Today on Fate and Phantasms we’re making one of the greatest pharaohs of all time, Ozymandias, a.k.a. Ramses II! You got sunpower, you got tombs, and you got sphinxes. You’ve got so many sphinxes.
Check out his build breakdown below the cut, or his character sheet over here!
Next up: Naaaaaaaants ingonyamaaaaaaaaa bagithi Baba!
My Verthani Mechanic Jex Cassana (she is very very smart but a bit spacey sometimes ❤)
What are the gods like in your campaign? Do they even exist? #DnD
A divine cosmonimbulus looks a lot like a cloud, but is in fact a sentient creature of elemental air and water. These enormous beings are found throughout the upper planes, drifting lazily (or storming fiercely) through the skies, following the currents with no particular agenda of their own.
While the heavens are often billed as a paradise, that does not mean they are placid lands free from all hardship. Indeed, many denizens of the upper planes would be bored to tears if there was never anything to challenge them. Hence, from time to time, the gods may send a divine cosmonimbulus as a kind of trial or test of faith for their servants. By standing firm against the elemental’s raging winds and driving rain, the faithful become ever stronger - the better to face off against the legions of the lower planes, should they ever need to.
“But recognizing that the shadows, her ex-captors, some of the most dangerous entities known to the world, were currently trapped within a stuffed lion did not change the fact that Lion was fluffy. It was soft and stuffed and easy to squish when she was frightened, like she was now.”
A somewhat overdue conversation between The Heart and Shadow Lion
A One-Shot based on a Homebrew Campaign I’m running for my friends.
I designed my first ever D&D character! 🥺❤️ They are a half-tiefling runaway who wander the lands of Wildemount with their little furry companion.
Large monstrosity (dragonblood), lawful evil
Armor Class 15 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 40 ft.
Str 21, Dex 9, Con 20. Int 2, Wis 14, Cha 8
Damage Immunities lightning
Senses darkvision 60 ft. passive Perception 12
Challenge 5 (1800 XP)
Deadly Charge. If the bluespawn stormlizard moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Tiamat’s Blessing. Dragonblood creatures within 5 feet of the bluespawn stormlizard have immunity to electricity.
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8+5) piercing damage5) piercing damage.
Lightning Arc (Recharge 5-6). The bluespawn stormlizard emits lightning from its horn in a 100-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one. The lightning arc deals an extra 9 (2d8) lightning damage for each other bluespawn stormlizard within 100 feet, to a maximum of 54 (12d8) lightning damage.
Created by Tiamat to serve as mounts for her armies of spawn, stormlizards happily charge into the fray, blasting their enemies with lightning or goring them. They are rarely encountered alone, usually travelling in packs of four to eight individuals. Sometimes one will be found alone with a rider, but a bluespawn stormlizard alone is one doing everything it can to return to its fellows. Among them, its lightning powers are magnified by synergy with the others. Bluespawn stormlizards are always born in same-sex pairs, who become inseparably close. A stormlizard whose twin is killed flies into a rage, going on a killing rampage that only ends in its own death. The pairs travel together, seeking another pair as mates. The four stormlizards will lair together, laying their eggs and guarding them. Like blue dragons, stormlizards are most commonly found in arid regions. They stand around six feet at the shoulder and weigh 4,000 lbs.
Originally from the Monster Manual IV
Protector Aasimar Tempest Domain Cleric
Arnen was praying. Something few saw him do, as most clerics associated with storms were usually seen predominantly in combat, more than the clerics of most other faiths. Yet they were still clerics and servants of the divine, & thus they prayed when they could. It was nearing sunset, and he was kneeling before the window of his room within the inn, his plate armor & warhammer laid out across the bed next to him, his cobalt blue eyes staring silently out into the cloudy grey sky.
He was praying for favor and glory in the battle coming that night as he & his party were going to attempt to flush out a cult within the town they had tracked to a hiding spot, their lair. As he finished his mental recital of prayers his eyes lowered down to his hands clasped before his chest, two curled fists pressed together fingers down, forking birthmarks distinct against the fair skin on the back of his hands. In his left hand he clasped the symbol of his deity, heavy and of cast metal, & in his right he held a short length of thick chain.
As he stared at the heavy metal links, broken at each end of the length, memories came unbidden to him that caused a small smile to creep onto his face. Memories of the temple he trained at as an acolyte, perched atop a mountain peak with its thick stone walls like a military stronghold. Of the grueling yet invigorating martial training & duels that occurred daily. Of regular rain showers that fell on the mountain, washing away dried blood & soothing sore aching muscles. Of flashes of lightning in the night that chased away the darkness, & of thunder sounding like applause celebrating the victories & triumphs of his god’s followers in learning his ways.
Pulling back to the now and shaking his head, silently admonishing himself for getting distracted reminiscing, Arnen stood & turned to the bed & began to don his armor. Tightening the last strap and ensuring all was in its proper place he glanced once more out the window in time to see a long bolt of lightning burst forth from the clouds, snaking & forking over the town’s sky before vanishing, swiftly followed by the crack of thunder, like two boulders colliding followed by echoes like war drums.
At this sight a wide smile broke across Arnen’s face. This was surely a sign. Last night his angelic guide Barathiel, unique to him and him alone among other clerics of his faith due to his blessed lineage, had visited him in a dream as he had done before in the past. Barathiel confirmed Arnen’s suspicions that an infernal presence guided the cult he & his party sought to root out this night after the sun had set, and charged Arnen with eradicated this presence. Barathiel’s involvement, combined with the storm clouds gathering this night over the town and the single flash of lightning could only be a sign that Arnen’s deity had heard his prayers & was watching.
Armor donned Arnen reached down and slung his warhammer over a shoulder, flinging the door of his room open & strode downstairs to join his party. He hoped he’d have time for a bit of ale before they left, there was work to do.
new dice new dice new dice!!!
“There’s only one border and it’s ours.”
A full body drawing of my noble tiefling druid/bard Rosemary Hardcrest aka Hobby.
A few notes about the Nat Disasters!
Nat Disasters refers to the group of players, mainly in reference to Ash, Wren, Zach, and Finn. The player characters do not have a group name because the teams has shifted around so much that it didn’t make sense due to so many changes.
Concerning our episodes: We’re streaming our 28th episode tonight! There have been some issues with Twitch in the past where many of our episodes have been lost. So, if you’re thinking about listening in and worrying about catching up, don’t worry, we’ll add a summary below!
Concerning covid safety: We’re all on Discord and living in different states, and support socially distancing and sanitization!
My friends and I have been streaming our D&D games on Twitch every Saturday from 7-10 EST. It would mean the world to all of us if you could check us out!
Zach, as Gwain
Here’s our list of the Nat Disaster crew and our characters in the Chronicles of Rilin, vol. 1.
Ash, the Dm
Wren, as Tors, a Changeling Rogue
Finn, as Von Vanderpool (vampire bloodhunter, deceased) and Eden (satyr fighter/warlock￼)
River (no longer playing), as Talon, a human cleric
Zach, as Gwain (goliath wizard, deceased), Frisk (Goblin cleric/monk), and Gwain (half-orc barbarian/ranger)
Talyor (currently not playing), as Dusty (dragonborn barbarian, deceased) and ￼Rayvgar (aasimar warlock, deceased)
Brandon (joining soon), as Notscath (firbold druid, deceased) and ????
Raph, as Monsoon, a water genasi druid
I can promise wacky hijinks, found family, gays bonding, and magical face-palming!
Art coming soon!
Asks are open!￼
Pesky clerics keep turning your unholy minions? Not anymore!
For those of you who like to make and/or play test homebrewed races and classes, im curious which ones you’ve liked the most?
I am currently playing a homebrewed race, but I’m thinking for my next campaign I might want to use a homebrewed class (or both)?
Anfari are a species of sentient lemur like creatures that evolved from a very strange land.
Anfari are about 4 to feet tall at most but many never stand that tall as they have a slight hunch, or squat low. They have an appearance of a Ringtail Lemurs, though they are not specifically beholden to that coloration, and can have fur swatches of many varied colors. They are ambidextrous with both their hands and feet, and are incredible tree climbers. They are Vegetarians and get much of their sustenance from fruits and berries found on the harsh ground.
They hail from a land that as an enviroment is very odd, and just as harsh. It can only be described as “polar savanna with occasional molten rock flows”. It is a place where the trees are scant and the nights can get cold, and winters have heavy blizzards that sweep unfettered across the Northern savanna plains. In the long grass predators lurk, stalking the herding mammals that travel across the land. The land itself is Jagged and pointed rocks jut awkwardly from the earth. Lastly, the land is inherently volcanic, and while many mountains separate savannahs from one another, many of the mountain ranges house at least one volcano. Otherwise ponds and small pits of lava are common, and sometimes magma will flow from the mountains, burning a path through the snow and reaching the savanna, causing grass fires.
Though the Anfari live in a truly inhospitable place, it was key to their evolution. While the occasional Grove of acacia tree, the focal point of Anfari success comes from the Mōk Du trees, a giant species of baobob tree also native to the land. Some reaching up to the clouds they can be seen from miles away. With fire resistant bark, they are a safe haven for the Anfari, and the only place they call home. They learned the secrets of fire from the pits of lava and discovered Agricultural ideas from the jackalberry trees and fruits grown from the Mōk Du trees. The trees grow unfathomably slow, and therefore aren’t grown for food, but sprouting trees do exist. Otherwise entire villages are housed on the branches, sides and tops of the Mōk Du trees, with newer trees growing as a sign of the predecessors leaving behind a legacy for the next generations.
Anfari Society is simple, though they learned the secrets of smithing from dwarfs and the common language from humans, they taught themselves magic, and only tend to stick towards one type of magic, Necromancy. To them, necromancy isn’t about raising the dead. To them, it is a way of giving last goodbyes and helping in times of need. The Anfari believe the soul of one can re enter their body if a skilled mage can lead them back into their body for a time. Necromancers are seen more as shepherd than mage, and make sure that once their called task is completed they are laid to rest peacefully, while some even ask to not be resurrected before leaving.
In battle they are very nimble, and tend to avoid direct conflict, aiming for either ranged combat or to fight on their terms. They use Sickles primarily as melee weapons, and sometimes are seen wearing metal breastplates but generally favor light armor.
+2 Dex, +1 wisdom or intelligence
30 land, 30 climb
Advantage on all Acrobatics checks
Anfari have a prehensile tail that can hold any small object, and may wield small weapons. This does not add any extra attacks beyond the normal amount of attacks a creature would have from wielding two weapons. The tail can be used to hang from surfaces, aid in climbing, and any other action that requires 1 arm.
Me when my DM and I have the exact same idea about where my character is going as well as how they think AND THEN my DM uses that information to put my character in heart wrenching situations: