My New York magazine debut! For Jurassic Park's 30th anniversary, I wrote about the long shadow Spielberg's film casts over cinematic dinosaurs, even those ostensibly trying to do something different.
I spoke with Jurassic Park's concept artist, Crash McCreery, as well as paleontologist Steve Brusatte and paleo-journalist Riley Black. Give it a read! It's fun.
[The Relic is a movie I remember enjoying, but I haven’t seen since it was relatively recent. The monster, the Kothoga, was designed by Crash McCreery and performed as a mix of CGI and a man-in-suit, and a very elaborate, non-humanoid suit too. Its backstory is somewhat convoluted--it is a human anthropologist who has mutated into a monster after drinking a potion given to him by a South American tribe, who turned into a monster on the trip back and is now lurking in a natural history museum. Supposedly this monster is used as a weapon against the tribe’s enemies... so why choose this guy? Why doesn’t the monster just go hunting for more victims once it’s done with those enemies? Why doesn’t it ever try to leave the museum once it gets there? My flavor text is an attempt to provide an answer to these questions.]
Kothoga
CR 7 LE Aberration
This creature looks something like a reptilian lion, although it does have tufts of hair running along its back. It has large scales running along its back, and a softer, smoother underbelly. It has a pair of shear-like mandibles growing from its jaws, and its claws and teeth are overly large.
A kothoga is a mutated humanoid, created upon consuming a strange jungle fungus. The kothoga fungus infects those that consume it, transforming them into a dangerous predator. This predator patrols and maintains a home territory, purging it of large creatures and consuming the brains of humanoids in the area—hormones in humanoid brains resemble the secretions of the kothoga fungus. Once the territory is cleared, the kothoga would rather starve to death than leave its range, and new fungi grow from its corpse.
This bizarre life cycle has been weaponized by some of the people who live in the jungles where kothoga fungus grows. When their village is threatened, a clan will feed someone the fungus, monitor their sickness until they are on the verge of transformation, and then take refuge outside of the new kothoga’s home range. Some peoples transform one of their own—someone elderly or sick who sacrifices themselves to benefit their community one last time. Others use captured prisoners or interlopers are unwilling super soldiers. If one of these victims escapes captivity and flees for their own land, a kothoga can be created far from their ordinary range.
Kothogas are durable and deadly. They typically attack from ambush, pouncing from the shadows or from up in the trees. Despite their size, kothogas are remarkable climbers, combining their claws with gecko-like fringes on the toes to be able to even climb upside down. Fire or magic are the most reliable ways to kill these monsters for good. Fire has the added benefit of destroying the next generation of kothoga fungus, which will otherwise sprout from the body.
Kothoga Sickness (CR 5 hazard)
A creature that consumes kothoga mushrooms must succeed a DC 18 Fortitude save or succumb to their effects. Treat this as the following supernatural disease:
Kothoga Sickness—ingested; save Fort DC 18; onset 1d12 hours; frequency 1/day; effect 1d4 Con damage and 1d4 Cha damage. A creature reduced to 0 Con is slain; a humanoid or native outsider reduced to 0 Cha is transformed into a kothoga over the course of 24 hours. A creature so transformed can only be restored to its normal self via a limited wish, wish, or miracle spell; cure 3 consecutive saves.
Kothoga CR 7
XP 3,200
LE Large aberration
Init +8; Senses darkvision 60 ft., Perception +9, scent
Defense
AC 20, touch 13, flat-footed 16 (-1 size, +4 Dex, +7 natural)
hp 76 (9d8+36)
Fort +10, Ref +7, Will +10
DR 10/magic
Immune poison; Resist acid 10, cold 10
Offense
Speed 40 ft., climb 30 ft.
Melee bite +11 (1d8+6/19-20), 2 claws +12 (1d6+6 plus grab), tail slap +9 (1d6+3)
Space 10 ft.; Reach 5 ft.
Special Attacks eat brains, pounce, rake (2 claws +12, 1d6+6)
Statistics
Str 23, Dex 19, Con 21, Int 6, Wis 14, Cha 6
Base Atk +6; CMB +13 (+17 grapple); CMD 27 (31 vs. trip)
Feats Great Fortitude, Improved Critical (bite) (B), Improved Initiative, Multiattack, Stealthy, Weapon Focus (claw)
Skills Acrobatics +15, Climb +29, Escape Artist +11, Perception +9, Stealth +11; Racial Modifiers +4 Acrobatics, +16 Climb, +4 Stealth
Languages Common (cannot speak)
SQ expert climber, home range
Ecology
Environment warm forests
Organization solitary or gang (2-4)
Treasure incidental
Special Abilities
Eat Brains (Su) As a full round action that provokes attacks of opportunity, a kothoga can eat the brain of a helpless or recently deceased (within 1 day) creature. Treat this as a coup de grace attempt with a bite attack if the target is still living. If it successfully eats the brains of a humanoid or native outsider, the kothoga gains 1d6 temporary hit points per HD of the creature. A creature that has had its brain eaten no longer has an intact corpse for the purposes of spells and abilities that raise the dead.
Expert Climber (Ex) A kothoga can climb on sheer surfaces and upside down. Treat this as a non-magical spider climb effect. A kothoga increases its racial bonus to Climb checks for having a climb speed from +8 to +16.
Home Range (Su) A kothoga is bound to the area it was first created in. Its home range is a square mile centered on where it transformed into a kothoga. In this area, it gains a +2 bonus on all initiative checks, saving throws and skill checks. These bonuses are not included in the statistics above. It does not leave this area willingly; if forced to leave this area, it loses these bonuses and is considered to be staggered until it returns.
This talk is all about designing characters for live action TV and films with industry giants Crash McCreery, Karla Ortiz, Christian Alzmann, Rob Bliss, Phillip Boutte Jr., Wesley Burt, and Neville Page.
This is an excerpt from their talk at LightBox Expo in 2022. Watch the entire video about "DESIGNING CHARACTERS FOR LIVE ACTION ENTERTAINMENT" at www.youtu.be/4TagVOUGBbc
I guess you could call me the late bird ary llarson
I guess you could call me the late bird ary llarson movie#
Several scenes were deleted from the theatrical cut. Some shots of the dinosaur showed it reaching a length as long as forty-six feet. Cinefex issue #70 revealed that the scale of the Stegosaurus was determined on a shot-by-shot basis, guided more by dramatic requirements than a commitment to scientific fact. It was eight feet long and four feet tall. The second animatronic was the juvenile stegosaurus "Claire", whose animatronic was sculpted and painted by David Grasso and mechanized by Bob Mano. Of the animatronic, John Rosengrant stated, "From the top of its spiny plates, it was about sixteen feet tall, and almost twenty-six feet in length." It was, at the time, the second largest creature Stan Winston Studio had built. Two animatronic stegosauruses were created for the movie, one was an adult whose maquettes and animatronic were created by a five-person team headed by Mark Maitre and Scott Stoddard, with Alfred Sousa and Kirk Skodis being in charge of the mechanical armature of the animatronic. As Colin Wilson recalled, "Steven made that his mission, to come up with a really good stegosaurus sequence". Conceptual artist for the first three movies, Mark 'Crash' McCreery had previously expressed in the Jurassic Park Topps trading cards his regret that stegosaurus was not among the dinosaurs that appeared in Парк Юрського періоду (1993).
I guess you could call me the late bird ary llarson movie#
The reason for Stegosaurus being in this movie was because director Steven Spielberg received "literally thousands" of letters, many of which came from children, inquiring why stegosaurus was absent in the first movie.
Academy Award-winning co-director of Brave, Brenda Chapman, Everett Downing, Jr. (co-director of the Academy Award-winning Hair Love and director of the upcoming My Dad the Bounty Hunter), James Gurney (the creator of Dinotopia), concept design artist Mark “Crash” McCreery (Jurassic Park), Star Trek concept design artist Neville Page, and Dice Tsutsumi (co-director of the Academy Award-nominated…
Cast: voices of Johnny Depp, Isla Fisher, Abigail Breslin, Ned Beatty, Alfred Molina, Bill Nighy, Stephen Root, Harry Dean Stanton, Timothy Olyphant, Ray Winstone. Screenplay: John Logan, Gore Verbinski, James Ward Byrkit. Cinematography: Roger Deakins. Production design: Mark "Crash" McCreery. Film editing: Craig Wood. Music: Hans Zimmer.
Rango's Oscar win for best animated feature is anomalous: The award typically goes to a product of the Disney/Pixar factory. And unlike the usual winners, the characters aren't the usual cuddly figures destined for the toy shelves, but a gnarly selection of lizards and rodents and other desert creatures, centered on Rango himself, a bulbous-eyed chameleon voiced brilliantly by Johnny Depp. Visually, then, Rango is aimed more at adult audiences than at the kiddies. On the other hand, its story is the usual excuse for harmless mayhem that is the stuff of most animated features. There is a good deal of wit in the film, much of it aimed at Western-movie clichés, but I found that on the whole it left me a little cold. There's something to be said for cuddliness after all.
davy jones is one of Those villains like darth vader who's been memed to hell and back, to the point that we've forgotten that he's genuinely eerie. but I look at his concept art again and I remember- yes!! he is the nightmarish captain of the ghost ship from hell.
the fact that crash mccreery was able to design a character with an octopus with a face, and made it work while managing not to look goofy and legitimately spooky is actually really fucking impressive. he's my fucking hero and these movies would've been nothing without his work.
also the atmosphere of horror in his intro in DMC is chef's kiss
A couple years ago, at Comic Con, I finally gave in and made a “big” purchase. One of the super high quality, and pricey, collector pieces. I paid if off over the following year, as a pre-order, and it finally arrived!!
Jurassic Park 25th Anniversary baby raptors, modeled after Crash McCreery’s sketch. He was the concept artist for the dinosaurs and puppeteers, and was even one of the raptors! The giant puppets actors wore.
Theyre so big!! I was expecting something smaller but I am so delighted that they’re basically life-sized baby dinosaurs.
Gotta grab a frame for the print of his original concept drawing now. Didn’t realize they came with that!
Inaugural LIGHTBOX EXPO convention announced (Sept 6-8 2019 Pasadena, CA)
Inaugural LIGHTBOX EXPO convention announced (Sept 6-8 2019 Pasadena, CA)
A new convention was announced today, but like the upcoming DesignerCon, this one is not your typical comic convention since it focuses on “animation, illustration and concept art”.
The inaugural LightBox Expo from illustrator Bobby Chiu (who worked on DISNEY’S ALICE IN WONDERLAND) and Jim Demonakos (who started Emerald City Comic Con) will take place September 8 at the Pasadena Convention C…