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#donkey’s tail
ravikugupta · 1 year
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Donkey’s Tail
Once Akbar gifted a very precious necklace to his queen which she safely in her room. But unfortunately, one day necklace was misplaced and queen was unable to locate it. Then Akbar came to know that not only the necklace but few other precious things have also gone missing in the past few days from his palace. Unable to resolve the situation, he asked Birbal to help. Birbal brought along a…
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semprvivum · 6 months
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Sedum 'Burrito'
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mallalada · 1 year
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doodle
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smokeys-house · 7 months
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"You've reached a 123 day streak! You may spank it. Once!"
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jillraggett · 4 months
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Plant of the Day
Wednesday 13 December 2023
Seeming to flow down a slope in this cacti house was Sedum morganianum (burro's tail, donkey tail). This evergreen succulent has trailing stems growing 30cm or longer. The fleshy, glaucous blue-green leaves are sometimes joined by clusters of small, starry reddish purple flowers.
Jill Raggett
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flowerishness · 2 months
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Euphorbia myrsinites (donkey tail, myrtle spurge, blue spurge)
Handle with Care
I've always called this plant a donkey tail but it's probably better known as myrtle spurge. Euphorbia is a big genus with over 2000 species but I'm afraid that donkey tail is 'the bad boy of the family'. It's native to Italy, the Balkans and Turkey but it's considered a noxious weed in Utah, Oregon and Colorado. According to the Salt Lake County Weed Control Program, "Small infestations can be controlled through multiple years of digging up at least 4" of the root. Myrtle spurge is best controlled in the spring when the soil is moist and prior to seed production. Make sure to dispose of all the plant parts in the garbage instead of composting." Goggles and rubber gloves are strongly advised.
Why all this heavy security? All Euphorbias produce a poisonous sap which burns the skin and can cause blindness if it gets in your eyes. If you eat the leaves, you get vomiting and severe diarrhea. This milky sap is a very good defense against any type of herbivore. Donkey tail in particular is extremely toxic to: humans, cattle, sheep, pets etc. etc. Rabbits and deer won't go near it. It has no known North American insect pests. Not surprisingly, it should never be planted next to a playground.
On the other hand, donkey tail is a common ornamental plant and widely available in local plant shops. Euphorbia myrsinites has also been awarded the Royal Horticultural Society's, Award of Garden Merit. It has attractive blue foliage, a very long blooming period and thrives in poor soil. But pleased be advised: Handle with Care.
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fyeahsonicthehedgehog · 10 months
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foximator-blog · 2 months
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I have technically still been drawing. I just keep forgetting to post things here... And with everything going on in the world really hitting hard... Keeping track of that is a little tricky.
Here are some Mario and Sonic themed color swaps for MAR10 day, and a lil doodle of a new oc I'm working on. As we celebrate MAR10 remember to keep track of Palestine too.
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malaviksa · 4 months
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Illustration of Charles Perrault's fairy tale "Donkeyskin"
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twelvemonkeyswere · 8 months
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I keep seeing posts praising ~acting choices~ for the ~hands~ in the dancing scene, but I think it probably has more to do with the fact David Tennant can't see shit in the snake contact lenses and the indoor sunglasses. they're both working around that
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pastelmario · 1 year
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hug me!!! - M
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ollierachnid · 1 year
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sketched some beasts from memory
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duckapus · 5 months
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Game Idea: Mario & Sonic Party
(Part 2 so you don't have to scroll all the way to the bottom if you've read this already) (3 as well)
Story: Bowser and Eggman team up and use a machine to combine their two worlds so they can use the resulting chaos to take over. To stop them, the heroes of both worlds team up to collect Emerald Stars (Power Stars that have been infused with Chaos Energy due to the dimensions colliding) that are appearing in seven different locations, so that they can summon the Chaos Emeralds and use their power to fix everything.
Each Board is a combination of a Mario Series location and a Sonic Series location (or a location from one series and level theme from another, or themes from both), and their Emerald Stars are the same color as the Chaos Emerald that gets collected on that board in Story Mode. Also, each board has a Mario Series Host and a Sonic Series Host. Bowser and Eggman are physically on the Board to cause trouble, either through Board Events or interfering with star collection in some way, and Kamek and Sage are the ones manning the Bowser and Eggman spaces.
We're also bringing back the function of the DK spaces from the Gamecube era, particularly the MP5 version with an Event Roulette, but using Rosalina and Silver.
Coins and Rings are separate currencies because I couldn't find a good way to combine them. For boards with standard roaming Star Spaces, Stars can be bought for either 20 Coins, 20 Rings, or 15 of each. Blue and Red Spaces can give and take either 3 Coins or 3 Rings based on a coin flip, but on the last 5 turns give and take 6 Coins and 6 Rings.
Mario-Related facilities, items and events affect the Coin count, while Sonic-based ones affect the Ring count. Because of that, there's two each of the usual passing spaces:
The Item Shops are run by Toadette and Charmy
There's the Koopa Bank and the Orbank (run by Orbot of course)
Cubot is the Sonic equivalent to Boo. (in terms of how their space works. I am aware that the Sonic Series has their own version of Boos, I just wanted to use Cubot).
I'm also bringing back Team Match, complete with team names for each combination, partly because forcing Omega and Metal Sonic to work together in a casual party game amuses me. And character-specific taunts.
CPUs can be set to Easy, Normal, Hard, Master, and the unlockable Super Difficulty. Super is unlocked by completing a match on every Board in Party Mode at least once. This includes the secret eighth Board you unlock by beating Story Mode, so that's technically also a requirement.
Playable Characters
Mario Luigi Peach Yoshi Wario Donkey Kong Daisy Waluigi Birdo Bowser Jr. (Not selectable in Story Mode due to being an enemy CPU) Ashley (Unlocked by completing Story Mode. Not selectable in Story Mode because she's an important NPC in it) Petey Piranha (Unlocked by putting 100 Stars in the Star Bank. Playable in Story Mode)
Sonic Tails Amy Knuckles Shadow Vector Cream & Cheese (Cheese does not affect gameplay) Espio Rouge Metal Sonic (Not selectable in Story Mode due to being an enemy CPU) Blaze (Unlocked by completing Story Mode. Not selectable in Story Mode because she's an important NPC in it) Omega (Unlocked by putting 100 Stars in the Star Bank. Playable in Story Mode)
Boards
Goomba Hill Zone Hosts: Captain Toad and Vanilla Emerald Star Color: Green A combination of the standard first level grassland theme from both games. Hills with eyes and loops, brick blocks and palm trees, Goombas and Badniks, you know the drill. A linear board with a stationary Star Space at the end. There are Board Events that can affect the price of the star, how many stars can be bought at a time, and move Players forward or backward along the path.
Labyrinth Bay Hosts: Marine and Captain Syrup Emerald Star Color: Blue Labyrinth Zone got dumped into a 2D Mario water level and now everyone can breathe down there just fine and the place is full of aquatic Mario enemies. Lots and lots of branching paths.
Soleanna-Delfino Crossing Hosts: Elise and the Hotel Manager Emerald Star Color: Cyan The Kingdom of Soleanna and Isle Delfino got merged, and the board takes place in the canals and winding streets of their mixed-up capital cities.
Diamond Casino Hosts: Mona and Gemerl Emerald Star Color: Purple One of those Zones made up of giant pinball table elements and gambling machines appeared in Diamond City and Wario saw a moneymaking opportunity, so now it's all WarioWare Themed and Rigged as Hell. There are no Star Spaces, instead you earn Stars by gambling in the Board Events.
Shrine Jungle Hosts: Diddy Kong and Tikal. Emerald Star Color: Red Angel Island and DK Isle got combined and Cranky Can and Will complain about it. Goes in a rough figure 8 around DK's Treehouse and the Master Emerald Shrine, with a permanent Star Space directly in front of each landmark. Diddy's Star Space only accepts Coins, while Tikal's only accepts Rings.
PaperCraft Camelot Hosts: Merlon and Merlina Emerald Star Color: White The version of Camelot from Sonic and the Black Knight got put into the Paper Mario Universe's book, and is now available in Pop-Up form in Peach's Library.
BowsEgg Battle Cruiser Hosts: Bowser and Eggman Emerald Star Color: Yellow A Warship that combines elements from the Koopa Troop's Airships and the Egg Carrier. Nearly every Event on this Board has a negative effect.
Dimensional Collision Zone (Unlocked by completing Story Mode) Hosts: Polari and Yacker Uses special Vortex Stars instead of Emerald Stars. This is purely cosmetic and only there for story reasons. Consists of the Comet Observatory and debris from the Death Egg floating in a swirling vortex between the two worlds, with the Death Egg itself visible in the background with a big chunk blown out of it. Created when Bowser and Eggman overloaded their machine while trying to keep the heroes from stopping it.
Story Mode
Since I've already explained what the story is, I'll just stick to the mechanics.
This time, Story Mode allows up to two players, who will be on a team together. The Player team must pick one Mario Character and one Sonic Character, while the Enemy team is always Bowser Jr. and Metal Sonic. They play a standard 20 Turn Team Match on modified versions of each board, and if they beat the Villain team they play a Boss Minigame related to the board's modification to earn that Board's Chaos Emerald. Or just to beat Bowser and Eggman, in the case of the final Board. Goomba Hill Zone is always the first Board, BowsEgg Battle Cruiser the penultimate, and Dimensional Collision Zone the final, while the other five are played in a random order.
Also, BowsEgg Battle Cruiser doesn't get modified because it's already enemy territory, and Dimensional Collision Zone doesn't get modified because it's designed for story mode already.
Spaces
Landing Space
Blue: Gives 3 Coins or 3 Rings. On the last 5 Turns, gives 6 Coins and 6 Rings.
Red: Takes 3 Coins or 3 Rings. On the last 5 Turns, takes 6 Coins and 6 Rings.
Happening: Causes context-specific events depending on where it is. Randomizes Space Color during Minigame Category Selection.
Item: Initiates an Item Minigame. Every Board has two unique Item Minigames, each run by one of the Board Hosts. Randomizes Space Color during Minigame Selection.
Chance Time: Initiates the Chance Time Event. It works exactly how it does in Mario Party Superstars, except now there's Rings added into the mix. Counts as a Blue Space for Minigame Selection.
Duel: The landing Player is asked by a Shy Guy riding a Motobug to choose which of the other three Players to duel (random is an option, declining is not), and then hits a Roulette Block to decide whether they’ll be dueling for Coins, Rings, both, or Stars, as well as the amount of Coins and/or Rings (Players can only play for one Star each). If both Players have no Stars, Stars cannot be selected on the Roulette. If one player has no Stars they must bet: >40 Coins >40 Rings >20 Coins and 20 Rings >20 of one currency plus however many are needed to compensate for the other (so if they have 30 Coins and 17 Rings they have to bet all their Rings and 23 Coins) >All their Coins and Rings depending on what they can afford. If they have 40 or more of both currency, it's decided at random which of the two gets used. Then the Duel Minigame is initiated. Randomizes Space Color during Minigame Category Selection.
Coin Battle: The Mario Series Board Host collects coins from all Players, with the amount determined by the landing player hitting a Roulette Block, and initiates a Battle Minigame. Randomizes Space Color during Minigame Selection.
Ring Battle: Same as the above, but run by the Sonic Host and uses rings instead of coins. Also, Battle Minigames can randomly take the place of 4-Player minigames during normal Minigame Category Selection, and when that happens it's random whether they're for Coins, Rings, or both. The end-of-turn Battle Minigames can be turned off when setting the parameters of the Party.
Bowser: Kamek appears and chooses a Bowser Event from a Roulette, usually with negative effects for whoever landed there. Any currency-based events only affect Coins. In Story Mode, he instead steals 20 Coins from the Player team or gives 20 coins to the Villain team if one of them lands there. Counts as a Red Space for Minigame Selection.
Eggman: The same as above, but using Sage, Eggman Events, and Rings.
Rosalina: Rosalina appears and chooses a Rosalina Event from a Roulette, usually with positive effects for whoever landed there. Currency-related Events only affect Coins. In Story Mode, she gives 20 Coins to the Player team or takes 20 Coins from the Villain team, depending on who lands there. Counts as a Blue Space for Minigame Selection.
Silver: Same as above, but using Silver, Silver Events, and Rings.
Thrown Item: Modified versions of Blue and Red Spaces created when a Player chooses to put a Throwable Item there. The Space will now initiate the effect of whichever Item was thrown, in addition to its original properties. Depending on the nature of the Thrown Item, the Space will either return to normal after the effect is initiated or will be permanently altered until overwritten with another Thrown Item.
Chaos Control: Shuffles the positions of all Players. Counts as a Red Space during Minigame Selection.
Lucky: Initiates a Roulette that can give a set number of Coins or Rings, a useful item, or a Board-specific perk that makes getting the Player's next star easier. Counts as a Blue Space for Minigame Selection.
Koopa Bank: Every player who passes the Space gives 5 Coins to the Koopa Troopa, and whoever lands on the Space gets all the Coins the bank has accumulated. Randomizes Space Color for Minigame Selection.
Orbank: Same as above, but Orbot runs it and only accepts Rings.
Passing Space These can't be landed on and don't count towards number of Spaces walked, but still require some sort of interaction.
Star Space: Any player who passes has the option to buy an Emerald Star (Vortex Star on Dimensional Collision Zone) from one of the Board Hosts for 20 Coins, 20 Rings, or 15 of each, after which the Star will move to another of several specific spaces, replacing a Blue Space. The Hosts alternate every time a Star is sold, with the Mario Host going first. Star Spaces work differently on Goomba Hill Zone and Shrine Jungle (explained in the Boards section), and don't exist at all on Diamond Casino. Some Boards have Events that affect the price of Stars, number of Stars that can be bought at a time, or number of active Star Spaces.
Toadette's Shop: Allows the Player to purchase one of the three displayed Items. Which Items are available and what price they are is somewhat random, but strongly influenced by both which turn it is and where the Player currently is in the rankings. Toadette only carries Dice Blocks and Mario Series Items, and only accepts Coins.
Charmy's Shop: Same as above, but Charmy only carries Dice Blocks and Sonic Series Items and only accepts Rings.
Item Dispenser: Gives the Player one random item when they pass over it, assuming they have space in their inventory.
Boo: Any Player who passes has the chance to have Boo steal either Coins or a Star from another Player, with Random as an option. Stealing Coins is free and the targeted Player can mash "A" to struggle, with Boo able to steal a maximum of 30 Coins. Stealing a Star costs 30 Coins.
Cubot: Same as above, but for Rings instead of Coins.
Junction: Requires the Player to choose which branching path to follow. The shortest path to a Star Space is always chosen by default. Some Junctions may have a path blocked off until certain conditions are met.
Event Arrow: Context-sensitive, just like Happening Spaces.
Rocky Wrench and Egg Pawn's Shops: Exclusive to BowsEgg Battle Cruiser, and replace the real shops for a maximum of three turns as the result of a Board Event. Forces the Player to buy a special item with a negative effect (which I haven't come up with yet) for 15 Coins at Rocky Wrench's and 15 Rings at Egg Pawn's.
Bowser Events
Disappearing Coin Trick: Kamek steals 10, 20, or 30 Coins from the Player based on a Roulette.
Incredible Disappearing Coins!: Same as above, but affects all Players.
Bowser Minigame: Initiates one of the three Bowser Minigames.
Bowser Revolution!: Splits all Players' Coins equally.
Get 100 Gems!: The Player is given 100 Gems...which have absolutely no purpose in gameplay, effectively meaning that no event has occurred. Rouge and Wario have positive reactions to this event despite functionally getting nothing.
Head to the Star!: Kamek uses his magic to send the Player one Space after the Star Space. On Shrine Jungle, this places them one Space after Diddy Kong.
Star Donation: Kamek steals a star from the Player. If they have no Stars, he gives them 10 Coins instead.
Go Away!: Kamek teleports the Player to the Eggman Space.
If the Player has no Coins when they land on the Bowser Space, Kamek will give them 15 Coins out of pity. He will not do this during Story Mode.
Eggman Events
All of them are functionally identical to the Bowser events, but with different names and aesthetics that fit Sage's personality and abilities, and currency-related events involve Rings instead of Coins.
Ring Retrieval
Ring Retrieve: All
Eggman Minigame
Economic Balance
Receive 100 Egg-Credits: Unlike Kamek's version, no-one has a funny reaction to this. (Edit: Actually no, I've decided that Yoshi and Amy have positive reactions to getting Egg-Credits. For Some Reason)
Tele. To: Star Space: On Shrine Jungle, this places the Player one Spece after Tikal.
Star Retrieval
Leave This Place
If the Player has no Rings when they land on the Eggman Space, Sage will give them 15 Coins and wish them luck. She will not do this during Story Mode.
Rosalina Events
Cosmic Bonus: Gives the Player 10, 20, or 30 Coins, based on a Roulette.
Rosalina Minigame: The Player hits a special Dice Block to determine if Star Bits will be worth 1, 3, or 5 Coins, then initiates one of the three Rosalina Minigames.
Cosmic Gift: The Player may open one of three Question Mark Blocks, which contain a Triple Dice, 15 Coins, and a Star.
Launch Star: Sends the Player one Space before the Star Space. On Shrine Jungle, this sends the Player one Space before Diddy Kong.
Silver Events
Like with Kamek and Sage, these are identical to Rosalina's Events, but use Rings instead of Coins and are modified aesthetically to fit Silver.
Temporal Bonus
Silver Minigame: Uses Time Gears instead of Star Bits.
Temporal Gift: Uses Monitors instead of Question Mark Blocks.
Psycho Boost: On Shrine Jungle, this sends the Player one space before Tikal.
Bonus Stars
At the end of each Party, three of these are randomly selected to be given to the Players. This feature can be turned off when setting the Party parameters.
Happening Star: Awarded to the Player who landed on the most Happening Spaces.
Spender Star: Awarded to the Player who spent the most Coins and Rings on Items.
Running Star: Awarded to the Player who moved the most Spaces.
Slow Star: Awarded to the Player who moved the fewest Spaces.
Minigame Star: Awarded to the Player who won the most Minigames.
Item Star: Awarded to the Player who used and/or Threw the most Items.
Hero Star: Awarded to the Player who landed on the Rosalina and Silver Spaces most often.
Villain Star: Awarded to the Player who landed on the Bowser and Eggman Spaces most often.
Chaos Star: Awarded to the Player who landed on the Chaos Control Space most often.
Lucky Star: Awarded to the Player who landed on the Lucky Space most often.
And that's enough for this post. Part 2 will be about Minigame Mode, and will come out when I feel like having it come out.
(Edit: I lied. Not on purpose but I lied. Anyway Part 2 here.) (And 3 here. this one does have minigame mode)
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malkgayvian · 5 months
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snake tail :3
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comic-covers · 1 year
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(1962)
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