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#dnd character building
wispynador · 1 year
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Guns Akimbo in D&D
Why you can’t dual wield firearms in 5e/one d&d
Homebrew firearms that you can dual wield are at the bottom of the post. Make your trigger finger happy and scratch that itch 😋
As it currently stands in 5e and one d&d, there is no way to engage in two weapon fighting with a pair of firearms. In both of the rule sets at least one of the weapons you wield must be a light weapon, and unless you have the duel weirder feat both have to be light.
The only ranged weapon in d&d that has the light property is the hand crossbow. All other ranged weapons lack the light property, which sucks. I’d like to see players engage in two weapon fighting with a flintlock (or a revolver) in each hand but because none of these weapons have the light property, it can’t be done. This restricts a pretty cool form of weapon wielding not only from being a viable gameplay option, but also from being an option at all.
I’ll give the status quo the benefit of the doubt here, as the inclusion of firearms in general throws combat out of balance. Mostly in terms of range advantage and damage output. With PHB ranged weapons you have several options ranging from a flat 1 damage to 1d10. With firearms from the DMG the damage output starts at 1d10 and climbs. Renaissance firearms range up to 1d12. Modern firearms start at 2d6 and range up to 2d10, while futuristic weapons put out between 3d6 and 6d8 damage per attack.
The higher damage output and increased range of action (over melee weapons) of these firearms definitely skews the balance of combat in favor of any character wielding even just one of them. Additionally most firearms are compatible with the extra attack feature of combat classes due to the reloading property. Stack that all together with an additional extra attack, courtesy of two weapon fighting, and it makes sense that the option isn’t really available.
Still, I’d like some kind of two weapon fighting option to be available with firearms. Perhaps some additional weapon options would do the trick? Firearms with a damage output more akin to that of the ranged weapons available in the PHB would be perfect. All the style and rule-of-cool-ness of John Wick without the balance-trashing damage. In the spirit of this, here are a few off the cuff ideas for some homebrew light firearms.
Palm Pistol (renaissance firearm) 1d6 piercing, ammunition (range 30/90), reload (1 shot), light
Light Revolver (modern firearm) 1d8 piercing, ammunition (range 40/120), reload (4 shots), light
Light Laser Pistol (futuristic firearm) 1d10 radiant, ammunition (range 40/120), reload (50 shots), light
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I've been trying to DM a campaign for my siblings but everyone (except my middle brother) wants to have homebrew content
And I, in my hubris, said: ok
I've figured out my sister's character ok
A human bard cursed into the body of a bird: a strength debuff and a dexterity buff
But my youngest brother wants to be a half drow warlock who's patron is Mothman
And I'm like: ????????eh???? Ok???
I have no idea what to do
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beels-burger-babe · 2 years
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How does character building in dnd work??
Hey! So I still haven't fixed my D&D masterlist, but I do have a post where I breakdown how I do character building, here
Of course, there is no one way to build a character, and mine tend to be more roleplay based, but I've been told by my DMs and fellow players that my characters are very rich and easy to get drawn into and interact with. So I take that as a compliment!
I will be starting a D&D side blog soon, so stay tune for that I guess!
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raeofgayshine · 10 months
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Thinking again about the fact that when Eddie and Dustin finally convince Steve to play DnD with the party, all of them, but especially Eddie, quickly become exasperated with Steve who has extremely high charisma, and decides that he can fix almost any situation by flirting with whoever they were in conflict with. Especially the fucking monsters, this man is bound and determined to himself a monster boyfriend and until it happens, he will make every single person they come across fall in love with him. So naturally, this happens a lot:
Steve: I’m going to flirt with them
Eddie, exasperated: Steve, you can’t date this monster, he’s trying to kill you-
Steve: Hot.
Steve: I’ll flirt with them harder then
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ultimateinferno · 11 months
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Brennan Lee Mulligan MinMaxing yet another PC that will very likely make me cry while also bodying his opponents.
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mizomei · 1 year
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WIP of the snurch I’m designing for class!
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saffron-rays · 1 year
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*More* World Building Clothing Concepts
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Inspiration from Chinese, Korean, (slight) Indian, (heavily) Russian, and French clothing!!
The writing on the shawl is from a written language I made! It’s basically a protection citation of their religion.
From (your) right to left, the races are Amph, Reprin (Perpin), and Hididi (Nid). The models aren’t accurate to body proportion or anatomy… since the Nidden peoples are inspired by spiders and have three pairs of arms.
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dungeonmalcontent · 7 months
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Normalize telling your players to make up their own curses, swears, and oaths that originate from their character's background. Have your dwarf players come up with something like "diamond head" which is a big insult for dwarves because diamonds are extremely common, extremely basic (as far as mineral complexity goes), and extremely dense. Have woodland elves call people they dislike and consider promiscuous "mints" because they reproduce everywhere and smell very strongly.
Player characters are allowed to be (and imo should be) little vulgar bastards. But swearing like everyone is speaking normal English is boring and lacks entertainment value.
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Okay so I know we all headcanon Steve as tolerating DND because his loved ones are into it, but he’s not into it himself when they all but strong arm him into trying it.
But I would like to submit the idea that he get stuck playing the wrong class the first time.
Dustin designs him a paladin for his first run. It seems like the obvious choice, plus who doesn’t need a paladin in their party?? Steve is their literal knight in shinning armor, it tracks.
He hates it.
He doesn’t get most of the mechanics, trying to keep track of spell slots is a pain, remembering to do all the shit with his patron is annoying, the character themselves is kinda basic (no offense Dustin), and playing strictly Lawful Good is just so fucking boring. He figures he just doesn’t like DND, and resolves to play this campaign out with them but never do it again.
Then his character gets killed unexpectedly during a boss fight, so he has to make a new one.
Eddie, who’s a great DM and also has been paying attention to Steve because of course he has, suggests Steve build this one himself. Steve is of course unsure about this and argues that he’d have no idea how to do that, so Eddie offers to help walk him through it. Steve stays a little later that night and they work on making him a character he’ll actually enjoy playing.
Thus is born Riot the Rad, the most self indulgent bard to grace their humble party.
The difference is immediate. There’s less to keep track of, and Eddie made sure to explain the things he did need to keep an eye on. Steve actually finds himself engaging the story, trying things he wouldn’t have before and getting into his character. Especially the flirtiness, which flusters the shit out of Eddie though he does his best to seem like it doesn’t. Eddie wants to be mad that Steve just seduced one of the villains but he just can’t quite muster it, especially when Steve is improving a song about the villain’s “Big pretty brown eyes”.
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gavamont · 8 months
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A wizard that enlarged a Lego set to make their wizard tower. It’s pretty convenient, highly modular, easy to add on new features, and comes with some with fun plastic goblets. An annoying aspect though is that someone pried up one of the flat topped pieces in the floor of his alchemy room, so a stud is poking out as an easy point to trip on.
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doecreature · 27 days
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thinking about............... getting cosy in bed.......
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wispynador · 1 year
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Customizing Classes
Substituting Class Features in 5e
Page 287 of the dungeon master’s guide includes the following excerpt, which talks about swapping out class features you don’t like for different ones.
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The DMG elaborates further on the next page, advising that players and DMs work together to ensure that features taking the place of the removed ones are both balanced and useful to the player. However, it doesn’t provide any guidelines for how to do this. Well, I’ve got some house rules that you can use as a set of guidelines in building a character with class feature substitution.
1. Substitute with existing class features: when you remove a class feature from your chosen character class, replace it with an existing feature from a different class. Using homebrew features is fun, but if you’re not looking to spend the time required to properly develop and balance a homebrew feature, pre-existing features from other classes are already developed for gameplay.
2. Avoid vertical feature substitution: when replacing one of your class features with a feature from a different class, make sure that the new feature would normally be gained at the same class level as the feature it replaces. This will help keep a class with substitute features balanced. First level features can tip the scales of game balance as easily -if not more so- as high level features.
3. Treat substitute features as belonging to the base class: when substituting features from a different class, the new feature should grant all the mechanical functions it would normally grant to its original class to the new one. This should not extend to functions which depend upon the character possessing another specific feature. For instance, if a player wanted to substitute a fighter’s extra attack with the monk’s stunning strike. Stunning strike requires that the character have access to Ki points from the monk’s Ki feature. If the character doesn’t have the Ki feature, then they shouldn’t be able to use stunning strike. For features that reference the class table, draw from the table belonging to the feature’s original class when determining what spell slots, resources, and bonuses are granted to the character.
4. Don’t stack subclasses: some classes gain their subclass feature earlier or later than others. The subclass provides a handful features as the character gains levels in the base class, and having more than one at a time can create issues with balancing gameplay, so it’s best to limit the number of subclass features a character can have to one per base class. If a player is choosing to multi-class while substituting features of one or both of those classes, it’s best to ensure that each base class only has one subclass feature. You should treat the gaining of features from each subclass as being tied to the leveling of each base class it’s attached to, as you would classes without feature substitutions. If a subclass feature is placed in a class which gains its subclass feature at a higher level, the higher level subclass should be removed, or replaced with a feature that isn’t a subclass. In keeping aligned with guideline number 3, you should not allow a character to use a subclass feature which requires a different feature if the character doesn’t have that feature. For example, the path of the beast subclass for barbarian requires the character to use the barbarian rage feature in order to activate one of its primary subclass features. If a player chooses to substitute a fighter’s martial archetype with this subclass, it won’t activate unless they also have the barbarian’s rage feature.
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I've no idea how to DM and honestly never really finish even a quest, a friend try to DM me and some other friend in highschool then everyone became busy and never continue past 2 sessions
but in my opinion you can probably start with what can Mothman do and if you're doing myth accurate Mothman or custom just imagine ability right there Mothman (so you can give your brother fitting power or something) and do they really qualify as a patron... or maybe find some mothman character/monster sheet/info that's probably somewhere online
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blujayonthewing · 1 year
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#I've played with irl atheists and catholics and everything in between#but it rarely feels like faith is a real factor for anyone-- DM or player#outside of‚ again‚ divine spellcasters and Big Epic Plot Things#I mean there are a couple of 'RAAAHGH FUCK THE GODS >:C' edgy backstory types but#no one is just Normally Culturally Religious and it's WEIRD#like it's not even a matter of faith in dnd! the gods are LITERALLY OBJECTIVELY PROVABLY REAL#so what does that MEAN for the average person! how does it shape language? business? culture?#where are the people wearing holy symbols like amulets-- or the way modern christians very casually wear crosses?#blessings over meals? prayers before bed? burnt offerings?#and like I enjoy thinking about world and culture building but I know that's A Whole Thing but even just like...#it doesn't feel like anyone believes in gods at all except clerics and paladins#like they DO because they factually exist but in the same way I 'believe in' like. the president of france.#like yeah he exists and is important to some people but has no bearing on my life whatsoever#that's such a fucking weird approach to the DIVINE in a polytheist world where those gods are YOUR CULTURE'S GODS??#I am bad at this myself but I'm not religious so it's harder for me to remember what Being Religious All The Time Casually is like lol#funny enough my character with the most intentionally religious background in this sense#is one of my ones who's ended up wrapped up in Big Plot God Things lmao#'aubree starts the campaign with a holy symbol of yondalla because of course she does why wouldn't she'#'oh okay well she's gonna get deeply and personally entangled with a bunch of death gods immediately' fdkjghkdf oh!! welp#you don't really pray to urogalan unless you're breaking ground for a new building or someone just died so it's STILL weird for her lol#but at least I had the framework there of 'oh yeah the gods exist and matter to me and my everyday life and culture' in general#about me#posts from twitter
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bleakbarrows · 8 months
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Happy Skeleton Sunday
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biscuitcultist · 1 year
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Oh shit I finally got polls!
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