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#compucolor
technoplanet · 7 months
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compucolor ii (1977), which may have been the first computer system with color text, color graphics, and a built-in floppy drive for programs and data storage and retrieval
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cherrie01 · 1 year
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source
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teckheck · 3 years
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Aesthetically pleasing compucolor II software box art, part 3!
Utilities and miscellany
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yodaprod · 3 years
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Compucolor II (1977)
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gameraboy2 · 2 years
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Compucolor II, 1979 ad
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billloguidice · 6 years
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The first commercial Star Wars videogame is not what you think
The first commercial Star Wars videogame is not what you think #starwars #startrek #videogame #rcastudioII #atari #fairchild
In early 1977, the RCA Studio II became only the second programmable videogame console released, just after the late 1976 release of the Fairchild Video Entertainment System (VES/Channel F) and several months before the mid-1977 release of the Atari Video Computer System(VCS/2600). To put it simply, the RCA Studio II was obsolete before it was released, with onboard keyboard controls and crude…
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weirdlandtv · 4 years
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Another round of vintage computers. Compucolor 8001 (1976), Timex Sinclair 1000 (1982), VideoBrain Family Computer (1977), Osborne 1 (1981).
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sva-technologies · 3 years
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Compucolor photo paper economy series 130 gsm SVA Technologies Call 9829381182 (at Shree Vinayak Agencies Jaipur) https://www.instagram.com/p/COGrtojhkX7/?igshid=amazwwpik8fb
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alexminhtran4 · 4 years
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LGR - Strangest Computer Designs of the '70s The 1970s. As the personal computer co... #blogema #1970 #1970s #70s #alltime #altair #alto #apple #awesome #best #bizarre #classic #compucolor #computerinabook #computers #computing #cpm #datapoint2200 #desktop #documentary #ever #experimental #funny #gaming #gazelle #history #iasis #ibm #imaginationmachine #keylock #lazygamereviews #lgr #list #mcm70 #microsoft #ms-dos #phreakindee #portable #prototype #retro #strangest #tech #top10 #triumphadler #ttl #tvtypewriter #vintage #weird #workstation #worst #wtf #xerox
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itp-projects · 4 years
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14/12/1976: Intelligent Systems Corporation presenta Compucolor 8001, considerado el primer desktop gráfico a color. #efemérides #tecnología https://www.instagram.com/p/B6PKMgbHVo3/?igshid=16a143kws9m5h
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entergamingxp · 4 years
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Team Fortress 2 Classic finally gets full release • Eurogamer.net
Time for some pyrotechnics. 
Remember hearing some rumblings about a Team Fortress 2 mod that intended to re-create the early days of Team Fortress 2? Mod team Eminoma released a work-in-progress version in 2015, but the project went dark for several years, leading many to believe it had simply died. Not so, however, as the full version released over the weekend – with a special Death & Taxes update to boot.
According to its FAQ, the idea with Team Fortress 2 Classic is to create a “re-imagining of the 2008-2009 era of the original Team Fortress 2”, including old features that were eventually scrapped, along with new weapons and game modes. This includes core TF2 modes such as Capture the Flag and Special Delivery, along with the mod team’s own additions such as VIP and Domination, or “two new teams in several existing modes”.
The final day! Day 4 of The Death & Taxes Update, the official release of Team Fortress 2 Classic, is now live!
Get reading, and most importantly, get downloading: https://t.co/Zn90uum3Gb pic.twitter.com/WRuFxLdnYb
— TF2Classic (@tf2classic) July 4, 2020
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The Death & Taxes update, which took the team four years to complete, adds a huge amount of weapons, improved bots, and the new VIP game mode. You can find oodles of patch notes in the four separate blog posts for the update – a dream come true for any Team Fortress 2 player, quite frankly.
The mod team intends to release further updates in future, while a part of the project (Team Deathmatch Classic) has split off to be developed by another mod team called Compucolor Pictures. There’s no release date yet for the latter, but you can dive into TF2 Classic right now by following the installation instructions here (you’ll need to download SourceSDK Base 2013 Multiplayer to run the mod). Once that’s all done, you’ll be able to access the mod as a separate game within your Steam library.
Meanwhile, Valve is still battling an ongoing bot problem in the modern-day version of Team Fortress 2, with the latest update seeking to silence the noisy bots by preventing new free-to-play accounts from using voice chat. This appears to include restricting voice commands, which is bad news for legitimate free-to-play users, but might finally give medics some peace.
from EnterGamingXP https://entergamingxp.com/2020/07/team-fortress-2-classic-finally-gets-full-release-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=team-fortress-2-classic-finally-gets-full-release-%25e2%2580%25a2-eurogamer-net
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technoplanet · 8 months
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compucolor 8001 (1976), considered to be the first desktop color graphic computer
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gaminghardware0 · 4 years
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Remember Team Fortress 2 in 2008? It’s back, in mod form
If you have a particular nostalgia for late-2000s online multiplayer, specifically the first couple of years Team Fortress 2 was around, then you're in luck. Team Fortress 2 Classic is a mod that reverts the FPS game back to its 2008 form, along with a bunch of other content in the spirit of that early time in the multiplayer game's lifespan.
As described in the official blog, Team Fortress 2 Classic is a "re-imagining of the 2008-2009 era of the original Team Fortress 2, of which is what we consider the 'Classic Era', featuring old features that were scrapped and worked upon, or new content such as new weapons and gamemodes". New modes are VIP, in which a team has to defend the designated Civilian, and Domination, a riff on King of the Hill. They're available alongside time-honored modes like Capture the Flag and Special Delivery.
The mod adds two more colours to the mix, green and yellow, in addition to red and blue, and some specific maps for the four-sided action, though all gamemodes support having teams in all four corners. Developer Eminoma states this is viewed as a casual mod, but Highlander, a competitive form of Team Fortress 2, is supported, if you want to get serious about it. The only notable omission is Deathmatch, which has become its own standalone project, Team Deathmatch Classic, from Compucolor Pictures.
View the full site
RELATED LINKS: TF 2 system requirements, Best FPS shooters on PC, Best multiplayer games on PC from https://www.pcgamesn.com/team-fortress-2/mod-classic
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teckheck · 3 years
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Compucolor II software cover art part 2: Traditional Games!
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sub-media · 6 years
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Compucolor II, May 1 https://ift.tt/2LiSDDq
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hyphenpress · 6 years
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[...] I am convinced that the real beauty of computers can lie in the infinite combinatorics [combinatorial mathematics] and chaos: you don't have to approach the screen with an image already formed in your head as you might have to with a canvas. You should be open merely to steering the process and seeing how many branches into unexpected and unknown territory can happen. When we created the Texture Explorer, for instance, it became commonplace that someone would go in there searching for a piece of granite and end up three hours later with glowing magma barnacle larks vomit instead.
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L: In some cases (such as Bryce 2), you have used a pre-release version of the tool to design the very interface for the final tool itself. This behind-the-scenes production fact seems to capture something essential about creativity in a digital age. The possibilities of infinite regression make one giddy. KK: Recursive fun, yes. Nice that you caught that. We did indeed often render the entirety of a new interface with our own products, and sometimes in the one we were actually designing at the time. This is not just an intellectually tickling concept, it is a basic part of pushing the envelope, much like machines making machines: what we're doing simply has not been done anywhere else, since we're inventing how to do it as we do it.
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The most unimaginative misuses are visible from ten yards away, while the subtle little glow and soft texture may be almost completely invisible. With Bryce [the 3-D tool orginally designed for generating synthetic landscapes] we've had a chance to observe users for more than three years, and it has not led to "more of the same." In fact, we were amazed: at first nearly everyone used the basic textures and primitives to make all the standard Bryce clichés -- chrome balls on mountains, pyramids in water, and so on. Yet soon users began sending us the most amazing contraptions: photo-realistic guitars and trucks built out of many little shapes that were technically "mountains" but that produced audio knobs or rubber tires. Surely the tools have a certain look and that can lead to sameness, but that's actually more of a social problem than one of technology: conformity in style and flat emulations of the existing stuff are the common practice in 95 percent of all books or movies or records. Sad, yes. But I am always happy to see the best escape over the top.
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KK: We cannot even grasp what will happen here. It used to be that you could look ahead in military machines to see the curve. When I had a 128 x 128 Compucolor with 8k of RAM in 1979 I saw a 1024 x 768 ultra-killer dream of a machine at a military convention. Now I am sitting here with Sony's 1920 x 1280 HDTV tube and I cannot easily look over that horizon.
Rather than waiting for computers to talk to us, I wish the damn things would just simply work right and not crash. We have had ten years of eight-character filenames and are even now only an inch away from that era. It seems unrealistic to jump over so much basic interface territory when it is still in need of improvement. Clearly I can only attack a small portion of these things myself with my merry band of MetaTools specialists. But we have set our sights pretty high on making a dent out there. As we always say: We are the dentists. . . .
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Source:  Artist at Play. An e-mail exchange with Kai Krause The Atlantic, April 16, 1997
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