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#companions
nuka-rockit · 8 months
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I am rotating them in my mind
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calder · 2 months
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In every mainline Fallout game except for New Vegas, players can earn the loyalty of a dog known as “Dogmeat.” As part of the main quest of Fallout 4, Dogmeat assists in tracking down the antagonist, even if the player has never encountered him before. When you leave Kellogg’s home, Nick simply starts talking about Dogmeat as if he’s a known quantity.
Perhaps related to this quirk of the world, Dogmeat is first named in this game when the clairvoyant Mama Murphy recognizes him and addresses him by name. The game’s UI calls him “DOG” until he is recognized by Valentine or Murphy. It seems clear that this german shepherd is somehow an independent agent with a good reputation, or something.
Dogmeat does not have a loyalty quest associated with him, which is how the player would earn the other companions’ perks. However, upon finding Astoundingly Awesome Tales #9 within the Institute, Dogmeat becomes more resistant to damage. While this isn’t coherent or conclusive evidence of Dogmeat being a synth, it’s plainly prompting the audience to consider that idea. In light of these factors, his origins have been fiercely debated among the community.
The skeptics and “hard sci-fi” fans out there would have you believe that he’s merely a famous stray dog who solves crimes. But I believe there's something more remarkable at work.
There's a section in the Fallout 2 instruction book called the Vault Dweller's Memoirs, where the player character of the first game recounts what canonically happened. Due to Fallout’s famously terrible companion AI, if you travelled to Mariposa with Dogmeat, he would consistently run into the force fields and get vaporized. So, in the Memoirs, we learn that this is exactly what became of Dogmeat Prime, in canon. He loyally sprinted into a wall of solid light, and disappeared. What if our buddy simply awoke in a new, confusing place?
In Fallout 2, Dogmeat must be found at the Cafe of Broken Dreams, which is explicitly a liminal space. It appears randomly to travellers in the desert. The NPCs within are frozen in time, such as a young version of President Tandi, who mentions that Ian went to “the Abbey,” an area cut from the game. To gain Dogmeat’s trust, the Chosen One must equip the Vault Dweller’s V-13 jumpsuit, which Dogmeat recognizes as belonging to his dead master. You can also attack him to spawn Mad Max, who claims ownership of the dog. Max fits the description of Dogmeat's original owner given in Fallout.
There’s also the “puppies” perk in Fallout 3, which enables you to restore Dogmeat, in the event of his death. “Dogmeat’s puppy” inherits his base and ref ids. In other words, they ARE the same NPC, just renamed. So, the way this actually articulates is that whenever Dogmeat dies in combat, you can find him waiting for you back at Vault 101. In practice, it’s almost Bombadilian.
Lastly, please consider the following developer context.
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In June of 2021, the dog who performed Dogmeat’s motion capture and voice for Fallout 4 passed away. A statue of her was placed outside of every Vault in the China-exclusive sequel to Fallout Shelter. She still watches over each player.
River's owner, developer Joel Burgess, honored her in a brief thread about her involvement in the game, and shared much about his thought process and design goals while leading the character’s development. The Dogmeat project changed course early on, after Mr. Joel saw a new member of the art team gathering references of snarling German Shepherds. This motivated him to bring River into the studio, so the artists and developers could spend time with her.
He wanted to steer the team away from viewing Dogmeat as a weapon, and towards viewing him as a friend. Everything special about Dogmeat was inspired by River. For example, whenever you travel with Dogmeat, he’s constantly running ahead of you to scout for danger, then turning to wait for you. This was inspired by River’s consistent behavior on long walks. The only way they were able to motivate River to bark for recordings was by separating her from Joel while he waited in the next room. Reading the thread, it’s very clear that he hoped Dogmeat would make players feel safe, encouraging them to explore, and to wonder. In his closing thoughts, he said the following:
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-Joel Burgess
Mr. Joel felt it was important to express that the ambiguity of Dogmeat’s origin in Fallout 4 was deliberately built into his presentation. He also felt it was important that you know Dogmeat loves you. Dogmeat was designed, on every level, to reflect the audience’s inspirations, and to empower their curiosity.
The true lore of Dogmeat is a rorschach test. The only “right” answer is to pursue whatever captures your imagination.
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gallifreyanhotfive · 16 days
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Petition to have a long-term companion named John Smith.
The Doctor does not stop using John Smith as an alias during this time, so good old companion John will:
Do nothing and go about the adventure as the dynamic duo, John Smith and John Smith
Say that he is either the Doctor's son or father depending on how old they both appear (a junior/senior situation)
Come up with a normal human pseudonym himself like Mark or Dave because the Doctor stole his name goddammit
Just fucking introduce himself as the Doctor and completely ruin the point of the Doctor calling himself John Smith
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robiniswriting · 4 months
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rose and clara’s downfalls are the same — they thought they could stay with the doctor forever, that they could BE the doctor. the two of them fall in love with the doctor’s youthful facade. with rose, he leaned in to the illusion, even regenerating into a version of himself he designed for her, while with clara, he tried not to repeat that mistake — instead, he regenerates into a more honest version of himself, and clara reacts the same way I imagine rose would. she is shocked and unnerved, trying to connect the version of him she knew to the one standing in front of her now.
and then the doctor clearly tells her that he isn’t her boyfriend. but also that it wasn’t her mistake. he fell in love, and wanted desperately for her to be his equal, but he couldn’t lie to himself. he couldn’t repeat the mistakes he made with rose. he couldn’t continue to deny the truth of who he was — to deny that in any relationship with a human, no matter how kind and intelligent and wise, there is an insurmountable power differential between them.
the doctor is so much older than them both. so much vaster. both clara and rose make the same mistake. had the doctor been honest with rose, I wouldn’t be surprised if her story went very similarly to clara’s — after all, there’s no way in hell she would have ever left the doctor’s side willingly. like clara, she would have been shocked, but she would have stuck by him, and yet eventually, trying to be his equal would get her lost or killed, just as it did to her originally. just as it did to clara.
they are so similar, these women who love the doctor. and there is no denying that the doctor loves them back. but too often people ignore the power dynamics of those relationships, pretend like rose and/or clara were the doctor’s true equals. those people are missing the point of their endings, missing the fact that in the end, while rose tyler and clara oswald were brilliant, they shared the same flaw — they were human, and the doctor was not. is not. he couldn’t be, no matter how hard he tried.
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georgiacooked · 3 months
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My latest sticker sheet! Featuring the core Companions from Act One of Baldur's Gate (Plus Withers.)
We have Astarion, Karlach, Shadowheart, Wyll, Gale, Lae'zel, and my favourite Grandpa Bones.
(Before anyone asks where Halsin or Minthara are, these seven were the most my brain could handle in one go. If this does well I'll probably draw a sheet for other Companions/ favourite NPCS!)
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skullywullypully · 5 months
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antigonesghosts · 1 year
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Manifesting a companion who dresses as batshit as the Doctor
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domoniki-11-11 · 1 month
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Legoshi, applying fur to the bed.
I love that his eyes are almost the same color as his fur.
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bulbwizard · 7 months
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Origin companions
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internet-goblin · 8 months
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Welcome to Baldur's Gate everyone, we got a lot of interesting people here!
We got the tricked and abused, who pursue hot vengenance against their former master/boss who also happens to have black hair and pursue absolute (pun intended) power!
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We got the nice lads who made very bad decisions regarding women in their youth in exchange for power and now those decisions are fucking their life up at every turn!
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We also have girls who were brought up and brainwashed in a strict society, who have endured terrible pain but also inflicted it and who strife to cleanse themselves of the influence of societies that lied to them since day one!
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There's the himbos with small friends that are surprisingly powerful!
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And we also have the voices of reason, who are desperately trying to keep this circus running... (help...)
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sadberrystuff · 9 months
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"SOMEBODY KILLED MY BEST FRIEND"
my brother in Satan, you are walking out of a burning building, looking absolutely heartbroken, and there is a Queen song blasting
and that man is your BEST. FRIEND.?
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nuka-rockit · 7 months
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(lying through my teeth) I'm normal about them
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Guilds ranked by how much internal fucking is going on
10. Dawnguard: none of these people are fucking each other because Isran is weirdly up in everyone's business.
9. Dark Brotherhood: The only ones getting any action are Astrid and Arnbjorn and only because they're married
8. Theives Guild: surprisingly not a lot of sex going on in the sewers of Riften. The members DO fuck, just not each other
7. Companions: I debated where to put them but I feel like the younger ones (Athis, Torvar, Ria, Njada) are definitely all over each other
6. Imperial Legion: analog to the roman legion so you KNOW there's a ton of gay shit going on in there
5. Bards College: like the thieves guild they mostly fuck people outside the college but there is a lot of shit going down in the dorms
4. Stormcloaks: I feel like there's some weird eugenics shit going on with them
3. Volkihar clan: duh
2. Thalmor: definitely some weird eugenics shit going on with them
1. College of Winterhold: these wizards are fucking each other like you wouldn't believe
Purposely left off the blades and the greybeards because ew
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resart · 6 months
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Wrath of the Righteous features a roster of splendidly written and enjoyable companions, but the majority of their interactions are, sadly, easily missable on individual playthroughs. A collection of camping banter made by the amazing @neverwintrians remedies this issue to some extent by making some of the dialogues easily accessible for all the players. Since the characters’ input goes much further, a good while ago, I started a project to record all their comments and interjections. The idea was to copy-paste them from the localization file into a convenient spreadsheet. Since a new wave of players pick Pathfinder games after playing Baldur’s Gate 3, and we have more DLCs on the way to reignite the interest of the old fans, I figured it’s about time for me to share the results so far. Whether you want to use it for all sorts of analyses, as an inspiration or a reference for fan content, are simply curious, or want to get a few laughs: here you go.
Now, a few notes to keep in mind.
The data is still incomplete. My current playthrough goes very leisurely, and I only finished Act 3 recently. Almost everything past this point, save for some crucial parts of the story I revisited, comes from the run during which I wasn’t yet using Toy Box. I intend to continue slowly patching the holes as I go on, but please take what you see in the later chapters with a grain of salt for now (and don't expect to see Ulbrig's lines there).
Having that said, the branching, especially in later acts, gets crazy, so naturally, I wasn’t and won’t be able to find every last bit of dialogue on my own. What you see is based on my Angel playthrough, in which I haven’t even activated most of the romances. I managed to cheat my way into some interactions that normally would be unavailable to me, but the results were mostly confusing. Cells highlighted in yellow contain dialogues that I found via game files but either have some of the information missing, or I simply wasn’t able to trigger them while playing. There are also red cells that include lines that, to my knowledge, might not have been implemented since I found them in localization files, but the blueprints folder doesn’t confirm their presence in the game.
So here’s where I have a request for you all. If anyone can help me fill in the already existing blanks or spots a dialogue is missing and can provide a screenshot or a transcript of it, please contact me. I will add it to the document and credit you. All I need to know is when and where the conversation occurs, what/who the companions are reacting to, and if there are any specific requirements to see it.
The areas of special interest are:
mythic path exclusive interactions,
romance exclusive lines (especially in Acts 4 and 5),
Greybor’s, Arueshalae’s, and Lich companions’ lines during the celebration in Heaven’s Edge
late game dialogues for corrupted Arueshalae
I also want to thank GardathWhiterock from Pathfinder reddit, who advised me to look into the blueprints folder. Once I figured out how to work with it, filling up the majority of the blanks became super easy.
I will most likely edit this post in the future to note some important updates and milestones. For now, I just hope you guys will find anything of interest in what I have gathered.
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robiniswriting · 4 months
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one of the top ten things I miss about classic who that I wanna see more of in new who is companions from different eras and planets. we got susan the time lord, vicki from the 25th century, jamie from 18th century, victoria from the 19th century, leela from an unnamed planet, romana the time lord, adric from alzarius in an alternate universe, nyssa from traken… I could literally do this all day.
the closest we get to that in new who is jack harkness, madame vastra, jenny, strax, and river song, and none of them are full-time regularly-traveling-in-the-tardis companions, with the exception of jack harkness for a bit in season one. the only full time alien companion in new who is nardole (who is incredibly underrated! and still misses out on a few of the adventures during his season).
the doctor is a time traveller who goes everywhere in the universe, let’s spice this up! give me some alien companions or companions from different times in earth’s history! I wanna see it all!
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georgiacooked · 8 months
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Heading to Whooverville in September as a vendor (come find me if you're going!) so pulling together a limited-run poster set in honour of the upcoming Doctor Who anniversary.
Featuring two new bobble designs for Doctor Fourteen and Rose!
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