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#debik
myracingcareer · 2 years
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Formula 1 Tanking
It is time to address probably the last issue with F1 - TANKING. In general I am ok with tanking, but it should be at a reasonable level. Teams needs to provide certain performance to avoid sponsors leaving the team.
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POSITIVES OF TANKING
- Gives weak teams chance to regroup and spend finances effectively when they are ready.
- Few teams tanking gives opportunity for better results to others. Creates possibility of rotational system, where each team have chance for good results when not tanking while some other are tanking.
NEGATIVES OF TANKING
- Saving too much money for many seasons with bad results without punishment is unrealistic
- Too much money might give high chance to be successful for more seasons and grow the rating to become one of the top teams for even longer period.
BIGGEST PROBLEM
Teams can save enormous amount of money if they tank for many seasons and then they can spend much higher budgets for projects than top teams which would give them unrealictic advantage.
SOLUTION - REASONABLE TANKING
1. Tanking decision will go back to gap in qualification, if both drivers are too slow comparing to the winner, team will be considered to be tanking. So the chassis minimum level condition will be removed.
2. There will be 2 levels of tanking - soft and hard tanking - both will lead to different penalties.
a) HARD TANKING - both drivers slower than 104% of best time in Q1. If the best time is 01:40.000 the 104% time would be 01:44.000. if the best time is 01:10.000 the 104% time would be 01:12.800. (worst times without error in current F1 are at around 103.5%-103.7%).
b) SOFT TANKING - both drivers slower than 103% of best time in Q1. if the best time is 01:40.000 the 103% time would be 01:43.000. If the best time is 01:10.000 the 103% time would be 01:12.100. (4 cars = 2 teams are currently slower but just barely).
3. Penalty for tanking
a) no short term sponsor offers - applied when last race was evaluated as tanking by the team (soft or hard tanking) REASON = team is not attractive for sponsors
b) lower percentage to maximum share issue at the end of the season - applied if team was tanking for at least 5 races during whole season - 65% max share issue - normal without penalty - 55% max share issue - soft penalty if team was hard tanking during no more than 4 races (others only soft tanking) - 40% max share issue - hard penalty if team was hard tanking during 5 or more races REASON = team is not attractive for new investors
c) current sponsor deal cuts - applied if team was tanking in 2 races during previous week - 5% cut - soft penalty if team was hard tanking during no more than 1 race - 50% cut - hard penalty if team was hard tanking in 2 or more races REASON = sponsors are not happy with the team performance
SOLUTION - SAVING TOO MUCH MONEY
Luxury Tax will be introduced. Will be paid every day team financial balance is above certain level.
a) SOFT BALANCE CAP = 160M - 0.2% tax from the difference between balance and soft cap. So if the team has 165M balance, the tax will be 0.2% from 5M which is 10k every day (770k per full season)
b) HARD BALANCE CAP = 180M - additional 5% from the difference between balance and hard cap. So if the team has 185M balance, the tax will be 0.2% from 25M which is 50k every day (3.85M per full season) + 5% from 5M which is 250k every day (19.25M per full season)
Altough these figures might seem very high I cannot do radical change to mess with BMW strategy they decided to do with previous rules and I certainly do not want to avoid other teams to go similar way. The balance cap will be lowered in long term horizont, probably next time when new engine rules are introduced.
SOLUTION - OVERSPENDING ON DEVELOPMENT
There will be spending limits introduced for teams which were above certain balance in previous seasons.
CHASSIS + AERO PARTS DEVELOPMENT BUDGET Development budget limit will be 22M for parts valid for certain season if the team was above 80M during current or previous season.
ENGINE DEVELOPMENT BUDGET
Development budget limit will be 40M for parts valid for certain rules if the team was above 80M during the last season before new engines can be developed.
Initially limit for gearbox and energy store is not planned. Might be added later.
ADDITIONAL CHANGES
There will be changes to mechanical parts which does not need to be rebuilt currently. I am talking about steering system and cooling system, 
These parts will be only available for 1 season like chassis. But there will be option to create adjusted part suitable for next season for free with quality lowered by 2% (0.98*original quality) and potential lowered by 0.2% (0.998*original potential).
This means teams will have to improve the part at least once after 2-3 seasons. Managerial decission when is the right time to do it.
WHEN?
Teams will have rest of season 46 and full season 47 to adapt to these changes. Then from the beginning of season 48 all of these changes will be started to be used.
CONCLUSION
The goal for this changes is clearly not to remove tanking from the game. I just want to set the initial borders for teams to set their long term strategy.
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girlthingz · 8 months
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ZAPOMNIAŁAM XE JA DIETĘ MIAŁAM OD WRZEŚNIA TOBIC XDDDD Jaki debik boże
Pierwsze cztery dni się poszły jebac ups
Dziś już git bo wypiłam red bulla zero i będę sie trzymać tego lq fasta
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dillie60 · 1 year
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vimalb-blog · 1 year
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dontcowwithme · 2 years
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jeijay (2021) from fishyfilms.animation on Vimeo.
“jeijay” begins where most romantic movies end. The film is about two people who try to repress the slow but inevitable decay of their relationship. Feeling isolated in their own little home, more and more of the happy facade of their love life comes crumbling down. The profound melancholia of the subject is captured in little everyday moments that are intertwined with dreamlike sequences.
website: fishyfilms-animation.de instagram: @fishyfilms.animation e-Mail: [email protected]
CREDITS
Concept/Direction/Animation Maren Wiese and Petra Stipetić
Sounddesign Christian Wittmoser
Music Thomas Höhl
3D Animation Yannick Stark
Costume Fabrication Frankziska Müller
Set Construction Günther Stangelmayer
Color Correction Mikola Debik
Voices Petra Stipetić Fabian Mankat
funded by Hessen Film und Medien our startnext supporters
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artwalktv · 2 years
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“jeijay” begins where most romantic movies end. The film is about two people who try to repress the slow but inevitable decay of their relationship. Feeling isolated in their own little home, more and more of the happy facade of their love life comes crumbling down. The profound melancholia of the subject is captured in little everyday moments that are intertwined with dreamlike sequences. website: fishyfilms-animation.de instagram: @fishyfilms.animation e-Mail: [email protected] CREDITS Concept/Direction/Animation Maren Wiese and Petra Stipetić Sounddesign Christian Wittmoser Music Thomas Höhl 3D Animation Yannick Stark Costume Fabrication Frankziska Müller Set Construction Günther Stangelmayer Color Correction Mikola Debik Voices Petra Stipetić Fabian Mankat funded by Hessen Film und Medien our startnext supporters
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kregoslupy · 3 years
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criminol · 3 years
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Debra Kent
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Debra Janet Kent, known as Debbie, was a 17-year-old school student from Utah. She was the oldest of 5 siblings and described as the 'mother-hen' of her family. Kind and caring, Debbie liked to help others and had dreams of becoming a social worker. Debbie was a member of her school drama club and loved music.
On 8th November 1974, Debbie was watching a play at her high school in Utah with her family, she had seen it before but wanted to watch it again with her family as she thought they would enjoy it. At around 10.30 pm Debbie went to collect her younger brother from the roller rink but was never seen again.
Witnesses reported hearing a scream from the parking lot and one person reported seeing a light-coloured Volkswagen Bug speeding away from the school. A search of the car park found a handcuff key. Chillingly earlier that same night an 18-year-old woman called Carol DaRonch had run into a police station telling a horror story about being kidnapped and narrowly escaping. She still had handcuffs hanging from her wrist which her abductor had attempted to use to subdue her. The handcuffs on Carol's wrist were an exact match for the key found in the parking lot.
Just before his execution in 1989, Ted Bundy confessed to Debbie's murder. He led authorities to the place he claimed to have dumped Debbie's body in Fairview Canyon. The only human bone found was a knee cap (patella) which could not be positively identified at the time due to experts being unable to get DNA from it. In 2015 the knee cap was confirmed to be Debbie's.
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frankhensen · 2 years
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Harense Wildernis met #molen De Biks uit 1857. Een grondzeiler om de polder te bemalen. Een heerlijke route om te wandelen maar loopt dood!?!? Als @hetgroningerlandschap de dijk (750 meter) toegankelijk maakt verbind je het met het Polderpad. #debiks #groningen #wandelen (bij Haren, Groningen, Netherlands) https://www.instagram.com/p/CaZwSaJMh-Y/?utm_medium=tumblr
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adrihelena · 2 years
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💙 “Nada há de te fazer parar quando segues o caminho que faz teu coração vibrar." (Carolina Salcides) #bomdia #solesal #sextou #vivendobemfeliz #bike #bikelife #bikenaboa #debike #bikelifestyle #bluesky #camburi https://www.instagram.com/p/CYbNjRmrLVS/?utm_medium=tumblr
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myracingcareer · 1 year
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Rally Racing Redesign
The rally system of our game as was implemented at the beginning is not ideal. With no real obstacles and almost useless driver employees, except codriver, the competition becomes soon kind of boring. Therefore we decided to bring more features and change the current system too.
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RALLY STAGES BROADCAST
One of the often complaints is a missing rally broadcast. Managers would like to watch the action instead of waiting 30 minutes after the race to see the result.
The broadcast similar to our qualification broadcast is already under development.
MORE DRIVER MISTAKES AND TIME LOST
Using the same time penalty for very low risk for racing on circuits and rally stages is also an unrealistic feature of the current system. Obviously running again and again on the well-known circuit is different from going through a forest road with many unexpected obstacles, even with the assistance of a co-driver. Therefore from now the time penalty for low-risk will be much higher.
Also, the time lost in the rally stage for any significant driver mistake will be higher than the effect of the same mistake on the circuit. The reaction of the driver will be understandably better in a familiar environment of the circuit, while the reaction in the middle of the forest should be more self-protective rather than minimizing time loss.
This change is already tested and used in the stages during the last days of season 49 and will be used in all stages from now.
CAR DAMAGE
While the current system does not know the damage to the car which would slow down the car during the stages after the one where the damage was caused, the new system offers a variety of car parts that can get damaged, and all of those damages will be inherited to the following stages during that racing day.
The damage can be caused by on-the-track or off-the-track hazards.
on-the-track hazards, like rocks, jumps, road holes, or irregularities on the roadside, are specified separately for each track section.  Those should be noted by the co-driver therefore more skilled co-driver can decrease the probability of hitting such obstacles. Also, driver skills adaptability, reaction, and concentration in a combination of risks taken during the stage have an effect. Usually, if the driver does not make any mistake in the section, he will pass all the hazards untouched.
off-the-track hazards, like trees, barriers, irregularities around the tracks, or objects close to the track are also specified separately for each track section, but in this case, they can be hit only if a driver makes a mistake that results in a car going out of the track. Driver attributes and also damage level specified for each section plays a role here.
All of these hazards can cause damage to predefined car parts.
front suspension
rear suspension
engine
gearbox
aerodynamic parts
windscreen
left window
right window
tyres (puncture)
Damages are summed during the stage and have an effect as they are "collected".
This part is also implemented, was tested during the last days of season 49, and will be used in stage races from now on. Collected car damage on the own car can be easily tracked in the race report.
CAR REPAIRS
Currently, all cars start each stage without any damage. As was already mentioned damage is collected and used in the following stages.
After every stage day, there will be an option to fix some of the damages. Each repair will have predefined time and financial costs adjusted by the driver's mechanics skills. They can make as many repair steps as possible during the limited time between racing days. That means the influence of the employees will be greater in the case of rally drivers.
This part is not yet implemented. For now, all the damages are repaired automatically before each racing day. We will first wait to see the stats of the damages as they are defined now. Maybe we will make some adjustments to how the dagame is generated. After that new feature - repair car - will be available for the driver's manager after every racing day except the last one.
PLANS FOR THE FUTURE
Of course, there are more plans for how to improve rally racing in the game for the future.
puncture repair during the stage options - in the current system the tyre puncture results into forced stop of the car and tyre exchange by the driver and codriver. In the future, there will be option to select minimum distance to the finish when tyre change will not be performed and driver will try to finish the stage with flat tyre (driving significantly slower). Time lost for the tyre change will be calculated based on drivers and codrivers mechanic and fitness skills.
new racing systems - besides the current stage races there should come tournament systems usable for rallycross, long rallies based on navigation, etc.
new season series - inspired by Rallycross, Extreme-E, Dakar, etc.
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mgpsilva20 · 3 years
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Hoje tá pago!! #DEBIKE (em Quatis) https://www.instagram.com/p/CU-1Pl6pJk7/?utm_medium=tumblr
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jacksomensi · 3 years
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Eu e ela #BrancaSomensi #debike @bike_click (em Curitiba, Paraná) https://www.instagram.com/p/CItln2hlHIvKzbMw7ILXPSDI7HeEJtJWu08DZc0/?igshid=f0tzck3mxxhi
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idoltoons · 6 years
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Pues eres debik
Que demonios es un “debik”. /:U
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aadhishoppy · 2 years
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