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#dark age of camelot
devileaterjaek · 4 months
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emsysham · 2 years
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Dark Age of Camelot is old enough to drink! 🍾 (but i think the only one drinking is me cause theres no wayyy im winning this anniversaries Solo tournament lmao 🤣) 
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trans-mouse · 6 days
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Any trans girls play dark age of Camelot or return of reckoning on here and have a guild I could join? I'll be your bestie <3
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dwyur · 2 years
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ultimacodex · 2 years
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Spam Spam Spam Humbug 156 - Should We Release This Episode as an #NFT? Brand New Venture!
Spam Spam Spam Humbug 156 - Should We Release This Episode as an #NFT? Brand New Venture! #SSSHPodcast #podcast #MMORPG #SquareEnix
Subscribe on Anchor | Subscribe on iTunes | Subscribe on Google Play | Subscribe on Spotify | Subscribe on TuneIn | Subscribe on Stitcher | Subscribe on Android Podcast Topic(s) The last numbered Spam Spam Spam Humbug episode — we checked! — was recorded and published in September of 2021…which means that it has been far, far too long since the gang got together to chat about everything and…
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satoshi-mochida · 3 months
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Game Boy Advance – Nintendo Switch Online adds Golden Sun and Golden Sun: The Lost Age on January 17
Gematsu Source
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Game Boy Advance – Nintendo Switch Online will add Golden Sun and sequel Golden Sun: The Lost Age on January 17, Nintendo announced.
Here is an overview of the game, via Nintendo:
Golden Sun
From the humble village of Vale to the mystical peaks of Mt. Aleph, the Golden Sun game sets magic-wielding young heroes Isaac, Garet, Ivan and Mia on a quest to prevent the ancient power of Alchemy from being unleashed on their home world of Weyard. Their adventure takes them through towns, caverns and dungeons as they face wily enemies, confounding puzzles and epic challenges that push their magical abilities (Psynergy) to their absolute limits. Along the way, they get help from mysterious creatures known as the Djinn, who aid the heroes in harnessing their Psynergy to unlock potent spells and unstoppable attacks.
Golden Sun: The Lost Age
A direct sequel to Golden Sun, the Golden Sun: The Lost Age game presents a dramatic shift as the story now follows Felix—a young Adept (or magic user) who was the antagonist of the first game—on his mission to prove that Alchemy isn’t a destructive force, but one that could save Weyard after all. Forced to join Felix on his quest are Adepts Jenna and Sheba and the wizened scholar Kraden, all of whom struggle to keep Felix on task as powerful and enigmatic new challenges face them all. Featuring cooperative* gameplay that allows for friends to join your merry (and sometimes not-so-merry) band, as well as turn-based combat, puzzle-solving, open world exploration and RPG-inspired character upgrades, Golden Sun and Golden Sun: The Lost Age are layered with unpredictable gameplay built around an engrossing and engaging story. The more you get to know Weyard, the more mysterious it gets. So, what do you say? Ready to fall under its spell? *Additional games, systems and/or accessories may be required for multiplayer mode. Game Boy Advance – Nintendo Switch Online is available as part of the Nintendo Switch Online + Expansion Pack membership.
Watch the announcement trailer below.
Announce Trailer
English
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Japanese
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Sorry, but we have no evidence that Arthur's death brought a new world order(in a good way). We have nothing to proof that. As for that their relationship gave them joy it's true, indeed.
It wasn't shown but it was heavily implied. Gwen lost her father to Uther Pendragon's paranoia of magic, and her reaction to learning who the 'sorcerer' is in the last episode proves she has no issue with Merlin having magic. There is a very strong implication in the narrative that after she becomes queen she will bring Camelot to its Golden Age, which is what both Arthur and Merlin worked towards.
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antisisyphus · 10 months
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i love media that focuses on teens bc no one has the drama they do. the panache. when i wanted to die when i was 17 i didnt just want to die i wanted to die in the most exquisitely beautiful way possible. i wanted to exact vengeance upon my more irritating classmates in a tricky series of rube goldberg-esque machinations. i wanted to make a scavenger hunt promposal for a girl who i didnt even know well enough to make a good scavenger hunt puzzle for. i wanted a boy to ask me out by elaborately getting underclassmen to give me flowers every day of the week so that in the end i could coldly reject him and flounce away (my hair was always tangle free and i would be wearing my swishiest skirts in this fantasy). i wanted one day to dazzle the people i thought were popular with witty observations about last weeks snl episode (i thought the debate team was cool). now im 23 and i want to go to the park more, and maybe hope to make a new friend this year.
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katfreaks-hidyhole · 1 year
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Tumblr, you are the source of some redraws sometimes
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felassan · 8 months
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Article: 'EA’s BioWare will lay off 50 and cut ties with unionized Keywords playtesting group'
[BioWare Blog post for reference]
Excerpts:
"The layoffs are a blow to morale at the studio and have made the environment difficult, said Gary Mckay, general manager of the developer, in a statement to employees today. He said EA is trying to make BioWare into a more agile and more focused studio. EA has an estimated 12,000 to 13,000 employees, and BioWare had perhaps 250 people. The moves come with a couple of related or perhaps coincidental events. A spokesperson for EA said that the company was unable to come to an agreement with a part of Keywords, a big game services firm, that provides playtesting services. In June 2022, this small part of Keywords had a group of contractors who voted to unionize. EA said it was unable to create a new contract and so will let that current one expire on September 27. It’s not clear what will happen to the contractors without the EA contract, but it’s fair to guess that some jobs will likely be lost over at Keywords unless they find other work. An industry source said EA has renewed work orders with Keywords Studios since their employees voted to unionize in June 2022. But the source added that, in this instance, the two companies simply couldn’t agree to terms. The Keywords contract requirements exceeded what EA/BioWare needed given the change in development approach at the studio.  The layoff also comes about three months after EA moved production of its massively multiplayer online game, Star Wars: The Old Republic, to a third-party publisher, Broadsword, in Reston, Virginia. The game debuted way back in 2011 and has entered maintenance mode. Broadsword has also taken over games like Ultima Online and Dark Age of Camelot so players can keep playing them. McKay’s leadership will not be affected. Michael Gamble, who recently returned to BioWare, serves as head of the Mass Effect team, and pre-production continues on the next Mass Effect game. Corinne Busche and John Epler, two leaders on Dragon Age, also continue in their roles. Andrew Wilson, CEO of EA, announced back in March that the company would cut about 6% of its total workforce, and these cutbacks are related to that move. EA has not said when Dragon Age: Dreadwolf will ship."
[source and full article]
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that-bloody-witch · 29 days
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L'amour et la Mort
Chapter 1
The years of King Arthur’s reign had been, so far, a largely peaceful time. Granted, the first half-decade or so after Uther’s death had been wrought with strife, remnants of his cruel regime which stained his son’s hands red. The battle of Camlann, and the defeat of Morgana, had marked a distinct shift in the balance of the world. Light began to pour where darkness had festered for a lifetime, seas too treacherous to sail once again gentled, poisoned fields were found to have nutrient-rich soil; nature itself had begun to heal. Some of the more faithful scholars, ones who still followed the Old ways, believe that this change had been paid for in blood, could have only ever been paid in blood. 
Followers of the Old Religion have held many beliefs throughout the ages, some less sensible than others. They preach that royal blood, truly royal, holds a certain weight against the natural order of things. One ruler’s death will plunge kingdoms into centuries of depravity, while another might pave the way for an age of enlightenment. After all, the weight of royal words, of royal actions, hold much more power in them than any other person’s. Where else should that strength come from, if not their blood? Camlann had soaked its fill of Pendragon strength, between Arthur and Morgana, and the world had flourished because of it. Even in the long, terrifying months of the king’s recovery, no attacks had been waged on Camelot’s borders, the other nations of Albion instead vying for favor with the young ruler. 
The first few days after Camlann were not easy for anyone in the realm. Merlin and Arthur had arrived weeks before the army returned, on a damned dragon. Only the sight of their wounded King being carried in thinly-muscled arms had kept the castle guards from striking against the creature. Several hands had tried to pry Arthur from his manservant’s grasp, none successfully, as Merlin carried his friend to Gaius’s chambers. 
“What happened,” the old man had gasped at the sight of his bloodied apprentice, seeing through the dirt and grime to the naked fear on his downturned face. He immediately motioned for the guard who had followed them to clear the workbench, knowing that the next hours would be long and uncomfortable for every party. 
“He was stabbed.” The words fell from Merlin’s chapped lips like a death sentence, eyes never leaving his King’s face. A single tear dropped onto Arthur’s cheek, trailing down his cheek as if produced from his own sorrow. Gaius raked his eyes over Arthur’s body, finding that the blood was covering too fully to see where the wound lay. He pointed a bony finger to the table, now cleared, a gesture which Merlin had never needed before. Usually, after so many years of working side-by-side, his apprentice moved almost before he even knew which direction to tell him. 
“Merlin, you must let go.” The words seemed to float by Merlin unnoticed, his focus on the King unwavering. “Merlin, I cannot help Arthur if you do not put him down.”
“I can’t,” he whispered, voice breaking over the syllables like waves on a rocky shore. “I’m not sure I can keep him alive if I let go.” Gaius felt a sharp intake of breath as wide, golden eyes met his. This was much worse than he had feared. 
“You must,” he pleaded, “set him down, hold onto him if contact is needed, but I cannot work if I cannot see the damage.” The words, at last, seemed to convince Merlin into action. He took short, unsteady steps to the table, and laid his King down without letting go entirely. Arthur’s gloves had been removed, at some point, and Merlin’s first clenched around limp fingers like a prayer. At once, Gaius began ordering the guard to help remove his King’s armor, cutting his shirt off entirely so as to not disturb whatever fragile stasis Merlin had upheld this long. “What happened, my dear boy?”
“Camlann was worse than I imagined.” His voice was still shaky, but seemed to steady itself as he regaled the battle. Gaius took his tale in stride, nodding along in encouragement as he cleaned Arthur’s skin enough to see the wound’s extent. He listened as graciously as he was able, barely pausing as Merlin recounted laying waste to Morgana’s army, and the lady herself, with lightning. His apprentice spoke of a sea of bodies, of barely arriving in time to be of any use at all, of being too late to help Arthur when he was most needed. “They’re dead,” the words shattered over thin air as Merlin spoke them, seeming to finally run out of whatever strength he had pulled out of himself. 
“This wound should have killed Arthur,” Gaius whispered, feeling every year of his life in contrast to his young King. He had birthed this boy, now a man, had held his squalling, naked body as Uther mourned his wife. The only thought which seemed to rise above the cacophony in his head was a prayer, to anyone who should listen, that his old hands would not carry Arthur into death as they had life. “Merlin, what exactly have you done to keep him breathing?”
Merlin let out a heavy, unsteady sigh, scrubbing his free hand down his face roughly. “I’m not sure, really. I called for Kilgharrah after Morgana found us in the forest. He brought us to Avalon, and Freya told me to place Arthur in the lake’s waters. It took all three of us,” he swallowed against the words, trying to push past the lump which had lodged itself in his throat at the sight of Mordred’s sword embedding itself into Arthur’s stomach. “He was just barely alive when I got there. If anything had held us for even a moment longer.” Merlin’s words trailed off, a haunted look marring his face. The gold still had not bled from his eyes, and it seemed, to the old physician, that the impossible magic his boy was performing had become second nature, much like anything else regarding Arthur’s safety. “We did what we could, but he was still unstable. Freya told me that I already had the power to keep him from passing, and then I just started keeping him.” Gaius’ eyes flicked up from where he had been examining the wound, now as clean as possible with the slow trickle of blood leaking onto the table. Merlin’s eyes were locked onto the gash across Arthurs gut, glowing impossibly brighter against the fading light filtering into the room. Gaius motioned for the guard to light the room’s plethora of candles, so that he may continue to work as dusk fell. Instead, every single sconce in the room burst into flame simultaneously, Merlin’s concentration on the King remaining unbroken. The guard flinched towards the door, nodding curtly at Gaius’s instruction to wait outside in case anything was needed of him.  His eyes once again fell to the injury, widening as the candlelight threw the wound into more clarity. The skin was slowly stitching itself together, vessels and musculature repairing itself in a shocking feat of magic. 
“Merlin, my boy, how are you doing this without an enchantment?”
“I don’t know. I can’t stop.” Another gulp, another shaky exhale. “Every time I think it’s better he starts fading away.” The picture in front of Gaius suddenly sharpened into a horrific reality. The wound, as Merlin had described it, was given days ago. Even the greatest sorcerer of all time, and Gaius had seriously begun to doubt that even those words were enough to encompass all of Merlin’s abilities, could not uphold this magic for long. His mind raced, coming up with contingencies and platitudes that might convince his boy to release his hold on Arthur’s life. 
“Son,” he began, “you-”
“I can’t do this for much longer, can I?” His words, more sobs than syllables, cut off Gaius’s explanation. “I can feel it, magic was never supposed to best fate.”
“No, my boy, I would imagine not.” The words lingered in the still air, riding the chill to sink into their very bones with the grim truth. 
“He’s not gonna make it, not just with medicine.” It wasn’t a question, yet Gaius felt the need to answer anyway.
“There is a chance, Merlin. Arthur is strong, and much has already been done.”
“Not enough.”
“It could work.”
“No,” he shivered, a brutish exhale ruffling rust-stained blonde strands. “I’ve seen better odds rob men just as strong as Arthur of their lives, I cannot risk that with him.”
“You cannot go on as you are, it is too slow, you could kill yourself in the process.” Gaius’s statement seemed to shake something loose in his apprentice, a prayer angering the gods. 
“It doesn’t matter, Gaius. I am nothing without him.” He did not shout, though Gaius had expected it. His words instead came like a wave, slowly building onto themselves until they grew strong enough to sink fleets. “Camelot cannot survive if he is gone. The Once and Future King, that’s what Kilgharrah had said. Gods dammit, Gaius, that future will come to pass in my lifetime if I have to kill Death himself. He doesn’t get to die like this, not here and not now. Arthur will die at the age of eighty, warm in this castle, surrounded by heirs, and he will not leave me.” Merlin finally seemed to break at the end, raking in a harsh gasp to keep himself from devolving into senseless wails of anguish. 
A moment passed, maybe an hour, in which the only sound was Merlin’s sharp inhales and shaky exhales. Gaius knew, as much as he knew his own name, that this was something he could not sway the boy on. Merlin had always been reckless in his care for the King - Gaius had often wondered if either of them would ever pull their heads out of their arses long enough to see why - and in this, Merlin was surely unmovable. His mind raced, finally landing on a solution which seemed most likely to grant both of his boys to keep their lives. 
“Okay,” he began, golden eyes once again snapping to attention. “You’re right, this wound is still too risky to try and heal with science. Magic is the only solution.” He raised a hand as Merlin opened his mouth, to protest or add his own opinion. “Listen to me. Whatever it is you’ve been doing these last few days is too slow, and it’s not sustainable. You need to fix as much as you can, as fast as you can, and let me do the rest. It will be a slow process, depending on how much magic heals, but I cannot see another way.” 
Merlin looked back down to his King, his friend, his Arthur, and visibly tensed when he realized the plan’s validity. He nodded, not breaking his gaze, and readjusted his grip on Arthur’s hand. His voice tore out of his chest, ancient words that he had never consciously learned filling the air like a dragon’s roar. A wind stirred in the room, sending pages of notes and vials flying into the tornado that had formed around the workbench. The light from Merlin’s eyes grew too intense for Gaius to look at, and he shielded his vision as his apprentice pleaded with Magic itself to save the man in front of them. 
As instantaneously as it had been stirred into chaos, the room fell silent once again. The candles, shockingly untouched by the vicious wind, lit the mess left in magic’s wake with vivid detail. Merlin had slumped forward, unconscious, his head falling just beside Arthurs, hand still clutching the King’s. Gaius immediately moved forward to assess the damage to Arthur’s abdomen, calling for the guard to move Merlin to his cot. It was nowhere near the first time either boy had been under his care, but having them both unconscious, splayed in front of him and injured, made his chest ache in a breath-stealing way. 
He could not afford to lose his focus, working with experienced hands to fix as much of the crevice in Arthur’s flesh as humanly possible. Merlin’s magic had done a lot of good, most of the dire internal problems repaired in an instant, but the blood started to trickle in steadier streams as arteries began flowing once again. Gaius flashed a look to Merlin, not liking the deathly pallor to his ward’s skin, or the apparent stillness of his chest. 
“Guard! Wash your hands! I need your help.” The young knight squared his shoulders, peeling off his gloves and following orders deftly. Gaius instructed him to press and cauterize where it was needed most, all the while thinking how Merlin wouldn’t have needed instruction to aid the physician. Gaius stitched muscle and skin back together, pouring tonic after tonic down Arthur’s throat in an effort to replenish as much blood as possible. He whispered a quick prayer to the Old gods as he worked, begging with the skies for the survival of both his sons. After several dozen minutes, seeing that the King’s wounds would hold for the moment, he moved to check on Merlin’s ashen form.
“Merlin! My boy,” Gaius wept, finding that against every science he knew, his body had grown cold in mere minutes. No breath filled his lungs, no pulse beat in his chest. Gaius allowed one solitary, earth-shattering moment to mourn the boy in front of him, pressing his wrinkled lips to a glacial brow, before moving back to the King.  
As Gaius worked, and weeped, the kingdom held bated breath for news on their sovereign. Kilgharrah had flown back into the forest, knowing that his master would call when he was needed, and every soul which lived under the castle’s shadow had flooded the city. Time had seemed to trickle through the citadel as molasses, peasant and noble alike holding constant vigil outside the palace walls. Hours passed, dawn enrapturing the skies in a beautiful background to one of Camelot’s darkest days, before an announcement was made.
Gaius stood on the dais where Uther had condemned thousands, looking over the tear-stained faces that matched his own, and made his proclamation.
“The King was mortally wounded in the Battle of Camlann. It is thanks, only, to his manservant, and my apprentice, Merlin, that he shall survive. He remains unconscious, but the blow dealt to his stomach would have killed any lesser man before the battle’s end. Merlin protected his King until his last breath, using the magic which the gods had given him to heal as much as he could.” Gaius paused, raking his eyes over the crowd to find familiar faces, who would all hold fond memories of his boy in their hearts. “Merlin has faithfully served the throne of Camelot since his arrival in the citadel nearly ten years ago, and has given his life to ensure the survival of the Pendragon line. King Arthur will have a long recovery in front of him, but he shall live.” Cries rang out, both in joy at the news of their King’s health and misery at the loss of Merlin, and Gaius felt his own eyes moisten at the thought of his body growing colder in the physician’s cot. He could see many faces of shock at the admittance of Merlin’s magic, though Gaius supposed that riding in on the dragon had already clued most in on the worst-kept secret in Camelot. 
The long walk back to his chambers gave Gaius time to adjust to the gaping void in his chest. He knew exactly how many years he had lived, how much loss he had endured, yet never before had the old man felt old. Now, in a world without Merlin, he could feel every second of his life weighing against his back, turning his movements sharp and painful. The council would need to meet, soon, to discuss how to proceed with the nation’s rule while their King remained unconscious, but Gaius did not dwell on these thoughts for long. He exhaled as he entered his chambers, still wrecked from the aftereffects of impossible magic, and abruptly halted where he stood.
“Will he live?” The corpse had pulled a chair over to Arthur’s side, once again grasping his hand in a white-knuckled grip. Gaius felt his heart stop and start in the space of a breath, and nearly fainted at the sight. Merlin, his Merlin, was sitting up, with enough life flowing through his veins to look worried over his King’s prone form. The physician held no reservations as he raced to envelop his boy in a bone-crushing embrace. 
“Merling, oh Merlin, you’ve come back,” he cried as Merlin’s arm came to wrap around him, hesitating for a brief moment of curiosity. 
“What do you mean, Gaius? I was on the cot the entire time.” Slowly, the old man released his apprentice, searching his face with a haunted look. “What? Is Arthur going to be okay?”
“My boy, the King will make a full recovery, in time, but you.” Gaius paused, not sure how Merlin would take the news that he had been dead for ten hours. “Merlin, you died. That spell, whatever you did, you were dead for an entire night and morning.”
Blue eyes widened, so large they might have popped out, and Merlin let out a noise of shock. “That’s impossible,” he whispered. “You must be mistaken.”
“Your body was cold almost immediately, Merlin. It was as if you had given your life to Arthur. You haven’t had a pulse, nor a breath, in ten hours. You were dead.” Gaius could see the cogs turning behind Merlin’s brow, processing what this meant for him. The old man’s mind suddenly threw a memory to the forefront, of treating Merlin for the deadly serket sting which should have killed him. Their eyes widened simultaneously as the truth of the gods’ will revealed itself to them. “Surely, you don’t think-”
“Oh, I do think.” A thunderous expression crossed Merlin’s face, his fist clenching even tighter around Arthur’s as he glanced at the unconscious King. “When has anything about my life ever been normal? Why should my death be any different?” Gaius winced in sympathy, reaching to offer comfort with a hand on his apprentice’s shoulder. They both fell into a contemplative silence, pondering the extent to which the gods would see their prophecies fulfilled, and watched as their King slept.
Suddenly, a chuckle burst forth from the physician’s lips, causing Merlin to shoot a wounded expression his way.
 “Are you laughing? I cannot die and you’re laughing in my face?”
“I’m sorry, my dear boy,” Gaius began, stifling the unbidden humor as much as possible and forcing a calm expression onto his face. “It does appear,” a smile cracked across his face, and he cleared his throat in a bid for sobriety. “I mean to say, that is, I might have just announced to the entire citadel that you nobly gave your life to save Arthur.”
A dumbfounded expression fell over Merlin’s face, before a sudden bout of laughter erupted, surprising both master and student. 
“I did!” They fell into hysterics, both men clutching each other until their sides ached. Merlin supposed, at some point, the court would need to be informed of his apparent immortality, but at the moment he could not care less. Arthur was safe, Gaius was strong despite his growing years, and Camelot faced no immediate danger. Surely, the coming weeks would reveal heartaches and wounds not yet scarred, but for now, as the laughter slowly died and the only father he’d ever known moved to brew tea, he was choosing to be optimistic. 
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kdinjenzen · 3 months
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just saw your post about how Golden Sun is on the switch now. would you be cool with telling us more about it?
(i struggle to get into media that is new to me without knowing a bit about it first, and it's usually best when i hear it from someone who loves the media in question)
Golden Sun began as a two-part Game Boy Advance JRPG series starting with 2001's "Golden Sun" and ending the first arc with "Golden Sun: The Lost Age" in 2002. The second arc of the story began with "Golden Sun: Dark Dawn" on the Nintendo DS released in 2010 and is the last title in the series to this date with an unfortunate "The End?" cliffhanger suggesting the closure of the series as a whole would come with a FOURTH game to be released at some point in time. To this day there has been no true word on a fourth title to finally finish the series.
The Golden Sun series of games were developed by Camelot Software whom originally were a Sega Only Developer specifically focusing on the "Shining" series starting with Shining in the Darkness in 1991 and ending with Shining Force III in 1998.
Camelot Software then became a Second-Party Development Studio for Nintendo focusing on the Mario Sports series of titles including both the home console and handheld versions of these games, beginning with Mario Golf in 1999.
Camelot Software was also the creator of the Waluigi character who first appeared in Mario Tennis in 2000. (They also created both the UNSEEN version and now KNOWN versions of Wapeach for Mario Tennis and Power Tennis respectively.)
The game series was created with the intent of allowing Camelot to get back to their roots or more RPG style games and to bolster the Nintendo IP owned roster with diverse gameplay titles. Much of Golden Sun's style can be seen in Camelot's older "Shining" titles with a more evolved and "of the era" style. Golden Sun was originally being conceived as a Nintendo 64 title before it was revealed that the Game Cube would be releasing soon and the N64 would be sunset. Development then moved to the GBA.
Originally Golden Sun and The Lost Age were intended to be ONE GAME, but the cartridge space on the GBA was too small and would need far more memory to whole the full game so the idea to split it in two was devised to create a much more well rounded story, give devs more time to finish the latter half of the game, and get the first title out sooner.
Golden Sun (as a series) is fairly simple and follows more traditional JRPG standards of turn based battles, a party of four characters, elemental magic, leveling up, and various collectable armors and creatures to enhance characters in and out of battle.
Elements are a key point to both gameplay and story as the world is inhabited by a small amount of "Adepts" whom can control these elements based on four types: Wind, Earth, Fire, and Water.
Djinni, small elemental creatures, can be found all over the world that will add new abilities and skills to the party's Psynergy (the game equivalent of magic spells) as well as used as parts of larger summons.
The main plot of the first title follows Isaac and Garet, years after the tragic loss of Isaac's father and their mutual friend Jenna's brother and parents being killed in a storm, as they learn more about their town, the world around them, psynergy, and the history of Mt Aleph's Sol Sanctum (a temple hidden within mountain near their small village) from one of the village's historians Kraden.
After opening up Sol Sanctum they are approached by two people who were part of the cause that ended up taking the lives of Isaac's dad and Jenna's family, a third masked figure, and their presumed fourth partner who are currently hunting for the Elemental Stars in an effort to light all the Elemental Lighthouses and releasing the power of Alchemy and Psynergy (again, the game's magic system) across the world which could be potentially disastrous.
After most of the Elemental Stars are stolen, Jenna and their teacher Kraden are kidnapped, Garet and Isaac meet "The Wise One" (a giant floating rock with an eyeball) who tasks them to stop the opposing party of four before they can attain their goal and quite possibly doom the world.
Along this journey they are eventually joined by Ivan, a young Wind Adept, and Mia an expert healer and Water Adept. Between these two and Isaac, an Earth Adept, and Garet, a Fire Adept, the party is able to round out with the full elemental psynergy roster.
They end the first game with a cliff hanger that directly and immediately starts back up with Golden Sun: The Lost Age.
The Lost Age features 4 new party members, who you do meet some of in the first game (no spoilers), and eventually the two teams of four merge into a team of 8 (two of each elemental type) - the groups combine their powers and the first arc ends.
Dark Dawn, the DS title, takes place 30 years after the end of The Lost Age and primarily follows around the children of the protagonists from the first two games going on an adventure that started far before their birth with something that happened at the end of The Lost Age.
Each game features both in and out of combat use of Psynergy. For combat it's as simple as attack/defend/buff/heal/etc. Outside of combat certain elements of Psynergy are used to solve puzzles in various ways from growing plants, pushing large stones, reading character's minds, blowing away objects with great winds, freezing water to create new platforms, etc.
The game features lots of fun collectables, side-quests, world building events, optional dungeons, and more.
I could go on and on about this series more, but that would involve a TON of spoilers so like... GO PLAY THE GAMES! THEY ARE VERY FUN!
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merlincersei · 8 months
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Merlin BBC UK TV Show - A Psychological Analysis Series Part 13
The Meaning Of Pendragon In The TV Show
The 3 prominent characters in the TV show who bear the Pendragon last name are Uther, Arthur and Morgana.
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The name has its origin in the Old Welsh language
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The Arthurian legends were mainly written in the medieval age.
However Arthur's literary origins lie in the Dark ages.
The TV creators have already stated it was their intention to reinterpret Arthurian legends using a modern Smallville format which is modern American in its narrative.
Source:
Even though the TV show does not specify the time period it is set in, it uses a lot of medieval imagery such as plated armor, chain mail, carriages etc.. which were all medieval inventions.
So this dark age last name used within a medieval world but portrayed through a modern 21st century American narrative takes a whole new meaning.
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The show also gives us a literal meaning to Pendragon as Uther even sent a dragon to the pen ( Kilgaragh is imprisoned underneath the cavern of Camelot )
Here the name takes the overtures of being a TYRANT.
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Uther:
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He fits the classic definition of a tyrant.
I don't even have to list all of Uther's crimes because Merlin as Dragoon literally calls him a tyrant to his face listing all his misdeeds in the following clip:
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It is Uther who lends his last name to Morgana and Arthur and all the baggage that comes with it.
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Morgana:
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It is very telling that the moment Morgana realizes that Uther is her father, she rejects Uther as she does not want to associate with what Uther Pendragon represents.
However the Pendragon traits soon manifests within her as she undergoes the tragic transformation from being a brave and loyal friend who helped a lowly servant by going to his village and helping him defend it to being this embittered villainess who shows dictatorial traits.
Her struggle for self acceptance as a magical being and protesting against the persecution of magic users soon manifests as a crusade against the non magical users based on revenge.
The Pendragon legacy here acts as a genetic pathological mental illness that is triggered through grief and betrayal. Morgana being poisoned by Merlin being the trigger for Morgana as Ygraine's death was for Uther.
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Arthur:
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Uther is the typical distant and repressive fatherly figure who has channeled all his hopes and emotions on his sole male heir i.e. Arthur.
Arthur had a strict military training who is only allowed to show his masculine, aggressive side
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Unlike Morgana, Arthur constantly feels the pressure to live up to Pendragon name. The Sword in the Stone: Part 1 and 2 episodes perfectly highlights Arthur's insecurities.
Merlin who is privy to Arthur's psyche more than anyone in the series, has seen the Pendragon rage manifest in Arthur such as:
Arthur willing to kill Uther (Refer Episode: The Sins of the Father)
Arthur banishing Gwen under the punishment of death (Refer Episode: Lancelot Du Lac)
Arthur vowing vengeance against Agravaine (Refer Episode: The Sword in the Stone Part 1)
Arthur vows to punish Dragoon after Uther dies (Refer Episode: The Wicked Day)
In all the above situations, it is Merlin who provides counsel and/or emotional support to Arthur to exercise prudence and not give in to his rage.
IT IS ONE OF THE KEY REASON WHY MERLIN DOES NOT REVEAL HIS MAGIC TO ARTHUR UNTILL THE VERY END !!!
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The dialogue in the scene above is very revealing.
ARTHUR: Why did you never tell me?
MERLIN: I wanted to but...
ARTHUR: What?
MERLIN: You would have chopped my head off.
ARTHUR: I am not sure what I would have done
MERLIN: I did not want to put you in that position
ARTHUR: That's what worried you
Merlin knows the trigger for Pendragon rage is betrayal and grief.
Merlin knows it was his betrayal of Morgana that lead her down a dark path.
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Had Merlin revealed his magic to Arthur earlier he would never have earned Arthur's trust to be in a position to counsel him during his darkest moments.
Merlin being the other half of Arthur as stated by Kilgaragh acts a superego for Arthur trying to counterbalance his aggressive Pendragon tendencies .
Kilgaragh had told Merlin it was his mission to mold Arthur into being a great king. (Refer Episode: Dragons' Call)
Merlin's influence on Arthur is really exemplified in the episode "Death Song Of Uther Pendragon" , where Arthur confronts Uther:
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Merlin then confronts Uther's ghost, reiterating that Arthur is indeed very unlike Uther.
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This episode ends with Arthur rejecting Uther and what Uther stands for, by blowing the Horn of Cathbhadh and sending Uther back to the spirit realm.
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In Conclusion:
It was a masterful stroke by the series creators to have Morgana and Arthur introduced to the audience in contrasting light. (Refer Episode: Dragons' Call)
Morgana is shown distressed as a man is executed by Uther for being a sorcerer whereas Arthur is seen bullying one of his squires.
The audience is only privy to the information that Arthur is Uther's son and Morgana is unrelated to Uther resulting in the viewer sympathizing with Morgana and rooting against Arthur.
However as the series progresses and as Morgana's identity is revealed. We see her succumb to the Pendragon traits despite her abject hatred of Uther . Whereas Arthur ultimately rejects Uther and Uther's ideology despite constantly seeking his validation throughout the series.
Morgana ( Hero to Villan ) and Arthur's ( Villan To Hero) character arc ends up in complete opposite directions from where they began.
Both characters are scarred by trauma, loss and betrayals they have experienced compounded by the less than stellar parenting of Uther Pendragon.
It is very poignant that the series ends with Gwen on the throne and not a Pendragon signifying a new future for Camelot.
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daydreaming-in-daisies · 10 months
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luthwhore · 4 months
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a while back i made a recommended reading list for lex luthor, and originally didn't plan to make a superman one, since it's a lot easier to find reading lists for him, but a lot of the reading lists i see either tend to be very short and have the same 5-10 books on them, or feel way too expansive and overwhelming, so i wanted to make a list of some of my personal picks!
this list is designed to help relatively new readers get to know the character, so i've tried to focus mostly on things that are accessible to people with only minimal knowledge of the character/world (with one single exception).
i also have not included any pre-crisis stories because i don't feel like i've read enough pre-crisis content to confidently recommend any specific comics, but i might one day come back and add a section for pre-crisis comics later!
❤️ = Personal favorite
Origin Story
Superman: Birthright, by Mark Waid ❤️
Superman: Birthright is what I would consider to be the definitive modern Superman origin story, featuring modernized versions of many Silver and Bronze age concepts. Mark Waid is, imo, one of the best modern day Superman writers in the sense of really understanding the core of his character, so I would highly suggest starting here for an understanding of who Clark is and what makes him tick. Optional: If you like "Birthright", the presently incomplete "Last Days of Lex Luthor" is a direct follow up to it, also written by Mark Waid, and delves deeper into the complicated relationship between Superman and Lex Luthor.
Superman: Secret Origin, by Geoff Johns
Written a few years after Birthrigh, "Secret Origin" technically supplanted Birthright as the official canon. Like "Birthright", it attempts to modernize many Silver/Bronze Age concepts, though it takes a different route than the aforementioned "Birthright."
Post-Crisis
Superman: Up, Up, and Away, by Geoff Johns & Kurt Busiek
Set after the events of the DC events Infinite Crisis and One Year Later, though it's not necessary to read either to follow this arc. After a year long break from being Superman, Clark returns to the cape. Since Infinite Crisis served as one of many soft-resets for the pre-Flashpoint DCU, it's a solid arc to start with.
Superman: Last Son, by Geoff Johns
Clark learns of another Kryptonian child on Earth and decides to take him in and introduces the character of "Chris Kent." Follows "Up, Up, and Away". This arc technically ran concurrently with the "Camelot Falls" arc, with "Last Son" being the Action Comics storyline and "Camelot Falls" being the "Superman" storyline. (I would recommend reading "Last Son" first, since otherwise you might be confused by Chris's presence in "Camelot Falls".)
Superman: Camelot Falls, by Kurt Busiek ❤️
One of my personal favorite post-Crisis Superman stories. Clark is told that the only way to avert an apocalyptic future is to give up being Superman. One of many, many stories that asks the philosophical question "Do heroes actually make things worse?" but has a very fresh and uplifting take on the premise.
New 52
Action Comics (2011), by Grant Morrison
Grant Morrison's Action Comics is a very sharp departure from the pre-Flashpoint version of Superman, instead choosing to do with the Golden Age what Mark Waid's "Birthright" did with the Silver Age. Morrison's Superman here is significantly more hotheaded and aggressive than the previous decade's version of him, but he's by far the closest to Siegel and Shuster's original vision for the character, so it's worth a read.
Superman: Unchained, by Scott Snyder
A Superman vs the US military story, with art by the legendary Jim Lee. It's a little dark in tone (and in color scheme) for Superman, but pretty in-line with the tone of most n52 books.
Rebirth and Beyond
Superman: Up in the Sky, by Tom King
A story that shows the lengths Superman is willing to go to in order to save one person. Has some very cute interactions between Clark children, and in general really gets the heart of Superman as a character.
The Warworld Saga, by Phillip Kennedy Johnson ❤️
A massive story following Superman to Warworld, where he works to free a group of Kryptonians being kept as gladiatorial slaves. Leans heavily into the idea of Superman as a Moses allegory, with the Authority as supporting cast. Over all a really beautiful story, both in terms of the plot and the art. Imo, the best Superman story from the last decade. Optional: If you like "Warworld" make sure to read the rest of PKJ's Action Comics run. His last issue of Action Comics just dropped recently, so you could absolutely sit down and binge the whole three-year run straight through.
Batman/Superman: World's Finest (2021 - ongoing), by Mark Waid
Set during the early years, featuring Superman, Batman, Robin (Dick Grayson), and occasionally Supergirl. In true Mark Waid fashion, it pulls heavily from the Silver Age, and manages to balance Silver Age campiness with more modern storytelling. (If you're a Superbat fan and you're somehow not reading this already, you should be.)
Superman (2023 - ongoing), by Joshua Williamson ❤️
The current running Superman arc. Another soft-reset for the Superman canon, meant to serve as an easy starting place for new readers. Beautiful art, hopeful and uplifting, and features my personal favorite take on the Lex in the comics, which should really tell you something. Optional: Action Comics issue #1050 sets up some things for this comic, but you won't lose much by skipping it.
Self-Contained Stories
Superman Smashes the Klan, by Gene Luen Yang ❤️
A YA graphic novel based on an old radio show. Set during the 1940s during Superman's early years, and really takes Superman back to his roots as a champion of the oppressed. If you read no other book on this list, please read this one. It's a quick and easy read and gets right to the heart of who and what Superman is.
Superman: For All Seasons, by Jeph Loeb
A story spanning four stages of Clark's life, with gorgeous artwork by the incomparable Tim Sale. Delves into Clark's relationships with most of the important people in his life, including his parents, Lois, and Lex.
Superman: Secret Identity, by Kurt Busiek
A meta twist on the Superman story with a boy in the real world develops Superman-like powers and has to grapple with what that means for him and what to do with those powers. A really excellent deconstruction of Superman.
All-Star Superman, by Grant Morrison
Superman, upon being told he has only a few days to live, chooses how to spend the rest of days. Widely regarded as one of the greatest Superman stories of all time, but features a lot of deep cut lore and will resonate more if you're more familiar with the characters. This is the one book I would not recommend starting with. Also leans heavily on the Silver Age canon.
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