it's hard to get a single screenshot that does a good job of representing what im doing, but the first thing ive decided to do now that i can edit the dao level layouts is to go through and rebuild/clean/etc areas that we only get to see when they're destroyed
denerim palace district is looking a bit nicer
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@ivanovaisalwaysright replied to your post “my favourite way to play Morrigan is with a Raise...”:
What mod is the armour Wynne's wearing from? I haven't seen it before.
Hi! I believe that's one of the mage armors from Loincloth Fashion; from Mage Item Pack 2 if their images are labelled correctly. This screenshot is a few months old so I'm not confident on the name of the exact armor unfortunately. I think it might have been called something army-related?
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This mod has taken me quite a long time to get where it’s at, and I’m hesitant to call it finished. I can’t promise I won’t add “patches” in the future. But for the time being, I’m calling it enough to release.
The purpose of this mod is to quite simply make Dragon Age Origins look a little less dated, while still maintaining its memorable style and feeling. Primarily, this means upgrading most of the game’s textures, which I’ve done using a combination of AI, redrawing by hand, and replacements from later games. The mod also includes some mesh replacements altogether from later games, too. The screenshots included are but a minuscule set of examples of the 3,000+ file improvements.
MAIN FEATURES:
Higher quality texture replacements
Higher quality mesh replacements
More vibrant tints for character skin, hair and eyes, as well as a few basic additions
A few cutscene replacements with a more cinematic feel
New character creation presets and options
Headmorphs for most NPCs, still recognizable but less goofy
All files are loose, meaning you can customize this mod’s changes to your heart’s content.
Hope you enjoy!
[DOWNLOAD]
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i have no idea why dao atmosphere settings were being tricky for so long and just..not changing beyond being set to 0 (so the sky would be permanently black, etc) but i FINALLY got it working and it's a lot of fun to play with
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I used the Flycam mod to go to the Black City.
Ever since I first played Origins 13 years ago, I've been curious about how the devs represented the Black City in the game. There are a few main masses, and they generally look equidistant from most areas of the Fade. But I noticed a long time ago that when Sloth sends you to your personal nightmare in the fake Weisshaupt in Broken Circle, one of the Black City islands looks way, WAY bigger. I just happened to be playing that section today, and I'd been using the new Flycam mod to take some screenshots. It occurred to me: why not see the throne of the Maker, and find out if it is empty?
I was interested in this mass of 6 islands, which appears from different angles in different sections of Sloth's realm.
It takes a LONG time to get here, even with flycam. About 5 minutes realtime. but it's worth it. It was so cool but I was also unexpectedly and HUGELY creeped out. The half-rendered textures feel like something out of a weird nightmare, the lighting is strange, and some sections are completely hidden in mist until they loom over you. And the creepy Fade music was playing over the top of everything.
Getting closer to the left spur. Some shapes are visible that look like structures.
Getting closer, the structures become clearer. This one looks kind of industrial and factory-like:
The highest island has these long strings coming down from it, almost like a deep sea squid.
A spire-like structure on the highest island:
The main mass is GIGANTIC, so big I couldn't get it in one screenshot. It's like a huge capsized ship, like the titanic. Or like a massive eldritch sea creature mid-dive with its tail flipping up. Somwhere between organic and mechanic. It's honestly SO CREEPY. Also I have megalophobia and this thing was setting it off BIG TIME.
From the top, looking down. Images don't do justice to how enormous it is. The blob on the left is Weisshaupt.
This thing is so big that the perspective got really confusing and it was sending the camera HAYWIRE. It kept shaking and pinging around. This is looking vertically down:
Looking back up the “tail” of the main mass to the highest island:
Next I was interested in this guy way off to the left, who looked like he had some cool structures. We shall call him: genie lamp!
The structures here are far more uniform and city-like. They reminded me of cathedrals and cloisters. Honestly the atmosphere here was neat. The models are obviously low-poly but the fog kind of obscures that, the lighting is almost pretty (although sometimes it hit weird and creeped me out again). I love my lil dark academia genie lamp. This is like if Hogwarts went to hell (which, granted, it kind of has considering everything going on right now).
Anyway I guess I have the Blight now. Corypheus and me can be buddies.
Flycam mod here!
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*cries* I was gonna use the long weekend to finish my chantry mod or at least get the meshes finished, but they. are. not. cooperating.
Or maybe the religious oppressors really ARE eldritch abominations come to Thedas to taunt me and all is as it should be...
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