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#crypt of agadeem
alurenrecycle · 3 years
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Innistrad Conference: Shadowmoor Division
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1. Simic +1/+1 vs 16. Liliana vs (box)
8. Grixis Flayer vs 9. Crypte of Agadeem
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4. Rakdos Goblins vs 13. Abzan Constellation
5. Marionette Foundry vs 12. Selesnya Parley Convoke
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2. AEthermage’s Blink vs 15. Jundrazi Tokens
7. Gate RUGs vs 10 Naya Allies
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3. Troll Hunter vs 14 RW Meditation
6. Fogplotter vs 11. Rakdos Haakon Knights
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bacejelerenvorthos · 5 years
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The Lore of Zendikar: Ancient Sites of Ondu
“The Ondu mainland is littered with nameless ruins worn to gravel by the raging winds and churning rivers of the Makindi Trenches or overgrown with the flora of the Turntimber. Most of these ruins date to ancient civilizations of kor and elves. The Onduan islands, though, hold more significant sites.
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Faduun of Jwar Isle
Dozens of huge granite sculptures depicting alien-looking heads loom on and around Jwar Isle. Called ‘faduun,” they are tall and thin and generally resemble human faces except for their mouths, which gape open and glow with bluish light. Many lie half-buried in the ground or in the coastal sand, tilting at odd angles. Rumbling voices in forbidding tones sometimes issue from their mouths, speaking dire warnings in the forgotten language of their creators.
The faduun were created by an ancient cabal of human mages, scholars of ancient secrets and esoteric magic. These mages shaped the faduun as guardians of their secret stronghold. The magic of the faduun lets them speak their warnings to those who approach the island or tread on its shores and also instills a heavy sense of dread in any who come too close to the entrances that lead into the stronghold. Only the sphinxes are immune to this effect, and the magic of the ancient wizards is one secret they never reveal.
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The Crypt of Agadeem
Nestled into the canyons on Ondu’s southernmost island is the Crypt of Agadeem, a natural cavern that was used as a burial site by an ancient human civilization. The crypt’s entrance stands on a shelf deep in a canyon where no sunlight penetrates. Elaborate carved pillars flank the enormous archway, and huge spikes jut from the canyon wall as if warning intruders away. Beyond the arch is the Crypt Maw, a huge cavern the size of a cathedral, lit with pale purplish light. Thousands of bats and an unknown number of malevolent spirits reside in the cavern.
On the rear wall of the Crypt Maw stands a massive stone sculpture that functions as a mystic lock, the so-called Cryptlock, barring travelers from exploring the rest of the crypt. Archaeologists have concluded that the lock opens only on rare occasions during the death-hour just before dawn, and only when certain incantations are spoken. However, certain mad human, goblin, and vampire mages, calling themselves ‘witch vessels,’ have bypassed the lock and traveled down through the miles and miles of shelf-lined crypt tunnels behind it. These tunnels are filled with deadly traps, which have added countless explorers’ corpses to the ones originally interred in the crypt. There, the mages have spoken in a lost ‘ghost tongue’ with the thousands of dead bodies or the spirits that once inhabited them. These mages claim that their communion has granted them knowledge of events to come — and indeed, with the benefit of hindsight, many of their apparent ravings do seem to have predicted the release of the Eldrazi.”
Art by Christopher Moeller and Lake Hurwitz
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magicartcodex · 3 years
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Éveil d'Agadeem
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Agadeem, la crypte inférieure
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mtgbracket · 6 years
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Round of 4096 -  Batch 61
You can now vote in Batch 61.
Feature card: Krenko, Mob Boss is in his third round - so we should expect him to have quite a few friends with him by now...
Currently open batches:
Batch 61 Batch 60 Batch 59 Batch 58 Batch 57 Batch 56 Batch 55
Batch 54 results will be up shortly.
Full list of matchups:
Scourge of Valkas vs Dragonrage Crypt of Agadeem vs Shaman of Spring Austere Command vs Jin-Gitaxias, Core Augur Nix vs Oath of Nissa Cogwork Grinder vs Piracy Charm Sorin, Lord of Innistrad vs Eldrazi Temple Firestorm vs Visara the Dreadful Nightsky Mimic vs Raging River Thundering Tanadon vs Saproling Burst Darkheart Sliver vs Voidmage Apprentice Rings of Brighthearth vs Loxodon Warhammer Woolly Razorback vs Ghoultree Torchling vs Elusive Krasis Warden of Evos Isle vs Crush of Tentacles Exclude vs Kalemne's Captain Ashcloud Phoenix vs Cyclonic Rift City of Ass vs Cascade Bluffs Jilt vs Commander's Sphere Altered Ego vs Scorched Ruins Elemental Resonance vs Darksteel Plate Banishing Stroke vs Rakshasa Deathdealer Hedron Alignment vs Werebear Utvara Hellkite vs Etched Oracle Gempalm Strider vs Kataki, War's Wage Horn of Greed vs Drana, Kalastria Bloodchief Creakwood Liege vs Vile Aggregate Anticipate vs Molten Vortex Grazing Gladehart vs Protean Hulk Underworld Cerberus vs Praetor's Counsel Reclamation vs Sentry of the Underworld Krenko, Mob Boss vs Mundungu Kozilek's Predator vs Demonic Rising
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mtggoldfish · 6 years
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Is getting back a board full of Extractor Demons and Sedraris Specters with Crypt of Agadeem a real plan for Modern? Let's find out! Much Abrew: Grixis Unearth (Modern). https://www.mtggoldfish.com/articles/much-abrew-grixis-unearth-modern
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rancidnanersmtg · 6 years
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The always wonderful @zeico helped sketch out some designs for my old pal Takaal. Once my character for a planeshift Zendikar campaign, now a crazed representative for Grixis Death’s Shadow in modern. 
A Kalastria born sorcerer set out to prove his worth to the highborn clan, journeyed to Ondu in search of something to bring home with him. Either a powerful artifact or some new arcane knowledge to share with his kin, or keep for himself to rise in the ranks. After delving into the Crypt of Agadeem against the wishes of the rest of his party, he was pulled to the brink of death and the depths of madness from the things he found within the crypt. This caused his planeswalker spark to ignite, but at the cost of his mental stability. 
When pulled closer to death, he grows more powerful but more and more unhinged. His lust for power now twisted by a desire to be pulled once again to the brink of death, as it once did when he became a planeswalker. The only thing keeping this madman alive is a trail of shriveled corpses he leaves in his wake, devouring the life force of any foe that dares cross him.
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kelzammtg · 5 years
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6.18.19 :: CMDR: Yawgmoth, Part 01
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This last Friday I managed to pick up [[Yawgmoth, Thran Physician]] once my LGS was able to sell singles. I was thrilled that they had gotten him in, because I’ve been undecided on a Mono-B Commander for the longest time. He solves an itch I’ve had to rebuild [[Hapatra, Vizier of Poisons]]. While he loses access to Green, he also doesn’t have to have her weakness of the entire deck being built around him and Creature tokens. 
In the future, any Commander decks that I’m considering building will have a post or video going over my thought process, card selection and initial build I end up with. For my first post here, I’m actually skipping that, because I’ve already been testing with an initial build that I feel has a lot of promise. I will, however, state the goals of the deck:
Deck Goals
Utilizing Yawgmoth’s ability with easily recurring creatures to gain a huge card advantage into gigantic mana ramp. The payoff will be drawing enough cards and accessing enough ramp to Proliferate into ultimates/emblems from various Planeswalkers. If all else fails, various trigger loops and massive X spells can end the game.
Current Deck List
As of Sunday 06/18/2019, this was my current list:
https://archidekt.com/decks/91614#Yawgmoth,_Thran_Physician
Commander 1 Yawgmoth, Thran Physician Planeswalker 1 Liliana, the Last Hope 1 Liliana of the Dark Realms 1 Karn Liberated 1 Sorin Markov 1 Karn, Scion of Urza 1 Karn, the Great Creator 1 Ugin, the Ineffable 1 Ugin, the Spirit Dragon Enchantment 1 Phyrexian Scriptures 1 Nest of Scarabs 1 Bloodchief Ascension 1 Crumbling Ashes 1 Call to the Grave 1 Necromancy 1 Bitterblossom 1 Bridge from Below 1 Dreadhorde Invasion Creature 1 Pitiless Plunderer 1 Kokusho, the Evening Star 1 Pawn of Ulamog 1 Archfiend of Ifnir 1 Sifter of Skulls 1 Kalitas, Traitor of Ghet 1 Smothering Abomination 1 Zulaport Cutthroat 1 Endrek Sahr, Master Breeder 1 Gray Merchant of Asphodel 1 Bloodsoaked Champion 1 Burnished Hart 1 Psychosis Crawler 1 Reassembling Skeleton 1 Bloodghast 1 Necroskitter 1 Avatar of Woe 1 Horobi, Death's Wail 1 Mikaeus, the Unhallowed Artifact 1 Mindcrank 1 Oblivion Stone 1 Mirage Mirror 1 Commander's Sphere 1 Thought Vessel 1 Sol Ring 1 Mind Stone 1 Illusionist's Bracers 1 Caged Sun 1 Everflowing Chalice 1 Expedition Map 1 Coldsteel Heart 1 Mana Vault 1 Gilded Lotus 1 Lightning Greaves Land 1 Field of Ruin 1 Buried Ruin 1 Maze of Ith 1 Crypt of Agadeem 1 Ghost Quarter 1 Bojuka Bog 1 Reliquary Tower 1 Urborg, Tomb of Yawgmoth 1 Vesuva 1 Cabal Coffers 1 Cabal Stronghold 1 Emergence Zone 1 Karn's Bastion 22 Snow-Covered Swamp 1 Barren Moor Sorcery 1 Decree of Pain 1 Torment of Hailfire 1 Beseech the Queen 1 Dark Deal 1 Black Sun's Zenith 1 Exsanguinate 1 Final Parting 1 Command the Dreadhorde 1 Dead of Winter Instant 1 Cabal Ritual 1 Dark Ritual 1 Liliana's Triumph
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06/18/2019 Notes
So, first things first: I'm missing a chunk of the potential ramp for the deck. I need to pick up Crypt Ghast, Nirkana Revenant, Jet Medallion, Gauntlet of Power and Bubbling Muck. Chances that I'll ever pick up a Mana Crypt or Grim Monolith are extremely low given their current price range. However, I've still been able to ramp pretty well with what I do have, so I'm excited to acquire what I can. I had been tempted to get a Chrome Mox with some store credit but it was either that or Liliana, the Last Hope and Liliana was a much more important inclusion.
Crypt of Agadeem is about to be replaced with something else because the deck needs to ramp up ASAP and it's worse than a Swamp for most of the game I've had it.
I won a game with a Torment of Hailfire for 30 just off of the land ramp when I wasn't drawing into anything else. I'm pretty confident in leaving this and Exsanguinate in my build finishers to build towards if Yawgmoth is hated off of the table too much to stay on the Proliferate plan. The problem with this game wasn't Yawgmoth being targeted, though. It was actually that I had no card draw outside of Yawgmoth and only ever drew into Bloodghast that game for recurrable draw. I think there's a weakness in trying to depend too heavily on Yawgmoth sticking or for sac fodder to use him and not having any other draw. There's so much mana ramp potential here, but if the sac fodder doesn't come, the deck feels like it falls flat, especially when you want to hold a good chunk of your deck for a big turn (PWers).
Phyrexian Scriptures was surprisingly good. I originally added it for flavor reasons (the same is true of Avatar of Woe; it's a pet card because I have a PT one signed by rk post and casting it for BB with Endrek Sahr, Master Breeder out is SO good). In my last game last night I had quite a play: I had used Command the Dreadhorde and stolen Garruk, Primal Hunter, Niv-Mizzet, Parun and Veteran Explorer. Then I cast my Horobi, Death's Wailand used -3 on Garruk to draw 5 cards and get 5 Niv-Mizzet triggers. I blew up a few targets (Liliana, Heretical Healer, Nicol Bolas, the Ravager, a 21/21 Consuming Abberation, the Veteran Explorer to ramp up Cabal Stronghold some more and something else). Well, at the end of turn the Grixis player cast Thrilling Encore and got it alllll back, and then some. I had a ton of mana because of Cabal Stronghold and some heavy land ramp earlier. So I cast Yawgmoth. Wasn't countered, so I should be good. Cast Kalitas, Traitor of Ghet. Yes, yes. It resolved. Cast Phyrexian Scriptures and put the +1/+1 counter on Yawgmoth and turned him into an Artifact creature. Finally cast Grey Merchant of Asphodel to offset the life loss from Command the Dreadhorde last turn. Mostly, I needed a sac target so I could sacrifice him to Yawgmoth to Proliferate the Phyrexian Scriptures to Chapter II and wipe the board other than Yawgmoth. I did so, destroyed everything but Yawgmoth, got 14 Zombies from Kalitas and was on my merry way. It was gorious.
Archfiend of Ifnir may be too slow. I've had it in my hand multiple times but never really wanted to cast it over anything else. I'm still giving it some more time, though, because it has cycling, so at worst I can discard it to draw another card, potentially reanimating it to clear the board later.
I've been pretty happy with Call to the Grave in the games where I get my recurrable sac fodder and it's kept the board clear early on and let me play some of my Planeswalkers and start ticking them up without having to hold them in my hand for a while. Keep in mind since I'm still missing key ramp cards and probably won't have access to Grim Monolith/Mana Crypt, as I had mentioned earlier.
I thought Illusionist's Bracers may be too slow, but the couple times I've had it on Yawgmoth it was incredible.
With the sudden availability of snow lands, I'm trying Dead of Winter in place of Toxic Deluge. While it's true that you're still winning until the last point of life is gone, I've found that I go through it at a dangerous rate, especially with some of the Spellslinger decks in my various play groups. I haven't run into anything this hasn't been able to kill, yet. The appeal of Toxic Deluge is having a flexible answer for 2B, but so far this has done just as well!
Psychosis Crawler is another decent alternate win con that won me a game, and I was pretty happy to see it. It gave me a place to put my -1/-1 counters for Nest of Scarabs to get that combo started and is a win condition once you have the Yawgmoth's Bargain combo set up with Nest.
All of that said, it still went very well:
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End Step
Anyway, that's about it for my testing with the deck so far. After I pick up some cards on my Maybe/Acquire Boards and get some more testing, I’ll be back with another post on those changes and how it went!
-Kelzam
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dailymtgflavortext · 7 years
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"The least of gods shall tower over the mightiest of mortals, and death shall reign over all." —Crypt of Agadeem inscription
-Broodwarden
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luckylooter · 7 years
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@askkrenko
A few years ago, I worked on designing a Red-skewed set. Basically the Red version of Torment, where every color in the set bent towards Red. In this world, I made the Goblins artifact-based, and used the fan-favorite “Assembling Contraptions” mechanic from the one card in Future Sight as my starting point. I think some of my designs might apply to your guild idea and thought you might like to see them for reference, and you’re free to use or tweak any that you like.
First, the Goblins. In my set, the Contraptions work almost like Energy, where many sources create them, and many use them and that works together. The difference from Energy is that these work with any artifacts at all, so it’s less parasitic, but also more likely to be broken in a way I don’t realize. The Mine-Layer is a literally Siege-Gang Commander with artifact twist. I know your set uses 1/1 artifact creatures, so my creatures would need to be rebalanced, but I thought you might like to consider some version of them.
Next, my plane used Scarecrows as the things the goblins invented to serve a singular purpose, and when that purpose couldn’t be met or had been fulfilled already, they would toss them and have a pile of scrap left (which could be used one last time). I also liked the idea of goblins creating crude vehicles, but that theme wasn’t particularly fleshed out.
Finally, while probably not balanced, Tinkerer’s Scrapheap is the strong Red land that never happened, while the other colors got Serra’s Sanctum, Tolarian Academy, Cabal Coffers, and Gaea’s Cradle. Based on Crypt of Agadeem, but I think the fact that so many exile-the-graveyard effects exist means it isn’t too crazy powerful, but what do I know? Also I don’t have the colorless mana symbol on my version of MSE, sorry.
Thanks for taking the time to look, hopefully some of these might be useful!
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gryffnwing-blog · 7 years
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Two EDH ideas, both with a $100 budget. Liliana, Heretical Healer and Thalia, Heretic Cathar. You can choose just one if you like. =P
Back in BlackLiliana, Heretical Healer
 It’s been awhile all. But I’m back, Back in Black! This week’s #Commander Challenge is for @kayas-wife. Who requested Liliana, Heretical Healer for $100. I wanted to havethis deck feel like Liliana herself would be piloting it. So I did not put inany infinite combos. The one thing I’d like to note, is my disappointment withthe market. With the first iteration, the deck had Cabal Coffers in it, andwell, that’s $20. That’s insane! Minus Liliana’s Price + the price of Basiclands, and the deck comes in at $99.60, which is great!
  Liliana is theGate Watch’s most powerful walker in their lineup. Her necromantic powers areso powerful, she can demand a $30 standard price, and almost $100 modern price.Good thing she’s helping us win the table! The deck is full of othernecromancers, such as Lim-Dul, the Necromancer, as well as Chainer, DementiaMaster. Lim allows us to borrow our opponents slain creatures, for just twomana, and Chainer does it for “six”. While relying on your opponent for fuelisn’t the best, it can stop some graveyard combos that a player would want todo. There’s Altar of Dementia, Ashnod’s Altar, and things like Sidisi, UndeadVizier. So we can sack those returned beasts, and get some advantage.
  Liliana isalso packing a pseudo Aristocrat package; Blood artist and Deathgreeter are hereto punish your opponent for letting things hit the graveyard. Now the otherthing to notice, is that our creatures quite expensive. Liliana doesn’t care,she’s got mana ramp. The package of Dark Ritual, Song of the Damned, Crypt ofAgadeem as well as Bubbling Muck can help us cast them, or drop a caged sun asearly as turn two! 
  There’sanother thing this deck can do with that mana acceleration, and that’s deal aninsane amount of damage with Exsanguinate, Consume Spirit, or Profane Command. Now if the budget allowed, and ifyou wanted to do an infinite combo, you could throw in a Sanguine Bond.
  Lastly, thereare two cards I’d like to talk about. That would-be Crypt Rats, and CreditVoucher, both of which are cards I would never think about using. The Ratsoffers us a budget board wipe, with enough mana, and Voucher allows us toMulligan our hand at a later point in the game. I would seriously considerusing them in other budgeted decks in the future.   Over all Liliana, is amassing the field with big creatures, your opponent’screatures. She’s controlling the field with board wipes, and allowing us todeal some damage in-between.Below is the completed deck.http://tappedout.net/mtg-decks/back-in-black-liliana/Thank you all for reading, and being some of the best damned followers ablogger like me could ever ask for. I’d like to apologize to @kayas-wife fortaking so long. If you have any comments, questions, any improvements I can do to this segment.Please, message me. My Inbox, and my chat are always open. Remember, send me a #CommanderChallenge with a general, and a price. I’ll seeif I can do it.Rules: Budget must be at least $35 minimum, ignoring the price of the general,and basic lands. Also, no colorless generals.
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alurenrecycle · 4 years
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Tapped Card League - Crypt of Agadeem vs Azorius LifePain
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In the final game for the Tapped Card League, Crypt took Azorius in a sweep. Crypt has too many edict effects for Azorius's few creatures to win.
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jacethebeltsculptor · 7 years
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Taking The Scarab God in a different direction
The Scarab God has, within only days of freedom from the sealed packs that once contained it, already made a devastating splash at Commander tables around the planet. The so-called new God of Zombie tribal has brought legions of eternal dead bearing down upon the enemies of the God-Pharaoh, scrying and draining the enemy into submission. Make no mistake- the triggered ability is a thing to fear, but the true power of The Scarab God lies in the activated ability. 
The Scarab God’s activated ability is most akin to the Eternalize mechanic from Hour of Devastation. There are a few noteworthy things about it- first, it’s an instant. It can be used to respond to Ulamog or Kozilek’s graveyard trigger before they shuffle. Second, it always makes a 4/4 token. This is relevant, as we can’t rely on The Scarab God bringing back gigantic fatties for us. Third, this ability isn’t restricted to our own graveyard. This allows you to maliciously abuse discard effects, kill spells, countermagic, and powerful creatures to build a board of devastating undead, all while denying your opponents access to those same creatures.
So, if not Zombie tribal, then what cards would serve in The Scarab God's 99? Well, first, let's start with the most efficient Zombie token producers. Make no mistake- that trigger is powerful, just not the build-around part of the card. Dark Salvation and Dread Summons can put creature into graveyards for later reanimation while putting cold bodies into play, Empty the Pits and Army of the Damned turn late-game mana into devastating armies, and Rise From the Tides turns a graveyard full of Murders and Counterspells into a lethal board state. Graveborn Muse helps us convert these bodies into cards, which can further cement our victory.
Next, we want small creatures that can sacrifice themselves for a beneficial ability- creatures that benefit from being resurrected as 4/4s. Mulldrifter, Shriekmaw, Nekrataal, Fleshbag Marauder, Merciless Executioner,  Sidisi, Undead Vizier, Slum Reaper and Bone Shredder can all fit in this category, all providing value targets from your own graveyard while managing threats from your opponents and providing potentially powerful future Eternals.
Next up, you want creatures whose effects are more important than their bodies- in this category are cards like Seupulchural Primordial, Diluvian Primordial, Ulamog, the Infinite Gyre, Overseer of the Damned, Grave Titan, Sheoldred, Whispering One,  Dragonlord Silumgar, Rune-Scarred Demon and Kozilek, Butcher of Truth. All of these creatures are powerful when cast from your hand, but are even moreso when brought back. All of these creatures keep their abilities, so the shrinking down to a 4/4 isn’t nearly the downside it seems. 
Once you have a suite of powerful creatures, you'll need your control elements. Naturally, this is where Dimir excels. Murder options include Snuff Out, Vendetta, Go for the Throat, Reckless Spite, Murderous Cut, Pongify, Rapid Hybridization, Victim of Night, Hero's Downfal, and Malicious Affliction.  Counterspell options include Counterspell, Arcane Denial, Forbid, Insidious Will, Rewind, Logic Knot, Dismiss, Dissolve, and Dissallow. These two categories are the part of the deck most flexible- play the cards that work best in your metagame. However, I do recommend running the most efficient options, mana-wise, as killing/countering a creature and then reanimating it with The Scarab God in one turn can be a brutal tempo swing. Finally, a few boardwipes will do you some good. Consider Life's Finale, Crux of Fate, and Damnation. 
So, we have an array of creatures that provide value and reanimation fodder, both on their way in or on their way out. We have a dense package of control magic to slaughter those who oppose us. Next, we need spells to keep our hands full and death flowing freely. This includes our discard- effects such as Fact or Fiction, Windfall, Whispering Madness, Mystical Teachings, Ponder, Preordain, Brainstorm, Dig Through Time, Forbidden Alchemy, and Thought Scour help us dig through the deck while filling both our graveyard and our opponents.
This deck doesn't have a lot of noteworthy lands. Crypt of Agadeem is a great mana producer, and Bojuka Bog can give you some excellent one-sided graveyard hate for the Meren deck at the table. Nephalia Drownyard and Geier Reach Sanitarium can help stock the graveyard for Delve spells and reanimation, and Blighted Fen can provide an edict if you have nothing else to do. 
From here, there are a few noteworthy cards that, while they don't fit cleanly into a single category, are incredibly powerful.
-Entomb and Buried Alive can search out valuable reanimation targets or Flashback spells
-Clever Impersonator is a reanimation target that is, essentially, the best permanent on the battlefield
-Living Death can be mercilessly one-sided, as when you reanimate your opponents creatures, they are exiled from their graveyards. In addition, many of your creatures kill an opponent's creature on the way in, helping deal with what little they have left
-A hidden gem for this kind of strategy is Cabal Conditioning. Since your tokens keep their CMC, this card will likely be able to force your opponents to discard most of, if not their entire hand- leaving all of their answers behind while letting you take your pick of their creatures.
-Call to the Grave basically makes your opponents edict every turn, while your eternals and zombie tokens go unscathed. Make note, however- it can force you to sacrifice your own commander, so don't throw this out if you intend to keep Scarab God on the battlefield.
fter that, fill out your list with the mana rocks of your choice and your favourite Dimir staples. For mana rocks, CMC 1-3 is ideal, in order to allow you to accelerate the coming of The Scarab God. As for staples, you're already honestly pretty solid for card draw and removal, so focus on staples that can provide something new to your deck.
Finally, please keep in mind that all of these cards are suggestions, and how you build your deck is totally up to you. This is far from comprehensive- I just want to provide a starting point for anyone who wants to build The Scarab God but doesn't dig Thriller.dek.
That's all I have for The Scarab God- I'll probably post a full list in the coming days, once I have it set in Lazotep. Until then, Planeswalkers- enjoy eternity!
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magicartcodex · 3 years
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Agadeem, la crypte inférieure
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Éveil d'Agadeem
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mtggoldfish · 6 years
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How many Extractor Demons can we unearth in one turn with the help of Crypt of Agadeem? Let's discuss! Instant Deck Tech: Grixis Unearth (Modern). https://www.mtggoldfish.com/articles/instant-deck-tech-grixis-unearth-modern
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rancidnanersmtg · 6 years
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ok probably gonna repurpose my planeshift zendikar character Takaal as my Death’s Shadow rep. That dude was pompous and pretty grixis as it was anyway. 
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planar-echoes · 7 years
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The Journal of Javad Nasrin (Zendikar) By Doug Beyer (10/14/09)
Day 1:
We set out from Kabira today, trailing two horses extra, and a hurda packbeast to carry the rations, trapfinder's gear, barter for the crossing, machetes, and the relic itself, should we prove successful. The sun was relentless all this first day, carving a searing line in the sky over the hedron-strewn flats of Agadeem, its disk like the gaze of an unshuttered eye. Rather than skirt the coast, we set out on the northern road, hoping to reach the shores of the mainland, and the thickets of Turntimber, by month's end.
We are a smaller group than I'm accustomed to, as Kabira's far from most of the expeditioners' routes, but there's no apparent deficiency of talent among them, and I've enough years in the wild to furnish the remainder of skill our troupe may lack. I've hired Ghazzan, the first minotaur I've expeditioned with, a nearly silent but unmistakably strong man who favors the Makindi longaxe to the more traditional machete; Sali Oran, the lullmage, whose talents should prove useful should we encounter any storms or disruptions due to the Roil; and Keeda, "the Quick" as the advertisement read, a goblin trapfinder of the Lavastep tribe.
The terms are standard for relic hunters: what we find is mine by rights, and I shall pay them the other half of their due when we find a safe port again, relic in tow. I have not told them what it is we seek, which is exactly how I prefer it.
 Day 3:
The sun mocks us, finding its way around our defenses. We all wear hats or headdresses, and Sali Oran applies some sort of salve to her scales, but the white stone hedrons scattered across this dry-grassed country reflect the sun, casting its rays back into our eyes. In the afternoon we let the hurda lope along on the western side, granting us some measure of shade. Still, I long for the dense, spiraling trees of the forest ahead, and hope Turntimber holds the item, and the answers, that I seek.
 Day 6:
We've survived a thrice-unfortunate encounter today. We first chased off a lynx who had attacked our stores of smoked meats, which caused the hurda to bolt, nearly crushing Keeda (who thankfully lived up to his speedy reputation) and necessitating a wasteful chase to recapture the pack animal. In the chase we stumbled upon the lair of the antlered cat, a felidar, a famous resident of the polar regions of Sejiri but here golden-furred to blend in with the savannah. Its den was a cavern formed by the leaning shapes of two immense hedrons, and as our hurda lurched hysterically into its shadows, we heard only a swift crack as the felidar defeated its prey. Ghazzan slew the great cat with grand strokes of his longaxe, aided by my own not inconsequential sword-work, but we had to shove on without our pack giant. We loaded the rations and supplies onto the two spare horses, too much open grassland lying between us and our origin at Kabira to consider returning to purchase another hurda.
The road has long since abandoned us now, but we march on almost due north, and should meet some of the marshlands that surround the famous Crypt soon, and then the northern coast. Sali Oran objected to our route, calling it a "fool's course," but I reminded her of my years of experience traveling the continent of Ondu, and of her contract.
 Day 7:
We've kept to the shade of the great hedrons for the midday, and have conducted the majority of our travel when the sun lies low to the horizon. The steeds object to the increased weight, but seem eased by the cooler temperatures of the mornings and evenings, and have borne the hurda's load so far.
Keeda the goblin has a strange approach to riding, crouching in the saddle on his bare feet and grasping the mane of his pony, using his knees to cushion against its bouncing gait. Every hour I'm convinced I'll see him fall off the animal, twisting an ankle, or worse, injuring his trap-finding fingers; but so far, those futures have not come to pass, and he has stayed nimbly atop it.
Tomorrow we journey into the deep ravine that separates the hedron fields from the marshlands, that being the most direct route into Turntimber; so tonight I counseled our party to lace their boots tight, and to sharpen whatever they intend to stab things with. In the cool of this night, I'm aware of a distinct premonition of the importance of our journey, and of a changing of fortunes to come, for me in particular.
 Day 13:
Ghazzan died today. For six days we've been beset by the hazards of the marsh: the slimy cliffs of the ravine; the treacherous footing through the swamp route, which we had to navigate on foot, leading the horses; the gloomhunter bats and giant insects and other plague-bearing winged creatures; and the salivating marsh-maw traps, which only went hungry due to our trapfinder's uncanny intuition. The great minotaur had fended our company bravely throughout our time in the marsh, singlehandedly slaying seven large predators that would have dined on our flesh, and countless others that would have proved an annoyance; but in the end our axeman perished.
The tale was this. Last night the Roil disturbed the land as we slept, moving us off course or moving our course off of us, without opportunity for our lullmage to soothe the Roil's forces; and we found ourselves dangerously within range of the Crypt of Agadeem. We woke to Ghazzan's disconcerting, bleating cries, and discovered him being dragged in the direction of the cave-maw of the too-near Crypt. The creature who seized him I took at first to be a large vampire, its eyes luminous and evil and its fangs bared, but its smooth, curving horns and unearthly musculature persuaded me otherwise. I now believe it was a being sprung up from the bowels of the world, who used the cavern as an exit as a spelunker might use it as an entrance. We endeavored to fight off the beastly figure, assailing it with spell and sword, but its strength was immense, and its countenance and ravening roars threatened not unconvincingly that it would devour us every one should we prolong our resistance. We fled then, and later counted ourselves fortunate to have lost only Ghazzan. His pay shall be split among the rest of the company, as is equitable, and is all the same to my finances.
 Day 16:
We made satisfactory time on a hard march since the Crypt, putting the remainder of Agadeem behind us and making grateful acquaintance with the northern coast. We are now aboard the Serpentcutter, having bartered our furs and Ghazzan's longaxe to its captain, and a friendlier sun ricochets off of the thin strip of the Silundi Sea between us and the mainland of Ondu. Our lullmage swims alongside the skiff at times, her scales and fins and hair glinting green and magenta through the wind-tossed waters; I can already make out the thin line of the far shore, glistening in colors that match hers. Whether this day was clear by fickle chance or by the imposition of her calming influence I cannot tell. After the marsh, despair threatened to take hold of my mind, but today I am cheered; if we speed at this rate, then there shall be time before the solstice for me to reach my goal.
 Day 18:
The sun mocks us once more, sending spears of light down through the canopy of Turntimber, dappling the ground in misleading patterns and confusing the meager trail. The snakes have kept away so far, which is a blessing, but the serpentine shapes of the trees surround us in an almost constrictive manner, and their creaking voices are dire. Sali Oran remarked, and so I have heard it said, that the trees of Turntimber follow unseen forces in their shapes and growth, which set one's mind to hidden things, and to personal peril.
The elves here are wild, and swift of foot and bow, but they and their wolves have kept merciful distance for now. We follow the way that was told to me, renewing our bearings with landmarks as best we can, not letting the ink dry on our maps. Truth to tell, there's only one instrument whose guidance I trust; it is not a sphinx's riddle, nor a bardic saga, but what lies ahead of us in the heart of Turntimber.
 Day 25:
Let it be known that I am thankful to Keeda the goblin, once of the Lavastep warren, for his contributions to our expedition. His instincts were enough to save us from the pit of vipers, but not enough to prevent him from falling into it himself, nor to prevent the release of the basilisk that followed; without him, we too would be naught but forgotten casualties to Turntimber.
Sali Oran told me that the omens were poor, and that Keeda's demise, combined with the actions of our machetes through the understory, would only encourage the land's appetites for our own deaths; but at my urging, she agreed to press on. I must admit that I feel the opposite; my blood hurries through my veins as we near the goal, and I feel I can hear encouraging words in the creaking limbs, as if the forest has selected us to succeed. The days stretch lazy and long as the solstice approaches, and I feel that I shall finally discover the device I seek, and learn the secrets that have been hidden from me for so long.
 Day 39?:
It has been a span of seemingly ceaseless days and unsatisfying nights as the solstice makes its inevitable march toward us. Sleep has become nearly impossible, and we have had to abandon all but two of our weary horses, as the way has provided us no way to keep them watered. We carry only a trace of the supplies we loaded back at Kabira, and only Sali Oran's grace and calmness of purpose has kept my spirits aloft and my limbs mobile. I have seen such death in one short journey that my mind would drown in a misery of remembered images. I know now that the answers cannot be worth the cost, even were I able to pay my debts from my own flesh.
 Day 45:
It was on the day of the solstice, on a stone dais on a hilltop, overlooking the expanse of Turntimber like a lighthouse overlooking a sea of green waves, that we found the device. It was the Seer's Sundial, a massive stone hemispherium whose style and encircling metalwork projected shadows over a rune-inscribed bowl. The sundial was ancient, perhaps older than most of the forest around us, yet the creases in its huge basin were as crisp as sword-blades, the lichens unable to obscure its purpose. The sun cast sharp black shadows in the bowl, and Sali Oran and I gazed down into it as well. We watched the lines dance across the curves, studying the messages they carved and scribing diagrams of their likeness on parchment, hardly speaking.
The day has ended, and our journals and minds are full. It has become clear that, in some sense, the voyage was a success, in that the Sundial had given us answers; but the sun could not chase a chill from my mind, as we found answers to which we scarcely had questions. Careful work will have to be done to decipher what exactly we have seen in the Sundial's shadow; Sali Oran knows relic researchers at Sea Gate whom she believes can help in that regard, although the journey there will be many times as far and arduous. But I can see in her eyes what I feel in my heart: that we have grasped the significance of the Seer's Sundial well enough, and that it portends a future that holds the true measure of darkness, for us and for all people under the sun. In this expedition I sought to know how I would fare in my future days as a relic-seeker, self-interested as that now seems, and I learned that and far more; I learned more things, indeed, than I cared ever to know.
Of course the device itself has turned out to be much too massive to move, so I will have only this document, and what tales you can divine from the memories of my companion, to attest to our travels. We travel north from here, aiming to seek refuge at the trapper community of Graypelt, where can be found some acquaintances of mine. I feel I must unburden myself, not only of my substantial traveling gear, but also of the weight of the augury that I bear inside my mind, which may in time prove to be the heavier.
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