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cy-cyborg · 2 days
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Dealing with Healing and Disability in fantasy: Writing Disability
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[ID: An image of the main character from Eragon, a white teenage boy with blond hair in silver armour as he sits, with his hand outstretched. On his hand is a glowing blue mark. He is visibly straining as he attempts to heal a large creature in front of him. /End ID]
I'm a massive fan of the fantasy genre, which is why it's so incredibly frustrating when I see so much resistance to adding disability representation to fantasy works. People's go-to reason for leaving us out is usually something to the effect of "But my setting has magic so disability wouldn't exist, it can just be healed!" so let's talk about magic, specifically healing magic, in these settings, and how you can use it without erasing disability from your story.
Ok, let's start with why you would even want to avoid erasing disability from a setting in the first place. I talked about this in a lot more detail in my post on The Miracle Cure. this line of thinking is another version of this trope, but applied to a whole setting (or at least, to the majority of people in the setting) instead of an individual, so it's going to run into the same issues I discussed there. To summarise the points that are relevant to this particular version of the trope though:
Not every disabled person wants or needs a cure - many of us see our disability as a part of our identity. Do difficulties come with being disabled? absolutely! It's literally part of the definition, but for some people in the disabled community, if you took our disabilities away, we would be entirely different people. While it is far from universal, there is a significant number of us who, if given a magical cure with no strings attached, would not take it. Saying no one in your setting would be disabled because these healing spells exists ignores this part of the community.
It messes with the stakes of your story - Just like how resurrecting characters or showing that this is something that is indeed possible in the setting can leave your audience feeling cheated or like they don't have to worry about a character *actually* ever dying. healing a character's disability, or establishing that disability doesn't exist in your setting because "magic" runs into the same problem. It will leave your readers or viewers feeling like they don't have to worry about your characters getting seriously hurt because it will only be temporary, which means your hero's actions carry significantly less risk, which in turn, lowers the stakes and tension if not handled very, very carefully.
It's an over-used trope - quite plainly and simply, this trope shows up a lot in the fantasy genre, to the point where I'd say it's just overused and kind of boring.
So with the "why should you avoid it" covered, let's look at how you can actually handle the topic.
Limited Access and Expensive Costs
One of the most common ways to deal with healing and disability in a fantasy setting, is to make the healing magic available, but inaccessible to most of the population. The most popular way to do that is by making the services of a magical healer capable of curing a disability really expensive to the point that most people just can't afford it. If this is the approach you're going to use, you also typically have to make that type of magic quite rare. To use D&D terms, if every first level sorcerer, bard, cleric and druid can heal a spinal injury, it's going to result in a lot of people who are able to undercut those massive prices and the expense will drop as demand goes down. If that last sentence didn't give you a hint, this is really popular method in stories that are critiquing capitalistic mindsets and ideologies, and is most commonly used by authors from the USA and other countries with a similar medical system, since it mirrors a lot of the difficulties faced by disabled Americans. If done right, this approach can be very effective, but it does need to be thought through more carefully than I think people tend to do. Mainly because a lot of fantasy stories end with the main character becoming rich and/or powerful, and so these prohibitively expensive cure become attainable by the story's end, which a lot of authors and writer's just never address. Of course, another approach is to make the availability of the magic itself the barrier. Maybe there just aren't that many people around who know the magic required for that kind of healing, so even without a prohibitive price tag, it's just not something that's an option for most people. If we're looking at a D&D-type setting, maybe you need to be an exceptionally high level to cast the more powerful healing spell, or maybe the spell requires some rare or lost material component. I'd personally advise people to be careful using this approach, since it often leads to stories centred around finding a miracle cure, which then just falls back into that trope more often than not.
Just outright state that some characters don't want/need it
Another, admittedly more direct approach, is to make it that these "cures" exist and are easily attainable, but to just make it that your character or others they encounter don't want or need it. This approach works best for characters who are born with their disabilities or who already had them for a long time before a cure was made available to them. Even within those groups though, this method works better with some types of characters than others depending on many other traits (personality, cultural beliefs, etc), and isn't really a one-size-fits-all solution, but to be fair, that's kind of the point. Some people will want a cure for their disabilities, others are content with their body's the way they are. There's a few caveats I have with this kind of approach though:
you want to make sure you, as the author, understand why some people in real life don't want a cure, and not just in a "yeah I know these people exist but I don't really get it" kind of way. I'm not saying you have to have a deep, personal understanding or anything, but some degree of understanding is required unless you want to sound like one of those "inspirational" body positivity posts that used to show up on Instagram back in the day.
Be wary when using cultural beliefs as a reasoning. It can work, but when media uses cultural beliefs as a reason for turning down some kind of cure, it's often intending to critique extreme beliefs about medicine, such as the ones seen in some New Age Spirituality groups and particularly intense Christian churches. As a general rule of thumb, it's probably not a good idea to connect these kinds of beliefs to disabled people just being happy in their bodies. Alternatively, you also need to be mindful of the "stuck in time" trope - a trope about indigenous people who are depicted as primitive or, as the name suggests, stuck in an earlier time, for "spurning the ways of the white man" which usually includes medicine or the setting's equivalent magic. I'm not the best person to advise you on how to avoid this specific trope, but my partner (who's Taino) has informed me of how often it shows up in fantasy specifically and we both thought it was worth including a warning at least so creators who are interested in this method know to do some further research.
Give the "cures" long-lasting side effects
Often in the real world, when a "cure" for a disability does exist, it's not a perfect solution and comes with a lot of side effects. For example, if you loose part of your arm in an accident, but you're able to get to a hospital quickly with said severed arm, it can sometimes be reattached, but doing so comes at a cost. Most people I know who had this done had a lot of issues with nerve damage, reduced strength, reduced fine-motor control and often a great deal of pain with no clear source. Two of the people I know who's limbs were saved ended up having them optionally re-amputated only a few years later. Likewise, I know many people who are paraplegics and quadriplegics via spinal injuries, who were able to regain the use of their arms and/or legs. However, the process was not an easy one, and involved years of intense physiotherapy and strength training. For some of them, they need to continue to do this work permanently just to maintain use of the effected limbs, so much so that it impacts their ability to do things like work a full-time job and engage in their hobbies regularly, and even then, none of them will be able bodied again. Even with all that work, they all still experience reduced strength and reduced control of the limbs. depending on the type, place and severity of the injury, some people are able to get back to "almost able bodied" again - such was the case for my childhood best friend's dad, but they often still have to deal with chronic pain from the injury or chronic fatigue.
Even though we are talking about magic in a fantasy setting, we can still look to real-life examples of "cures" to get ideas. Perhaps the magic used has a similar side effect. Yes, your paraplegic character can be "cured" enough to walk again, but the magic maintaining the spell needs a power source to keep it going, so it draws on the person's innate energy within their body, using the very energy the body needs to function and do things like move their limbs. They are cured, but constantly exhausted unless they're very careful, and if the spell is especially strong, the body might struggle to move at all, resulting in something that looks and functions similar to the nerve damage folks with spinal injuries sometimes deal with that causes that muscle weakness and motor control issues. Your amputee might be able to have their leg regrown, but it will always be slightly off. The regrown leg is weaker and causes them to walk with a limp, maybe even requiring them to use a cane or other mobility aid.
Some characters might decide these trade-offs are worth it, and while this cures their initial disability, it leaves them with another. Others might simply decide the initial disability is less trouble than these side effects, and choose to stay as they are.
Consider if these are actually cures
Speaking of looking to the real world for ideas, you might also want to consider whether these cures are doing what the people peddling them are claiming they do. Let's look at the so-called autism cures that spring up every couple of months as an example.
Without getting into the… hotly debated specifics, there are many therapies that are often labelled as "cures" for autism, but in reality, all they are doing is teaching autistic people how to make their autistic traits less noticeable to others. This is called masking, and it's a skill that often comes at great cost to an autistic person's mental health, especially when it's a behaviour that is forced on them. Many of these therapies give the appearance of being a cure, but the disability is still there, as are the needs and difficulties that come with it, they're just hidden away. From an outside perspective though, it often does look like a success, at least in the short-term. Then there are the entirely fake cures with no basis in reality, the things you'll find from your classic snake-oil salesmen. Even in a fantasy setting where real magic exists, these kinds of scams and misleading treatments can still exist. In fact, I think it would make them even more common than they are in the real world, since there's less suspension of disbelief required for people to fall for them. "What do you mean this miracle tonic is a scam? Phil next door can conjure flames in his hand and make the plants grow with a snap of his fingers, why is it so hard to believe this tonic could regrow my missing limb?"
I think the only example of this approach I've seen, at least recently, is from The Owl House. The magic in this world can do incredible things, but it works in very specific and defined ways. Eda's curse (which can be viewed as an allegory for many disabilities and chronic illnesses) is seemingly an exception to this, and as such, nothing is able to cure it. Treat it, yes, but not cure it. Eda's mother doesn't accept this though, and seeks out a cure anyway and ends up falling for a scam who's "treatments" just make things worse.
In your own stories, you can either have these scams just not work, or kind of work, but in ways that are harmful and just not worth it, like worse versions of the examples in the previous point. Alternatively, like Eda, it's entirely reasonable that a character who's been the target of these scams before might just not want to bother anymore. Eda is a really good example of this approach handled in a way that doesn't make her sad and depressed about it either. She's tried her mum's methods, they didn't work, and now she's found her own way of dealing with it that she's happy with. She only gets upset when her boundaries are ignored by Luz and her mother.
Think about how the healing magic is actually working
If you have a magic system that leans more on the "hard magic" side of things, a great way to get around the issue of healing magic erasing disability is to stop and think about how your healing magic actually works.
My favourite way of doing this is to make healing magic work by accelerating the natural processes of your body. Your body will, given enough time (assuming it remains infection-free) close a slash from a sword and mend a broken bone, but it will never regrow it's own limbs. It will never heal damage to it's own spinal cord. It will never undo whatever causes autism or fix it's own irregularities. Not without help. Likewise, healing magic alone won't do any of these things either, it's just accelerating the existing process and usually, by extension making it safer, since a wound staying open for an hour before you get to a healer is much less likely to get infected than one that slowly and naturally heals over a few weeks. In one of my own works, I take this even further by making it that the healing magic is only accelerating cell growth and repair, but the healer has to direct it. In order to actually heal, the healer needs to know the anatomy of what they're fixing to the finest detail. A spell can reconnect a torn muscle to a bone, but if you don't understand the structures that allow that to happen in the first place, you're likely going to make things worse. For this reason, you won't really see people using this kind of magic to, say, regrow limbs, even though it technically is possible. A limb is a complicated thing. The healer needs to be able to perfectly envision all the bones, the cartilage, the tendons and ligaments, the muscles (including the little ones, like those found in your skin that make your hair stand on end and give you goose bumps), the fat and skin tissues, all the nerves, all the blood vessels, all the structures within the bone that create your blood. Everything, and they need to know how it all connects, how it is supposed to move and be able to keep that clearly in their mind simultaneously while casting. Their mental image also has to match with the patient's internal "map" of the body and the lost limb, or they'll continue to experience phantom limb sensation even if the healing is successful. It's technically possible, but the chances they'll mess something up is too high, and so it's just not worth the risk to most people, including my main character.
Put Restrictions on the magic
This is mostly just the same advice as above, but for softer magic systems. put limits and restrictions on your healing magic. These can be innate (so things the magic itself is just incapable of doing) or external (things like laws that put limitations on certain types of magic and spells).
An example of internal restriction can be seen in how some people interpret D&D's higher level healing spells like regenerate (a 7th level spell-something most characters won't have access to for quite some time). The rules as written specify that disabilities like lost limbs can be healed using this spell, but some players take this to mean that if a character was born with the disability in question, say, born without a limb, regenerate would only heal them back to their body's natural state, which for them, is still disabled.
An external restriction would be that your setting has outlawed healing magic, perhaps because healing magic carries a lot of risks for some reason, eithe to the caster or the person being healed, or maybe because the healing magic here works by selectively reviving and altering the function of cells, which makes it a form of necromancy, just on a smaller scale. Of course, you can also use the tried and true, "all magic is outlawed" approach too. In either case, it's something that will prevent some people from being able to access it, despite it being technically possible. Other external restrictions could look like not being illegal, per say, but culturally frowned upon or taboo where your character is from.
But what if I don't want to do any of this?
Well you don't have to. These are just suggestions to get you thinking about how to make a world where healing magic and disability exist, but they aren't the only ways. Just the ones I thought of.
Of course, if you'd still rather make a setting where all disability is cured because magic and you just don't want to think about it any deeper, I can't stop you. I do however, want to ask you to at least consider where you are going to draw the line. Disability, in essence, is what happens when the body stops (or never started) functioning "normally". Sometimes that happens because of an injury, sometimes it's just bad luck, but the boundary between disabled and not disabled is not as solid as I think a lot of people expect it to be, and we as a society have a lot of weird ideas about what is and isn't a disability that just, quite plainly and simply, aren't consistent. You have to remember, a magic system won't pick and choose the way we humans do, it will apply universally, regardless of our societal hang-ups about disability.
What do I mean about this?
Well, consider for a moment, what causes aging? it's the result of our body not being able to repair itself as effectively as it used to. It's the body not being able to perform that function "normally". So in a setting where all disability is cured, there would be no aging. No elderly people. No death from old age. If you erase disability, you also erase natural processes like aging. magic won't pick and choose like that, not if you want it to be consistent.
Ok, ok, maybe that's too much of a stretch, so instead, let's look at our stereotypical buff hero covered in scars because he's a badass warrior. but in a world where you can heal anything, why would anything scar? Even if it did, could another healing spell not correct that too? Scars are part of the body's natural healing process, but if no natural healing occurred, why would a scar form? Scars are also considered disabling in and of themselves too, especially large ones, since they aren't as flexible or durable as normal skin and can even restrict growth and movement.
Even common things like needing glasses are, using this definition of disability at least, a disability. glasses are a socially accepted disability aid used to correct your eyes when they do not function "normally".
Now to be fair, in reality, there are several definitions of disability, most of which include something about the impact of society. For example, in Australia (according to the Disability Royal Commission), we define disability as "An evolving concept that results from the interaction between a person with impairment(s) and attitudinal and environmental barriers that hinder their full and effective participation in society on an equal basis with others." - or in laymen's terms, the interaction between a person's impairment and societal barriers like people not making things accessible or holding misinformed beliefs about your impairment (e.g. people in wheelchairs are weaker than people who walk). Under a definition like this, things like scars and needing glasses aren't necessarily disabilities (most of the time) but that's because of how our modern society sees them. The problem with using a definition like this though to guide what your magic system will get rid of, is that something like a magic system won't differentiate between an "impairment" that has social impacts that and one that doesn't. It will still probably get rid of anything that is technically an example of your body functioning imperfectly, which all three of these things are. The society in your setting might apply these criteria indirectly, but really, why would they? Very few people like the side effects of aging on the body (and most people typically don't want to die), the issues that come with scars or glasses are annoying (speaking as someone with both) and I can see a lot of people getting rid of them when possible too. If they don't then it's just using the "not everyone wants it approach" I mentioned earlier. If there's some law or some kind of external pressure to push people away from fixing these more normalised issues, then it's using the "restrictions" method I mentioned earlier too.
Once again, you can do whatever you like with your fantasy setting, but it's something I think that would be worth thinking about at least.
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bigcowboydyke · 9 months
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PSA for artists during disability pride month
CRIPPLE YOUR ART
From experience: Sleeping with a prosthetic limb on is like sleeping with a backpack still strapped to you after a long day of school ok yall gotta stopppppp making art where characters are wearing a prosthetic to chill or nap or have sexy time come onnnn now
Yes yes i acknowledge nuances and suspension of disbelief and magic and exceptions blah blah blah but the point of this post is that as a limb different bitch IM TELLING YOU yall gotta get past the aesthetic of able bodiedness and get comfy w understanding and representing disabled bodies in their natural state bc it's limiting your art and yall don't even know it. Cripple your art, you cowards!!!
(This is a desperate plea from a one-armed Trigun 98 fan art enjoyer)
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fancyfade · 2 years
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Manual Wheelchair Tutorial by Fade31415
So... I technically drew this 3 years ago but forgot to post it. I think I was going to clean up the end and make a nice recap, but I ran out of steam and then just left it as a wip for years. I got reminded of it because I was talking to a friend about how to draw wheelchairs today.
This covers most of what I view as the most common errors when it comes to drawing characters who use manual wheelchairs. I hope it helps you a lot.
Image description is in alt text, but there is a back up image description under the cut in case that does not work for some reason
[image description: a 4 picture long wheelchair tutorial. the background is white and the text, when it appears, is black and in calibri. each step will be labeled with "Step #" and a description of the drawing next to it, and "text" and then the text that is written to explain it to follow.
Step one text: So, you want to draw a character who uses a manual wheelchair? Awesome! I can't approve more. Drawing characters who use wheelchairs is a bit different than drawing standing characters, because of obvious posing differences. But to start, you need to know what parts of a wheelchair you will draw. So, without further ado, here are 3 wheelchairs!
Step one image: a simplified drawing of a chubby woman sitting in a quickie GPV manual wheelchair and resting her hand on the handrim of one of the wheels. this is labeled "the artist"
step two: next there is a lineart drawing of three wheelchairs. one is a tilite TR series 3. this is an ultralight wheelchair with a bucket seat (the back is lower than the front), a big cushion and a short backrest that kind of contours to the back of the person who would sit in it. the caster wheels (front wheels) are very small and the footrest is just two little metal bars. next image is a quickie GPV. this is also an ultralight wheelchair with a low back, but its caster wheels are slightly larger, the back has regular upholstery (it does not look like it was made to conform to the back of the person who sits there) and the frame is boxier -- there is no bar underneath the seat where the wheels would attach, rather each wheel is attached to the side of the chair. the next wheelchair is an invacare tracer. it is how most people imagine wheelchairs when they hear 'wheelchair'. it has no cushion and it has a high backrest with handles. it has high armrests that would be comfortable to rest your elbows on if you were just sitting. the wheels are not bicycle wheels like the previous two but are rather plastic. it has big footrests and big caster wheels.
text: the wheelchairs on the left are the ultralight, sporty kind. I have one of them (the quickie). the one on the right is a more standard one you might find in hospitals or as the public wheelchair in grocery stores or the mall.
step three: first is text to accompany the tilite. "This wheelchair has a really thick cushion - it's pressure relieving, which you need if you use your chair ufll tiem and especially if you have a spinal cord injury. This wc has the smallest caster (front) wheels. They are hte most handy for turning in small circles." next there is text to accompany the quickie gpv: "This one has the one I use -- it isn't pressure relieving, but is still useful." next is text to accompany the invacare: "this wheelchair has no cushion - you do not want to sit on it for long. This one has the biggest caster wheels - they are useful for not 'tripping' when your front wheel gets caught on an obstacle.”
step four text: like with all complex drawings, you want to break it into simple shapes first. I normally have a box underneath the seat, a rectangle for the backrest, and a trapezoidal thing for hte area from the box to the footrest. these are the most important shapes, because your character will rest on them and they will move with your character.
step four image: the lineart of each wheelchair has been put on reduced opacity, so we can see the square representing the backrest of each seat (the square is the smallest for the tilite and biggest for the invacare), the box for each seat and area underneath it, and the trapezoid for the footrests. the next step labels the images of these simplified shapes as the lineart is removed. "Note the proportions of each set of shapes is not the same - just like how you wouldn't draw all your characters with the same proportions on their faces!"
step 5: we see the same shapes to form the wheelchair, but now with blue circles drawn where the back wheels would be.
text: next shape is the wheels - two circles
step six: next we see the wheels and shapes have been reduced in opacity and the basic structure of everything about each wheelchair: footrests, caster wheels, upholstery details, axles has been drawn on in orange.
text: the next stage is everything else that's structure - front wheels, handlebars, cushions, footrests.
Step seven: we see the lineart on top of the lowered opacity sketch.
text: you can then do detailing like axles, spokes, upholstery, etc and lines
step eight: next we see three drawings of different characters. there is patience, a skinny white woman sitting in a blue invacare wheelchair. kelley, a slightly chubby black woman wearing a stripey dress sitting in a red quickie gpv wheelchair and doing a wheelie while smiling. then luke, a white man with short blond hair wearing khaki pants. he is sitting in a tilite chair.
text: once you get your wheelchair basics, you need to find out which kind your character uses. here are three characters who each use one of the example WCs. patience uses the invacare. she needs one with a better cushion, but circumstance prevents it. Notice the chair is a bit wider than her hips - it's not custom fitted. Also notice she has to turn her elbows out awkwardly to move. the high armrests prevent a smooth push. her wheelchair has big caster wheels and far-back back wheels. it is made for stability and difficult to turn,but also difficult to knock over. Her chair indicates a lack of resources or temporary injury, and is primarily a transport chair
kelley uses a wheelchair like mine - it is fairly sporty, but has a box-y frame underneath. this makes it heaver than if it didn't.she has a mediocre cushion - it protects her, but only some. her back wheels are further underneath her body than Patience's, which makes it possible to do the wheelie (demonstrated here). her wheelchair is supposed to look line one you'd use full time, but it is a little old.
luke has a spinal cord injury. he has a very thick pressure relieving cushion for medical reasons. his chair is also ultralight, with no boxyness under the frame. his chair is the newest and lightest - it indicates his wealth/resources, but also that he needs to use on full time.
step nine: just a drawing of me sitting in my wheelchair holding my hands up to show fingerless wheelchair gloves. we're looking at me from above.
text: when you're choosing what wheelchair to give your character, think of both their disability and their resources and go from there. questions to ask yourself: is it made specifically for them or is it mass-produced or a hand-me-down (if it's custom, the seat will not be too wide or narrow in comparison to their body and their feet will rest on the footplate naturally). do they want more stability (further back back wheels, big caster wheels) or maneuverability (the inverse). do they need a pressure relieving cushion? how long are they using their wheelchair per day? how long have they needed a wheelchair? Do they have health insurance? do they have access to a lot of spending money? How much can they spend on their wheelchair? are they athletic etc etc
posing steps:
step one: a sketch of two people standing up. one just shows the outline of a person's body, with legs that are ind of triangle shaped, the other shows a sketched pelvis and rib cage to go along with the bones of the legs and arm. text: step one: Most people have this sketch anatomy they put before drawing their characters for real. I kind of scribble around like on the left, but some people use skeletons on the right.
step two: there are now too sketched pictures of people in wheelchairs. one shows lightly traced human form (arms articulated, curve for a stomach, legs that are kind of triangle shaped and pointing down) sitting in a wheelchair that is just the sketch of footrests and wheels. the other sketch shows the sketch of a body with a circle for hips and an oval for a rib cage and the person doing a wheelie (lifting the front end of the wheelchair off the ground and leaning back). their wheelchair is also sketched out and defined by a circle for their wheels and 2 lines, 1 of the seat and 1 for the backrest. text: you need one of those for your wheelchair character. important: they should have both the person's main anatomy features (Usually upper body and at least hips) and the wheelchair's. for me, these are the back wheels, footrest, and seat. why simplify to just those features? Take a look at this incredibly quickly drawn wheelchair.
step three: there is a lineart drawing of a manual wheelchair with slightly cambered (angled towards the seat) wheels, a backrest, and a footrest. the frame is light and there are no handlebars. there are labels pointing to different parts of the wheelchair: Backrest, handrims, wheel, axle, seat, footrest, and caster wheels (the ones in front). text: there are a lot of parts, and not all of them are essential to your pose. trying to draw the whole thing straight out of the gate will frustrate you.'
step four text: take a character in heavy armor: if you draw her pose without taking her armor into account, her armor will clip through her body. if you draw a wheelchair using character without keeping her wheelchair in mind from the beginning, the pose won't make sense.
step four image: next we see two lineart drawings of different characters. one is a bulky woman wearing plate armor. her hand is on her hip and she is trying to scratch her back with the other hand. there is the label "shoudlerpad clips through face" and "thumb clips through chestplate." the next drawing shows a woman in a wheelchair with one foot rested on her knee and her arms rested back, such that they would be rested on the back of a regular chair, but the back of her wheelchair is not wide enough for them to actually be resting on anything. the text here reads "elbows not resting on anything" and "foot not on footplate"
step five: there are two images, one is lineart on top of a 3d modelled apartment with sketchup, the other is a colored in version of that lineart with the background also colored in and no longer a 3d modelled screencap two characters, one old woman wearing a green jacket and one younger woman wearing a white shirt and blue undershirt, are sitting on a couch. the old woman is leaning forward and the young woman is resting her arm on the couch. behind the young woman is a bookshelf.
step five text: you may say you'll just draw the chair first and then the person, but while that works for regular furniture, it doesn't work as well for most manual wcs. take this comic panel with characters on a couch for example - I 3d modeled the room and then drew the characters on the furniture. it works because you don't move furniture in most poses - you rest on it. but your wheelchair needs to move with you, especially if it's an ultralight one.
step six image: there is a flat color drawing of barbara gordon in her wheelchair. she is wearing a black sportsbra and black shorts. in the first image we see she is doing tricks in her chair, zooming through the air (as if she has just launched herself off the ground in a skater park or somethign) while her left hand is resting on a structure and her right hand is heading towards the right handrim. the next image shows her right hand planted on the ground and her chair and body above her, such that she is briefly doing a one-handed handstand, but the motion line indicates that she is moving and this will not last. her left arm is near the handrim of her left wheel.
text: take exercise Oracle - she is doing tricks. Her WC is an extension of her body. That is crucial to getting natural looking manual wheelchair users after posing.
step seven: we see a lineart drawing of paula from young justice. she is sitting in a standard manual wheelchair with high armrests (goes up to the bottom of her ribs probably) and a high backrest (goes up to just below her shoulderblades). she is setting her hand on the armrest, leaning forward, and holding her other hand out.
text: of course, there are exceptions - if you have a clunky WC, it is harder to move with your body. Take Paula from young Justice - here, i drew her resting her hand on her armrest, because she has a clunker wheelchair. her pose is already mostly static - she's sitting down - and she poses around that.
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gayaest · 8 months
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Lishai 🌈🌸♿️🩷🪴 [ID in alt-text]
He has PPMS and uses an intermittent catheter! There is way too much stigma (from both disabled and non-disabled people) about incontinence, catheters, and bladder issues. It’s not “gross”. The only “gross” thing is being judgmental of disabled people for something they cannot control and keeps them alive.
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simpystarrr · 6 months
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//Helluva Boss spoilers
I LOVE the disabled representation here with the little deaf imp and how Fizz respected and supported them!!!
I don't know if the sign language is accurate but the scene is cute nonetheless
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enbeemagical · 10 months
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everyone's talking about the queerness in Nimona, but can I remind you that Ballister Boldheart/Blackheart is also disabled and built himself a super cool mechanical arm
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rjalker · 8 months
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Okay, cool, so you magically "fixed" all the physically disabled characters so they don't exist anymore, because you think being physically disabled is worse than death. Alright. All of the characters are ablebodied now.
But guess what. I'm still here. In real life. Still physically disabled. So what am I supposed to do now? Why do you think not letting me see myself in fiction is a positive outcome?
You do realize that physically disabled people exist in real life, and we want to see ourselves represented in fiction, right?
You realize that writing magical cures in your fictional stories doesn't make you a god, right? We're literally still here. You haven't cured us. The only thing you've done is told us you think we shouldn't exist, and that we don't deserve to see positively portrayed characters like us. Now we don't get to see ourselves in fiction. And you think you're being a good and helpful person by erasing or destroying our representation. Okay.
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godlesshasideas · 4 months
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Write more characters with physical disabilities. Write more characters with mental disabilities. Write characters with neurodivergence (more than one specific type too). Write characters with mobility aids. Write characters who have good and bad health days. Write characters who are chronically in pain, but don't express it every second. Write characters who were born with a disability. Write characters who developed one. Write characters who have adapted to the world around them because the world won't adapt for them. Write about their strengths and weaknesses due to their disability. Write about accessibility. Write about inaccessibility. Make it realistic.
Don't make the disability magically disappear or be cured (or at least be mindful of how you write that). Don't make it their entire personality but also don't skip over it. Don't use stereotypes (and that's not just with disabilities). Don't make the character actively hate their disability; they're allowed to be upset but most people with disabilities have learned to accept it as part of their life and accept it as part of their identity.
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Janice Palmer (Welcome to Night Vale)
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[Art By: @galaxy-lilies]
[Image Description: A digital art doodle of Janice in purple pen. She is wearing a basketball uniform with a large eye on the jersey and is smiling widely. There is added blush on her cheeks in pink. End ID.]
Janice has spina bifida and is a wheelchair user.
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disabled-dragoon · 9 months
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The Disability Library
I love books, I love literature, and I love this blog, but it's only been recently that I've really been given the option to explore disabled literature, and I hate that. When I was a kid, all I wanted was to be able to read about characters like me, and now as an adult, all I want is to be able to read a book that takes us seriously.
And so, friends, Romans, countrymen, I present, a special disability and chronic illness booklist, compiled by myself and through the contributions of wonderful members from this site!
As always, if there are any at all that you want me to add, please just say. I'm always looking for more!
Edit 20/10/2023: You can now suggest books using the google form at the bottom!
Updated: 31/08/2023
Articles and Chapters
The Drifting Language of Architectural Accessibility in Victor Hugo's Notre-Dame de Paris, Essaka Joshua, 2012
Early Modern Literature and Disability Studies, Allison P. Hobgood, David Houston Wood, 2017
How Do You Develop Whole Object Relations as an Adult?, Elinor Greenburg, 2019
Making Do with What You Don't Have: Disabled Black Motherhood in Octavia E. Butler's Parable of the Sower and Parable of the Talents, Anna Hinton, 2018
Necropolitics, Achille Mbeme, 2003 OR Necropolitics, Achille Mbeme, 2019
Wasted Lives: Modernity and Its Outcasts, Zygmunt Bauman, 2004
Witchcraft and deformity in early modern English Literature, Scott Eaton, 2020
Books
Fiction:
Misc:
10 Things I Can See From Here, Carrie Mac
A-F:
A Curse So Dark and Lonely, (Series), Brigid Kemmerer
Akata Witch, (Series), Nnedi Okorafor
A Mango-Shaped Space, Wendy Mass
Ancillary Justice, (Series), Ann Leckie
An Unkindness of Ghosts, Rivers Solomon
An Unseen Attraction, (Series), K. J. Charles
A Shot in the Dark, Victoria Lee
A Snicker of Magic, Natalie Lloyd
A Song of Ice and Fire, (series), George R. R. Martin
A Spindle Splintered, (Series), Alix E. Harrow
A Time to Dance, Padma Venkatraman
Bath Haus, P. J. Vernon
Beasts of Prey, (Series), Ayana Gray
The Bedlam Stacks, (Series), Natasha Pulley
Black Bird, Blue Road, Sofiya Pasternack
Black Sun, (Series), Rebecca Roanhorse
Blood Price, (Series), Tanya Huff
Borderline, (Series), Mishell Baker
Breath, Donna Jo Napoli
The Broken Kingdoms, (Series), N.K. Jemisin
Brute, Kim Fielding
Cafe con Lychee, Emery Lee
Carry the Ocean, (Series), Heidi Cullinan
Challenger Deep, Neal Shusterman
Cinder, (Series), Marissa Meyer
Clean, Amy Reed
Connection Error, (Series), Annabeth Albert
Cosima Unfortunate Steals A Star, Laura Noakes
Crazy, Benjamin Lebert
Crooked Kingdom, (Series), Leigh Bardugo
Daniel Cabot Puts Down Roots, (Series), Cat Sebastian
Daniel, Deconstructed, James Ramos
Dead in the Garden, (Series), Dahlia Donovan
Dear Fang, With Love, Rufi Thorpe
Deathless Divide, (Series), Justina Ireland
The Degenerates, J. Albert Mann
The Doctor's Discretion, E.E. Ottoman
Earth Girl, (Series), Janet Edwards
Everyone in This Room Will Someday Be Dead, Emily R. Austin
The Extraordinaries, (Series), T. J. Klune
The Extraordinary Education of Nicholas Benedict, (Series), Trenton Lee Stewart
Fight + Flight, Jules Machias
The Final Girl Support Group, Grady Hendrix
Finding My Voice, (Series), Aoife Dooley
The First Thing About You, Chaz Hayden
Follow My Leader, James B. Garfield
Forever Is Now, Mariama J. Lockington
Fortune Favours the Dead, (Series), Stephen Spotswood
Fresh, Margot Wood
H-0:
Harmony, London Price
Harrow the Ninth, (series), Tamsyn Muir
Hench, (Series), Natalia Zina Walschots
Highly Illogical Behaviour, John Corey Whaley
Honey Girl, Morgan Rogers
How to Become a Planet, Nicole Melleby
How to Bite Your Neighbor and Win a Wager, (Series), D. N. Bryn
How to Sell Your Blood & Fall in Love, (Series), D. N. Bryn
Hunger Pangs: True Love Bites, Joy Demorra
I Am Not Alone, Francisco X. Stork
The Immeasurable Depth of You, Maria Ingrande Mora
In the Ring, Sierra Isley
Into The Drowning Deep, (Series), Mira Grant
Iron Widow, (Series), Xiran Jay Zhao
Izzy at the End of the World, K. A. Reynolds
Jodie's Journey, Colin Thiele
Just by Looking at Him, Ryan O'Connell
Kissing Doorknobs, Terry Spencer Hesser
Lakelore, Anna-Marie McLemore
Learning Curves, (Series), Ceillie Simkiss
Let's Call It a Doomsday, Katie Henry
The Library of the Dead, (Series), TL Huchu
The Lion Hunter, (Series), Elizabeth Wein
Lirael, (Series), Garth Nix
Long Macchiatos and Monsters, Alison Evans
Love from A to Z, (Series), S.K. Ali
Lycanthropy and Other Chronic Illnesses, Kristen O'Neal
Never Let Me Go, Kazuo Ishiguro
The Never Tilting World, (Series), Rin Chupeco
The No-Girlfriend Rule, Christen Randall
Nona the Ninth, (series), Tamsyn Muir
Noor, Nnedi Okorafor
Odder Still, (Series), D. N. Bryn
Once Stolen, (Series), D. N. Bryn
One For All, Lillie Lainoff
On the Edge of Gone, Corinne Duyvis
Origami Striptease, Peggy Munson
Our Bloody Pearl, (Series), D. N. Bryn
Out of My Mind, Sharon M. Draper
P-T:
Parable of the Sower, (Series), Octavia E. Butler
Parable of the Talents, (Series), Octavia E. Butler
Percy Jackson & the Olympians, (series), Rick Riordan
Pomegranate, Helen Elaine Lee
The Prey of Gods, Nicky Drayden
The Pursuit Of..., (Series), Courtney Milan
The Queen's Thief, (Series), Megan Whalen Turner
The Quiet and the Loud, Helena Fox
The Raging Quiet, Sheryl Jordan
The Reanimator's Heart, (Series), Kara Jorgensen
The Remaking of Corbin Wale, Joan Parrish
Roll with It, (Series), Jamie Sumner
Russian Doll, (Series), Cristelle Comby
The Second Mango, (Series), Shira Glassman
Scar of the Bamboo Leaf, Sieni A.M
Shaman, (Series), Noah Gordon
Sick Kids in Love, Hannah Moskowitz
The Silent Boy, Lois Lowry
Six of Crows, (Series) Leigh Bardugo
Sizzle Reel, Carlyn Greenwald
The Spare Man, Mary Robinette Kowal
The Stagsblood Prince, (Series), Gideon E. Wood
Stake Sauce, Arc 1: The Secret Ingredient is Love. No, Really, (Series), RoAnna Sylver
Stars in Your Eyes, Kacen Callender [Expected release: Oct 2023]
The Storm Runner, (Series), J. C. Cervantes
Stronger Still, (Series), D. N. Bryn
Sweetblood, Pete Hautman
Tarnished Are the Stars, Rosiee Thor
The Theft of Sunlight, (Series), Intisar Khanani
Throwaway Girls, Andrea Contos
Top Ten, Katie Cotugno
Torch, Lyn Miller-Lachmann
Treasure, Rebekah Weatherspoon
Turtles All the Way Down, John Green
U-Z:
Unlicensed Delivery, Will Soulsby-McCreath Expected release October 2023
Verona Comics, Jennifer Dugan
Vorkosigan Saga, (Series), Lois McMaster Bujold
We Are the Ants, (Series), Shaun David Hutchinson
The Weight of Our Sky, Hanna Alkaf
Whip, Stir and Serve, Caitlyn Frost and Henry Drake
The Whispering Dark, Kelly Andrew
Wicked Sweet, Chelsea M. Cameron
Wonder, (Series), R. J. Palacio
Wrong to Need You, (Series), Alisha Rai
Ziggy, Stardust and Me, James Brandon
Graphic Novels:
A Quick & Easy Guide to Sex & Disability, (Non-Fiction), A. Andrews
Constellations, Kate Glasheen
Dancing After TEN: a graphic memoir, (memoir) (Non-Fiction), Vivian Chong, Georgia Webber
Everything Is an Emergency: An OCD Story in Words Pictures, (memoir) (Non-Fiction), Jason Adam Katzenstein
Frankie's World: A Graphic Novel, (Series), Aoife Dooley
The Golden Hour, Niki Smith
Nimona, N. D. Stevenson
The Third Person, (memoir) (Non-Fiction), Emma Grove
Magazines and Anthologies:
Artificial Divide, (Anthology), Robert Kingett, Randy Lacey
Beneath Ceaseless Skies #175: Grandmother-nai-Leylit's Cloth of Winds, (Article), R. B. Lemburg
Defying Doomsday, (Anthology), edited by Tsana Dolichva and Holly Kench
Josee, the Tiger and the Fish, (short story) (anthology), Seiko Tanabe
Nothing Without Us, edited by Cait Gordon and Talia C. Johnson
Nothing Without Us Too, edited by Cait Gordon and Talia C. Johnson
Unbroken: 13 Stories Starring Disabled Teens, (Anthology), edited by Marieke Nijkamp
Uncanny #24: Disabled People Destroy Science Fiction, (Anthology), edited by: Elsa Sjunneson-Henry, Dominik Parisien et al.
Uncanny #30: Disabled People Destroy Fantasy, (Anthology), edited by: Nicolette Barischoff, Lisa M. Bradley, Katharine Duckett
We Shall Be Monsters, edited by Derek Newman-Stille
Manga:
Perfect World, (Series), Rie Aruga
The Sky is Blue with a Single Cloud, (Short Stories), Kuniko Tsurita
Non-Fiction:
Academic Ableism: Disability and Higher Education, Jay Timothy Dolmage
A Disability History of the United States, Kim E, Nielsen
The Architecture of Disability: Buildings, Cities, and Landscapes beyond Access, David Gissen
Being Seen: One Deafblind Woman's Fight to End Ableism, Elsa Sjunneson
Black Disability Politics, Sami Schalk
Borderline, Narcissistic, and Schizoid Adaptations: The Pursuit of Love, Admiration, and Safety, Dr. Elinor Greenburg
Brilliant Imperfection: Grappling with Cure, Eli Clare
The Cambridge Companion to Literature and Disability, Barker, Clare and Stuart Murray, editors.
The Capacity Contract: Intellectual Disability and the Question of Citizenship, Stacy Clifford Simplican
Capitalism and Disability, Martha Russel
Care work: Dreaming Disability Justice, Leah Lakshmi Piepzna-Samarasinha
Catatonia, Shutdown and Breakdown in Autism: A Psycho-Ecological Approach, Dr Amitta Shah
The Collected Schizophrenias: Essays, Esme Weijun Wang
Crip Kinship, Shayda Kafai
Crip Up the Kitchen: Tools, Tips and Recipes for the Disabled Cook, Jules Sherred
Culture – Theory – Disability: Encounters between Disability Studies and Cultural Studies, Anne Waldschmidt, Hanjo Berressem, Moritz Ingwersen
Decarcerating Disability: Deinstitutionalization and Prison Abolition, Liat Ben-Moshe
Demystifying Disability: What to Know, What to Say, and How to Be an Ally, Emily Ladau
Dirty River: A Queer Femme of Color Dreaming Her Way Home, Leah Lakshmi Piepzna-Samarasinha
Disability Pride: Dispatches from a Post-ADA World, Ben Mattlin
Disability Visibility: First-Person Stories From the Twenty-First Century, Alice Wong
Disfigured: On Fairy Tales, Disability and Making Space, Amanda Leduc
Every Cripple a Superhero, Christoph Keller
Exile and Pride: Disability, Queerness and Liberation, Eli Clare
Feminist Queer Crip, Alison Kafer
The Future Is Disabled: Prophecies, Love Notes, and Mourning Songs, Leah Lakshmi Piepzna-Samarasinha
Growing Up Disabled in Australia, Carly Findlay
It's Just Nerves: Notes on a Disability, Kelly Davio
The Immortal Life of Henrietta Lacks, Rebecca Skloot
Language Deprivation & Deaf Mental Health, Neil S. Glickman, Wyatte C. Hall
The Minority Body: A Theory of Disability, Elizabeth Barnes
My Body and Other Crumbling Empires: Lessons for Healing in a World That Is Sick, Lyndsey Medford
No Right to Be Idle: The Invention of Disability, 1840s-1930s, Sarah F. Rose
Nothing About Us Without Us: Disability Oppression and Empowerment, James I. Charlton
The Pedagogy of Pathologization Dis/abled Girls of Color in the School-prison Nexus, Subini Ancy Annamma
Physical Disability in British Romantic Literature, Essaka Joshua
QDA: A Queer Disability Anthology, Raymond Luczak, Editor.
The Right to Maim: Debility, Capacity, Disability, Jasbir K. Puar
Sitting Pretty, (memoir), Rebecca Taussig
Sounds Like Home: Growing Up Black & Deaf in the South, Mary Herring Wright
Surviving and Thriving with an Invisible Chronic Illness: How to Stay Sane and Live One Step Ahead of Your Symptoms, Ilana Jacqueline
The Things We Don't Say: An Anthology of Chronic Illness Truths, Julie Morgenlender
Uncanny Bodies: Superhero Comics and Disability, Scott T. Smith, José Alaniz 
Uncomfortable Labels: My Life as a Gay Autistic Trans Woman, (memoir), Laura Kate Dale
Unmasking Autism, Devon Price
The War on Disabled People: Capitalism, Welfare and the Making of a Human Catastrophe, Ellen Clifford
We've Got This: Essays by Disabled Parents, Eliza Hull
Year of the Tiger: An Activist's Life, (memoir) (essays) Alice Wong
Picture Books:
A Day With No Words, Tiffany Hammond, Kate Cosgrove-
A Friend for Henry, Jenn Bailey, Mika Song
Ali and the Sea Stars, Ali Stroker, Gillian Reid
All Are Welcome, Alexandra Penfold, Suzanne Kaufman
All the Way to the Top, Annette Bay Pimentel, Jennifer Keelan-Chaffins, Nabi Ali
Can Bears Ski?, Raymond Antrobus, Polly Dunbar
Different -- A Great Thing to Be!, Heather Alvis, Sarah Mensinga
Everyone Belongs, Heather Alvis, Sarah Mensinga
I Talk Like a River, Jordan Scott, Sydney Smith
Jubilee: The First Therapy Horse and an Olympic Dream, K. T. Johnson, Anabella Ortiz
Just Ask!, Sonia Sotomayor, Rafael López
Kami and the Yaks, Andrea Stenn Stryer, Bert Dodson
My Three Best Friends and Me, Zulay, Cari Best, Vanessa Brantley-Newton
Rescue & Jessica: A Life-Changing Friendship, Jessica Kensky, Patrick Downes, Scott Magoon
Sam's Super Seats, Keah Brown, Sharee Miller
Small Knight and the Anxiety Monster, Manka Kasha
We Move Together, Kelly Fritsch, Anne McGuire, Eduardo Trejos
We're Different, We're the Same, and We're All Wonderful!, Bobbi Jane Kates, Joe Mathieu
What Happened to You?, James Catchpole, Karen George
The World Needs More Purple People, Kristen Bell, Benjamin Hart, Daniel Wiseman
You Are Enough: A Book About Inclusion, Margaret O'Hair, Sofia Sanchez, Sofia Cardoso
You Are Loved: A Book About Families, Margaret O'Hair, Sofia Sanchez, Sofia Cardoso
The You Kind of Kind, Nina West, Hayden Evans
Zoom!, Robert Munsch, Michael Martchenko
Plays:
Peeling, Kate O'Reilly
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With an extra special thank you to @parafoxicalk @craftybookworms @lunod @galaxyaroace @shub-s @trans-axolotl @suspicious-whumping-egg @ya-world-challenge @fictionalgirlsworld @rubyjewelqueen @some-weird-queer-writer @jacensolodjo @cherry-sys @dralthon @thebibliosphere @brynwrites @aj-grimoire @shade-and-sun @ceanothusspinosus @edhelwen1 @waltzofthewifi @spiderleggedhorse @sleepneverheardofher @highladyluck @oftheides @thecouragetobekind @nopoodles @lupadracolis @elusivemellifluence @creativiteaa @moonflowero1 @the-bi-library @chronically-chaotic-cryptid for your absolutely fantastic contributions!
---
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guro-kin · 9 months
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Disabled Furs Rock!
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cy-cyborg · 2 months
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The Jaws Effect and what it means for media representation
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The Jaws Effect is the name of a phenomenon that described the panic and fear that sprang up around sharks, fuelled by Steven Spielberg's movie, Jaws. While the fear of sharks and other marine predators had always been a thing, Jaws launched the fear of sharks, and Great White Sharks in particular, to new (and mostly unfounded) heights. Most people will never encounter a real-life shark and so their only knowledge about the creatures come from movies and other forms of entertainment. Entertainment that largely portrayed them as mindless, unfeeling killing machines. After Jaws, sharks became a staple in the creature-feature genre of movies, which only perpetuated the idea of sharks as dangerous monsters even further, reigniting and reconfirming the beliefs the public held about them in the process. These ideas about sharks are, of course, not true, but the misconception and fear has had a real, observable impacts on shark populations, shark conservation efforts and even laws and legislations surrounding sharks and shark conservation around the world.
Ok but Cy, this is a blog about disability and disabled representation, what do sharks have to do with anything you talk about? Well, Because The Jaws Effect is just one of many examples that shows how massive of an impact representation in the media can have, for better or for worse, especially when talking about subjects the public generally knows very little about.
This conversation is not unique to disability representation, nearly every person I've seen who's talked about how to write and design characters from any minority brings it up eventually, but the media we consume, the movies we watch, the books we read can all have big impacts on people's perceptions on those topics. When talking about disability specifically, it's an unfortunate reality that not many people know all that much about us, and so, much like sharks, for many, their only real exposure to disabled people is through the media they consume.
If you don't know anyone in a wheelchair, and your only knowledge of life as a wheelchair user comes from books and movies like Me Before You, of course you're going to (spoiler) come away thinking that life in a wheelchair is horrible and death is better than living like that. If you don't know any DID Systems and your only exposure to a condition like that is through movies like Split (and honestly, a number of other horror movies and crime shows) of course you'll think people with DID are unstable monsters who could become violent any moment. If your only exposure to autistic people is Music, then it's not shocking that you might think Autistic people are "trapped in their own minds," completely unaware of the world around them and lacking any kind of agency. As much as I'd like to be able to say these are "just movies" or "just books," and that if we don't like them, we can just not watch them, they all had an impact on the real world and real people's perceptions of the disabilities they depicted, as do the many, many smaller examples of bad representation.
This is why I personally spend so much time focused on the portrayal of disability in the media, why so much of my content is focused on creating resources for creators to represent us better, and why I think writers, artists and other types of creators should care about the representation they include.
Unfortunately, people believing misinformation and stereotypes, while annoying, isn't the worst of the impacts bad rep can have. If a stereotype is prevalent enough, and enough people believe it, it can both put us in harms way and cause us to loose access to things we desperately need and things designed to help us. One really common example of this is when movies and TV shows show a character getting up out of their wheelchair, and use this as proof that the person is faking being disabled. However, in reality, there are many disabilities that might mean someone has to use a wheelchair, even if they can still walk a little bit or stand up. The stereotype of someone standing up from their chair being a fake, especially when it's reinforced over and over again in the media, leads non-disabled people to believe that anyone who stands up from their wheelchair is faking, and results in a lot of real disabled people being harassed and denied things like access to disabled parking, toilets and other accessible spaces. There were even a few cases of people reporting those they see get out of their wheelchairs to Centrelink (The Australian "welfare" department, for those not familiar) as frauds, and while these investigations don't usually go far before someone realises what's happened, it has, on occasion, resulted in people loosing the income they depend on to survive, even temporarily.
But the impact of representation, of course, can go both ways.
I was in high school when the first How To Train Your Dragon movie came out, and at the time, I didn't really like people being able to see that I was a leg amputee because I was sick of kids in particular staring, pointing at me, asking their parents "what's wrong with them?" or asking me directly, "what's wrong with your legs?". I wore long skirts and big, bulky tracksuit pants to keep my legs covered, something that became dangerous in the hot Australian summer, but I didn't care.
But the impact of How to Train Your Dragon came in two ways. The first, was that it was one of the first times I'd seen an amputee (or rather, multiple amputees) who didn't keep their prosthetics covered or hidden, and it gave me the little boost in confidence I needed to do that myself and wear clothing that was more comfortable and functional. And second, the comments from children changed, albeit slightly, but enough that it was noticeable. The questions and comments went from "what's wrong with you?" to "oh cool, your legs are like Hiccup's!" I even had one little girl ask me once if I had a pet night fury. They went from being scared of me and my legs, or at the very least concerned for me, to genuinely curious and impressed. While reactions like that did become less and less common over time, they didn't fully go away either. Even today, I occasionally get young kids asking me why I have legs like hiccup. A friend of mine who was born with one arm shorter than the other and without fingers on that side had a similar experience with the movie Finding Nemo. Her disability was a bit more complex than what I described here, and she always found it hard to explain "what happened" to small children, however, after Finding Nemo came out, she was able to simply tell kids "this is my lucky fin, like what nemo has!" and that was enough to take her from someone "scary" to these kids to someone like their favourite characters.
Of course, it's much easier to see the impact positive representation can have on people's perceptions when we're talking about kids media, but it's not exclusive to it either.
When it comes to a minority like the disabled community who are so thoroughly misunderstood by the wider public, misinformation can and does spread easily. What people see and read in the media they consume plays a big roll in how people perceive the real people attached to the stereotypes. We often hear people say "Fiction imitates life" but the reverse can and often is also true, life can imitate and be influenced by fiction, and those of us creating should be mindful of this, especially when we're talking about a group of vulnerable people.
[Thumbnail ID: An illustration of a Great White Shark swimming near the rocky bottom of the ocean, surrounded by silver fish. In the bottom left corner of the image is "The Jaws Effect and what it means for media representation" in big, white bubble text. /End ID]
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Do You Know This Disabled ‘Character’?
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heroesriseandfall · 6 months
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Jason Todd & Chronic Pain
I scrounged for the panels I know from Rebirth about Jason still having lingering pain and injuries from when the Joker killed him. We know Jason had substantial injuries and brain damage when he was resurrected, and Talia healed that with the Lazarus pit. But here’s some I know of being mentioned even after Talia healed him with the Lazarus pit.
The first I know of is when evil future Batman Tim targeted Jason’s hip because of a Joker-related injury that he claimed would eventually become debilitating for Jason. This move does take Jason out of the fight so it definitely seems like evil Tim successfully aggravated the injury.
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Detective Comics #968 (Jan 2018) — earlier in #966 Batman Tim also mentioned future Jason would eventually lose an eye and a leg while fighting assassins.
More recently, regular, not-evil Tim referenced it while evaluating how to fight a Clayface Jason mimic:
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Tim Drake: Robin #3 (Jan 2023) — Tim says the pit brought Jason back, which has sometimes been a thing. Originally Jason was only healed by the pit after he’d already been resurrected by something else.
This next one was black label, so it may or may not be canon (the creative team claims “it’s up to reader interpretation” and disagree on whether they personally think it is canon). I’m not a fan of the comic but it did pretty clearly indicate Jason had chronic pain from the Joker:
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Batman: Three Jokers #2 (Nov 2020)
(There might be more than these—my reading of post flashpoint comics is kinda random and incomplete compared to my reading of post-Crisis. In post-Crisis though I think they mainly put emphasis on Jason’s destabilized mental health and didn’t really bring up physical aspects IIRC. His brain damage seemed healed and yet he seemed more affected after the pit than other one-time-in-the-pit characters like Dinah Lance or Cass Cain were.)
They haven’t bothered explaining how the pit didn’t heal them so far as I know (the pits kinda work to authorial convenience anyway). My route is usually to blame any weird Jason stuff on the strange, multiversal circumstances of his resurrection, but versions of his origin where he’s only brought back by the pit might not jive with that (which includes some Rebirth IIRC).
In any case, I do hope more writers pick up on this more and I love to see when it’s expanded upon a bit in fandom. I would already consider Jason’s mental health to be a disabling issue for him but it’s neat sometimes to have writers recognize chronic pain-related issues among DC characters. (I’d love to also see more expansion of Bruce mentioning he experienced chronic pain…it pops up every so often but rarely if ever in depth.)
Alt text is copied and expanded upon under read more below.
ID 1: Two panels from Detective Comics #968 showing Jason Todd as Red Hood leaping to fight evil future Batman Tim Drake. Jason says, “Sorry, Timmy, I don’t believe in Santa Claus.” Batman Tim slams his staff directly into Jason’s right hip joint, sending him flying back, and says, “Jason. In a few years you were going to learn that one of your bones never set right after the Joker killed you. There’s a growing debilitating bone spur in your hip joint. There, I found it for you you’re welcome.” They’re both in the batcave.
ID 2: A cropped panel from Tim Drake: Robin #3 showing a red narration box for Tim Drake which says: “The Lazarus Pit may have brought Jason back from the dead, but he’s still sensitive where The Joker killed him.”
ID 3: A comic page from Batman: Three Jokers #2. A Joker leans in Jason Todd’s face, looking intense and serious. The Joker says, “Who is the Joker, really? We’re going to find out.” The word “out” is written in an extended sing-songy way. The Jokers put Jason’s Red Hood helmet over his head but they’ve decorated it with a wide Joker-style grin. The two Jokers laugh, then one says, “We’ve spent considerable time trying to best answer that question: who is the Joker? We found that judge. A serial killer. A surgeon. All rather predictable and uninspiring. And then there’s you. Tell me something. Why would you put on that helmet and call yourself Red Hood after what we did?” Jason, who is sitting naked tied to the wooden chair, says, “Come on. Is every one of you copycats gonna ask me the same thing? It’s a joke.” One of the Jokers holds up a crowbar as the other says, “A joke? We left you with brain damage and permanent nerve pain. Physical and emotional trauma so severe that the only relief you ever find is when you inflict pain on others.” The Joker holds the crowbar by Jason’s head. “You and me, boy…..We’re more alike than you’d care to admit.”
ID 4: A comic page from Batman: Three Jokers #2 showing Jason Todd with no shirt on and small bandages on various parts of his arms and face. He looks at a calendar on a wall and reads the crossed out days that have physical therapy sessions written on them. He sees a stack of various healing and exercise books. The top book is titled Chronic Pain Management by Dr. D. Kresan. He picks it up. Barbara Gordon as Batgirl enters a different, dark room through a window.
ID 5: A comic page from Batman: Three Jokers #2 showing Barbara Gordon as Batgirl entering her own bedroom. She says, “Jason?” She sees a book on her bed titled “Chronic Pain Management” by Dr. D. Kresan. Jason says, “Barbara?” and walks out of the attached bathroom with only a towel around his waist. Babs says, “I figured you’d left.” Jason says, “I hope it’s okay I used the shower and I…I didn’t mean to go through your things. The closet door was open and that book looked…useful.” Babs says, “It was. Are you okay?” Jason has small bandages and bruises on his face as he says, “I don’t think I’ve ever been okay.” Babs looks concerned. Jason continues saying, “What the Joker said…about how I’ve been on the path to being like them for years…they’re not wrong. I don’t want to be like them though. I really don’t. You believe that, right?” Babs says, “I’m willing to.” Then Jason says, “Can I ask you something?”
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gayaest · 9 months
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Who is he? 🧷 sketch of a new character ❤️
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kamamo1 · 9 months
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What's a girl gotta do to get in a proper brawl around here?
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