I'm calling it done. Packed in as much tattoo symbolism as I could. Feel free to repost on other sites. Can someone share this with Neil? I left Twitter forever ago and went back to share this with a new account, but it's terrifying in there, y'all.
It feels like there's been this very particular subset of the Pacific Rim fandom who were into it specifically for how its central conceit blurs the line between intimacy and codependency, but felt constrained by the fundamental optimism of the source material – like no matter how fucked up they made it, there was something basic and structural embedded in it that meant it could never be fucked up enough.
Danny didn't know that the first thing he would do when he retired from being a hero would be to open a flower shop, but he found that flowers brought him peace. Maybe it had something to do with commemorating the dead, or with his lack of a headstone, but flowers were soothing.
Ghosts never messed with them, they were almost sacred in the Infinite Realms, and with the help of his friends he researched the meaning of all of them. Besides carrying a small dictionary because he didn't have a photographic memory.
Unfortunately, he couldn't open his flower shop in Amity, his parents made the whole thing very awkward and he didn't know if he would be able to make a bouquet that would go to that cemetery, a cemetery where he didn't belong.
So he opened his store in Gotham, where his sister was staying. He bought a small place and went about tending to his plants. He tended to anyone and gave them a little bouquet depending on what he saw in them. Ivy seemed delighted.
Jason didn't know what to think of hid bouquet with orange lilies, lavender, hyacinths and gardenias. It was certainly an odd combination, and he didn't know why the florist looked so determined to give him the bouquet, but he accepted it, the boy looked happy about it before going back to work.
A week later he gave him a different bouquet, and Jason wondered if he was going crazy, was the florist flirting with him or had he read too many books?
Getting whiplash going back to Armored Core VI after playing Starfield
Starfield trips over itself letting you know all of the quests are chill and good actually. The choices in dialogue range from doing a good deed to doing a good deed… for money😈. The only way to join the Space Pirates is to be offered the chance to go undercover first, making sure you see the Pirate but you’re a good guy option. If a persuasion check with someone fails, leaving you only with the prompt [Attack], your companion will say something to the effect of “woof, that was rough. But you did what you had to do.”
The most recent mission I finished in Starfield was for the United Colonies. You stand in front of a council of bureaucrats trying to convince them to hand over banned archival weapon data. This could help stop a small but growing danger to the galaxy. The council argues that it could also lead to that weapon falling into the wrong hands - It was locked away for a reason. It’s a great moment because it was the first time a character in starfield stood up and said to me No, you are in the wrong here, your research could lead to the weapon data leaking, civilians will be put it danger. ALERT. oh no. ALERT. Just as this conversation is happening an entirely contained but also extremely dire attack occurs. ALERT. You rush out and save the day. The threat is proven to be real and the data is necessary. No more questions about is it the right thing to do. Forget about all that other stuff we brought up, you were right. The whole council apologizes to you profusely. Here, take the nuclear launch codes, and here’s a thousand credits as an apology for insinuating that you weren’t the galaxy’s goodest bestest boy.
Mission 1 of Armored Core 6 is called “Illegal Entry”.
In mission 4 “Destroy the transport helicopters” the helicopters are just that. No weapons. Trying to run from you. The rubiconians who stand between you and the helicopters are defending their families. During the fight the enemies bark about you being the bad guy. After the mission your Dad calls you and says “It’s just a Job 621. All of it.” Throughout the entire game you are flooded with voicemails, calls, voices in your head, that all have an opinion on whether what you’re doing is good or bad or just a job.
Starfield is telling you not to think about it too hard. Armored Core is telling you to think about it. A lot. Screaming at you to think about it. What are you doing. It’s not just a job. The game is talking about your actions through all sorts of different lenses.
It’s stepping out of a lazy river and then immediately riding down Niagara Falls in a barrel. Sometimes literally. You see the same safe boring landing cutscene a million times in Starfield. Twice 621 has packed themselves into a barrel and yeeted it into danger.