I certainly could ::::)
Title: Rogue of Rage
Title Breakdown: One who passively appropriates [redistributes, balances, steals for others’ benefit] Rage [negativity, anger, doubt, skepticism, meta-narrative, demons]
Role in the Session: A Rogue of Rage distributes hatred, fear, spite, doubt, anxiety and all the varied scourges and angsts of humanity to where they need to be, and leaves their opposites – Hopes, faith, joy, belief – in their place. They’re ultimately tasked with maintaining a balance between belief and disbelief on a grander scale, but as with any Passive Class, they’ll take some time to grow into their Role. Rogues start out with a fear of their Aspect, which fear will generally be fueled first by the Rogue’s innate ability to sense that that Aspect is out of balance, and second by doubts regarding their personal capacity to fix it. Since Rage as an Aspect is already associated with fear, it’s quite possible that a Rogue of Rage will begin the session (and spend much of their early life and the earliest stages of the game) in a state of perpetual fear or anxiety. While members of any Class could suffer from pathological fear / phobia due to personal trauma, predisposition, or experience (in-game or pre-game), I’d be especially unsurprised if the Rogue had a very specific and intense fear of something. A “fear of fear itself” would be especially apt – a less-than-developed Rogue of Rage might posture to appear courageous in order to conceal their fear of expressing negative emotion, surrendering, failing to fight back, &c.&c.. On the more meta end of the spectrum, our Rogue of Rage might have anxieties over the belief that they’re not real, or that they’re merely players in a simulation or a narrative. This initial phase is nigh-on full inversion to a Knight of Hope (another Role that, in its unhealthies state, will project false bravery out of fears or doubts regarding the strength of their own faith).
For the Rogue of Rage to move beyond this phase and avoid an inversion crisis, they’ll have to embrace Rage – a difficult, counterintuitive, and likely socially alienating task. Their power, as the power of an any Rage player, relies on their ability and willingness to tap into their most negative feelings. Their Quest, and the Planet upon which that Quest is set, will help to guide them along this path, reluctant as they may be, perhaps by placing them in deliberately frightening or infuriating situations in order to provoke an explosive outburst of Rage. Rage being as it is an Expansive-Explosive Aspect lends itself towards such outbursts, although in this case said outbursts will likely be tempered by the Rogue’s significant passivity relative to other Classes. While this initial outburst will likely be a discomfiting and frightening experience for the Rogue, it will represent the initial crack in the dam holding back their bond to their Aspect, and as they recover from the initial shock, they will with greater and greater clarity see that that which has so long held them back is also that which will ultimately propel them forward. The imbalance of Rage in both their immediate environment and the session as a whole will become eminently apparent to them, and they’ll be able to set about the work of leaching Rage’s tenebrous boons from their foes, and distributing those boons to those who need them most (for example, particularly repressed or reticent co-players). These boons are broad and varied, ranging from the capacity to channel or act on literal Rage, negativity, or skepticism to the capacity to access Rage’s more symbolic manifestations – fire, explosions, diabolic forces, and even metagame or metanarrative knowledge. A Life player, particularly a Sylph or perhaps a Maid, could confer upon the Rogue the ability to channel their furor into directed rebellion – alternatively slash additionally, a Rogue of Rage could wreak more physical destruction and transformation with the aid of a Witch or Mage of Space.
Opposite Role: The Knight of Hope. The Knight of Hope is a Role I’ve analyzed recently, and despite a few superficial similarities of personality between them and the Rogue of Rage, their Roles’ respective character arcs run more or less parallel to one another. While the Rogue is tasked with awakening the Rage within themselves in order to take Rage from where it oughtn’t to be and bring it where it ought to, the Knight is tasked with wielding their own Hope (the absence of Rage) in order to defend the Hope of those around them, meaning that the two players will likely find themselves at cross-purposes. Additionally, the Rogue’s attitude of skepticism, but hesitance to express it will clash with the Knight’s firm convictions and eagerness to express them, should their systems of belief differ sufficiently.
God Tier Powers
Rage is the Expansive-Explosive personal Aspect; its domains include skepticism, anger, fear, and of course literal Rage. The Rogue is the Passive Appropriation Class, destined to restore balance to their Aspect by stealing it from those who have it in excess and spreading it where it has been scarce or absent. In combination, this suggests a Role capable of inciting aggression or fear in those around them, while alleviating it in those who are excessively in its sway.
Steam Vents: The Rogue of Rage drains someone of their accumulated Rage and allows it to scatter and distribute freely, leaving in its place little to no Rage, but not much Hope either – essentially leaving them apathetic and without fervor. Their stolen Rage will disperse, maybe manifesting physically as dark or colorful amorphous shapes and psychologically in those nearby who would normally be apathetic or demotivated, perhaps even including the Rogue. The redistributed Rage may not manifest in a manner identical to the manner in which it manifested prior to being stolen – for example, the Rogue may take furor from their enemies by stealing their Rage, and then allow the Rage to distribute, perhaps allowing their allies to see clearly through some illusion that has distracted or entranced them.
Delayed Release: The Rogue can sense when explosions are about to occur, whether they’re large or small, literal or metaphorical. If they choose to, they can temporarily defer such an explosion, focusing on containing it until they deliberately or accidentally break their focus and allow it to go off. This could be used to suppress massive pyrotechnic explosions, but also outbursts of anger, fear, or despair, and with sufficiently precise focus, minute primary explosions or chemical reactions as might occur in a firearm (thereby preventing any projectile from actually firing until the Rogue chooses to allow it to).
A Balanced Narrative: The Rogue of Rage channels the chaotic nature of Rage and the Rogue’s limited ability to ghost their Inverse Aspect (in this case Hope) as well as to… shall we say… meddle with “meta” elements of the narrative they inhabit. Using this ability, the Ascended Rogue of Rage steals all the rage (aaaaaaaall of it) from a particular imagined incident, in effect making it real. However, this reality-bending comes at a price – the more implausible the reified event, the more Rage the Rogue distributes across the timeline and the narrative as a whole, potentially causing other implausible events that occurred without the Mage’s meddling to retroactively cease to have happened, provided the amount of Rage distributed by the Rogue exceeds the Plausibility Level necessary for the event to be canonical. A wise and well-developed Rogue would use this ability only to reify events that could plausibly have occurred, lest they irreparably damage the author’s artistic integrity and the reader’s suspension of disbelief - (A/N: wwait wwhat???????? too meta. moooooooovin on…)
Personality: While I mentioned the particular fears and anxieties that might hold a Rogue of Rage back in their Planet’s Quest or in their personal narrative arc, their personality is of course far more than the sum of their weaknesses. Rogues tend to be generous people, and the Rogue of Rage is no exception, although what they have to give may be less tangible than the gifts of other Rogues. They may make effective agents provocateurs, awakening doubt, weakness, and the will to act in people who might otherwise be complacent or deluded. They have a knack for investigation and insight, which while perhaps not on par with the perspicacity of a Seer or Mage of Rage is nonetheless a valuable personal asset. Their friends may come to rely on them to fact-check information, or to temper discussions when Rage begins to flare up in excess. However, they may struggle with expressing their own emotions, particularly negative emotions, and until they’ve embraced and expanded their relationship with their Aspect, they may find themselves bottling up latent resentments, which is dubiously healthy for anyone but particularly hazardous for a Rage player. The most important step forward in the Rogue’s development is their diverging from the flow and acting in ways true to their own beliefs, rather than acting in passive compliance.
Until Olympius Returns by the Mountain Goats
SING by My Chemical Romance
War Buddies by Harvey Danger
~ I hope you found this analysis entertainin and slash or informativve, anon!! Thanks for the ask, and sorry a8out the delay ::::>
~ P L U R ~