On the left is the werewolf. I don't need explain what a werewolf is. It can be a wolf, a person, or a larger wolf person. Normal people, but with the constant undercurrent urge to go wild. Look, all the writers do is rant about "it could be evil or maybe not OR MAYBE SOMETIMES." because they, like me, know you know what this is.
On the right, we have the minotaur! Around 7-9 feet (2.1-2.7 m) tall, cunning with maps and traps and such, literally as strong as an ox, and has a blatant disrespect for authority! They're starting to lose the bloodthirsty and brutal influence of the demon lord who created them, but displays of power still seem to run in their blood just as strong. So it'll likely be rough!
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Y’all wanna know what one of my favorite things to do in dnd is?
Minotaur Golf
“What is Minotaur Golf?” You ask? It’s not what you think. You’re the Minotaur. You do the golfing. How does it work? It’s got a specific setup.
Minotaur Race
Giant Foundling background: this gives you the strike of the giants feat at level 1. Pick stone strike.
Fighter class, Battle Master subclass: take the pushing attack maneuver. Make strength your primary ability. Dex is stupid for this.
Weapon: use the maul, it can easily be flavored as a golf club.
So how does it actually work?
Well, being a Minotaur means you have the Hammering Horns ability. As a bonus action you can make an attack dealing 1d6 + strength as damage, and the target has to make a saving throw or be pushed 10 feet AWAY.
The battle maneuver Pushing Attack costs no free action, action, or bonus action to use, just a superiority die. Do that when you hit someone. With it, you deal an extra 1d8 damage with your weapon, and the target has to make another saving throw or be pushed 15 feet AWAY.
The Stone Strike part of the Strike of the Giants also does not cost a free action, action, or bonus action to use. With it, you deal an extra 1d6 force damage and the target has to make yet another saving throw or be pushed 10 feet AWAY.
Now, “away” does not have to mean backwards. Sideways is also away. So is up. So is a 60 degree angle. Don’t worry, I already did the math. A 60 degree angle (provided they fail all saves) means they are pushed horizontally 15 feet (17.5 rounded down), and vertically 30 feet. 5e falling damage is 1d6 per 10 feet. That’s 3d6 bludgeoning damage. Your horns deal 1d6 + strength bludgeoning damage. Your maul does 2d6 + strength bludgeoning damage. Pushing attack deals 1d8 weapon damage. Strike of the giants deals 1d6 force damage. And we’re not even considering extra attack. On one turn, you deal 6d6 + 1d8 + 2*strength modifier bludgeoning damage + 1d6 force damage. If you have +5 to strength the average damage is 33 + 10 damage. 43 damage.
In case they succeed any saving throws, I’ll just show the math.
Succeed 1 saving throw (the horns or the strike one) means 25 feet diagonally. Meaning 20 feet vertically and 10 feet horizontally. (2d6 falling damage)
Succeed 1 saving throw (the battle master one) means 20 feet diagonally. Meaning 15 feet vertically and 10 feet horizontally. (1d6 falling damage)
Succeed 2 saving throws (hammering horns and stone strike) means 15 feet diagonally. Meaning 10 feet vertically and 5 feet horizontally. (1d6 falling damage)
Succeed 2 saving throws (pushing attack and one of the others) means 10 feet diagonally. Meaning 5 feet vertically and 5 feet horizontally. (No falling damage)
For the scenarios marked in red, it would be better to just launch them straight up. You’ll deal more damage.
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In the center of the labyrinth, the lair of the minotaur (Emmanuel Bautista, Wizard’s Aide, 1977, Matt Whalley's self-published third-party OD&D supplement)
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Coming up with new, clever jokes for my mythical how-to guides is challenging. It can be a giant pain when the inspiration just won’t flow. And I know I may seem like a master of wordfae, but the good ones usually take much more than a minotaur two. Plus if I don’t deliver it right, the joke can dragon and on.
Still, I don’t wish to sound selkie! Plenty of problems dwarf this one, and I look back on most of my past guides faundly. Thanks for everyone’s kind notes and comments, they’re fairy much appreciated! I’ll let you know when I manage to leprechauncoct a new one.
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Our campaign ended with our minotaur barbarian having thirteen kids with his NPC wife in the epilogue. Told him that Theria will only babysit five at a time, tops
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have you ever played d&d? if so, could you describe some of your characters? i’m curious haha
I've set up to play a couple games of D&D but they never ended up panning out so I've never actually gotten to play.
One character was a female centaur archer!
Centaur and minotaurs are my favourite mythical creatures and centaur just seems more practical than a minotaur character. Thoughts?
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STEP RIGHT UP, STEP RIGHT UP, WE GOT A HELL OF A MATCH TODAY FOLKS!
ONE THE LEFT, WE HAVE THE MINOTAUR! Around 7-9 feet (2.1-2.7 m) tall, cunning with maps and traps and such, literally as strong as an ox, and has a blatant disrespect for authority! They're starting to lose the bloodthirsty and brutal influence of the demon lord who created them, but displays of power still seem to run in their blood just as strong. So it'll likely be rough!
AND ON THE RIGHT. The one people fought tooth and nail to get in here, THE WEREBOAR! Can turn into a boar, a person, or a boar-person. Unlike most, they don't actually get bigger in their hybrid form, just bulkier. They're crude, live for a fight, and assume everyone's out to get them...but if you DO manage to befriend one they're ride-or-die for life. The often end up with orc tribes regardless of base species. It turns out that "Tusked person who likes foraging and fighting and is willing throw down for its family in an instant" always fits in just fine.
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