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#dice games
junkfoodgames · 10 months
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Getting really close to wrapping up Death Cap Sauté! This will be our biggest ttrpg release yet (almost 30 pages!). Should be able to announce release date soon.
In the meantime, here are some photos from a quick print test.
Death Cap Sauté is a ttrpg and dice game about a cooking competition in the weird post-apocalypse.
It's for 2-5 players and you can play the whole game in about 1-2 hours. Its a pretty silly game, but it's been a lot of fun to make!
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antvnger · 2 months
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It’s time for another random poll!
No I’m not including video games because that would totally win.
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alpaca-clouds · 3 months
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Games to play in the Middle Ages
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You know, I thought I could talk about another medieval topic that might come in handy for people trying to write anything from fanfic, over historical stories, to just fantasy with a medieval setting: The kind of games that people would have played in the middle ages. Something that might also be handy for certain TTRPGs and things like that.
But first some background: You do have to understand that for the most part in the middle ages a lot of people had mostly self-made game boards (when it came to board games) and dice. If you were good with woodworking, those might have been made of wood, but often enough game boards were often just made from patches of leather with the board painted onto it with ink of some sort.
A lot of people would use just stones in black, white and grey. Sometimes also just painted stones or rather pebbles.
Given this fact, game rules might at times have varied a lot locally, as your game did not come in a box with a set of rules inside of them. Or worse, from a historical point of view: Some game rules have not been written down at all, so actually we do not know how exactly they were played and most we have right now is guesswork.
That understood, let's talk...
Dice Games
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Okay, six sided dice were used for playing game for literally thousands of years. We have dice surviving from the ancient world. And after all, they were rather handy, right? Given that you can play a lot of games with just a few dice in your pockets. Especially games of chance that you could use to gamble.
This is probably the moment to make on thing clear: Gambling for a lot of people did not really happen for money, but just for some tokens and the fun of it. Because the truth is, that a lot of people historically did not have any or if some not many coins. So, you just would not gamble for coins. Money, as this universal thing we have today, was not that common for the longest time.
Still, people would gamble. And usually the games played with the dice would go something like this: Roll two or three dice and then it would either be "if you beat a certain number, you get something" or "you make a bet before rolling". Like, "I bet the number will be even/uneven" or "I bet the number will be higher/lower than X". There are a plethora of games we know, but in the end they will boil down to something like that.
Card Games
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Something to note: Card games, as we know them right now, got established probably in the late 13th or early 14th century, so clearly more towards the end of the middle ages. They might have been around a bit longer - but if they were, we do not have any proof of that.
The current assumption among historians is, that playing cards as an idea originated in Asia, but came to Europe either through merchants - or were brought here by the Romani people. The deck of cards we know as our typical kinds of cards, was probably first created in Italy, though this, too, is not entirely certain. All we know is, that in the middle of the 14th century we have descriptions of those cards come up in surviving manuscripts.
The kind of games played with those cards were not too different from our modern games - with local variations of course. While most of the modern game rules were first written down in the 17th century, we do have a good idea that games comparable to Poker, Junker and Karnoffel have been around for fairly long.
Of course, the games really took off just after the middle ages, when printing made it a lot easier to create more of the cards much more easily.
So, let's go to some of the games that were played with boards of sort.
The Fox and the Geese
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A game that is still around today. Often played on a board that looked kinda like the one you can see above (though historically speaking it was often much more simple), but at times also on just a normal checker board, one player plays as the geese (in some version of the game also sheep) and one plays the fox (in some versions the wolf). The figures can move in all directions - including diagonally. The fox can also jump another figure, if the spot behind the figure (in a straight line) is free.
The goal of the game is for the fox to eat all the geese by jumping them. While the goal of the geese is to outmaneuvre the fox by surrounding it to all sides or push it against a wall.
Tablut
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Tablut is a game that originates with the Norse and was important to the rest of Europe through the viking raids. Hence you will find a lot of games sold today with some viking-esque decor on the game board, like the one above.
Like Fox and Geese the game is one of unequal sides. The black pieces are the attackers, the white pieces the defenders. The central white piece is the king, whose capture will end the game.
Both sides beat opponents with the same way: They move in straight lines (not diagonally) like the rock in chess. To beat an opposing piece, you need to trap it between two of your pieces.
The goal for the attackers is, to capture the king. The goal for the defenders is to beat out at least half of the attackers.
Mills
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This is probably one of the best known games from those I post here, given that it is often included in a lot of board game collections to this day.
This is a very symmetrical game, where both sides follow the same rules. The game board is empty at the start, then both players alternatingly put down one piece at a time. The goal is to get three pieces in a row. As soon as you have, three in a row, you can steal one of the opposing pieces.
When all pieces are set, you can move the pieces in a straight line and try to once again bring three of your pieces into a line and steal more pieces. The game ends, as soon as one side only has three pieces left.
Tables / Nard
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Okay, let me talk about a whole genre of games. These originated probably in either old Egypt or old Mesopotamia, though we honestly do not know this exactly and frankly: I made the mistake before to ask a historian friend about it, and learned that this is a very emotional topic for a lot of historians. It is somewhere from what we today call "the middle east".
Given it is old and has travled far, there are tons of variations, but the general idea is always the same: Both players have a certain numbers of pieces, those need to be moved all around the board once. This is done by rolling either one die or two dices.
And this if the point where the common rules end. Because in the end there is a ton of local variations. The number of pieces varies. The number of dice varies. It varies whether you can beat other pieces, whether you can strategically block fields. All of that is depending on local rules.
It should be noted that there were definitely variations of this game around made for more players. Often called "Table of Seasons" (which was for four players) and "Alchemist's Tables" (which was usually for seven players).
Of course there were other games around, too. Chess was definitely around in the middle ages too, with similar but not quite the same rules we have today. And there is some evidence that Snakes and Ladders came to Europe in the 13th century.
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terriblymundane · 10 months
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yarpharp · 1 year
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yo can I just say that I love small solo tabletop rpgs? I know it’s a very bizarre little niche genre, but it’s also one of the most passion-filled places I’ve ever stumbled upon. I used to play a lot of D&D in high school, but well... College and work got in the way. My schedule rarely aligns with all my friends enough so we could have a weekly session. But nonetheless I crave the loose rules and dice rolling!
BOOM. Solo tabletop RPG! Do you have a pair of D6s and maybe a junkie deck of playing cards? Access to a printer or a few pieces of spare paper? DONE, SOLD! You start playing immediately. Sometimes the “sessions” only last two hours. Sometimes you get so sucked in, it goes on for an entire weekend. If you’re someone who wants to journal but don’t know what to journal? Holy shit, there are OPTIONS. Some of these cute little solo RPGs are literally just random number generator machines that supply you with prompts and happenings to a short story!
IDK I love this small genre so much. It gives me something nice to work on that’s a little bit of a game but also a bit of a project. Or just a straight-up game. Depends on what you’re drawn to on any given day.
Here’s some links to a few I really like (bless Itch.io):
https://marchcrow.itch.io/pokemon-polyhedral-micro-edition
https://fatalst.itch.io/alone-at-an-altar
https://mothteeth.itch.io/of-moon-and-leaf
https://noroadhome.itch.io/alone-among-the-stars
https://marchcrow.itch.io/over-the-mountain
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fancypantsrecords · 4 months
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Hildur Guðnadóttir & Sam Slater - The Official Soundtrack Of Battlefield 2042 | Lakeshore Records | 2022 | "Hazard Zone" Turquoise Translucent with Green & Blue Swirl
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daniellethamasa · 9 months
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Tabletop Tuesday: Gen Con Wrap Up
Get ready...it's a LONG post today, because we have a LOT to talk about. Gen Con was an incredible four days of gaming and geekery and we have a lot to say about our experience. Don't worry, there's lots of photos in the post too.
Hey all, Sam and David here. Okay, this might end up being a bit long. Well, at least it’s certainly going to be a whole bunch of photos, so I don’t think we’re going to take too long with the intro section. We’ve tried for the most part to divide things up day by day at Gen Con (with the exception of the Writer’s Symposium photo dump). It was a jam-packed four days of gaming and geekery and…
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coffeetime88 · 2 years
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Sisyphus: A Dice and Card Game (version 2)
Alright! So here's my improved take on a Sisyphus board game!
The Object of the Game: Get to 100 points by rolling dice.
Things you will need: 2 six-sided dice per Sisyphus, 1 twenty-sided die for The Boulder (or 3 six-sided dice), a deck of 52 playing cards (Jokers optional), and something to write on.
The Rules of the Game:
Anyone who initiates the game ("Hey, anyone wanna play 'Sisyphus'?", "Can I show you this cool dice game?", etc.) MUST play as Sisyphus. It would be rude otherwise. The Boulder shuffles the deck of cards.
Anyone playing as Sisyphus will roll their 2 six-sided dice and write down their result.
The player playing as The Boulder will roll their twenty-sided die (or 3 six-sided dice, if you want a different challenge OR you do not have a twenty-sided die available).
Each Sisyphus guesses the top card of the deck (Ace of Hearts, Two of Clubs, Seven of Spades, etc.), then The Boulder reveals the card and sets it aside.
If a player guesses correctly, they ADD The Boulder's result to their score. If a player only guesses the value (Ace, Two, Three...Jack, Queen, King), they IGNORE The Boulder's result. If a player only guesses the suit correctly (Heart, Spade, Club, Diamond), then they SUBTRACT HALF of The Boulder's result from their score. And if a player guesses incorrectly, they SUBTRACT The Boulder's result from their score.
Repeat steps 2-5 until either the deck runs out of cards or every Sisyphus gets to 100 (whichever comes first).
Notes: If you use Jokers in the deck, they are Wildcards and always count as a correct guess for Sisyphus. After step 5/Before step 2, any Sisyphus can look at, organize, and/or count the already revealed cards. And if you initiate a game of Sisyphus, you only have to be Sisyphus for the first game (if anyone wants to keep playing after that, you can be The Boulder on any subsequent games).
Always remember that suffering can give us meaning in life, and have fun!
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[Image Description: official artwork of the characters Sisyphus and Bouldy from Supergiant's videogame "Hades"]
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redeyeflyguy · 3 days
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Wonderful Things That May or May Not Be Wonderful!!! Vikings are awesome but what kinds of games did they play? Answer: not ones with surviving rulesets. An issue when you want to add an existing ancient Viking game into your soon to be existing modern Viking game. This was the problem that was faced by the development team of Assassin's Creed: Valhalla. A problem they solved by creating a brand new dice game based on a bunch of ancient dice games. They called it Orlog after the Viking concept of fate and it is fantastic. It’s a two player dice game where the goal is to knock your opponent’s HP down to zero. You do this by taking turns rolling sets of six dice each trying to create the right combination to both attack and block your opponent’s attacks. But that’s not all. Both players also get their choice of three Norse gods they can invoke. Doing so requires gaining God Favor by landing gold-trimmed die faces or stealing it from your opponent and once you have enough, you can do all sorts of things like damage, healing, re-rolling dice, sacrificing health to get more Favor and so much more. Being a dice game, there’s quite a bit of luck involved but there is still plenty of strategy and decision making to go with it. What gods do you want? How do you want to use said god powers? What dice do I keep and what do I re-roll? It all adds up to a wonderful game that's perfect to play in between drinking mead and pillaging monasteries. P.S. For the record, I haven’t played Assassin's Creed: Valhalla. My friend bought the physical version and we've had a lot of fun playing it together. That’s why this post exists. Remember playing games with friends and family is absolutely wonderful.
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akula-sisters · 26 days
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Dad vs Daughter, New Dice Game & Numbers Game is so exciting. You should Try this Funny Game 😀🤣😆
#fungames
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if-you-fan-a-fire · 1 year
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"City Honeycombed With Gambling Is Pastor's Statement," Windsor Record. February 17, 1913. Page 1. ---- Rev. F. W. Hollinrake, Methodist Clergyman, Adds That He Believes Police Know About It. ---- DECLARES SOME CIGAR STORES MERLLY BLUFFS ---- Alleged That Officers Tip Off Proprietors When "Chief is on the Beat" - Secret Spring Used. ---- "Windsor is honeycombed with gambling and I believe the police know about it." This was the concluding remark made by the Rev. F.. W. Hollinrake of the Central Methodist church at the Sunday evening service in discussing the gambling evil, which he states, exists in this city.
In his sermon he termed gambling a source of so-called pleasure for which the participants received no gain for what they paid. He termed the gambler a leach, a blood-sucker and a thief in every sense of the word and said although it was very hard to detect, it seemed to go on unmolested, with the proprietor pocketing his ill-gotten gains.
He read an article from a Toronto paper, in which in an interview a reporter of that paper had with the father of a young man who had been convicted and fined for being a common gambler, the man said that his son had got his start in a small cigar store or pool room opposite the paper office in Toronto.
"Change the towns and it sounds mighty like Windsor," remarked the pastor.
The interview further stated that in Toronto the pool rooms and cigar stores were the greatest offenders. Here again the pastor remarked it sounded like Windsor.
Police Powerless He stated that there were men in their graves today who would be living and following their regular line of occupation, were it not for these gambling joints. He said that in many homes in Windsor there were widows weeping, children going without clothing and fire all because the police could not stop the practice.
"I am told that there are places in this city where a man who has just received his weekly or fortnightly or monthly pay envelope and goes into it and when he comes out his money is gone. He is forced to go home to a broken-hearted wife and mother, waiting for this money to buy the children clothing, pay the grocery bill or pay the rent of the house that sheltered them.
"The proprietors of these places will ride to their beautiful home in their automobiles. There is no sign of want. The money that they асcumulate through the gambling curse should be going to help some family where the father has lost it by playing poker or some other game.
Are Gifts Received? "I have been informed that policemen go into cigar stores and ask for fifty cents worth of cigars, and after laying their money on the showcase, a bluff is made at the cash register and the money is handed back to them. These policemen, if they wanted to, could look through an open door and see the gambling tables and other paraphernalia in the rooms for the use of the gamblers, but they don't do it for some reason.
"Some places that sell cigars are merely bluffs. The amount of business they do would not give returns enough to pay the salary of the clerk who is employed. I am further informed that a policeman will be in one of these places and will say to the clerk or proprietor, 'Keep quiet tonight, the chief is on the beat.
"If I were to go around to one of these places a spring would be touch- ed behind the counter, and all the men would disappear into another room and the place would take on the appearance of a place in mourning."
Take Only Big Bets. The pastor told the congregation that in the city there existed places where books were kept where a man could go in and play any horse he liked at any of the different race tracks in the country. He referred to one as a rich man's place where the man with the little bet need not seek admittance. Only the man with a bet from $100 to $1000 need apply.
He stated that some of these places in their efforts to keep the game going, they went so far as to furnish lunches to the players, so that they would not have to go out to eat. An article from a Cleveland paper was read in which the chief of police of that city had ordered all gamblers out of the city and a large number of them moved away. Those who remained in the city were raided and all their tables and other devices. were broken up.
"Could not the chief of police in this city do the same?" asked the pastor.
Mr. Hollinrake stated that in the city at almost every cigar store, men were allowed to shake dice for cigars every day except Sunday. He was informed that one place was kept going on the Sabbath as well as week days. He told of a man who had conducted a place in Windsor for over fifteen years and had been raided only once. He said he was informed that some of the places were protected and the man who told him said the police force was "rotten".
Mr. Hollinrake said he asked the man, "What about the commission?" "They are the same," replied the man.
Distributes the Blame. He stated that he did not blame the police altogether, saying that if mothers and fathers of children children would stay at home and teach their children something about the way they should live instead of expecting a public or Sunday school teacher to do it, conditions could be bettered.
"In conclusion," he said, "let some of the clubs, societies and influential business men of the city be brave enough to start a movement to run these places out of the city and the police, maybe, will be brave enough do their duty. Back up the policeman in what he does while exercising his duties, and Windsor will not be honeycombed with gambling, which I believe it is."
Mr. Hollingrake stated he secured h's information from a man who had been in the gambling business but had reformed.
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andorjimi · 2 months
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🎲📚 Spice up your ESL classes with interactive dice games! Check out this blog post for creative ideas and teaching strategies.
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artsellingstore · 2 months
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8 Big Dices Game
Check out this item on OfferUp. https://offerup.co/XorMUChu8Gb
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Learn the first steps for creating a virtual board game with VBR in this tutorial. Simple games can be created immediately with the built-in elements and you can start playing with friends at any time.
Contents:
Movement around virtual space
Creating simple objects
Changing the size of objects
Add textures to objects
Coloring objects
Loading and saving game scenes
Visit us at:
Support the VBR project at Patreon.com and download your free version of the virtual board game room.
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tweedsmuir-library · 6 months
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Games Month
November is International Games Month @ Your Library. Join with us as we celebrate Games and Gaming.
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coffeetime88 · 2 years
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Sisyphus: A Mathematically Possible Game
What you need: 2 Players, 5 dice (that's d6s for you nerds), and a deck of 52 Playing Cards (no Jokers, no Magic: the Gathering (tm) cards)
How to play: You, as Sisyphus, roll 2 dice. Your friend, playing The Boulder, rolls 3 dice. You start from 0 (zero) and add your result. Then, (making sure the deck is randomized) you guess the top card of the deck. Your friend reveals that card, and if you guessed correctly you add The Boulder's result to yours. If you guessed incorrectly, subtract The Boulder's result from yours.
The Goal: For Sisyphus, get to 100 points before the deck runs out. For The Boulder, enjoy watching your friend struggle through a Mathematically Possible challenge.
Sisyphus can look at and organize the revealed cards each round before rolling. For an easier game, ignore The Boulder's result if Sisyphus correctly guesses either the Suit or Value of the revealed card.
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