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#d&d cleric homebrew
artharakka · 1 year
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Sala, a cleric of Menura of Many Songs, a deity of imitations and art 🌙🦚
...unless it’s actually Eilir, fiancé of Deervale’s princess Aella, running from their arranged marriage.
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harboretum · 2 months
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What else have you forgotten?
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inkandclaw · 8 months
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In honour of the One Piece live-action here is my Swashbuckler set!
You can find me on Etsy inkandclaw.etsy.com
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brewerssupplies · 11 months
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Let's fucking rock!
Here's a cantrip for bard, cleric, and warlock. Hope you enjoy!
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dmdepression · 1 year
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Dmdepression’s Domain of Chaos: The true state of all is chaos unbound!
If you wish to harness chaos as your own feel free to grab the free pdf on my patreon. Link in the reblog.
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cass-brews · 6 months
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Cleric: Luck Domain
A cleric of the Luck domain works to alter the fate and fortune of those around them. Grant your allies boons of luck, and hinder your foes with misfortune.
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https://www.gmbinder.com/share/-NguDHe8gbsCTj2frGni
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
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jaypea00101010 · 6 months
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A single design problem I have for each D&D 5e class
Made this a thread over on bluesky and figured might as well bring it over here. Not really big problems in most cases, but just, small things that I feel WotC should tweak in all current 5e classes.
Artificer: No clear weakness.
A single class that can make great a great support character, DPS character, tank, single target attacker, stealth character, etc
Obviously needs to be built spesifically for each of these, but every other class has at least one thing they can't do.
Barbarian: No force resistance
Slightly cheating because it's not inherently a problem with Barbarian, but recently more monsters have been using Force damage instead of B/P/S, and barbarians should absolutely gain resistance to it while raging at higher levels.
Bard: Full-casting
Bards are designed to be a jack of all trades, it's right there at 2nd level, but they seem to have missed the 'master of none' bit.
Full spellcasting up to 9th level, a pretty solid spell list, and spells they don't have they can take with Magical Secrets anyway, even 9th level ones.
Cleric: Turn Undead
A holdover from older editions, turn undead in my opinion just doesn't make for a good universal option on clerics.
I'd much prefer something like spirit guardians or spiritual weapon be reworked into their universal channel divinity.
Druid: Universal Wildshape
Probably controversial, but I have similar problems with wildshape that I do turn undead, it's good, but a weird universal option.
If I'm a druid getting my powers from stones, plants, or the stars, why can I also turn into a ferret? There should be a few options to pick from instead.
Fighter: Action Surge at Level 2
Action surge is such a good feature, usually it's just some extra attacks, but the fact you have the chioce is great....
That said, I think it coming online so early incentivises unintentionally incentivises multiclassing, casters dipping for 2 spells a turn mostly. They've somewhat fixed it by limiting what actions you can use it for in OneD&D, but I personally just feel it should be later level rather than limiting it.
Monk: Ki Dependancy
This doesnt' need explaining, everything for monks costs ki and it really doesn't need to, they should get resource free disengage and dash, or have ki recover faster.
I had an idea for a ki recharge of 1 min, but less points overall, so you have all points for every fight
Paladin: Oaths at 3rd level
You get your power as a paladin from a sacred oath you swear, so why do you only choose that oath at 3rd level?
That's like a warlock only deciding their patron at 3rd, or a cleric only deciding their god at 3rd (Yes 1D&D does this and I hate it).
Ranger: Spells Known
Why do rangers, the class that's meant to be about being the best prepared for the wilderness and natural areas not have prepared spells?
It just seems so obvious to me, and I've got no idea why it's not done like that already?!
Rogue: Is Pretty Good
If anything I'd say that I'm not a fan of skill floors like reliable talent, and expertise not letting you use it on other tools is a bit strange, maybe the large subclass level gap?
Yeah overall I'm a fan of rogues though, they're just solidly made.
Sorcerer: Spells Known
They tried to fix this in Tasha's with subclass spell lists, and I think that's good idea generally, but letting them swap them for (admittedly limited) options from 3 different spell lists is also weird
Just give them subclass spells they can't swap, or maybe can swap fron one list and you're good.
Warlock: EB is a Cantrip
Eldritch Blast is a good spell. Too good to be honest with multiclassing at least, it's one of the reasons PalLock is such a good combo.
EB should scale with Warlock level so be a feature not a cantrip, or cantrip scaling with warlock level like it was in that One D&D UA that they then reverted.
Wizard: Subclass Theming
Tying wizard subclasses to schools was a bad idea, and what we've gotten outside the PHB seems to be an attempt to go back on that.
It also means they don't have room to explore all of each school, I'd love a teleport or summon focused wizard but school of conjuration smashes them together weirdly
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Subclasseptember Day 4: Crystal
The Prismatic Domain - Homebrew Cleric Subclass
Put your spells into crystals to buff them - but you have to choose how many and which ones you want to use beforehand. Choose wisely.
Is this just Vancian Casting in a trenchcoat? Yes. You also get six flavors of blasting spells at level 6 because rainbows are awesome, actually.
Real talk though. Why is Prismatic Wall not concentration? You have seven flavors of nonsense to break through - some of which are, by RAW, technically impossible to destroy, because the required damage types don't have spells that can damage objects. You really need to concentrate on something else while doing that?
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akkator · 3 months
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Wayfarer Domain - Cleric
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On the 7th day of JanBrewary, we travel to Hevan, Hell, and everywhere in between, with the travel-focused Wayfare domain cleric.
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cocoshomebrew · 1 year
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Here's the link to my patreon if you want to see more of my content or want to support me in making it. Also consider joining my discord!
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homebrewbydek · 10 months
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I did the Technology Cleric with Spelljammer in mind, because I was so excited for those books.
Man, but did they suck.
Still, I ended up really liking the subclass, and it spurred some other modern cleric ideas. I also really enjoyed designing the Servitor. This class took a lot of inspiration from WH 40k, if I'm honest, and I thought it would be good fun.
As always, you can read the homebrewery for it here or view my other subclasses and other homebrew things on my pinned. If anyone plays this, I'd love to see what you make of it if you end up using it.
Stay fresh, cheesebags!
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going-to-superhell · 11 months
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so i'm looking at homebrew subclasses on d&d beyond and i found this cleric subclass
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duck is lord
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dorkagedoodles · 2 years
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"Nobody”, an amnesiac cleric that I’ve covered in warlock-paint (because I love the flavour of the warlock class, but can’t stand the mechanics). Been playing him for a while in a campaign now and he’s so much fun!
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rainybearstudio · 7 months
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Been working on a bunch of D&D stuff to soothe the BG3 brainrot so here’s some art of my tiefling bb for a one-shot we’re playing in November 🌚 I redesigned the character sheet to fit my own design style so I could actually remember where all the information was…
(For those of you wondering abt the wing/tail situation—he had an ✨ unfortunate ✨ run-in with some Sharrans so Lathander blessed him w/ astral wings instead! No luck on the tail tho)
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brewerssupplies · 6 months
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Fazz Galimede was one of the most renowned astralmancers in all the realms, able to weave starlight to cast his spells! Here's another cantrip!
Classes: Bard, cleric, Sorcerer, warlock, wizard
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peachs-homebrew · 1 year
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The Exorcist is a variant Ceric subclass that slightly modifies the original base cleric. Based around summoning, helpful marks for allies, and baleful sigils against enemies, the Exorcist is modeled after a mixing of the western exorcist and an exorcist from traditional Japanese folklore and myth. They derive their power through the study of spells like wizards in addition to inner spiritual cultivation and personal discipline like monks. Finally, exorcists can draw power from extraplanar entities they have defeated or bind them to their will. Additionally, this subclass allows for choosing the spellcasting ability modifier: wisdom, intelligence, or charisma, depending on the kind of exorcist that one wants to play!
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