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#classic roleplay
prokopetz · 2 years
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Sword and sorcery tabletop RPG setting which includes absolutely no fictional monsters, but all of the animals work the way Pliny the Elder thinks they do.
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voxasks · 2 months
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so, vox. would u please speak on your little...obsession interest with the radio demon? 🎤
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“₩ɆⱠⱠ ₣Ʉ₵₭ ₥Ɇ ₴łĐɆ₩₳Ɏ₴ ₩ł₮Ⱨ ₳₦ ⱧĐ₥ł ₵₳฿ⱠɆ i’d be happy to! starting with i̶t̶’s̶ n̶o̶t̶ f̶u̶c̶k̶i̶n̶g̶ i̶n̶t̶e̶r̶e̶s̶t̶. it’s more of a … rivalry i’m investing in. i mean, think about it—what does his microphone penis bring to the fucking table? Earrape from his victims and the occasional warning? really, i mean we just released state-of-the-art drones and a new microwave that asks you about the fuckin’ weather, if you’re interested in that—but you’ve already heard me talk about those. besides, for someone with a hell-renowned audience it’s pretty irresponsible to leave your audience in r̶a̶d̶i̶o̶ s̶i̶l̶e̶n̶c̶e̶ f̶o̶r̶ 7̶ f̶u̶c̶k̶i̶n̶g̶ y̶e̶a̶r̶s̶ without so much as a reason. no, no i want you to actually think about it, like sit the fuck down and ask yourself what this man has actually done for m—fOR YOU. for us. really. i’ll wait …….. nothing? nada? ƶɇɍø? ƶɨłȼħ? ŧħa̷ŧ’s̷ wħa̷ŧ ɨ fᵾȼꝁɨn̷ǥ ŧħøᵾǥħŧ ŧøø! glad we’re on the same page, good talk.”
“oh and, the gifs are free but credit me when you use them cuz they’re not easy to make, thanks.”
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teddybasmanov · 8 months
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You know how it is.
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vintagerpg · 4 months
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And we're back! This week on the Vintage RPG Podcast, Hambone's got the reins and talking about two books from Goodman Games: the Dungeon Crawl Classics Reference Booklet and How to Write Adventure Modules that Don't Suck. Spoiler: he loves them both!
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christiansorrell · 3 months
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TTRPG Read-Through: Traveller - Book 1
Here is a read-through I did about a year and a half ago (originally posted on Twitter) of one of the all time classics: Traveller by Game Designers' Workshop! This read-through just covers Book 1 - Characters and Combat from the original Traveller box set trio of books. - Christian
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This is the 1981 Second Edition printing of the classic Traveller three zine box set! Been wanting to read this for ages now. It's discussed A LOT in Mothership circles.
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Really interesting to see GM-less and solo play options here. Didn't realize that was being done explicitly at this time. Also, nice to see "he or she" language here rather than the just "he" you see a lot in older games.
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The UPP is clearly the creation of an utterly deranged mind. This seems like a huge overcomplication of just listing stats (unless all your players are proficient in hexadecimal).
[Hi, it's me from the future here (aka now - 2024): I've learned to embrace and love the UPP (or more specifically the planet stat version from one of the other books). It's complicated at first but really quick and cool once you know how to read it.]
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I really like Social Standing as a stat replacement for charisma or charm or other social skills you tend to see. Feels like it would have more impact on the story and less of a "Roll to see if you convince him, I guess" sort of anticlimax social skills have most of the time.
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I'm now into the "you can die during char creation in Traveller" bits. Really cool in some ways. Really comical in others. It recommends you enlist your bad stat characters into the Scout service because of it's high mortality rate (so you can roll a diff char before play), lol.
Essentially, you roll stats and that's your entire character but to give them some experience they can enlist in a Service. You have to roll to get in and may get rejected. If so, you submit to the draft (get into one at random). You can die. You can gain skills and promotions.
Honestly, the char creation feels like a solo game unto itself. Risk v reward of how far to push your enlistments to boost your skills and standing and benefits. You could have a whole story in your head by the end of it. Great Session 0 material.
As a 34 yr old, this hurts. Apparently, I have -1 Strength, Dexterity and Endurance now...
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I admire commitment but asking GMs to use this full char creator for all NPCs (which means generating chars until you get one capable of filling the role you need) is truly too wild. Best part: at the end, it just says you can also pick whatever you want for stats and skills.
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The weapons and intro text have much more of a space as a new age of sail vibe to them than I was anticipating. It's cool. Far more Dune than Alien (so far).
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Interestingly (unless I missed something), skills are detached from your stats. Your base stats make getting into a Service easier and help you with Saving Throws and such, but skills have their own modifiers based on the situation and your expertise. It's cool (if a bit dense)!
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In case you were wondering, there is absolutely no art in this entire book. I'm hoping we'll get some in one of the other two books with vehicles and ships and such but won't be holding my breath. Gives the whole thing a very Serious vibe.
Always interesting to see how older games chose to handle this (or not).
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Here's the UPP in action along with quick listing of other character info. Interesting even if it is just too overcomplicated for my tastes.
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Can't overstate how much char creation feels like a whole solo game of its own. You can roll a character at age 18 and have them go through seven 4-yr terms in a Service before retiring and having substantial cash, specific possessions, memberships and social standings. Wild.
The character sheet mentions PSIONICS which is exciting (but I'll have to wait till Book 3 for more on that apparently).
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Combat is straightforward but has some unique bits: a focus on stealth as an option and movement/attacks occur by all parties simultaneously which means everyone (enemies too) gets to move and then everyone chooses who to attack and you roll them all. Sounds really fun.
Stats have cool effects in battle. Your Endurance stat is the number of attacks you can make before needing to rest (can you imagine if DnD just didn't let you do a base attack at a point?). Strength and Dex can boost or lower certain weapon rolls like you'd expect.
If trained in a weapon, you can give your expertise as a negative mod to your enemy's rolls to attack you to reflect parrying and blocking which is cool. The skills also add to your attack rolls. Skills just seem really useful overall here.
I just love that we get stats for broadswords, revolvers, and laser carbines. Plus, there are even special tables for archaic weapons for when encountering lower-tech civilizations. It feels like a really wide open interpretation of what space could look like. Feels exciting.
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A few more equipment tables and a final quick reference page at the back and that's all for Book 1. I'll be back with Book 2 and 3 in the coming days!
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Main thoughts: Character creation is very involved but really cool - its own game practically. Skills are very deep in a way that feels refreshing when compared to more stat-focused games. Combat has some fun, chaotic twists. Feels like a wide universe of possibility here so far.
I'll add Books 2 and 3 to this thread when I give them their own read-throughs. In the meantime, here's my newsletter (last two months have Mothership freebies): https://meatcastle.substack.com
And here's my website (with links to my games and modules and all that good stuff): https://shop.meatcastlegameware.com/
Thanks for reading!
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crownmemes · 5 months
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Star Trek: The Original Series Sentences, Vol. 2
(Sentences from Star Trek: The Orignal Series (1966-1969). Adjust phrasing where needed)
"It's going to take more than logic to get us out of this."
"Life and death is seldom logical."
"I'm sick an tired of your logic!"
"Apparently you need another demonstration of my authority."
"This game has gone on long enough!"
"I was told that you were here. I should have felt it in the air, like static electricity."
"We have a lot of lost time to make up for."
"I never could talk you into anything."
"You're the most cold-blooded man I've ever known."
"I fail to understand why it always gives you pleasure to see me proven wrong."
"My first impression was correct. You are a barbarian."
"Won't you have a drink?"
"Man stagnates if he has no ambition - no desire to be more than he is."
"I am what I am. If there are self-made purgatories, and we all have to live in them, mine can be no worse than someone else's."
"For the first time in my life, I was happy."
"There's nothing more dangerous than a wounded animal."
"I suspect you're becoming more and more human all the time."
"It makes no difference whether you welcome me or not. I am here, and I will stay."
"I have a reputation for ruthlessness. You will find that it is deserved."
"You didn't really think I was going to beat his head in, did you?"
"Don't you realise that what you intend to do will be hopeless?"
"I want facts, not poetry!"
"He's human, outside. Inside, he's a hideous, murdering monster."
"Sometimes, pain can drive a man harder than pleasure."
"You were about to make a medical comment?"
"At times, you seem quite human."
"I sometimes expect too much of you."
"You will cease to pry into my personal matters, or I shall certainly break your neck."
"Ask me no further questions. I will not answer."
"After a time, you may find that having is not so pleasing a thing after all as wanting."
"A god cannot survive as a memory. They need love, admiration, worship."
"There is no room for gods."
"I do not threaten. I merely state facts."
"They say there's no Devil, but there is."
"There's something wrong about a man who never smiles, whose conversation never varies from the routine of the job, and who won't talk about his background."
"You can't evaluate a man from logic alone."
"You have a remarkably logical and analytical mind."
"I'll tell you everything you want to know, but not here."
"Believe me, immortality consists largely of boredom."
"Love sometimes expresses itself in sacrifice."
"You're very beautiful."
"The situation between my father and myself has not changed."
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astrronomemes · 6 months
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CARRIE (1976): STARTERS
a collection of quotes, phrases, and sayings from the 1976 adaptation of Stephen King's Carrie. change & alter as needed.
"Stand up and take care of yourself. Come on. Do it."
"[Name], I'm sorry. I'm sorry. I didn't know, okay? I'm sorry."
"I thought you might take the rest of the day and go home to take care of yourself, [name]. We're all very sorry about this incident."
"These are godless times, [name]."
"I was so scared. I thought I was dying."
"You should have told me, [name]! You should have told me!"
"Don't lie, [name]! Don't you know I can see inside you?!"
"[Name], if I asked you to do something very special for me, would you do it?"
"Yeah, but... that's what you like about me, right?"
"You are totally fucked up! You really are!"
"If you don't have a date for the prom next Friday... would you like to go with me?"
"That's great! That's fantastic! ...So what are you moping around for?"
"It might be terrific. You might have a really good time."
"[Name], I want to talk about this attitude you have about yourself."
"You can't order someone not to take someone to the prom!"
"We don't care how we look. ...Do we?"
"You know, this is a hell of a risk for a joke."
"I want to be normal. I want to try and be a whole person before it's too late."
"Everyone isn't bad! Everything isn't a sin!"
"You must renounce this power. You must give it up. Never use it."
"I'm going, [name]. And you can't stop me. And I don't want to talk about it anymore."
"You're getting blood all over the place!"
"You're a little late. I could have used you a week ago."
"I'll take it any way I can get it, pal."
"I don't look right in a tuxedo. I don't have a tuxedo body."
"Besides, I'd look awfully stupid dancing by myself, wouldn't I?"
"That's okay. If you want to go with your friends, I don't want to spoil anything."
"To the devil with false modesty!"
"That [full name], she sure is cute."
"It was bad, [name]. They laughed at me."
"[Name], hold me, [name], please, hold me."
"Oh, [name], thank god it's you. I don't think I could have handled one more reporter."
"It's all right. I know. It's all right. It's all right. I'm here."
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black-and-yellow · 1 year
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Crazy Train
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thepaststillhurts · 2 months
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The Circle of Life goes on
Life has been reborn in the Pridelands as the rain washed away all the filth of Scar's reign. The herds when they found out son of Mufasa had returned, they started migrating back into the kingdom. The hyenas and Scar's loyal followers, Zira and some other lionesses left (Simba exiled them), and the delicate balance of the land was restored.
All went back into a peaceful manner, and Simba couldn't be any happier as his first cub was born, Bahati. He couldn't help but smile proudly whenever he saw the little cub in Nala's protective paws and when he saw Rafiki lifting him up during the presentation ceremony, Simba just got the feeling of something deep in his soul: from that day on, his place in the great Circle of Life was to secure the future of his son, his family and his kingdom - at any cost.
Time just flew by, and Bahati soon grew into a cub. He was now old enough to start to learn all the royal lessons he was supposed to and Simba was glad to pass on the teachings he had learned from his father.
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"Good morning, son. I was about to start my morning patrol and I was wondering if you want to join me?"
@prxnceofthepride
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scrappedpotential · 6 months
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[A starter for @immortalitythroughdeath's Evan! Under a Read-more for the sake of trying new things to preserve my organizational sanity] [sorry for the mild whopper btw snake]
Michael stumbles out of the door opposite of where Freddy had been stood just a moment before, music box jingling his least favorite tune. He'd heard it three times now, and now, the 4th night of his job here complete, he's almost done. He's had enough. He did what he came to do, and he's had enough close calls with a second death to last a lifetime. Just one more night to be sure, if he makes it that far.
He watches the animatronics return slowly to their stage, shakily putting jostled chairs back in their proper spots. Foxy peeks out of the curtain, but quickly returns when Michael looks that way.
Good. He doesn't need the speed demon giving him the same treatment that Mangle gave his boyfriend a few years ago, undead or not.
He manages to get out of the building and lock it up without further incident, and once thanks whatever higher power there may be, if there is one, that the payphone outside this shithole still works. He dials a number written on his arm, taking a deep breath as it rings.
He hasn't talked to Chris in ages, not unless he needs something- he promised to keep in touch, but it just.. fell through. He got busy. He forgot. He'll apologize, if Chris comments on it, but.. all he can do right now is hope he has the right number.
Click.
"Hey, is this the right number for Christopher? It's.. It's Mikey."
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themysterybelow · 8 months
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i'm thinking of making a jamblr discord server where people could roleplay as their ocs. it'd be mostly casual with maybe a few events based around the holidays, and could also be a place to chat about ocs and share lore ideas and theories. if i planned it out a bit more would anyone be interested?
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hotpinkboots · 5 months
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WELL HELLO THERE, DARLING, HOW LOVELY OF YOU TO SCROLL BY
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Let me show you around, maybe play you a sound. You look like you're both...pretty groovy.
Or if you want something visual that's not too abysmal:
WE COULD WATCH THE ROCKY HORROR PICTURE SHOW!
Grab your rice, toast, and squirt guns, and join us at the Pink's Labyrinth Discord server! The movie starts at 3:00 PM (MST).
So. Come up to the lab:
And see what's on the slab.
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Damn my Animal Jam Warrior Cats roleplay days were crazy.
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vintagerpg · 7 months
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The Fence’s Fortuitous Folly (2018) is the second DCC Lankhmar module. Where the first was preoccupied with the sordid criminal life of the city, this one examines the taint of sorcery that so often lurks down Lankhmar’s dark alleys.
This is a quick one that starts off at the shop of a fence, where two silver plated skeletal hands are displayed, then scuttle off on their own. A chase ensues (the hands supposedly will lead those who follow to a fortune, of course) which uses a fun chase chart to track. The chase ends at a ruined building, where a short dungeon crawl commences and players find the owner of the hands and his nefarious purpose is revealed. It is pretty straightforward and fun (though there is still room for some oddball DCC touches, like an intelligent jelly that can be bargained with).
Ken Kelly is on the cover, and I like it. Inside are Brad McDevitt, Doug Kovacs, Stefan Poag and Cliff Kurowski.
Oh, I should mention that the metallic text on the covers? I think that indicates they were published for the Kickstarter run. I don’t know if they have been reissued since without? But I would love to know that little bit of printing trivia, if it is in your brain.
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republicofspireclan · 3 months
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i love gay people!
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and i love potentially devastating plot gatherings.
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crownmemes · 12 days
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Mission: Impossible Franchise Sentences
(Sentences from Mission: Impossible (1996-). Adjust phrasing where needed)
"I haven't a thing to wear!"
"There's a camera built right into the bridge of these glasses. Whatever you see, it sees, and then it transmits it back here."
"If you want to shake hands with the Devil, that's fine with me. I just want to make sure that you do it in Hell."
"Everybody has pressure points. You find something that's personally important to them, and you squeeze."
"I don't have to tell you what a comfort anonymity can be in my profession."
"You and I know about this. That's where it stops, you understand? It never happened."
"Every search for a hero must begin with something that every hero requires: a villain."
"You think you're the only one who can pick a lock?"
"Well, this isn't mission 'difficult'; it's mission 'impossible'. Difficult should be a walk in the park for you."
"I don't have a conscience! I'm a bloody thief!"
"What are you going to do? Spank me?"
"Do you feel like pleading for your life?"
"I got exactly what you asked for. Did you want something else? If there was a misunderstanding, I will fix it. I can get it, whatever you want!"
"Put the gun down. I'm not talking like this."
"Please don't interrupt me when I'm asking rhetorical questions."
"That look in your eye is a pain in my ass. You know that, right?"
"I know what I'm talking about, and you know that I know what I'm talking about."
"In our job, there's always going to be something between you and a woman. It's dishonesty, and dishonesty poisons everything."
"You can always tell somebody's character by the way they treat those they don't have to treat well."
"Our media is no more truthful than yours."
"It is my job to predict the unthinkable."
"You're fixating! You're not thinking clearly!"
"I've heard stories about you. They can't all be true."
"We've never met before, right?"
"We're after the same thing. I can help you."
"I can't protect you. That's why I need you to leave."
"You take a moment, alright? It's nothing a little sunshine and fresh air can't fix. You'll be as right as rain!"
"Woah, woah, woah! Are you okay to drive? A minute ago, you were dead!"
"There are no allies in statecraft - only common interests."
"We can be anyone. We can do anything."
"You've picked up some terrible habits from your friend."
"It's entirely possible to be relaxed and extremely uneasy at the same time!"
"You have something I want. Right now, that makes me the only person you can trust to get you out of here alive."
"Whatever you've heard about me, if it makes your skin crawl, it's probably true."
"I've ruined your day, haven't I?"
"We need people like you, who care about the one life as much as they care about the millions. That way, I never have to."
"Our lives are the sum of our choices, and we cannot escape the past."
"You've stepped into a world of lies. Nothing anyone says is true."
"The world doesn't know it, but it's counting on you."
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