Dead Titan Pass - Battlemap - 32х44
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Hotlinks to all Tables: A complete list of every trinket table for quicker access. This also functions as the easiest link to reblog or save for reference purposes as it’s updated with each new table. Now with 133 full d100 loot tables, resource tables and a working rollable Omni Loot Table.
---Note: The links sometimes don’t work on mobile devices or some apps. Try using a desktop or browser extensions if they aren’t working.
-The Omni Loot Table: The loot mega-table that allows the user to roll randomly on the 133 tables this blog has collected. This grants a DM literally millions of unique trinkets, equipment and items that players can find to enrich their world and playing experience.
-Character Creation Loot Generator: This generator creates an sample of trinkets, curiosities and loot, pulled from a wide list of other tables that is meant to provide the player with items to encourage engaging roleplaying. Best used at character creation to help with ideas of where the character has traveled, what they’ve accomplished and what they’ve chosen to carry with them.
-All Trinkets: Interesting baubles or semi magical items that have little to no practical in game or mechanical use for an adventurer.
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-All Unique Armors: Splint mail, studded leather and sturdy shields of all shapes, sizes and mysterious backgrounds. Distinctive armors that can serve as the basis for family heirlooms, legendary artifacts and magical or masterwork weapons.
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-Masterwork Armor Bonuses: Over a dozen homebrew armor improvements, enhancements and modifications created though superior craftsmanship. These masterpieces though more powerful than standard armor but weaker than a +1.
-All Artifacts: Artist masterpieces, rare magics and opulent combinations of jewels and precious metals. These objects can be found in the throne rooms of kings, the demiplanes of archmages and the pinnacle of a dragon's hoard.
-All Books: An eclectic library of dusty tomes, fictional textbooks, pocketbooks, paperbacks, hardcovers, booklets, leaflets and magical manuals.
1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 /
-Book Descriptions: A short list of quirks, physical descriptions and eccentricities to add additional characteristics to the book trinket list. Rollable Book Descriptions table
-All Cloaks: A collection of unique descriptions of cloaks for DM’s to give to their players as magical or mundane loot and for players to use during character creation to help flesh out their personal style.
- All Circlets, Crowns and Coronets: Resting on the noble head of the mighty king or regal queen are the physical manifestations of their wealth and power. The symbols of their right to rule, these various headdresses are often tailor made to serve as metaphor for the monarch’s personality or that of their kingdom.
-All Minor Magical Items: Not-quite-wondrous objects, common magic items, utility and niche magical equipment, underpowered relics or depowered artifacts. These options are essentially cantrips and weak magic spells in physical form and are perfect for low level characters.
1 / 2 / 3 / 4 / 5 /
-All Necklaces: Amulets, lockets and pendants that grant an immediate glance into the bearer’s personality, wealth, rank or social class and often serves as an iconic part of that character’s look. While a locked metal torque can instantly mark the bearer a penniless slave and a string of lustrous pearls mark their owner a flauntingly wealthy noble, so can an adventurer's necklace mark them as a creature to bestow quests upon.
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-All Rings: Enough bands, loops and rings to wear three on every finger and toe while still having dozens to spare. These tiny bejeweled circlets of bone, metal and wood always add more to the story than the sum of their parts.
1 / 2 / 3 /
-All Sealed Glass Vials: Faulty potions, weak elixirs, alchemical supplies, spell components, ritual elements, enchanting materials, crafting ingredients and magically preserved biological samples.
1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 /
-All Unique Weapons: Blades, bludgeons and bows of all shapes, sizes and mysterious backgrounds. Distinctive weapons that can serve as the basis for family heirlooms, legendary artifacts and magical or masterwork weapons.
1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 / 17 /
-Masterwork Weapon Bonuses: Over 20 homebrew weapon improvements, enhancements and modifications created though superior craftsmanship. These masterpieces though more powerful than ordinary weapons but weaker than a +1. Rollable Masterwork Bonus Table
-Running the Numbers: On Balancing Homebrew Masterwork Weapon Bonuses
-Random Weapon + Random Masterwork Weapon Bonus.
-Random Unique Weapon + Random Masterwork Weapon Bonus.
-Minor Weapon Enchantments: A collection of minor bonuses that are weaker than a standard +1 weapons, as they come with trade-offs, risks, prerequisites, limited uses or niche benefits. These enchantments provide feat-like bonuses, low level class abilities, modify damage types, provide short bursts of power or replicate the effects of low levels spells. Rollable Minor Weapon Enchantments Table.
-Random Weapon + Random Minor Weapon Enchantment.
-Random Unique Weapon + Random Minor Weapon Enchantment.
-All Unique Minor Magic Weapons: A collection of weapons of artifact level flavorful but low level power. Much like the Minor Weapon Enchantments, these provide small bonuses and combat options that are restrained by limited uses, niche situations or come with risky drawbacks.
1 / 2 / 3 / 4 /
-All Valuables: More useful than simple baubles touched mystery, these items have either a clear purpose, a reliable ability or are made from a fairly costly material. The items could fetch fair prices to collectors of the strange, jewelers, antique or art dealers or simply to barter with if the owner is short on actual currency.
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-All Worthless Trinkets: Vaguely interesting garbage, vendor trash and junk loot. Not magical or mysterious like regular trinkets or worth anything more than a copper piece or two even if you could find someone to buy it in the first place.
1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 /
—Keep reading for all reference and resource tables.
-Random Artisan's Tools: A tool helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock. This list is meant to be used as a reference for other tables on this blog and to serve as a resource for players and DM’s
-Battle Cries: Simplistic and bone chilling warcries, complex and inspiring calls to arms and primal wordless screams of rage that shakes the enemy down to their iron-shod boots. A collection of simple phrases, threats, insults and violent promises for creatures to yell before and during combat to add verbal spice to each attack.
1 / 2 / 3 / 4 / 5 / 6 / 7 /
-Random Color Table: Pretty self explanatory and it’s basically only here because many of the trinkets reference it. Roll for colors or just use it as a reference while handing things out if you don’t have a color wheel handy. Rollable Random Colour Table.
-Random Creature Type Table: A quick guide to the various creature types for reference purposes. Rollable Random Creature Type Table.
Random Godly Domains Tables: Depending on your system and in-game universe, there may already be a pantheon, singular or lack of Gods. However, people are superstitious wherever your players go and these tables allow a DM to generate a domain, theme or patronage to quickly flesh out a trinket with a “Random Godly Domain”. Rollable Godly Domains Table.
Unique Metamagic Options: The practice of learning, preparing and casting spells is often considered Art rather than religious fervour, academic knowledge or inborn skill. Over a dozen homebrew options all of which provide a vivid description of exactly how the caster is deliberately warping the nature of the spell to achieve their goal. Rollable Unique Metamagic Options.
-All Mottos: Whether they're called adages, maxims or creeds, these simple statements are essentially promises made to oneself, family, or institution. A character's motto can be a goal in itself or a moral anchor that centers his life and guides his action. A mixed collection of real life and fictional mottos that can aid a DM to quickly expand the history of the campaign or to aid a PC in a richer character creation.
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Random Musical Instruments Table: There are a surprisingly large number of ways to pluck a string, blow through a tube or hit something with a stick. This collection of real life instruments are all capable of being created with pre-industrial techniques and can be easily be carried, maintained and played by a traveling adventurer. Rollable Musical Instruments Table.
Random Nightmares: A collection of unspeakable, nonsensical night terrors, worse than the strongest of bad trips on powerful hallucinogens. These exist to frighten adventurers who have seen more than their fair share of trauma. A cleric’s healing words can mend the flesh but nothing truly mends the mind from witnessing the aberrant horrors, monstrous beasts and undead abominations, whose defeat is an adventurer’s main source of income. Rollable Nightmares Table.
Random Weapon Tables: Sometimes you just need a weapon and literally anything mildly lethal will do the trick. These lists give a DM the ability to quickly look through different options when generating loot. Rollable Random Weapons Table.
-Random Sword Table
-Wild Magic Surges: A collection of Wild Surge options for DMs and PCs who find the published tables limiting, repetitive or boring, three things wild magic by definition, should never be. Rollable Wild Magic Surge Table.
Glossary and Common Terms: A collection of terms and lingo that are frequently used in D&D and other tabletop games, along with terms written by me specifically for use in this blog. Some words used in this blog are purposely written as “catch all” ideas or “Common Terms” that can easily be adapted to any game system.
Some fun ideas for warlock pacts. You can see the rest of this series on my Kofi! I appreciate all tips.
Things I Include In My D&D Games That My Players Don't Know About
If they hold a wooden bowl and walk into a locked door, they'll phase through it like it's Skyrim
If they attempt to jump backwards up a set of stairs, with a high enough dex roll, they will launch up the stairs, through the roof, and into the upper atmosphere
There is an Anti-Tarrasque.
Trolls have 12 different blood colors, with only 2 existing in aquatic troll varieties.
If they enter a new area fast enough, they can catch the birds flying without moving anywhere.
Trees DON'T make sounds when they fall and no one's around, there's just no one around that can prove that
Lazer guns exist, they're just shy
If you get knocked prone on a sloped surface, there is a 1% chance of clipping into the terrain
There's a 1% chance of the textures in someone's face not loading correctly
Bathrobe of Supreme Leisure™
Wondrous item, uncommon (requires attunement)
This fur-lined bathrobe is enchanted to achieve an unprecedented level of comfort. When worn to sleep, four hours is sufficient for a long rest and you gain 2d10 temporary hit points when you awaken.
Curse. Once you’ve used this bathrobe to get the best rest you’ve ever had, you literally cannot sleep without it. Unless you’re wearing the bathrobe, you can’t gain the benefit of a long rest for 1d4 days after your last long rest using the bathrobe.
Minimus Maximus IV had one of these deliciously plush robes crafted for each day of the week, so he’d never have to go a night without the godlike comfort of Supreme Leisure™.
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The Starborn, the Race that fell from the sky.
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Long time dm here: 12+ years of experience. Here's some tips:
Relax. You got this.
It isn't all on you. DnD is cooperative before anything else. I like to think of my role as being like a video game console: I'm there to provide a physics engine and lay down a scenario, but that doesn't work unless my players help out by buying into the scenario and accepting the way I run those physics. If anyone at the table is throwing off the vibe, your job is to remind them that they need to cooperate or it won't be fun.
On that note, communicate with your players. Communicate frequently and make sure you talk over any problems anyone has, and also call out when people are being awesome.
Your favorite home brewed item, mechanic, or monster is going to break the game. No, not that one that you've suspected of wrongdoing for months. That one is going to be comically underpowered. I'm talking about the clever mythology reference that neatly explains why your favorite region is as cool as it is. Yeah, that. It'll let a level 3 barbarian become immortal or something. When this happens, calmly inform your players that this was a mistake and the game will be much better if Gregnagax The Oaken-Thewed can't suplex the tarrasque.
Seriously, you will need the phrase "that effect is unbalanced, so we won't be using it."
You will need the table of damage by severity and level. It's on page 249 of the DMG. It is absurdly useful. Anytime you need to improvise damage, this chart is useful.
Print out your monster and npc Stat blocks. Flipping through the books in combat sucks.
Your campaign will go off the rails. Your plans will be destroyed so badly you don't even recognize them. This is normal. After the damage is done, consider how the people in your world will react to what just happened. Congratulations, that is the plot of your next session.
Remember to keep play fresh. Spice up combat heavy areas with cool lore moments, throw social encounters into clue gathering, make the mayor a very silly person, let the stablehand whistle all the damn time. This is especially helpful if you're including mysteries or politics, since vibrant worlds can make allegiances and deceptions less obvious.
You are not Matt Mercer. Matt Mercer has a whole production team behind him, years of experience, and a party of professional actors. I love the DnD Renaissance, but it can make a dm feel really inadequate. This is a game of basements, rickety chairs, old dining room tables, and improvised miniatures. I promise that you will feel silly for your first couple of sessions. That's okay. You'll hit your groove, and it'll be fun tabletop evenings, not professional quality polished narrative and character arcs. Those silly low-budget moments are the best sign that you're doing it right.
Most campaigns are confined to one or two tiers of play. Levels 3-to-10 is common. Campaigns to level 20 take years, and I've never been in one or run one that got all the way there. You'll spend a lot of time doing shorter campaigns, one shots and the like. If you manage to play to level 20, great, but be ready to accept that you might not. Campaigns fall apart because people have busy lives, and that's okay.
And finally: relax. You got this.
i shaking this is extremely helpful thank you?? /gen
i never realized it before but the game console analogy is very helpful and also very true!! all the (good) dms i've had have always been very good at painting pictures of what's going on/explaining how the world works and if anything, i want my world to be really colorful! and i want my players to enjoy playing in it
thank you so much for sharing your wisdom!!! very much appreciated by this babey dm <:)
Something I think about a lot in fantasy worlds with lots of different exotic races,(mostly DnD, because I don’t think I’ve ever seen a fantasy franchise any near as many races as DnD) is how their cultures would handle jewelry, make up, or just general self-decoration.
Like, we humans have come up with all kinds of ways to pretty ourselves up, tattoos, hair dyes, piercings, rings, etc. But all of that stuff is based on our anatomy, some of it isn’t going to work for some races. And besides, why would other races/cultures use beautification techniques solely pioneered by humans? Surely they have their own based on their own cultures and bodies! Think of the possibilities!
Like, maybe Tieflings put piercings in the fleshy bits of their tails, to glam them up with jewelry! Or maybe they drill little holes in their horns, and string ribbons or small chains through them!
Or what about the Kenku! They’ve got nice shiny beaks and talons, what if they painted little designs on them, kind of like henna? Plus, they’ve got lots of feathers, maybe they could dye them? Or if they were feeling particularly adventurous, they dye their feathers to resemble other birds, like Bluejays, or Peacocks!
Orcs are pretty humanish for the most part, but the big thing that sets them apart, (aside from, ya know, being green,) is their tusks. I feel like the Orcs would be really into decorating their tusks. Maybe they’d put little caps made of precious metal on them, or paint them in Clan colors. Heck, maybe they’d even carve little symbols or runes into them. It would probably hurt like the dickens, but somehow I can’t imagine that stopping them. Lol
Speaking of carving, Tortles! I bet they carve all kinds of stuff into their shells! Or at the very least paint them! They’ve got a big ol’ canvas right on their backs, why not use them?
Tabaxi are covered in fur, making things like tattoos pretty difficult. After all, the point of a tattoo is to pigment your skin, and unless you shave it off, fur kinda makes that tricky. So what if they tattooed their paw pads? It’s basically the only exposed skin they have, except maybe the inside of their ears, which might be a bit too sensitive to tattoo. Also, I like the idea of Tabaxi painting their claws. They’re retractable, so you can’t see them most of the time, but on the occasion that a Tabaxi does decide to relieve someone of their face, at least they’ll be doing it in style!
Ever since the Rabbitfolk/Harengon (their the same thing, don’t worry about it,) were announced I’ve been thinking about bunnies with earrings. I mean, they’ve got so much ear real estate! Why not use it? Also, I imagine that those big flippy flops get in the way when you’re moving a lot, so I bet Rabbitfolk/Harengon use something like a hair tie, or something to their ears from flying around all over the place.
Centaurs! A cross between a horse and human! You know what that means? Caparisons baby! (For the record, Caparisons are those big fancy cloths knights used put on their horses. If you’ve seen a horse wearing something like a dress or a big skirt, that’s a Caparison. At least, according to my limited horse knowledge. Lol) It’s always struck me as a little strange then Centaurs were okay running around naked from the waste down, so this my answer to that. Fancy horse dresses! Also, I like to imagine that Centaur hair grows more like a horse’s mane than human hair, so really long, and tending to fall to one or the other side of their head. So maybe some Centaur cultures are really into braiding?
Minotaur time! Maybe it’s a bit stereotypical to imagine a Minotaur with a nose ring, but honestly it just fits in my brain. Maybe it has some kind of cultural significance, like maybe it acts the same way as a wedding ring, or maybe it denotes rank in their community. Another important bit are those big lovely horns! I can imagine all kinds of decorations on those bad boys! You could go simple, and just slap a few simple rings on there, or could a little more complex and do piercings,(Does it count as a piercing if it’s a horn?) and hang a bunch of dangly stuff on em! You could paint the horns, carve designs in them, heck, you could even drill holes in both horns, and run a chord or chain connecting them! All kinds of possibilities!
Finally, let’s talk lizards, specifically Dragonborn. Honestly, I can’t imagine Dragonborn painting their scales, or even wearing too much flashy jewelry. The impression I get from Dragonborn is that they are immensely proud of their Draconic heritage, and tampering too much with their scales would probably be seen as either disrespectful, or maybe even shameful.(Because why would you want to hide your scales, the single most visible sign of your glorious draconic lineage, unless you were disgusted by them, ashamed of them?) What I CAN see them doing is trying every possible way to show off and enhance their scales. Dragonborn would definitely take meticulous care of their scales, and that includes shining them up to make shine like a dang mirror. They might even use some kind of wax, or something to protect them from damage.
My point is, with all this rigamaroll I just spouted, is self expression should not be not limited to human sensibilities. No matter what they look like, these are people, and people aren’t manufactured on a conveyer belt. Get creative with your characters looks, take things like species, background, and culture into account, have fun with it!
Kobold Swarmkeeper Ranger with a swarm of velociraptors. That’s it, that’s the post.
Stone Bridge - Battlemap - 28x36
Origin ideas for paladins! See them all and support me here.
God: Ya know, maybe humanity is ready to have magic again. I mean, last time they didn’t react so well, they killed Jesus when he tried the magic thing, yeah, but it’s been a couple hundred years.
God: Maybe they’re past that, they seem awfully fascinated by it. Maybe they’re ready for me to add magic back.
God: hmm... where to start... ah! Yes, how about with this young lady here? There we go!
Immediately after: *Salem￼ witch trials*
God, hastily taking all the magic back: uh oh uh oh oh no no no no not ready yet nope not ready bad idea—
Become what monsters fear. Hunt what lies in the dark.
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I've still got a lot of Highfane stuff to post as well!