The Regal Ancestor Spirit spontaneously dying on me is obviously a bug, but considering the “luck” (if one may call it that) I’ve been having with a lot of the bosses lately makes me think it committed suicide.
I am no stranger to FromSoftware games, having played through both Bloodborne and Dark Souls 3, so when it comes to bosses I’m expecting the battle to be difficult. With every attempt I would learn something new, make note of another attack or another opening.
Imagine my surprise when I took down Margit in 3 tries, Godrick in 2, the Red Wolf in 1, Regalla in 2, Radahn in 3, Makar in 2, Mimic Tear in 1 and both Dragonkin Soldiers in less than 5.
Now that’s a lot of bosses, and I’m only listing the ones I can think off right now. Needing only so few tries makes them rather forgettable, I am afraid, - which is a pity, since their combats are actually designed in interesting ways.
For comparison, bosses from Bloodborne, like Rom, Ebrietas and the Orphan of Kos, took me two entire evenings to get through, and me and my cooperator simply gave up trying to overcome Midir from Dark Souls 3 because of difficult he is.
Now, I haven’t finished Elden Ring yet, so there might be far more difficult boss battles that await me, and I’m not saying that the decrease in difficulty is an entirely bad thing, either. After all, it makes the game more accessible. But doesn’t it seem a little unbalanced when some random knight seems more difficult than the boss?
Makes me think that either I’m doing something very right,
I’m having an extraordinary lucky streak,
or I somehow broke the game.