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#cloud imperium games
citizen-samara · 2 months
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takin' a break
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Starfield looks interesting - reminded me a lot of No Man's Sky - in how they've done their space flight and stuff.
It still looks like a Bethesda game with a space / sci-fi wrapper. Doubt I'll pick it up on release, but I'm looking forward to it as a game to mod the balls off.
I'll be interested to see how much (if at all) they've improved on the Creation Engine jankiness - sure it *looks* like they've updated graphics, but I'm not convinced by any of that gameplay - not that a shiny release video should be taken seriously
Like FO4, I don't care for the story nor lore a huge amount, but it looks like it'll be a real solid base for a sandbox game I can mod to my heart's content.
It'll also hopefully give the Star Citizen Devs a kick in the ass to get more work done - even if they're not really competing games
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ultimacodex · 6 months
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"Elderlands": Lothgar Jr. Takes Over
"Elderlands": Lothgar Jr. Takes Over Jason Ely will be handing off development of #Elderlands to his son - and a small team - while he pursues a new employment opportunity.
Jason Ely has been working on Elderlands (the only game his company Asylumsoft produces now) for almost a decade. That hasn’t been the only game development in his career, however; he ended up at Cloud Imperium Games a few years back, and was working on Star Citizen for a time. Unfortunately, he was let go from that role when the company did a round of layoffs over the summer. Someone with his…
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srepgames · 6 months
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Squadron 42 ya está casi terminado y presenta un impresionante gameplay de 26 minutos.
Publicado por SrepGames
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Tras 11 años de desarrollo, la editora Cloud Imperium Games y la desarrolladora Foundry 42 anunciaron que Squadron 42 ya está casi terminado y comenzarán a hacer solo trabajos de pulido.
Squadron 42 es un juego independiente que sirve como el modo historia para un jugador de Star Citizen, el prometedor y masivo simulador espacial multijugador. Comenzó a desarrollarse en CryEngine 3, pero terminará corriendo en un motor propio de Cloud Imperium Games llamado StarEngine. Contará con actores famosos como: Mark Hamill, Gary Oldman, Henry Cavill, Gillian Anderson, John Rhys-Davis, Liam Cunningham, Mark Strong, Craig Fairbrass y Ben Mendelsohn.
"Atención reclutas, ¡Nos complace anunciar que el desarrollo de Squadron 42 ya está casi completo! A medida que avanzamos hacia la fase de pulido, nos concentraremos completamente en optimizar y ajustar todos los aspectos del juego para ofrecer una aventura cinematográfica sin precedentes. Para celebrar este hito, hemos reunido a los principales líderes del desarrollo para compartir lo que esto significa en un extenso video. Gracias por su continuo apoyo."
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maomornity · 2 years
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Facing the Sun by Mao Mornity
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katewalker · 5 months
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I've just lost patience with Bioware, I'm sorry but at this point I just don't care anymore, I'm not hyped at all, I'm moving on expecting anything until the game is released for good. Then we'll see.
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itsfullofstars · 1 year
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antidisneyinc · 2 years
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the fact that there are two space sim games of unmanageable goliath size that are seemingly never coming out is so funny to me 😭
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xtremeservers · 2 months
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Star Citizen developer Cloud Imperium Ga... https://www.xtremeservers.com/blog/star-citizen-developer-cloud-imperium-games-confirms-layoffs-as-former-staff-hit-out-at-relocation-plan/?feed_id=126139&_unique_id=65e09d31485cc&Star%20Citizen%20Developer%20Cloud%20Imperium%20Games%20Confirms%20Layoffs%20as%20Former%20Staff%20Hit%20Out%20at%20Relocation%20Plan
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alphamecha-mkii · 4 months
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 Zeus MK II CL by Star Citizen, Cloud Imperium Games
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maniakminis · 4 months
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40k Video Game Idea
Something like SimCity or Roller Coaster Tycoon where you need to build up a Hive City and keep up with the Tithes to the Imperium. You have limited space and can rarely tear down old buildings, you just build over them until you have a massive city that goes above the clouds.
Random events can include raids from Orks or Eldar/Dark Eldar as well as revolts from your own workers. Nearby warp storms could have all sorts of effects on your population or just mundane industrial accidents can destroy some of your older buildings and make room for new ones.
You can accept "help" from Genestealer Cults or Chaos Gods that make building and making money easier or make your citizens less angry, but these gifts will also cause suspicion from the Inquisition which you will also need to keep track of. The game ends when you have angered the Imperium for whatever reason and they invade or exterminatus the planet.
I dunno, I think there are a lot of ways you could have fun with this idea.
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ultimacodex · 7 months
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Asylumsoft Shutters "Lothgar Online"; Sole Focus Will Now Be "Elderlands"
Asylumsoft Shutters "#LothgarOnline"; Sole Focus Will Now Be "#Elderlands" Jason Ely has announced that he'll be stopping development of "Lothgar Online", a legacy project, and focusing full-time on "Elderlands" going forward.
Jason “Lothgar” Ely posted an update to the Elderlands Discord server yesterday, announcing that development work on Lothgar Online would be ending. If you’ve never heard of Lothgar Online, Jason helpfully explains what it was in the announcement: Originally Lothgar Online was created to be a new home for Dransik players after the TKO/PMG purchase of Dransik. The original launch was in 2005 and…
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manfrommars2049 · 1 year
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Tumbril Nova Heavy Tank from Cloud Imperium Games via ImaginaryTanks
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He never said a word. Never. Throughout it all, the Black Sword didn't say a thing. The monster. The ghost. The mere shell.
What could be worse than this? What death could be as profound as this? What disappointment, what despair, could ever be greater?
Khârn raged at it. He howled in fury, coming at him again and again, shrugging off the wounds. He wanted the old one back. The one with some fire in his veins. He wanted some spirit. Just a flicker of something – anything – other than this flint-edged, iron-deep hardness.
They had laughed together, the two of them. They had fought in the roaring pits, and had sliced slabs out of one another, and at the end they had always slumped down in the straw and the blood and laughed. Even the Nails had not taken that away, for in combat the Nails had still always shown the truth of things.
'Be… angry!' he bellowed, thundering in close. 'Be… alive!'
Because you could only kill the things that lived. You couldn't kill a ghost, only swipe your axe straight through it. There was nothing here, just frustration, just the madness of going up against a wall, again and again.
The Nails spiked at him. He fought harder. He fought faster. His muscles ripped apart, and were instantly reknitted. His blood vessels burst, and were restored. He felt heat surge through his body, hotter and whiter than any heat he had ever endured.*
The Black Sword resisted it all, silently, implacably, infuriatingly. It was like fighting the end of the universe. Nothing could shake the faith before him. It was blind to everything but itself, as selfish as a jewel-thief in a hoard.
His chainaxe whirred as wildly as he'd ever thrown it, igniting the promethium vapour in the air, sending the blood lashing out like whipcord. He scored hits with it. He wounded the ghost. He made him stagger, made him gasp. The heat roared within him, turbocharging his hearts. He heard the coarse whisper of the Great God in his bruised ears.
**Do it. Do this thing. Do this thing for me.**
The ghost came back at him, tall and dark, his brow crackling with lightning-flecks, his armour as light-devouring as the blade he wielded.
Khârn became sublime, in the face of that. The violence he unleashed was like a chorus of unending joy. The ground beneath the two of them was destroyed, sending them plummeting in clouds of debris. Even when they crashed to the earth, they fought on. They rocked and swayed around one another, obliterating everything within the arc of a sword or the ambit of an axe-length.
'I… am… not…' he blurted, feeling the tidal wave of exhaustion drag on even his god-infused limbs.
*He realised what had been done, then. In the midst of his madness, even as the Great God poured himself into his brutalised body, he knew what transformation had occurred.
They had always told themselves, after Nuceria, that the Imperium had made the World Eaters. It had been *their fault*. The injustice, the violence, it had forged that lust for conflict, for the endless rehearsal of old gladiatorial games, like some kind of religious observance to long- and justifiably dead deities. That had given the excuse for every atrocity, every act of wanton bloodletting, for *they* had done this to*us*.
'I… am… not…'But now Khârn saw the circle complete. He saw what seven years of total war had done to the Imperium. He saw what its warriors had been turned into. He had a vision, even then, in the midst of the most strenuous and lung-bursting fighting he had ever experienced, of thousands of warriors in this very mould, marching out from fortresses of unremitting bleakness, every one of them as unyielding and soul-dead and fanatical as this one, never giving up, not because of any positive cause in which they believed, but because they had literally forgotten how to cede ground. And he saw then how powerful that could be, and how long it could last, and what fresh miseries it would bring to a galaxy already reeling under the hammer of anguish without limits, and then he, even he, even Khârn the Faithful, shuddered to his core.
'I… am… not…'He fought on, now out of wild desperation, because this could not be allowed to go unopposed, this could not be countenanced. There was still pleasure, there was still heat and honour and the relish of a kill well made, but it would all be drowned by this cold flood if not staunched here, on Terra, where their kind had first been made, where the great spectacle of hubris had been kicked off.
He had to stand. He had to resist, for humanity, for a life lived with passion, for the glorious pulse of pain, of sensation, of something.
'I… am… not…' he panted, his vision going now, his hands losing their grip, 'as… damaged…'The Black Sword came at him, again, again. It was impossible, this way of fighting – too perfect, too uncompromising, without a thread of pity, without a kernel of remorse. He never even saw the killing strike, the sword-edge hurled at him with all the weight of emptiness, the speed of eternity, so magnificent in its nihilism that even the Great God within him could only watch it come.
Thus was Khârn cut down. He was despatched in silence, cast to the earth with a frigid disdain, hacked and stamped down into the ashes of a civilisation, his throat crushed, his skull broken and chest caved in. He was fighting even as his limbs were cut into bloody stumps, even as the reactor in his warp-thrumming armour died out, raging and thrashing to the very end, but by then that was not enough. The last thing he saw, on that world at least, was the great dark profile of his slayer, the black templar, turning his immaculate blade tip down and making ready to end the last bout the two of them would ever fight.
'Not… as… damaged,' gasped Khârn, in an agony greater than anything the Nails could ever have given him, but with more awareness of the ludic cruelty of the universe than he had ever possessed before, 'as… you.'
And then the sword fell, and the god left him, dead amid the ruins of his ancient home.
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patchoulism · 27 days
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Played lots of Dune: Imperium tabletop game with my lads yesterday, those scoundrels were sending entire sandstorms over the game map with their hookah smoke clouds.
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instashinobi · 2 years
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📸 Nine Tails pirate 🎮 #StarCitizen by @robertsspaceind @cloudimperium … In-game footage and screenshots composed from my live Star Citizen gameplay Call-sign: instaSHINOBI … #spacesim #robertsspaceindustries #starcitizenscreenshot #BDSSE #scifi #scifiart #sciencefiction #pc #pcmasterrace #pcgamer #pcgaming #videogames #gaming #videogamer #gamer #gamerdad #scifi #spaceship #virtualphotography #virtualtourism #vgpunite #gamingphotography #ingamephotography #ingamephoto #gamephotography #societyofvirtualphotographers #gametography This is a non-commercial fan production. Star Citizen, Squadron 42, and all related marks, logos and characters are solely owned by Cloud Imperium Rights, LLC and/or Cloud Imperium Rights Ltd. This fan production is not endorsed by, sponsored by, or affiliated with Cloud Imperium Group. No commercial exploitation, exhibition, or distribution is permitted. No alleged independent rights may be asserted against Cloud Imperium or its affiliates. https://www.instagram.com/p/CjCrWcFu676/?igshid=NGJjMDIxMWI=
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