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#dontnod studios
marcos-h-c · 10 months
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Life is Strange 2
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This game is, so, so sad.
Why do I expose myself to this emotional damage, I don’t know.
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The canon queer character of the day is:
Tyler Ronan from Tell Me Why, who is gay and a transgender man.
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datcloudboi · 1 year
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List of video games turning 10 years old in 2023:
Aliens: Colonial Marines (the godawful FPS from Gearbox)
Amnesia: A Machine for Pigs
Animal Crossing: New Leaf (do people still like New Horizons? I genuinely don't know...)
Antichamber
Assassin’s Creed IV: Black Flag (the one where you play as a pirate)
Batman: Arkham Origins (IMO, not bad at all)
Call of Duty: Ghosts
Company of Heroes 2
Disney Infinity
DmC: Devil May Cry (the reboot. PS, c'mon, guys, this game wasn't bad at all)
Don't Starve
Dragon's Crown (developed by Vanillaware, who would go on to make 13 Sentinels, which is one of the best games I've ever played.)
Dragon's Dogma: Dark Arisen (the director's cut version of Dragon's Dogma and pretty much the best way to play the game)
Dynasty Warriors 8
Far Cry 3: Blood Dragon
Final Fantasy XIV: A Realm Reborn (the relaunch of what is now one of the most successful MMOs of all time)
Fire Emblem: Awakening (in the West)
Fuse
Gears of War: Judgment
God of War: Ascension (the last game in the series before Dad of Boi)
Grand Theft Auto V (old_man.gif)
Killer Instinct (the reboot)
Killer is Dead (a decent hack & slash from Grasshopper Manufacture, the devs behind No More Heroes)
Killzone: Shadow Fall (a launch title for the PlayStation 4)
The Legend of Zelda: A Link Between Worlds
Luigi’s Mansion: Dark Moon (as part of the Year of Luigi™️)
Mario & Luigi: Dream Team (as part of the Year of Luigi™️)
Marvel Puzzle Quest
Metal Gear Rising: Revengeance (don't fuck with THIS senator!)
Ni no Kuni: Wrath of the White Witch (an excellent JRPG from Level-5 that was also animated by Studio Ghibli)
Pac-Man and the Ghostly Adventures
Pandora's Tower (one of the last big name games to release on the Wii)
Papers, Please
Plants vs. Zombies 2: It's About Time
The PlayStation 4
Pokémon Mystery Dungeon: Gates to Infinity (the first Pokémon game on 3DS)
Pokémon X and Y (the first 3D mainline Pokémon games)
Project × Zone (a crossover between Capcom, Sega, and Bandai Namco properties)
Remember Me (the first game developed by Dontnod, who would go on to create Life is Strange)
Rune Factory 4
Ryse: Son of Rome (a launch title for the Xbox One)
Shin Megami Tensei: Devil Summoner - Soul Hackers
Shin Megami Tensei IV
SimCity (the one that was always online for some godforsaken reason)
Slender: The Arrival
Sly Cooper: Thieves in Time (the only Sly game not made by the original devs)
Splinter Cell: Blacklist (so far, the last Splinter Cell game to release)
The Stanley Parable
Super Mario 3D World
Tales of Xillia (is this one of the good Tales games or no? I thought it was decent.)
Tomb Raider (the reboot)
The Walking Dead: Survival Instinct (an absolutely terrible spin-off of the TV show centered on Daryl)
The Walking Dead: Season Two (or, at least, the first episode of the series)
The Wolf Among Us (or at least, the first episode of the series)
The Xbox One
Ys: Memories of Celceta
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rachelkaser · 7 months
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Thoughts On . . . Sherlock Holmes: The Awakened Remake
Frogwares’ remake of Sherlock Holmes: The Awakened is one of the most unsung game releases of 2023. So let’s take a quick look at the new features of the title and how they compare with the original.
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If you’re unaware, Frogwares is a studio based in Ukraine, a country currently repelling a Russian invasion. The devs have repeatedly addressed their struggles and yet they launched it anyway. For that reason, I feel it would be inappropriate to score The Awakened. I make an effort in all my reviews to respect the developers who’ve put in the work to make the game I’m playing, even if I’m not a fan of the game itself. But making a game during an actual and presently-occurring war is another matter entirely.
That being said, I think The Awakened Remake merits examination, even if I don’t want to review it. If nothing else, the game is a fascinating glimpse into the evolving story of point-and-click adventure games and their place in the greater gaming landscape. It’s also instructive to compare the two different Holmeses, to see how the character changes with several years of pop culture reshaping.
Second Awakening
The Awakened Remake feels like the culmination of Frogwares’ attempts to evolve its signature adventure game series from a post-Syberia form to a post-Telltale form. In the Dark Ages (a.k.a. the early aughts), adventure games adhered almost religiously to the Grim Fandango style: Third-person clicking navigation with viewpoints fixed in what I call “security camera” position. The Awakened (the original, that is), began the transition away from that to first-person exploration -- the Myst style, if you will.
The series continued to experiment with different stories and gameplay types. It vacillated between first- and third-person, tested new detection mechanics, and even dipped into true crime with the audacious Jack the Ripper recreation. The series rebooted with The Devil’s Daughter (though it retained at least a few story details unique to the previous game series). I’m not sure whether Chapter One and The Awakened Remake are set in the same continuity, though the retention of the new voice cast would suggest so.
Now here we are in 2023, and what does a Sherlock Holmes adventure game look like? It’s a third-person exploration title with an over-the-shoulder camera and the environments are a series of contained maps. In other words, it looks like several of Telltale’s later titles, or Dontnod’s. That’s not a bad thing . . . it’s just an observation of how the medium has evolved and Frogwares’ Holmes along with it.
The Awakened remake is also a microcosm of Sherlock Holmes’ . . . let us say “changeable” position in pop culture. The Holmes of the original Awakened was more of a Jeremy Brett-style depiction, hewing close to the source material’s dry wit and intense focus. The Holmes of the remake, on the other hand is -- being blunt -- young, hot, and mentally unwell. It’s not really to my taste, I’m not gonna lie. It’s clear the impetus for this comes from BBC Sherlock, which I despise. But the remake Holmes has an earnest gumption I’ve never seen in the character before -- it’s a choice, and not one I dislike.
Lovecraft’s Walking Tour
One of the benefits of remaking Awakened is that Frogwares has a chance to elevate a game that, through a combination of underpowered graphics and muddy art design, never had a chance to serve Lovecraftian horror as it’s meant to be served. And for the most part, they did -- there’s a creeping sense of wrongness on the periphery of most scenes, at least when you play as Holmes, a feeling that something isn’t quite right.
That’s the essence of Lovecraftian horror, in my opinion, this sense that something’s wrong, but there’s no way for your tiny human brain to understand what. One of the reasons I enjoy both iterations of this game is because Sherlock Holmes is the type of person who would absolutely refuse to accept there’s something his brain can’t comprehend. That makes him uniquely vulnerable to being overwhelmed by that sensation. Watson’s POV is more grounded and reliable by comparison.
The locations are mostly similar to what they were in the original, though the asylum section is much shorter and cuts out a subplot foreshadowing the arrival of one Moriarty. New Orleans serves a nice slice of Southern Gothic horror to balance out the traditional European Gothic elsewhere in the game. It’s a bit of a shame that Frogware’s didn’t correct one particular oversight: For a game based on Lovecraft’s work, we never go to New England, Lovecraft Country itself.
As far as gameplay goes, I only have one major complaint: This game desperately needs an auto-run option. Or at the very least, the sprint button needs to be sticky -- meaning, you press it once and the characters run until you press it again. Having to hold down a button to get them to get a jog on feels archaic, especially since the environments are much bigger than in your average adventure game.
Our next case, Watson?
Point-and-click adventure games will never be to everyone’s taste, no matter how much a developer might wish to court a bigger audience. Aiming for the Walking Dead/Life is Strange is a wise choice of direction for the Frogwares’ series if it’s going to capture any mainstream appeal while retaining its identity. That is to say: This is a good remake and I like where Frogwares is going with its new series.
Assuming the new series will follow the old, we’re looking at a remake of Sherlock Holmes vs Arsene Lupin next. Sherlock Holmes, tormented lad that he is in the new series, definitely deserves a lighthearted chase with a gentleman thief, so I’m looking forward to what Frogwares does next. My best wishes to them!
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dalekofchaos · 1 year
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Deck Nine should not make Life Is Strange games anymore
Potentially unpopular opinion. But I believe DONTNOD should’ve been the only studio making LIS games. It just felt like there was more of an emphasis on the story, characters and dynamics. Where Deck Nine, it feels like style over substance.
Like I still like BTS and TC, but even I have to admit that both games are style over substance. There is no story, just fanservice. There is no character arcs or consequences. No matter how nice you try to make Chloe towards Joyce and David, it doesn't matter. Chloe hates David and she is constantly at odds with Joyce. Doesn't matter what you choose at the end. Cause Rachel's parents refuse to acknowledge that she's missing, so you might as well tell the truth and break up the Amber family. Chloe is a loner, she shouldn't have friends or anyone like her, yet everyone is excited to see her at Blackwell. Only Rachel and Justin should be approachable to Chloe. Steph really shouldn’t know Chloe. Chloe never mentions Steph to Max nor is Steph at Blackwell, if I’m being honest they should’ve just had Steph be a character in a completely different game in the franchise, cause her inclusion in Chloe’s social circle doesn’t work if we ignore the fact that Chloe’s world was shut off until she met Rachel. Like,  all of this and more is why they should've just had Rachel been the protagonist and focus on her final days as she's lead to the Dark Room. Rachel is beloved by Blackwell and the chameleon who fit in everywhere. Seeing Rachel’s relationships with Chloe, Frank, Nathan and Jefferson, her dynamic with Victoria and the Vortex Club and her downward spiral to see how she got to the Dark Room is what Before The Storm should have been about. Chloe is like Jack Sparrow, works better as the deuteragonist and not the protagonist.
More on if the game had Rachel as the protagonist. I feel Rachel would've been a good protagonist as it would've allowed a lot of people who had hate or dislike towards her to see her in a new light, to see her as a flawed person who made mistakes in her relationship with Chloe. We see her as a teenager who feels so trapped and desperate to leave this place that she feels is like a prison to the point in which she gets to Jefferson. I feel her backstory didn't need Sera and her dad cheating on her mom or at least it needed to be something that was less dramatic. She knows her dad is cheating on her mom but in the past she has told her mom who refuses to believe her and begins to view her in a different light. It changes their relationship as she realizes her mom is more willing to pretend things are okay than willing to see the truth. Her dad is often busy, her dad doesn't understand her, but he's very charismatic, and I feel that we should see Rachel sharing traits of both of her parents despite disliking them. Rachel's story to me, should've had it where her relationship with Frank was fucking weird and more groom-y. We see him become borderline obsessed with her and as a result she falls for it, being young and just becoming 15. I believe Rachel's power should've came from perhaps a grandmother in the family who's not mentioned but as we do research is very controversial and perhaps had powers and ways about her that the world didn't understand. I also feel Rachel's power itself should've come from how she can sway situations in her favor and learns to do this better as she gets older.
There was barely a story in Before The Storm. The biggest problem I have with BTS is there is absolutely no plot. In the first game we absolutely KNEW what the plot was. There was a storm, a missing person/serial killer and all of our friends have problems that Max has to help them with. In Before The Storm....there really is nothing. We go to a concert and because we ruined an asshole’s shirt, we were threatened and saved because Rachel was there. Then the rest of episode 1 spends on spending time with Rachel. Same with episode 2. They only gave the plot at the last minute cause Deck Nine probably went “oh shit, we just realized we don’t have a fucking plot” then we spend the majority of the game trying to get the identity of the woman Rachel’s scumbag father was seen kissing. Turns out the girl is Rachel’s biological mother! James and Sera's story doesn’t make any sense. He still loves her, gives her a final goodbye kiss and then orders some drug dealer to kill her because she was a drug addict?! Damon was hired to kill Sera and protect Rachel, but stabs her instead?! He wants Sera to die because she was a former addict....despite Sera wanting to be clean and Sera doesn’t want her to ruin Rachel’s life???? What kind of fucking message is that to send to people struggling with addiction??? They dropped the fact that Sera was supposed to have powers and it was passed down to Rachel and that Rachel is the storm. Hell, Rachel was taken out of the final episode 90% of the fucking episode. Damon was a lazy thrown at the last minute villain. The first game shows you what’s at stake right away, with Before The Storm there’s no clear danger, conflict or mystery. 
As for True Colors. Your choices have no consequences. They originally did have consequences like turning Pike into a serial killer if Alex takes away his fear and making Gabe the villain, but they did something boring instead. Instead of focusing on the evil corporation, they pull a 180 and has Jed be the villain(kind of like Jefferson and The Prescotts all over again). Also? Like bullshit she survived being shot and falling into the mineshaft and god how she got out was so convoluted and so contrived. They put more effort into shipping instead of focusing more on the story and characters. The empathy/telepathy powers barely have an impact in the game. Manipulating and overusing her powers should have consequences.
Key decisions made throughout the game decided who stands with Alex against Jed, which ultimately led to Alex tapping into Jed’s emotions and convincing him to confess to all his wrongdoings. Even if nobody stands with Alex, the ending is more or less the same. The variation of the two options (stay in haven or seek adventure) at the end are solely based on love interests (who you have a rose to) more than any other choice made leading up to the moment.
It makes no sense for the game to not use how many people stood up for Alex and who did as a factor into thought out branched endings. An example of this would be a darker ending where Jed got away with the murders, typhon win and Alex loses everything if no one believed Alex. It seems too obvious to have these as endings, instead of every interaction ultimately being pointless at the end. Overall I did enjoy the game though I just think it should’ve been given more depth. Life is strange 2 got it right with the four endings, based primarily on the morality of Daniel (due to the decisions you make throughout the game) as your choices actually do matter in the grand scheme of things.
After finishing True Colors for the first time, it felt wonderful. But after I finish the game for the second time, I don't bother to play it again as the outcome is pretty much the same. True Colors' endings don't affect me much emotionally compared to LIS1 & LIS2 endings. Whether you choose to forgive or condemn Jed, he just broke down into tears in similar way. Unlike LIS2, you can spare Lisbeth's life and let her witness her downfall or have your revenge by killing her; you can spare the vigilantes by breaking them out of custody or let them remain locked or even killed them. Outside LIS franchise, there're other games (e.g Bioshock 1 & 2, Dishonored 1 & 2, etc) that also gave different endings based on how the players play. Kind merciful gameplay -> optimistic endings; Harsh brutal gameplay -> darker twisted endings. In LIS2, you can actually transform Daniel into a law-abiding citizen or a career criminal based on your morality choices. Your treatment towards your little brother will also affect the brotherhood. Tell Me Why is another worthy mention because it's a choice-based game developed by DONTNOD. Despite it's not a LIS game, it's still able to capture similar energy with LIS1 and your choices do matter. Since the game focuses on twin siblings reunited after many years of separation, good choices will strengthen their bond; bad choices will strain their relationships -> their conversations become less compassionate but more awkward. Since True Colors is about empathy, they should give us different endings depend on how Alex treat people around her in Haven Springs.High Empathy rewards happier endings like we have in game. Every council members sided with Alex for showing kindness to them. Empathy also increased by forgiving Jed, calming Mac down that earn his respect, helping other people in Haven (e.g a guy who lost his dog, telling two people that they were in love with each other, etc). In the end, Alex would use her power to help people in need, also being kind, merciful and show forgiveness. The worst ending is nobody believed Alex in the final confrontation, Jed & Typhon got away and Alex was forced to leave Haven and go back to foster care. Harsh reality, some bad people do get away (e.g Chad & Mike in LIS2 EP4; if you chose to hit Hank & steal the camping gear, Hank would be labelled as a 'local hero' in the newspaper in LIS2 EP2). Low empathy would cause Alex abuse her powers to manipulate others, make others look worse like how Alex chose not to calm Mac down. Second-worst ending is low empathy with nobody believed Alex except Pike. Alex hard-exposed Jed & Typhon that they had to face their crimes in the end. The whole town resent Alex as they were still in denial how their local hero turned up to be a liar, miners losing their jobs in Haven. Neutral ending is half of the town believed Alex. Jed & Typhon were exposed and the town initially was in denial but eventually accept it. Alex would use her powers to help good people, but manipulate others who are bad (I'll show you kindness if you're kind, I'll give you asshole treatment if you're being an asshole). Neutral may be achieved like Alex calmed Mac down, but condemned Jed.
Honestly, Deck Nine is terrible at making LIS games the more I think about it. I would be happy if only LIS and LIS 2 existed and DONTNOD/Square Enix never made another game in the series.
I feel that Life Is Strange especially in BTS and True Colors, don't understand what made the first game so great. It wasn't the shipping or the aesthetics, it was the world that we fell in love with and it's characters. Even though Arcadia Bay could be written much better, I still believe that being in Arcadia Bay or learning about the world and the people we surround ourselves with and learning about the protagonist was the game's strongest points. It was about fate and learning if we really can change or shape our fate. I know a lot of games are doing that but I feel BTS could've done a more organic and natural take on it. Having it be about generational trauma and trying to be better than your parents, and it just reminds me that BTS was a huge let down.
DONTNOD puts more effort into the characters and the story. Deck Nine focuses on the superficial aspects like shipping, aesthetics and doesn’t have a thought to put into the story, powers or consequences. When it boils down, they really are bad with the franchise and I think the series will be in a bad place if left in the hands of Deck Nine.
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7killedseven · 2 years
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BLUE themed characters!! This was so much fun to draw all kinds of different characters but it also took a few days so I hope you like it!
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Candy cat (Poppy Playtime) by MOB games.
Gumball (Amazing world of Gumball) by Ben Bocquelet.
Lapis Lazuli (Steven Universe) by Rebecca Sugar.
Spooky (Spooky's Jumpscare Mansion/House of Jumpscare) by Lag Studios.
Bubbles (Powerpuff girls) by Chris Savino.
Sans the Skeleton (Undertale) by Toby Fox.
Jeremy Hughes (My OC) by 7KilledSeven.
Blue (Blue's clues) by Angela Santomero.
Squirtle (Pokémon) by Satoshi Tajiri.
Little Star Twin, Kiki, (Hello Kitty) by Shintaro Tsuji.
Sonic the Hedgehog by Yuji Naka.
Hatsune Miku by Crypton Future Media.
Sayaka Maizono (Danganronpa) by Spike Chunsoft.
Ciel Phantomhive (Black Butler) by Yana Toboso.
Chloe Price (Life is Strange) by Dontnod Entertainment.
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If anon is looking for western AAA games there’s like red dead redemption assassin’s creed fallout franchise mass effect tomb raider watch dogs deus ex etc. most of those are already open world RPGs of different genres. Most rpgs published by major companies go for open world nowadays.
I still suggest sailing the high seas for AAA though unless you’re supporting them for their diverse content or wait until they go like 50-70% sale. In this economy those prices are not worth it for the amount of content they give and the increase in sales doesn’t even really go to the dev teams anyway its more direct to the company. For me its just a metric to tell the companies I want more diverse content. Support Indie devs steam has its own indie tag to make it easy to find!
or if AAA isn’t a necessity open up steam and search by tag. I got 1200 results checking fantasy open world and rpgs on steam.
Some particular suggestions that I haven’t seen though I guess its because its been like 4 years since their release?:
- The Outer Worlds open world rpg scifi shooter is made by a AA company which is known for Fallout New Vegas Pillars of Eternity and SWTOR KOTOR II. The player character doesn’t get a romance but you do get a companion who is a sapphic asexual and you can help her get a girlfriend. Its has choices and relationships in a similar style to FNV
- Tell Me Why is a narrative adventure game by Dontnod who made Life is Strange. It features a trans man as one of the leads and Dontnod had this on their FAQ https://www.tellmewhygame.com/faq/ : “Trans, nonbinary and gender non-conforming staff at both DONTNOD and Xbox have made countless key creative contributions to Tell Me Why, including in character design, narrative and dialogue, building inclusive online spaces for the game, and much more. To ensure that Tyler’s character would resonate with a wide and diverse audience of trans people, the Tell Me Why team worked closely with two of GLAAD’s transgender staff: Nick Adams, Director of Transgender Representation; and Blair Durkee, Special Consultant for Gaming. For over two years, Nick offered foundational guidance on story and character, consulted on casting, and reviewed scripts at all phases of production. Importantly, August Black, Tyler’s voice actor [who is trans], also made significant contributions to Tell Me Why’s dialogue. During recording sessions, August provided edits to the script if he felt a certain line or moment did not do justice to Tyler’s story, making him an invaluable part of the creative process. August’s personal experiences also inspired key moments and lines of dialogue.”
I say why go for a game who names a trans character in the same ignorant way it named Cho and Kingsley when you could go for games that have creators who genuinely care for and listen to the perspectives and rights of the people they’re trying to represent right? In addition to all the other issues.
if magical systems in particular are a need aside from open world rpgs:
- Tiny Tina’s Wonderland – if you’re more familiar with borderlands this is a spinoff but spellcasting instead of guns
- Pillars of Eternity is fantasy from the same studio as outer worlds and is really good. Pillars of Eternity II: Deadfire was the latest release
the TES games have been mentioned but I wanted to reiterate that there are 5-6 magic schools and 100+ spells for those games. Worldbuilding and roleplaying is very fun and makes it quite repeatable so worth the money. They all also have quite a prolific modding community especially oblivion and skyrim and it isn’t that hard to download mods to personalize the game. But even without mods its still fun to replay and go on sale along with ESO often enough
Most JRPGs in general have magic systems and are largely open world. All of the final fantasy games have magic. Adjacent is kingdom hearts. I’ll just add the Shin Megami Tensei series which is related to Persona. The Atelier series brand is alchemical magic. The “Tales of ____” of bandai namco series allows you to main the magical casting characters if you wish. Ni No Kuni is again fantasy setting. Valkyrie Elysium was recently released. Xenoblade Chronicles 3 too was released last year.
Forspoken is a recent game published by SquareEnix so its technically jrpg but its setting is western with a black main character that was rendered based off the VA who is half black caribbean. The main character is based in New York then gets transported to a fantasy world where she gains magic and mixes that up with parkour style movement. if you can’t afford it yet wait for a sale.
Check out golden week for sales since they tend to really go low for JRPGs during that time more than any other sale
Some indie games that have witchy elements:
Flying Neko delivery – if you like studio ghibli and kiki’s delivery service why not fly around on a broom as a cat making deliviries?
Little witch nobeta – you play as a little witch to explore ancient castles. The magical system is a bit limited but at the price you’re getting it I think its a good deal
Little Witch in the woods – 2d pixel art in the style of old school rpgs you play as a witch and make potions and cast spells, help people and refurbish your house.
Potion craft – not an rpg but its an alchemy simulator
Kena: bridge of spirits – not witchy but it has magic and exploration. Not quite open world in that you tend to travel linearly but you’re free to go back to places you’ve explored before. The gaming company partnered with a vietnamese animation studio and they based the animation on the environment of SEA/East Asia so if you’re from there and find the environmental aspects familiar in a fantastical way like buildings and the way the characters were conceptualized that’s why. from where im frm Kena costs the equivalent of $15 but it seems like its still expensive on steam US though as it costs $40? it tends to get 50% off on epic stores though so you can wait for its sale there
some upcoming indie games aside from witchbrook:
kitori academy – should be coming out this year. You’re a magical apprentice going to school to learn magic.
Lawmage academy – 2d pixel art old school style where you go to an academy to learn spells and craft potions
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mmynn · 6 months
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Background I've painted for game cinematics in " Harmony : The Fall of Reverie " , by Dontnod Ent, // Studio Disnosc, Studio Tchack
Done at Studio Tchack
Bg color supervised by Thibault Cezard
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myrddin-wylt · 9 months
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it's not good, scoob. this is AC Valhalla with one of the few okay reshade presets I could find. Ubisoft is worth €3.57 billion btw. they're an AAA studio.
compare with Vampyr (also with reshade) by Dontnod, a company worth €112.6 million.
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like WHAT. I mean I cannot emphasize enough that yes, I am using reshade -- this is as good as I can get these games to look. and Vampyr blows ACV out of the fucking water.
I was gonna do a little bit of virtual photography for character reasons since both games visit London in different time periods but what's the point
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mywitchcultblr · 2 years
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This is the first time that I can't get LGBT game from steam
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I live in Indonesia and I'm really scared that the government gonna restrict steam even more, you can get Tell Me Why from official site and the Microsoft store!
ITS FREE FOR PRIDE MONTH
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The canon queer character of the day is:
Michael Abila from Tell Me Why, who is gay.
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ettadunham · 1 month
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the dontnod game that's... fine? i guess.
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harmony: the fall of reverie is a 2023 visual novel type of narrative game from the studio that's most well-known for the mainline life is strange series. (making it the most recent title that came up during my random generated game picks so far.) despite the mainstream attention on those games, dontnod's independently published games don't always get much attention, so it's not all that surprising that this one managed to mostly fly under the radar.
...perhaps it's also just not a game that has the power to gain any additional buzz beyond its existing niche audience, but we'll get there.
the game's story is somewhat convoluted to explain, but it goes something like this. you play as a character with mommy issues, who returns home after 5 years to find your mom missing. upon finding a necklace, you get transported into an alternative world, where you can talk to the so-called aspirations, the physical manifestation of concepts like bliss, truth, chaos, etc. turns out, their world is in danger, and it's all somehow connected to your mom's disappearance and possibly an evil corporation. plot ensues.
let's start with the positives! harmony has a very colorful art style that's a joy to see in the bleary washed out world of modern gaming. as a visual novel, it also delivers on the character models - the aspiration of chaos for instance is portrayed as this nonbinary twink wearing a crown, and i have no notes! great job, everyone!
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another thing i really enjoyed was the game's mechanics. most of the gameplay consists of small choices you can make in the story, which is displayed by a decision tree you can navigate. you can not only follow through where a choice would lead you, but if it locks you out of other choices in a given chapter, if it gives you items you can later use, etc. ultimately, the decision tree usually merges back together, so there's seemingly not that much of an impact you can make on the main storyline, but there are also consequences to your choices in later chapters, and it all adds together to determine your eventual ending.
in any case, i spent most of my time playing the game just looking at that decision tree, trying to figure out how to get the outcomes and scenes i want, and i had a blast with it! in a meta way, it's like looking directly at the algorithm tree that's behind the game itself, with its different twists and rules, that are fun to follow through and figure out - at least to someone who's just as puzzle-brained as me.
the game also has a very blatant and progressive political view, which is great, although it doesn't offer much incisive commentary in my opinion. in theory, i love that you and your gay leftist buddies are mostly just arguing between different anarchist methods to bring down the evil capitalist corporation that's literally called mono konzern - on the other, maybe bringing in some characters who are pilled on the capitalist propaganda would have helped open up the world, and make the struggle more tangible? idk, i'm not even sure, because the truth is, that's not the real problem with this or any other part of the game.
it's the writing.
and i know what you might be saying. 'a dontnod game with bad writing? gasp! never heard of such a thing!' but i don't think you understand. my issue with this game isn't that it has some cringey dialogue that is an acquired taste. no, my issue with this game, is that i don't think it does a good job communicating its own narrative through its writing.
for instance, there were situations where my impression of a scene was completely different from what the narration was telling me. i'm pretty sure that there were also contradictions in the story, that were just subtle enough that it drove me up the wall, because i wasn't sure if it was just me, misunderstanding something previously stated. our mother is simultaneously someone that nobody knew or cared about in the community, and a well-known poet whose work is taught in universities. also, she IS a big influential figure in the community after all. it may sound like a small detail, but for me, these small discrepancies kept adding up, and it took me out of the story again and again.
there was also a point early on that stayed with me, where i had to look up the game's 'codex' to figure out the relationship between two characters, because the game was trying to show-don't-tell-me but... sometimes you need some exposition, okay? if i spend an entire scene trying to figure out how two people are related instead of focusing on the scene itself, then you've done a bad job. (the relationship between the two characters btw was that our mother and her grandfather were living together and had a somewhat open relationship on our mother's end. good luck trying to write that organically into the scene.)
overall, it kind of felt like a script that was written by a freshman college student as a first draft. great achievement and all, but maybe do a few more edits? idk, i'm not a writer, you probably shouldn't listen to my professional advice, lol.
and to be fair, by the end, i think i actually got used to all the quirks, so it's not all that bad, but... yeah, i don't know how much i'd recommend this one. it takes a while to grow on you.
but hey, if you do decide to give it a shot, there is a bit of a surprise for the youtube video essay heads in the form of one of the actors voicing a pretty major role. so there's that.
the moral of the story is that girls don't want a career, they want a revolution and an nb twink chaos.
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kostenlose-pc-spiele · 2 months
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Banishers: Ghosts of New Eden kostenlos
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Banishers: Ghosts of New Eden ist ein Action-Rollenspiel von Dontnod Entertainment, dem Studio hinter Produktionen wie Life is Strange, Remember Me und Vampyr.
Geschichte des Spiels
Die Handlung spielt im Nordamerika des Jahres 1695. Die Hauptfiguren sind Antea Duarte und Red mac Raith, Geisterjäger und Liebespaar. Während einer ihrer Missionen stirbt Antea, aber ihre Seele geht nicht ins Jenseits über. Die Frau nutzt ihren Zustand, um ihren Partner weiterhin zu unterstützen, und beide versuchen herauszufinden, warum der Jäger in der Welt der Sterblichen gefangen ist, anstatt ins Jenseits zu gehen.
Spielmechanik
Banishers: Ghosts of New Eden ist ein ziemlich klassisches Action-RPG. Während des Spiels erkunden wir die Welt, erfüllen Quests und bekämpfen vor allem die Horden von Geistern, die die Menschen heimsuchen, wobei wir uns hauptsächlich auf unsere eigene Geschicklichkeit verlassen. Während des Spiels kann der Spieler frei zwischen den Charakteren wechseln. Die Tatsache, dass Red ein lebendiger Krieger und Antea ein Phantom ist, beeinflusst ihre Fähigkeiten innerhalb und außerhalb der Kämpfe und bringt Abwechslung ins Spiel. Jeder Charakter verfügt außerdem über einen eigenen Entwicklungsbaum, über den neue Fähigkeiten und Upgrades freigeschaltet werden können. Die Handlung des Spiels ist nicht linear, und während des Spiels müssen regelmäßig Entscheidungen getroffen werden, die den weiteren Verlauf der Geschichte bestimmen und das Schicksal der Personen und Phänomene beeinflussen, denen man begegnet.
Spielmodi
Das Spiel verfügt nur über einen Einzelspielermodus.
Technische Probleme
Banishers: Ghosts of New Eden bietet eine ansprechende dreidimensionale Grafik. Während des Spiels beobachtet man das Geschehen aus der Third-Person-Perspektive. Banishers: Ghosts of New Eden kostenlos. Read the full article
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jeuxgratuits · 2 months
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Banishers: Ghosts of New Eden gratuit
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Banishers : Ghosts of New Eden est un RPG d'action de Dontnod Entertainment, le studio à l'origine de productions telles que Life is Strange, Remember Me et Vampyr.
L'histoire du jeu
L'action se déroule en Amérique du Nord en 1695. Les personnages principaux sont Antea Duarte et Red mac Raith, un couple de chasseurs de fantômes qui sont également amants. Au cours d'une de ses missions, Antea meurt, mais son âme ne part pas dans l'au-delà. Profitant de son état, la femme continue à soutenir son partenaire ; tous deux tentent de découvrir la raison pour laquelle le chasseur est resté piégé dans le monde des mortels au lieu de passer de l'autre côté.
Mécanismes du jeu
Banishers : Ghosts of New Eden est un jeu d'action assez classique. Au cours du jeu, nous explorons le monde, accomplissons des quêtes et, surtout, combattons les hordes de fantômes qui harcèlent les humains, en comptant principalement sur notre propre dextérité. Au cours du jeu, le joueur peut librement passer d'un personnage à l'autre. Le fait que Red soit un guerrier vivant et Antea un fantôme influence leurs capacités à la fois dans et en dehors des escarmouches, ce qui ajoute de la variété au jeu. Chaque personnage dispose également d'un arbre de développement unique, qui vous permet de débloquer de nouvelles capacités et améliorations. L'intrigue du jeu n'est pas linéaire et pendant le jeu, il est nécessaire de prendre des décisions régulières qui façonnent la suite de l'histoire et influencent le destin des personnes et des phénomènes que nous rencontrons.
Modes de jeu
Le jeu ne propose qu'un seul mode de jeu.
Problèmes techniques
Banishers : Ghosts of New Eden offre un graphisme tridimensionnel attrayant. Pendant le jeu, les événements sont observés d'un point de vue à la troisième personne. Banishers: Ghosts of New Eden gratuit. Read the full article
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finalbossproject · 1 year
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Lanzamientos de videojuegos de febrero Sabemos que en el mundo de los videojuegos cada día, cada mes, cada fecha de estreno de cada videojuego nuevo es como un regalo más del Día de Reyes. así pues, cada mes os traeremos las novedades y los lanzamiento de videojuegos que se espera sacar por parte de cada compañía. ¿Tienes predilección por alguno en particular o hace tiempo que estás esperando algun videojuego en concreto? Nosotros te contamos todos los detalles. Videojuegos del mes de febrero [gallery columns="4" ids="7015,7014,7013,7012,7011,7010,7009,7008,7007,7006,7005,7004,7003,7002,7001,7000,6999,6998,6997,6996,6995,6994,6993,6992"] Football Manager 2023: es un simulador de gestión de equipos de fútbol. Los jugadores asumen el papel de entrenador y toman decisiones en cuanto a la contratación de jugadores, el diseño de tácticas, la gestión del presupuesto y la estrategia de juego. El objetivo es llevar al equipo a la cima del fútbol y ganar títulos y trofeos. Se estrena el próximo 01 de febrero  de 2023 de la mano de Sports Interactive para PC, Mac, Xbox, PlayStation, Nintendo Switch. Life is Strange 2: es un juego de aventuras episódico en el que los jugadores siguen la historia de los hermanos Sean y Daniel Diaz, quienes viajan juntos a través de los Estados Unidos mientras intentan escapar de la policía y encontrar un lugar seguro para vivir. A medida que avanzan en su viaje, los jugadores tomarán decisiones que afectarán el desarrollo de la trama y las relaciones de los personajes. Se estrena el próximo 02 de febrero  de 2023 de la mano de Dontnod Entertainment para PC, Xbox One, PlayStation 4 y Nintendo Switch. Deliver Us Mars: es un juego de aventuras y ciencia ficción en el que los jugadores asumen el papel de un astronauta solitario enviado a Marte para investigar una crisis energética global. A medida que exploran el planeta y descubren secretos ocultos, los jugadores deben tomar decisiones críticas y resolver problemas para poder regresar a la Tierra con información valiosa. Se estrena el próximo 02 de febrero  de 2023 de la mano de KeokeN Interactive para PC, Xbox One, PlayStation 4 y Nintendo Switch. Journey to the Savage Planet: es un juego de aventura y exploración en el que el jugador asume el papel de un explorador enviado a un planeta desconocido para evaluar su viabilidad como lugar para la colonización humana. A lo largo del juego, el jugador explora un mundo exótico y peligroso, descubre criaturas extrañas y tecnologías alienígenas, y lucha contra los peligros que se interponen en su camino. Con un enfoque en la acción y la aventura, Journey to the Savage Planet es un juego lleno de diversión y descubrimientos. Se estrena el próximo 14 de febrero  de 2023 de la mano de Typhoon Studios para PC, Xbox One, Xbox Series, PlayStation 4, PlayStation 5, Stadia y Nintendo Switch. Wanted: Dead: es un juego de acción y aventura en el que el jugador asume el papel de un cazarrecompensas en el oeste salvaje de los Estados Unidos, perseguir y capturar a los bandidos más peligrosos y peligrosos. Es un juego lleno de acción y aventura que ofrece una experiencia de juego emocionante y adictiva. Se estrena el próximo 14 de febrero  de 2023 de la mano de Soleil y 110 Industries para PC, PlayStation 4, Xbox One, PlayStation 5 y Xbox Series. Blanc: es un juego de aventura y puzzle en el que sigues la historia de Blanc, un personaje que debe resolver una serie de puzzles en un mundo abstracto para descubrir la verdad detrás de su existencia. El juego es conocido por su estilo artístico único y por su mezcla de elementos de plataformas y puzles que desafían la mente del jugador. Se estrena el próximo 14 de febrero  de 2023 de la mano de Casus Ludi y Gearbox Publishing para PC y Switch. Returnal: es un juego de acción y aventura desarrollado en el que el jugador asume el papel de un astronauta que se encuentra atrapado en un mundo alienígena y extraño, donde está obligado a repetir un ciclo interminable de vidas y muertes.
El jugador debe recolectar equipamiento, descubrir los secretos del mundo y luchar contra hordas de enemigos para avanzar en su misión y escapar del ciclo eterno. Se estrena el próximo 15 de febrero  de 2023 de la mano deHousemarque y Sony Interactive Entertainment para PlayStation 5 y PC. Theatrhythm: Final Bar Line: es un juego que permite a los jugadores experimentar con la música y los personajes de la serie Final Fantasy a través de una variedad de modos de juego. Con un enfoque en la música y la acción rítmica. Ofrece una experiencia única y emocionante para los fans de los juegos de ritmo y RPG. Se estrena el próximo 16 de febrero  de 2023 de la mano de Indies Zero y Square Enix para PlayStation 4, PlayStation 5 y Switch. The Settlers: Este juego permite a los jugadores construir y administrar una colonia, recolectar recursos, construir edificios y establecer relaciones comerciales con otros jugadores. El juego cuenta con una serie de mejoras y actualizaciones a lo largo de los años. Se estrena el próximo 17 de febrero  de 2023 de la mano de Ubisoft para PC. Tales of Symphonia Remastered: en este juego los jugadores controlan a Lloyd Irving que se une a un grupo de héroes en una misión para salvar el mundo. A lo largo de su viaje, los jugadores combaten en batallas en tiempo real y toman decisiones que afectan el rumbo de la historia. Se estrena el próximo 17 de febrero  de 2023 de la mano de Bandai Namco Entertainment para PlayStation 4, Xbox One, PlayStation 5, Xbox Series y Switch. Wild Hearts: es un videojuego de aventura y acción a cargo de Omega Force y Electronic Arts en colaboración con EA Originals para PC, PlayStation 5 y Xbox Series. Prepárate para vivir una aventura épica en un mundo de fantasía inspirado en el Japón feudal. Se estrena el próximo 17 de febrero  de 2023 de la mano de Omega Force y Electronic Arts en colaboración con EA Originals para PC, PlayStation 5 y Xbox Series. Atomic Heart: el videojuego se desarrolla en un universo alternativo soviético en el que los jugadores controlan a un agente especial enviado a una instalación secreta para investigar un fallo. El juego se caracteriza por su ambientación única, combate en tiempo real y elementos de survival horror. Se estrena el próximo 21 de febrero  de 2023 de la mano de Mundfish y Focus Entertainment para PC, PlayStation 4, Xbox One, PlayStation 5 y Xbox Series. Like a Dragon: Ishin!: este videojuego de Aventura/Acción, RPG con elementos de juego de rol y estrategia. La trama se desarrolla en la época Feudal Japonesa y sigue la historia de un joven guerrero en su camino para proteger a su tierra de la invasión. Se estrena el próximo 21 de febrero  de 2023 de la mano de Ryu Ga Gotoku Studio y Sega para PC, PlayStation 4, Xbox One, PlayStation 5 y Xbox Series. Digimon World Next Order: En esta nueva entrega los jugadores asumen el papel de un joven entrenador de Digimon en un mundo virtual lleno de misterios y peligros. Deberán seleccionar a sus compañeros Digimon y aventurarse en un mundo lleno de desafíos. Exploración y combates para descubrir la verdad detrás de la realidad virtual y salvar el mundo de una amenaza imponente. Se estrena el próximo 22 de febrero  de 2023 de la mano de Bandai Namco para PC, PlayStation 4 y Nintendo Switch. Moss: Book 2: éste es un videojuego de Aventura y acción en mundo virtual con elementos de realidad virtual, en el que controlamos a una pequeña rata heroína llamada Quill, que explora y lucha contra enemigos en un mundo fantástico. Se estrena el próximo 22 de febrero  de 2023 de la mano de Polyarc para PlayStation 4, PC y PlayStation 5 especialmente creada para la realidad virtual de PlayStation VR. Horizon Call of the Mountain: un videojuego de estrategia y aventura en el que se controla a un grupo de héroes en un mundo fantástico. Se estrena el próximo 22 de febrero  de 2023 de la mano de Guerrilla Games y Sony Interactive Entertainment para PlayStation 5 espacialmente diseñada para la realidad virtual de PlayStation VR 2.
Sons of the Forest: un videojuego de Acción y supervivencia en primera persona en un mundo de mundo abierto lleno de monstruos y elementos de horror y ciencia ficción. Se estrena el próximo 23 de febrero  de 2023 de la mano de Endnight Games y Newnight para PC. Blood Bowl 3: Es un juego de estrategia deportivo en tiempo real ambientado en un universo de fantasía. Combina el fútbol americano con elementos de rol y estrategia. Se estrena el próximo 23 de febrero  de 2023 de la mano de Cyanide y Nacon para PC, PlayStation 4, Xbox One, Switch, PlayStation 5 y Xbox Series. Octopath Traveler II: es un RPG de rol de fantasía y aventura con un sistema de narrativa elegante y un mundo abierto. Cuenta que ocho viajantes del mundo de Solistia emprenden un viaje único mientras se adentran en una nueva y apasionante época. Se estrena el próximo 24 de febrero  de 2023 de la mano de Square Enix para PC, PlayStation 4, PlayStation 5 y Switch. Kirby's Return to Dream Land Deluxe: es un juego de acción y plataformas desarrollado por Nintendo. Fue lanzado en 2021 y es una versión remasterizada del juego original Kirby's Return to Dream Land, lanzado en 2011 para la consola Wii. En el juego, controlas a Kirby en su camino a través de diversos mundos para recuperar los fragmentos de la fuente de energía estrella. Con su habilidad de aspirar y tragar objetos, Kirby puede adquirir habilidades y combinarlas para enfrentarse a enemigos y superar obstáculos. Se estrena el próximo 24 de febrero  de 2023 de la mano de Nintendo para Swicth. Atelier Ryza 3: Alchemist of the End & the Secret Key: Ryza y sus amigos continúan con sus vidas en Kurken Island, donde les sorprende la aparición repentina de un misterioso archipiélago cerca de sus costas. En busca de una forma de salvar su isla, Ryza y sus amigos partirán en una última aventura para descubrir las "raíces de la alquimia". Se estrena el próximo 24 de febrero  de 2023 de la mano de Koei Tecmo para PC, PlayStation 4, PlayStation 5 y Switch. Company of Heroes 3: es un juego de estrategia a cargo de Relic Entertainment y Sega para PC, PlayStation 5 y Xbox Series. Abruma a tus oponentes con nuevas facciones, unidades y grupos de batalla internacionales y otros que ya son familiares. Dirige a las fuerzas terrestres, aéreas y navales, y crea líneas de suministro para aplastar el avance enemigo en el nuevo mapa de campaña dinámico... ¡nunca habrá dos partidas iguales! Juega a tu propio ritmo en los modos de campaña y escaramuzas antes de lanzarte a la vertiginosa acción del multijugador. Se estrena el próximo 27 de febrero  de 2023 de la mano de  Relic Entertainment y Sega para PC, PlayStation 5 y Xbox Series. Scars Above: es un shooter de acción y aventura en tercera persona con temática de ciencia ficción que une la satisfacción de superar dificultades con una historia cautivadora y compleja, desarrollada en un misterioso mundo alienígena por explorar. Una estructura alienígena gigantesca y enigmática aparece en la órbita de la Tierra y deja sin palabras al mundo entero Se estrena el próximo 28 de febrero  de 2023 de la mano de Mad Head Games y Prime Matter para PC, PlayStation 4 , Xbox One, PlayStation 5 y Xbox Series. Destiny 2: Eclipse: En una ciudad neptuniana asediada, únete a otros guardianes ante el final: el Testigo está aquí. Ármate con nuevas recompensas, desbloquea poderes oscuros y triunfa en el modo de leyenda de Eclipse. Empuña la Oscuridad y ata la realidad con la nueva subclase. Lucha entre edificios y recorre la ciudad a una velocidad inédita. Este nuevo elemento es para todas las clases, pero tendrás que buscar la combinación perfecta. Es una expansión del título de acción FPS a cargo de Bungie para PC, PlayStation 4, Xbox One, PlayStation 5, Xbox Series y Stadia. Se estrena el próximo 28 de febrero  de 2023 de la mano de Bungie para PC, PlayStation 4, Xbox One, PlayStation 5, Xbox Series y Stadia. Cada mes te traeremos todas las novedades de los lanzamientos de
videojuegos correspondientes a ese mes para que te apuntes todas aquellas fechas en las que saldrán tus videojuegos favoritos, bajo qué formato y con qué videoconsola. ¡No te pierdas ninguno! Del mismo modo, si quieres saber más acerca de algún videojuego en concreto no dudes en contactar con Final Boss Project a través de nuestra página web o de nuestras redes sociales para hacérnoslo saber y que te respondamos lo más pronto posible.
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mintingprofit · 1 year
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Dontnod Entertainment Reveals Action/RPG Banishers: Ghosts Of A New Eden
Dontnod Entertainment Reveals Action/RPG Banishers: Ghosts Of A New Eden
Dontnod Entertainment has revealed their next game: Banishers: Ghosts of a New Eden. While Dontnod is known best for its work on the Life is Strange series, Banishers is an action/RPG, and it might share more in common with the studio’s 2018 game Vampyr. For a better look at the game, check out the teaser below. In the reveal trailer, a man sits across the table from a woman, holding her hand.…
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