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#daniel vavra
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just found out that the co-founder of the company (Warhorse Studios) that developed one of the games I'm currently playing (Kingdom Come: Deliverance) and enjoying so much that I was willing to consider it one of my favorite games I've ever played is a Gamergater™. please don't buy Kingdom Come Deliverance. do not pay that man any money. the game is genuinely great, still one of the best things I've ever played but dear god, it feels so bad to have not done my research before buying the game. like, I really need to get into the habit of just looking shit up at this point. adore that Czech people found representation of their history in the game and there's a lot of good shit in the game that I still love and the man also wrote another one of my favorite games (Mafia 2) which has similar issues with some stuff as KCD so like just. find alternative ways to play the game. it's genuinely a phenomenal game in so many ways. I just wish I knew before I made him any money.
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oneangrygamer · 6 years
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Warhorse Studios' Daniel Vavra Cancels Spanish Gaming Con Panel Following SJW Smear Campaign
Warhorse Studios' Daniel Vavra Cancels Spanish Gaming Con Panel Following SJW Smear Campaign | #GamerGate
Daniel Vavra, the creative director on Warhorse Studios’ Kingdom Come: Deliverance, recently cancelled an appearance at a Spanish gaming convention called Gamelab. (more…)
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autolenaphilia · 3 years
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Mafia: City of Lost Heaven
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The original Mafia from 2002 by Illusion Softworks is a weird and fascinating game. It is a third-person shooter somewhat in the vein of the GTA series.
It is set in the 1930s and is about a Mafia family, the Salieris in the fictional city of Lost Heaven. It focuses on the rise of player character Tommy Angelo in the Salieri organization. It is a standard gangster movie plotline, with the Godfather and director Martin Scorcese being referenced often. The character wants the money crime can give him and is successful as a mafioso, but he experiences conflict between the horrible things he must do and his conscience. This contradiction eventually destroys him and the story becomes a tragedy.
This cinematic gangster tragedy is an unusually ambitious story for an action video game at the time, and it isn’t entirely unsuccessful in those. Mainly it is because the 1930s gangster film atmosphere is so fully realized, more than the actual writing. The writing isn’t terrible, Tommy’s story is a coherent tragedy, but it does not quite reach the high level of its gangster movie inspirations.
And it has many of the problems of the genre, except even more so. The game depicts the mafia in quite glorifiying ways. The mafiosos in these guys wear nice suits and fedoras, drive nice cars and get to have cool gunfights with Tommy guns. And yet the story tries to have it the other way too, with the mafia depicted as ruthless violent people and crime leading to a tragic end. Tommy is himself frequently appalled at the things the family wants him to do and ultimately he ends up badly because of his mafioso life. The contradiction is obvious. It is the same trap the gangster films that inspired this game fall into. Gangster films want to show this cool escapist fantasy of gangsters because it is fun, yet both storytelling logic and any moral analysis demands crime leads to tragedy.
The story also has the problem of this opposition between “good” gangsters and “bad” gangsters that doesn’t make much sense. The plot driving the story for basically 4/5 of the game and especially the middle levels is this rivalry between the Salieri and Morello families that eventually becomes an outright war. And in order to have a more easily graspable “heroes and villains” situation, the narrative is clear that the Morellos are the worse mobster family. Don Morello kills people for bumping into his car and tortures people to death. He is presented as a vile and repellent villain from the first. It is the Morello mobsters which you kill for most of the game, and you kill a lot of them, and this somewhat over-the-top villainization is meant to justify that.
And Salieri doesn’t do these kinds of things, he doesn’t deal in drugs either and fights common thugs who mug and sexually assualt women. He is the “good” kind of gangster. Even his collecting of protection money is presented as actually providing some form of protection. It is an implausible idea to say the least, and the game is certainly aware of it. What drives the plot inthe last four levels of the game is that Don Salieri is becoming morally worse after his final victory over Morello, getting more greedy for money and power. Butthe game depicts him as committing ruthless murders even before that point. This inherent evil of the mafia is what drives the actual main storyline: the tragedy of Tommy.
This Salieri vs. Morello plot feels hollow, the game’s attempts to subvert it doesn’t work because it doesn’t feel credible to begin with. The over-the-top villainy of Morello and Salieri’s softer actionsfeel like sentimental nonsense from the very start. “This gangster is good, he protects people from common muggers OwO, but this gangster is bad, he tortures people >:(“. Salieri’s slide into further villainy after Morello’s defeat doesn’t feel credible either. For a subversion like that to work it must have some plausibility to start with, some emotional resonance with the audience, and it just doesn’t.
It makes the game feel like it buys into the glamorization of crime that is often present in the genre more than most actual gangster films do.
Speaking of that, I should mention the sexism of this game. Most gangster films certainly depict a male-dominated culture. In that, the genre reflects the real-life mafia, which is extremely male-dominated and misogynist, and it is arguable how much those films endorse that sexism as opposed to merely depicting it.
And I would argue Mafiafalls into endorsing it, at least in its storytelling. There are only tworeal female characters, and each only appears in one level each. Sarah is an especially outstanding example, for she becomesTommy’s wife. The level in which she appears Tommy rescues her from a sexual assault by some muggers and they have sex and fall in love. This is said to lead to their marriage, and I do literally mean “said” because we never see her again after that level. Tommy mentions her occasionally and his marriage to Sarah and their daughter is by his own admission his most important motivation.
And that is the purpose of women in the story of Mafia: to provide motivation for their husbands. Two other gangsters are similarly driven by their wifes and children to break with the Salieri family’s obligations, in explicit parallels to Tommy’s situation. And it is not just sexist writing, it is ineffective writing too. Tommy’s marriage is meant to be very important to him as a character, and it is problem in the actual story it is never shown. We never get to see Tommy’s and Sarah’s supposedly idyllic family life, only hear Tommy talk about how it is the most important thing for him, which weakens any emotional empathy we might feel with him.
The level with Sarah at least features a bunch of dialogue between Tommy and Sarah and it is nice I suppose, but it is not enough. Sarah is also depicted as a bit of a bimbo or at least extremely naive, as she doesn’t seem to be aware the Salieri’s are well a mafia family, which seems unrealistic considering how closely connected she is with them. (She grew up as the daughter of the bartender in the Salieri’s Bar and works there, a location in which they literally shoot rival gangsters in at one point).
The writer of Mafia, Daniel Vavra would many years later become a gamergater, probably the most prominent developer to sympathize with the movement. And while it is of course a disappointment, it is not entirely unexpected. He was by far not the worst misogynist in video games or anything,
but just looking at Mafia, it is not strange at all that Vavra as a game writer would feel threatened of the very idea of feminist analysis of video games.
I talked about the story far more than I wanted to when I started writing this, and it is actually not the most interesting thing about this game, it is actually the city of Lost Heaven itself, the attempts at realism in the gameplayand the cars.
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The city of Lost Heaven is one of the more fully realized cities in video games, and it is clear a lot of effort and thought was put into its design. Even the map of the city which you use to navigate it showed a lot of effort. It has (printed)creases, stains and pen markings drawn on it just like a real map would. The original box(that I owned) came with an actual physical copy of the map, which was very fun to have,although bringing up the map in-game by pressing tab was certainly the more practical option.
It is perhaps not a huge world compared to modern open-world games, but it was huge for 2002 and it is varied in a semi-realistic way. Lost Heaven is divided into various distinct areas just like a real city would. There is an industrial area, a working class housing area (“Hoboken”), a detached housing area for the upper middle class on the outskirts (Oakwood), an area with mansions for the rich (Oak Hill), ethnic ghettos like Chinatown or Little Italy. The basic idea seems to have been is to recreate an American city from the period in miniature.
And the areas have been given a lot of effort to make them appear more tangible. The building models and textures are different of course, but you can also detect a difference in the pedestrians. People in working clothes walk around in the industrial area and the working class area of Hoboken, whereas you can primarily see the nice looking suits and dresses in the richer areas of of town. It clearly took great effort to program and it contributes greatly to the mood. Even the cars seem to vary slightly, with the older and cheaper cars more abundant in the poorer districts, but the difference I think is lesser compared to the pedestrians.
The care with which Lost Heaven was constructed creates this compelling atmosphere. It feels like you are driving around in a 1930s American city. The aesthetics and atmosphere make the gangster story work better than it otherwise would. Lost Heaven simply feels more real than most video game cities do. And this is despite the dated graphics.The textures might oftenbe very grainy, shop signs especially are a blurry mess, but even they were made with some effort.
Let’s talk about the cars too, because they encapsulate this game in both aesthetics and gameplay. The cars are all based on real cars of the period, even if the names are all changed to avoid any claims of trademark infringement. Fords are called “Bolts” and Chrysler Airflows are called “Ulver Airstream” for example. If you know anything about older cars, you can however easily recognize many of them them under the changed names. an early game car is unmistakeably a Ford model T for example. Also some cars are far more common than they should be, like the concept car Pierce Silver Arrow of which only five were built is a common rich man’s car in the game under the name “Silver Fletcher”.
The cars driven by the NPCs are used to show the passage of time in the game, which goes from 1930 to 1938. As the years go by in story, older cars get more uncommon (but don’t disappear entirely) and new models are introduced. Your access to cars in gameplay also improves as you progress in the story. You go from slow, fragile cars like the aforementioned T-ford to fast, powerful and sturdy cars. The effort put into the cars from the research to the NPC programming is another thing that helps create the compelling mood of Mafiaand the city of Lost Heaven.
The cars are a good example of how the game often prioritizes atmosphere and verisimilitude over fun and accessible gameplay. The driving in this game is not a side-thing like it would be in most action games and cars in this game handle fairly realistically for this type of game. It is still arcadey, but far less arcadey than you would expect from a non-driving simulator. And most importantly, cars are period accurate in that they are both slower and more clunky to handle than modern cars.
Damage to the car also has more consequences than you might expect. A crash might damage the engine causing the car to go slower, a bullet rupturing a tyre makes the car far more difficult to handle, a shot to the gas tank will cause the fuel to leak out(fuel is never really a problem in the primary story mode, but it is there as a game mechanic and can be relevant in the free ride mode). The early-game cars are more fragile and vulnerable to crashes and the like, but none (outside a special car in the game’s free ride mode which not available in the regular story) are immune to these problems.
So this game prioritizes realism over player enjoyment, practically the only obvious concession to the player is that you always have automatic gearchanges available, but you can also choose to change gears manually if you want to. It is frankly oftenfrustrating, even the best cars in this game can be difficult to handle.
Car chases in this game are brutally difficult because of this, and the game’s most infamous level is the fifth one where you have to compete in a car race, driving a fairly period-accurate racing car. It has perhaps the best speed and acceleration of all the car’s in this game, but handles terribly. It is perhaps the most difficult level in the game, and even the developers seem to have realized how unfair it is. You could cheat in the original box copy version of the game which I played as a kid and the GOG version has an easy mode for the race.
A lot of the game is actually about this car hierarchy mentioned before. Typically at the beginning of each level you are given a new car by the Salieri’s mechanic Ralphy, and it is usually better than the car he gave you last level (he also teaches you how to steal it, which isn’t that useful in the story mode, but gives you that ability in other game modes). At the end of most levels, you are also given the opportunity to do an optional side-mission for another mechanic, Lucas. If you succeed, Lucas teaches you how to steal a really capable car. Typically the car you can get from Lucas will be better than the ones Ralphy will give you for the next 2 levels at least.
So the clunky car mechanics both give period verisimilitude and a sense of progression throughout the game.
And it does certainly add to the atmosphere and sense of realism. Mafia’s cars feel more real than most video game cars, but they are also oftenfrustrating to use in gameplay.
But Mafia priortizing its verisimilitude over player enjoyment doesn’t stop there. In each level you are given an objective, typically somewhere else in the city than where you start (which is usually Salieri’s bar). And you have to drive from the starting point to where the actual level starts. After the level is over, you have to drive all the way back.
You can’t just speed your way through the city either, because Lost Heaven’s cops will notice you breaking the speed limit or running a red light and fine you. The fine doesn’t actually cost you anything in the story mode, but it takes up time and negates any time you won by speeding. You can run away but the cop cars will follow and try to arrest you (which is a game-over), and if you try to kill them they will shoot back. The police will usually radio in for back-up too, so you will have to evade or kill the cops (including the back-up) to escape, both of which are fairly difficult.
So the best idea is to keep to the speed limit of 40 mph and don’t run any red lights. You can toggle a speed limiter with the F5 button which caps your car’s speed at 40 miles. It adds to the realism the developers are going for, but in order to play the actual level you have to have this bit of tedium with the drive both before and after. It is basicallya commute except with a varying destination.
The developers was probably aware of the tedium on some level. During the first half of the second level you get to play Tommy during his pre-gangster life as a taxi driver. It is literally just driving from point A to B under a time limit, and the customer will get cranky if you crash the car, and getting a speeding ticket is game-over here of course. The customer dialogue is often rude and theydoesn’t even thank you for most of the time. It is super-tedious and clearly intended to get the player to understand why Tommy became a gangster, since this boring dead-end job is his alternative. The problem of course is that a lot of his life as a gangster consists of driving from point a to point b in a similar fashion.
The game’s obsession with verisimilitude also extends beyond the driving to the action. Without being entirely realistic, Tommy is on the flimsier side of shooter game protagonists and can’t take a lot of bullets before dying. It is like in Max Payne, where a point-blank shotgun blast can practically kill the player character in one hit. You can find healing in first aid boxes boxes, but they are rare. Reloading before your magazine is empty also means you lose any bullets left in the magazine.
And unlike Max Payne, there are no quicksaves or manual saves whatsoever. Saves are done automatically at certain checkpoints and you have to re-start at those if you die. This save system makes this game extremely difficult, since you have to sometimes practice entire segments in order to progress. It is a lot of having to memorize where an enemy mobster pops out so you can shoot him before he shoots you.
The combat is certainly well-made and sometimes quite fun. There are like the cars some weak weapons, but overall weapons feel powerful and the environments and set-pieces are often enjoyable. But the action like the rest of the game is frustratingly difficult.
And that is the game, pretty much. You have a tedious drive to have a big spectacular shoot-out that is frustratingly difficult and you have another drive back. Sometimes there is a car chase, but that’s it. There is a stealth level that tries to change up the formula where you break into a villa, but the game is not really built for stealth so it is frustrating and very much not fun. Then there is the side-missions from Lucas on your drive back, usually a timed fetch-quest of some kind. They do add variety and have some interesting story ideas but can be frustrating in their own right.
There is also the free ride game mode, where you get to explore Lost Heaven freely and do whatever you want, although there is not that much to do, except get into car chases/fire fights with cops or random gangsters you can aggro if you want. The oddest game mode is “free ride extreme”, where you get to do various bizarre quests to unlock equally bizarre cars. It is a weird mode, especially for this game, as you have this usually serious aiming-for-realism game letting its hair down and going for outright comedic surrealism.You get to chase down a super-fast npc named Speedy Gonzales, that sort of thing. The mission certainly have surreal imagination to their credit, even if they can be as frustrating as the rest of this game.
So is Mafia a good game? It is hard to say. A lot of my fond memories of this game comes from playing an already old by that point box copy as a teen when I didn’t have access toor had played many other games, so nostalgia plays into my fondness for this game.
Replaying it now, the game’s faults are more apparent. When it comes to story, the game certainly stood out back then, and the tragedy of Tommy Angelo the unwise still broadly works, but its re-telling of gangster movies has not aged that well. Gameplay-wise the game is difficult in a way that feels frustrating rather than fun, and there is a lot of tedious driving from point A to B. Some of the action set-pieces are exciting, but the high difficulty and limited save system essentially means replaying large chunks of them almost to the point of memorization.
There are many other games like the GTA series that have a similar mix of third-person action with driving which have more easily enjoyable gameplay. Mafia seems to care more about making its world believable than any kind of player enjoyment.
And it is probably its world, the city of Lost Heaven that still fascinates about this game. A lot of work and love went into Lost Heaven, and it shows. Lost Heaven is an atmospheric and memorable place. Mafia makes a lot of strange gameplay choices just to make Lost Heaven seem more real, choices that not many other games would have made for good reason, because thatlevel of realism is not that fun.
The result is that this is a game where you play a badass 1930s gangster not just during daring shootouts in mobster wars, but also during his slow drive to and from hisgangster work, and youhas to follow the traffic laws so he isn’t ticketed. It is 1930s Gangster simulator 2002, or an approximation there of.
Mafiaisn’t alwaysa fun game, there is a long stretchesof frustration and tedium here, but it is frequently interesting and a clear labour of love, atmospheric, weirdand fascinating.
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goalhofer · 4 years
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2020 Detroit Tigers Roster
Pitchers
#27 Jordan Zimmermann (Auburndale, Wisconsin)
#32 Michael Fulmer (Edmond, Oklahoma)
#33 Bryan Garcia (Miami, Florida)
#36 Kyle Funkhouser (Oak Forest, Illinois)
#37 Beau Burrows (Weatherford, Texas)
#38 Anthony Castro (Caracas, Venezuela)
#43 Ivan Nova (San Cristobal, Dominican Republic)
#44 Daniel Norris (Johnson City, Tennessee)
#45 George Farmer (Conyers, Georgia)
#48 Matthew Boyd (Mercer Island, Washington)
#51 Rony Garcia (Mao, Dominican Republic)
#56 Spencer Turnbull (Madison, Mississippi)
#60 Carson Fulmer (Lakeland, Florida)
#65 Gregory Soto (Bajos De Haina, Dominican Republic)
#67 Jose Cisnero (Bajos De Haina, Dominican Republic)
#70 Tyler Alexander (Southlake, Texas)
#71 John Schreiber (Rockwood, Michigan)
#72 Dario Agrazal (Aguadulce, Panama)
#77 Joe Jimenez (San Juan, Puerto Rico)
Catchers
#7 Austin Romine (Lake Forest, California)
#17 Grayson Greiner (Blythewood, South Carolina)
Infielders
#8 Jonathan Schoop (Willemstad, Curacao)
#9 Jordy Mercer (Taloga, Oklahoma)
#18 Dawel Lugo (Bani, Dominican Republic)
#24 Jose Cabrera (Maracay, Venezuela)
#26 C.J. Cron; Jr. (Phoenix, Arizona)
#28 Cartier Goodrum (Fayetteville, Georgia)
#30 Harold Castro (Caracas, Venezuela)
#46 Jeimer Candelario (New York, New York)
Outfielders
#4 Cameron Maybin (Asheville, North Carolina)
#14 Chris Stewart (Lilburn, Georgia)
#21 JaCoby Jones (Richton, Mississippi)
#22 Victor Reyes (Barcelona, Venezuela)
#41 Daz Cameron (McDonough, Georgia)
Coaches
Manager Ron Gardenhire (Okmulgee, Oklahoma)
Bench coach Lloyd McClendon (Gary, Indiana)
Hitting coach Joe Vavra (Chippewa Falls, Wisconsin)
Assistant hitting coach Phil Clark (Crockett, Texas)
Pitching coach Rick Anderson (Everett, Washington)
Bullpen coach Jeff Pico (Antioch, California)
Bullpen catcher Jerry Carroll (Ashland, Oregon)
Bullpen catcher Tim Remes (Coral Springs, Florida)
1st base coach Dave Clark (Tupelo, Mississippi)
3rd base coach Ramon Santiago (Las Matas De Farfan, DOM REP)
Quality control coach Josh Paul (Buffalo Grove, Illinois)
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l1onfc · 4 years
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Daniel Vávra #DanielVavra #KingdomComeDeliverance
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blackaddersplays · 6 years
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Daniel Vavra and Senior Designer Prokop Jirsa reveal new & exciting updates for the upcoming #KingdomComeDeliverance DLC "From the Ashes", the Hardcore Mode and Patch 1.6 - details that you truly won’t want to miss!
Via Kingdom Come: Deliverance
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pichumalaga · 6 years
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Daniel Vavra explica, con cierta sorna, su ausencia del GameLab
Daniel Vavra explica, con cierta sorna, su ausencia del GameLab
El anuncio ayer por parte del director del GameLab de la cancelación de la visita y charla de Daniel Vavra supuso un revuelo en redes sociales por lo que ellos suponía en cuanto a polémica. Tras recibir incriminaciones e insultos por parte de un sector de la prensa de nuestro país, el director de Warhorse Studios y de Kingdom Come: Deliverance tomó la determinación de no asistir.
http://nosologam…
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twins2994 · 6 years
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Detroit Tigers-Minnesota Twins Series Preview
5.21.18-Blaine Hardy LHP (0-0) 3.38 ERA Vs. Jose Berrios RHP (4-4) 4.05 ERA
5.22.18-Matt Boyd LHP (2-3) 3.19 ERA Vs. Lance Lynn RHP (1-4) 7.47 ERA
5.23.18-Michael Fulmer RHP (1-3) 4.35 ERA Vs. Kyle Gibson RHP (1-2) 3.96 ERA
The Tigers At A Glance- The Tigers are off to a decent start under Ron Gardenhire is his first season in Detroit. Miguel Cabrera is out with a right hamstring strain. Jeimer Candelario is out with a left wrist tendinitis. Daniel Norris, Alex Wilson, and Jordan Zimmermann are also out with injuries. Former Twin Niko Goodrum is a utility guy on the Tigers. He has a .250 average with four homers on the year. John Hicks of all people leads the team with five homers on the year. Nick Castellanos has been the most consistent hitter with a .312 average and 24 RBI’s. Francisco Liriano is on the starting staff for the Tigers. He won’t start in this series, but he is (3-1) with a 3.42 ERA in nine starts. Matt Boyd and Michael Fulmer have been solid in the rotation as well. Shane Greene is the closer with ten saves, but he has a 4.22 ERA. Warwick Saupold and Joe Jimenez have been the best relievers this year with sub-3.00 ERA’s. Rick Anderson is the bullpen coach, Joe Vavra is the quality control coach, and Steve Liddle is the bench coach. Those guys were all on Gardy’s staff during his tenure with the Twins. 
The Twins At A Glance- The Twins had a good road trip last week then returned home this past week. Target Field hasn’t been kind to the team as they have went (2-4) during the current homestand. Now, the Detroit Tigers come to town for a three-game set in Minneapolis. The pitching has improved lately, but the offense has been spotty. Eddie Rosario has a five-game hitting streak where he is hitting 7-for-20. Bobby Wilson has gotten a few key hits in the last week. Brian Dozier is slumping and 0-for-his-last-15 at-bats. Ehire Adrianza is 0-for-his-last-10. Miguel Sano is 0-for-4 in his two rehab games so far. Trevor May threw four innings and allowed a run in a rehab start for Rochester. He should be back by the beginning of June. Matt Magill and Ryan Pressly have been the best relievers in the Twins bullpen. Magill has a 1.54 ERA in 11 2/3 innings and Pressly owns a 2.19 ERA. Fernando Rodney struck out the side in a save on Sunday against the Brewers. 
What To Watch For- The Twins went (11-8) against the Tigers last year. This will be the first series between the two teams this year. Jose Berrios is (2-1) with a 11.74 ERA in five games against the Tigers. James McCann has two homers off Berrios. Matt Boyd is (5-2) with a 3.98 ERA in eleven career starts against the Twins. Brian Dozier has three career homers off Boyd. Eduardo Escobar and Robbie Grossman have homered twice each off Boyd. Lance Lynn has a 4.38 ERA in two career starts against Detroit. Michael Fulmer is (3-0) with a 3.50 ERA in three games against the Twins. Kyle Gibson is (6-7) with a 5.59 ERA in 16 career starts versus the Tigers. Nick Castellanos has homered off him twice. Fernando Rodney played for the Tigers for seven seasons. It will be interesting to see what kind of reception Ron Gardenhire gets in the first game. He was back last year with the Diamondback as the bench coach. 
-Chris Kreibich-
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pcgamesplay1 · 5 years
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Kingdom Come, Which Has A Chicken In Every Cutscene, Is Featured In August's Humble Monthly Bundle
Watch out, Amazon Prime Day--Humble Monthly, the subscription service that delivers a group of PC games to your gaming account every month, has Kingdom Come: Deliverance as one of its titles for August 2019.<p>Deliverance is a no-fantasy RPG from Mafia creator Daniel Vavra's studio, Warhorse. The game … source https://www.gamespot.com/articles/kingdom-come-which-has-a-chicken-in-every-cutscene/1100-6468440/
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castleblog31 · 3 years
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Scarface Untouchable Torrent
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I Seen a Man Die 7. Hand of the Dead Body 11. Mind Playin' Tricks 94. 0:00 - Intro 0:56 - Untouchable 4:57 - No Warning 7:47 - Southside 10:00 - Money Makes the World Go Round (feat. Daz Dillinger, Devin the Dude & K.B.) 14:30.
Scarface Untouchable Torrent Download
Scarface Untouchable Album
Perhaps the first big PC game of 2002 and one destined to have Godfather fans dusting off their violin cases and collecting their pinstripes from the cleaners, Mafia comes courtesy of Hidden & Dangerous creator Illusion Softworks. We managed to play through three near-complete missions when code I was dropped by the ZONE office recently, and to call the game a 1930s reworking of Grand Theft Auto wouldn’t be too far off the mark.
'That’s fair enough,' says the game’s lead designer Daniel Vavra. 'There are many parallels between GTA3 and us, but we haven’t been influenced by GTA and Mafia has been even longer in development than GTA3. There are similar features, but when you play the game, you realise that these are only on the surface. Yes the game is set in a huge city and involves plenty of driving, but whereas GTA is pure arcade, Mafia is a more realistic simulation. It has a deetf storyline about gangsters, on which all the missions are based. You can’t even i compare the indoor missions because GTA3 doesn’t have them, but in Mafia these make up at least 50 per cent ofthe game - a very important and entertaining 50 per cent of the game.' Vavra likes to describe Mafia as ft 'fully playable classic gangster Inovie,' offering a lot more scope than Fsimply driving fragile cars, throwingMolotov cocktails, shooting Tommy guns or clubbing innocent bystanders to death. As was the case in Hidden & Dangerous, each of the 20 missions could feasibly have been, or be made into, a classic gangster movie. From the very beginning the game throws you into the murky world of organised crime. You play a cab driver, who finds a couple of hoods jumping in the back of his cab demanding he drive off pronto, and in a matter of minutes, you’ve gone from cabbie to crook. If you’d had the option to turn your passengers over to the authorities it might have been a different story -you’ll never know.
Gangster Trippin'
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Driving around the massive city of Lost Heaven, players will find the cops are a far tougher bunch than those in GTA. Just jumping a red light will get you in hot water, and although even the fastest of the 60 different vehicles will be relatively slow compared to today’s hatchbacks, the pace of the game will be suitably frantic, day or night.'On foot the game takes place in many different interiors or non-urban locations,' says Daniel. 'In one mission you have to blow up a whorehouse, in others smuggle alcohol over the border, assassinate politicians or even go on a date with your future wife.'
Compared with GTA's 'take this there’ missions, Mafia's are surprisingly varied, not only in setting, but also in scope - as well as shooting, plenty of stealth will be required. NPC characters will also be on hand to help you out, even in blazing firefights.
In terms of multiplayer, only racing modes will be present in the shipped game, with full multiplayer options added later, either as a free download or part of a mission disc. Until then, with its living, breathing city to explore, Mafia promises to be a highly atmospheric experience, sometimes darkly comic and thoroughly diverse. Just don’t confuse Lost Heaven with its fictional neighbour Liberty City and you won’t upset anyone.
The UntouchableStudio album by ReleasedMarch 11, 1997RecordedMay 1996 – February 1997GenreHip hopLength55:19LabelProducer
N.O. Joe
Tone Capone
John Bido
Jo Jo
Domo
Scarface chronology
The Diary (1994)The Untouchable (1997)My Homies (1998)
Singles from The Untouchable
'Smile' Released: February 13, 1997
'Mary Jane' Released: 1997
'Game Over' Released: 1997
Scarface Untouchable Torrent Download
Professional ratingsReview scoresSourceRatingAllMusic(1)Entertainment WeeklyC+(2)Los Angeles Times(3)RapReviews(7/10)(4)The Rolling Stone Album Guide(5)The Source(6)Vibe(favorable)(6)
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The Untouchable is the fourth studio album by American rapper Scarface. The album was released on March 11, 1997, by Rap-A-Lot Records and Noo Trybe Records. The album debuted at number one on the Billboard 200 chart for the first time in his career with the album; in addition it peaked at the top of the Top R&B/Hip-Hop Albums chart for two weeks, giving Scarface his second number one album there. The effort included the smash hit single, 'Smile', featuring 2Pac, released shortly after the shooting deaths of Tupac and The Notorious B.I.G. It peaked at number 12 on the Billboard Hot 100 and is the only single released by Scarface to go Gold.(7)
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Commercial performance(edit)
The album was certified Platinum by the RIAA on May 16, 1997. On Jan 2, 1998 the album was certified 2x platinum by the RIAA.(8)
Track listing(edit)
No.TitleProducer(s)Length1.'Intro'0:572.'Untouchable'N.O. Joe, Scarface, Mike Dean4:053.'No Warning'N.O. Joe2:374.'Southside'N.O. Joe, Mike Dean, Tone Capone2:135.'Sunshine' (featuring Lisa Crawford)N.O. Joe3:546.'Money Makes the World Go 'Round' (featuring Daz Dillinger, Devin the Dude and K.B.)N.O. Joe, Mike Dean, Tone Capone4:307.'For Real'N.O. Joe, Scarface, Mike Dean4:328.'Ya Money Or Ya Life'N.O. Joe5:189.'Mary Jane'N.O. Joe, Scarface, Mike Dean, Tone Capone4:4110.'Smile' (featuring 2Pac and Johnny P.)Mike Dean, Tone Capone, N.O. Joe5:0011.'Smartz' (featuring Devin the Dude)N.O. Joe, Scarface, Mike Dean, Tone Capone, Domo5:0512.'Faith'N.O. Joe, Mike Dean, John Bido5:5513.'Game Over' (featuring Dr. Dre, Ice Cube and Too Short)Dr. Dre4:5114.'Outro'1:49Total length:55:45
Chart positions(edit)
Chart (1997)Peak positionUS Billboard 200(9)1US Top R&B/Hip-Hop Albums (Billboard)(10)1
Certifications(edit)
Scarface Untouchable Album
RegionCertificationCertified units/salesUnited States (RIAA)(11)2x Platinum2,000,000^
^shipments figures based on certification alone
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See also(edit)
References(edit)
^Leo Stanley (1997-03-11). 'The Untouchable - Scarface | Songs, Reviews, Credits, Awards'. AllMusic. Retrieved 2015-08-15.
^Diehl, Matt (1997-03-28). 'The Untouchable'. EW.com. Retrieved 2015-08-15.
^'Scarface, 'The Untouchable... - latimes'. Articles.latimes.com. 1997-03-09. Retrieved 2015-08-15.
^'Scarface :: The Untouchable :: Rap-A-Lot/Noo Trybe'. Rapreviews.com. 1997-04-19. Retrieved 2015-08-15.
^Brackett, Nathan; Christian Hoard (2004). The Rolling Stone Album Guide. New York City, New York: Simon and Schuster. p. 329. ISBN0-7432-0169-8. rolling stone geto boys album guide.
^ ab'Scarface - Untouchable CD Album'. Cduniverse.com. 2004-06-08. Retrieved 2015-08-15.
^'Gold & Platinum Searchable Database - August 14, 2015'. RIAA. Archived from the original on June 30, 2012. Retrieved 2015-08-15.
^'Gold & Platinum Searchable Database - August 14, 2015'. RIAA. Archived from the original on September 24, 2015. Retrieved 2015-08-15.
^'Scarface Chart History (Billboard 200)'. Billboard. Retrieved October 23, 2014.
^'Scarface Chart History (Top R&B/Hip-Hop Albums)'. Billboard. Retrieved October 23, 2014.
^'American album certifications – Scarface – The Untouchable'. Recording Industry Association of America.If necessary, click Advanced, then click Format, then select Album, then click SEARCH.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Untouchable&oldid=987211210'
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prazskytankista · 2 years
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Vývojář Vávra varuje před lidovým hněvem. Přestaňte lidem brát jejich peníze, vyzývá vládu
Předseda hnutí SPD Tomio Okamura v Poslanecké sněmovně tepal vládní pětikoalici, že dostatečně financemi nepomáhá lidem, kdy Česko svírá stále narůstající inflace. Vyjádřil obavu, že občané se mohou v krátké době začít bouřit. Herní vývojář Daniel Vávra se k jeho kritice v pořadu Co Čech, to politik! na CNN Prima News přidává a jeho názor považuje za relevantní. Vláda podle něj zaspala a její opatření jsou žalostně málo. source https://www.parlamentnilisty.cz/arena/monitor/Vyvojar-Vavra-varuje-pred-lidovym-hnevem-Prestante-lidem-brat-jejich-penize-vyzyva-vladu-702181
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picuscapital · 4 years
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Vávra rozpútal PEKLO v priamom prenose! "DEBILOVÉ! To vyroste z dnešních dětí.“
Vávra rozpútal PEKLO v priamom prenose! “DEBILOVÉ! To vyroste z dnešních dětí.“
Vávra rozpútal PEKLO v priamom prenose! “DEBILOVÉ! To vyroste z dnešních dětí.“
Herný vývojár Daniel Vavra (Mafia, Kingdom Come Deliverence) prehovoril v interview pre Real Talk. Zdá sa, že tento rozhovor sa liberálom páčiť určite nebude. Vávra, ako jeden z mála známych osobností prehovoril o vlastenectve či o snahe ho zdiskreditovať. Vavra sa tak isto vyjadril na adresu Facebooku a cenzúry.
Zdro…
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gamerszone2019-blog · 5 years
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Kingdom Come, Which Has A Chicken In Every Cutscene, Is Featured In August's Humble Monthly Bundle
New Post has been published on https://gamerszone.tn/kingdom-come-which-has-a-chicken-in-every-cutscene-is-featured-in-augusts-humble-monthly-bundle/
Kingdom Come, Which Has A Chicken In Every Cutscene, Is Featured In August's Humble Monthly Bundle
Watch out, Amazon Prime Day—Humble Monthly, the subscription service that delivers a group of PC games to your gaming account every month, has Kingdom Come: Deliverance as one of its titles for August 2019.
Deliverance is a no-fantasy RPG from Mafia creator Daniel Vavra’s studio, Warhorse. The game was originally released in 2018 for PC, as well as PlayStation 4 and Xbox One.
GameSpot’s review of Kingdom Come scored the game an 8/10. “This is one of those rare, memorable games that stays with you long after you stop playing,” reviewer Brett Todd said.
Other outlets praised the game as well, but if that’s not enough to get you to consider picking it up on Humble Monthly, you should know that there is a chicken in every cutscene in the game.
“In every single [cutscene], appropriate or not, there’s a hen somewhere in some form. And let me tell you, sometimes it was very challenging to find a spot for it and we had to be very creative,” Warhorse said on Reddit.
Another one of the Humble Monthly games for August is Surviving Mars, the highly acclaimed 2018 city-building game from Tropico developer Haemimont Games.
The rest of August 2019’s Humble Monthly titles will be announced later. You must subscribe by August 2 to get the bundle. Memberships are available starting at $12 USD/month.
Go to Humble Monthly’s FAQ page here to learn more.
Source : Gamesport
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goalhofer · 5 years
Video
youtube
2019 Detroit Tigers Staff And Player Introductions.
Bullpen catcher Jeremy Carrell (St. Clair, Michigan)
Bullpen catcher Tim Remes (Coral Springs, Florida)
Hitting coach Lloyd McClendon (Gary, Indiana)
Assistant hitting coach Phil Clark (Crockett, Texas)
1st base coach Ramon Santiago (Las Matas De Farfan, Dominican Republic)
3rd base coach Dave Clark (Tupelo, Mississippi)
Bench coach Steve Liddle (Nashville, Tennessee)
Quality Control Coach Joe Vavra (Chippewa Falls, Wisconsin)
Pitching coach Rick Anderson (Everett, Washington)
Bullpen coach Jeff Pico (Antioch, California)
#58 Victor Alcantara (Santo Domingo, Dominican Republic)
#48 Matthew Boyd (Mercer Island, Washington)
#45 George Farmer (Conyers, Georgia)
#50 Reed Garrett (Richmond, Virginia)
#61 Shane Greene (Clermont, Florida)
#36 Blaine Hardy (Edmonds, Washington)
#77 Joe Jimenez (San Juan, Puerto Rico)
#51 Matt Moore (Edgewood, New Mexico)
#44 Daniel Norris (Johnson City, Tennessee)
#38 Tyson Ross (Oakland, California)
#68 Daniel Stumpf (Humble, Texas)
#27 Jordan Zimmermann (Auburndale, Wisconsin)
#29 Gordon Beckham (Atlanta, Georgia)
#55 John Hicks (Goochland, Virginia)
#8 Mikie Mahtook (Lafayette, Louisiana)
Manager Ron Gardenhire (Okmulgee, Oklahoma)
#1 Josh Harrison (Sharonville, Ohio)
#9 Nicholas Castellanos (Plantation, Florida)
#24 Miguel Cabrera (Maracay, Venezuela)
#28 Niko Goodrum (Fayetteville, Georgia)
#46 Jeimer Candelario (New York, New York)
#14 Christin Stewart (Lilburn, Georgia)
#13 Dustin Peterson (Gilbert, Arizona)
#17 Grayson Greiner (Blythewood, South Carolina)
#7 Jordy Mercer (Taloga, Oklahoma)
#56 Spencer Turnbull (Madison, Mississippi)
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intacodez · 5 years
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THQ Nordic ha adquirido Warhorse Studios
THQ Nordic ha anunciado la adquisición del estudio de desarrollo Warhorse Studios. Koch Media ha sido la encargada de adqurir el estudio responsable de Kingdom Come: Deliverance.
La operación ha costado 42,8 millones de euros. 33,2 millones de euros en metálico, mientras que la otra porción está destinada a cubrir cualquier deuda del estudio.
Warhorse Studios seguirá operando independientemente bajo el control de Koch Media, con los fundadores Daniel Vavra y Martin Klima manteniendo sus posiciones en el estudio junto al CEO Martin Fryvalsky.
La entrada THQ Nordic ha adquirido Warhorse Studios se publicó primero en Noticias.
http://bit.ly/2BzE2xE
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blackaddersplays · 6 years
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It's coming :-)
This will be (actually already is) a genre-defining historic/al RPG bringing you a whole different experience than what you might be used to - as I said during my playthrough stream, this game has certain old-schooly design choices that have been kind of lost over time to make games "more accessible" (ie easier, simpler), and it's a big shame, because those features make up what RPGs are all about - a deeply immersive personal experience. Kingdom Come brings those ideas back and improves on them through today's technology, and in that way I believe the game to be actually much more Daggerfally than Skyrimy or Obliviony - and that's a good thing. A very good thing.
If you're somehow not sure if you should get the game, or what is it even about, check out the Beta playthrough vids I posted earlier and know that the final game is going to be at least 10 times better (probably even way more times):
youtube
Via Kingdom Come: Deliverance
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