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#cleric domain
akkator · 3 months
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Wayfarer Domain - Cleric
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On the 7th day of JanBrewary, we travel to Hevan, Hell, and everywhere in between, with the travel-focused Wayfare domain cleric.
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peachs-homebrew · 1 year
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The Exorcist is a variant Ceric subclass that slightly modifies the original base cleric. Based around summoning, helpful marks for allies, and baleful sigils against enemies, the Exorcist is modeled after a mixing of the western exorcist and an exorcist from traditional Japanese folklore and myth. They derive their power through the study of spells like wizards in addition to inner spiritual cultivation and personal discipline like monks. Finally, exorcists can draw power from extraplanar entities they have defeated or bind them to their will. Additionally, this subclass allows for choosing the spellcasting ability modifier: wisdom, intelligence, or charisma, depending on the kind of exorcist that one wants to play!
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raeynbowboi · 2 years
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manueltorresart · 1 month
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One little curiosity about Viper Hunters is that the entire pantheon for the comic I did it "stealing" a little tip that I discovered by SuperGeekMike using it in his own homebrew campaign: tagging each Divine Domains of the cleric to one of the tarot cards. In this example this priestess is under the Order Domain (which is under The Tower card), a god that takes very seriously that the divine lay is maintained immovable and is ready to punish those who try to break it, even destroy entire civilizations.
Not sure if I'll include them all in the comic (highly probable not) but perhaps I'll try to use all that prep in creating more lore of them to homebrew it in my own campaign, because I've got some ideas that are dope to work more on them.
You can read Viper Hunters, my D&D (inspired) western adventure webcomic supportin my on my > PATREON <
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8-bitpixelheart · 2 years
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Image ID below the cut! The Luck Domain allows you to bless your allies with good luck and good times!
The Luck Domain
Life has no set rules. There's nothing carved in stone that determines your life. You eitherr get lucky, or you don't. Anything you do in life is for your own satisfaction, and the consequences of your actions are just rolls of the dice. So let the good times roll.
At 1st level you gain: Lucky Token, Coin Flip, Domain Spells At 2nd level you gain: Channel Divinity: Wheel of Fortune At 6th level you gain: Dandelions At 8th level you gain: Potent Spellcasting At 17th level you gain: Shooting Star
Lucky Token
You can spend an hour of prayer and concentration to create a lucky token. This token contains divine luck, and can be used by any creature, granting them a +1 bonus to saving throws and skill checks. It lasts for 24 hours, and you can only have one lucky token at a time.
Coin Flip
When a creature within 60ft of you is making an attack roll, ability check, or saving throw, you can use your reaction to force them to roll 1d2. On a 1, they get a natural 1. On a 2, they get a critical 20. You must use this ability before they roll. You can use this reaction a number of times equal to your proficiency bonus.
Domain Spells
You gain domain spells at the cleric levels listed in the Domain Spells table. See the Divine Domain class feature for how domain spells work.
At 1st level you learn: Gift of Alacrity, Guiding bolt At 3rd level you learn: Augury, Fortune's Favor At 5th level you learn: Blink, Haste At 7th level you learn: Confusion, Death Ward At 9th level you learn: Mislead, Reincarnate
Channel Divinity: Wheel of Fortune
Starting at 2nd level, you can summon a whirlwind of good and bad fortune. Select a number of creatures up to your wisdom modifier and designate whether they get good luck, advantage on their next roll, or bad luck, disadvantage on their next roll. Creatures chosen may make a wisdom save against your spell save dc to avoid being affected.
Dandelions
Starting at 6th level, you can manifest the good luck of a classic dandelion. When you see a creature fail a saving throw, you can use your reaction to make their fail a success. You can use this ability once per short rest.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Shooting Star
At 17th level as an action, you can roll 1d2. On a 1, your enemies are forced to make constitution saves against your spell save dc or take 10d6 necrotic damage. On a 2, your allies heal 10d6 and are cleansed of any negative effects. You can use the shooting star once per day.
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Unearthed Arcana: Wonders of the Multiverse
Download the pdf from this link.
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Children of Vividaren and Vividaren herself
If they were in D&D 5e, then the Children of Vividaren would be able to grant their clerics the Knowledge, Life, Light, Nature, Tempest, Trickery, War, Death, Arcana, Forge, Grave, Order, Peace, and Twilight Domains.
Vividaren herself would be able to grant her clerics all of those as well as Solidarity, Strength, Zeal, Ambition (all from the Amonkhet setting, but player characters can use them in other campaign settings if the DM approves), Blood (which is unofficial homebrew by Matthew Mercer, a Wizards of the Coast affiliated DM), Mind (developed by Keith Baker, the writer of the Eberron campaign setting; it was released on the Dungeon Master’s Guild), Beauty (unofficial content developed by Wizards of the Coast designers and uploaded on Twitter), City (from Unearthed Arcana 7 - Modern Magic), Protection (from Unearthed Arcana 22 - Cleric) and Unity (from Unearthed Arcana 68 - Subclasses, Part 2). She is omnipotent and omniscient, but she is not omnipresent due to her physical presence.
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zephyrbug · 8 months
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With TSS coming up I thought it was the perfect excuse to make myself a new character so here’s Alvah! She’s a reborn tiefling grave cleric who strives to work against the natural order, trying to achieve eternity for all 👁️⚰️🤍
It’s been a while since I made myself a character and I've had my eye on grave cleric for some time now, plus don’t have many tieflings so this was the perfect opportunity to finally make a character that was both!
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sbeep · 3 months
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Some primal aasimar cleric & druid ideas got really stuck in my craw last year so I'm revisiting. Tempest domain, gods of fury and prophecised purpose, my beloveds.
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artharakka · 1 year
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Sala, a cleric of Menura of Many Songs, a deity of imitations and art 🌙🦚
...unless it’s actually Eilir, fiancé of Deervale’s princess Aella, running from their arranged marriage.
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jen-iii · 7 months
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Did I IMMEDIETLY start a new game as a Selune cleric for the extra lines when romancing Shadowheart? absolutely
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emimillerart · 1 year
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Spiritual Weapon 🌙
[ prints ]
Details below the fold ⬇️
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alfredoalfredoalfredo · 2 months
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i think its so funny that basically the whole of the teenage population of elmville watched so called kristen chilis applebees, A CLERIC, do a shrimp jump casting fireball here there and everywhere and no one questioned it
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puppycheesecake · 4 months
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RPG Archetype Challenge - The Cleric.
CC: Hair / Brows / Ears / Outfit / Shoes / Circlet / Earrings / Rings
Thank you! @sleepingsims @obscurus-sims @saruin @simverses @sakuraflora @mimoto-sims
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8-bitpixelheart · 2 years
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My new Sacrifice Domain! Blood for Blood!
Image ID under the cut.
The Sacrifice Domain
Everything in this world is give and take. And the gods, they'll take everything if given the chance. Most of them anyway. But there are gods who are willing to listen. Who are willing to give when they take. For those gods we raise our blades. And we give.
At 1st level you gain: Blood for Blood, Equal Exchange, Domain Spells At 2nd level you gain: Channel Divinity: Sacrificial Weapon At 6th level you gain: Divine Returns At 8th level you gain: Divine Strike At 17th level you gain: Blood Trove
Blood for Blood
As an action, you deal 1d8 damage to yourself. A creature in range then takes an amount of force damage equal to twice the damage dealt.
At level 5 you can choose to deal 1d8 or 2d8 damage to yourself as the initial damage. At level 11 you can choose to 3d8 and at 17th you can choose to deal 4d8.
Equal Exchange
As an action you can sacrifice a spell slot to grant another creature a number of spell slots equal to the level of the spell slot sacrificed. In example, a 3rd level slot can give someone a 3rd level slot, one 2nd level and one 1st level, or three 1st level slots.
Domain Spells
You gain domain spells at the cleric levels listed in the Domain Spells table. See the Divine Domain class feature for how domain spells work.
At 1st level you learn Sanctuary, Silvery Barbs At 3rd level you learn Borrowed Knowledge, Fortune's Favor At 5th level you learn Life Transferrence, Spirit Guardians At 7th level you learn Aura of Life, Locate Creature At 9th level you learn Commune, Transmute Rock
Channel Divinity: Sacrificial Weapon
Starting at 2nd level, you conjure a glimmering weapon made of blood that remains for one minute. This weapon takes the form of any weapon you choose, is magical for the purpose of overcoming resistances and immunities, and deals an additional amount of force damage equal to your wisdom modifier on top of what it normally would deal. If a creature that does not have extra attack wields this weapon, they may make two attacks when taking the attack action. Spells and abilities that affect weapons can affect this weapon.
Divine Returns
Starting at 6th level, you can sacrifice both uses of channel divinity to raise someone from the dead. This person must have their head attached and cannot have been dead longer than three days or have died of old age. The revival process takes one hour and does not regrow lost body parts. You can perform this ritual once per day.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Blood Trove
At 17th level, all your sacrifice has compounded. When you reach 0 hit points, you are immediately stabilized by divine forces.
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harboretum · 2 months
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What else have you forgotten?
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