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#d&d 5th edition
mostlyghostie · 8 months
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Finished! I think.
A book, scribble and dice based D&D session.
I’ll be exploring the possibility of getting some notebooks printed with this as a wraparound cover, but in the meantime it’s just a fun drawing!
Shop / Instagram
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unnerd · 2 years
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Places you should add to your little town/city in your fantasy world!!
Post offices. Wild, I know. But give me the unhinged kind. Pingeons and little postal dragons all over the place. You enter. The most disgusting smell fucking assaults your nostrils. You know what it is. Letter in hand, you go up to the counter. The postal worker is just a slightly bigger pigeon. You shed a tear.
PLAYGROUNDS!! Create the most dangerous kinds of playgrounds, the ones suburban moms would TRIP if they ever saw one. Monkey bars that are way too tall, swings that go full circle... The metal slide stays the same, it's already painful enough.
PARKS!! MAKE IT ALIVE!! Show people going on walks, reading beneath trees. C'mon most of them are already hundred years old (And are going to die after that CR 15 creature wrecks the town) anyways!! Show couples and picnics, show a family enjoying the sunday, give me someone picking flowers for their loved ones.
A bakery! Do you know how much these places are underrated? And do you know how much plot potential they have? Every good story starts with food poisoning or granny's recipe! Give me a place your players/readers are going to treat like home and, for once, it's not a tavern or a guild.
Government buildings! Give me a town hall that has a kilometric line in front of it. Give me a registry that is as old as this town. Give me police stations! Give me courtrooms! Make one of your players get arrested and now all of the party has to go through burocracy like a bunch of normal people!
(Who am I kidding? You don't need to make them get arrested. They are going to do that for you.)
Touristic attractions! Give me a full-on statue of the country's leader! Give me museums! Give me streets, ruins and whatnot that attract thousands of tourists everyday! Give me an annoying city guide that tries to get the party's attention everytime!
Magazine stands! Magazines don't exist? Newspaper stands! From the Queen's Journal to the most questionable new piece of Fox's Tailtracker, you have it all! Make your players doubt what's actually happening, sprinkle a little fake news... Or is it fake at all?
...Toy stores. OK HEAR ME OUT. Make magic toys; miniature skyships that actually fly, metal toy dragons that expel fire, little wands that make little light spells, wooden creatures that can move and make noises... Make children happy! And your players too because they will waste their money on these stuff.
Instrument store!! Make your bards happy with special instruments or just weird ones! Give me a battle in one of those that is just filled with funny noises and the worst battle soundtrack ever!!
Not exactly a place but... Cleaning carts!!! Show me people cleaning the streets, picking up the trash, cutting trees!! Make the town look clean!! Give me an old man that is really proud of his work!!!
(or ways to make your players feel even worse when the villain destroys the town later on :) )
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Watched the new D&D movie and the main character is pretty clearly supposed to be a bard (wacky, witty, giant lute slung over his back), but they got rid of bardic music effects for being really silly and got rid of the casting so the party's sorcerer could have 'spellcaster' as his hat (the druid got a similar treatment but at least they expanded what wildshape could do in compensation).
Except at that point the bard doesn't have a lot of in-class features anymore, so to keep this dude relevant he just ended up as the 'plan guy' and face, and in combat he mostly runs around dodging explosions. If he attacks someone, it's by whacking them on the head from behind, because that's the only way a noncombat guy like him can still plausibly contribute to fights.
But of course, 'evasive ambusher with many out-of-combat skills, including musical performance' is already a D&D class. And I am really amused by the thought of hundreds of D&D newbies asking how to play the funny movie bard and getting told they should consider being rogues.
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mihri-the-sasscatte · 10 days
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From the people who brought you Y’gathok, the battle against Orcus has begun.
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lonemapper · 2 years
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Dead Titan Pass - Battlemap - 32х44
Download the full resolution image of this map at my Patreon, as well as alternate overcast, sunny, night, rain, autumn and winter variations!
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rollforimagination · 4 months
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Spell Idea
Cozy
Description: For 6 turns, you make your target feel like they are in their bed with a hot blanket around them, making them feel so cozy that they don’t want to move or do anything that could make that feeling disappear.
Functionality: If your enemy fails a Constitution saving throw they lose half of their movement speed and have disadvantage to all their attacks or actions that require moving (ex: spells with a Somatic component) and will have to roll 1d20 to see if they feel like doing it (ex: before drinking a health potion). If somebody uses a sleep spell against that same target they’ll have disadvantage on the saving throw required to escape from it.
Inspiration: It’s me, I’m cozy.
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contextfreedungeon · 1 month
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Rogue: Sorry, sometimes there's a paladin in my head that confuses me
Reoccurring NPC: Oh my father used to hallucinate a paladin sometimes
Rogue: Interesting
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sunbeargames · 5 months
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Healing is famously underwhelming in 5e, which is disappointing because it's a playstyle a lot of people enjoy. This is largely due to the way healing a downed creature works, healing even 1 point of HP to an ally with 0 HP is pretty impactful, but healing 1 HP to an ally with, say, half their HP remaining is next to useless.
One solution I saw recently and have been thinking about a lot is this: All healing is doubled if the target has at least 1 Hit Point.
One caveat to this is that it only works on sources of healing that would not be able to heal a downed target. This mostly affects sources of self-healing, like the Vampiric Touch spell or the Champion fighter's Survivor capstone.
This gives more incentive to use healing spells before allies go down. As an optional add-on to this rule, healing could instead be tripled for targets with more than half their maximum HP remaining. This further incentivizes keeping the party topped up.
I also like the narrative implications of these rules. A healing spell is less effective on a dying target because the spell is spending a lot of energy just to keep the target alive, whereas a creature with only superficial wounds can be restored to almost perfect health a lot easier.
My party doesn't have a lot of healing, but I might still bring up these rules as a possibility to try at the table. What do you think?
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dmdepression · 1 year
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Dmdepression’s Domain of Chaos: The true state of all is chaos unbound!
If you wish to harness chaos as your own feel free to grab the free pdf on my patreon. Link in the reblog.
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the-gnomish-bastard · 3 months
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Y’all wanna know what one of my favorite things to do in dnd is?
Minotaur Golf
“What is Minotaur Golf?” You ask? It’s not what you think. You’re the Minotaur. You do the golfing. How does it work? It’s got a specific setup.
Minotaur Race
Giant Foundling background: this gives you the strike of the giants feat at level 1. Pick stone strike.
Fighter class, Battle Master subclass: take the pushing attack maneuver. Make strength your primary ability. Dex is stupid for this.
Weapon: use the maul, it can easily be flavored as a golf club.
So how does it actually work?
Well, being a Minotaur means you have the Hammering Horns ability. As a bonus action you can make an attack dealing 1d6 + strength as damage, and the target has to make a saving throw or be pushed 10 feet AWAY.
The battle maneuver Pushing Attack costs no free action, action, or bonus action to use, just a superiority die. Do that when you hit someone. With it, you deal an extra 1d8 damage with your weapon, and the target has to make another saving throw or be pushed 15 feet AWAY.
The Stone Strike part of the Strike of the Giants also does not cost a free action, action, or bonus action to use. With it, you deal an extra 1d6 force damage and the target has to make yet another saving throw or be pushed 10 feet AWAY.
Now, “away” does not have to mean backwards. Sideways is also away. So is up. So is a 60 degree angle. Don’t worry, I already did the math. A 60 degree angle (provided they fail all saves) means they are pushed horizontally 15 feet (17.5 rounded down), and vertically 30 feet. 5e falling damage is 1d6 per 10 feet. That’s 3d6 bludgeoning damage. Your horns deal 1d6 + strength bludgeoning damage. Your maul does 2d6 + strength bludgeoning damage. Pushing attack deals 1d8 weapon damage. Strike of the giants deals 1d6 force damage. And we’re not even considering extra attack. On one turn, you deal 6d6 + 1d8 + 2*strength modifier bludgeoning damage + 1d6 force damage. If you have +5 to strength the average damage is 33 + 10 damage. 43 damage.
In case they succeed any saving throws, I’ll just show the math.
Succeed 1 saving throw (the horns or the strike one) means 25 feet diagonally. Meaning 20 feet vertically and 10 feet horizontally. (2d6 falling damage)
Succeed 1 saving throw (the battle master one) means 20 feet diagonally. Meaning 15 feet vertically and 10 feet horizontally. (1d6 falling damage)
Succeed 2 saving throws (hammering horns and stone strike) means 15 feet diagonally. Meaning 10 feet vertically and 5 feet horizontally. (1d6 falling damage)
Succeed 2 saving throws (pushing attack and one of the others) means 10 feet diagonally. Meaning 5 feet vertically and 5 feet horizontally. (No falling damage)
For the scenarios marked in red, it would be better to just launch them straight up. You’ll deal more damage.
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mostlyghostie · 8 months
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Another commission of fictional D&D books from someone’s campaign!
Really enjoy drawing these
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homebrewhomestead · 7 months
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STATS:
STR 16
CON 12
DEX 11
INT 16
CHA 8
WIS 13
Character Synopsis: Gusui Grew up in the slums of the city, and as food was not readily available his mother often fed him softened bones from the soups she made. His love for food stems almost entirely from the lack of it in his youth, culminating in a desire to learn how to cook, this drive led him to master his own culinary arts over the years. In his youth Gusui often found himself in the house of an old blind priest that practiced masonry, while Gusui didn’t understand much of the old man’s ramblings or beliefs he knew he would get free food that he could bring back to his family after listening to him. After years of this as a token of appreciation for the time spent together the Old Man helped Gusui craft his own pot from a rare volcanic material and promised him his home for the future restaurant he’ll open up. Nowadays Gusui strives to serve his cooking to the people in his community, his family, and the old man for so long as he is able.
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Gusui’s Pot
Wondrous Item, Uncommon (Attunement, Spellcaster)
This magical pot is capable of keeping anything inside of it heated to perfection, while attuned to this item it functions as Cook’s Utensils and over the course of 1 hour you are able to place any mix of ingredients and water in it to create a satisfying soup or stew, nourishing up to 4 creatures for an entire day.
While attuned to the pot you gain a +1 bonus to attack and damage rolls for spells that deal fire damage, you also gain a +1 bonus to your Spell save DC overall.
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DISCLAIMER:
Feel free to use the character as a PC or NPC and the Item in your home campaigns.
This content is not for Commercial Use, in no way shape or form are you to use this outside of your own personal games, if I see this in use with a commercial product you will be flagged and legal action will be made. Please Respect mine and the artist’s wishes.
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l4wlii · 1 year
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A doodle dump of my girlie Zotari
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cass-brews · 6 months
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Cleric: Luck Domain
A cleric of the Luck domain works to alter the fate and fortune of those around them. Grant your allies boons of luck, and hinder your foes with misfortune.
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https://www.gmbinder.com/share/-NguDHe8gbsCTj2frGni
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
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dungeon-strugglers · 1 year
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✨New item!✨ Dread Carapace  Armor (plate or half plate), rare
This full suit of armor is fashioned from the shell of a mighty crab. While wearing this armor, you have a swimming speed of 20 feet and you have advantage on checks and saving throws to resist being moved against your will. Additionally, this armor doesn't impose disadvantage on your Dexterity (Stealth) checks while you are underwater.
Donning this armor adheres it to your skin, becoming a chitinous exoskeleton. You gain the full benefits of a long rest while sleeping in this armor. This armor can only be doffed with an action if you are submerged in boiling water.
Amplified. This armor is a piece of the Crab Lord set. The carapace gains the following attributes while used with other Crab Lord set pieces:
You have a +1 bonus to AC and your swimming speed is now equal to your walking speed while wearing this armor, if you are also wearing the Chitinous Crown.
If you are grappled by a Large or smaller creature while you are also wearing the Dread Pincer, your speed is reduced to 10 instead of 0, and you take the grappler with you when you move.
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nite0304 · 1 year
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And today, some classic phyrexian monster: The Obliterator, the Vindicator, and of course, the Mite. Three monsters that can easily be used in any campaign with phyrexians.
I picture the party being chased by them, through heavy rain, through metallic forsts, hiding in caves. It would certainly cause tension!
Check Plane Shift: New Phyrexia on my patreon! Click here!
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