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#cheshire cat mercenary
kaiwuff · 1 year
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CHESHIRE AND BONUS NORTNAIB. i love them so much.
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isaltychocolate · 7 months
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Anyways 💖 my kitty cat and my jerboa 💖
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kodyksstuff · 18 days
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I love cat boys
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I keep drawing in my new graphic tablet. It's kind of fun, but I still need more practice
Also, Lucky doesn't want to be catboy lol. Naib is kind of got used to it now
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snubyy · 1 year
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IDV Cheshire cat!!! Sense I have his Costume now on IDV!!!
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These were drawn at different times lol… Some of them are old!!
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drburgberry · 1 year
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pastel-rights · 2 years
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The performance of a lifetime
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sol-kha-ne-lubri-if · 10 months
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Sol-kha-ne-Lubri
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Rational is to Irrational as Irrational is to Rational. Then again, in this land, Rational is to Rational as Irrational is to Irrational, and Positives are to Negative as Negative is to Compromise; This ways are that ways, one ways are other ways. This way, that, here, over there, which way is true and what way leads fair?
Your home land is odd– a rarity, that much is a given, but even in a land of all that is odd and irregular, that doesn’t stop unhidden exclusivity in the form of a certain acceptance letter for which you had been ridden.
Welcome to Sol Kha-ne Lubris, even the richest royal families couldn’t pay their way into these academy walls.
There are two sides to every coin, parallel lines that are never meant to meet. But since when have the dreamscapes every been one to abide by those rules?
You play as... You, or-- well, more accurately, you play as the ever-fantastic you, a regular in a realm of oddity and circumstance, a wonderful, enigmatic you who has just been offered acceptance into the most prestigious magical academy in the dreamscape.
And as you... You guide yourself, both physically and mentally, though the halls of this new school, making allies and (possibly) starring in a very casual(?) school romance with the next generation’s elite.
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۞ Play as a being of your choice, whether male, female, neither and all, no one would dare step on your shoes without being respectful of how you are called.
۞ Have your ancestry come from a land of riches, or a land of the cymbal waeves? the Victorian ages or the age of industrialism? Whether you live in a forest, a mountain, the skies or the oceans, the academy’s exclusivity is not limited to where your birth is.
۞ Care you for dolls? For stars? For royal romances? a group of 6 students are susceptible no matter how you play your advances. 
۞ Do you excel in history and language, or the art of alchemy, or physical prowess. The academy accommodates all sorts of knowledge, so no need to fret. Should you excel in none of them, then how strange that your acceptance had been granted without need for background process… 
۞ Dreamers are those who walk through your lands and think of it all as fantastical. However, one familiar dreamer in particular seems quite lost. Do you truly care for them as an equal despite your otherworldly hailing, or will you show that keeping them alive comes at a hefty cost?
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ღ Dottie Hendrix, The Almighty: Entitled, egotistical, and ethereal, Dottie is the top dog at this school with the intelligence to back it up. For your sake, you best hope she finds you fun to keep her company. 
ღ Ambrose Hendrix, The Lapdog: Loyal to one and only one. He isn’t afraid to use whatever means possible to ensure the safety of his allegiance, even if it means using his siblings and cousins.
ღ Loriette Kei, The Cheshire Cat: A mercenary in their own right, they work from the shadows that share the same color as their primary source power, eyes always watching, smile never waning.
ღ Lorelei Kei, The Plague Doctor: Keeping her eyes downcast but ears sharp and senses keen, they seem to have the answer for any ail that may befall you, but do you dare keep your eyes open during her procedure?
ღ Nadia, Half a whole kingdom: Birds of a feather flock together, one half of a whole. The supposed “naughty” to the “nice”, be as kind to him as you want, she has their own standards on who keeps her graces.
ღ Noré, Half a whole government: Birds of a feather flock together, one half of a whole. The supposed “nice” to the “naughty”, but is he good enough to keep in your circle of trustees?
⚜⚜ ☾ ⚜⚜ ☾ ⚜⚜ ♔ ⚜⚜ ☽ ⚜⚜ ☽ ⚜⚜
DEMO https://dashingdon.com/go/13924
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philliamwrites · 2 years
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TDWC 08: Secrets of the Forgotten
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Pairing: House Leaders x gn! Reader
Warnings: canon divergence, slow burn
Summary: “Please, don’t mind me at all,” Claude beams, his grin as wide as the Cheshire cat’s. Dimitri’s scowl deepens more. His eyes turn into the blue of an icy-cold glacier dominating the coastline of Faerghus in the North. “I do, actually. I wish to speak with the Herald in private.” “Then get in line for an appointment. Our Herald is very popular with folks, as you know.” And with that, he closes the door in Dimitri’s face.
Notes: [01] | 07 | 09
Words: 9.7k
A/N: huge thanks to @raindrops-on-the-roof for joining me on this ride and being my beta-reader!!
i lived, bitch. it's been so long but after a year, i'm back with the next chapter and it was ton of fun working on it becase we're finally introduced to a new figure and get some original content. also claude's a menace and that's what we all want. enjoy!
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08: Secrets of the Forgotten
But evil things, in robes of sorrow, Assailed the monarch’s high estate; (Ah, let us mourn, for never morrow Shall dawn upon him desolate!) And round about his home the glory That blushed and bloomed, Is but a dim-remembered story Of the old time entombed.
— Edgar Allan Poe, “The Haunted Palace”
The underground canals running through Abyss, like veins moving blood through the body, are dirty and smell of human waste and decay, but Balthus plays a hand much dirtier and everyone huddling around the small, crooked table in Wilting Rose Inn groans in unison. Except for Byleth. She shows her own cards, a Royal Flush, and earns a round of earnest applause. You try catching her eye to find out whether she has turned time back in her favour but her ever-steady gaze doesn’t betray anything.
“Okay, lesson learnt.” Balthus gets up and stretches, putting his taut muscles on full display. “I never imagined there could be someone worse than Yuri out there. Clearly, I was wrong.”
“Is Yuri really that bad?” you ask, throwing your Flush on the table.
Balthus gives you a seldom serious look. “You have no idea.”
It’s certainly not that hard to imagine. He sometimes has this intense, piercing gaze in his eyes when he talks about knights patrolling too close to Abyss’ entrances for his liking, even though his whole body is a picture of relaxed serenity. He’s an amazing actor, you can give him that.
“Another round?” Byleth asks, already shuffling the cards expertly with her slender fingers. Apparently, part of being a mercenary also entails having an amazing poker face and constantly winning at card games.
“Oh, no, no, I think I’m on guard duty,” Marco, the Rogue, says and flees.
“I forgot I promised to check if there’s enough candle wax to … remake candles,” Ethan, the Marksman, says and bolts.
“These are the men supposed to protect us,” Barbara, the Smith, sighs. “Yet they fear their pride won’t stand after losing a game to a woman.” She gives Byleth a scrutinising look that is also approving at the same time and follows her comrades. The rest of the crowd scatters like butterflies fluttering away after being disturbed from their peaceful slumber.
“That Barbara.” Balthus shakes his head. “Can’t say I know anyone more capable of making grown men feel like little boys.”
“I like her,” you admit. “She doesn’t call me the Archbishop’s Lapdog.” Like most Abyssians.
“Just give everyone some time.” Balthus’ grin is part amusement, part pity as he gives your shoulder two hard claps to bid you good night. “They’ll see in no time you’re no church stuck-up.”
You aren’t so sure about that. You have been down here for a couple of days only, engaging in fights, defending the place against the mercenaries and bandits that wander into Abyss—on accident or on order still remains a question. It was obvious that fighting a few battles for them would not change their mind so quickly—a few good deeds did not undo the year-long abuse and persecution most of the Abyss dwellers had to suffer. You doubt you alone can heal those wounds, yet still there is a fierce fire burning inside you, a light blazing to banish all the shadows clinging to their pained hearts.
Not for the church’s sake, you’ve realised quickly, but for the Herald’s, for the first one loved Fódlan’s people; loves Fódlan’s people still. Every night you lie in your dark quarters, a single, tiny room with nothing but slatted frames and a thin blanket for a bed, nothing feels surer and more honest than this feeling Seiros’ Champion allows you to glimpse as if what it means to be the Herald is that simple.
And simple it is, for if you cannot remember your identity, your wishes and dreams and ambitions, you can take his on until you have figured it out for yourself; surround yourself with them just like you donned his ceremonial robes at the very beginning.
If Byleth questions your new-found vigour for battle, for tactics and schemes on the battlefield, she hasn’t voiced it yet. Or, maybe she is simply too occupied trying to understand the cards Fate has dealt her.
The Wilting Rose Inn clears out as the candles burn down until only a few loyal patrons remain in their respective, quiet corners. It becomes easier to talk to Byleth, since you cannot be sure who might be listening in, ready to forward information to Yuri and give him whatever reason to put your head on a stake. Not that he would actually do something like that. At least, you hope he would not do something like that.
You also realise how much you missed just being in her presence, and they become the only short moments during the day when you allow yourself to relax and droop your shoulders whenever exhaustion weighs you down.
Today, Byleth has made it her personal mission to teach you wood-carving. It goes as expected: you’ve cut yourself three times and have nothing to show for but a misshapen try at a cat that bears more resemblance to a stone you might find in one of Abyss’ gutters.
“I am,” you say as the sharp edge nicks your thumb once more, “a danger to myself and everyone around me.”
“Good thing I’m the only one here then.” Byleth gently takes the knife from you as if you are a toddler and only to be trusted with tools that are highly unlikely to chop your limbs off. Like a spoon. You’ll remind her of that next time she pushes a sword into your hands and demands you to participate in another sparring session. “I’m not as practised in magic and Tome wielding as Linhardt or Lysithea, but I am sure you still need all your fingers to conjure spells.”
“I could try it with my toes.” You wiggle your bloodied fingers at her like the boogie man. “Become the first Warlock that casts Dark magic with their feet.”
The smile that tugs at the corners of Byleth’s mouth is a greater victory than having chased off the bandits yesterday. It is followed by a frown though, one so light, the softest shift in her brows that you wouldn’t have noticed it were it not for the long hours during tea-time you spent studying the planes and features of her face like an artist might while studying their muse.
She leans back in her creaking chair and pockets her knife inside the hidden sheath strapped around her upper thigh. “We are making slow progress uncovering who is after Yuri and his friends,” Byleth says. “I know we’ve been through this already, but any guesses?”
“You’d think with how often we got rid of them by now, they would realise trying to drive the underground residents away is a waste of time. Whoever pays them must hold a serious grudge, why else would they spend so much money on sending mercs in here?”
A shadow passes Byleth’s eyes. “Unless these kids know more and are hiding the true reason someone would be after them.”
You understand her concern. You two have agreed to help, but your official duties and first responsibilities lie in taking care of the academy’s students and seeing that no harm comes to them. Which is no easy task as they so readily throw themselves into defending the Abyssians.
“I … I don’t think that is the case.”
Byleth simply lifts an eyebrow, urging you to go on.
“I can’t explain it very well. I just don’t think they have anything bad in mind. I don’t think there is a reason to doubt them.”
It doesn’t make sense, and yet you know Byleth is the last one to argue against a point like that. This quiet, strange connection that exists between you two is undeniable—just like the sun’s travel over the skies and that it lies to rest in the West and rises again in the East, day by day. Everything is connected, you just have to find out who is spinning the thread of your Fates together.
“I really thought they were trouble at first,” Byleth says and gestures to the barman to bring another round. “Especially Yuri. He is cunning and sharp, a dangerous combination for a leader.”
“I’d like to think he is hiding a warm, pleasant core beneath all that scheming and calculating,” you say, taking the drink the moment the bartender leaves it at your table. “Hiding it somewhere very, very deep.”
A corner of Byleth’s mouth twitches. She’s holding her own glass, lazily swirling the amber liquid in circles. “He is young, but I would not put it past him to hold ulterior motives. Promise me to be careful around him.”
“He and his lot helped me before they knew I was the Herald,” you concede, thinking back to Constance’s reaction after you woke up. “They simply saw someone in need of help, that’s all.” Since then, it has not occurred to you even once that they might be criminals hiding away under the church’s nose. You still think of Alfons and Briana’s small faces, their round button-noses and large eyes as they look up at Yuri in adoration. They deserve so much more than hiding away in some dark, rotting cellars.
You swallow your shot in one go, and instantly begin to cough and pound your chest as it goes down burning. Byleth knocks her glass back without any problem and swallows the burning liquid as if it were water. You still blink against the tears stinging in your eyes.
“You sound like you trust them already,” Byleth says and waves for another round. You try to share a mildly concerned look with the bartender, but he ignores you and slides two more shot glasses in front of your noses.
“Trust is maybe a little much,” you mumble, thinking of Yuri’s sharp smile, the way Hapi struggles and fails not to roll her eyes whenever you offer some insight with your Crest. “But I don’t think they’re bad. Or evil.”
Byleth nods, either because she has come to the same conclusion or because she puts trust in your decision not to doubt them. She downs another shot, looks at you expectantly. You scramble for another topic, anything that will save your throat from burning up a second time with this goddess-forsaken liquor.
Inevitably, your eyes fall on the sword strapped to her waist, only to call it a sword puts any blacksmith who has mastered the art of steel and iron to shame, and you have no desire to meet the one responsible for this craft, the one that bends bone and magic to their will. Byleth follows your gaze. Her hand rests on the hilt, hesitantly at first. You don’t think you have ever seen her hesitate before.
“The Sword of the Creator,” you mumble. “What does that even mean?” Has the Progenitor God truly wielded such a thing? What kind of goddess was she to come up with such a hideous weapon, to forge the Heroes’ Relics in such a portrayal and present them as gifts to humanity? It is like receiving an apple and only finding the core rotten and inhabited with worms after you have taken a bite. You wonder if this repulsive fascination is you or Seiros’ Champion, yet he remains silent.
Byleth stares into her glass as if the answers for all her questions lie hidden at the bottom and by drinking fast enough, she can unravel them. You are pretty sure that is how people become drunkards.
“Holding the sword … wielding it.” Byleth searches your gaze. “It felt raw. Unlike anything I have ever felt, and yet...” Her nimble fingers dance across the hilt once more, halt at the round socket where it seems that something spherical is missing. When she locks eyes with you, something tells you this is something she has not even told her students. Maybe she can’t tell them. Maybe, just like you feel with her, she feels that honesty comes easier when only you are around. You take a sip from your glass, welcoming for once the biting heat that forces you to shut your eyes and turn your head away.
Why can’t you tell her about the first Herald? Why do you want to keep his existence within you a secret? You listen for his voice, his opinion on the matter, but Seiros’ Champion is still silent, and you hope it doesn’t stay that way in matters of life or death. What is the use of an ancient dwelling inside your heart when he does not share in his unending knowledge and experience?
“And yet, it felt right,” Byleth finishes, cutting off your thoughts, and somehow you can easily imagine what she had felt—for the very same could be said about meeting the Herald. Right, natural. Like returning home. “I wonder … if there is any truth to the people’s claims that only a descendant of the King of Liberation would be able to use its power the way I did.”
You’ve read the historic texts on Nemesis, the King of Liberation. How the goddess gifted him the sword to use its power to save Fódlan from wicked gods over a thousand years ago. He liberated the people from their thralldom and thus was named King and Beloved of the people until the sword’s heavenly power, too terrifying and mighty for any mortal to bear, corrupted him and he turned to the darkness, waging war across the land and thus forcing Seiros to destroy him. It strengthens your belief that whatever benevolence the Goddess gifts her patrons, the price to pay in the end seems too high.
“I hope,” Byleth continues, “Professor Hanneman will have answers to that when we return. I still do not quite understand why Rhea has allowed me to keep it.”
“Is there any explanation as to why it was her sword inside the tomb and not the remains of Saint Seiros?” you ask. It would also beg the question where they are instead. But Byleth shakes her head.
“There wasn’t much time to go into details,” she says. Her fingers linger just a moment longer on the sword, before she withdraws them—a little reluctantly. “When you disappeared, we moved heaven and hell to find you. It was by mere luck Claude spotted one of the Abyssians disappear inside a passageway under the Abbey.”
“I hate how no one told us,” you say. “You would think a whole bunch of people living under the monastery is worth mentioning at some point after appointing us to our positions.”
“I’d like to think there was a reason for keeping silent about it,” Byleth says though even she doesn’t sound sure, and it strikes you as odd. Not Byleth doubting Rhea, but her not being sure about something. “A reason I can’t wait to hear once we’re back on the surface.” She reaches across the table, presenting her open palm to your hand holding your glass. You surrender and give it to her, watching a little too intently when her throat bobs as she swallows another round.
“Yuri expects another attack on the Abyss soon,” Byleth continues and rises to her feet. She stretches like a cat in the sun. “We should head to bed and rest up. I wouldn’t want a repeat of the last battle.”
“Oh, come on, it was not that bad.”
“You almost fell asleep from exhaustion when those two Grapplers advanced,” Byleth says, using her Professor voice on you.
You can’t help but grin. “And just like I predicted, you came and saved me.” Byleth’s mouth twitches into a flat line, but you can see that she is pleased. “Pulling an all-nighter to study the maps and outline of Abyss and the secrets it has to offer was a good idea. There are some interesting chambers holding traps and pitfalls. Whoever built this place really wanted to keep people away.”
“Makes you think what could be hiding deeper down in Abyss,” Byleth thinks aloud. “And maybe one of the next bandits will be kind enough to tell us.”
You nod. It was Claude’s idea to take someone captive and get answers from them, and hopefully shed some light on what it is exactly that their employer wants from Abyss.
Byleth escorts you to your chamber, your quiet voices bouncing off the damp walls in the dark corridor that stretch away into unprepossessing shadows. Unlike up in the monastery, the walls here are bare of tapestries and sometimes even of torches which makes traversing the tunnels difficult. You’ve let Linhardt show you simple fire spells to have a source of light on you.
“But it would be far easier if you learnt Light Magic,” he had commented as you two bent over scrolls and books, fighting a yawn. “Also much safer and highly unlikely to set yourself on fire.”
You had closed the tome he’d slid across the table to you, smiling stiffly. “Duly noted.”
The flame dancing across your palm now flickers but doesn’t waver, illuminating the corridor and painting Byleth’s face with a sheen of soft, amber light, giving her pale complexion a little colour. She is watching you conjuring the spell; how your fingers close around the flame as if it were a small beating heart, easily snuffed out whenever a breeze swipes through the corridors.
“I see your Magic Prowess is growing,” Byleth notes. “As is your ability to hold your own ground on the battlefield. You’ve grown used to fighting.”
That isn’t a compliment you had ever thought someone would tell you, but coming from Byleth, you know it is true. You have noticed it yourself—how with every battle it gets easier to see the enemy’s movements and abilities, their weapons and gear. Calling upon the power of the Herald’s Crest, usually a taxing and draining endeavour that left you resting up in your chambers, has become much easier since you have met Seiros’ Champion. Whenever he makes his presence known with quiet whispers of where to lead your students next, soft pushes as if he is placing his small child’s hand upon your shoulder to guide you to victory, his support is like wind in your sails, propelling you forward and lifting your courage.
“You are not as scared as you were in the beginning,” she continues. “You have never much wavered in your tactics, but you seem even more sure now.”
All that praise from her makes your ears scald with heat. Though praise it seems, you know that Byleth only speaks truth. “I have finally started to trust in my abilities. If people see me doubt, how can they follow where I lead them in battle?” you say, even though that is not entirely the truth, of course. Which is why you hastily add, “And I trust you. As long as you are by my side, we are invincible.”
“So it is,” Byleth says, turning her head so that her moss-green eyes dig into you like hooks. “And yet I wonder. This courage, is it just because you wish to defend Abyss? To prove yourself before Yuri and his companions. Or is there something else? Something that you want to share with me?”
You both pause in front of the door leading to your quarters, the silence smothering you like a heavy blanket of freshly fallen snow that puts everything into a deep slumber. No matter how much you dig through that snow though, you can’t find the resolve to tell her about Seiros’ Champion. Where would you even begin to explain?
It might seem that I have turned mad but believe me when I tell you the soul of the first Herald resides within me and sometimes, he whispers to me what I should do, and he likes to gossip from time to time as well. He seems fond of Edelgard in particular, and notices whenever she looks at you, but you choose not to see it.
You stare at her, not entirely sure what you are waiting for. Maybe that Byleth learns how to read your thoughts so you wouldn’t have to speak these outlandish things aloud. Instead, you say, “No. There is nothing.”
Byleth considers you for a moment. You make it a point not to shy away from her scrutinising gaze, as one would do with nothing to hide, you assume. In the end, she relents first, but not because she grants you an easy victory. You’re certain she knows when it is wise to return to a battle at a later time. “I see,” she says mildly. “Rest up, then. I will see you tomorrow.”
 You watch her disappear down the hallway, the blade at her side peeking out from under her black robes like a sly wink; like a promise waiting for the right time to jump out of the shadows and strike you in the back. It occurs to you then, for the first time, that maybe the timely meeting with Seiros’ Champion and Byleth activating the power of the Sword of the Creator might be connected.
The Chalice of Beginnings. The way it all ties back to the Rite of Rising, the very same festivities used as a distraction to try and steal Seiros’ remains—unless the Western Church somehow knew what they would find inside the tomb would be something entirely different—and ultimately the reason you are all down here … calling it simply coincidence is like cooing at a fox shortly before it snaps with sharp fangs at you. It is hard to tell what play you are conducting on the stage unknown forces have set you upon. All you can hope for is that it doesn’t end up being a tragedy.
With the scrolls, papers and books Aelfric was kind enough to lend you spread over the make-shift workplace you’ve put together using crates, you’re spending the evening reading up on the Rite of Passing and the Four Apostles. Even though some of the texts are so badly damaged you can barely make out their content, it all matches with what Aelfric has already told you: the ritual is believed to have the power to resurrect a life that was lost using the chalice which only the Four Apostles had access to. After the ritual failed, they bound the chalice so that it would never fall into mortal hands. Capable of something that grand, it is no wonder whoever is after it throws ambush after ambush at the Abyssians in hopes to find crumbs leading to where this treasure of immeasurable worth might be.
But if that chalice really exists, where is it? To search for the Chasm of Bound below Abyss feels like trying to find a needle in a haystack. There is no telling how much time you have left before either Rhea demands everyone’s presence back or you are unable to protect the Abyssians any longer from the mob of greedy thugs.
“Knock knock,” a voice says from the entrance to your room.
You startle, too lost in thought to notice anyone approaching. Claude is leaning against the doorframe, having come up behind you as silent as a cat. He has changed out of his gear, wearing loose dark trousers tied at the waist, and a simple white shirt that stands in contrast against his tanned skin. The first buttons of his collar are open, showing the elegant curves of his collarbones. His dark hair is damp, curling against his temples and the nape of his neck.
“Did something happen?” you ask, moving in alarm to rise from your seat, though surely, he wouldn’t lean so leisurely and relaxed against the door if there was another attack. He confirms as much with a lazy wave of his hand, unhitching himself from the frame. “Nope, nothing to worry about. I just thought I’d drop by and say hi. Do you know how difficult it is to pin you down? You’ve gotten really busy since we’ve come down here.”
“You know, no rest for the wicked.” You try to restore order on your desk by organising the books and scrolls in one corner. You’ve completely lost track of time, and as it turns out, magical fire is incapable of burning candles to their wick, so there is really no telling how long you’ve been holed up in your room, studying the ancient texts. “Do you need something?”
“Just thought we’d have a nice, pleasant chat.” The smile flirting with Claude’s lips is dangerous for it tries to appear innocent, yet the way his green eyes glint with mischief, like the edge of a knife flashing as it is drawn from a hidden sheath, promises nothing good. “Been a while since we’ve had one of those.”
 You can’t remember if you have ever had one with Claude. Maybe all those moons ago after you had awoken with your new power, which now feels like a lifetime ago. You lean back in your chair, allowing your eyes a break after all those hours of reading. Maybe this distraction might help.
“Okay, I’m all yours.” You stand up, waving at the chair to offer Claude a place to sit, and absolutely missing the way he shoots you an amused glance at your choice of words. Instead of taking up your offer though, he steps backward. Suspicion crawls up your back, feathery light like a spider making its way to new prey caught in its web.
“I was hoping you’d say that,” Claude says and with a swift kick, shuts the door behind him. You stare at him, tongue-tied. Can students just do that with faculty members? Yuri’s voice creeps up from a dark corner in your memory: “You’d do well to keep in mind that the monastery rules don’t apply down here, Herald.”
“I just have a few questions, is all,” he continues, still smiling but anything pleasant in his voice has made room for an urgency that you can’t remember ever having heard coming from him. Claude crosses the room in quick strides, and leans his hips sideways against the table. His eyes flick over the remaining texts on your table, his head slightly cocking to one side to get a better angle to read them. When you clear your throat, he startles, and looks back up at you.
“Right, sorry.” He knows that you know that he, in fact, is not sorry. “The library here has some pretty interesting things, I gotta say. Books and scrolls you’d never find in the monastery’s library. There are some things that are hard to believe, though. There’s this funny book hidden inside a false cover that talks about a Distance Viewer and Flammable Black Water and a Metal-Hold Printing Machine. Imagine the technological advancement one of the nations would achieve if they could actually build and utilise devices like that.”
“Is that why you’re here?” you ask. “To talk about the Abyss’ book collection?”
“What? No. No, I—,” he begins, tapping his slender fingers impatiently against the wood. You don’t think you have ever seen this restlessness about him. Claude has always appeared as steady as his bow-hand, sure that wherever he aims the shot will land true. “I was just wondering if something happened after your fall down here. Something you can’t tell us.”
You feel as if ice water has been dumped down the back of your neck, shocking you to full alertness. Claude must see that he has caught you off guard; a look of hesitancy flashes across your face before you can speak. “And what would that something be, exactly?”
He lowers his voice. “I thought you might tell me.”
You stare at him, throat tight, the cold sweat sensation of anxiety spreading slowly through your limbs. “Nothing happened. Whatever gave you the idea that I’m hiding something from you guys?”
There is a moment of silence as you two trade a look that feels like a dare. There is something forbidding about the intensity of Claude’s gaze, the tension of his stillness. His fingers stop their rhythmic tap tap against the table, and now clutch onto its edge, his knuckles turning white. “I’ve always figured your reservation towards using your Crest came from the novelty of it. The foreignness of a power that isn’t yours. But in our recent battles, there’s nothing of that anymore.
“I thought maybe it’s because you met the Ashen Wolves and the people from Abyss, and you feel sympathy towards them and that’s giving you a little more oomph to try making use of the Crest. But that’s not it, is it? You’ve changed from despising the powers to fully embracing them. Wielding them as if you’ve never done anything else in your life.”
You swallow, your mouth suddenly dry. Your tongue darts out to lick your lips, and you don’t miss Claude’s eyes quickly jumping down to your mouth for a second. Or maybe it was just your imagination, the flickering shadow of the small candle’s light across his face. “Maybe I’ve just grown used to it,” you reply quietly.
“Herald, you grow used to balding or riding a new steed.” He looks at you sharply, his head tilted to the side. Something in his voice changes in that moment. “You don’t get used to something that changes your life from being a nobody to suddenly standing in the centre of the world. Not really.” His voice has a veneer of calm, but beneath you could hear the vibration of some very different emotion.
What changed for you, then? you want to ask. It doesn’t feel like the answer would be so simple as the appointment to the heir of the Leicester Alliance.
You shift, folding your arms in front of you for lack of a response. As much as you like to discount Claude’s tendency for plots and schemes, there is something disconcertingly earnest about him right now. The similarity is striking you all of a sudden, the shadow passing his eyes one you have already seen in Sylvain’s when he had tried talking about his Crest and its troubles.
“All I’m saying is,” Claude continues, and he takes a step towards you. Instinctively, you take one back. He takes another one. This goes on until it ends with your back against the wall. “All I’m saying is that maybe Teach finding her new shiny weapon triggered something in you,” he says now, propping himself up against the wall, his hand splayed beside your head. “Maybe a memory? Something like that?”
You hold his gaze, not shying away from his scrutinising eyes or the close proximity. So, you are not the only one thinking that the Sword of the Creator and the Crest of the Herald are connected in a way the other Crests are not. It shouldn’t come as a surprise that Claude, of all people, is the first to have noticed it. You had simply failed—or underestimated him, rather—to anticipate that he would also act on that theory and corner you like a mouse to get answers. Literally.
“Nothing like that happened, Claude,” you say now, feeling like you’re walking on a lightrope, and a single misplaced word could send you plunging. And then, he is there, his presence like the light brush of soft flower petals against the back of your mind. Do not tell him yet. Do not tell anyone yet, I ask of you. I do not wish the world to know I still exist. Silly Champion of Seiros. You’ve already understood his feelings perfectly without him having to tell you.
“Somehow, I was given this power. I tried fighting it for so long, but there’s no way I can run from this. I realised that, so now I’m just trying to make the best out of it.” It is only half the truth, but that is something Claude doesn’t need to know. It is also something he didn’t want to hearyou realise as you watch his expression turn into something close to disappointment.
“I’m sure Lady Rhea would enjoy hearing this,” Claude says, his voice deep and thin like a knife’s edge—and just as sharp.
“You’re not very subtle, Claude.” You try to move past him, but he doesn’t budge. “What’s your problem?”
“Problem? There is no problem.” The mask of bored indifference slips back on his face, turning his eyes distant, and cold even. An easy smile stretches over his features, but it doesn’t reach his eyes. “Maybe I just enjoy teasing you.”
“And maybe I’ll enjoy sticking a dagger in your side.”
Claude laughs. “That’s not very Heraldy of you.”
You try to see if that laugh means you’re good, but his eyes are closed doors. Your face must be a question mark, because he says, “Herald,” and touches your cheek gently, grazing your skin with the rough pads of his fingers. You inhale sharply, gaze snapping up to his. Claude’s eyes widen, realising what he’s doing only then, and his warm, calloused fingers freeze against your cheek.
Just as he opens his mouth, knocks come from your front door. He lifts an eyebrow at you, asking if you are expecting visitors at this time. You just shrug. You certainly didn’t expect him, and yet here he is.
Claude pushes himself off the wall, allowing you to cross the room and open the door a crack wide. Through the narrow opening you see Dimitri standing in the hallway. When he spies you glancing at him, he gives you a shy smile that quickly turns into a scowl when Claude comes up behind you. He presses his chest against your back and leans an arm against the door frame above your head. “Oh, Dimitri?” Claude drawls.
Dimitri pales as he sees, and certainly misunderstands the sudden intimate proximity Claude is displaying. He presses his mouth into a thin line. “Pardon the intrusion, Herald. I thought maybe this would be a good moment to review the last battle reports. But I see��,” and here his eyes dart over to Claude and sweep over him as if he were a particularly unpleasant surprise he found under his bed, “… you are preoccupied.”
“Please, don’t mind me at all,” Claude beams, his grin as wide as the Cheshire cat’s.
Dimitri’s scowl deepens more. His eyes turn into the blue of an icy-cold glacier dominating the coastline of Faerghus in the North. “I do, actually. I wish to speak with the Herald in private.”
“Then get in line for an appointment. Our Herald is very popular with folks, as you know.” And with that, he closes the door in Dimitri’s face.
You’re pretty sure Dimitri on the other side is wearing the same expression of dumbfounded surprise that is on your face. “What is going on with you, Claude?” you ask and turn to him, forgetting how close he is. When you almost bump into his chest, you take a hurried step to the side. “The way you are acting is unbecoming of someone with your station.”
Claude shrugs. “Don’t worry, Dimitri won’t take it to heart. It’s just that things have started to happen that don’t make sense, and I am all about making sense of the senseless.” He looks over at you, smiling. “Makes sense, doesn’t it?”
You’re spared the eye roll for an answer when distant bell ringing heralds another ambush on Abyss. Claude heaves a long, weary sigh. “No rest for the wicked, huh…” He turns to open the door, but except a little rattle, nothing happens, no matter how hard he shakes at the handle.
“Come on,” you say, unable to contain the urgency in your voice. “Open the door.”
“Well.” He turns around. “It appears that it is stuck.”
Your eyes go wide. “Then unstuck it.”
Claude throws himself against the door. It doesn’t budge. He curses. “My shoulder will never be the same. I expect you to nurse me back to health when this is over.”
“This is your fault,” you press out between gritted teeth. “Just break the door down, we can’t waste more time.”
“That’s what I’m—,” Claude throws himself once more against the hard wood, “—trying.”
There’s a loud crack and the door opens to the other side; not by swinging but by being lifted out of its hinges. Behind it, Dimitri is peeking around the frame, eyebrows raised to his hairline. “I thought you two might be in need of some assistance.”
“Yeah, I was … I was about to do the same,” Claude says.
You push him aside, hurrying down the corridor and waving them after you. “Lucky for us, Dimitri was faster.”
“No, really!” Claude calls after you. “I was just about to do the same!”
The fight lasted throughout the whole night. When you return to your chamber, drenched in grime and blood, you can’t even be bothered with your missing door and fall face first into your bed, remembering too late that it’s as hard as the ground.
After an hour or two of resting, you quickly clean yourself up and meet the others for a short breakfast of dry rye bread and mushy oats, letting them believe the red bump on your forehead is from the battle. There is a little spare time before the meeting to discuss your next course of action, so you head back to your room for some more shut-eye.
“Herald.”
A raspy whisper stops you, drawing your attention to a chamber you walked past on your way to the classroom many times. Not once has it been occupied since your arrival in Abyss. But now it is decorated with heavy velvet curtains and tapestries. Violet lights hang from lanterns on the ceiling, illuminating the heavy furniture and curtains in soft, misty light. You remember Constance mentioning something about a Wayseer’s room, usually empty, but now inhabited by an elderly woman sitting in an armchair too big for her behind a round, mahogany table. You can only see a pair of narrow, dark eyes staring up at you. Her nose and mouth are hidden behind a white veil.
“Please, do come in, Herald,” the woman croons and gestures to an empty, cushioned chair standing before the table. Her eyes twinkle with mischief. “There is so much we have to discuss.”
Something in your chest gives a sudden, sharp tug. Seiros’ Champion? No, this feels different. Somehow … It feels wrong. You shouldn’t be here. You hover within the doorframe, looking down the corridor left and right. It is like everyone except you two has left Abyss.
Curiosity taking you in its reins, you step into the room, your eyes slowly adjusting to the darkness. “Who are you?” you ask, cautiously making your way across the room towards the chair.
The woman chuckles.
“They call me Wayseer, Herald. For I see the paths people have walked and how far they still have to march until they arrive at their destination.”
You pause, hand resting on the chair’s backrest. The wood feels impossibly cold against your skin. “You can see … the future?”
The woman chuckles again. It is the sound of dry leaves scattered by the cold autumn wind. “You mean do I have the same ability as you? Making Time bow to me? Oh no. Nothing of the like. I simply glimpse where I am allowed. No one else has what you wield.”
“Of course.” You sit, quickly swallowing your disappointment.
“Oh, but why frown like that, Herald.” The Wayseer places her hands to both sides of a translucent orb placed before her on a dark socket. You could have sworn it was not there a second ago. They were small hands with lithe fingers like spider legs. On each finger she wore heavy rings. “So many would kill for what you seem not to appreciate. Power. Glory. The chance to sit upon the throne of the world.”
“I would appreciate people not telling me how to feel about it,” you snap, irritation lashing out like a cornered beast. Taken aback, you lean away from her, your back pressed right against the cold chair. It feels as if you are pressing yourself against a solid block of ice. Where did this come from? This fury?
The Wayseer’s lip curls. If she’s taken offence at your irritation, she doesn’t show. She shifts in her seat like a child impatient to finally be allowed to play with a new toy.
“What can you tell me about my paths then?” you ask. There is little you hope for, really. If she tells you she sees you living in a nice house by the sea in twenty years or so, that is all you can ask for. A peaceful life. You would simply be happy hearing you will survive the next few years. And, if she can see where exactly you have come from, then maybe luck really is on your side this time and you can finally find some answers.
“Very well.” The Wayseer’s chuckle is drier than crisp autumn leaves. She holds out her wiry hand and says, “Close your eyes, Herald, and give me your hand.”
You aren’t too keen on skinship with a stranger, but just to humour both of you, you comply, and placing your hand into hers, palm up, you close your eyes. You feel her gnarly fingers dance over your wrist, brushing over your open palm as light as a spider’s touch. You fight a shudder.
The pain is so sudden and jarring like a lightning bolt. Before you can pull your hand back, the Wayseer grabs your wrist hard like a vice—surprisingly strong for someone this old. Her head darts forward and she sucks your bleeding finger into her greedy mouth as if it were water and she is dying of thirst.
“What are you doing?” you demand, fighting to free your hand. Finally, the Wayseer releases your finger with a wet pop from her lips, and for a second you believe to see razor sharp teeth before the veil obscures her mouth again.
The Wayseer smacks her lips and scratches her nails against the smooth surface of her orb. Maybe this is all a joke. If Claude and Hilda jump out from under the table any second and laugh about the silly face you’re making, you wouldn’t even be angry. But no one emerges, and you stay alone with this mad woman. She’s moving her hands in strange motions over the orb, and in response colourful clouds swirl inside the ball. First red, then blue, and golden until, like a storm rolling in, all of a sudden it becomes black.
The Wayseer recoils.
She tries to suck in air as if she is drowning, her eyes bulging like a dead fish’s. She spits on the ground and a shudder wrecks through her, one that has her falling from her armchair onto the ground, her body convulsing. She begins to cough, a horrible, rattling sound, as if there is something stuck deep inside her that she can’t get out. Clawing at her throat, digging her nails deep enough into the skin to tear, she kicks and wails as if set in invisible flames. As if something is burning her up from the inside. Like poison.
You jump to your feet, rounding the table to help her but she screeches and scrambles away from you, eyes ripped wide open. “Who … no, what are you?” she croaks.
“I … I don’t know.” Your voice is so quiet you don’t know if she can even hear you. “I hoped you could tell me.”
The Wayseer turns to the side and spits some more. It is so dark that it almost looks black, whatever that is—blood or maybe something far gruesome?
Did I do that? you think, horrified as you watch her climb to her feet, still shaking and shuddering. You are about to apologise, reaching forward to steady her by her elbow, but the Wayseer shakes your effort away impatiently as if you are nothing but an annoying fly.
“Oh, my dear, you seem forsaken to me,” she says, and you can’t hold back your surprise how easily she bears no mind or grudge to whatever has happened. Whatever you might have caused. “Just like—” She stops. Her eyes are fixed on her orb that is now swirling in undistinguishable shapes. She leans over it, her gaze pining you like a dead animal on a corkboard. “It seems to me that the answers you seek lie in the Shadow Library, Herald,” the Wayseer says now, her voice suddenly smooth like clear water. Or the satin concealing a sharp knife. But what makes your stomach churn is the way she purred “Herald.” Almost mockingly, and you realise the spiking fear in your stomach doesn’t belong to you. It belongs to the first Herald.
“Why can’t you tell me?” you ask.
“Because it is not my place to tell you.” The Wayseer casts down her eyes now. Her whole behaviour doesn’t make sense. Making light of the Herald’s name first, now acting obedient. You listen inside for the voice of Seiros’ Champion and find one emotion burning like a beacon in the dark. Get out. She is the enemy.
You jump to your feet, almost knocking the table over. “I have to go.”
“Of course.” The Wayseer bows her head slightly, and from the way her eyes become slits, you can see she is smiling underneath the veil. “But don’t forget, the Shadow Library holds answers. Do not let anyone stop you from chasing the truth.”
You give an awkward nod, not trusting your voice.
When you quickly leave the room and throw a last glance back, you think you see the unfamiliar face of a man staring back at you from inside the Wayseer’s orbs, his eyes eerily white.
The Shadow Library is a dark, damp room tucked away at the end of a narrow hall that is seldom frequented by the Abyssians. When you take a look inside, relief fills you that only Linhardt is currently occupying a seat close to a wall, an uneven stack of books his only companion.
The Wayseer didn’t say specifically where to look, but you would start with records on the first Herald and see what you could turn up about him.
But first, you have to deal with Linhardt who’s napping away in his seat, cheek squished against the edge of an open book.
“Linhardt.” You shake him. “Linhardt!”
He jerks up. “I’m awake,” he lies, blinking sleepily against the dim candle’s light. He looks up at you, squints and seems to recognise who caught him. “Oh, it’s just you, Herald. Come to a late study session as well? Or early morning? It’s certainly hard to tell down here with no sun.”
“How long have you been awake?”
Linhardt thinks about that for a moment, his eyes losing focus, then refocusing again. “Forty-two hours, maybe?”
“Bed. Now.”
He leans back, considering the idea. “We can’t say for how long we’ll have access to this hidden knowledge. Did you know it was only with the founding of the Adrestian Empire that we have the calendar as we know it today. They used to call our moons ‘months,’ if you can believe something this extraordinary! You can’t find data like that up in the monastery’s library.”
“Linhardt,” you repeat. “Go to bed. Or do you want me to get Byleth?”
Linhardt doesn’t need to consider this. He raises to his feet, sways a little from exhaustion, and tugs his uniform in order. “Good night, Herald.”
He turns and moves to the exit, but you call him back. “Linhardt!”
He stops. You point at the table. His mouth twitches into an unpleasant line, the only sight of his disapproval, but he returns, drops the books and scrolls he’s hidden in the folds of his robes, and leaves for good.
Quiet settles, and you give it a minute or two to calm your beating heart. “I know you don’t like this,” you say out loud, hoping Seiros’ Champion might finally stop being so anxious inside you. “I don’t trust that Wayseer either, but if I find answers here, I’ll take anything I can get.” He doesn’t know what it is like not knowing anything. Are you even a real person if you don’t have a past; if you don’t have anything or anyone remembering you? “I have a right to know who I am.”
Unfathomable sadness spills at those words—his mixing with yours and you can’t say who started it. But he quickly recedes, leaving you alone. Somehow you feel even worse now. Lonely. You wonder where he left to where you can’t follow him.
You make your way along the walls of books, allowing your fingers to gently journey over the spines. There are so many stories in here that so few people get to read. This library’s collection appears larger than the monastery’s as well, solely for the fact that they don’t have enough space for all the knowledge cramped into every nook and cranny. Wherever there is even some small additional space, someone has made it their calling to fill that blank spot with a book—even when it doesn’t fit.
Without any idea to start, you continue down the aisle and pick whatever sounds interesting. Letters from heirs to noble houses, an antiquated note on what meat to use for a special dish prepared for the new emperor at ceremonies, a novel set in the Adrestian Empire with a date of removal and Seteth’s signature. So this is where the books end up that Seteth doesn’t allow up in the monastery.
You’d hoped to find more about the Herald down here maybe, but there are no records, no memoirs, not even discourse. Why did no one care to keep your records alive? you wonder, but wherever the boy has retreated to, he can’t hear you, or perhaps, chooses not to hear you.
Nothing sticks out as something truly worthy of Seteth’s scorn at first glance. That is until you find the burnt remnants of a report stating some details on a handful of noble houses, another scroll that talks about a False God and the children of men fleeing to the depths of the earth. One paper strikes you as particularly important, but the page is so old and worn that most of the text is illegible. The Truth of Heroes’ Relics. You wonder what it might be, what truth lies within the relics and their Crests that the writer of this paper finished with the words “I daresay the Goddess would not wish for me to learn more than I already have.”
You finally hit a breakthrough when a stack of papers falls to your feet, bundled together with a crumbling piece of wool. When you begin to read, you realise these are the fragments of a forgotten memoir of someone who had fought in the War of Heroes. With clammy hands, you begin to read.
__/15 - Ailell Forest It has been several moons since King Nemesis was defeated, and the tides of war have turned from bad to worse. I have received news that my friend Daphnel has fallen as well. Those zealots are after our heads, and those of our leaders. All that is left for us is to disappear into the muddy waters Seiros has created. My long life may soon come to an end …
__/2 - Itha Plains I somehow escaped with my life, but I fear the end is near. They tell stories of the Shadowlord’s execution and with him gone, what point is there for us, those who have survived? Those who remain and carry a broken legacy. People are worried, for their Herald has locked himself in his rooms, unwilling to speak to his followers or Saint Seiros. They do not understand how he could be so distraught over the Shadowlord’s death. They do not know the truth. Once more, Seiros has chosen to keep secrets, to play with her charges’ obedience and fear. But I know. The world will know the truth at some point and then Seiros will reap the rotten harvest of what she has sown. I misspoke and was driven away to the Fhirid River. They hunt us like animals. I considered leaving Crusher behind, hiding my trails. Maybe it is too late for that. I wish I could see my wife and son again … just one last time.
You read the content of the worn pages once more, trying to make a sense of it. Daphnel was one of the Ten Heroes, as was the author of this letter—if you remember correctly, the Heroes’ Relic Crusher was wielded by Dominic. It must be from after the corruption if King Nemesis was defeated, but from the way those words are framed, the author doesn’t strike you as someone mad for more power or revenge. It is strange but you feel pity for this person.
There is another name that stands out, of course, one that you have not heard in all your moons since joining the church.
The Shadowlord.
The name is like a brush of icy cold fingers against your mind, as gently as a snake grazing your ankle before it springs forward and sinks its venomous fangs deep into your flesh. A shiver passes your body, only it is settled so deep within your bones that you know this is not your fear rekindled.
But as you focus on chasing after Seiros’ Champion before he can disappear back into the murky depths of your mind, a cough comes from the library’s entrance. Your gaze snaps up to see Yuri standing in the doorway. The look of annoyance on his face is something that deserves its own painting to commemorate it.
“I hope you plan on putting that back exactly where you found it,” he says, strolling over as if he doesn’t have any care in the world but the tense set of his shoulders betrays him. “Wouldn’t want any of that to find its way into the hands of someone from the surface.”
“Don’t you get bored?” you ask, folding the papers back together and pushing them back between two books.
Yuri stops, quickly eyeing what you’ve put away to undoubtedly have a look himself once you leave. “Bored of what?”
“Pretending I’m still the villain and here to sell out your people?”
To your surprise, a look of unabashed amusement lights up his face for a moment. It settles back to a somewhat neutral expression, but the glee still remains in the soft dip of the dimple on his left cheek.
“Better safe than sorry,” Yuri replies, shrugging casually. His nimble fingers dance across book spines. “Though yes, even I must admit that your deeds for the people of Abyss are not what I have expected.” His fingers pause. Yuri leans forward, lilac eyes gleaming. His face is predatory, but his voice is gentle. “You are not what I have expected.”
His words feel like the warm flick of a candle’s light. You didn’t realise until now how much you cared for Yuri’s approval. To think he’s warming up to you slowly might still be an exaggeration, but maybe he’ll grant you the generosity of a looser tongue now that he doesn’t see you as the enemy.
Your eyes skim back to where you’ve returned the letters, fingers itching to take them with you until you know every word by heart. “I’ve … I’ve read about this person. Shadowlord. Any idea who that was?”
Yuri raises a slim eyebrow. “The Shadowlord?” He looks a little puzzled, his eyes roaming over the books. “It’s just a story. A boogie man living in the shadows that steals you away if you don’t finish eating all your vegetables. Grandparents used to tell their grandchildren that story so they wouldn’t be naughty.”
“So just the bad guy in a fairy tale?”
“Is what I’ve heard.” He gives a single shrug. “Who knows. All fairy tales have a spark of truth to them though. Maybe he truly existed.”
You’re sure that is what people thought about the Herald as well until the story became reality. You just hope this particular story remains one.
“Also, I would appreciate it if you don’t go around the monastery telling everyone what you’re reading down here,” Yuri says, waving towards the library’s entrance to signal your late-night reading has come to an end.
You hesitate only a moment before you follow him down the corridor, leaving the books and tomes behind. “Okay, I won’t tell anyone.”
“Great.” He winks at you. “Saves me the trouble of sneaking into your room and slitting your throat.”
“Charming as always.”
Maybe one day you’ll be capable of holding a pleasant conversation with him without any death threats. Though it already feels as if a little of Yuri’s animosity has disappeared in favour of giving you a chance to prove yourself.
He drops you off at the door to your quarters, already flaunting down the corridor to whatever nightly escapade fancies his tastes without so much as a wave at you over his shoulder.
“That Wayseer,” you say before he can disappear into the shadows. “What’s her deal?”
Yuri stops. He turns slowly, his eyes flitting from the dark corners of the flickering lights on the walls to you. There’s a question in his eyes you don’t know the answer to. “What Wayseer?” he asks, and you can feel your blood run cold. “I know everyone going in and out of Abyss, and I haven’t heard about someone like that hanging around.”
“But that room next to the scrap chamber…”
“Hasn’t been occupied in years.” When Yuri answers this time, he turns around and looks at you a little sceptical but also impatient as if he doesn’t have time for whatever pipe dreams you’ve come up with. “I guess someone played a joke on you. Don’t let it get to you.”
You nod, but your mind still lingers in that room, with that person. It would be easy to brush it off as a joke. But this sense of wrongness spikes again, a kernel of goddess-awful flavour that the more you think about it has you gagging. You had felt an awareness. No. More than awareness, more sentient than that. It was recognition.
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A/N: someone over at ao3 made fanart of the first herald and i'm absolutely in love!! check it out here!
if you're interested to join the taglist, please let me know! i want to resume uploads every month, so the next chapter should be up on September 15th. thanks for reading and take care!
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thedemonicpunks · 1 year
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I haven't updated my muse lists in awhile so here's a fresh new list of where you can find me and my most active muses.
Thedemonicpunks (this blog): Semi hiatus but Dreamer and Bernard are slightly around if needed.
@blackparaderunner : My Cinder muse is high activity atm
@izzyfromdeadspace : My Izzy muse is always active and she's accepting new writing partners
@carsonsquad : blog for Izzy's father and his mercenary squad. Open to new partners but low activity. Full of himbos so be warned.
@abyssalmarked : Izzy's grandfather. Interaction is at your own risk. Strong nsfw due to abuse, gore and other villainous deeds. Very dark content. Under 18 dni. Pure villian character.
@thevampyrecynder : my multimuse where I test out new muses and toss those who I don't know where else to put.
@thelightstheydance : Pennywise and IT oc. Low activity. Under 18 dni.
@thechesshiregrin : Cheshire Cat. Horror based independent character. Pure headcanon based. Low activity.
@xendrialwhispers : my nightmare oc. Semi hiatus due to low activity.
@lawofthehook : Captain Hook. Not based in any lore or series. Blend of Peter Pan and POtC themes. Low activity.
@bloodydemonboy : multimuse of monster muses. Low activity. Under 18 dni. Low activity.
@borndonnedinred : malignant oc. Low activity.
@thehighscarecrow : my scarecrow blog that's on semihiatus due to low activity.
@tinypurple : Among us imposter child. Sporadic activity.
@amissavocedraconis : Skyrim dragonborn oc.
Will be updated as needed.
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arobinwithoutbatman · 8 months
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((Alright folks, under the read more is the very long tale of what's happened so far in my dnd campaign and what happened last night
SO!
I live with my DM, have done for 5 years now and we've been best friends for about 20 years. Ish. We forget how old we were when we met. It's a long story. The entire world is homebrewed; everything from maps to culture to world history to an entire fucking pantheon. Seriously. My best friend is *incredible* and when I'm not involved in a campaign, I've been their sound board.
The party composition has changed a lot since we first started February 2022 for various reasons: -Cleric switched to Bard cause he was getting a bit bored and wanted to try something different for a while. The Cleric is still alive just currently tied up with work at his temple -Original Bard switched to Rogue because she lost her character sheet and it got flavoured that she was always a Rogue and just pretending to be a Bard -Barbarian was kicked out once he finally revealed his true toxic narcisstist colours and if he comes anywhere his ex (the Rogue player) we're calling the police -One of our Sorcerers switched to Paladin because we had no melee party members and got our asses handed to us a few sessions ago. That particular fight was meant to be difficult and unwinnable but not quite as drastic as what ended up happening. Lots of unlucky dice rolls
Current Level 10 Party composition is as follows: -Luran: Half Elf Bard, not sure what college. He's an artist, his inspiration is flicks of colourful paint that twirl very prettily around us -Love: Reborn Tiefling Sorcerer. Can't remember what her source of magic is rn. She's got all of her skin and organs and everything, she's just covered in burns -Farla: Tabaxi Rogue, Assassin specifically. She's caused so many fucking issues for us -.- Oh and she's officially in trouble with her guild for lack of loyalty and therefore potentially getting the rest of us in trouble -Xiderm: Reborn Eladrin Druid/Artificer. The tech thing is recent. He's literally a skeleton. Yes his name is a taxidermy joke. He and Love bond a lot over the death thing -Cassius: Human (I think) Paladin, Oath of Conquest. He's only been with us for a few sessions and was specifically assigned to us by our mercenary Guild Master to babysit us because we keep ending up in shit -Alice (AKA me~): Human Archfey Warlock, Pact of the Tome. I went full Alice in Wonderland because autism brain a couple years back said "This is a thing you like now" so I'm running with it. Wild Beyond The Witchlight only enabled this. My Patron is the Cheshire Cat~ I'm also currently a Dhampir! I got turned a while back and only got found out last night~
I can go into the story of the whole campaign cause that'll take up it's own post tbh but last night~
We finished our journey across the lake and continued escorting a lovely dwarf named Amelia. She's taking a project back to one of the big cities in the area; she's essentially making the world's first WarForged but it's not quite there yet, it's barely even a prototype and not even sentient. We're headed to the same place so we offered to go with her. We settled into this cosy little pub in a crack in a mountain, got a brief lesson on Dwarven culture (whether you finish the drink or not, you accept the mug that is offered to you and at least try a few sips. To so anything else is highly offensive) and settled in for the night before heading off the next morning. We stopped off at a teeny tiny hamlet cause night was falling, city is still like 3 days away. And the inn didn't really have enough rooms and beds for all of us so we sort of just... grabbed whatever space we could in the area.
Which made it difficult for me to sneak off and go find some food. Cause I got turned into a vampire in a session that happened in October and I only started seriously dropping hints in... March? Because I have heard our Druid/Artificer out of character chatting to our DM that he's sure something is going on with me and just never did anything about it in character. So yeah, I've been very quietly communicating with DM for that long for whenever I'm sneaking off at night to go find an animal to suck the blood of.
As you can imagine, I got caught. Rolled a pretty decent stealth check but Xiderm saw through it and was more concerned by the fact that I, Alice, a very proper lady and courtsean who needs sleep, was sneaking out of the inn in the middle of the night. I noticed I was being followed and tried to lose him, thought I did but we're in a mountain area. There's not a lot of wildlife around that would sate me and I went hungry the night before. Xiderm ended up catching me a couple of rodents of varying sizes but it wasn't enough to fully sate me. It'll have to do though. We had a good long talk and I was given an ultimatium: Tell the party about my condition before we reach Kethador ( the city we're headed to) or he will.
Which I've agreed to purely because that city is underground. No wildlife means no blood. Which means I start getting disadvantages after 3 days, after a week I have to kill to be sated and after 12 days I will go feral and we don't know how long we'll be there.
We also had a talk about when it happened (Player actually guessed this) and why. I chose it. When the rest of the party were getting attacked by creatures in the middle of the night, I was called by an alluring voice which turned out to be a very pretty lady vampire who offered me the choice to be turned instead of being attacked by her hoardes of brothers. I had a talk with Chesh and with her and then accepted her offer.
Anyway. Next morning we start going up the mountain pass and end up in a fight with a rock dragon. Think... Gravios from Monster Hunter. And then we ended there because we play in the evenings and some of us needed sleep and had work in the morning.))
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enbyleighlines · 1 year
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Reasons why the Fire Emblem franchise peaked at Tellius:
main characters have an actual personality, backstory, individual goals/desires, established flaws, and a character arc
no dating sim elements
the sheer amount of queer coded characters (Kyza, Heather, Ike & Soren, Tibarn & Reyson, etc)
Seriously, Kyza is a silver-haired cat-person with they/them pronouns. They are almost literally the "has blue silver hair and pronouns" meme
the running gag of Ike having absolutely zero interest in dating women
the laguz, which are a race of people who can transform into cats, lions, tigers, wolves, hawks, ravens, herons, and dragons
an anti-prejudice message which, while not perfect, does explore, among other things: being willing to have uncomfortable conversations, classism, the ramifications of war on the underprivileged, and how religious doctrine can be twisted to justify prejudice
Soren and Micaiah being the best narrative foils (sharing nearly identical backstories and strikingly similar stoic love interests, yet having opposite personalities)
a plot that's driven by character actions and motivations and not just something that happens to the characters
the ultimate ally Ike Fire Emblem who doesn't always understand what he's talking about but damn does he have the spirit and the willingness to learn
the greil mercenaries literally inventing the found family trope
not allowing the player to vicariously date whichever scantily-clad anime waifu strikes their fancy
Ike betraying everybody's expectations by, instead of growing up into a heart-throb bishonen pretty boy, evolving into a bara muscle man
Ike also betraying everybody's expectations by rejecting any fame, noble titles, or other fancy gifts others try to bestow upon him, preferring to live the simple life of the everyman, because that's where the true heart of humanity lies
Ike's absolute brutal honesty and snarky one-liners
did i mention that there are characters that can turn into cats and wolves?
Ranulf especially has the most early 2000's high school OC aesthetic possible with his blue hair, ears, and tail, his cheshire cat energy, and his heterochromia. Arguably Ranulf is Claude's spiritual predecessor, with his playful personality hiding a sharp intellect, except Ranulf actually has a paired ending with the male protagonist
I'm not saying PoR and RD don't have their flaws (they're borderline unplayable at times with the difficulty spikes, the lack of support conversations in RD leaves the new units with much to be desired in terms of characterization, the offensive stereotypes of Heather the man-hating lesbian and Kyza the flamboyant femboy, the lack of racial diversity, how much grinding the Dawn Brigade needs in order to become decent units, the English localization team screwing up the translation in several key conversations or outright adding extra content to push their Ike/Elincia agenda, etc)
But in comparison to the newer games, with their blank-slate protagonists, dating sim elements, and lack of attention on creating a cohesive plot that isn't segmented into three or more routes that all only contain a fraction of the entire story...
Well, the Tellius games are just superior.
Like sure, Heather being a stereotypical man-hating lesbian is not great. But I'd rather have that than have a small number of bisexual options that exist solely for the representation points, while also ensuring that they don't have to be bisexual, if the player so chooses, to avoid hurting the feelings of the cishets
So far I have played PoR, RD, Shadows of Valencia, two of the three Fates games, and the golden deer route of Three Houses
Shadows of Valencia was also very good, if too short. And I will forever hold my golden deer students close to my heart. But I really hope that future FE titles start putting more focus on developing good characters and stories, and less focus on things like character customization and player choice. I'm not saying those things are bad, but they're not what I play Fire Emblem for. I came to Fire Emblem for the high fantasy world politics, the world-building, and the compelling narratives. I don't need 10+ romanceable waifus and the ability to change the main character's outfit in my war strategy game.
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kaiwuff · 2 years
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did i stay up until 1 am drawing cheshire.
.
maybe.
have a lil dude dozing off
(also the song is marble soda by shawn wasabi- definitely check it out c:)
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enviedriches · 4 months
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Basic Information:
Name: Erik Stevens (Killmonger).
Age: 35.
Place of Birth: Ana-Kainga, Kingdom of Dijeuni.
Current Home: Ana-Kainga, Kingdom of Dijeuni.
Occupation: Mercenary / Assassin.
Skeleton Bio:
Erik learned at a young age that the world was kill, or be killed, after far more bloodshed occurred within his own family than really should have. It was because of this that he began to train himself in private to take out his own cousin T'Challa, in order to avenge his family.
Extending this mission above and beyond he became an assassin for hire, deciding that if blood was going to be shed, he was certainly going to be a part of it.
Erik is difficult to get close to, he doesn’t trust easily, and he’s not a big talker, but once you get into his good graces, you can consider yourself just a little bit luckier. As he does work quite often for Maleficent and Cheshire, he can be found often within The Grinning Cat.
Face Claim: Michael B Jordan. The face is non-negotiable.
This role is open.
Credit: Chaca.
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tia-official · 8 months
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TURRIM IN ASTRIS UPDATE
Log 4:
Extra Characters pt 2:
→ Undercover HeART:
So-jeong Ahn: A girl that you could describe as being somewhat of a "hello kitty girl", minus the stereotype of them being rude or mean. She attends the Academy of Antirrhinum, and is the lead singer as well as the guitarist of the band "Undercover HeART". As the group prefers to stay anonymous, she illustrates the music videos.
Momoyo Kichida: A gyaru girl attending the Academy of Antirrhinum, she comes off as intimidating and harsh, wild even with how she dresses and the bat she's always carrying. She's part of "Undercover HeART", having the role of bassist. When she's not playing gigs, she's with Cerise and So-jeong, either trying to persuade the cats on the school rooftop or messing with people online.
Cerise Bellefeuille: The techy one of the group, she attends the Academy of Antirrhinum and is in the same band as So-jeong and Momoyo. She takes on the synthesizer, while also acting as the percussion. She’s the one who mixes their songs often, as well as being the one who does all the music video editing. She enjoys just gaming and sometimes hacking during her free time, and she’s very fond of cats.
→ Arakhnidy/Komarov Siblings
Natalya Komarov: A slightly timid girl, she always seems on edge. At first glance you would confuse her for a slightly feminine man, with how she dresses. She works as a travelling performer, either doing magic or puppetry, at night behind the scenes though she acts as a sort of mercenary. She prefers to stalk and observe opponents before making a move, and like a true spider she uses strings to both dismember and trap opponents. At times she utilizes her cards as well, using them to disarm enemies. No one knows it’s her, but people talk about a figure labeled “The Red Widow”, who has only been spotted a few times due to their exceptional stealth.
Shura Komarov: A very outgoing person, the polar opposite of their sister. They seem to be able to strike conversations with no hesitation, definitely have their social skills maxed out, they’re also always grinning, like a cheshire-cat. They dress a bit flashier than their sister, adorning their coat with frills at the end which were definitely not there when they bought it. As an alchemist and a travelling merchant, they sell the elixirs they make for a living. They carry around a cane as a mobility aid as their left leg is disabled, sometimes using a wheelchair when it gets too tiring for them. Though, like their sister, they also work as a mercenary in secret, accompanying her. His cane actually acts as a disguised weapon that shoots out lethal poison which he brewed himself, and the fact that their leg is broken doesn’t really stop them from kicking people in the face. Due to the poison shooting and their fondness of paralyzing their opponents, they’ve earned the nickname “The Deathstalker”.
→ Miscellaneous:
Estrella Bulalacao: A thief and a loyal follower of Esiuole since childhood. She was trained at a young age how to handle throwing knives/kunai and how to steal, she’s also extremely stealthy. Currently she travels around with Muriel, both of them don't really stay in one place and could be considered vagabonds, though they're also both wanted criminals.
Corinth Belluomo: He's what you'd call a mad scientist, he's creating this world's Frankenstein- except he's using himself. Obsessed with becoming "perfect", he's done experiments to himself which include cutting off and replacing body parts, all in an attempt to turn himself into what he deems is the most perfect image of himself that he could be. Truthfully, he was already fine beforehand, but the extreme body dysmorphia made him think otherwise.
98247: A slightly defective android, Corinth found her in the dump and took her home, thinking she was "dead". Originally he was gonna take her apart to see if he could make any use of her, but she abruptly rebooted before he could, so now she just works as a sort of assistant for him. She's quite innocent and naive, and acts like a little girl.
→ The Verum:
Karyasis: The Verum of life and creation, he's the eldest and most powerful, though despite having such a high rank and position he's quite calm and stoic, merciful even. He cares for all his followers, though he won't hesitate to punish them shall they misuse his teachings and twist the meanings of his words. Most of his body is covered in plants as he is, quite literally, composed of wood.
Tempasvia: The Verum of the ocean, she watches over all sea life. Fishermen and sailors in general pray to her and offer her gifts, and in return she makes sure that their voyages are safe. Though usually quite calm, she causes multiple ocean related disasters such as typhoons, tsunamis, whirlpools, and tornadoes when enraged. She fell in love with a human, and in her mortal disguise asked for his hand in marriage. Her eyes are covered with coral-like horns and her hair is composed of seaweed.
Lucabreirr: The Verum of all emotions, primarily love. She considers herself not that important, yet she's still glad to have the position she has. Soft-spoken and gentle, she's easily one of the most approachable Verum, yet when her own emotions become negative her water-like hair becomes darker, as if being polluted. Her entire body is quite goopy, and she can melt herself on command, turning into a puddle.
Engier: The Verum of prosperity, but also of riches. He's quite quiet, though despite his appearance he's quite welcoming and friendly. His body is cracked and some parts aren't even attached, merely floating, like his arms and his head. He looks as if he's composed of gems, and he has golden bangles on his leg as well as golden ropes around his waist. He has two sets of arms, too.
Aelaza: The Verum of death, a horned figure. Her smile is unwavering, which makes it a bit unsettling, azalea's covering her eyes. She isn't exactly malevolent or benevolent, and only acts as a sort of judge, deciding where people will go after their final rest. A golden snake wraps around her arms and neck.
Esiuole: The Verum of chaos and destruction. True to his role, he relishes in anarchy and discord, though despite that he can't exactly be described as "evil", leaning more towards being a chaotic neutral. His face looks like a mask, one side grinning and the other frowning, most of his body is composed of thorns and roses, his leg looking like a spring. He acts more like a playful imp rather than a deity, and he's really the only thing that infuriates Karyasis. He has a habit of acting on impulse, as well as having intense mood swings.
Apelpéntionis: The Verum of despair. Unlike Lucabreirr, they don't inflict emotions onto people but rather serve as the literal product of the feeling of despair. Their head looks like a crowned  sea urchin, a single eye showing through the spikes. Their entire body looks quite spiky in general, they're quite lethargic and speak in a sad yet bored tone.
Epithyderi: The Verum of hope. Just like Apelpéntionis, they're more of the embodiment of what they govern over. They're quite soft-spoken yet easily excitable, face and body resembling a white lined dirona. Contrasting their role and personality, their expression seems sad all the time.
Euri: Not necessarily a Verum, but half. She's the daughter of Tempasvia, making her part Verum and part human. She's quite small, resembling and behaving like a six year old, a very happy and outgoing girl.
→ The Simulacrum:
Muriel Espino: The Simulacrum of chaos and destruction. He was an orphan being raised at a sect that worshipped Karyasis, though the sect was oppressive and would frequently misuse his words to maintain control. When he was thirteen Esiuole took interest in him due to his naturally chaotic nature, and also due to how rebellious he was, deciding to adopt him and raise him as his own son. He travels with Estrella, though he visits the underground shrine that Esiuole raised him in from time to time as the other asks him to do so. He has the freakish ability to bend any part of his body a full 360 degrees, and he's able to make thorns burst out of his back, like extra limbs. He's quite the pyromaniac, and utilizes a rope dart for a weapon.
Luljeta Kadriu: The Simulacrum of life and creation. Around the age of 9 she was being sold as a slave after being kidnapped, but Karyasis found her and took pity on her, and in the disguise of a human, helped her escape. Ever since he has raised her has his Simulacrum, though she’s thankful to him she feels as if she’ll forever be indebted to him for saving her. Before all of this, she didn’t really worship any Verum. She specializes in healing magic, as all followers of Karyasis do.
Cait Alcantara: The Simulacrum of death. He knew Muriel as a child as they grew up as roommates in the same sect, though he knew how to use healing magic, he was always more drawn to Aelaza as well as the concept of death in general. Not long after Muriel was taken in by Esiuole, he followed and sought out Aelaza herself to ask her to train him as her Simulacrum. He’s quite calm and composed, quiet, though unusual. Despite that, he’s quite sly and persuasive, like a snake. He acts as a sort of grim reaper, and has the ability to apply hypnosis on people, though he only ever does so when the person who’s on their deathbed won’t cooperate, or on opponents. He uses chakrams created with mana given physical form.
Rue Matalon: The Simulacrum of despair. A young girl at the age of ten, she’s still new to being one as it’s only been a year since she was selected to be Apelpéntionis’ Simulacrum. Originally she lived with her parents, but unfortunately they died in a house fire and she was the only one to survive. She was supposed to be adopted by a relative, but the night before she was Apelpéntionis approached her and offered her to be their Simulacrum, which she accepted. She’s quite nonchalant and indifferent, not very talkative either. She has the ability to cover things and areas in black spikes simply by going “Boom”.
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cosplaylight · 9 months
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Promotion: Identity V Mercenary Cheshire Cat Cosplay Costume
Shopping It >> https://www.cosplaylight.com/Identity-V-Mercenary-Cheshire-Cat-Cosplay-Costume-p3125433.html
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huggables · 2 years
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Hello! Could you do a Moodboard for/based on Naib Subedar (Mercenary) From identity V?
If you could have it be a mix of some things related to his original design and some related to his ‘Cheshire Cat’ costume type thing that would be awesome! If you can’t do that then no worries, his original design is perfectly fine as well ^^
(If you need something to look up to find what I’m talking about you can google “Naib Subedar Cheshire Cat” and/or “Naib Subedar” and it should pop up)
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I didn't have much to pull from, so I decided to give it a Wonderland-esque theme. I hope you don't mind.
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