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During class we proposed our final ideas for our indivdual project - highlighting input, output, materials, concepts and research (excuse the janky, basic wiiip board) 

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My Mum was listening in during today’s class (no headphones), and I was somewhat relieved that even she didn’t understand some of the concepts that were being passed around. Not to say that they weren’t good, they were intruiging and enounced with passion - but concepts ranged from analysing whose lights were on at night in an apartment opposite to them, to the philosophy of a rock.

My head is still spinning (in a good way! spinning in a good way…)

I like my idea, I do. At this point in my art/design life, it’s inevitable to create something that nods to nostalgia and a sense of quiet. It’s like I’m constantly attracted to wanting to create wonder and ephermeral beauty. This translates in my concepts and illustrations a lot of the time. I’m not sure how to put it into words at this point in time, but I like to create works that make you feel like you’re dreaming. Manifesting surreal voids. 

Not knowing an inch of what animation is like (aside from animating simple shapes on after effects once), I hope to find a sense of progress and change of rhythm in my art direction through this new medium. 

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I’m grateful for the lighthearted-ness in this weeks class. We split up into groups and assessed ‘A Catalogue of Netflix Shows’. Low and behold, ranging from ‘trashy 13 year old movies’ to themes on the darker side, these are all things I have watched/need to watch. It also made me realise how many good content-shows I’m missing out on.. should probably get onto that once holidays start.

We discussed nonsensical data, ‘fun’ data. As ‘irrelavent’ as these may seem, I think they hold great importance of just having a good time and relaxing. Not everything has to hold weight or a whole lot of substance, or our heads may implode, and I’m grateful to have learnt that throughout this course. 

Also, each group ranged from something completely irrelavent to hilarious, and I think at this point in the semester everyone’s completely lost it anyway so… here’s to lightheartedness! 

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These weeks honestly go past me, after the third one of the semester I forget what week we’re up to. 

During this class of understanding the programming model ‘Processing’, and I unfortunately only was able to make it to halfway through the class. 

Although my knowledge of coding is (very) limited, and I have decided that no, I will not be using this method for my second assignment, it was insightful and a contemporary piece of knowledge that I rarely get to perceive. My world revolves around pencils and paint brushes - and rarely is this a digital brush we’re talking about. Unlocking a different world now, perhaps may help me delve into this in 1..5 years time. We played around with colour, shapes and lines. Lines I’ve never been able to create, were created. And coming from someone who adores the process of linework, it was an interesting concept to make one from code, and not on paper. 

During class, we learnt about biofeedback being data itself. Slightly uncomfortable to talk about, for some reason. Again, this may be my internal argument over how analytical data can come off in relation to people and human beings. Netherless, another world unlocked for me! 

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I certainly could ::::)

Title: Rogue of Rage

Title Breakdown: One who passively appropriates [redistributes, balances, steals for others’ benefit] Rage [negativity, anger, doubt, skepticism, meta-narrative, demons]

Role in the Session: A Rogue of Rage distributes hatred, fear, spite, doubt, anxiety and all the varied scourges and angsts of humanity to where they need to be, and leaves their opposites – Hopes, faith, joy, belief – in their place. They’re ultimately tasked with maintaining a balance between belief and disbelief on a grander scale, but as with any Passive Class, they’ll take some time to grow into their Role. Rogues start out with a fear of their Aspect, which fear will generally be fueled first by the Rogue’s innate ability to sense that that Aspect is out of balance, and second by doubts regarding their personal capacity to fix it. Since Rage as an Aspect is already associated with fear, it’s quite possible that a Rogue of Rage will begin the session (and spend much of their early life and the earliest stages of the game) in a state of perpetual fear or anxiety. While members of any Class could suffer from pathological fear / phobia due to personal trauma, predisposition, or experience (in-game or pre-game), I’d be especially unsurprised if the Rogue had a very specific and intense fear of something. A “fear of fear itself” would be especially apt – a less-than-developed Rogue of Rage might posture to appear courageous in order to conceal their fear of expressing negative emotion, surrendering, failing to fight back, &c.&c.. On the more meta end of the spectrum, our Rogue of Rage might have anxieties over the belief that they’re not real, or that they’re merely players in a simulation or a narrative. This initial phase is nigh-on full inversion to a Knight of Hope (another Role that, in its unhealthies state, will project false bravery out of fears or doubts regarding the strength of their own faith).

For the Rogue of Rage to move beyond this phase and avoid an inversion crisis, they’ll have to embrace Rage – a difficult, counterintuitive, and likely socially alienating task. Their power, as the power of an any Rage player, relies on their ability and willingness to tap into their most negative feelings. Their Quest, and the Planet upon which that Quest is set, will help to guide them along this path, reluctant as they may be, perhaps by placing them in deliberately frightening or infuriating situations in order to provoke an explosive outburst of Rage. Rage being as it is an Expansive-Explosive Aspect lends itself towards such outbursts, although in this case said outbursts will likely be tempered by the Rogue’s significant passivity relative to other Classes. While this initial outburst will likely be a discomfiting and frightening experience for the Rogue, it will represent the initial crack in the dam holding back their bond to their Aspect, and as they recover from the initial shock, they will with greater and greater clarity see that that which has so long held them back is also that which will ultimately propel them forward. The imbalance of Rage in both their immediate environment and the session as a whole will become eminently apparent to them, and they’ll be able to set about the work of leaching Rage’s tenebrous boons from their foes, and distributing those boons to those who need them most (for example, particularly repressed or reticent co-players). These boons are broad and varied, ranging from the capacity to channel or act on literal Rage, negativity, or skepticism to the capacity to access Rage’s more symbolic manifestations – fire, explosions, diabolic forces, and even metagame or metanarrative knowledge. A Life player, particularly a Sylph or perhaps a Maid, could confer upon the Rogue the ability to channel their furor into directed rebellion – alternatively slash additionally, a Rogue of Rage could wreak more physical destruction and transformation with the aid of a Witch or Mage of Space.

Opposite Role: The Knight of Hope. The Knight of Hope is a Role I’ve analyzed recently, and despite a few superficial similarities of personality between them and the Rogue of Rage, their Roles’ respective character arcs run more or less parallel to one another. While the Rogue is tasked with awakening the Rage within themselves in order to take Rage from where it oughtn’t to be and bring it where it ought to, the Knight is tasked with wielding their own Hope (the absence of Rage) in order to defend the Hope of those around them, meaning that the two players will likely find themselves at cross-purposes. Additionally, the Rogue’s attitude of skepticism, but hesitance to express it will clash with the Knight’s firm convictions and eagerness to express them, should their systems of belief differ sufficiently.

God Tier Powers

Rage is the Expansive-Explosive personal Aspect; its domains include skepticism, anger, fear, and of course literal Rage. The Rogue is the Passive Appropriation Class, destined to restore balance to their Aspect by stealing it from those who have it in excess and spreading it where it has been scarce or absent. In combination, this suggests a Role capable of inciting aggression or fear in those around them, while alleviating it in those who are excessively in its sway.

Steam Vents: The Rogue of Rage drains someone of their accumulated Rage and allows it to scatter and distribute freely, leaving in its place little to no Rage, but not much Hope either – essentially leaving them apathetic and without fervor. Their stolen Rage will disperse, maybe manifesting physically as dark or colorful amorphous shapes and psychologically in those nearby who would normally be apathetic or demotivated, perhaps even including the Rogue. The redistributed Rage may not manifest in a manner identical to the manner in which it manifested prior to being stolen – for example, the Rogue may take furor from their enemies by stealing their Rage, and then allow the Rage to distribute, perhaps allowing their allies to see clearly through some illusion that has distracted or entranced them.

Delayed Release: The Rogue can sense when explosions are about to occur, whether they’re large or small, literal or metaphorical. If they choose to, they can temporarily defer such an explosion, focusing on containing it until they deliberately or accidentally break their focus and allow it to go off. This could be used to suppress massive pyrotechnic explosions, but also outbursts of anger, fear, or despair, and with sufficiently precise focus, minute primary explosions or chemical reactions as might occur in a firearm (thereby preventing any projectile from actually firing until the Rogue chooses to allow it to).

A Balanced Narrative: The Rogue of Rage channels the chaotic nature of Rage and the Rogue’s limited ability to ghost their Inverse Aspect (in this case Hope) as well as to… shall we say… meddle with “meta” elements of the narrative they inhabit. Using this ability, the Ascended Rogue of Rage steals all the rage (aaaaaaaall of it) from a particular imagined incident, in effect making it real. However, this reality-bending comes at a price – the more implausible the reified event, the more Rage the Rogue distributes across the timeline and the narrative as a whole, potentially causing other implausible events that occurred without the Mage’s meddling to retroactively cease to have happened, provided the amount of Rage distributed by the Rogue exceeds the Plausibility Level necessary for the event to be canonical. A wise and well-developed Rogue would use this ability only to reify events that could plausibly have occurred, lest they irreparably damage the author’s artistic integrity and the reader’s suspension of disbelief - (A/N: wwait wwhat???????? too meta. moooooooovin on…)

Personality: While I mentioned the particular fears and anxieties that might hold a Rogue of Rage back in their Planet’s Quest or in their personal narrative arc, their personality is of course far more than the sum of their weaknesses. Rogues tend to be generous people, and the Rogue of Rage is no exception, although what they have to give may be less tangible than the gifts of other Rogues. They may make effective agents provocateurs, awakening doubt, weakness, and the will to act in people who might otherwise be complacent or deluded. They have a knack for investigation and insight, which while perhaps not on par with the perspicacity of a Seer or Mage of Rage is nonetheless a valuable personal asset. Their friends may come to rely on them to fact-check information, or to temper discussions when Rage begins to flare up in excess. However, they may struggle with expressing their own emotions, particularly negative emotions, and until they’ve embraced and expanded their relationship with their Aspect, they may find themselves bottling up latent resentments, which is dubiously healthy for anyone but particularly hazardous for a Rage player. The most important step forward in the Rogue’s development is their diverging from the flow and acting in ways true to their own beliefs, rather than acting in passive compliance.

Songs

Until Olympius Returns by the Mountain Goats

SING by My Chemical Romance

War Buddies by Harvey Danger

~ I hope you found this analysis entertainin and slash or informativve, anon!! Thanks for the ask, and sorry a8out the delay ::::>

~ P L U R ~

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wakrayaAnswer

Given I haven’t played SBURB and as such I’m just a boring ol’ human, all it gives me is anxiety over the most minor things and flashes of worst-case-scenarios playing on repeat in my head whenever I have to deal with anything. :^)

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Hey y’all, thanks so much for your asks!! I’m re-openin analysis requests for

- Indivvidual Classpects / Mythological Roles

- Fan sessions with six players or fewer

- Fraymotifs (for one, two, or three players)

- Quadrants / rel8ionship analysis for any two Roles

- General questions a8out Homestuck and associated lore (but keep in mind I’m no expert, and I havven’t read any post-canon material)

I usually write anywhere from 1k-2k words per analysis, and I finish them at a rate of ~1 a day, with occasional off-days or days wwhere I manage to complete sevveral at once, and I do still have several requests yet to complete, so there may be a few days’’ delay 8etwween wwhen I receivve an ask and wwhen I can answwer it ^^^^v^^^^

~ P L U R ~

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Let’s not forget Aranea either, a Sylph of Light and commonly considering herself a Healer, who at one point literally starts flinging around Planets, and whose plans lead to the death of pretty much every major character in the series still alive in one single flash.

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That is sort of typecasting, though, making all Maids of Life Healers, and implying only positive things for people with that role.

Maids tends to suffer by being held back, and so can end up overcompensating going the complete opposite way and forcing themselves on others. Likewise, Life is Healing, yes, but it is also Agency, Wealth and Privilege. I’d say the role of Maid of Life suits a healer just as much as it does someone in a position of power with a strong bias that puts uses their agency for what they believe is ‘better’.

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It’s hard to say, because Classes often encompass dramatic changes in one’s life and can relate to different Classpects, and on top of it there’s a layer of nuance with Roleplay and unhealthy tendencies, soooo… Classpect tends to account retroactively for major changes like these.

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wakrayaAnswer

IT IS ISN’T IT? Not only is it a Seer Method, the dream itself involved me having a Vision that I’d die if I left my Prospit Tower room, so like… Seer to the max.

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