brucie Wayne smile at the cameras. “My name's Brucie and my character is called Chirop. He's a Chaotic Good Bugbear Swashbuckler Rogue. He comes across as very gruff, but he's just a big old teddy bear at heart.”
 Tim coughs under his breath. “Alright, with our introductions over, let's get on with the show.” The lights in the room suddenly dim and turn a dark red shade whilst creepy echoing organ music begins to play from hidden speakers. “Last session, our brave party of seven adventurers were captured by the evil Lich Dreldaz whilst trying to rescue the beautiful princess Theophania—”
 “—Timothea!” Corrects the rest of the table.
 Rolling his eyes, Tim continues. “—from the cursed castle in which she has been trapped in, by Dreldaz.” He pauses, steepling his fingers as the dim red lighting becomes a dark grey shade. “The Venators awaken, only to find themselves shackled to the walls, in individual stone brick cells and stripped of any and all equipment bar the clothes on their backs. From what you all can immediately tell upon waking, these cells are small, cold, dark and dingy. What do you do?”
 The seven players all exchange glances between themselves.
 “I'd like to look around my cell, see if I can find anything or if I can get an idea of what the cellblock we're in looks like?” Jason announces after a few seconds.
 Tim nods. “Roll a perception check, please.”
 Jason narrows his eyes Tim. He reaches towards the red and black dice set beside his character sheet and picks up the D20. He shakes the dice in his hands before rolling it into the dice box. It lands on a 7. “Alright so because I don't have my gear any more, that means I don't have my eyes of the eagle right?”
 “That's right,” Tim responds.
 “Mmk, that's a seven then, plus my perception modifier… Fourteen total.” Jason glances up at Tim once he finishes calculating.
 Humming, Tim glances down at his Mysterious™ DM notes. “With your Darkvision, you manage to make out that there are two small barred windows on the walls adjacent to the wall with the cell door. The door luckily has a barred window in it too, but you're too far away to glean anything from peering at it.”
 Marinette purses her lips and double-checks her character sheet. “Is there anything magical about the darkness in these cells?”
 “Roll an Arcana check to see.” Is Tim's response.
 She reaches over to the pink and gold dice set beside her character sheet and picks up the D20. She shakes the dice in her hands before rolling it into the dice box. The D20 lands on a 16. “Sixteen! Wait, plus my arcana modifier, uh…” She scans her sheet for the relevant modifier, “plus six, so that's uh… oh heck maths, uhh I think that's twenty-two total? Yeah.” She nods to herself at calculating the maths.
 Jason snorts and addresses the cameras. “This is why you should stay in school kids!”
 Huffing, Marinette elbows him in the side. “Fight me!”
 Not evening flinching at the elbowing, Jason pats her on the top of her head. “Friendly fire, Mari! Friendly fire!”
 Tim waits for silence with his best poker face on. “As far as you can tell, there is nothing magical about the darkness!”
 “Really?” She furrows her brows. “Alright then.”
 He smiles in response.
 Dick glances down at his character sheet then up at Tim, he taps his fingers against the table idly as he speaks. “The walls of the cells are stone? So I can use my Cli Lyre to cast Stone Shape and create a hole in the stone where the metal shackles connect, which would free me, right!”
 Clicking his tongue, Tim shakes his head. “Nope, you don't have your Cli Lyre on you right now, so you can't cast any spells from it.”
Cursing under his breath, Dick frantically scans his character sheet for anything. He reaches his spells and freezes and slaps the spell sheet (and by extension, the table). “Ah hah!” He crows, “I will cast Knock on the shackles!”
 Tim raises an eyebrow, then looks down to flip through his spell cheat sheet. “When you cast the spell, it makes a loud knock that's audible for up to three hundred feet. Are you sure you want to cast this?”
 Dick falters and furrows his brow, then glances around the table at the rest of the party. “I think I'll wait and see if anyone else has a way to escape this first? Wait we can all hear each other speaking from our cells, right?”
 “You can indeed.” Tim answers.
 “I got nothin',” Jason admits, putting on his Rehodros voice, which is just his normal voice but deeper and with a raspy—almost hissing—clipped tone.
 Steph, using her Speilsol Leyer voice (which sounds like she's putting on a weak German accent), shrugs. “I could try breaking the shackles? I'm strong enough to do cool things like that?”
  “But that will also be fairly loud.” Bruce points out, speaking with a gruff tone of voice (which is significantly different from his gravelly Batman tone of voice) for Chirop. “If I had my lockpicks, it would be easy to escape stealthily. But without them, I can't see a way for me to get out of these shackles.”
 Damian wrinkles his nose. “I might be able to summon creatures, elementals, or fey but what I get is determined by the DM and may not be entirely helpful. However, I could try wildshaping?”
 Tim smiles cryptically and the lighting behind him changes from dark grey to lime green. “You could.”
 Damian nods. “Alright then, I will use my wildshape ability to transform into a spider.”
The lime green light fades to flickering orange-red light. “As you try to use your druidic abilities to magically assume the shape of a spider, you feel a burning sensation around your wrists, right where the shackles are. You are unable to transform and take…” Tim pauses as he pulls out his black and red dragon dice and rolls a D6 behind the DM screen. “Five points of fire damage.”
 Cursing under his breath in Arabic, Damian glares at Tim. He crosses out his current hp and writes down the new amount.
 Jason taps Marinette on the shoulder. “What about Nells, Mari? She got any tricks up her sleeve to escape?”
 Marinette startles at that, having been chewing her lip and staring intently at her character sheet since her arcana check. She licks her lips then glances up. “I might…”
 She taps a small stat block card with a pencil and turns to Tim with an intense stare. “Is Tikki nearby?”
 At that, Tim grins widely and raises a finger. “That,” He says, flipping through his notes, “is a very good question.”
 “Because on my notes, here it says that last session Tikki was invisible when we all got captured.” Marinette picks up her session notes journal and shows it to him.
 “Would you say Tikki followed after you when you got caught?”
 Marinette tilts her head to the side and Tikki whispers in her ear. Of course, the cameras inability to record kwamis means it just looks like she's thinking instead of listening to a flying red bug deity. “Yep, I would say that. I would also like to telepathically communicate with Tikki and ask if she can come and pick the locks because we gave her a spare Thieves' Tools kit last shopping session in case she needed to pick the locks during an invisible scouting mission!”
 “Indeed you did, so Tikki flies over to your cell and will try to pick the locks on your door first. So roll a d20 and add Tikki's Dex bonus.” He instructs.
 Marinette nods and picks up the dice, cupping her hands underneath it so Tikki can shake then roll it without it looking suspicious on camera. Tikki shakes the dice and drops it as Marinette separates her hands. The dice lands in the box and rolls a 16. “Plus Tikki's Dex mod, that's uh…” She scrambles for the Sprite Familiar statblock card, “Plus four, so dirty twenty!”
 “That's enough to pick the lock. Do you want Tikki to enter the cell and try to pick the lock?” He asks.
 She nods and repeats the roll with Tikki, this time rolling an eleven. “With mods, fifteen.” Tikki then returns to her place on Marinette's shoulder.
 “Tikki barely manages to get the locks open. The shackles open and you land on the cell floor.”
 Marinette punches the air. “Wooh! Freedom!”
 Cass then waves her hand in the air. “Shadowstep out?”
 Tim cocks his head to the side. “As you don't have Darkvision, you can't see outside your cell but you manage to use your shadowstep ability to escape the shackles. Then by peering out the barred window in the door, you manage to shadow step into the cellblock corridor.”
 Marinette and Cass share a high-five.
 “Let's go free everyone else!”
==–==
 It takes them ten minutes to finish freeing everyone else, and start making their way out of the dungeon cell block. The Venators now make their way through the bowels of the castle, searching for the armoury in which all their belongings have been stored.
 “As you push open the grand oak doors, the faint scent of sickly sweet rotting food and fire hits your noses. The doors reveal the next room to be a grand dining room with a long oak table, set as though prepared for a grand feast expecting many a guest. It's adequately lit but the two corners of the room above the door seem to glow with a dim greenish glow.” Tim pauses in his description as lighting changing to a dim greenish light behind him; he rolls a D8 four times (6, 7, 2, 4), behind the DM screen, followed by the rolling of a D20 four times (3, 19, 13, 18).
 “Oh god…” Dick mutters, 
 Jason huffs. “What are you going to torture us with now, oh great DM?”
 Tim smiles cruelly. “Four rays of fire are shot towards the party from somewhere within the dining room. First attack is an eight versus Chirop's AC?”
 Bruce sighs in relief. “That's a miss.”
 Tim continues to smile. “Mmk, the rest of the attacks are, twenty-four versus Balabitara's AC, eighteen versus Niriwyse's AC, and twenty-three verses Rokian's AC. I assume those hit.”
 Damian narrows his eyes at Tim, whilst Dick winces and Cass pouts.
 Tim rolls a D6 nine times, behind the DM screen. “Balabitara takes four points of fire damage, Niriwyse and Rokian both take eight points of fire damage.”
 The three all jot down the damage taken.
 Still smiling, like the truly evil DM that he is, Tim clasps his hands together. “Two skulls, enveloped with green flames, descend from the ceiling. One hovers over the grand table and the other hovers but the top of the opened doors, giving itself cover.” He pauses, then grins. “With the surprise round over, everyone roll initiative!”
 Out of habit, all seven players, and Tikki, roll their D20s in almost perfect sync. Dick rolls an 18, Cass rolls a 9, Jason rolls a 14, Bruce rolls a 16, Steph rolls a 17 with advantage, Damian rolls a 2, Marinette rolls a 10, and Tikki rolls a 14.
 “Twenty or above?” Tim asks.
 “Twenty three,” Bruce announces.
 Jason rolls his eyes. “Twenty-one.”
 Dick grins, “Twenty one as well!”
 Tim scribbles down the rolls on the initiative table. “D'awww, you both rolled twenty-one. Anyway, fifteen or above?”
 “Tikki rolled an eighteen.” Informs Marinette.
 “I got nineteen!” Steph exclaims.
 Jotting down those rolls as well, Tim asks “Alright, anyone ten or above?”
 Cass signs her roll, ‘fourteen.’
 “Thirteen.” Marinette answers.
 Tim glances at the initiative table, then at Damian. “And you Damian?”
 Damian scoffs. “Three.”
 “Okay.” Tim then rolls a D20 twice. “Chirop! You're up first!”
 Bruce looks slightly bewildered. He clears his throat. “Can I grab the nearest sharp pieces of cutlery and sneak behind a chair?”
 Tim nods. “Roll stealth.”
 He rolls an 18. “My stealth modifier is plus thirteen, so thirty-one to stealth.”
 Tim whistles, “To the rest of the Venators, it looks like Chirop just vanishes into thin air.”
“Are any of the enemies close enough that I could move into melee range?” He questions.
 “There's one floating Flameskull hovering five foot in the air, with your Long-Limbed trait, it's well within reach,” Tim informs.
 Bruce narrows his eyes. “I would like to stab the Flameskull with the sharp cutlery, knives are preferable.”
 “Roll to hit. As knives are close enough to daggers, I'll say you can get away with adding your proficiency bonus as well.”
 Bruce rolls, with advantage, a 19. “Plus my modifiers, that's twenty-eight to hit.”
 “That hits.”
 Bruce rolls for damage, 2. “That's two, so seven.” He then rolls for Surprise damage, 8 (5, 3), and Sneak Attack damage, 24 (6, 2, 5, 6, 5). “That's a total of 39 piercing damage. Then I'll use my bonus action to stab it again,” He rolls a 16, “Twenty-one to hit.”
  Tim puts on his best poker face. “That also hits.”
 “Then that'll be…” He rolls a 1. “One damage from the second attack.”
“The Flameskull you hit screeches in fury as it crumbles to bone dust.” Tim then proceeds to make a horrific screeching sound, for immersion of course.
 “What the fuck, Timbo?” Jason asks, wincing.
  Dick cringes. “At least you aren't right beside him! My poor ears!”
 “Rip us closest seats.” Mumbles Marinette, wrinkling her nose.
“Rehodros, you're up next!” Tim announces gleefully, ignoring his suffering players.
 Jason narrows his eyes at Tim, “I want to run over to the table, grab any food on the table that's not rotten, and yeet it at the nearest Flameskull.”
 Tim hums, “Okay, the only non-rotten food you can find, is a block of aged cheese and a bowl of hardened sugar cubes.
 Snorting, Jason cracks his knuckles. “Oh, I have to pick the block of aged cheese.”
 “Roll your attack then. But make sure you only add your Dex modifier to the attack as you're not proficient in improvised weaponry.”
 Jason rolls to attack and also gets a 19. “Twenty four to hit.”
 Tim snorts. “Yeah, that definitely hits, go ahead and roll damage.”
 Jason nods and rolls a 1D4, managing to get max damage. “Four! Wooh! Plus my Dex mod, that's nine damage!”
 “You lob the cheese at the Flameskull, managing to cause a couple of cracks to form on its skull. It turns it's furious gaze to you, intending to intimidate you but the effect is somewhat hindered by the melting cheese covering half of its skull.” Tim flips through his notes and marks down the damage taken.
 “Okay, then I want to grab the bowl of sugar and using my extra attack to throw that at the Flameskull, in the jaw.” Jason smirks and switches to his Rehodros voice, “You look like you've got a sssweet tooth, bonehead!” He rolls to attack and gets a 12. “Seventeen to hit?”
 “That will hit.”
 Jason rolls a 3 on the D4. “That's eight damage total.”
“As the bowl of sugar starts to melt from the heat of the fire, the sickly sweet scent of hot sugar begins to emanate from the Flameskull. The Flameskull does not look happy.” Tim pauses to glance at the initiative table. “Niriwyse! You're up.”
 Dick glances down at his spell list and beams. “I'm going to cast Vicious Mockery. And say,” he puts on his Niriwyse voice, which is just his voice but higher pitch and with a British Estuary accent, “Green is so not your colour!”
 Tim hums, then flips through his notes. “What's the spell Save DC on that again?”
 Quickly checking his spell sheet, Dick answers, “DC 16.”
 “Mmk,” Tim responds non-committally, before rolling a D20 twice from behind the DM screen. “That, unfortunately for you, is a nat 20. Which means it takes no damage and suffers no disadvantage. The Flameskull turns to you briefly, to cackle in your face, before turning its attention back to Rehodros.”
  Dick frowns. “Aww that failed, welp I'll use my bonus action to give Speilsol Leyer inspiration.” He clears his throat and puts on his Niriwyse voice to sing. “Let's get down to business! To defeat, this skull! Did they order heroes, no they asked for none! We're the saddest party you'll ever meet! But you can bet before we're through, Flameskull, we'll make dust out of you!”
 The rest of the table burst into cheers and groans.
 “Beautiful, Speilsol Leyer, you get 1D10 bardic inspiration,” Tim confirms. “And now it's your turn. Show the audience what you've got.”
 Steph giggles. “Okay, okay, I've got a really dumb idea.”
 Tim raises an eyebrow at her.
 “So, firstly, is there anything on the walls, like paintings? Wall sconces? Y'know.” She asks.
 “There's a painting of a naked elven lady on one wall, and a taxidermied fox head on the other,” Tim informs.
 Steph bounces in her seat. “Cool! So I'm gonna rage! Rip the taxidermied fox head off the wall, then run and leap up into the air to bludgeon the Flameskull with the fox head!”
 “Right. Make an athletics roll.”
 Rolling a D20, she gets 13. “Twenty one!”
 “You manage to jump into the air with expert grace. Roll to hit.”
 She rolls a 16. “That's a twenty-four to hit because I've got the Tavern Brawler Feat so I've got proficiency with improvised and-slash-or unconventional weapons!”
 He snorts. “That'll definitely hit, roll damage.”
 Steph picks up her D4 and rolls it, getting a 3. “Do with my strength modifier and Rage damage, that's ten damage! And uh, that's the end of my turn!”
 Tim scribbles down the damage taken, he then checks his notes quickly. “The sugary cheese-covered Flameskull starts to cackle madly. It casts fireball on the party, everyone make dexterity saving throws.”
 On cue, everyone in the party rolls their D20s. Tikki rolls an 18, Damian and Marinette both roll 16s, and Dick rolls a 4.
 Before Bruce rolls his dice, he proclaims, “I'd like to use evasion!” He then rolls and gets a 5. “Fourteen total.”
 “Evasion too!” Cass declares with a smile, she rolls her D20, getting 18. She then signs her result, ‘twenty-seven
 “Shit!” Jason mutters, staring at his roll of 2.
 “Nat one?” Tim questions.
 Jason shakes his head. “Natural two, so seven total.”
 “I also got seven,” Dick adds.
 “Seventeen,” Damian announces.
 “I rolled a nineteen and Tikki rolled a twenty-two.” Marinette pipes up.
 Steph frowns at her roll of nine. “Eleven…” She glances at her character sheet again. “Wait, no! I get advantage on dexterity saving throws!” She shakes the dice in her hands and blows on it for good luck, then rolls it into the dice box. It lands on an 18. Fist pumping the air, she cheers. “Yes! Dirty twenty, fuck yeah!”
 “Alright. Niriwyse and Rehodros both take…” Tim rolls a D6 eight times, behind the DM screen. “Twenty-three fire damage. And everyone else except Chirop and Balabitara take half that, so eleven damage. And of course, Chirop and Balabitara take no damage whatsoever.”
 “Wooh,” Bruce cheers.
 “Wait a second!” Jason interrupts, triple-checking his character sheet, “I've got fire resistance!”
 “Then you also take eleven damage instead of the full twenty-three.” Tim corrects. “And that's the end of the Flameskull's turn. Tikki's up now.”
 Marinette tilts her head to the side as Tikki whispers in her again. “Tikki is going to hold her turn.”
 Tim nods. “Okay then, it's Balabitara's turn.”
 Cass smiles sweetly. “Jump and punch?”
 “Roll an athletics check then, please.”
 She rolls a 13, and signs her results, ‘eighteen.’
 “You barely manage to leap within melee range of the Flameskull,” Tim narrates. “Roll to hit.”
 She rolls her dice again, rolling a flat 17. Again, she signs her result, ‘twenty-six.’
 “That will definitely hit.” He acknowledges.
 Cass then rolls damage, gets a 4, and signs the total, ‘nine.’ She glances down at her character sheet, and then back up at Tim. “Second attack?”
 Tim nods again, still jotting down the damage taken. “Go ahead and roll.”
 Rolling again, she gets a nine, so she signs the result, ‘eighteen.’
 He hums, “That'll also hit, roll damage.”
 She rolls and gets a 3. ‘Eight,’ she signs.
 Tim chuckles, “As you punch the Flameskull twice, the skull shatters and turns into sugary and cheesy skull dust.”
 Cass grins and fist-pumps the air as the rest of the table breaks into cheers.
 “Everyone breathe a sigh of relief! Encounter over.” He comments. “And I think we've reached our halfway mark, so we'll take a quick five minutes break to grab something to eat and drink, and we'll continue on after the break.”
==–==
| Thank you for reading! I hope you enjoyed this little oneshot! Comments, likes, and reblogs are much appreciated! |
| @maribat-march2020 | | @vixen-uchiha |
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waywardmasquerade · 4 years
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"What are you in for?”
“Rolled a 1 when the bard was trying to seduce the dragon”
The Dept. of Dice Corrections proudly presents the Cellblock D20 - ideal for gangs of recalcitrant dice to cool their heels and think about what they’ve done.
Available now at our etsy store
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waywardmasquerade · 4 years
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The Dept. of Dice Corrections’ presents the Cellblock D20.
This handmade dice jail is perfect for dice that like to gang up on players (and they’re 20% off)
Order here
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waywardmasquerade · 4 years
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The Dept. of Dice Corrections has a solution for all your criminal dice needs
The handmade Cellblock D20 can hold dozens of evil, plotting dice, to serve as an example to others.
Order here
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waywardmasquerade · 4 years
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We just got a new lot of handmade dice jails for our Department of Dice Corrections line from the wonderful folks at Stim Craftsmanship.
If your dice need to cool their heels and think about what they’ve done, the Department has a solution for you.
Critical jails for solo offenders, Cellblock D20s for co-conspirators.
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