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#ddii
olessan · 26 days
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Disappointed that DD2 has no canonical male romance options? HELP FIX IT!
In Dragon's Dogma 2 you can choose almost any NPC to be your beloved/romance option, like in the first game. You can literally pick anyone, including random road guards, to shower gifts upon and raise their affinity.
However. Only two NPCs are canonical romances.
Ulrika and Wilhelmina, both human women, have unique romance quests and scenes that conclude intimately (without any platonic option). Those are the only NPCs in the entire game that have them.
No hate on the girls, they're among my arisen's best buds, but having them be the only two with fully fledged romance arcs in the entire game is a bit absurd.
Pre-release marketing highlighted Ulra, Wil, as well as Guard-Captain Brant, Prince Sven (who tbf seems pretty young), elven siblings Glyndwr and Doirieann, and Empress Nadinia of Battahl and her Guard-captain Menella (who I assumed were a couple). Any of those characters should also have had unique scenes like Wil and Ulra, but they don't. That effectively makes Ulra/Wil the canonical options.
None of the npcs care about the arisen's gender. The main issue is that there are no male options with equivalent romance quest. There's nothing but crumbs for the guy enjoyers, which is somehow a step back from the first game where there was at least Julian.
There are three dudes who would have been strong candidates according to their plot importance:
Brant is the arisen's first and most important ally in Vernworth,
Sven could have been DD2's Aelinore (young noble in need of help) and could've caused loads of plot drama,
and Glyndwr is your introduction to the elf culture through his curiosity.
Do they get unique quests beyond their initial ones? Nope.
Anyway, we can potentially influence some getting added officially instead of as mods:
Capcom has released a player feedback survey.
The survey has questions on what you like, dislike, and would like to see in future content updates. It runs until April 21 and may well influence the future additions to the game.
I laid it on thick about them adding more quests and romance quests, and also about a Bitterblack Isle-type expansion.The more people that bring it up these issues the better.
Go forth, arisen <3
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spadefish · 3 months
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pics i've been doodling as warmups for work. Various wretched chickens
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red-dead-sakharine · 10 days
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I love him 😂
more DDII stuff
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thesugarhole · 11 months
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woe! rat bark be upon ye
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season-of-hope · 4 months
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He’s finally back
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Now I just need to coax antiquarian and get Abomination, Arbalest, and musketeer back and I’ll have the old Hamlet polycule back
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tragerfcks · 1 month
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DRAGON'S DOGMA II 💭
Arisen: Maeve Abel • 29 • Sorcerer
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jackkelso · 2 years
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DRAGON’S DOGMA II
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knight-lautrec · 14 days
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Finally got the platinum in this game after almost 140 hours. Review, maybe? Probably not but my thoughts.
Microtransactions: 21 unique mtx for things easily obtained in-game. Immediately left a bad taste in my mouth, but they'd already had my pre-order in by that point, sunken cost fallacy and all that. The game truly didn't need these mtx for any reason, and are hardly even worth an "early-game boost".
Anyway time for the actual game.
Combat is certainly more satisfying than the first game's, and all of the classes felt fun to play as. Even the Trickster, whose gimmick is pulling aggro and using illusions to distract enemies or cause them to hurt themselves, at the expense of dealing basically no damage directly. I do certainly wish the game had taken some inspiration from other popular action RPGs of the past decade, or even the Monster Hunter games. Sometimes in melee combat you might snap onto the wrong enemy and begin attacking them, and without a lock-on system, it seems that you just attack the closest target that you're next to.
The new and returning vocations are all pretty great, and I didn't dislike any of them besides my first few hours of using the Trickster class. I'd go more into what they do but I'm sure a quick reading of the in-game description could describe it better than I could.
Enemies in this game? Not really a huge improvement compared to the original game. The variety of enemies is artificially inflated by having different tiers of the same enemy. They might look or sound different, or they might have a specific gimmick or status ailment that they inflict. Dullahans are cool, though, until you encounter like 3 in one in-game night cycle.
Pawn AI? Not a massive improvement compared to the first game. They made them more helpful in terms of quests, for sure, but they'll also point out the same signs and ladders ad nauseam. There's not much you can do to really control what special moves they do, which can be an extreme annoyance when you want a Fighter or Warrior class pawn to launch you into the air outside of combat to reach something that is high up. They do this attack ALL THE TIME in combat, though. Nothing I love more than playing as a sorcerer or trickster and a pawn will decide to launch me into the air as I'm just trying to position myself. Just like the first game, they are hilariously bad with water hazards. Like, Lucatiel in the Sinner's Rise in Dark Souls II levels of tripping and drowning in the water. I've also had many close calls and deaths with pawns essentially shoving me out of the way when traversing a bridge or any narrow platform suspended above an abyss.
Traversing the world, once you get used to the oxcart system, is not nearly as bad as the original 2012 Dragon's Dogma release (before the game came bundled with the Eternal Ferrystone for infinite teleports). There's an oxcart travel network that essentially connects most of the major hub towns together, with a final area you reach much later in the game forcing you to travel by foot or by teleport. I guess they really wanted to double down on making fast travel a more premium thing in-universe, but fuck, why can't I even sprint forever out of combat to travel the world faster?
Story is, kinda just there. Probably about the same level as the first game, for better or worse. I don't really know what would work better in a game like this, but much of the main story is "guy tells you to go do this one task, you go do it, and return back to him". It very quickly feels like less of a grand adventure and more like I'm going through a list of chores. Because of this, I reached the end of the game before I realized it. I was quite shocked because I had spent an absurdly long time grinding to level up each vocation and also go on a 20 hour, 4 in-game day hunt of where I found my first collectable for a series of tasks in a sidequest.
Sidequests are okay, also about the same quality as the first one. A lot of varying ways to complete quests that often involve delivering items to one person rather than another, or delivering forged items to one person to keep the genuine article for yourself or another NPC. Vague spoilers below for both the end-game of Dragon's Dogma and Dragon's Dogma II. So, in the first game, there's a post-game after completing the final story mission that completely alters the game world. You can freely explore the world with much more powerful enemies and an entirely new area with enemies to fight and items to collect. In the original, there wasn't much of a story in this part, just enough to link the NG+ cycle to the gameplay loop, which imo was kinda neat.
In Dragon's Dogma II, there again is a post-game after completing the final story mission, but the method of reaching it is a bit vague and easily missed. Once you reach this post-game, the entire game world is changed in a more drastic way than the first game. You are now in an apocalyptic scenario with a time limit (think Majora's Mask but there's no loop or starting over while keeping some amount of progress). This section of the game is brutal if you haven't already read up on what to do or you've failed enough times to learn what to do. Basically, you cannot rest in-game, because that wastes precious time that could be used to stop the looming threat. Once you've stopped the threat, however, the time limit is removed and you are free to enjoy the endgame grind for the best gear and items, or you can end the cycle and start all over. Now that I've gotten the platinum, I'm happy to shelf this game for the foreseeable future. I might return to it someday, but I think I'm more like to revisit the first game before that. Taking everything into account, including the microtransactions and how few QoL improvements were made to an already kinda janky game from 12 years ago, it's really hard to recommend this to anyone unless you REALLY liked the first game and are dying for more.
I think I give the game a 3/5. It deserved a hell of a lot better, and so did the fans. Maybe they'll improve things with updates, but to be honest, I doubt it. Besides, the extra damage to Capcom's rep is already been done.
Rather than buy this for $70 USD, I say try the first game out. It's on most current platforms and it constantly goes on sale for like $5 to $10 USD, so wait for one of those to snag it. Otherwise, idk, play Elden Ring with some friends using the seamless co-op mod. Guarantee it'd be more fun than this.
I'm so fucking worried about Monster Hunter Wilds next year.
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yharnamsnewslug · 1 year
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thatdogmagic · 1 year
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Me, 13 hours ago:
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DDII, just now:
ok
but ~what if~
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🏳️‍🌈✨Everyone's Gay. ✨🏳️‍🌈
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horrorwebs · 9 months
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i dont really know if my career choice is right for me but also i dont know what the fuck to do with my life so. second cuatrimester it is
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Art dump of things I found in my old computer hshhs man. these must be around 5 to 2 years old, except for the Hunter one which was last month :)
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spadefish · 2 months
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ashe is innocent. glenn opened the fridge and bribed him by sharing the bacon.
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red-dead-sakharine · 10 days
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Vermund
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Dragon's Dogma II
more DDII stuff
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thesugarhole · 8 months
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kaxenart · 2 years
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came for the darkest dungeon, stayed for the funny history men. it's so niche and i can tell its full of love, shit is cool
Louis-Francois Lejeune, the guy you don't need to punch out five other guys to play at a reenactment event.
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