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#critic
yourdailyqueer · 1 day
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Jean-Pierre Coffe (deceased)
Gender: Male
Sexuality: Bisexual
DOB: 24 March 1938 
RIP:29 March 2016
Ethnicity: White - French
Occupation: Presenter, food critic, writer
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artist-issues · 4 months
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Disney doesn't need to change "the formula." That's the last thing that Wish proves.
What Wish proves is that "the formula" only works when you know why the ingredients are in it, and you use them the correct way.
The Princess Character is meant to wish for only half of the movie's message, and go through an adventure that teaches her what the other half is; what her dream was missing. Ariel dreamed of understanding but she was missing love. Tiana dreamed of achieving her goals but she was missing faith. Jasmine dreamed of freedom but she was missing trust. Belle dreamed of adventure but she was missing being understood.
The Villain is meant to highlight the opposite of the movie's message. Jafar gets what he wants through trickery and manipulation; that's the opposite of Aladdin's "truth will set you free" message, and he gets imprisoned in a lamp. Scar thinks being a King is having his way all the time and can't learn from his past of living in Mufasa's shadow; that's the opposite of The Lion King's "Let the past remind you of your responsibility to selflessness." Gaston loves only himself and is always obsessed with appearances; that's the opposite of Beauty & the Beast's "true love is found within a heart of self-sacrifice." That's what makes them such good villains. (and that clear direction is what drives good villain songs, since Magnifico's is what everyone is talking about)
The sidekick is supposed to compare/contrast with the main character's qualities. Abu is a greedy thief, which is what everyone in Agrabah thinks Aladdin is; when he scolds Abu and teaches him selflessness, it shows us who Aladdin actually is. Flounder is easily frightened and looks at the glass half-full; when Ariel coaxes him and leads by example, we see her bravery and positivity reflected in Flounder's tiny character arc. Timon & Pumbaa do whatever they want all day just like young Simba always dreamed of; when Simba goes to live with them, he finds that "getting his way all the time" makes him forget who he really is and feel empty.
The setting is supposed to show off the characters and highlight the movie's message. Rapunzel's tower is designed to be pretty on the inside because of her influence; if it were too dark and prison-shaped, we'd wonder why she didn't work up the courage to leave sooner. Just like how Quasimodo has made his corner of the bell-tower beautiful, too; they're taught the world is cruel and they're not strong enough for it, but they make their own worlds beautiful enough to hint that that's wrong right from the start. Ariel's grotto is shaped like a tower with no roof so that she only has one window to the forbidden Surface, and it's the light that comes from that forbidden world into her dark grotto which literally makes her able to see human things differently. Tiana's apartment has no interesting features except her father's picture, a perfectly made bed, a drawer with no extra outfits but stuffed with tip money, and only two dresses; both of which are for work.
None of that is happening in Wish, because they didn't know why the formula ingredients are there. Disney needs to understand and return to the formula the right way; forgetting it was what got them here.
Asha learns nothing to add to her dream, unless you count "the power to grant wishes is in me." Which you shouldn't, because we didn't even know she was confused about that until the animals sang a song that was completely off-topic and she had the chance to jump in and sing "I'm a Star!"
Magnifico does not demonstrate the opposite of Wish's message effectively because his character has nothing to do with a philosophy against making wishes, and everything to do with power. (He is the strongest character in the film. But because the message and core concept of what wishes are are so bad, that's not saying much.)
Valentino, and Asha's friends, do not highlight anything about her character through compare/contrast. Valentino is brave and all over the place. Her friends are seven-dwarfs parodies. Happy, Doc, Sneezy, Dopey, Bashful, Sleepy, Grumpy. None of that contrasts with Asha's vague characterization of "cares too much." None of it compares to that characterization, either.
The setting is empty. There are no interesting details that teach you something about any of the characters. None in Asha's home, none in the neat-and-tidy one-dimensional forest, none in the Rosas square, and none in the bland, empty castle. Magnifico's study is the closest anything gets; there's a loose concept that all of Asha's friends have to work together to open the roof, and take a leap of faith to weigh the pulley system down. Unfortunately, none of these characters is shown struggling to work together, OR to take leaps of faith, at all, before this point.
The ingredients of the formula are in Wish. They're just not being used correctly. This is how not to use the formula; it's not the formulas fault. If it ain't broke. They should never have let people convince them to try and fix it.
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viejospellejos · 5 months
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Su padre es el crítico de cocina de Ratatouille
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indeedgoodman · 4 months
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comfortfoodcontent · 2 months
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wronghands1 · 1 year
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savagechickens · 8 months
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The Art Critic.
And more art.
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evilhorse · 9 months
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Rachmaninoff was the greatest pianist of his day—and his own greatest critic.
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bobby-fields · 5 months
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You’re post about being a bit lightheartedly upset about people breaking into Minecraft homes is interesting to me because personally not coming from the Hispanic side of mcyt I feel similar feelings towards mines.
Like it’s all fun and good but assuming it’s okay to put explosives at someone’s build could potentially mess up something important, especially if you don’t know them well.
It’s interesting to to see these kinds of general cultural differences in gaming etiquette.
OH! THE MINES
anon, shakes you. yes. the mines are seen as a troll funny silly thing in the hispanic community, you had to see how messy it was in karmaland! it's mainly a spanish thing, vegetta used to get mines on the door of his place all the time and it was funny but it was different because his close friends did it
i fully agree that it should NOT be done with people you barely know near their builds unless it is at like the spawn or somewhere with barely important buildings or nothing at all
the gaming etiquette being influenced with culture is really interesting!
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criticcritiquing · 4 months
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blackswaneuroparedux · 9 months
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The strength of New Criticism was that it was formulated by poets, men of cultivation and sensibility and - something conveniently forgotten today - broad mastery of the classics and literary history, including the Bible.
Camille Paglia
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beanonthebed · 2 years
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Cybertron’s finest guards
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keef-a-corn · 9 months
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Okay so Transformers Rise of The Beasts.
Thoughts?
Honestly 7/10
Spoilers!!
CGI? Slay.
Character design? Alrigh
Voice Acting? Slay-ish I’m sorry Liza Koshy as Arcee just.. didn’t fit. But everything else slay.
Humans? Alrigh
Maximals? Slay
Autobots? Slay
Character introductions? Weak. Too much on the humans, not enough on the bots. I dunno who the plane was.
Character relationships? Same dealio. Also totally cop out with calling Optimus a big brother. Like nah, a big brother would’ve lay Bumblebee’s corpse to rest in the location he passed in. Optimus pulled a grieving Orca mother and brought his son’s corpse to fraggin Peru + he grounded Bee. Mirage and Noah’s friendship (or romance to allow for you shippers) was very rushed.
Other comments:
I wish they had expanded a bit more on Optimus not trusting humans because there was a bit to it, but definitely wasted potential. Between the fact that Bumblebee was friends with humans and that Mirage is trying to get a human friend, there could’ve been more conflict. Especially with the idea that Optimus is kinda dismissive of Bumblebee’s perspective on humans and shuts him down by grounding him. Like imagine that Bumblebee and Optimus were arguing about the trustworthiness of humans, then there’s the fight where Bee dies to which the audience would be aware that the last conversation Optimus had with Bee was an argument. The idea that OP’s unwillingness, to keep a more open mind about humans, is the reason the last conversation he would have with Bee is when they were angry at each other- this would then be Optimus’s first driving force to bring humans along, because it’s what Bee would’ve wanted. He could still be reluctant and cold, but it would explain why he was doing it.
Then, despite being a 2 hour long movie, everything felt so rushed. Like you meet the Maximals, then the humans, then there are short snippets.
What would I add?
Like I said, an argument between Bee and Optimus, a moment of Optimus being a bit more protective of the bots and showing a few more protective traits. More of a relationship between bots and a bit more of a connection and rite of passage for Noah’s relationships with the bots.
Also just more Maximals, I wanted to see more of them. C’mon!!
Bumblebee dying was disappointing because he was kept out of the movie for such a long time, but it would’ve also aided more bonding between characters. And they should’ve called Optimus a father rather than a big brother- because then Noah could see parallels between him and Optimus, but could also understand that there was a sense of irrational thinking that Noah couldn’t understand because Optimus was more a parent than a brother- then that would’ve opened up a spot for Mirage to act as a brother which would’ve allowed more bonding between him and Noah.
Because Noah’s brother was sick there could’ve been a more solemn moment before they went to bed where Mirage and Noah sat by Bee’s body in the cave and were talking, the Mirage starts mentioning things and the exchange is like;
Mirage: It’s so.. weird.
Noah: Weird?
Mirage: I dunno how else to describe it- Bee was here when we came to Earth and it was like ‘woah, what’s up with your voice buddy’ heh..
Noah: Oh?
Mirage: Then he.. ya know- he pushed through and he kept the world safe.
Mirage: Seemed unstoppable. An immovable force. He never quit.
Noah: Brother’s are like that sometimes.
Mirage: heh.. I hear ya.
Then Mirage would carefully hold Bee’s hand the same way Noah held his brother’s earlier on in the movie.
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mvaljean525 · 4 months
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If the cricket critics' nagging Merits stern official gagging Which I doubt How would critical ascetics, With their prosy homiletics, Shut it out? And the question then arises: If more cricketing surprises, Such as bodyline, begin to threaten cricket, And another stunt, when sprung, Call for clicking of the tongue, Should a cricket critic critically click it?
When the barrackers grow lyric In a manner most satiric And profane, How, one ventures still to wonder, May the clamor be kept under? How restrain? For one barbaric larrik- In can do a lot of barrack- In', and cause a lot of worry at the wicket. But would sportsmen be abusing Cricket canons in refusing To supply that cricket critic with a ticket?
As a critic analytic Of the cricket critics' critic I would say, When we criticise their cricket, Then the players have to stick it, Come what may. No specific soporific May be used; for it is diffic- Ult to strike a critic partly paralytic. So there's nothing gained in seeking, As I know; and I am speaking As a critic of the cricket critic's critic.
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The Wicket Cricket Critic
Clarence Michael James Stanislaus Dennis 1876-1938
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Graphic - Louis Wain 1860-1939
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comfortfoodcontent · 2 months
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The Critic
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skxawngonearth · 2 months
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Thoughts on the game rn (spoilers)
To preface this, I generally love Frontiers with all of my heart. However, with the pink glasses being mostly gone, I'd like to voice my main "problems" with the game now.
It's been the first game since Horizon which made me actual feel for not only the characters, but the world you're in in general. I legit cried when the arches were destroyed, the fate of the Sarentu was revealed.
And I think that's what the game did extremely well: actually putting us (the player) in gut-wrenching scenarios, which most never experienced in RL. Sure, some cutscenes could've been fleshed out more (tbh I was a bit disappointed from the final battle). But in general, the cutscenes actually give us not only story input, but also emotional value (eg Zomey's death or the pouchers storage).
However, once you've finished the main story and all quests, it does feel, well, empty. Kukulope's shop/errands do help with that a bit, though while I understand why they reset her only once per week, her only offering 3 items per round isn't really helping with occupying yourself. (I know it's too early to complain about this since we're getting 2 DLCs this year which will might change the endgame experience once out)
Though the matter which frustrates me more at the moment (and others I'm sure), are the unattended bugs. The constant reset/change of gear, unable to complete/start quests, and more are just annoying at this point. It's been almost 8 weeks since the release, and aside from the first patch there's been no further support from Ubisoft as far as I'm aware.
And that's a major problem in my opinion. The initial hype starts to wear off, and although Ubisoft (hopefully) is focusing on the DLCs, they should do the least minimum of eliminating known bugs. Especially after they made pre-order exclusive material avaiable for everyone (I know, it's just skins, I know it's Ubisoft and I should've known better, but it still sucks for those affected).
This turned more into a rant but I'd love to hear your opinions on the matter!
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