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#crossworlds traveller
dragonchris · 11 months
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Game Review: Crosscode
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Imagine if you were playing an Augmented Reality Multiplayer Online RPG but instead of actually playing an Augmented Reality Multiplayer Online RPG you played as a character who was playing an Augmented Reality Mulitplayer Online RPG? Welcome to Crosscode, an absolute BANGER of a RPG and the single game I’ve been obsessed with for the last two months or so.
Story:
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Meet Lea, an amnesiac playing through the Augmented Reality game of Crossworlds to relearn her memories. Through the story, you meet incredibly fun characters and explore a gorgeous futuristic world, uncovering the secrets of your past and figuring out who you are in the present. This game’s got some twists and turns that kept me gripped the whole way through. I wanted to squeeze every dialogue option out of all the characters I met to learn everything about them that I could. Man this game has a story that’s so rich and plentiful I feel like I’m wallowing in a five-star course. I love a good lore-filled game.
Gameplay and Controls:
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As Lea, you travel through a 2D RPG, exploring new places, solving puzzles, and fighting monsters to level up! The world is vast and well-designed, the puzzles are immaculate, but one of the most fleshed out parts of this game is its combat system. I’m usually more a puzzle gameplay person than a combat one but man the combat just feels good. The enemies are interesting and varied, you’ve got an extensive amount of control over how to build the character that you want to play, and its super satisfying to go back to earlier levels that you’ve toiled through and just fucking disintegrate every enemy in your path. And there’s accessibility options too, for both the combat aspect of the game and the puzzle aspect!
Sound:
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The music is a treat and is very intuitive to the mood of the story and the environment, But also, past that, just the sounds in general are great too. I didn’t realize what a treat it was for certain attacks to sound so nice until I was using them. There are places in the game where the waterfall effects are a bit too loud, but other than that, the game is just really nice to listen to.
Art:
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Crosscode’s got a nice pixel style which lends a special charm to the game, almost calling back to older games with its style while making a story about a futuristic gaming environment. The only gripe I have with this style is that, due to its 2D nature, it can be hard to gauge perspective sometimes which can make platforming a bit tricky.
Playable, Replayable, or Unplayable?
God, there is so much in this game to do. It’s worth playing it, it’s worth going back and replaying it. For an indie game, it’s so richly made and there’s so much love put into it that I can’t recommend it enough. If you’re looking into this game, I’d HIGHLY recommend also yoinking the “A New Home” DLC, which offers a whole-ass epilogue chapter. And if you’re not sure if it’s the right game for you, try the free demo out! Man, I love this game. 10/10.
Steam
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alwaysmanages · 9 months
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Ok I'm gonna do another list of characters that I suspect/were confirmed to have been inspired by a moomin character. This is gonna be Little My (with some mymble influence) edition:
Blasphe My -- Belzebubs comic
Pinako Rockbell -- Fullmetal Alchemist (admittedly iffy on this as the mangaka has a different explanation for the design of the hair style that's iconic for mymble-kind, but I'm still squinting)
"The neighbor of Lotte's family" -- Little Witch Academia
Traveling Merchant -- Ni No Kuni Crossworlds (especially when she's introduced through the Snufkin-esque character's quest line)
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nightmarefueler · 1 year
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Finally beat the CrossCode DLC (just in time for Splatfest prep), and ugh. UGH. A lot of it made me really happy, including:
FINALLY taking on the raid that Emilie was so desperate to finish. Putting closure on that felt really good, even if Luke couldn't put all he got into it.
Everything about Ku'lero Temple. Just all of it. Absolutely astounding music, puzzles, the boss at the very end kicked my ass a bit. THIS is Gaming™️. The fact there was a teaser in-universe for an upcoming expansion to CrossWorlds makes me wonder if that Project Terra thing Radical Fish is working on is actually going to make good on that. I hope!
The C'tron situation is teetering on Kingdom Hearts levels of convoluted, but...in a good way. No established rules were being contradicted, no characters were assassinated, NO FUCKING TIME TRAVEL. It just expanded on what we already knew in a way that makes sense. Plus, I genuinely love the way they handled his betrayal and how he was doing everything in his power to make up for his actions even before we learned about it. THAT is how you do redemption well.
Lea getting a way to communicate properly without getting rid of her defining character trait. It feels like a proper reward for her after everything she had to go through up to that point. It really touched my heart seeing her speak semi-proper sentences. I already felt similarly at the end of the base game, but this just turns that feeling up to 11. Seriously, what a way to develop a silent protagonist. Lea is truly one of a kind, and I adore her.
NOT AS MUCH AS EMILIE THOUGH--
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pharawee · 2 years
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Hi! I cannot find a drama I watched a long time ago and was wondering if you could help😁 I can’t remember if it’s Korean/Japanese/Thai/Chinese. But it’s about a guy who’s writing a story and the character comes into the real world and finds him. I think his sister or someone is sick so he needs money and ends up in the real world so he needs help being written back into the story. I think there’s like a time loop as well. Please help me find it! 🙏🏼🙏🏼🙏🏼
Hi, anon! I can't think of anything but it sounds intriguing! Maybe if you go through some of the tags on MDL (like crossworlds traveller or parallel dimension) you'll find it? Good luck and pls let me know if you find it - now I'm curious too! 😊
edit:
@gabrielokun might have found the show you’re looking for, anon: It sound like a second story called My novel boy, from Chinese anthology mini series Youths in the Breeze
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okaeri-ossan · 11 days
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Today I stopped by a game shop in the city between appointments. I don't have a sega saturn, but I like looking at the regardless.
For some reason, Sentimental Graffiti is a really common find around here. I see the discs everywhere. The game is about using trains to travel across Japan to date various girls while taking in the sights. That kinda game takes a lot of planning! As for Sotsugyou Crossworld, I don't know much (I thought it was a Graduation side story at first). But I was most surprised by Doukyuusei 2! That's one of my favorite vns of all time! The first game is just fantastic and the remake only improved it even more. Writing this, I've learned that Doukyuusei 2 is also getting a remake... even seeing the cover makes me happy~
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crossworldforex · 9 months
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Introduction
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My experience playing Ni no kuni II: Revenant Kingdom
Ni no Kuni is a saga of 7 role-playing video games, published by level-5, since 2010 until the most recent one released this year. Each game follows the story of a specific character and combat strategies differ depending on the game, however in all games the characters' abilities are magical, and along the way of each adventure we can have as companions some creatures called imajinn that we must fight and then tame to be useful in times of battle.
While until now each game allows us to embody certain characters with different purposes, there are many ideas and factors that are maintained although the story is different, for example, the quests are present in all games and allow the player to advance in the story, that personally I found  kind of pointless, at least in some of the games. Also, in the 7 games you can distinguish this idea that we can travel between worlds, there is the magical world and the "real" world which would be the place of origin of the character depending on the game, and regarding the scenery, players have total freedom of movement and therefore you can go anywhere you find attractive and "talk" with the inhabitants you find.
  Ni no kuni II: Revenant Kingdom
The story is based on the life of a boy named Evan who is heir to the kingdom Rattlesnake, a place where all the citizens have cat ears. The break in the story occurs on the day of Evan's coronation in which a sort of "coup d'état" takes place, leaving Evan with the only option to escape. We later meet a character named Roland that we can control in the game, who appears in Evan's world, and helps him escape from the kingdom.
The aim of the game is to achieve the construction of a new kingdom where everyone can be at peace, and to do so we must complete quests, negotiate between kingdoms and with the citizens. (it is not necessary to have played Ni no kuni I to be able to understand the game, because the story is different.)
Personally I think that the animation in general, especially that of the different spaces that we go through during the game, has the beauty that characterizes the game series even if it has not been animated by studio Ghibli as in the other games, but it still has the beauty that characterizes the game series, however in Ni no kuni II we have a new form of battle, The "skirmish battle", which honestly I do not like at all, the animation lowers its quality a lot, both in the characters that are Chibi style, as in the environment surrounding the fight, although the commands in this style of fight are really simple to carry out. On the other hand, the first-person combat is much better compared to the other games, even compared to the latest version, Ni no Kuni: Crossworlds, this is because in Ni no Kuni II the combat system in which we have to wait to be able to perform some movements was modified to a "real-time system" that I consider much more comfortable and allows us to perform the movements that we consider convenient at any second of the combat, without having to select any specific action, we also have the possibility of equipping the character with 3 different short-range weapons and 1 long-range with which we can launch simple attacks or wait until they are fully charged to perform a special move. With the new system we can make the use of weapons in combat enter automatic or semi-automatic mode by creating a sequence of attacks with the weapon that is more "loaded", but at any time we can return to manual mode. Among other settings such as changing character or using imajinn is very easy to carry out, making the confrontations are not as long but just as fun. I think what I like most about the game is the animation in combat, because despite not being animated by studio ghibli retains the same aesthetics of the characters and the magical effects of the abilities that go with their respective weapon. In addition, due to the context of the game we can create kingdoms from 0 and manage the resources it has. Finally, what caught my attention of this game is the complex development of each place we visit in the game, both at the level of animation as well as the different political, architectural, moral systems of each kingdom and with this I think it is possible to raise an indirect criticism of certain concepts that we observe in each kingdom.
Consuelo Aliaga
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save-the-data · 3 years
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FANTASY WESTWARD JOURNEY aka. The Player  | s01e01
Watch subbed at Mango TV or you watch on YT (no subs at this moment). 
New episodes [Thursday-Saturday] @ 20:00
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videodramareview · 5 years
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Mo Lian Cheng is the 8th prince of Dongyue who is forced to marry Qu Tan Er who was already in love with Mo Yi Huai (Mo Lian Cheng's elder brother). Qu Tan Er tries to commit suicide one day because she doesn't want to marry Mo Lian Cheng but doesn't succeed. One day, she woke up and another person entered her body, two people in one body but each person has a different personality and actions. Every time one of them tells a lie, they would switch bodies. Although their outer appearance is the same, their souls aren't. Mo Lian Cheng is suspicious at why Qu Tan Er is sometimes so different but soon he falls in love with Xiao Tan, who is not lady like. Xiao Tan who is from the modern world tries all methods so she can go back but so far nothing helps. Can Xiao Tan ever go back to the modern world?
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sweetpea-sprite · 2 years
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I had no idea this crossworlds existed and I am already hyped at the mere existence of familiars, that was what I was most excited about for ni no Kuni 2 I was so disappointed when all we got was higgledys, sure they are very cute but I missed familiars too much to get anywhere in the second game, the fact that they're returning is absolutely amazing
LITERALLY i have such a grudge against ni no kuni 2 for not, like... being a sequel to ni no kuni 1. not story wise i don't think i want a sequel to nnk1 with the same characters or whatever but like. have SOME story and gameplay features that are the same as the first game. please. i could fix him (by adding familiars brokenheartedness soul mates (more of them) travelling between the two worlds (more of it) and politics that are to do with the politics of the first game)
actually though on that last one. like. if you're going to go down the political route in a sequel (or, heavier than nnk1 did)... maybe put some of the same politics in there? i'm not even talking about the niche politics that i WOULD really love to see (magi mechanical stuff. we get a little of it with broadleaf making "magic for everyone" but i want more) i'm talking WARS. evan talks about this need to unite the world and like yeah sure that's similar enough to nnk1 but like... there ISN'T a need to unite the world. everyone's FINE. the only reason there is to unite the world is against doloran which could be done with a temporary allyship
i want these bitches to FIGHT. you know in nnk1 when you heal the cowlipha and she calls hamelin a "detestable and warlike realm"? and when she talks about king tom like a not so friendly rival? i want THAT but WORSE because the only reason there isn't war between kingdoms in nnk1 is because of SHADAR. shadar's GONE in nnk2. it's possible he never existed in the first place. if you wanna unite the world there's gotta be a NEED for it. "ohhh but ding dong dell-" NOT ENOUGH i want it OUTSIDE OF THE KINGDOM'S BORDERS. make the political scene closer to what nnk1's was before shadar came along please (awful)
sorry for going on a nnk2 rant. i. have a lot of these actually. a lot of nnk2 rants
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baphomet-media · 3 years
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Sword Art Offline - A CrossCode Review
Genre: Adventure Subgenre: Action RPG Developer: Radical Fish Games Publisher: Deck13 Platform(s): PC, Playstation, Switch, Xbox (Reviewed on Xbox Series X) Release Date: July 9th, 2020 Time Played: 60 hours
CrossCode was a game that I knew next to nothing about going in. I heard some faint praise for the title online, but I really had no idea what to expect. The game’s description bills it as a Zelda-like, but offers little else in the way of explanation. The vibrant pixel art environments convinced me to give it a shot. So is CrossCode a success, or is it just a glitch in the system?
Story
In the distant future, humanity has colonized the galaxy. On one remote moon, a company called Instatainment decides to create something unique. They create a one-of-a-kind MMO where the locations in the game are real physical places, and players can log in and explore them using avatars made of something called “instant matter,” a kind of extremely light and insubstantial matter that can be quickly and cheaply conjured up for all sorts of purposes, but cannot meaningfully interact with the physical environment. This MMO is called CrossWorlds, and has become very popular in the world of CrossCode. Despite the fact that the game features an in-universe MMO, CrossCode is in fact an offline, singleplayer game. The different meta layers can be somewhat difficult to explain at times, but I found it to be a novel and interesting setting.
You take control of Lea, a player of CrossWorlds who has seemingly lost her memory. While being aided by man-at-the-keyboard Sergey, she must infiltrate CrossWorlds from the outside and play the game to recover her memories. But all is not what it seems, as a strange flying blue avatar seems to be pursuing Lea.
Along the way, Lea will participate in the game of CrossWorlds alongside other avatars such as the feisty french Emilie (AKA Emilienator), the nerdy Toby (AKA C’tron), the braggadocious Apollo, and many more. Each character has a vibrant design and personality that make them stand out and feel loveable.
The game’s plot is quite intense at times and drips with intrigue, keeping you playing for hours on end. In one of my play sessions, I played the game for over 7 hours in a single sitting, which is a testament to how hooked I was. There are plenty of twists and turns throughout that keep you guessing, and many different layers to ponder over in between sessions. Unfortunately, I feel like the ending falls a touch flat, as it feels like the game just kind of stops and all the conflicts resolve at once, but it’s a small issue.
There is a bad ending to the game, obtainable by missing or failing a single optional story event, but if you’re paying attention and exploring you’ll have no trouble finding it. There is also a DLC epilogue episode that continues from the true ending, but unfortunately this epilogue is not yet available on console at the time of writing. It is currently slated for a ‘Summer 2021’ release, so perhaps I will be able to review it shortly.
I wish there was more I could say about the story because there’s a LOT going on, but unfortunately it would ruin the experience, so you’ll have to discover it for yourself. Suffice it to say that the story kept me intrigued and hungry for more up until the very end. The writing is often witty and funny, and I noticed various references to other series, such as Kingdom Hearts, Gurren Lagann, and Ace Attorney.
Gameplay
CrossCode at its core is a top-down action RPG. Lea has a number of different moves that can assist her in combat, such as melee attacks, ranged attacks, dodging, guarding, and special attacks. Additionally, once you complete the game’s dungeons, Lea will be able to switch into different elemental modes. Each mode has its own stats, special attacks, and affinities, and it pays to be vigilant about which elements are effective against which enemies. Plus, using elemental modes for too long builds up an overheat meter that, when filled, locks Lea out of elemental modes until it depletes. Due to all this complexity, it pays to think on your feet and be conscientious about how you approach fights.
On top of that, there are different consumables that offer timed buffs, different equipment effects which offer different buffs, as well as the Circuit, a skill tree with different trees for each element. Every time Lea levels up, she gains one Circuit Point for each elemental tree to spend on permanent buffs and unlocking special attacks. Some nodes on the circuits require multiple circuit points to unlock, so you’ll have to weigh which nodes to unlock when. All of this combined makes Lea highly configurable, but versatile enough to where you can completely change her build at any time outside of combat.
As you play the game, you will typically have allied characters fighting alongside Lea, which makes tough groups of enemies much more manageable. However, there are many areas which are “instanced” to where Lea must complete challenges alone. These are some of the game’s toughest challenges, and typically involve puzzle solving and/or combat. There are various dungeons around the Playground of CrossWorlds, the in-universe playable area, and most are quite extensive. These are the moments that the game somewhat feels Zelda-like, though really only in that you have to progress through dungeons with various puzzle and combat rooms in order to unlock a new element. Each dungeon adds new mechanics to master, and many dungeons bring back old mechanics from prior dungeons, requiring you to figure out how multiple mechanics work together. I found these sections a ton of fun, even if some of the puzzles were real head-scratchers.
Where would an RPG be without its sidequests? CrossWorlds, and by extension CrossCode, has plenty of sidequests for Lea to undergo to gain experience, money, and items. Most of the quests are your bog-standard fetch quests, but many have the player find new areas, face unique encounters, or even engage in minigames. Fortunately, a lot of the monotony of questing that you’d expect from any other game is mitigated by the fact that you can teleport back to any discovered landmark at any time for free.
As you explore the world, you’ll find yourself engaging in minor platforming. Essentially, areas of the game map are on different elevation tiers, and there are a ton of chests that are locked behind finding out how exactly to manage the elevation to reach a chest on a high ledge, often traveling on high elevation across multiple maps for a single chest. It can be a bit frustrating for people who constantly see chests that are seemingly out of their reach, but I found it fun to hunt them all down. Additionally, using a charged projectile to ricochet off walls and obstacles are quite common. One downside to the platforming is that it can sometimes be difficult to determine the heights of different stage elements at a glance, as the game doesn’t seem to have any sort of visual indication of the different elevations aside from just looking at the relative vertical distance between the floor and the next level. This often causes you to jump into walls or off cliffs during drawn-out platforming sections, which can be frustrating.
Overall, I don’t really agree that CrossCode is a Zelda-like. To me, it’s more like a 2d hack-n-slash without aerial combat. Still, that isn’t a negative, and I feel like CrossCode manages to create something that feels its own and not heavily derivative. I only wish the marketing had played more to its strengths instead of just bragging about how much the game was like Zelda and how many different genres they think they mashed together. I probably would have given the game a shot a lot sooner.
Presentation
The environments of CrossCode are gorgeous, with high detail pixel art that is hard to believe is based on a tileset. The character designs are bold and emotive, and really give you an idea of what each character is about at first sight. The game’s soundtrack is also a banger, with plenty of different tracks in many different instruments. It’s the kind of soundtrack I’d happily listen to outside of the game, and instantly becomes familiar to you.
Conclusion
Aside from a bit of platforming jank and a slightly underwhelming ending, CrossCode is a real gem of a game that anyone who likes RPGs should check out on their platform of choice, and especially if you have Game Pass. This is a game that deserves the same level of cult following as other indie gems such as Celeste and Stardew Valley. I look forward to the coming DLC, and whatever developer Radical Fish cooks up next (hopefully a sequel!)
Score: 9 / 10
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yamis-ramblings · 3 years
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So, I recently finished Crosscode, and I've bee thinking about doing these little reviews on my tumblr for a while.
So, why not start with Crosscode? This is gonna be a bit rough around the edges but here's my attempt at a mostly spoiler free crosscode review! There'll be spoilers for the first little bit of the game, but nothing else and nothing major.
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Intro
So, Crosscode is a game about an mmo named Crossworlds. This probably sounds stupid off the bat to you, right? Like some more SAO shit? Well you'd be very wrong.
First of all, Crossworlds isn't virtual. It takes place on a distant moon using something called "instant matter". There's a small section of this moon called "the playground", or "the croissant" due to it s shape, that the mmo takes place on. Now, you aren't traveling to this moon to play this game. You have a headset that lets you make an avatar out of instant matter and transports your conciousness into this new body, letting you control it and experience the game from its perspective. You can even turn on certain settings that allows you to feel what it feels.
There are however real flesh and blood people on the moon, but they don't normally enter the playground- at least they're not supposed to. They consist of mantience crews mostly from what we know, and they're the ones keeping the place running. Players however don't see them.
Now, the game isn't simply about this mmo. You're not playing a rpg to play an mmorpg. You've got goals, and you're experiencing a story, an adventure. Relationships and bonds. Throughout the game you'll experience joy and heartbreak, and the game goes into some really clever topics and is full of references and jokes. Its a very clever game, and this mmo setting doesn't hold it back- infact, it takes full advantage of it to tell a story that provides a fresh and progressive look at familiar ideas, ideas about the rules of robotics, freedom of people, anxiety and stress, trauma, and many more.
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Story
The story of Crosscode is very strong. It consists of ten chapters, and the only time it lags behind is chapter 8. However if you maintain your energy for the chapter it has a really large area for you to explore, and in my opinion it had one of the best end bosses out of all the chapters.
That aside, you play as Lea:
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She's a smug, sassy, kind, caring, strong, soft, and brilliant protaganist. Oh, and she's mute. Lea's voice module is broken, meaning she can't communicate like other players. She does however become able say seven words throughout the game.
Now, Lea doesn't start out in the Playground. That's because she's not a normal player. Lea's lost her memory, and Crossworlds may be the only way to help her get it back. Lea's not alone in this, infact from the start, Sergey is at your side communicating as a sort of guide, but also companion:
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Sergey is the one that believes Crossworld will help Lea regain her memories. Lea'll awaken in a cargo ship a fair bit aways from the Playground, greeted by not only Sergey, but Carla:
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Carla is Lea's first friend in the game, and she'll effectively give you your tutorial. But by doing this she's making sure Lea's able to control her avatar and is alright. She's the ships mechanic, she's tough, she's got a sense of humour, and she's lovely. Skip a few minutes forward and you'll be introduced to Captain Jet:
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Jet is the captain of the cargo ship, and wary of having an avatar on board. The backround we get for him hints towards an existence of community and civilization outside of these maintenance crews and crossworlds, as he's actually a previous tourney champion using VRP's. I cannot for the life of me remember exactly what that stands for, but to repeat the joke the game makes
Balls
Essentially the captain, and Lea, use instant matter balls as ranged weapons. (Lea also has melee attacks).
The captain will finish your tutorial, and after that some really cool stuff that I won't spoil will happen, and you'll be brought into the tutorial area where you meet three more lovely characters. To save your time however, let's just talk about the best character in the game
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I love Emilie. I'm convinced that Lea and Emilie are a crushing on eachother, if not just incredibly good friends, due to the nature of their relationship's growth.
Emilie is spunky, peppy, a little airheaded, and ready to punch anything. She despises bugs, but she loves Lea. She's Lea's best friend, and they'd do anything for each other. Play the game, if only for Lea and Emilie.
You'll encounter a dungeon here that Emilie will race you through (its instanced, so you won't race in person). This will teach you the basics about dungeons.
After this, you're in the playground. Soon you meet a friend of Emilie's, he introduces you to the story, gives you a tour of the first town, and you're off on your own. The girls' dynamic is highlighted right away, and the game is great.
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Gameplay
This is where I get a little mixed. I think the game is excellent, I'm just too stupid. Thankfully the game has various difficulty/accessibility options to help.
The combat of the game is lovely. Its fast, fluid, creative, and the loop is wonderful. The bosses are intuitive and fun, and the fights get very creative in how they involve the elements (you get four elements throughout the game, each with different effects in combat and puzzles) ranged attacks, and melee attacks.
The puzzles are where I struggled. I can't say it struggled, because the puzzles were very smart! I just wasn't. Your ranged attack has a charged mode, where if you wait a second you'll throw a ball that will bounce off walls. This uses physics to do this, and it gets incredibly clever and hard. The puzzles are excellent, I enjoyed a lot of them, I just needed some help because I'm slow
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Music
Absolutely
Amazingly
Beautiful
That is all
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memoirsverse · 5 years
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Verse: Doctor Who
Character name: Evelyn Alvar.
Birth date: November 3, 1984.
Physical characteristics:
5'4, curvy, with wavy brunette hair that she usually keeps cut to shoulder length or shorter, and brown eyes.  She lives in the small town of Wisteria, Louisiana, about an hour’s drive from New Orleans.
When she Travels, she is a similar height, build, and facial structure, but her hair is very long and thick, silver threaded with gold strands; her eyelashes and eyebrows are the same color. Her eyes are an intense violet. She doesn’t know why she looks this way when she Travels, but she’s learned to just go with it.
Face Claim: Emilia Clarke.  
Traveling
Since she was twelve years old, Evelyn has had the ability to separate her essence from her body, taking physical form, and move anywhere in the universe. She has no idea how she does it, just that she does. Her travels are sometimes just as physical and real to her as her everyday life, but more often, she is in a dream-like state when they happen even though she is physically present. They also leave her primary body drained quite often; she’s learned various ways to recharge so she can function, though if she overdoes it she can become very tired and susceptible to physical illness. Also, if she gets hurt while Traveling, it reflects in her primary body.  Her Traveling form has some limited ability to “teleport” from place to place, though if she does it too much it drains her.  She has some limited telepathic ability in both her Traveling and human forms, and often parses that connection in terms of a person’s “song.”
Her travels tend to drain her so much that they generally only last anywhere from fifteen minutes to an hour.  The further out she goes, the more it drains her.  But, to some extent, they are spontaneous and uncontrolled by her.
Evelyn is aware on a private, personal level that she is probably not human, at least not fully, though she identifies as human. She just doesn’t know what she is or why she can do the things she can do. As far as she’s aware, her parents were both human. (She recently discovered the name of her real father, Soren, who is one of the last of a species known as the Aetheryn.)
Evelyn’s life
Evelyn  is a writer and an illustrator, and has a series of illustrated novellas that are basically about her own travels, with names and details changed somewhat and billed as fantasy fiction. The stories were written for a Young Adult audience, but have something of a cult following, though she’s not overly well known.
The Curiosity Shop
Evelyn currently co-manages a curiosity and antique shop called “Alice’s Wonderland” with her friend Alice Deva. She sells a variety of merchandise at the shop, much of it quirky, strange, or eccentric.  She also sells more conventional antiques.  
Alice, however, is not entirely what she seems, nor is she an especially healthy friend for Evelyn to have, a point which will be woven into any threads that she is a part of.
Dreams
Evelyn has recurring dreams about a place with burnt-orange skies, silver trees, and red grass.  She doesn’t think it’s a real place, really, because she’s never actually seen this world in her travels.  She figures it’s just a dream.  Still, though, she’s written it into her books, a vague reference, because it stands out to her for some reason.
She also has nightmares of blood and fire and battle, the taste of ashes in her mouth and the pain of dying, and of being pulled from the broken shell of her body and drawn into a dark space that is too small to contain her.  She doesn’t understand them.
Personality
Evelyn is very creative, and has a tendency to be very aware of things like color and form. She also has a mild form of synesthesia, manifested within her mostly by seeing colors within sound and music, which occasionally also layers additionally into tasting sound, though the latter isn’t as pronounced or frequent.  She is a highly emotional being, but has learned to hide her emotions for the most part. She has never really felt a part of anything, never really finding a social niche in the world, though she does have friends and family. She’s quite introverted, and has difficulty getting close to people, partly because her life is so unusual, and partly because she has had bad experiences. However, she does love meeting new people– just tends to be a little nervous and babbles a bit when first introducing herself, though.  She can very direct and straightforward when she talks, which sometimes translates to seeming socially awkward, blunt, or even rude. When it comes to her crossworlding experiences, though, she tends to be a bit reticent, mostly because she’s had bad experiences in the past when she talked about it openly. She is also fiercely independent and keeps herself a little bit distant, because she’s always had to look after herself for the most part, having had somewhat neglectful parents and many friendships strained by either too much honesty (when she told people about her Traveling), or too little (hiding that aspect of her life completely).
Evelyn has little patience with people who lie and manipulate, even if such lies and manipulations are done with good intentions. She is slow to trust and can be very unforgiving if that trust is violated, carrying a grudge for years.  She has a tendency to speak her mind whether it is appropriate or not, once she feels more comfortable around somebody. She dislikes crowds, but can tolerate them.She is not particularly outspoken around strangers, but if she feels strongly about something, or loses her temper, she will speak her mind, and her characteristic bluntness will come out.  She does have a bit of a fiery temper, which tends to be set off most easily when she feels somebody is trying to control her. She has certain intellectual strengths and weaknesses– for instance, she sometimes has difficulty in thinking on her feet, or debating, or anything that requires a quick response, but she’s very good at constructing logical explanations for things at her own pace, carefully examining every angle of a situation. She is very observant and is sensitive to the emotions of others, somewhat psychically empathic as well as mildly telepathic. Though Evelyn may appear rather genteel and sophisticated at first glance, she has an almost feral nature at her core, a wild creature who has taken on a civilized veneer.
It’s important to note that Evelyn and Siobhan are the same person. Siobhan is not an alter ego– she just has a slightly different appearance. She will act like the same person, with the same strengths and weaknesses. She just uses an alias when Traveling so she won’t be recognized.  However, her facial structure is the same, so a very observant person might be able to recognize Evie if they’ve seen Siobhan.
Sexuality
Evelyn is pansexual and demisexual.  For more details, read here and here.  She is also, theoretically speaking, polyamorous (again, this is explained in more detail in the above links).    
The Travelers, or the Chronoforms
There is (or was, maybe) a race of non-corporeal beings who were able to see and move through all of time and space, all possibility and potentiality. Little is or was known of them, but when the Time Lords began harnessing the power of time and space far back at the beginning, somewhere along the way they acquired knowledge of these beings and thought to exploit them as power sources. Their very first experiments sought to draw them into physical bodies, but the bodies were unable to withstand the beings inside, and practically fell apart. So they began to genetically engineer bodies, splicing together genetic code from a number of “higher” species, through trial and error, also programming blocks and channels that would be utilized for control, and eventually managed to create a being who could physically move through time and space at will.
The first successful experiment was named Galatea, after an Earth myth about a sculpture brought to life.
As remembered in writing by Evelyn Alvar:
The process of integrating the essence of the being in question is an unpredictable one. Mutations can occur, anything from physical abnormalities to certain forms of dementia or madness. The psychological infrastructure can be compromised by the trauma of the coalescence, resulting in undesirable displays of willfulness and independence that have been not only counterproductive to our intent, but in some cases have been manifested as outright adversarial. Furthermore, the knowledge we have gained has allowed us to develop another project which utilizes the bio-engineering of machinery to achieve our goals without the struggle of maintaining control over willful Crossworlders. Therefore, we feel it is in the best interest of Gallifrey and her people that this project, and all prototypes created within its parameters, be terminated with impunity.
All of the prototypes were destroyed, except for Galatea. It is not yet clear how she survived the purge, but it is thought she had help. Little else is known of her life.
Evelyn Alvar’s Traveling form, Siobhan, is identical to Galatea, except for the fact that she has very little memory and no knowledge of Galatea’s life.  The details of how she came to be (part) human and living a life as Evelyn Alvar– and why– are unknown.
Becoming Evelyn
Near the end of the Last Great Time War, the Time Lords extracted Galatea’s essence from her dying physical form and integrated her into a half-human, half-Aetheryn embryo carried by Evelyn Alvar’s mother, Isabelle.  This was accomplished with the help of Soren Masterson, the leader of the remnant of Aetheryn refugees that took shelter on Earth after their planet was laid waste during the War.  Soren is also Evelyn’s biological father, and facilitated the genetic manipulation and modification of Isabelle so that the cross-species pregnancy could be viable.  Isabelle was kept in the dark during the whole ordeal, as she was continuously administered a drug similar to Torchwood’s Retcon to purge her memory; she remembers an affair with Soren which resulted in her pregnancy with Evelyn but nothing more.  She was also made infertile from the process, an unintended side effect that caused Isabelle to deeply resent Evelyn even though she didn’t understand the full story.  A half-human, genetically manipulated form was chosen for Galatea because it was thought she would be easier to control that way, and easier to dispose of when she had served her purpose.
Galatea’s memories were suppressed, and a trans-dimensional bilateral mirror framework set in place to contain a portion of her essence in a half-phased state, since the form of Evelyn Alvar, though it had been genetically engineered specifically to hold Galatea, would break down if it held her full essence.  They never intended her to Travel like she does, except when fulfilling their purpose for her, which was intended to burn her out so she would no longer be an issue for them as she had so often been as Galatea.  However, their precautions were not perfect, and some subconscious part of her broke through when she was a child and started bilocating.  As a result, her body is slowly breaking down over time, a situation which is exacerbated every time she Travels.  Her primay form is quite frail for this reason, though her Traveling form is still very strong.  Her journeys tend to be rather brief, even though they are a natural reflex, because some instinctive and automatic part of herself is trying to preserve her strength.  
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janethepegasus · 5 years
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A sketch of a little concept of a retelling or AU of Yara’s Crossover World (i continued that project, but it was originally made by @yara-chan-the-autistic-artist )
Oddly enough, what caused me to think of this as actually Deltarune! Yeah, the official AU of Undertale (i don’t care what people say, that’s how it is) prompted me to make a little AU for Yara’s Crossover World.
So anyway, this is called “Yara: Journey Through Crossworld”, where it takes a different direction to the story. Here’s the basics of it: A dark dimension that’s ruled by a mysterious being called the Shadow Lord, terrorized Crossworld for years, but then a large army of people known as Mark Holders, went into Crossworld and attacked the shadow army. Three of the Mark Holders remained and were strong enough to face the Shadow Lord, that being the Mark Holders of Creativity, Curiosity, and Honesty. With their powers combined, they managed to seal away the dimension for many years. However there is a prophecy that the reincarnations of those three mark holders will come to Crossworld and use their combined power to destroy the dark dimension once and for all. And many years later, the seal broke and the shadow army returns, and in comes Yara, a artistic girl, who attends collage, who found herself in Crossworld after finding a strange portal in a nearby cave. Later on she meets Jane, a young woman who came to Crossworld by complete accident, and later on they meet the mysterious, and hilarious, Fawful’s Minion. Together, they will travel through Crossworld where they make new friends and allies, fight Shadow Beasts, uncover secrets, and confront the Shadow Lord and end his madness once and for all!
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snowfreaks · 6 years
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スキーヤーなら思わず心躍るデザインのNordicオリジナル"オシャレ"キャップ 😉 本日より 札幌市中央区PIVOT B1F『Nordic by crossworld』にて販売中です。 さりげないカッコ良さを、是非(o^ー')b♪ #Japow #snowjapan #japansnow #skiing #snowboarding #traveljapan #travel #powdersnow #hokkaido #北海道 #北海道スキー #スキー場 #スキー #スノーボード #パウダースノー #スノボ #スノボー #バックカントリー #キャップ #オシャレ #nordic #nordicbycrossworld #local #freeruns #a7 #photo #follow #photography #mocu @nordic_sapporo
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incendiiarydevice · 6 years
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Crossworlds //
It started with a small tear. So insignificant no one even noticed at first. Not the women at 300 Fox Way, without their battery. Not the dreamer without his magician. Not the little orphan girl who ruled the magic forest and thought it was oh so normal in this dream place. But then the tear became a rip and the rip became a hole. Then the hole became a doorway. An ominous doorway that scared the orphan girl and worried the dreamer and his friends who cared oh-so-much for the forest and knew far too much about the dangers of magic. They did not dare to open the door.
But someone else did. Someone on the other side. They trickled out of their world and into the next, alone and in small groups, all drawn inexplicably to the door. None of them aware of what opening the door would do, none of them able to go back once they had stepped over the threshold into a magic forest that mirrored their own. They are the same but different. The dreamers, the magician, the battery, and a decayed boy made something more.
More information about this group verse and how to join under the cut.
Relevant Information //
Current Time: One year has passed since the end of The Raven King. Gansey, Blue, Henry, and Adam have all returned to Henrietta to spend the summer together.
Universe A (host universe): The door opened in Cabeswater, and familiar strangers began to trickle into this world. In this world, Ronan has dreamed a new (non-shitty) Cabeswater. The entire gang has returned to Henrietta after a year of adventure and new experiences.      » The events of this group verse will take place in this universe.     » This universe is based in canon with one notable exception: Joesph Kavinsky did not die during the events of The Dream Thieves.
Universe B (visitor's universe): Who knew the world would be so different without Richard Campbell Gansey III? It was Richard Gansey who died on the ley line that night and a beaten but quite alive Noah Czerny who walked away from an attempted murder alive, if not shaken. There would be no questing for kings, no magic caves, no waking of demons or witches.      » It would be Joseph Kavinksy who picked up the pieces of Ronan Lynch after Niall's death.      » Adam Parrish would never move out of the trailer park, would never lose his hearing.      » Blue Sargent would never meet her father, never travel to Venezuela with one Henry Cheng.      Yet their lives would still all be drawn together by the magic that is Cabeswater.
Joining //
Send an IM or discºrd message to @incendiiarydevice​​ asking to join with your choice of character.      » Characters are available on a first-come-first-serve basis
When you have been accepted, it may be helpful to others in the group for you to write a short bio of your character explaining what they have been doing since the end of the TRC series or what is different about their lives (depending on the universe they come from).
     » Note: we will not be accepting gender-bent characters at this time.
Characters //
Universe A (host universe - slightly canon divergent)     Richard Gansey III played by @ofexcelsicrs     Blue Sargent played by @lovecursxd     Ronan Lynch played by @tccnagedirtbag     Adam Parrish played by @effabled     Joseph Kavinsky played by @bulgariantrcsh​     Opal played by @apcgee​     Henry Cheng played by @effabled      Noah Czerny DECEASED
Universe B (visiting characters - alternate universe)      Blue Sargent       Noah Czerny played by @decayingspirit      Ronan Lynch played by @incendiiarydevice​      Adam Parrish played by @idonotrot      Joseph Kavinsky played by @despxcable​      Ronan Lynch (as dreamed by K) played by @somniafures      Opal NEVER DREAMED      Richard Gansey III DECEASED     » These characters are different than their canon counterparts, message @incendiiarydevice for more info if you are unsure about something
Unlisted canon characters in both universes are also available for play.
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