Tumgik
#doomguy is link theory
acastleintheair · 4 years
Photo
Tumblr media
I made a thing! Here is my first foray into digital art, inspired by the theory that Doomguy is secretly Link from the Legend of Zelda and the little collectibles from Doom 2016:
Sword and Shield Model, aka Linkguy
7 notes · View notes
Text
The Extended Chain
@changeling-rin Oh, god, I forgot that you've haven't met everyone just yet. So, for DLinktober, here's all my OC Links! Doomguy: This Link was inspired by a joke theory that Doomguy was just another version of Link. The dad/grandpa of the group, he's a soldier by trade, a god by design, and a hero through and through. Outlaw: A wild west inspired Link, he fights a regime where Ganon rules with an iron fist. He uses mostly old guns, and is an older brother figure to many of the younger Links. Heretic: A half-dragon by birth, he lives in a version of Hyrule where Ganon started a church that now rules the kingdom with religious doctrine and terrorist actions. Branded a heretic for praticing magic without the church, he fights against their regime and doctrine with draconic fury... Sixes: A Link that traveled to the Fallout universe due to magic, he was raised by a scientist in Vault 101, before he was kicked out and earned his nickname in a poker game. He later became a Courier, making the city of New Vegas independent through his actions. Kvatch: A version of Ocarina/Mask that went through MM and OoT, he soon found himself in the country of Cyrodiil in the Nirnic Empire, he soon found himself fighting against the Cult of the New Dawn, a cult that worshipped the Daedric King of Destruction, and he saved the world. Now he must stop Ganon once again, who has the backing of the same Daedric Prince, and now has the backing of the Empire. Is called such because his title in the Empire is The Hero of Kvatch. Spook: This ones' the weirdest of the Chain, as he is a Link raised by the Addams Family. Yes, The Creepyest, Kookiest family on Earth somehow found their way into Hyrule as well. Being raised by such a family, he has no fear of the macabre or the darkest parts of Hyrule. He comes with a dog shade, too. He calls the dog Baskerville. Hunter: Another alt of Ocarina, but this time he's also a Belmont! Yes, his version of Ganondorf is also Dracula! Yes, he has Vampire Hunter along with the Master Sword. No, he's not a healer, go to Kvatch if you got bit by Ghirahim, Lore, we don't need a vampire in our group. Rockstar: Yeah, this guy's just a bard. Specifically, he's a bard that uses his music as magical attacks. He was inspired by the games No Straight Roads and Brutal Legend, and it shows. He often can just summon speakers out of thin air to amplify his attacks. Sprout: An alternate of Speck, this time, he has the same style of fighting and abilities, with one key difference: Pikmin. Yes, he got training from the Minish version of Captain Olimar, and now uses Pikmin as a part of his fighting style. Zookeeper: This guy's just a Hylian Stever Irwin. He has pets from all over the globe, and fights and hunts alongside them. He also has druidic magic, making it so that he can summon these animals where-ever he wants. I make no apologies if they somehow make it to the Hylian Jurassic Era.
11 notes · View notes
horseyneigh2002 · 3 years
Text
A Desperate, Defenseless Creature (10/31)
Basically Doomguy Meets a borrower
Summary: Warren was desperate. Sure, the little three-and-and-three-quarters inch tall man had some close calls in the past; exterminators, rats, that one teen who’d been too curious for his own good, but nothing that even remotely began to prepare him for this.
Honestly, Warren was doubting that anything could have prepared him for the end of the world.
Enormous creatures that the humans had called demons roamed outside, killing each other as well as anything they could see. Buildings had been completely destroyed in the invasion. Not a single human had been seen in months. Food was scarce to nonexistent.
Everything changed when he was caught by a human called the Slayer.
[Ao3 link]
Chapter 10: Feelings Suck
Summary: At least one person in the Fortress knows how to deal with feelings. 
VEGA is living after Warren confesses some things to him. 
Contains: swearing, one (not really the other side is just stupid) sided pining.
Word count: 1.5 k 
===
The weird feeling did not go away. He was laying in bed, staring at the ceiling, listening to the ticking of a wall clock. It was honestly getting ridiculous. 
He was a grown ass man, a demigod, The Great Slayer that left demons and mortals alike shaking in their boots at the mere mention of him. So why the fuck was he kept awake by a weird feeling in his chest and thoughts about Warren? 
He had moved past the theory of heartburn, and also ruled out a heart attack by now. The feeling wasn't painful or too unpleasant, just annoying. 
Annoying because it was distracting him and keeping him awake. He didn't think Warren was annoying.
The little guy was pretty adorable. And smart. And VEGA liked him.  
He rolled onto his stomach and groaned into his pillow. This was so stupid. What was wrong with him?
--- 
Warren was happily humming as he rearranged his nest bed. He was adding the thinner t-shirt material among the thick, heavy blankets to not feel so smothered. 
The blue shirt that had torn all around the seams was his fabric of choice for now. The other shirts were tucked away under the bed for further use with the other things Warren scavenged or was gifted and couldn't hold on his bag.
He had to remove the sleeve and undo one of the few intact seams to get a nice, big, blue bolt of cloth. He wrapped himself up in it and sighed. Not nearly as heavy and scratchy as the other blankets. He gently nuzzled into the fabric and sighed. 
It smelled like John. Not in a bad way, but it smelled like him. Warren's heart fluttered happily again. 
He knew this feeling, but was so shy about admitting it. He loved John. He wanted to be with him, kiss him, cuddle up against his neck. He covered his blushing face with his hands. How would he even go about telling John this? He was this huge human and Warren was just… Not. 
"Are you in distress, Warren? Your heart rate is elevated and you have been experiencing sleeplessness."  
He undid his cocoon to look up at the bottom of the top bunk. "You could say that." 
"What is distressing you?" 
"I'm in love with John."
Vega went silent for a long moment before finally speaking up. “I see.”
“Don’t tell him.” Warren groaned softly. “I don’t want him to know yet.”
“I won’t tell, I promise.” Vega sounded extremely smug.
“Vey please. I don’t know how I should go about telling him. He’s a human, and I’m… not.” He wrapped his blanket back over his shoulders. “I don’t want to disappoint him.” 
“I doubt he’ll be disappointed.”
“You don’t know that. I don’t even know if he likes me.” He rubbed his face, trying to get his thoughts together. “I love him, Vega. I know it’s stupid, but I do. He’s nice, and he cares about me, and I care about him. We barely know each other, but I love him.”
“Don’t be worried, Warren. I think things will work out fine.”
---
VEGA was extremely interested in this development in their relationship. While Warren and the Slayer were sleeping, VEGA was scrolling through the archives of the online communities' hypothetical information on the Borrower species. Specially, he was looking for anything about courting rituals or any kind of marriage customs. 
 As with anything spoken in hypothetical terms, there were wildly contrasting theories and nothing really lined up. The source material had nothing helpful either. With a mental sigh, VEGA decided to just ask Warren about it in the morning. The best way to learn about it would be to ask someone of that culture anyway. 
In the morning, the Slayer seemed to be in a much better mood. His injuries had fully healed, and just a few small minor repairs in the armor were all that needed to be done before he could resume his mission of killing demons and trying to save Earth. 
But first, breakfast. 
The Slayer stood at the stove, still half-asleep, stirring a pot of oatmeal. It warmed VEGA’s heart to see the Slayer attempting to make better meals for himself and Warren. It was a very pleasant side effect of their blooming relationship. 
“Warren, may I ask a question about your culture?” VEGA started. It was best to just be blunt about questions. 
“Sure.” Warren was tying his hair back. 
“What are common borrower courting customs?”
Warren glanced up at the ceiling with wide eyes, then at the Slayer, and then at his lap. “Uh, well, it varies. Everybody has their own thing, but, uh, there’s not many courting customs.” He finished up with his hair. “I guess other than living together, there’s a big thing about gifts among the borrowers I’ve lived with. You know, things other than something like food or clothes. Big gifts, something that they wouldn’t be able to make themselves or something important to the individual borrower I guess.”
“I see.”
Warren cleared his throat. “I know it isn’t much compared to bean customs but-” 
He was cut off by a snort escaping the Slayer. 
“What’s so funny?”
‘B-E-A-N’ He signed, lips twitched upwards in good humor. ‘Funny.’
Warren gaped for a moment, then blushed deeply. His understanding of sign language was getting better, but he needed the Slayer to use simple terms for now. “Oh, I guess I didn’t say that a lot of borrowers call human’s ‘beans.’”
The Slayer reached out and gently patted Warren on the head. The small man shrunk in on himself as his face turned a deeper shade of red. He was obviously quite flustered by the touch. It was enough to confirm that he did, in fact, have a romantic infatuation with the Slayer. 
Fascinating. 
He filed away the image for later inspection. 
The Slayer dished up breakfast and signed for a mission update. VEGA had been withholding the unnecessary information until now unless specifically asked since only now was the Slayer ready to go on another mission. 
VEGA looked over his report for another moment before speaking. “There is a 41.3% increase of demonic activity at the Nexus of the initial invasion. That is the largest gore nest on Earth. If the final Hell Priest is hiding anywhere on Earth, that should be it.” 
He nodded to himself and glanced at Warren. ‘Plans?’
“Just some chores in the green house and a little project I’m working on.” Warren rubbed his arm. “You’re going out, I assume.” 
He nodded. ‘Demons aren’t going to kill themselves.’
Warren glanced up at VEGA for a translation. 
“He said that he must continue his mission. He is healthy enough and has made all necessary repairs. He should be able to face the final Hell Priest’s guardian if they are hiding in the Super Gore Nest.”
Warren nodded to himself as he continued to eat. VEGA was quite curious as to what the project might be. The Jacket was only a few buttons away from completion, so that might be it, but there might have been a multitude of other things the project could be. He knew through conversation with Warren that the small man had several projects that he planned on doing, but he had no clue which one. 
The pair finished up their breakfast and Warren called for the mobility drone. The Slayer went to the armory to get ready. VEGA prepared the portal coordinates to send him to the Super Gore Nest once he was ready. 
Once the portal coordinates were set, VEGA noticed that Warren was trying to get his attention by talking to the mobility drone. “You’ll keep him safe, right?”
“I will do my best, Warren.” VEGA wished he could comfort the small man. 
Within moments, the portal was ready and the Slayer left the Fortress for the Super Gore Nest. 
---
Warren was laying out some cloth in order to find a color match for the band t-shirt. He’d started the process, turning the shirt inside out, undoing the seams, readying it to make it bigger for John. He needed to just let the sides out, the arms, and probably wouldn’t hurt to try and lengthen it too. 
Then again, he might leave the length alone. He wasn’t sure he should go through all that trouble for just maybe an inch lengthened. And it's not like it would be stupidly short. It would only expose a little bit of John's tummy. 
His face heated up quickly and Warren groaned at the mental image. Those abs, hidden behind a nice little layer of fat, and their scars. 
No. Bad Warren. No touching. 
Mental scolding aside, he found a nice grey that was only a shade of two off from the slightly darker grey of the shirt. It would work, and then John would have some more options. 
"Hey, Vey?" 
"Yes, Warren?" 
"Do we have a sewing machine?" 
"No, we do not." 
"Dammit!" Warren sighed to himself. "That'd make this so much faster if I could just run it through a sewing machine. By hand it all is." 
48 notes · View notes
dinua · 3 years
Text
evermore.
AO3 Link.
Summary: "Forever stuck in a cycle of life and death, cursed to die, again and again, dragging the rest of the universe along with him...
...Since eternity has this cycle repeated, and to infinity will it repeat evermore."
(Or: An attempt to decipher what the fuck is going on between Doomguy and the Dark Lord.)
(3/22/21 NOTE) this fic was written a while before TAG2 released. it contains my old-ass theory about how Doomguy and Davoth were related. so, expect just about all of the stuff in the fic to be outdated as hell due to TAG2's lore.
12 notes · View notes
c-53 · 4 years
Text
Tumblr media
@agitatingskeleton​ ok so making a whole post because I really need to jot this down somewhere.
Samur Makyr was a Makyr under Kahn Makyr who went against the order to have Doomguy purified, and soon afterwards completely vanished. I haven’t beaten Doom Eternal yet, but I’m really banking on a theory that he’s still alive, and going by the name Samuel Hayden now, and here’s my compiled evidence. 
When recovering Samuel Hayden from the ARC Facility, you are told that he is alive, however comatose, because the ARC staff don’t have the technology required to wake him. His mind is “too alien”
When you link Samuel Hayden to your ship, VEGA remarks it should be easy, because the systems are “similar”. At first I thought VEGA was referring to his own systems, but I think he may have been referring to the Fortress, which is of Makyr design.
In the cutscene where you see Samur Makyr, his voice is remarkably similar, and his dialog when offering the purification to Doomguy is identical to what Samuel says to you in DOOM 2016, when giving you an argent crystal. (Take it, it will give you strength. Help you on your journey.)
Samuel Hayden seems to know exactly what Kahn Makyr is planning, and knows way more about the Makyrs, Doomguy’s story, and Argent D’Nur’s history than any other researcher does. He also seems personally upset by the fate of Sentinel Prime, something that doesn’t really make much sense for someone who seemed to have made quite a deal of profit off of the effect.
On top of all of this, Samuel Hayden was the one who “discovered” argent energy on earth, and the only one who could purify it. If he was indeed Samur, then he would be intimately familiar with Argent, and bringing it to the system would have been by design.
62 notes · View notes
Text
You're All Not Worthy
(the adult Smashers are all sitting up late in the Smash Mansion parlor, enjoying drinks and company as they discuss their previous adventures, battles, and experiences. Eventually the conversation comes to Link and the Master Sword, and how only he seems to be the one to be able to pick it up)
Snake: It’s a trick.
Link: No no, it’s much more than that.
Snake: (speaking in a mocking tone) Whosoever he be worthy shall haveth THE POWER! (rolls his eyes) Whatever, man, it’s a trick!
Link: (laughs, gestures toward the Master Sword simply laying on a coffee table) Well please, be my guest. Come on.
Snake: Really?
Link: Yeah.
(Snake stands up, walks toward the Master Sword)
Captain Falcon: Oh, this is gonna be beautiful.
Samus: Snake, you’ve had a rough week. We won’t hold it against you if you can’t get it up.
(everyone chuckles, Snake simply smirks at Link)
Snake: You know I’ve seen this before… (grabs the grip of the Master Sword and lifts, grunting, but it doesn’t budge despite his best efforts, and he laughs it off) Still don’t know how you do it!
Samus: Smell the silent judgement?
Snake: Please, Sam, by all means!
(Samus stands up, everyone giving their own quips and jeers)
Samus: Never one to shy away from an honest challenge.
Snake: Get after it.
Bayonetta: Here we go.
Samus: (grips the hilt, looking at Link) So if I lift this, that means I’m the Hero of Hyrule?
Link: (nods) Yes, of course.
Samus: I will be reinstituting the Song of Time… (tries to life it, but it doesn’t budge) …be right back. (Comes back fully suited up and tries to lift it again, but the results are the same. Later, Captain Falcon steps in to help)
Captain Falcon: Are you even pulling?
Samus: Are you on my team?
Captain Falcon: Just represent; pull!
Samus: Alright, let’s go!
(After their failed attempt several others step in and their results are equally fruitless. Shovel Knight slips up, Mario and Luigi lose their grip and fly backwards, Donkey Kong dents the floor underneath him, Ike nearly gave himself a hernia, and even Meta Knight bounced around the room like a pinball after his failed attempt to lift it. Even the Doom Slayer couldn’t make the holy weapon jiggle a bit)
Doomguy: HRRRRRGGG!!! (after failing to lift the sword, he pretends to rage as a joke) Ahh! AAAHHH! Rip and tear! (looks on to see that everybody is staring warily at him, except for Princess Peach who wears a supporting smile) …huh.
(after the ghost is nearly given up on, finally Duke Nukem sets his coffee down and walks toward the sword, cracking his knuckles with his ever so confident ‘Dukeness’ radiating off of him)
Samus: (sarcastic) Let’s go Duke, no pressure.
Luigi: (sincerely) Come on, Duke!
(Duke grips the Master Sword with both hands and lifts with all his might. While it looks like he’s doing no better than the others, Link’s face changes from smug to shocked to morbidly curious as he notices the Master Sword gives ever so slightly under Duke’s grip. Still, he can’t lift it, and shortly throws his hands up with a smile and a shrug)
Link: (laughs) Nothing.
(As Duke sits down, everyone looks toward Bayonetta, who had been sitting quietly through the entire ordeal)
Samus: And?
Doomguy: Bayo?
Bayonetta: Oh no, no, that’s not a question I need answered.
Samus: All deference to the man who wouldn’t be king, but it’s rigged.
Snake: You bet your ass!
Peach: Oh! (teasingly) Duke, he said a bad language word!
(Everyone laughs, Duke rolling his eyes but smiling all the same)
Duke: Never hearing the end of that one.
Samus: (to Link) The handle is imprinted, right? Like a security code. “Whosoever is carrying Link’s fingerprints” is, I think, the literal translation?
Link: (stands up from his seat) Yes, well, that’s a very, very interesting theory, but I have a simpler one. (effortlessly lifts the Master Sword up, gives it a toss, and then catches it) You’re all not worthy.
324 notes · View notes
kinsie · 4 years
Text
Game Impressions from PAX Aus 2019
Tumblr media
Wake the fuck up, samurai. We've got a city to burn.
Every year I go to PAX Aus with some close friends to check out the Incredible Future of Games that everyone else already checked out six months ago, along with some cool weird indie shit and some awesome retro stuff. And every year, I write a little diary of what I saw to share my impressions with my friends. This is that diary.
Doom Eternal
Okay, let's get this out of the way. I played Doom Eternal pretty much as soon as I got on the show floor. It may shock you to know that it is, in fact, good.
Tumblr media
No pictures of the demo units, sorry, so have this big logo.
The demo started with a little grey-box tutorial map just to teach you what you need to know for the demo level, since it was taken from the middle of the game. It looked very Snapmap-y and had some Doom 2 MIDI music playing. After that we were given about 25 minutes to acquaint ourselves with the lengthy "Mars Core" mission they've been showing since E3. I was at the start of the first arena of the hell bit when I ran out of time. :(
Here are some scattered thoughts from playing:
Your standard running around and double jumping feels much the same as in Doom 2016. The dashing feels great, although I think it might reduce your air control a little afterwards as I had some trouble overshooting a platform in the floating debris bit.
Climbing walls felt a bit weird to me. You have to press E on the wall manually to grab onto it, which feels a bit unintuitive when you're plummeting past it. Also feels a bit odd considering mantling up walls is automatic. You can auto-grab onto walls if you dash into it, but I think it's only for the first bit of the dash? Maybe I'm just bad at videogames.
I think the Combat and Super Shotguns now use different ammo types? I could have swore there were situations where I could select the Combat Shotgun but not the SSG.
The Chainsaw now no longer has even the slightest pretence of being a "real" weapon. It's now just a swing animation when you press the button, like a melee attack, before bringing your weapon back up.
When you have the SSG's Meat Hook attachment, a little meathook icon appears below the crosshair. When you're close enough to an enemy to grapple onto them, the icon floats over them, indicating that it has some kind of auto-aim mechanic to reduce frustration.
There was a monster with swords on its arms that acted an awful lot like the Baron of Hell (might have been the Hell Knight, looking at the Quakecon footage of the same fight) but it looked quite different. Looked fuckin' cool, whatever it was.
The platforming but in the debris section with the giant floating red barrels was actually kind of frustrating. It wasn't always clear where you needed to go, and the climbable bits tended to blend in with the rest of the world. Then again, keep in mind I have a frankly abysmal sense of direction. Thankfully falling into the void just whacks you for a paltry five health and teleports you back onto safe ground.
The locational damage stuff is really fun. Breaking a monster's guns has a satisfying metal "PING" sound to it to inform you that the dude got fucked up and is weaker now, and that you should keep doing it.
When I picked up one of those "?" secrets, the pop-up box told me that they unlocked "collectable dolls" and "cheat codes". The former is vague, but I suspect they'll be like the mini-Doomguys but of more characters. I'd imagine the latter will be like in Rage 2.
Oh, and it looks a million bucks, too. Though you probably didn't need me to tell you that.
All in all, I'm pretty happy with what I saw and it's even more of a pity it's not coming out next month.
Not Indie Games, But Also Not Doom Eternal
Tumblr media
The Vive Cosmos felt really comfy - the lack of cabling and the decent display resolution made it feel a lot more natural than the Gen 1 Vives I've previously used. The game they were using to demo (Audica), however, was pretty lame. A rhythm-target shooter that didn't really take advantage of the medium at all.
Bleeding Edge was not inspiring. It was basically the control point mode from TF2 or Overwatch, except every character was a third-person brawler with little emphasis on projectile weapons beyond the occasional special. It felt like someone making a claim at TF2 or Overwatch's throne several years late while bolting a weak character action game on, which is fairly odd considering how innovative and critically acclaimed Ninja Theory's previous game was.
Dreams is fairly fascinating in its potential. The creation tools weren't available in the demo build so I can’t really judge them, instead there was a choice of eight developer-made experiences ranging from Mario-inspired obstacle courses to videogames as art.
I didn't get the chance to actually play MediEvil, but I watched some folks play it and it basically just looks like the PS1 game with more triangles, with all the slightly wonky 32-bit gameplay that entails.
The demo unit for Monkey King: Hero Is Back had some utterly bizarre graphics settings for some reason that made it look like I was playing a JPEG file, with big whopping compression artifacts surrounding each character. Weird!
Tumblr media
Not happenin’.
Indie Games
Tumblr media
Grabimals is a brilliant local co-op puzzler where players roll around as shapes and link together to solve puzzles like catching a falling water droplet, crossing a gap or casting a shadow that matches an example image. Supposedly it's still a ways off from release, but it's already impressively polished (disregarding one hilarious crash bug we found by accident!)
Hamster Scramble is a really fun take on Puzzle Bobble, with platforming elements, team play and the ability to jump over to your opponent's screen and fuck their plans up directly. It's an absolute blast and didn't feel like it was almost a year away from release.
Fork Knights is a platform fighter with an emphasis on one-hit kills. The character designs are cute, but I can't really say the gameplay itself struck me, to be honest.
Baron is an eight-player single-screen local multiplayer dogfighter. Fairly simple mechanically, but pretty fun all things considered.
Tumblr media
Broken Roads had some lovely hand-painted art assets and some interesting ideas like a literal moral compass, but the demo build showcased was waaaaay too early to be shown off to the public. Of the eight or so areas present in the demo, only two had any characters, interactivity or really anything other than wandering around set up, and the combat side of things was extremely rough and sequestered off to a side area as a "well, if you insist..." kind of deal.
Misadventure In Little Lon is a true-crime adventure game for mobile with a unique mechanic - each "scene" is integrated into the real world via AR, with characters (that resemble Poser models more than a little bit) speaking to you directly. Not sure if it holds up over an entire game, but it's attention-garnering at least.
Speaking of true crime, The Black Window tasks players with using an Oujia board to question Australia's first female serial killer, with responses taken from court records and letters from the time. The well-acted performances of the actual individual in question's words lends it an impressive atmosphere, which the booth added to with a big wooden oujia board type thing you could "type" on. Sort of.
ACID KNIFE is real, real early, but the aesthetic is awesome and the pixel art is great. Hopefully it grows and expands into something special.
Tumblr media
The Vigilante Proclivities of the Longspur is an oldschool Lucasarts-inspired point-and-click adventure with a custom demo scene set at an oddly-familiar videogame convention. Pretty promising so far, but could do with a good bit of polish - I'm pretty sure there was only one sound effect in the entire demo, and dialogue was often lacking in punctuation.
I didn't get to play Hot Brass but I watched over shoulders and talked with the developers, and it looked pretty cool. It's basically a take on SWAT 4's rarely-imitated brand of tactical copwork, but with a Hotline Miami-style top-down perspective, but with all the characters abstracted down to simple board game like tokens - a circle with a coloured outline denoting attitude towards the player, with a weapon icon if armed.
Blood Metal... Blood Metal is not good. It is extensively not good. Development seems to have only started in July, so one can still hope that the bad AI, unsatisfying gunplay, buggy collision detection and complete lack of damage feedback (outside of some ridiculous, sight-obscuring gouts of blood) get fixed over time. The 80s action movie aesthetic and low-poly artstyle forces it to be compared to Maximum Action, which is at least a fun kind of jank...
This Starry Void is a real-time, tile-based 3D dungeon crawler set in an abandoned spacecraft. It seems pretty cool so far, but it could probably use some UI/UX tweaks. The attempts at a "graphic novel inspired" visual style for the environments could probably benefit from looking at how Void Bastards did things, as well.
Tumblr media
Lethal Lawns and Beam Team are fucking arcade games with massive cabinets. In 2019. Granted, they're also on computers and coming to consoles and stuff as well, but still! They're both pretty simple games, and therefore best played in cabinet form.
Unpacking is a "zen puzzle game" by the developers of Assault Android Cactus about the second-worst part of moving house, unloading an unseen character's packing and getting a glimpse into their lives as a result. I wasn’t able to play it due to an unexpectedly-crowded booth, but the pixel art is quite lovely.
Feather is a chill game about being a bird and flying around an island trying to find its secrets. I tried the Switch port, which played alright but obviously (and understandably) toted a lower framerate than the demo PC.
Topple Pop is a cute puzzle game that blends together elements of Tetris, Puyo Puyo and that one joke game that was Tetris but with a proper physics engine. Looks cute, with a fun gimmick!
Tumblr media
Shooty Skies Overdrive is an VR spinoff of the popular mobile shmup, and basically similar to that one shmup minigame in Valve's The Lab. Weave your plane, which is attached to one of your hands, through incoming bullets and enemies like a toy! The 3D effect on the incoming projectiles looks great, but they can tend to get in the way of the action sometimes.
Dead Static Drive has been at like the last three PAXes and it looks better every time I see it. I hope it comes out this decade.
Snow Mercy is a third-person shooter/strategy thing where you hunt down icecubes to spend on an army of snowmen to crush your opponent's base before they crush yours. Not a common genre combo, reminds me of C&C Renegade a bit.
The Adventure Pals has graphics straight out of mid-2000s Newgrounds and level design out of pretty much any european platformer, but it didn't seem too bad from my brief prodding at it. The player character is perhaps a bit too small for my elderly eyes in Switch portable mode, but that's about as far as my gripes go.
9 notes · View notes
iamthelowercase · 4 years
Text
I wonder if id Software are aware of the "Link and Doomguy are the same person" theory, and that's why in the next game they're giving Doomguy a hookshot.
1 note · View note
doomguy-suggestion · 5 years
Note
Have you seen the theory that doomguy is link?
@link-suggestion you wanna explain this one?
26 notes · View notes
imx-doomer · 6 years
Note
Wait, there's a "Link is Doomguy" theory? How does that make a remote bit of sense? What?
Doomguy does things that Link also does. Link did things that eventually Doomguy does.
Rinse and repeat 6 times for more than 10 minutes.
That's basically it.
9 notes · View notes
1stprototype · 6 years
Note
What do you think about the theory that DoomGuy is the same character as Link from TLoZ? I think it's a little straw-grasp-y, but it's fun to think about.
Absolute shit theory.
Everybody knows Doomguy is Guts.
34 notes · View notes
barbosaasouza · 4 years
Text
Link And The ‘Doom’ Marine Are The Same Person, According To A Wild Fan Theory
There's a video game theory going around that claims the Doom Marine (AKA Doomguy) and Link from the Legend of Zelda series are one and the same. At first blush, this sounds absurd. What can the armored, muscled protagonist of gaming's premiere ultraviolent FPS franchise possibly have in common with the elfin savior featured in numerous family-friendly Nintendo adventures? More than you might think, as it turns out. Read through these intriguing claims and then ask yourself... could Link be Doomguy? Link And The ‘Doom’ Marine Are The Same Person, According To A Wild Fan Theory published first on https://superworldrom.tumblr.com/
0 notes
imx-doomer · 6 years
Note
Hold up. Just realized that with the meat hook the Link is Doomguy theory gets fucking stronger
And predictably enough, the dude who came up with that theory went into maximum overdrive on Twitter after the reveal.
A shame that I still won't watch that video.
7 notes · View notes
imx-doomer · 6 years
Note
How do you feel about the theory about Link and Doomguy being the same person?
Sorry dude I'm not watching your video.
18 notes · View notes
barbosaasouza · 4 years
Text
Link And The ‘Doom’ Marine Are The Same Person, According To A Wild Fan Theory
There's a video game theory going around that claims the Doom Marine (AKA Doomguy) and Link from the Legend of Zelda series are one and the same. At first blush, this sounds absurd. What can the armored, muscled protagonist of gaming's premiere ultraviolent FPS franchise possibly have in common with the elfin savior featured in numerous family-friendly Nintendo adventures? More than you might think, as it turns out. Read through these intriguing claims and then ask yourself... could Link be Doomguy? Link And The ‘Doom’ Marine Are The Same Person, According To A Wild Fan Theory published first on https://superworldrom.tumblr.com/
0 notes