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finished product #456
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vinvalenzine · 1 year
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We've gotten the final production photos of all physical merchandise from our manufacturer; now that everything has been reviewed and approved, it's on the way to our shipping mod!
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💀 Double-sided keychain and standee by Kanna Productions 💀 Sticker sheet by saferemmy 💀 Die-cut sticker by @archi-pelago
With that, the production phase is now finished! Barring any possible mitigating factors in transit from the manufacturer, we're moving into fulfillment!
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glyphknight · 1 year
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I just want to say that Caleb being a private instructor for students who didn’t get into the elite magic school (and not just providing extra tutoring for his students at Soltryce) was something I hadn’t considered and is so, so heartwarming and affirming. 
Having been a “failure,” he accepts the “rejects” and “failures” - he sees and nurtures their potential. This flies in the face of Soltryce’s harsh “rigorous” standards which was used by Trent as priming / grooming for his even “harsher” “lessons.” It denies the commonly accepted idea that anyone who doesn’t make the cut is just not good enough. 
I think a lot of people have had this experience IRL, including myself, where a curricular program basically expected you to “do whatever it takes” even if it means running yourself ragged to meet extremely high expectations “for your own good.” 
Caleb’s gonna raise up some competent wizards who will think for themselves and not have their ethics dictated by loyalty-first to the Empire or the Cerberus Assembly. He is fully aware of how the Empire’s propaganda was used by Ikithon to groom students and commit atrocities (Oh man, I have...thoughts about how Astrid initially reacts to Bren breaking in the comic).
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autistickfigure · 3 months
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constant conversations
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felassan · 2 months
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Coming in 2024: Mass Effect: Priority Hagalaz - The Board Game
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"The year is 2186. On the remote world Hagalaz, a research cruiser from the terrorist organisation Cerberus has crashed directly in the path of a deadly storm. With little time before the storm hits, Shepard must lead their squad through the cruiser to uncover its sinister secrets and keep them out of the hands of the enemy. However, the ship holds more dangers than just its former crew… Mass EffectTM: Priority Hagalaz - The Board Game is a cooperative, story-driven game for 1-4 players designed by Eric M. Lang and Calvin Wong Tze Loon. The card-driven AI system and evolving stories respond to your actions, with your early choices even influencing later missions, while the branching narrative ensures unique experiences with each playthrough. So, prepare to gather Shepard’s squad from a selection of teammates from the Mass EffectTM Universe, customise their abilities, equipment, and powers, and get to the bottom of the mystery on Hagalaz!"
[source, publisher's info page on the product and link to sign up for news about it, tweet source, tweet source two, tweet source three]
Some more info:
"A board game based on the video game series Mass Effect will have players becoming members of the SSV Normandy crew battling Cerberus. Mass Effect the Board Game - Priority Hagalaz is an upcoming board game that will take place during the events of Mass Effect 3. In the game, players will take the roles of either male or female Shepard, Asari biotic Liara, Turian soldier Garrus, Krogan leader Wrex or Quarian technician Tali, as they embark on a mission on the planet Hagalaz - which is the world the Shadow Broker’s ship orbits during the Lair of the Shadow Broker downloadable content released for Mass Effect 2. In the midst of the Reaper invasion, Shepard and their crew investigate reports of a Cerberus ship crashing during a storm on Hagalaz, in an entirely new mission not found in the video games. In hopes of acquiring more information, resources and assistance with which to fight off the terrifying Reapers - as well as shut down the immoral efforts of the Cerberus organisation - players will need to explore Hagalaz and face its many dangers: both Cerberus and non-Cerberus alike. During the co-op game for one to four players, the group can experience a narrative-driven campaign that will enable players to explore different storylines and outcomes depending on their choices. As their chosen characters, players can upgrade their unique abilities by spending the experience points they gain, as well as unlock new powers through optional loyalty missions. The group can also improve their various pieces of equipment and weapons as they advance through the campaign. According to the game’s publisher, Modiphius, the narrative choices made by players will have consequences further down the line, with there being potential for multiple playthroughs resulting in never-before-seen experiences. Mass Effect the Board Game - Priority: Hagalaz was co-created by Eric Lang, the creator behind board games such as Blood Rage and Rising Sun, and Calvin Wong Tze Loon, whose previous tabletop title was 2022’s Lands of Galzyr. Besides Mass Effect the Board Game - Priority: Hagalaz, Modiphius is also responsible for publishing various tabletop roleplaying games such as Dune - Adventures in the Imperium and miniature wargames like Fallout: Factions. The Mass Effect board game will be released via Asmodee. The release date for Mass Effect the Board Game - Priority: Hagalaz is set for sometime later this year."
[source]
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[source, two, three, four, five]
An email from Modiphius reads:
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Text version:
"We’re excited to announce that Mass Effect the Board Game - Priority: Hagalaz is coming to tabletops later this year! For more information, sign up to join the crew of the Normandy here. Set during the events of Mass Effect 3, the crew of Normandy has one more mission. It is the year 2186, and the Reapers have invaded the galaxy. Because the Council ignored Commander Shepard’s warnings, the Citadel Races are overwhelmed and on the verge of losing the war. Aboard the Normandy, Shepard carries out missions to prepare the Crucible, an ancient alien superweapon, for a last-chance attempt to defeat the Reapers. It’s a race against time, and Shepard must seize every possible advantage. On the remote world Hagalaz, a research cruiser from the terrorist organisation Cerberus has crashed directly in the path of a deadly storm. With little time before the storm hits, Shepard must lead their squad through the cruiser to uncover its sinister secrets and keep them out of the hands of the enemy. However, the ship holds more dangers than just its former crew. Deep within the shattered cruiser stir creatures and enemies far worse than the Cerberus forces that guard them. Mass Effect the Board Game - Priority: Hagalaz is a co-operative, story-driven game for 1-4 players designed by Eric M. Lang and Calvin Wong Tze Loon 黃子倫. A branching, narrative campaign allows for multiple playthroughs with a different experience every time. Card-driven AI and evolving stories respond to your actions – your early choices influence later missions. Gather Shepard’s squad from a selection of teammates from the Mass Effect trilogy: Liara, Tali, Wrex, and Garrus. Customise and upgrade your squad’s abilities, equipment, and powers as they gain experience. Enhance them further by unlocking unique powers with optional loyalty missions. The board game features six highly detailed 32mm scale pre-assembled plastic miniatures of male and female Shepherd, Liara, Tali, Wrex and Garrus. For more information, sign up to join the crew of the Normandy here."
[source: Modiphius]
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spacetrashpile · 7 months
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SO WERE ANY OF YOU GONNA TELL ME ABOUT THE 2007 PRODUCTION OF HADESTOWN WITH AN INSANE STAGING AND A BUTCH CERBERUS OR WAS I GONNA HAVE TO DISCOVER THAT MYSELF
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burr-ell · 1 year
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"the tendency of this fandom to only engage with what THEY want these characters to be#as opposed to what their creators are trying to do and the stories they want to tell" slap this on a bumper sticker, you just summed all cr discourse (about PCs at least) in 2 sentences
It truly is maddening (and it's not by any means exclusive to the CR fandom). The reason why the discourse always goes the way it does is that at the end of the day, the loud fanwanky people only see what they would do, if they were self-inserted into the story, as a valid choice; and they are, more broadly, fundamentally disinterested in what others think or feel. There are several examples of this, and the variety of spaces within the fandom that produce these ideas is an indicator that this isn't endemic to one specific group of people.
-Keyleth is an important character whose feelings and choices are validated by the other PCs and cast even if they still disagree with them, in spite of how she and her preachiness get in the way of the Murderhobo Jubilee? It's not because the cast are all friends and they genuinely believe Keyleth is valid and are interested in how these discussions and choices can guide the story. It's because Marisha is the DM's girlfriend, and also here's my totally unbiased theory that my pet favorite players Sam and Travis secretly hate Marisha and Keyleth.
-Vax's presence is still felt and nodded to in the post-canon VM oneshots? It's not because he was an important character who mattered. It's because Liam wants to make everyone talk about his tragedy because he has Main Character Syndrome. Scanlan Wishes for Vax to appear at the wedding? It's not because he cares about Vex or because Sam and Liam wanted a sweet tribute to Vex and Vax's relationship and by extension Liam and Laura's friendship. It's because Liam thinks Vex's life should always revolve around Vax, and Sam wants to enable him and jerk himself off as the one who facilitated it.
-Beauyasha and Fjorester become canon? It's not because the players wanted it and it happened naturally. It's because there was a secret behind-the-scenes push to "force" those ships to become canon instead, and like, Dani Carr is some sort of shipping puppetmaster who made the players do it, and "they" (whomever "they" is) decided to sink Beaujester or Widojest because it was "obviously" going to become canon before the pandemic hiatus gave them time to "make the corporate-approved ships happen".
-Beau and Caleb try to reform the Empire and dismantle the Cerberus Assembly from within? It's not because it makes sense for their stories or that people who would take this position regarding a corrupt government might have a valid perspective that differs from your own. It's because the people at Critical Role Productions LLC are all spineless neoliberal cowards who won't commit to real activism. The best activism, after all, is violent, and violent revolutions have always resulted in stable aftermaths, and the real world has never demonstrated that this mindset is foolish.
-Relatedly: Caleb doesn't kill Trent personally? It's not because the most poetic justice would be to deny Trent the thing he wants most from Caleb. It's because "Limo Brain" is too obsessed with tragedy to have the stones to do "what needs to be done".
-Asmodeus, DnD Satan, turns out to also be CR Satan? It's not because it fits with the cosmology and the lore; it's because Matt Mercer is too attached to the "establishment", and the Prime Deities should have actually turned out to be the bad guys because of my personal baggage about Western religion and Christianity they're a little mean to my blorbo sometimes.
There's a pattern here: fans had expectations that they'd built up for themselves after projecting and building up fanon and deciding what players meant before they explained themselves fully, and when the players strayed from that, they were derided for all manner of reasons. I think we're seeing that same pattern play out in C3 as the story progresses in a way that fans dislike, and in fact we have seen fanwank spread whenever someone does anything that interferes with personally catering to a) the favored ship and/or b) the favored philosophy. (Orym, Ashton, FCG, Percy, Pelor...all valid when they affirm the Fandom Opinions and all disdained when they don't.)
Don't get me wrong, I think there's a place for comfort stories that deliver a personal catharsis. And I'm not going to dismissively say "well if you want it so bad make your own" because, as an artist, I am very familiar with the fact that creating is hard and draining and sometimes you just need to consume instead. But when you become so wrapped up in yourself and your feelings to the point where your perspective is the only valid one, someone else's feels like a betrayal when it isn't. It's always "They aren't doing what we wanted and here's why they're terrible people because of it" and never "Hmm, why is this what the cast wants? Let's examine that."
This isn't a new phenomenon, but I think it ultimately stems from not assuming that other people can differ from you in major ways in good faith. There are a lot of reasons for that (some more understandable than others), but I think you rob yourself of the potential to enjoy something new when all you do is demand what you already want. No matter what you're doing or where you are in life, you tend to become a better and wiser person when you open your mind to what other people have to say, no matter how mundane the subject matter. Sometimes the stories people have to tell are challenging—and the only healthy way to deal with that is to engage with them on their own terms.
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good things about ep. 7:
this episode was by far the best at working with film as a medium. there were still issues, to be mentioned soon, but this ep did a lot of things that impressed me on a level of cinematic structure and format:
some actual tension!! simply showing the trio running from cerberus created investment and stakes for me in a way no monster fight or other obstacle had before (a matter definitely enhanced by the music)
the use of flashbacks!! now, i have some issues with the content of those flashbacks, but since im basically getting two degrees in assessing media i know how to give credit where credit is due lmao. these flashbacks were doing interesting things cinematically, creating parallels with percy's experiences in the present, especially that last flashback where they continued poseidon's voiceover into the present moment. fuck yes!! use the medium of cinema to your ADVANTAGE!!
related to the use of flashbacks, the match cuts!! they were so good, as they helped make visual those narrative and characterological parallels being constructed through the flashbacks. film is an inherently visual and auditory medium, and it was so refreshing to see the show experimenting and making effective choices with those tools
some issues with ep. 7 and the series as a whole:
i'll admit it. im tired of the trio already knowing everything about every obstacle they face (having to improvise in the fight with cerberus was so refreshing and retained more of the spirit of the book as opposed to uh. every other obstacle). and i think this connects with show's overall struggle with writing, adaptation, and the medium of film. these writers have committed the cardinal sin of assuming their audience always needs explanation. in any writing class (fiction and screenwriting are my personal expertise), you are told to assume your audience is smarter than you think, bc a writer's instinct is to assume they need to be clear about action and themes out of a fear of confusing their audience and the end result of that situation is a boring, overly explanatory piece of work. (an re the young viewers, kids are freaking smart!! i literally teach kids of the age range these books are directed for and they are so quick-witted. kids don't need stuff handed to them on a platter, they know how to put puzzle pieces together.)
example of the aforementioned "too much knowledge" issue: the pearls. (people have already explained the issues with medusa, the casino, procrustes, etc., so im going for a new one that's been bugging me a bit.) after percy received four pearls, the general conclusion people came to was that one pearl would break, forcing them to have to choose three people to go/one to stay and thus making the choice more "meaningful" (i.e. bc the opportunity to save everyone had been stripped). it's a fair choice, a fair reason, a fair analysis, and this is a change that bothers me but much more minimally than other changes to the show. here's the deal: the reason they had to give four pearls in the show was bc the trio already knew exactly what the pearls would do. there was no reason to give only three pearls bc that would force a character (probably percy) to raise the question of like "hey, that's not enough to save four people!" so where am i going with this?
in the books and the musical, we get the alluring line of what belongs to the sea can always return to the sea. percy gets three pearls in the book and a seashell in the musical, where he doesn't know right away the specifics of what this gift does (the seashell is an excellent example of adapting a story to a new medium, as a low-budget theatrical production can't afford the effects of smashing three pearls and causing people to vanish from the stage, so blowing the seashell to open a portal was a great move that worked for the new medium and retained the spirit of the source material - percy having an epiphany well after receiving the gift about what, exactly, the gift did and how it would help him). in the show, they issue is that they already know, thus creating the dilemma of there being no reason not to give four pearls. again, not the worst choice the show has made, but it's another example of how the show's most pervasive issue is over-explaining and giving too much information to its characters.
in short: the pjo show doesn't understand "show don't tell." they love telling even though "showing" is Most Important in film as a medium, like it's even more important to show what's going on in film than it is in prose because cinema is an inherently collaborative medium that generates a visually-dominated product. the show clearly lacks a fundamental understanding of the medium it is working with!! and that is bad!!
another issue: the lighting. this show suffers from the current trend in film to make dark scenes impossible to see in.
more characterological problems: the gods are not imposing. just to speak of ep. 7 alone, why was hades so... banter-y? in the book he literally makes percy's hand "move... against [his] will" to show him the pearls. there was none of that power and domineering energy in the show!! the pjo show keeps hammering us over the head with what should be a series-long revelation about the gods' flaws and pettiness and spite and misuse of their incredible power, and yet all of the gods seem almost like... caricatures. where is their ability to be charismatic and threatening. to be lax and powerful. to remind us that they can, have, and will kill demigods.
core thematic issue: the show lacks the humor and fun and adolescent spirit of the books. i've seen a lot of people insist the show is directed for young readers of the book, which i don't disagree with, but the lack of humor and energy and vitality is undoubtedly turning off a lot of younger viewers. in a lot of instances, everything feels so gritty and angsty, lowkey like the winx adaptation (but on a less severe scale). we have moments of sass/sarcasm, moments of levity, but it doesn't feel like a core trait of the show (much less of percy) like it does in the book. and honestly, i think that's a loss! if rick wanted a grim pjo adaptation, fine, but i wish the show hadn't been advertised as something perfectly attuned to the spirit of the book bc it's just not. if it was, i'd be laughing a lot more.
now, let's talk about sally...
i don't love how they've characterized sally in this show. i respect that they wanted to "modernize" her character and more accurately demonstrate the struggles of a single parent raising a child with learning (and in percy's case, also magical) difficulties. i genuinely do respect that choice, and i can follow the thorough-lines created in the show that illustrate this revamping of her character. similarly, i can respect that they didn't want sally to seem like a stereotypical "passive" victim of abuse re gabe, hence her explicitly pushing back at him. that said...
i still don't think these are effective or necessary changes, because i don't think sally was portrayed as overly passive or as a perfectly equipped parent in the book. i understand the argument that gabe is still presented as abusive, i.e. that he checks her phone without permission and controls access to the car, but those moments feel so technical. when i rewatch those scenes and examine the acting (both line delivery and bodily cues), sally is outwardly derisive toward gabe ("who's yancy?" / sally sighs and shakes her head, exasperated, has the long blink to give an extra beat before responding: "the school."), yet at the same time there's a banter between them, where sally insists that she's going to go to montauk no matter what, and if gabe disagrees then she won't bring back both their sandwiches for the knicks game that they apparently watch together often (implied by "you know i hate watching the knicks alone!" "so do i!"). sally holds herself confidently in this scene (hands on her hips). gabe is forced to actually ask politely for his sandwich order (and notably holds his shoulders slightly inward, visually closing himself off in a physical representation of surrender). two of my friends, diehard pjo fans who are not literature or film scholars, were both confused as to why sally and gabe seemed to be bantering within a seemingly standard relationship dynamic - not necessarily the happiest of couples, but a standard married couple (as opposed to clear imbalance of power between them in the book).
to be clear, it's not that sally needs to be a "passive victim of abuse," and it's certainly not that the show needs to explicitly depict gabe hitting sally or percy for us to understand that he is abusive. my issue is that the show seems to have not understood what made sally a strong character initially: her willingness to endure anything for her son, including marrying an abusive man who smelled so rankly human in order to prevent monsters from finding them. like, sally resisted gabe's abuse in the book! the reason blue food is a major motif in the first place is because sally and gabe had a fight where gabe insisted blue food wasn't a thing, and thus percy observes that "ever since, my mom went out of her way to eat blue."
in other words, verbally standing up to one's abuser is not the only way to demonstrate that a character is not a stereotypically weak, helpless, passive victim. it's definitely an easy choice with regard to cinematic staging (and the show has a pattern of taking the easy way out of conflicts and nuance), but i think the real issue is that sally's vocal protests come in tandem with the defanging of gabe. why does his body language and tone falter in arguments with sally? does he not have the upper hand? where is the evidence of an imbalanced power dynamic? there is no one way to write abuse bc the tragic reality is that abuse happens in an infinite number of ways, but nonetheless i am frustrated with the route the show went down in the first ep bc it feels reductive to the core of sally's character and her strengths: her endurance, her implicit but present rebelliousness, and her love for her son.
im also not a fan of some of the flashbacks we're getting with sally. it's not that sally shouldn't be "allowed" to get frustrated ever, but a major element of her characterization in the books is that she didn't take that frustration out on percy. i just don't see sally jackson getting upset that percy doesn't want to swim (beside that, i can't imagine percy not wanting to swim lmao). i just don't see sally jackson almost aggressively telling percy that he is the one making their goodbye ugly (because he's being a kid?? who doesn't want to leave his mom?? you're telling me sally wouldn't recognize the root of his anxiety immediately??). i just don't see sally speaking vaguely to percy about there being things she has to do that he doesn't understand instead of doing her best to meet percy where he's at with her explanation. if someone is coming to this show without having read the books, i genuinely think they might be starting to question sally's parenting, i.e. if she was really as wonderful a mom as percy insists or if he simply sees her through rose-tinted glasses. bc here's the thing: percy does see sally and his mom's struggles through rose-tinted glasses, and it's because sally bottles up and hides her struggles and frustrations from him. she doesn't let percy witness those frustrations. as such, there's an incongruity between book!sally and show!sally that doesn't mesh for me.
in short, show!sally feels like a new character to me. that's fine if that's the route they wanted to take, but again: why advertise it as a faithful adaptation if you're not going to be faithful to the core elements of central characters?
im also disappointed by how much the show has stripped annabeth of her character besides her intelligence. i have some thoughts about the adultification of young Black girls and the fact that annabeth is Black in the pjo show, mostly that i can't tell yet whether the show has the self-awareness to offer commentary on this reality for many Black girls through annabeth's character being seemingly defined by her intelligence and maturity or if they're simply unwittingly replicating this circumstance. i need more material before i can make a concrete assessment here, but all the same, i wish they were allowing these kids and especially annabeth to be kids - to make mistakes, to fall into traps, to have little crushes and get flustered, and to not know everything about every monster/obstacle before they come to face it.
people have talked to death the issue of the pacing so i won't belabor it but in general this show has terrible pacing. the first two eps are rushed (we got so little luke that im concerned his betrayal won't have much heart/meaning/oomph in the final ep), the constant unnecessary exposition creates periods of narrative drudgery, most of the fights lack tension bc the choreography is effectively nonexistent, them missing the solstice deadline has so far sucked the wind of the energy of their quest (of which there wasn't much in the first place bc the show did a poor job establishing the looming threat of a globally destructive war being on the horizon), and in general there's no sense of stakes. sigh.
i probably have more thoughts, but i'll stop for now bc i've got a shit ton of assignments to work on. in sum: the show lacks an understanding of how film operates as a medium, and while the merit of the show as an adaptation can be debated, it's simply a poorly constructed and lackluster piece of tv.
(but on the bright side? the trio is killing it even with the weak material they've been given, and their acting talent is the only reason i and many of my friends have kept watching)
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pralinesims · 5 months
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—OCS as OBSCURE ASSOCIATIONS
Got tagged quite a few times, so I am doing an extra one hehe.
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ASSOCIATIONS for... Aaron
ANIMAL: Cat
COLORS: Any color tbh, but red especially
MONTH: December
SONGS: Milky Chance - Living in a haze
NUMBER: 20
PLANTS: Aloe vera
SMELLS: Marshmallows and a bit of laundry detergent
GEMSTONE: Opal
TIME OF DAY: 10:30 PM
SEASON: Winter
PLACES: Virtual reality space or a really weird restaurant
FOOD: Chewy chocolate chip cookie
DRINKS: Rum, coffee, energy drinks
ELEMENT: Neon
ASTROLOGICAL SIGNS: Capricorn
SEASONINGS: Salt, turmeric, sambal oelek
SKY: Cumulonimbus
WEATHER: Rain with sun in the background
MAGICAL POWER: Illusion
WEAPONS: Poison, bladed baseball bat
SOCIAL MEDIA: e v e r y t h i n g (especially instagram)
MAKEUP PRODUCT: eyeshadow and lip balm
CANDY: Gummy snakes
METHOD OF LONG DISTANCE TRAVEL: By train, or the bi-cycle, bi-cyle!
ART STYLE: Avant-garde
FEAR: To be forgotten
MYTHOLOGICAL CREATURE: Cerberus
PIECE OF STATIONARY: Glitter gel pens
THREE EMOJIS: 🤳👕🥬
CELESTIAL BODY: Callisto
Tagging: @aniraklova @m0ckest @elderwisp @itsmariejanel @omgkayplays @pxltown @servospawn @crabbeychick @aliengirl @fizzytoo and anyone who's also in mood for this!
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finished product #455
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vinvalenzine · 1 year
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While the zine itself has been in the hands of our shipping mod since last month, we experienced some unexpected delays in the ability to order a couple pieces of merchandise that has forced us to delay fulfillment.
In order to keep costs low for shipping from the manufacturer to our shipping mod, we opted to hold off on ordering merchandise until it could be bundled into a single order—but we're happy to announce that as of April 11th, all merchandise has been ordered! Now we're just waiting for it to get to us so we can divvy it up and send it out to all of you!
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bscully · 11 months
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Why Zagreus is such a good character
*Obligatory Hades spoiler ahead* Zagreus is so so so interesting from a meta perspective. While his design certainly went into the "attractive bad boy" direction, he is not your usual hyper-masculine protagonist.
Definitely not!
It starts off with his physique, which is not that of a tall, beefy body builder, but more of an ancient greek athlete. He is also shorter than most other Gods, of average size by mortal standards, and doesn’t take kindly to people making fun of his height. I find that a fascinating character design choice to make. From there, let's continue with his character.
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His temperament is sanguine; he is a ray of sunshine and loves to share all the warmth that rests in his heart. Which is a fascinating trait to have as Prince of the Underworld, who is veiled in Darkness by Mother Night, Nyx, herself. The following Berserk quote comes to mind: "He who bears light exists in the deepest shadow".
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(There is a big conceptual overlap between Hades and Berserk, but I’ll just leave it at that for this post)
Zagreus is a sociable, extroverted type who values family and bonds over everything, is respectful, polite, charming. From someone like him, genuine kindness and honesty are a guarantee. Together with his capacity to empathize, it allows him to form meaningful relationships. His noble spirit and attitude are befitting of a prince. He does not mind stepping out of his comfort zone and challenge himself, either.
When you first beat Hades, he asks Zagreus to tell Persephone that Cerberus is doing well. Zagreus instead demanded an answer for a question in exchange of telling her. However, this question was left unanswered as Hades was taken by the Styx before he could reply. Later on, because Zagreus is a good-natured person and knows his priorities, picking his mother’s needs over the grudge he could hold against his father, he tells Persephone anyways.
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There are moments in the game where he is sensitive, observant and catches up on social cues very quickly. He listens to others and apologizes to them when he feels like he may have overstepped a boundary, such was the case when Thanatos berated him for allowing Orpheus visiting his muse Eurodyce and meddled into their affairs without their consent.
Sometimes he appears to have troubles expressing what he feels, or is perhaps insecure or anxious to express it (particularly when interacting with Meg, who is rather intimidating). But despite his hesitations and fears I think he is still doing a good job at it.
Judging from a brief conversation with Alecto, he appears to know how to form healthy habits and deal with difficult situations in a productive, nurturing manner (the fact that 1. Alecto doesn’t take kindly to his attempts at getting along and 2. Zag doesn’t like her for it, is kinda funny to me). He is capable to mediate and settle conflicts between people, this is literally one of the game's primary goals.
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Judging by what happened between him and Megaera, it appears he also wasn't always this mature and went a long way learning from his mistakes. His sometimes boastful confidence and his running mouth probably were one of them. Regardless, I'm deeply impressed with Zagreus' emotional intelligence and maturity.
Considering how so many other protagonists typically are characterized, this such an unusual way to write a male one, and as such he really stands out.
I believe it is absolutely necessary that protagonists like him exist and we honestly do need more like him: as these shine a different light on nurturing masculinity and what it can be.
Zagreus is not less of a man because of the radiant and kind person he is. Quite the opposite so, I personally find him extremely attractive (he’s doing things to me oml). He is just being himself: unfiltered, optimistic, with a good sense of humor. He is not even trying to fulfill any gender roles in any shape or form, simply embracing the bonds he has for what they are, living the moment. He does whatever it takes to make the world around him a better place and make the people around him happier. And he started doing that once he stopped running away from his problems.
This reassurance is something boys and men (including those who identify as such) urgently need nowadays.
PS: I’m still not over the fact he canonically likes plushies, the lil dork
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journalsouppe · 5 months
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This is many months late, I waited a while to see if there was going to be a leftover sale so I could snag a journal ^^;. I wasn't able to get one BUT I am so in love with the stationary bundle I did get. This is the Hades Planner zine run by the Lifeblood Anthology zine creators. There was such an amazing range of stationary merch that I actually journaled more Hades game spreads just to use them.
I'm also lowkey proud at how I was able to fit everything on these two pages lmao.
Writing typed below!
Hades Planner Stationery Bundle Zine theme: A year-long calendar planner themed around Supergiant's Hades.
Stationery List:
Sticky note tabs
2 each of 3 different sticker sheets
Zagreus Stamp
Shade Stamp
Cerberus Washi Tape
Character Washi Tape
(Also forgot to add until later but a Charon and Zag pen as well that isn't shown in the images)
Not purchased
Hades planner binder
Calendar pages
Digital Pages
Digital Wallpaper
Emotes
What a beautiful zine!! I unfortunately found this at the end of sales so I was only able to snag the stationary bundle bundle despite really wanting the planner as well, I am also very inspired but his zine for when I want to start making my own zines in the future. I love the diversity in stationary including stamps, sticky tabs, and tiny stickers. I can't say much on the other products but I love what I received & want to thank everyone involved for their great work!
Business card:
THANK YOU from the Hades Planner Team hadesplanner.bigcartel.com Twitter and instagram @/lifebloodhades
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little-noko · 6 months
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Edit1: Cerberus and Fnaf Deskmat added!!!
We have a new product in the shop ! Deskmats!! From now on, most of our wallpaper will also be available as deskmats on the shop ! Sidon being one of them. We had an absolute blast working on this one !
Sidon: Legend of Zelda BoTW
Cerberus: Hades
Sun and Moon: FnaF Security Breach
Art(c) @little-noko & @alainaprana Legend of Zelda(c) Nintendo Hades(c) Supergiant Games Security Breach(c) Steel Wool Studio
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ultrainfinitepit · 2 months
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Shop Update March 2024
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Time for the monthly update! This month I'm launching Angelology IV: Angels of Extinction. It will feature angel pins inspired by endangered or extinct creatures. The campaign will also be part of Backerkit's Pintopia 2 event, and I've partnered with guest artist VileWorm, who is running Eldritch Entomology, to offer a pair of freebie pins to anyone who pledges for both of our campaigns. I hope you'll consider pledging or at least check out the rest of the Pintopia 2 campaigns, they are all fantastic!
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Onto shop stuff. Lots of new pins are in production and hopefully will be ready in April or May. I added listings for seconds grade Cerberus Cherub and Archangel Vash and Nai if you want these pins at a discount. Speaking of discounts, since March is my birthday month, everything is on sale in my Etsy shop until the end of the month.
And finally, I have launched my Faire and Shopify storefronts. Faire is a wholesale marketplace where retailers can buy my items in bulk at a discount. Shopify will be a mirror of my Etsy shop with lower prices due to lower fees. Feel free to take a look, place some orders if you want, and let me know if you encounter any issues. To get the birthday sale discount on Shopify, be sure to use the code BIRTHDAY at check out.
That's all for this update, have a marvelous March ❤️
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hugsandchaos · 1 month
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This is probably the world’s tiniest rant here.
It’s been on my mind a lot how funny and cool it might be if a Hades much closer to actual mythology met some of the god and goddess characters in Disney’s Hercules. Here’s my interpretation of the introduction!
So with the previous Hades gone, a “new” Hades brought in from a dead timeline or a new Hades altogether based off of actual mythology is brought in to take his place. The meeting between him and the other gods and goddesses isn’t exactly the best, but things definitely could’ve gone worse. This Hades looks pretty different from him and he’s much nicer and more polite. Zeus and Posidon are both understandably a little skeptical of him, but are excited about the potential of having a new start with their brother, while still acknowledging that this isn’t the exact god they knew before. The others are going to take even more convincing than those two.
The Big Three head down to the underworld, but upon seeing it, New Hades absolutely freaks out. He starts shouting things like “What is this?! Has Tartarus taken over?!” and quickly changes his attitude towards the other two. He tries asking politely for them to leave so he can work, but seeing that he’s clearly stressed out, they try to stay and help. It ends up with Hades slamming the door on them (metaphorically, but literally would be funny) and no one hears for him for the next two weeks. When he finally reappears, he apologizes for snapping at them and allows them down to see what he’s done with the place, and this time, it’s much closer to the mythological Greek underworld. As for Pain and Panic, New Hades has decided to assign them a few very small tasks in the worse parts of the Underworld to keep them busy, but as long as they’re careful, it shouldn’t result in them being in danger.
Like Old Hades, though, he probably tends to decline party invitations in favor for his work, but he tries to come if he can. Even though he gets stressed because he feels he doesn’t know how to talk to anyone outside of work related topics. Also, I heard somewhere that Hades in mythology has a permanent limp in one of his legs as a result of holding his siblings up in their father’s stomach. If we applied this to New Hades and gave him the limp, I bet he’d act like nothing’s wrong because he’s just used to it, but as he grows close with his new brothers, they’d begin to grow worried about it because it never seems to get better.
And also, New Hades adores Cerberus. And Thanatos is introduced as well.
And I don’t know about you guys, but I think it’d be hilarious if New Hades basically looked like Hades’ design in Overly Sarcastic Production’s videos because both Posidon and Zeus in the Disney movie had big beards, but then there’s the brother with no beard and a bit of a baby face compared to them, but his hair definitely looks good and fluffy.
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