How you imagine the campaign vs how it goes
Me, hearing a big secret dropped by a one player to another during roleplay, knowing it will have catastrophic consequences for the party but my character isn't in the room to hear it:
Things I Include In My D&D Games That My Players Don't Know About
If they hold a wooden bowl and walk into a locked door, they'll phase through it like it's Skyrim
If they attempt to jump backwards up a set of stairs, with a high enough dex roll, they will launch up the stairs, through the roof, and into the upper atmosphere
There is an Anti-Tarrasque.
Trolls have 12 different blood colors, with only 2 existing in aquatic troll varieties.
If they enter a new area fast enough, they can catch the birds flying without moving anywhere.
Trees DON'T make sounds when they fall and no one's around, there's just no one around that can prove that
Lazer guns exist, they're just shy
If you get knocked prone on a sloped surface, there is a 1% chance of clipping into the terrain
There's a 1% chance of the textures in someone's face not loading correctly
Bathrobe of Supreme Leisure™
Wondrous item, uncommon (requires attunement)
This fur-lined bathrobe is enchanted to achieve an unprecedented level of comfort. When worn to sleep, four hours is sufficient for a long rest and you gain 2d10 temporary hit points when you awaken.
Curse. Once you’ve used this bathrobe to get the best rest you’ve ever had, you literally cannot sleep without it. Unless you’re wearing the bathrobe, you can’t gain the benefit of a long rest for 1d4 days after your last long rest using the bathrobe.
Minimus Maximus IV had one of these deliciously plush robes crafted for each day of the week, so he’d never have to go a night without the godlike comfort of Supreme Leisure™.
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you've heard of owlbears but have you considered aperavens
Long time dm here: 12+ years of experience. Here's some tips:
Relax. You got this.
It isn't all on you. DnD is cooperative before anything else. I like to think of my role as being like a video game console: I'm there to provide a physics engine and lay down a scenario, but that doesn't work unless my players help out by buying into the scenario and accepting the way I run those physics. If anyone at the table is throwing off the vibe, your job is to remind them that they need to cooperate or it won't be fun.
On that note, communicate with your players. Communicate frequently and make sure you talk over any problems anyone has, and also call out when people are being awesome.
Your favorite home brewed item, mechanic, or monster is going to break the game. No, not that one that you've suspected of wrongdoing for months. That one is going to be comically underpowered. I'm talking about the clever mythology reference that neatly explains why your favorite region is as cool as it is. Yeah, that. It'll let a level 3 barbarian become immortal or something. When this happens, calmly inform your players that this was a mistake and the game will be much better if Gregnagax The Oaken-Thewed can't suplex the tarrasque.
Seriously, you will need the phrase "that effect is unbalanced, so we won't be using it."
You will need the table of damage by severity and level. It's on page 249 of the DMG. It is absurdly useful. Anytime you need to improvise damage, this chart is useful.
Print out your monster and npc Stat blocks. Flipping through the books in combat sucks.
Your campaign will go off the rails. Your plans will be destroyed so badly you don't even recognize them. This is normal. After the damage is done, consider how the people in your world will react to what just happened. Congratulations, that is the plot of your next session.
Remember to keep play fresh. Spice up combat heavy areas with cool lore moments, throw social encounters into clue gathering, make the mayor a very silly person, let the stablehand whistle all the damn time. This is especially helpful if you're including mysteries or politics, since vibrant worlds can make allegiances and deceptions less obvious.
You are not Matt Mercer. Matt Mercer has a whole production team behind him, years of experience, and a party of professional actors. I love the DnD Renaissance, but it can make a dm feel really inadequate. This is a game of basements, rickety chairs, old dining room tables, and improvised miniatures. I promise that you will feel silly for your first couple of sessions. That's okay. You'll hit your groove, and it'll be fun tabletop evenings, not professional quality polished narrative and character arcs. Those silly low-budget moments are the best sign that you're doing it right.
Most campaigns are confined to one or two tiers of play. Levels 3-to-10 is common. Campaigns to level 20 take years, and I've never been in one or run one that got all the way there. You'll spend a lot of time doing shorter campaigns, one shots and the like. If you manage to play to level 20, great, but be ready to accept that you might not. Campaigns fall apart because people have busy lives, and that's okay.
And finally: relax. You got this.
i shaking this is extremely helpful thank you?? /gen
i never realized it before but the game console analogy is very helpful and also very true!! all the (good) dms i've had have always been very good at painting pictures of what's going on/explaining how the world works and if anything, i want my world to be really colorful! and i want my players to enjoy playing in it
thank you so much for sharing your wisdom!!! very much appreciated by this babey dm <:)
Me after today’s D&D session of Curse of Strahd.
Spite Domain - 5e Cleric Subclass Homebrew
You know what's more evil than Counterspelling a healing spell? Forcing someone to Counterspell their own healing spell.
Zodiac D&D make-a-character
I made this procrastinating on an essay, please enjoy. I’m a folk hero Tabaxi Druid myself
Sagittarius: Folk Hero
Become what monsters fear. Hunt what lies in the dark.
For more join my Patreon today. Link in the comments and reblog.
Bard: I killed him with an impression.
Rogue: Literally bullied him so hard he died.
Me looking @ the Natural 1 I just rolled, knowing its about to have instant and irreversible consequences:
Stone Bridge - Battlemap - 28x36
Twin Amulets of Arcane Affinity
Wondrous item, very rare (requires attunement by a spellcaster)
These matching amulets resonate with a harmonious frequency when in each other’s proximity. In order to attune to an amulet, you must do so simultaneously with another attuner. While you are both attuned, when the other amulet is within 30 feet of you, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your spells. Additionally, when you cast a spell that affects multiple creatures, you can choose to exclude the other amulet wearer from the effect. As an action, you can touch the other amulet wearer and expend 1 spell slot of 3rd level or lower. The other wearer regains an expended spell slot of an equivalent level. If the other amulet wearer is within 30 feet of you and is reduced to 0 hit points but not killed outright, you can use your reaction to expend 1 spell slot of 5th or higher to drop them to 1 hit point instead of 0. You can use this reaction once per long rest.
“The twin mages Jiménez and Jerónimo were always seen together. Twas rumored they had never been in separate rooms, for fear of what might happen if one could not see the other. As you can imagine, their eccentric behavior caused much stir in the arcane community. Eventually, word of the inseparable pair reached the king, and he summoned them to court. To sate his morbid curiosity, the king had the brothers forcibly separated into two lead-lined chambers for 1 whole minute. They solemnly shared one last glance before the rooms were sealed. At first, their screams caused uproarious laughter in the court. But as the time pressed on, and their screams fell silent, so too did the courtiers. When the doors were opened, both brothers lay dead. No mortal wounds were discernible. The only items of note on their bodies were these matching amulets of arcane affinity, a great unsolved mystery. And now their priceless jewelry can be yours! I’ll accept bids starting at 500 gold! Do I hear 500 gold for the dead twins’ necklaces!”
🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 150 magic items, item cards and card packs, beautiful creature art and stat blocks, monthly setting pdfs with narrative hooks and unique lore, and vote for the content you want to see!🧙♂️
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
Highfane unique lineage 2/3, Woodwose. Folks, if you liked big crab, I think I can interest you in big turnip
Some tiefling commissions 💖😈
- @aldrovanda ‘s beautiful tief on the right
Maybe the real Curse of Strahd was the abhorrent rolls we made along the way
Time for a trip to the magic pet store: Here is a preview of what will be
Clockwork Dragon’s Guide to Arcane Familiars
Familiars have always been an exciting prospect for me, but 5e’s handling of them is... well, lackluster at best. To that end, I took it upon myself to retool the familiar system and provide a suitable myriad of options for people seeking to keep and train a tiny magical companion.This supplement is still in progress, and likely needs quite a bit of play testing. The final release will have a total of 100 familiars, but quite honestly, I am burnt out on familiars, and want to work on another project for while, so for now please enjoy 13 new Feats, and the first 50 familiars in this extended preview.
As a major notice on this bit of brew: the guide to familiars is still a work in progress, and I’m still in the process not only of adding new familiars, but also sourcing all of the artwork. I don’t do any of my own art, and I always try to credit that artwork back to the original creator. The final published release of this document will contain citations and sourcing for all artwork, but as ths is only meant to be a WIP preview so you all know what I have been working on, much of that is still missing, and will be updated as I work through it.
Preview images above are low resolution, and does not contain all 50 familiars. For the latest high-resolution PDF, as well as a whole host of other work I have done, check out this handy dropbox link. And be sure to tell me what you think!
If you like what I do and want to support me or just generally help out, Check out my Patreon page, or throw some coin at me through Paypal.me. If you wanna just come say hi on my Discord, that’s great too!
Howdy y'all! I know it's been a bit. Here's something I've been sitting on for a bit, tweaking occasionally. I finally decided to finish and release it. And so, without further ado: The Psion.
In 5th edition, most psionic abilities are centered around subclasses, and those subclasses generally get spell-like abilities that aren't really spells, and they honestly kind of suck because psionics are inherently pretty powerful, and in 5th edition they're hard to nerf without making it just another spellcaster.
How did I get around that? It wasn't easy. So, the psion takes up 15 whole pages of content, not including the title page and intro blurb. Fifteen! However, only five of those pages actually comprise the class's information. The remaining ten pages consist of their "spells," which I have called disciplines, as a nod to previous editions. This brings us to the main method of controlling the psion's power: Power points and disciplines. Where most classes have spell slots, cantrips, and spells known, psions have disciplines known, and power points. Disciplines, by themselves, normally function similarly to cantrips, meaning that the psion does get an obscene selection of at-will powers - but they're not high-powered in their base form, just like cantrips. To make them powerful, a psion infuses a discipline with a number of power points to make it more powerful when they cast it, based on the number of power points they infuse it with. It is in this way that the psion uses their disciplines in more powerful ways, but once they're out of power points, they're stuck with basic disciplines until a short or long rest.
Still following along? Awesome. It may seem a bit complex, but it's actually a simplified way of how psions have worked in previous editions. It's very similar to 4th edition, but simpler than 3.5 edition.I've gotten into making some classes in this way, with custom spell lists, because their spellcasting methods don't line up with traditional spellcasting and just end up being a reskinned version of an existing spellcaster. I've got a couple currently in the works that I'm excited about, and I just need to finish out their spell lists. So keep your eyes peeled for those.
In the meantime, enjoy the Psion! I'd love some feedback on them as well.
PDF Format: https://homebrewery.naturalcrit.com/share/NfZyZQjb35Pq
JSON File: https://drive.google.com/file/d/1ecUc7h8slzI-CA8kp8-dXi30aJs6kPOr/view?usp=sharing
Check out my patreon to see content like this earlier: https://www.patreon.com/astrelan