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#dragon age comics icons
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should be writing my bloodborne fic, however, i started feeling feelings about my lavellan
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felassan · 9 months
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remember that wild Dragon Age theme park ride (Dragon Age: Flight of the Wardens), originally located in Dubai until it randomly turned up years later (now also oddly-rebranded as "[Not Dragon Age We Swears It]: The Guardian") in, of all places, Skegness England? well, I had to satisfy my curiosity and obsession with obscure pieces of Dragon Age media & archival thereof. and so - actually quite some time ago now - I finally got around to going on a pilgrimage there (which was this whole, like.. heinous harrowing in and of itself, that I will not go into), and I rode it
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and to my surprise the original Dragon Age in-ride movie is still part of the ride experience! - complete with references to darkspawn, a Pride demon, dragons, green "rifts", Discount Anders (a Grey Warden[?] mage called 'Eldron'), Discount Yavanna (a Witch of the Wilds called 'Alexia') and Dragon Age: Inquisition soundtrack music. there is also now a new pre-ride movie which replaces the old Dragon Age pre-ride movie as part of the ride's rebranding, and i simply ?¿?
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there are also still quite a lot of identifiable Dragon Age props in the fantasy-themed queue-area of the ride (so these must have been part of the whole purchase between parks), including multiple iconic Inquisitor helmets, Grey Warden shields, a Dragon Age dragon (now with DA-dragon identifiable horns.. sawn off??), and several Dragon Age banners, including the Inquisition hairy eyeball, the templar symbol and the Circle symbol. here's some pictures.
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[^this image is taken from the video linked below]
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I also captured the new pre-ride movie, and you can see it along with the Dragon Age in-ride movie here ⬇️. and so now, with this epilogue to the.. most odyssey of all time, more than two years after the first message about the ride was ever sent to Ghil Dirthalen, this adventure in obscurity and the strange fever-dream meta story of the Dragon Age: Flight of the Wardens era in Dragon Age history is finally complete.
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Ghil Dirthalen: The Guardian??? {Overview. - Spoilers All}
[video source & link: Ghil Dirthalen, posted here w/ permission]
some further notes, thoughts and commentary under the cut -
there's a few seconds missing from this capture of the in-ride movie. for the sake of the curious and completion: in them, you're still in the fort and you see lots of 'Wardens' walking and milling around.
a camera in the ride takes two photos of the riders during the ride, which are displayed on a screen on the way out. you can choose to buy these from the Fantasy Island merchandise store. you know those photos of people on log flume rides? it's like those, only of the four riders in a row in the seats. the photos have Fantasy Island branding on them and fire along the bottom, then in two corners there's a bit of a dragon's head and that's about it. the ride photo is the only Guardian-specific merch available at the park.
some of the queue area props appear to be from random other places. like there was a barrel which had something like "1850 distillery" written on it, which is obviously temporally/thematically and universe-ly out of place (not that that's at all unreasonable given the rest of the rideworld lore, there's totally a way it could have gotten there easily hh, see below), and I guess it's a spare or leftover prop from a Western-themed ride or something? others were generic sword'n'sorcery fantasy props (some of these are from the ride's previous life in Dubai though). there are also some pretty random props, like a dead stuffed roe deer's head on the wall and a.. comically large spoon.
there's music playing in the queue area, but it's not DA music, it's generic ye olde fantasy world music.
some folks there mistakenly thought that the long themed lead-up (it was pretty darn long) queue area with the props was the entrance to or start of something completely different, like a haunted house or maze type thing, or was the ride 'experience' in and of itself.
the ride attendant gives you the option of watching the new pre-ride movie or not. I guess they get sick of putting it on and listening to it 9000 times a day (valid), and also cutting it out reduces queue times as it's about five minutes long. it's screened in a little enclosed room at the end of the queue area. you go in and sit down, they show it to you, then you go through another door to the chair machine.
the in-ride movie is blurry and poor quality. I heard someone else who rode it say that it was so blurry that they had no idea what was going on hhh
Now about the new pre-ride movie. in the linked video, the start of the new pre-ride movie isn't included in full at normal speed as it seemed to be a compilation of whatever random fantasy-themed stock footage the video creator could find, stitched together. but again for the curious and the sake of completion: it starts out panning randomly around SPACE, like at the solar system and of planets and at the Milky Way. for a sec I wondered if it was made up of random old Mass Effect assets. then it shows dragons (FROM SPACE) invading an Earth-like planet where I suppose the Ferelden-y kindgom (formerly called "Noathen", now called "Elvia" or something) setting in the rideworld is now supposed to be set. these invading dragons invade either from space or.. another dimension?? or maybe from the future or both?? [see below], entering through a big green rift. (and they still have the green coloring for the rifts and call it/them "rifts" like in DA, which was honestly so funny to me for some reason). the whole panning in from space start to the movie reminded me a lot of the Easter eggs in the DA and ME games that, while they're just Easter eggs for fun and I don't subscribe to this theory myself (as DA is its own great, self-contained thing), could light-heartedly imply that the planet with Thedas on it is a planet in the MEverse (like the krogan head in the Winter Palace in DAI or the ogre in that ME dlc).
in the pre-ride movie, the kingdom of "Elvia" might have actually been called "Albion", which is the earliest-known name for the island of Britain. (it was hard to make out exactly what the king was saying there) the new pre-ride movie seems like it was made in England and ofc thats a common fantasy setting, so I could see it, especially since the king character's name was something like Aethylswyth, which sounded very "Old English". for me personally, if it was "Albion", it adds fuel to the fire of Caitie's cracktheory/"trying to make this fit"-headcanon for the ride story/lore (see Caitie's original video on the ride's previous life for this), that it's set somewhere obscure and backwatery in Ferelden, which is kinda England- or Britain-inspired. (dont take these thoughts or other thoughts in this post about the lore/canon etc too srsly pls hh, it's just crack for fun and I know tis just an off-brand themepark ride)
on the whole the new pre-ride movie is pretty random. there's a giant in it, but it doesn't look like a DAI giant. (is it his big spoon??) it shows a fortress in part of it which looks a bit like Skyhold if you squint, with the long bridge approaching it as the entrance. at one point one of the dragons that pops up is a dragon designed more in the style of a dragon as they are sometimes depicted in, for example, Chinese mythology and folklore. the "communication device" the king described had me rolling, it's exactly like a Dragon Age Skype Crystal or a working set of eluvians from Thedas.. I wondered if the video creator was inspired some by DAI promo images and took cues from the Inquisitor's green hand/the Anchor, since the king has a green glowing thing on (or in?) his chest. and when the king started listing the elements humans are made of, I was reminded of Fullmetal Alchemist.
also, "through a time rift".. I mean technically Dorian's involvement in DAI DOES show green space-time magic right? Where is this other dimension? ofc I know it's not literally Dragon Age, but it's funny to think about and to try and make it "fit" skhskdhfjhe. is it the Fade? the Void? from somewhere in-between like Tevinter Nights implies exists? or is it the dimension which has Thedas's mundane world itself in it - like maybe the dragons are invading this poor guy's kingdom dimension from Thedas? if so what tf is going on in Thedas?? did Solas' explosion at the Conclave ripple through spacetime and rip holes in the fabrics of other worlds as well - like is Solas out here accidentally causing interdimensional Space Dragon invasions? like, theoretically.. the new pre-ride move does reference the in-ride movie, and in turn the in-ride movie is still Dragon Age (!), so technically the new pre-ride movie IS.. kind of.. weirdly.. canon.
((the pre-ride movie references an "outerworld", implying that even in THAT dimension there's an outer world and an inner world, definitely more than one at least. and back on the dimensions thing, I'm not clear - are the dragons coming from Thedas dimension? or are they coming to Thedas dimension? "they came through the rift, human in form but with powers, the ability to fly [that's Eldron] and the ability to transform into dragon-like creatures [that's Alexia]" implies that the dimension on the other side of the rift - if the helpers came through the same rift as the invading dragons - is Thedas, because that's Eldron and Alexia from the Dragon Age in-ride movie being referred to, and Noathen where they're from is in Thedas somewhere. so some Thedosians have travelled to another world to save it?? Dragons are escaping out of Thedas? but.. from space? but also - the narration is telling us that Eldron and Alexia and the other Guardians brought with them from where they came from, as a gift, incredible advanced technology that the people of Elvia have never seen before. he then gives the example of "this communication device" which could be read meta-ly as meaning the television screen, and of plans to build a machine made of metal and advanced technology (meaning the ride machine you go sit on, which is a themepark machine irl obviously and in the 'world' of the ride, some kind of flying machine). so like.. are Eldron and Alexia from Future Thedas (think Avatar Aang/Korra, when by Korra's time there's like lots more machinery and a more modern feel), a Thedas which has advanced complex machines like idk, AEROPLANES? is that what they mean by "time-rift"? because they specifically did say "time". is that to try and explain the modern machinery? does that mean the invading dragons also came from the future, not just from space or another dimension? the other option: Eldron and Alexia came from alternate universe Thedas, which has more modern technology in it. but Thedosians Time-Travelling From The Future And Also Space And Another Dimension is so funny to me so lets go with that. my headcanon is that on the way to Elvia they also timetravelled through a Westernthemed time period and thats why theres a recent-modern period whisky barrel)).
in the ride's previous life, the explanatory hook was that Eldron made you a special harness or saddle thing with which to ride a dragon, which was what the ride machine was simulating. however now, the hook to explain the machine is that it's a gift of advanced technology powered by carbon, hydrogen, organic matter (Big Oil lmao?) etc. (I enjoyed that this explanatory hook got wackier between eras of the ride's life, much like the whole meta story of this piece of media itself. it was already weird because riding dragons isn't really part of DA. though I don't understand meta-ly speaking this convoluted explanation for the machine. dragon-riding isn't an identifiable or key part of the Dragon Age franchise, so they could have kept the idea that you're sitting on a dragon's back and flying around on that in instead of having this wacky explanation about a flying machine gifted from magical strangers from Back To The Future and it would have been fine. I love it though bc its so absurd)
And Tiny Dragon Alexia from the original ride experience is kinda referenced (unintentionally?) when the king introduces the dragon "Guardian" "Mia", as when she comes on-screen her size or scaling looks small/kinda off, so maybe Tiny Dragon lives on. so now we have Tiny Dragon Alexia, Tiny Dragon Mia, and Tiny Dragon queue prop. it's a Tiny Dragon Conference.
and like I just have so many questions. in her original video on the ride, Ghil Dirthalen wondered at length where in Ferelden/Thedas Noathen could be. where is Elvia? why does the pov of the pre-ride movie proceed downstairs into the room where the king is - like why does the king have his throne in a basement? is he in an underground bunker for safety because of the Space Dragon invasion? why does he say we "climbed" up when we have just gone down into his dungeon? why is the tiny dragon introduced as "Mia" when the tiny dragon witch lady in the in-ride movie is called "Alexia"? does the king's green glowing chest thing work like the Anchor - does he have a chest Anchor.. a Chanchor? where did they get Discount Gandalf from the queue area and why is he exactly like the Ghil Dirthalen Stock Theatre Wizards in her original video? why did they change the kingdom's name from "Noathen" to "Elvia" in the pre-ride movie when "Noathen" was already non-existent in Dragon Age lore? why did they scrub Dragon Age from or avoid Dragon Age in the pre-ride movie but leave the whole Dragon Age in-ride movie intact? are the "Guardians" Discount Grey Wardens? is the king's whole schpeel secretly an evil plot so he that can use our bodies for like necromancy-alchemy? why does the ride run on your flesh and are we about to be sacrificed in a blood magic ritual? do we end up like the husks in Mass Effect after our organic forms are broken down into compounds to fuel the King of Elvia's flying anti-dragon defense tank? is the actor of the king a park staffer who is into larping, or someone's fun nerd uncle who likes DnD? does Caitie not in fact agree that I am very handsome and smart, indeed the World's Most Interesting Guy? 😤 why go to the trouble of sawing off the dragon's DA-dragon horns when the in-ride movie is still Dragon Age?? why are the dragons invading from space anyway like what do they want??? how can I obtain the king actor guy's autograph? where are EA's lawyers? and why is there a giant spoon?
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nova-dracomon · 11 months
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Modern Draconity: A Draconic Zine || Info Doc
Summary
Draconity isn’t solely from ages past, but something that still burns bright in the modern age. This zine will be a collection of pieces created by nonhumans and alterhumans about what it means to be draconic in the present day (or even future). Also, this zine imposes no set definition on what is or isn’t “dragon enough.” If you feel like the label applies, we want to hear from you! 
What Can I Submit?
Both fiction and nonfiction pieces are accepted. As long as what you have in mind fits the theme, it’ll probably be a-ok. 
Off the top of our head, we’re thinking of:
Essays of your personal experiences
Short stories 
Poetry 
Mock advice columns
Alternative covers
Fictional advertisements
Comics 
Recipes
We welcome you to think outside the box and dig into what it really means to be draconic in the modern era!
How to Participate
Please email your completed submission to ruffledgryphgon(@)gmail(.)com and title the email “Modern Draconity Submission.” Also make sure to include the following information in your email:
A name you would like the piece attributed to 
Title of your submission
Any content warnings that you feel are necessary for the piece
Any social media handle or personal website you'd like linked in the contributor section
A logo or icon for the contributor section
**If you would like to stay anonymous let us know
Members of systems are welcome to submit individually or collectively. Please let us know your preference when it comes to attribution.
Once the deadline has passed, these submissions will be put into the zine and it will be posted on itch.io as a free PDF. 
Submissions are due by October 31th, 2023.
Submission Guidelines
Each individual may submit up to 3 works to be featured in Modern Draconity. Comics and multi-image works count as one piece. Individuals within a system may each submit up to 3 works. All work must be your own! Anyone caught plagiarizing or submitting AI-generated work will be barred from entering Modern Draconity and any future zines from us.
Written submissions should not exceed 30 pages and multi-part art entries should not exceed 10 pages. Please keep in mind the zine’s pages will be 8.5x11 and entries will be scaled accordingly to fit that size. We request all art submissions to be sent in either .jpg or .png file formats. 
For stories that use multiple different fonts, we will do our best to preserve the general "feel" of your piece but cannot guarantee we will be able to use the exact fonts or sizes due to restrictions in what fonts we have access to, readability and overarching zine style.
Submissions must fit the thematic criteria of
About draconity / being draconic
Involve the modern era or the future 
As stated in the summary, we will not be policing what is or is not considered “dragon.” If you self-identify as draconic you count! 
FAQ
Q: Where will the zine be hosted? What will it cost? A: The zine will be hosted digitally on our itch.io and will be free to download. 
Q: Is there a cap on submissions? A: There is none, as long as the file doesn’t start getting too big for our computer we’ll do our best! If there are an unprecedented amount of submissions, we may have to delay the release. In the event that happens, we would communicate that through updates on our tumblr.
Q: Can I update my application after it’s been submitted? A: Yes you may, as long as that is communicated to us before the submission deadline.
Q: Can I rescind my submission? A: Yes you may, as long as that is communicated to us before the submission deadline. This is because once we begin work on the zine, having to remove content mid-way through would throw off the formatting of everything else after. Please take this into account before submitting. 
Q: Will this zine allow NSFW entries? A: No, nothing 18+ will be accepted.
Q: What is your timeline for the project? A: Our submission deadline is October 31, 2023. We are then planning to spend the next month or so compiling all of the entries. Our goal is to have the zine live by the end of the year. If something unforeseen happens and we are unable to make that deadline, we will post an update about it on our tumblr.
Q: I have another question! A: Feel free to reach out to us at our email ruffledgryphgon(@)gmail(.)com with any other questions you have about the zine.
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dragongirltongue · 4 months
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New Pinned post <3
Hi there, the name is Zelda, or one of like, 20 other names that may or may not be listed somewhere around here. If you know a name I go by that isn't findable here don't use it. <3
I'm bigender which is made up of girl and fem6oy, as such I use she/her and sometimes he/him pronouns when I'm feeling fem6oy enough <3
I'm in my 30s, not getting more specific than that until I decide it's not true enough to change it, don't try to find my exact age as I don't like sharing that information publicly, I don't even update it on my birthday <3
I'm a polyamorous bisexual voraphile freak and if you're over 18 you're welcome to talk to me about how much of a freak I am. I love to flirt and encourage it. Also happy to share my Other Blog with anyone interested, again as long as you're of age. <3
I'm a film graduate and currently working on doing something with that experience as well as working on a superhero comic and a 2D zelda style game. Feel free to bug me about any of those I love to discuss writing and media and want to encourage media literacy. <3
I'm also an ex-jehovahs witness and as a result I'm hugely into the holiday season in a very against my old god kinda way. Also big into sinning <3
Also I'm like, a dragon in probably an otherkin/thetadelta kinda way, like, it's core to who I am and how I understand myself so yeah. Despite this my fursona is a fox, the dragon in my icon is literally me <3
I also draw sometimes and when I do it'll be posted to @dragongirldrawings but always reblogged here too.
Also I'm a member of a plural system, feel free to check out the rest of the system over here @haven-sys <3
Further on the identity weirdness I'm an imaginary friend for the person who used to inhabit this body, they've been gone for like, over 20 years so it's not really relevant but I have started embracing my nature as a fictional creation, it's comforting.
So yeah that's me, hiii I love you all <3
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this post is specifically a6out tum6lr user Zelda dragongirltongue
DNI list under the read more.
lmao imagine if I actually made one of those finally, that's how you'd know I've been replaced with an evil clone or something.
That being said if you're looking at my blog to send me an ask or dm about what someone gets off to please understand unless they're actively hurting someone I rly don't care. I have a lot of ignored and blocked anons about this.
This goes double if the person you're trying to alert me to is trans femme, we don't play that game here, especially given that I know I've been targetted for things as simple as engaging in vore the wrong way for some people or whatever.
Like, I just want to make it clear I rly don't give a fuck what another adult does in the bedroom, I rly don't care if the bedroom happens to include their blog and I rly don't care if they like to flirt about it with other adults on this website.
Also if your pinned post is a callout for anyone about anything it's likely to set off my paranoia around you, which is to say I will not be able to trust you if this is the case even if it's for someone who's actually a danger to a community, like, actively.
Like, this ain't a moral stance or anything, it's a mental health thing. I see that you want to make your first point of contact into a crosshair on someone else I'm gonna be scared you're gonna aim at me next even if it's completely reasonable that you'd never find anything objectionable with me. It scares me and I'm gonna spend every interaction walking on egg shells around you cos what if you're digging for dirt, like, I got no way of knowing.
Anyway as the opening joke implies I don't see any worth in having a list of things to not interact with me over cos the lived experience on this planet is so full of nuance and I've formed deem friendships with people who'd probably have avoided me if I had a DNI and they cared about it.
I think DNIs are dumb but this feels like a space to talk about some general limits on what I'm gonna put up with on this website. I'm just here for a good time with other freaks, anything else is optional. If you want to drag me into your discourse at this point then I guess this is whre I ask you to Do Not Interact. To anyone else, I love yall <3
If you've been directed here after sending an ask my way please apologize for wasting my time [here]
tl;dr DNIs are dumb but don't drag me into your personal grievances with others.
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this post is still specifically a6out tum6lr user Zelda dragongirltongue
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osharenippon · 5 months
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Shoujo Manga’s Golden Decade (Part 1)
Shoujo manga, comics for girls, played a pivotal role in shaping Japanese girls' culture, and its dynamic evolution mirrors the prevailing trends and aspirations of the era. For many, this genre peaked in the 1970s. But why?
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Manga stands as one of Japan's primary cultural exports, deeply ingrained in the local culture and enjoyed by individuals of all ages and genders across various genres. Conventionally, manga is divided into two editorial segments: shonen (targeted at boys) and shoujo (targeted at girls). While shonen manga, propelled by hits like "Dragon Ball," "Slam Dunk," "Naruto," and "One Piece," has achieved global popularity, girls' comics, with their own international sensations such as "Sailor Moon," hold a crucial position in the market. The evolving landscape of girls' manga serves as a fascinating lens through which to observe the shifting fashionable aspirations and beauty ideals within Japanese society.
Shoujo manga has a rich history, dating back to the early 20th century. However, it truly gained recognition in its modern form in the late '50s and early '60s when prominent Japanese publishers introduced shoujo manga anthologies such as Kodansha's Nakayoshi and Shoujo Friend, as well as Shueisha's Ribon and Margaret. The acclaimed "godfather of manga," Osamu Tezuka, is often credited with creating the first modern shoujo, "The Princess Knight," in 1954, and the first shonen, "Astro Boy," in 1952.
A distinguishing feature of shoujo manga is that it is created by and for girls. But, in the '50s, this wasn't the case, and male artists dominated the shoujo field, which was considered an entryway to the manga business. By the 1960s, that would change as publishers recognized that women creators possessed a unique proficiency in crafting narratives centered around female experiences. Female manga-kas resonated with readers in a way that many male artists couldn't, marking a crucial shift in the landscape of shoujo manga.
The Volleyball Craze
A notable display of how shoujo could mirror societal trends unfolded in the '60s. In 1964, the Tokyo Olympics marked a new beginning for post-war Japan, and the female volleyball team, known as Toyo no Majou (the Oriental Witches), achieved stardom by clinching victory in the finals against the Soviet Republic. This triumph triggered a nationwide "volleyball boom," resonating particularly within the shoujo manga realm.
Shueisha's Ribon, historically the leader in the shoujo manga field, started publication in 1955. Still, the editorial house would only begin to make its series available in standalone tankobon format almost 15 years later through the now iconic Ribon Mascot Comics imprint. The first series to be made available by the imprint was Chikako Ide's "Viva Volleyball."
Simultaneously, over at Kodansha, Shoujo Friend was also eager to capitalize on the boom. Editors commissioned a title about the sport from illustrator Akira Mochizuki and novelist Shiro Jimbo. The final project, "Sign wa V," became a multimedia success, being quickly adapted into a live-action TV drama that achieved very high ratings.
While "Viva! Volleyball" and "Sign wa V" enjoyed success in their time, they did not etch themselves into the collective memory. The true shoujo sports manga blockbuster, a cross-generational classic universally known in Japan, is Chikako Urano's "Attack No. 1," serialized from 1968 to 1970 in Weekly Margaret.
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It became the first shoujo manga title to surpass ten tankobon volumes (it had a total of 12 volumes), and it was forever immortalized thanks to its 1970 anime adaptation, which reached huge ratings on Japanese TV. Everything about "Attack No. 1" -- from the original manga to the cartoon adaptation to the anime's theme song, which sold over 700k copies as a single -- was a success.
The story of a high school girl trying to become the best player in her school, in Japan, and, eventually, in the world became a phenomenon setting the stage for the '70s "golden era of shoujo."
The Shoujo Lost Years
Until the '70s, manga carried the stigma of being a guilty pleasure, often viewed as a "poison" meant to dumb down young readers. Despite a few discerning individuals recognizing the medium's potential, manga critics, enthusiasts, and tastemakers — predominantly men — largely disregarded female-centric comics. Shoujo manga, despite its immense popularity, faced the harshest criticism.
Because society and critics downplayed shoujo, influential shoujo manga-kas from the '50s and '60s, such as Hideko Mizuno, do not enjoy the same level of recognition as their shonen counterparts from that era.
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Hideko Mizuno and a page of one of her most celebrated works, "Fire."
Mizuno was one of the first women to create manga, worked as an assistant to Osamu Tezuka, and was behind several massive hits that had a significant impact on women in the '50s, '60s, and '70s. In fact, the most iconic shoujo manga-kas from the '70s golden period directly mention her as an influence. She fought to include romance -- now the essential element in girls' manga -- in her works back when such topics were deemed inappropriate by male editors.
Mizuno's repertoire was vast: she wrote mangas about little girls and their poneys, magic adventures, and romcoms based on Audrey Hepburn's movies, and she drew the first sex scene in a shoujo manga. The manga in question was "Fire," a teen-targeted manga featuring a rebellious American rocker, which broke new ground by having a male character as its focal point. Alongside other notable female artists from the '60s, Mizuno laid the groundwork for the '70s shoujo explosion, during which girls' comics took center stage.
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In 1960's "Hoshi no Tategoto" (left,) Hideko Mizuno created the first shoujo love story. Serialized in Weekly Margaret between 1964 and 65, "Shiroi Troika," set during the Russian Revolution, was the first historical shoujo manga.
A contributing factor to this "golden period" was the emergence of several shoujo mangas as unstoppable hits, selling millions of copies and becoming cultural phenomena. These titles, considered masterpieces, continue to be read and known by multiple generations.
The BeruBara Boom
"Attack No. 1"'s success spread far and wide, forcing Japanese society to take note of the potential of the shoujo segment. Right after this historic success, Shueisha's Weekly Margaret hit the jackpot once again with another epoch-defining manga hit, Ryoko Ikeda's "The Rose of Versailles," which debuted in 1972. Set in the years preceding and during the French Revolution, it weaved together historical figures like Marie Antoinette and fictional ones, like the iconic Lady Oscar, a handsome noblewoman raised as a boy to succeed her father as the commander of the Royal Guard at the Palace of Versailles.
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The first volume of the original comic had Marie Antoinette on the cover as Margaret's editors believed she'd be the favorite character. However, the androgynous Lady Oscar turned into a fan fave and the absolute star of the series, which is reflected on the cover of most rereleases since then, including the 2013 bunko version seen above.
When talking about shoujo manga classics from the '70s recognized by literally everyone in Japan, "Rose of Versailles" is probably the first name that comes to mind. It was a hit that really defined the era and impacted the country as a whole. While Marie Antoinette is seen around the world as a tragic, out-of-touch figure, in Japan, many women and girls see her as an aspirational historical fashion icon. While Sofia Coppola's 2006 film "Marie Antoinette" solidified this among younger generations, it was Ikeda's gentle portrait that made her a character loved by so many across all age groups.
When conceptualizing the story, Ikeda was heavily inspired by Stefan Zweig's "Marie Antoinette: The Portrait of an Average Woman," which she read while in high school. Once in college, in the late '60s, she, like millions of others, was heavily involved with the Marxist student movements. These references led to a historical romance that touched on heavy and revolutionary themes, which was atypical for a shoujo manga, a segment that, back then, was primarily catered to elementary school-aged girls.
Because of its unorthodox concept, Margaret's editors were unsure about the series. But right from the start, "BeruBara" (derived from the original Japanese title, "Berusaiyu no Bara"), serialized between 1972 and 1973, was an explosive hit, quickly turning into Weekly Margaret's most popular series. It was compiled in 10 tankobon volumes published, which sold tens of millions of copies.
In 1974, after the original manga had finished its serialization, Takarazuka Revue, an all-female theatrical troupe, announced a stage adaptation of the story.
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Posters of the first three Takarazuka adaptations, from between 1974 and 1975. Since then, the Revue has adapted the manga 11 times, with a new run scheduled for 2024.
The Revue was established in 1913 by the owner of Kansai's leading railway company, Hankyu, to boost tourism to the city of Takarazuka, his line's last stop. It was a huge success, and soon, the group had its own luxurious theater as well as its very exclusive academy where young ladies underwent an arduous audition process to become Takaraziennes. In 1934, a second Takarazuka theater opened in Tokyo. 
However, in the early 1970s, Takarazuka faced stagnation, with declining ticket sales attributed to the growing popularity of alternative entertainment forms such as cinema and television.
In 1973, Shinji Ueda, who had risen through the Takarazuka ranks as a director, made his debut as a playwriter in the company with a musical based on ancient Japanese history. While thinking about his next project, he decided to check out a manga popular with some Takarazuka fans, "Rose of Versailles," and he quickly realized it was the perfect theme for an adaptation. Lady Oscar, who had lady-like features but was also as handsome as a man, was the embodiment of the male role-playing Takaraziennes. Ueda reached out to Ryoko Ikeda, who, as an admirer of the troupe, quickly granted the rights.
But Ikeda and Ueda's excitement wasn't shared by many. Most of the Takarazuka team were skeptical about a play inspired by something as vulgar as a manga. Fans of the original were also highly protective of its characters and entirely against a live adaptation.
Amid this climate of distrust, the play opened at the end of August 1974 at the Takarazuka Grand Theater. The reaction after the first night was extremely positive. Soon, Takarazuka's "Rose of Versailles" was the hottest ticket in all of Japan, with the press breathlessly covering the "BeruBara boom" that led thousands of people to stand hours in line to get tickets to the coveted performances in Kansai and Tokyo. Ikeda herself was shocked by the media phenomenon when she returned from an overseas trip and had hundreds of reporters awaiting her at the airport.
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A statue of Lady Oscar and Andre surrounded by rose bushes sits outside the Takarazuka Grand Theater in Hyogo, Japan.
The "BeruBara" phenomenon single-handedly reversed Takarazuka's fortunes, leading to record-shattering ticket sales for the company. The Takarazuka Academy, which had seen declining applicants, suddenly became highly sought-after again, originating the saying "Todai in the East, Takarazuka in the West," comparing it to Tokyo University, the most prestigious university in Japan. The phrase underscored the desirability and prestige associated with a position at the troupe. 
Ultimately, the success of "The Rose of Versailles" propelled Takarazuka back to the pinnacle of the entertainment industry, a position it maintains to this day. The brand continues to hold great esteem among women of all ages in Japan, with Takarazuka's stage adaptations, derived from Broadway musicals, movies, novels, and shoujo manga, consistently selling out. Notably, various adaptations of "BeruBara" have collectively sold over 5 million tickets since 1974.
Following the manga and Takarazuka adaptation's explosive success, the anime debuted in 1979. While the anime received acclaim, Ikeda herself was not entirely satisfied, mainly due to the treatment of her favorite character, Andre, who played a significant role in the manga but had a minor presence in the animated version, which focused almost entirely on the manga's most popular character, Lady Oscar.
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In 2013, celebrating Margaret's 50th anniversary, new special chapters of "BeruBara" were published. The first new story in 40 years resulted in Margaret magazine selling out across the country.
"BeruBara" remains a prominent franchise in Japan, spawning numerous licensed products, sequels, and spin-offs. Ryoko Ikeda, known for other successful series, continues to garner widespread respect and media attention. However, while almost everything related to "The Rose of Versailles" turned into a hit, there was an exception.
In March 1979, a few months before the anime premiere, a live-action film adaptation debuted with great fanfare. Fittingly for such a hot property, the movie was one of the most ambitious productions in Japanese cinema, with a substantial 1 billion yen budget. 
The Palace of Versailles granted permission to shoot in its interior. The film was filmed in English, with a European cast. The project was helmed by France's hottest movie director, Jacques Demy. Demy wasn't respected only in the West but also in Japan, where his two most important films, "The Umbrellas of Cherbourg" (1964) and "The Young Girls of Rochefort (1967)," were also hits. In fact, to this day, both flicks remain popular among trend-conscious Japanese as examples of stylish oshare movies that fully capture aspirational girls' culture (alongside, among others, Sofia Coppola's "Marie Antoinette"). Demy, the mind behind dreamy, girly movies, seemed like the perfect choice to turn this blockbuster shoujo classic into a live-action film.
The movie had the backing of three gigantic domestic corporations: Toho, the leading Japanese movie distributor; Nihon Terebi (NTV), one of the main TV stations; and cosmetic giant Shiseido. NTV and Shiseido made sure the movie had one of the most extensive marketing campaigns Japan had ever witnessed. The TV station aired specials and segments on this grand production. Meanwhile, Shiseido made the star of the movie -- British actress Catriona McCall, who played Oscar -- the face of its spring campaign, promoting its new Red Rose lipstick. Catriona was plastered on billboards across the country, made media and department store appearances, and starred in luxurious TV spots.
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On the left, Lady Oscar and Marie Antoinette adorn the cover of Margaret in 2016, over 40 years after the end of the original serialization. On the right, Oscar models Dolce & Gabanna new collection for high-end fashion magazine Spur in 2014, celebrating 40 years of the conclusion of the original manga.
Back then, Kanebo, the second biggest local cosmetic company, was in fierce competition with Shiseido. TV ads from both companies had a tremendous impact, propelling singles to the top of the charts, and there was a battle on which commercial would feature the biggest hit. But, in the spring of 79, the focus of the fight changed. As a response to the Catriona "Rose of Versailles" campaign, Kanebo also hired a British beauty, actress Olivia Hussey, and launched a "Super Rose lipstick" with the tagline "You are more beautiful than a rose." The cosmetics war was another proof of the chokehold "The Rose of Versailles" had in the decade.
But, when the movie finally premiered, it was a flop. Critics hated it. Japanese fans thought the adaptation was weak and lacked impact. Catriona, in particular, was very criticized for not conveying Oscar's androgynous charm, which perfectly balanced masculinity and femininity. With the well-received anime premiering just a few months later, the expensive movie adaptation ended up being outshined and forgotten. It became only a costly footnote in its history.
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An exhibition in Tokyo celebrates 50 years of BeruBara in 2022.
(It's worth noting that Kanebo clearly won the CM war. The "You Are More Beautiful than a Rose" song they commissioned from singer Akira Fuse became a considerable hit).
Movie aside, "The Rose of Versailles" is one of Japan's most beloved comics. From its debut in 1971 to its film and anime adaptation in 1979, it remained front and center in the country's mind throughout the whole decade. Its impact was felt in different fields, from the cosmetic business to the publishing business, from live theater to TV. It also forever changed how shoujo manga was perceived and remains one of the country's most beloved properties.
Ace-Scoring Manga
The 1970s marked a turning point for shoujo manga, as it began to gain recognition beyond its traditional audience, propelled not just by critical acclaim but by commercial success. The era witnessed the emergence of several blockbusters that captured the public's imagination. Notable among them were Yoko Shoji's "Seito Shokun," a tale centered on the daily exploits of a mischievous high-schooler, and Waki Yamato's "Haikara-san ga Toru," a love story set in the Meiji period featuring a tomboy with a lady-like demeanor. These manga were significant hits during their publication in Shoujo Friends, becoming best-selling titles.
Some shoujo classics from the '70s are still in publication today, appealing to a diverse readership spanning multiple generations. Suzue Michi's "Glass Mask," serialized in Hana to Yume since 1976, remains a cultural phenomenon with 49 tankobon volumes, over 55 million copies sold, an anime adaptation, a live-action drama, and a stage play. Similarly, Chieko Hosokawa's "Crest of the Royal Family," chronicling the adventures of a young American girl transported to ancient Egypt, has been a consistent presence in Princess magazine since 1976, boasting 69 volumes and over 45 million copies sold to date.
But, when talking about definitive shoujo classics from the '70s, titles that were historical successes, influenced everything going forward, and are known by everyone, three titles come to mind. We already explored one of these, "The Rose of Versailles." One of the other three is "Ace wo Nerae."
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Following the monumental success of "Attack No. 1," the prospects of another shoujo sports manga achieving similar heights of popularity seemed improbable. However, Weekly Margaret defied expectations once more in 1973 with the release of Suzumika Yamamoto's "Ace wo Nerae" ("Aim for the Ace"), a compelling narrative focused on tennis that swiftly captured the nation's attention.
Japan and tennis already had some prior history. The first Japanese Olympic medalist was a tennis player, Ichy Kumagae, in 1920. Emperor Akihito met his commoner wife, Michiko, at a tennis match, and they initially bonded over their love for the sport. But, in the 70s, the country was taken over by an unprecedented tennis boom. At high schools across the nation, tennis became the most popular after-school activity. Fashion magazines like JJ and Popeye dedicated pages and pages to "tennis fashion." At the same time, trendy young adults decked in clothes from sports brands populated Shibuya and other stylish districts in Tokyo.
There were several contributors to the tennis boom. But the remarkable success of "Ace wo Nerae," which first conquered girls before dominating the nation, played a part in it.
The manga follows the journey of Hiromi Oka, a high school student initially plagued by insecurities but propelled into the world of tennis through the encouragement of her coach. "Ace wo Nerae" portrays her growth from a hesitant newcomer to a world-class tennis player, navigating challenges and discovering hidden potential along the way.
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From left to right: Madame Butterfly, lead character Hiromi Oka and coach Jin Murakata as depicted in the anime. Madame Butterfly, a rich wealthy student who was gentle and a world-class tennis player, is a fan favorite character.
In 1973, "Ace wo Nerae" was adapted into an anime. Despite initial modest ratings, the anime gained popularity through reruns. Encouraged by this, NTV decided to remake the cartoon. The second adaptation, which debuted in 1978, was an immediate hit. Concurrently, Weekly Margaret revived the manga series, which, after being first finalized in 1975, ran again from 1978 to 1980, spanning a total of 18 volumes.
Since "Ace wo Nerae," several hit mangas focused on tennis -- both shoujo and shonen -- were published. But, thanks to the success of its anime and the intragenerational support for the manga, the original work by Suzumika Yamamoto is still considered one of the defining and most beloved works about the sport. Its role in propelling tennis culture as part of the oshare youth culture of the '70s also defines its impact.
Japan Wants Candy
Following the monumental multimedia success of "The Rose of Versailles" and "Ace wo Nerae," the third shoujo sensation of the '70s is "Candy Candy."
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Initially published in Nakayoshi, the story started taking shape when editors at the magazine sought a work of literary excellence akin to beloved classics popular among girls, like "Heidi" and "Anne of Green Gables." They enlisted Keiko Nagita, writing under the pen name Kyoko Mizuki, and paired her with one of the magazine's most famous artists, Yumiko Igarashi. The collaborative effort resulted in the creation of "Candy Candy," centered around an American, blond, blue-eyed orphan named Candice "Candy" White Ardlay.
"Candy Candy" epitomized various shoujo directions prevalent in the '70s. The protagonist, a white girl with lustrous blonde hair, embodied the fascination with Western culture during a time when Japanese youth held a keen interest in Europe and the United States. The manga's narrative style, characterized by its dramatic tone and intricate plot twists, also aligned with the prevalent storytelling preferences of the era.
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Candy Candy was such a resounding success that it became the first manga to achieve an initial print run of over 1 million copies of one of its paperback compilations.
Debuting in 1975, "Candy Candy" swiftly captured the hearts of Nakayoshi's readers, leading to unprecedented success. The subsequent anime adaptation by Toei in the following year propelled the franchise into the realm of a cultural phenomenon, sending manga tankobon sales skyrocketing. The seventh volume of the "Candy Candy" compiled paperback reportedly became the first Japanese manga to achieve an initial print run of over 1 million copies. Additionally, Nakayoshi's sales surged, surpassing those of Shueisha's Ribon for the first (and only) time.
The adventures of young Candy were also licensing gold. With over 100 licensed products, the "Candy Candy" doll alone sold 2 million units, solidifying Bandai's position as Japan's premier toymaker, a status it continues to uphold to this day. The resounding success of "Candy Candy" forged a lasting alliance between Kodansha's Nakayoshi, Toei Animation, and toymaker Bandai, which led to the iconic "Sailor Moon" franchise in the 1990s.
While "Candy Candy" concluded its run in 1979, its appeal extended far beyond its original target demographic, captivating kids, teenagers, and adults alike, thus contributing significantly to the manga and anime's widespread acclaim and enduring popularity.
However, a protracted legal dispute between Igarashi and Nagita has prevented the commercialization of any "Candy Candy" related products since the late 1990s, including reprints of the manga and re-broadcasting of the anime. The lawsuit arose from Igarashi's unauthorized licensing of merchandise based on the franchise, falsely asserting sole ownership of the copyright. Although Igarashi was initially credited as the lead artist in Nakayoshi during the manga's publication, the court ultimately ruled in Nagita's favor, emphasizing that Igarashi's artistic foundation was built upon Nagita's written work.
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A collection of "Candy Candy" freebies offered by Nakayoshi magazine in the '70s. During the publication of the series, Nakayoshi would eclipse Ribon's sales for the one and only time in its history, (image credit)
Consequently, any commercial exploitation of Yumiko Igarashi's "Candy Candy" artwork necessitates the approval of both Igarashi and Nagita, a challenging prospect given the existing feud. Nagita, on the other hand, can profit from "Candy Candy" as long as she doesn't include any illustrations, which allowed her to release a book sequel in 2010. However, due to the dispute, one of the most beloved works in Japanese manga history is currently out of print. The lawsuit also blocks the anime from being aired or distributed. But, despite the almost two-decades-long media ban, "Candy Candy" remains widely known and beloved across Japan, a testament to its staying power.
While smash hits like "Candy Candy," "Ace wo Nerae," "Rose of Versailles," "Seito Shokun," "Hikara-san ga Tooru," and "Glass Mask," among others were key pieces into shoujo finally earning the respect it deserved, the rise of a revolutionary group of artists during the '70s was another critical element in shoujo's rise: the Year of 24 Group.
Part 2
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mercyillustrator · 6 months
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Extremely late Kirby Anime series 22nd anniversary
I know this is very late post but luckily I’m able to draw this as 22nd Anniversary of KRBAY anime series. As someone who is American that used to watch 4kids
Well, gotta to share my story of how I got into Kirby well it’s all started back in early 2000s I don’t know what year was it but I can only say I only remember back in 2008 where me and my siblings as an only girl of my siblings that watches anime and we were staying at my dad place where at afternoon where I tried to find SpongeBob on TV til I accidentally found Kirby but anime on the screen I only remember knuckle Joe episode where he came in cappy town and it was so nostalgic where I grew up with my older brothers who got into like Dragon Ball, Yu Gi Oh, Avatar The Last Airbender and such when 4kids was gone I was sad when I was around age of 5? til around 2013 where I saw escargoon picture on screen thought it was a snail anime show but race cars with salesman guy but didn’t know it was same universe as Kirby. This show got me more into GSA Brainrot, it made me so happy that I made friends in Kirby I want to thank you enough for being my friend and support me, reading KRBAY comic, seeing people fanart and such also rewatched anime brings back memories like nostalgic cuz I’m more of the early 2000s late 90s era like Y2K old school person as Kirby fan but it may not be perfect and glad to made a family out of them ^w^
I thank KRBAY for giving me inspiration for my upcoming comic ideas, inspired me to do art, creating my childhood that will last forever and made fan-arts out of memes and head-cannon
I wanna to add GSA knights to the 22nd anniversary of KRBAY so they don’t feel lefted out and added some iconic characters btw king dedede blocked escargoon out and very much in the rush to draw the anniversary. :3
- 💠🎨Mercy🎨💠 ;3
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cyberpunkonline · 6 months
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Urban Magic in Video Games: Merging Grit with Wonder
In an era where hyper-realistic graphics and in-depth storytelling captivate the gaming audience, developers have concocted the perfect blend of two seemingly opposing worlds: the gritty urban landscapes and the ethereal touch of magic. From neon-soaked alleys to clandestine spells cast beneath city skyscrapers, this blend promises gamers a one-of-a-kind experience. Dive into the world of urban magic with these iconic video games.
Deus Ex Series Despite being fundamentally a cyberpunk saga, the Deus Ex series has always maintained an underlying tone of mysticism. The world of augmented humans, shady governments, and dark alleys is also a place where ancient cults and arcane rituals dictate the flow of power. The game is a testament to how tech and magic can blend seamlessly.
The Wolf Among Us Telltale's episodic interactive fantasy mystery is an adaption of Bill Willingham's Fables comic book series. It showcases characters from folktales and fairy tales living incognito in the heart of New York City. Protagonist Bigby Wolf, the erstwhile Big Bad Wolf, navigates the city's grime and glamour, ensuring that the magical community's secrets stay hidden from human eyes.
Shadowrun Series Set in a future where cyber enhancements and ancient magic coexist, Shadowrun offers a distinctive blend of tech and mysticism. As you navigate through the game's cyberpunk version of Seattle, magic is as commonplace as hacking, and mythical creatures like dragons play a pivotal role in corporate politics.
Shenmue Series The vast majority of Shenmue is rooted in realism, with its meticulously detailed environments and life simulation mechanics. However, as players near the climax, especially in the latter part of Shenmue III, they are met with a startling twist of mysticism. The final sequence pulls away from the game's realistic confines, introducing a world where magic becomes a reality. It's a startling departure from the game's overarching tone, emphasizing the unpredictability and wonder of urban magic.
Vampire: The Masquerade - Bloodlines Los Angeles might seem like an odd place to find vampires, but this RPG plunges players deep into its underworld, where blood-sucking creatures lurk in the shadows of the City of Angels. With powerful disciplines (vampiric powers) at your disposal, the game is a stellar example of urban fantasy where supernatural entities navigate the complexities of modern city life.
Dishonored Series The steampunk city of Dunwall is plagued by corruption and plague. Amidst its grimy streets and dark waters, the protagonist, Corvo, is armed with otherworldly powers granted by a mysterious figure known as the Outsider. From teleportation to summoning swarms of rats, the blend of magic and industrial-age tech makes Dishonored a noteworthy mention in the realm of urban magical games.
The appeal of these games lies in their ability to juxtapose the roughness of city life with the enchantment of magical elements. It's a testament to the boundless realms of creativity, where developers envision worlds that, despite their stark contrasts, blend together in harmony, creating adventures that remain etched in players' memories.
- Raz
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ultrameganicolaokay · 2 months
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Eye Lie Popeye #1 by Marcus Williams. Cover by Williams. Out in May.
"Popeye, arguably one of the most iconic characters in comic book history, makes his return to comic shops this May. The century old comic strip and legendary cartoon character is reimagined for the modern age, in this brand new series by Marcus Williams (Marvel's Captain America). Popeye: Eye Lie Popeye reimagines the pop culture staple in a high-energy, manga-inspired monthly comic series that explores Popeye's past and finally reveals the century-long mystery of how he lost his eye! Was it an epic battle or some nautical accident? The truth finally comes out as an old enemy from the sea returns to face off against the legendary Sailor Man. With the rich history of the character and this action-packed new take lifted from the pages of top-selling manga like One Piece and Dragon Ball, Eye Lie Popeye will appeal to both traditional comic fans and younger manga readers alike."
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cooledtured · 1 month
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Beyond Dragon Ball - Exploring Akira Toriyama's Legacy
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Akira Toriyama was a widely famous and talented creator known for his dynamic artwork, inventive storytelling, and iconic character designs within anime. His contributions have left a lasting mark on the industry, shaping the landscape for generations of artists and fans alike.
Dragon Ball, created by Toriyama, is a well recognizable and adored manga and anime series. It follows Goku and the others as they travel through numerous worlds, fighting great challengers and collecting their Dragon Balls. Dragon Ball Z’s combination of action, humor, and unique characters has captured fans worldwide, leaving an enduring influence on popular culture, no matter your age.
While Dragon Ball remains Toriyama’s most well-known work, his contributions extend beyond just this legendary series. Exploring his lesser-known works, such as Dr. Slump, provides an insight into Toriyama’s diverse talents and his broader contributions to design and art overall.
On April 5, 1955, Akira Toriyama was born in Nagoya, Japan’s Aichi Prefecture. He developed a strong interest in manga and drawing from an early age and studied advertising and design at a technical school after high school, topics that would later inspire his artistic approach.
When Toriyama started sending manga to several magazines in the early 1970s, his professional career truly began. His breakthrough was the Shueisha Tezuka Award he received in 1978 for his one-shot manga, “Wonder Island.” This resulted in his first series, “Dr. Slump,” which started appearing in Weekly Shonen Jump in 1980 and became very well-known very fast. His captivating narratives and endearing character designs have set standards for upcoming artists. Dragon Ball transformed the shonen genre by making themes like character development, power increases, and fierce battles more widely accepted.
Dr. Slump
Akira Toriyama produced the absurd sci-fi comic “Dr. Slump,” which follows Dr. Senbei Norimaki, a quirky inventor, and his robot creation, Arale, through an imaginary Penguin Village. The themes of “Dr. Slump” center on friendship and the absurdities of ordinary life. The characters are colorful and unusual, ranging from the super-strong Arale to the strange Penguin Village residents. The manga’s settings and charming characters address themes of acceptance and the quest for happiness, making it one to be enjoyed by all.
“Dr. Slump” laid the groundwork for many elements that would also later appear in Toriyama’s Dragon Ball. It introduced his blend of humor and action, as well as his knack for creating memorable characters. Additionally, certain characters from “Dr. Slump,” such as Arale, have made cameo appearances in Dragon Ball, furthering the connection between the series.
Jaco the Galactic Patrolman
Jaco the Galactic Patrolman” was a manga series written and illustrated by Toriyama. It was serialized in Weekly Shonen Jump in 2013 and serves as a prequel to Dragon Ball, both located in the same universe. The story follows Jaco, an alien member of the Galactic Patrol, as he arrives on Earth to avoid a tragedy. Although “Jaco” is an independent series, it has many connections with the Dragon Ball universe. Particularly, the character of Jaco appears in Dragon Ball Super and interacts with characters from the main series. Additionally, the events of “Jaco” serve as the foundation for certain plot points in Dragon Ball, offering backstory and context for fans of the franchise. While not as well-known as Toriyama’s other works, it is nonetheless a popular addition to his bibliography, providing fans with extra insight into the DBZ universe’s lore.
Sand Land
Akira Toriyama produced “Sand Land” as a one-shot manga, published in 2000. Set in a post-apocalyptic future where water is scarce, the story follows Sheriff Rao and his young sidekick, Beelzebub, as they set out to find a new supply of water and preserve their drought-stricken location.
Themes of environmentalism and cooperation are heavy in “Sand Land.” Toriyama investigates the consequences of environmental degradation and the significance of conserving natural resources. The manga additionally explores themes of redemption as the protagonists face ethical dilemmas and personal struggles along the way. Toriyama’s “Sand Land” is similar to his earlier works because of its emphasis on adventure and companionship, but it stands out for its distinct setting and tone. Unlike the cheerful humor of Dragon Ball or Dr. Slump, “Sand Land” has a more serious and philosophical tone, demonstrating Toriyama’s versatility as a writer.
Video Games
Toriyama has worked frequently with game developers, bringing his creative talents to a wide range of projects. His work on the Dragon Quest series is especially valuable, providing character designs and artwork for multiple episodes. His impact on game design and storytelling is noteworthy, with his bright character designs and creative world-building influencing the visual identity of many games. Toriyama’s involvement frequently increases the appeal of games, drawing fans with his distinct art style and intriguing storytelling.
Notable video game endeavors include the Dragon Quest series, where Toriyama’s character designs have become associated with the franchise. He has also contributed to titles like Chrono Trigger, Blue Dragon, and Tobal №1, creating a lasting impression on the gaming industry.
Exploring beyond Dragon Ball is essential to fully appreciate Toriyama’s contributions to manga and anime. His lesser-known works offer insights into his range as an artist and enrich our understanding of his profound influence on the medium.
His innovative storytelling and iconic character designs continue to influence aspiring manga artists, shaping the next generation of creators.
The legacy of Dragon Ball and his lesser-known works persists, continuing to captivate audiences and leaving an enduring impact on the entertainment industry. His work remains relevant and continues to be adapted into various forms, including anime, video games, and merchandise, showcasing its enduring appeal.
Even though Akira Toriyama has recently passed, his creative genius and iconic contributions to manga and anime will continue to resonate deeply with those who grew up with his works. His legacy will be fondly remembered by his fans, evoking cherished memories of childhood and inspiring future generations of storytellers.
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hey! love the blog, could you recommend any tactical combat games in the vein of lancer/icon? I'm hopelessly addicted to moving little dudes around on a grid rn
THEME: Tactical Combat Games 
Thank you! Here are some games that centre tactics and combat. Enjoy crunching those numbers and moving around those dudes on a grid!
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Trespasser, by tundalus.
It's clear even from your place of rustic isolation. Hideous beasts run roughshod through the countryside, roving bands of marauders reduce settlements to smoking rubble, wide-eyed prophets babble madly at the sky, and common folk like yourself live in a constant state of terror. Well, you've had just about enough of it. No more tilling the fields in obscurity. Of course, that's all assuming you survive your first day. 
Trespasser is a tabletop roleplaying game about peasants-turned-adventurers carving out safe refuge amid the long collapse of their dying world. Designed for player-driven sandbox campaigns of survival and dungeon crawling, Trespasser borrows themes of early tabletop and pairs them with a tactical combat system inspired by 4th Edition Dungeons & Dragons. 
You’ll get good use out of a number of dice with this game, although most checks will require a d20. Rather than a power fantasy however, this game prioritizes survival: your characters are but mere peasants, trying to make their way in a large, dark fantasy world. It is expected that your character die, and another character will have to replace them. If you admire the principles of old school gaming but also enjoy picking character options and pushing miniatures around a grid, Trespasser might be for you.
Rotted Capes, by Paradigm Concepts, Inc.
The Golden Age of Superheroes has ended, not with a BANG, but with a BITE! The Dead overran the world and humanity's protectors are missing, dead or worst of all, Z'ed!Once dismissed as the B-List Superhero, you are now mankind's last hope for survival in this horrific world where the Super Zombies sit atop the food chain, looking hungrily down upon you. 
At its core, Rotted Capes is a roleplaying game of post-apocalyptic survival in a world overrun by zombies with a particular twist; this event has taken place in a typical superhero comic book world and the players take on the roles of superheroes struggling to protect what’s left of humanity.
If you want to crunch numbers, Rotted Capes is the game for you. You have Attributes, Skills and Powers that all add up to give you modifiers on every roll, with special abilities and moves you buy with XP at the beginning of the game. With both regular zombies and zombified super-heroes, you’ll be up against varying levels of difficulty that require teamwork, strategy, and an urge to give in to the flaws that your character carries with them in order to survive. The book itself is a bit difficult to navigate, but once you get used to the system, you’ll have freed up some brain space to figure out where (and when) is the best moment to strike.
Zafir: Tactical Roleplaying Game, by Zafir Games.
Zafir: Tactical Roleplaying Game is a fast-paced, tactical, cover-shooter, tabletop RPG that brings something new to the genre. The setting is inspired by ancient middle-eastern themes and Zoroastrian mythology, with a unique magitech twist, bringing the world into a magical analogue of the industrial revolution. Guns, magic, airships, and energy crystals all coexist in the world of Zafir. 
Set just two decades after a massive world war, the nations of Zafir are at an uneasy peace. Banditry and sky-piracy are rampant, and the need for muscle and guns is at an all time high. Will your crew help fight back the tide of outlaws, or become outlaws themselves?
Zafir requires 4 different-coloured six-sided dice for play, each dice representing stats and trackers, as well as a battle map and tokens in order to keep track of what your characters are doing. Characters are broken down into your standard categories of Class, Origin, Attributes, Equipment, Abilities and Proficiencies. Your character also has a Responsibility, which gives your character non-combat skills, and languages, which hint to the complex lore of the setting for this game. The bulk of your tactical play will take place inside Missions, although there will likely also be as many social role-play opportunities as you like in between each mission. With a large world to explore and a wealth of character options, feel free to min and max to your delight!
Gone Rogue, by QuickWit.
The world is in chains, having willfully relinquished control to the automata known as the Legardien. You are members of the Rogue, the last bastion of resistance against our metallic overlords, on your way to their shining capital of Sion. You are desperately outnumbered, outmatched and outgunned, perceived as the enemy by the sheep licking at the Legardien heel. You will enter Sion to overthrow the despotic Legardien from their seat of power and restore the reigns of humanity back to our own hands. No matter the cost. To yourself, or to mankind. The time of peaceful obedience is over, the age of the Legardien at its end. We are the Rogue.
In development since late 2019, Gone Rogue is a tabletop roleplaying game in which players take on the roles of fearless revolutionaries in a futuristic pacifist dystopia. Skilled, audacious and armed with advanced weaponry, you must enter a city unaccepting of your ideals. Your mission, to reclaim mankind’s freedom in an uncompromising battle against an army of autocratic war machines.
Gone Rogue uses a series of archetypes to determine your character’s role in the party, each with starting stats and abilities. Your character will also choose a Suit that will give you traits, upgrades and inventory items. This is a game that cares about inventory, movement, hit points, cover and more, so expect to pull out your grid maps and start crunching some numbers! However, don’t forget that there’s lore and worldbuilding involved as well - at the beginning you will need to answer some questions as a group, about what the resistance looks like, what the characters’ stake is in this fight, and what kinds of NPC’s the party has access to. This game has only a starter kit right now, but as starter kits go, it has more than enough to get you playing!
FIST, by claymorerpgs.
Now: the second half of the twentieth century. The powers that be are locked in a tense nuclear standoff, and the fate of the world hangs in the balance. Away from the watchful eye of national intelligence, a cadre of exceptional misfits is assembled. These soldiers of fortune are uniquely equipped for covert and unusual operations. In these uncertain times, the line between science and superstition has been broken, and the new arms race is only beginning. You, or your associates, may be faced with weapons, tactics, and actors unlike any you have ever seen. For a price, those exceptional misfits can help. 
When you’re all out of options, it’s time to call FIST.
FIST is a tabletop roleplaying game for one referee and two to six players. It draws heavily from Chris P. Wolf and Olivia Gulin's Offworlders and John Harper's World of Dungeons, as well as being inspired by Metal Gear Solid, The A-Team, and Doom Patrol. 
Characters take on traits that act as building blocks; each trait gives you a special skill, an item for your inventory, and a stat modification. Character advancement adds on more traits, making for highly customizable characters. FIST also has community-made supplements for additional traits, foes, and missions to give you the experience that works best for your table.  When it comes to dice mechanics, the roll instructions are fairly simple. The game is designed for theatre of the mind: the tactics come into play when it comes to how you solve your problems. Thematically, you’re looking at supernatural warfare: think about modern mercenaries going up against strange horrors beyond our mortal ken.
Beacon, by Pirate Gonzalez Games.
BEACON is a high-fantasy TTRPG inspired by LANCER, D&D 4e, and Final Fantasy.  BEACON is a tactical, highly-customizable game where you are encouraged to mix features from various classes, like the teleporting Shadow Dancer or un-killable Gravewalker.
Design the details of your setting together (your Reflection), create your character (your Beacon), and get ready to do battle against the cyclical, everchanging threat of the Scourge. Will you and your fellow beacons be able to defeat the Scourge this time, or will you find a way to break the cycle forever?
If you like LANCER and ICON, you will probably like this game. Like both of the aforementioned games, Beacon uses two different systems for narrative vs combat-style play, and also uses d20s and d6s for your character’s roles. The bulk of Beacon revolves around quests, which are the adventures your characters will embark on, each with information and preparation requirements, a number of stages, specific rewards, and downtime between each quest. Highly structured gameplay allows for a wealth of resources for GMs - and with over 400 pages of character options, combat information, NPCs and setting information, Beacon at its playtest stage is a game to be reckoned with. If you’re looking for a tactical RPG with a fantasy element, I highly recommend you check this one out.
The LUMEN System, by Spencer Campbell.
LUMEN is a rules-lite system for making and playing RPGs focused on telling the stories of powerful characters. LUMEN was first developed for the games LIGHT and NOVA, and has been converted to this genre agnostic SRD so that you can use it to make your own games with the same system. 
At its core, LUMEN is designed to tell power fantasy stories. The characters played have access to incredible powers, and use those powers relentlessly in pursuit of their objectives. It’s inspiration comes from video game genres such as looter shooters (Destiny), hero shooters (Overwatch), and dungeon crawlers (Diablo). 
LUMEN uses d6 dice pools, 3 attributes, and a series of classes that give players something unique that sets them apart. While the system relies on players determining how they will go about solving their problems, much of their problems will involve combat. Games can include status affects, health tracks, spells and similar special abilities, and more. LUMEN focuses on fast and lethal combat, so you won’t be moving around on the map, but players will use the tools they have at hand to gain the upper hand in stressful situations, invoke consequences and complications, and look cool while doing it. 
Some games that use the LUMEN system include Hedge (Wardens fighting off a Faerie Apocalypse), Blazing Hymn (Mech pilots protecting humanity from monstrous Angels), and Lords of Eternity (Superhuman beings of immense power, duelling with swords).
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so, we’ve all at least heard of the iron fist, right? whether it’s from the comics or netflix show, i am 90% sure you’ve at least heard about him! well, i’m here to tell you that there’s more that meets the eye! :)
the netflix show doesn’t flesh out danny as a character that well and some of you probably despise him (...i do too) but his comic self is waaay different. if nmcu danny is whiny and all "because im the iron fist" every five minutes, then comics danny is a mix of a silly little guy, dumbass (affectionate), and a walking sunshine.
of course, there are some comics where he may act a lot different, but he is just a green flag—albeit traumatised—little guy!
the iron fist show itself MESSES UP the lore so badly that i literally do not know what’s so special about the iron fist. so here’s a (not so) deep dive into the lore of the iron fist mantle until lin lie! and some comic recommendations of danny :D
(open the cut for more 💖)
let’s start with the basics, shall we?
What is the Iron Fist? Who is the Iron Fist?
the iron fist is a power that comes from a dragon named shou-lao. this power is the dragon’s chi—or the soul, according to chinese belief. this chi allows them to access the dragon’s powers and unlock different ways of using said powers! the most common was is to turn their fists into "things of unto iron"!
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however, the iron fist is not just a power, it’s a mantle given to those who can defeat the dragon themselves. these candidates are trained in k’un lun and if they do win, they will be named the champion of k’un lun. the first iron fist is quan yaozu.
What? What the hell is K’un Lun? What do you mean ‘champion’?
i’m glad you asked! k’un lun is one of the capital cities of heaven! there are 7 capital cities of heaven, according to iron fist lore, each with their own champions who possesses different abilities. they are also called the immortal weapons.
(note that the new weapon in this picture is davos, a long time nemesis of danny, because of circumstances. the actual weapon is the crane mother’s child.)
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the fat cobra is from peng lai, a child of a pig farmer raised in abandonment. he was an opera singer as a child and fought in both sides of the world war.
the bride of nine spiders is from the kingdom of spiders, yet her origins are unknown.
dog brother comes from the under city and used to be a poor street orphan with an adoptive brother to protect. he was a slave, too.
tiger’s beautiful daughter is a strong woman from tiger island, an island where women ruled over men. i’m not kidding, in the one chapter where her origins are introduced, she literally destroyed the patriarchy. we stan.
prince of orphans is from z’gambo. unfortunately, we do not know his origins, but he is powerful. like necromancer powerful.
read more about them in ‘the immortal weapons’! absolutely worth it.
Wait, wait, wait. The Immortal Weapons? Are they immortal or just the mantle? Is Danny immortal?
...yes and no.
they are immortal until they die in battle. in a sense where the immortality only applies to their age not their whole body. however, this is highly speculation, since we do not actually know if the term ‘immortal’ refers to them or their title. what we do know is that danny refused to eat the apple of immortality, making him more or less fully human. and he dies multiple times. sort of.
Ooookay... How do you become the Iron Fist?
to become the iron fist, you must be trained in k’un lun as a child of k’un lun. these trainings are watched under lei kung, the thunderer, who is immortal. those who want to challenge shou-lao has to fight each other and win before they are allowed to fight the dragon. these fights are a test of not only physical strength, but spiritual strength, too. chi is like... an inner power. a part of your soul.
then, they fight the dragon. if they figure out how to and win, they will be given the mark of the dragon (the iconic iron fist logo) and they must plunge their fists into the dragon’s molten heart. survive.
Wait, if only a child of K’un Lun is allowed to be the Iron Fist, why does Danny become one? Isn’t he American?
orientalism
well, he was raised there, i guess. dunno. in orson randall’s case, though, it works because he was born in k’un lun despite his parents being american.
Who’s Orson Randall?
orson randall is danny’s predecessor. he’s the iron fist of the 1900s. he had fought in both world wars and more. tired old man. also a mentor of danny’s dad (whoopee). really a fucking cool character to read about definitely check out the orson oneshots.
Who’s Danny’s successor, then?
a chinese kid named lin lie! formerly the sword master, lie was last seen in death of doctor strange: white fox. he sort of died in that comic but SIKE! he’s back as the iron fist babyyyy !!!!!
Who’s my favourite Iron Fist?
it’s danny rand, duh. 🙄 (it’s wu ao-shi. what a girlboss).
What the hell.
hey man you’re gonna love danny and his tragic but interesting backstories i swear it’s just weird to summarize/say out loud 😮‍💨
anyway! some recommendations:
the immortal iron fist - start with this one, basics and a rework of his older comics history !!!
the immortal weapons + orson randall oneshots - just fun as fuck
avengers volume 2 (i think it was 2012)
defenders (2018) - if you like the nmcu this one is for you!
iron fist: living weapon
iron fist: phantom limb - blood, gore, and body horror warning!
immortal iron fists - girl dad danny rand im not kidding he’s so silly here
heart of the dragon
iron fist (2020) - lin lie !!
that’s it thank you for listening to me autistic rambling
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felassan · 6 months
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EA website update:
"Incoming Transmission N7 DAY 2023 Happy N7 Day to our wonderful community!"
"Hey, everyone, Every November 7th, we’ve all come together—developers, superfans, regular fans, kinda-fans—to celebrate (and speculate about!) the games, stories, and community that make Mass Effect so special. It’s a testament to the long-lasting appeal of this universe and the characters who call it home. Eleven years of N7 Days and sixteen years of Mass Effect later, the franchise continues to inspire our development team, and with each day, gives us the opportunity to create more adventures for you to have. Whether it’s one of the many who have been here since the original game’s launch or those recently joining us at BioWare, we are all incredibly lucky to be envisioning this future. That process is equal parts rewarding and challenging. We’ve asked ourselves many of the same questions you’ve asked us over the years! What happened to everyone you know and love in the games? Who really died? Who had kids with whom? What does a baby volus sound like? What about all the galaxies? The endings! What the heck is going on with our asari scientist-turned-Shadowbroker? What about S— nevermind...you get the idea. And of course, to those questions, there are answers, but you’ll have to wait to hear them. And anything we do say won’t be easy to find, just like you’ve come to expect from our #N7Day teases. But for real… thank you. Thank you for everything, and allowing us to do what we do. We approach the future of this universe with gratitude and deep respect. Respect for you—the community. Respect for the love and dedication you’ve given to us. Respect for the history and the stories you’ve created, and the characters you’ve fallen in love with. And, respect for the future, and the opportunity to do something big—something amazing—for you. Until next time…and Happy N7 Day! —Mike Gamble, Mass Effect Franchise Director & Executive Producer"
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"Through o0ur partnership with Humble Bundle and friends at Dark Horse Comics, we’re making all Dark Horse Mass Effect and Dragon Age comics available in a convenient package! Pr1oceeds from this will go to Child’s Play, a charity that seeks to make the lives of children in hospitals more comfortable. We all know how powerful and uplifting games can be, so we’re glad to be able to help bring joy t0o kids in need through this effort. If you’d like to help, too, please check it o0ut! We also have some exciting new merch from our partners for those who want to stock their shelves or add to their wardro0bes. The BioWare Gear Store is releasing multiple new i1tems today! From a brand-new mini replica Claymore Shotgun to Omni-Blade LED Wall Art, we’ve got tons of Mass Effect items for your collection, all go0ing live with a site-wide sale. Be sure to check out items new and old, and follow them on social media to see their latest relea1ses."
"Our frie0nds over at Dark Horse have also been working on something special. For over a year now, we’ve been working closely with them on a few new statues based on popular requests. First and foremost, we’re excited to share that Commander Shepard (female) is ge1tting an iconic battle-worn statue! This has been one of the top requests from the community and we’ve been super excited to see it come to life."
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"And, of course, if you w1ant to put a squad together for her, Dark Horse is also releasing new statues of Wrex and Tali. These statues are brought to life with the level of care and quality we’ve all come to expect from Dark Horse over the years. These two iconic characters are ready to take the fi1ght to the Reapers!"
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"F0or those who live in colder climates (Canada being a prime example), our friends over at Volante Design have returned this year with s0omething just for you. Following the success of the N7 line of apparel they released, the team at Volante has created a Garrus Vak0arian-style parka, complete with a “head cone” to protect your 0face."
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"A0nd of course, Sanshee always has something for our b1iggest fans. For lovers of Grunt, Lia1ra, and adorable va1rren, the team has created a new set of plu0shees and pins for your colle0ctions! Be sure to chec1k out their site for all that and m1ore."
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"Your joy, creativity, and passion help drive us towards the future of Mass Effect and all that it may be0come. The team is ta1king their time to cr1aft a whole new adventu0re for you to enj1oy, with new stories, chara0cters, and experiences to fill it. At the end of t0he day, that’s w1hat N7 Day is about. Cel0ebr1ati1ng yo0u an1d th1is speci0al fr0anchise that br0ings us all to1get1her. W0e hope you’1ve enjoyed the glimpse1s int1o the fut1ure of the fra0nchis1e so f1ar. An0d don’t wor1ry, ther1e’s mo1re to come, but fa0rther away! Ever your biggest fans, —The Mass Effect Team"
[source and link to all images in post]
Associated Twitter post:
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[source]
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symbioteburnout · 9 months
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About the mun
Basics
Name: D (my usual online handle, first initial) Age: 31 Gender: male
Favorites
Food(s): Borger, pizza (with pepperoni peppers and mushrooms), do like the odd steak occasionally, ooh and seafood. Drink(s): Water, Guinness, any whiskey (even aged ones) Book(s): The Once and Future King (still need to finish), Pretty much all the X-23 books, Venom (during the Remender/Bunn days), and various other comics bc I need pictures Favorite Author(s): Cullen Bunn, Rick Remender, Chris Clairemont, Akira Toriyama, Tsugumi Ohba, James Roberts, Chris Yost, Craig Kyle Song(s): Hootsforce (even if the band behind it has fallen from grace), The Last Stand, Hysteria, The Touch, Africa, Bury the Light Movie(s): The Transformers: The Movie, Star Wars OT and PT, Sword of the Stranger, Logan, the Appleseed movies, most of the MCU, Spider-verse, Lord of the Rings and Hobbit movies, Iron-man. TV Show(s): Mandalorian, Kenobi, Beast Wars Transformers, Transformers Prime, Spectacular Spider-man, Teenage Mutant Ninja Turtles, Dragon Ball Z, Clone Wars, Power Rangers, Samurai 7, X-men Evolution, Avengers Earth’s Mightiest Heroes, 
Band/group(s): Angus McSix, Sabaton, The HU, Rammstein, Wind Rose Solo Artist(s): Nano, Calliope Mori (or her OTHER name), Jim Croce, FamilyJules, Brentalfloss, Gen Hoshino, Stan Bush, Mick Gordon School Subject(s): Visual Arts, Creative Writing, Electronics and Media Sport(s): *hiiiiiiiiiss!* Male Actor: n/a Female Actor: n/a
Life
Best Friend: Am loner Significant Other: working on that Siblings: I am the middle of five kids Dream Job: Comic book artist, game streamer, sitting on my lazy arse doing nothing and getting paid for it. Tattoos: too squeamish Piercings: see the above answer Languages: English, broken French, and some phrases in Japanese, Spanish, and Italian.
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Reason Behind URL: Andi is a burnout, and she has a symbiote. Reason Behind Icon: I like Andi’s look as Mania # of Posts: 51000+ Why You Joined: Intrigued by RP  # of Blogs: This one, a multimuse, a personal, an art blog, and a smut art blog.
Tagged by: stolen from @maddmuses
Tagging: @personalitynexus @arxchnoverture @pxrifiedmxniac @nobodyofsparks and anyone who wishes to steal my ill gotten gains.
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One of My Favorite DC Superheroes
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Black Canary ( Dinah Laruel Lance)
Going of Mostly NewEarth and a bit of Rebirth ya'know if I go back to golden Age/Sliver Age it'll get messy. I might use it certain panels if i know its Dinah Laruel Lance
I love this l legacy street level hero.
She is the second Canary difference between the first is she has a metahuman ability of a sonic scream.
She's came a long way. Her father was a cop and her mother was a the first Black Canary. Dinah and her mother used to argue when her mother was villiante Justice Society Of America crime fighter that didn't have time for her. But somehow became a hero oh, the irony lmao.
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Green Arrow LongBow Hunters:
She went through so much while investagating a missing person mixed with a cartle. She was kidnapped and tortured.
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Dinah is looking better and eager to make them pay. Though Oliver says its too late. (Don't wanna spoil to much it's good story despite a few hiccups)
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When Dinah came out of the hospital, she was still emotionally traumatized by the incident. She learned that she had lost her ability to perform her Canary Cry. Along with other scars.
After this, lot's things happen after that arc relationships ended, dealing with trauma getting better along they way, healing and self-discovery. What she's been through she still never gives up and keeps moving forward.
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She kept training and bettering herself :
Trained by Batgirl, Wildcat, Nightwing, Wonder Woman, Connor Hawke, Mister Terrific, Richard Dragon and Lady Shiva. Many more
She's no slouch becoming one of the best fighters DC
Birds of Prey (1999) #61, #68, #74, #95, & #100
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Birds of prey: Pretty fun run. A group of crimefighters mostly females but guys have joined to. Despite their ups and downs they would come back better than ever. Loved her moments between Huntress and Oracle.
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Chairwoman in 2006’s Justice League of America. Cut short, I wish they were able to tell the story heard it was scrapped or cancelled.
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Relationships:
Ollie & Dinah
I'll be honest I never really liked Green Arrow & Black Canary together. Never saw them as a iconic couple. So many issues with them as a couple. I'm liked, why are they together? Is it bad I want to see them be with other people.
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When I read Green arrow comics is an okay hero to me has some good runs in my opinion he's has similarities to batman, only difference more altrustic and sarcastic but is more willing to kill and has killed. Green arrow & Black canary comics I'm just more intrested in Canary or other memebers of arrow instead.
Let them be with other people. I guarntee if another new earth or something happened lots a people wouldn't care. Example, it's the same with Batman & Catwoman though I love them together, I don't mind seeing them with other people.
To me, they worked well without each other. If they ever breakup again just because there not together anymore doesn't mean she's not apart of Team Arrow. Only three times I actcually liked them as a couple Justice Leaque Unlimted, Young Justice and Injustice.
JSA:
So much can be explore with her lore. Her connection to the JSA since her mother was once a memeber.
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Ted aka Wildacat:
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Another one:
Shiva & Canary they have a intresing dynamic. Clash of ideals yet they seemly to work well together. Shiva even suggested Dinah become her apprentice.
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Gotham: Now, I know Gotham is more of Batman's. But irronically Dinah's father was a cop at Gotham and her mother was a crime fighter in Gotham to ( before batman's time). I feel like they should be brought up more in Gotham lore. Only time I seen it was in Harley Quin and the birds of prey
Edit extra Other stories:
Deathstroke Inc:
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Deathstroke & Black Canary not a team up likely to happen but unusally fun while short. Just wish we had a Black Canary vs Deathstroke fight because she's grown so much. ( But this version Prime Earth seems more weaker than New Earth. PE seems to really a bit more on her canary cry) maybe next time.
Canary almost had another solo in DC robin round to me fair i saw alot intresting stories than this one. Still wish we got it though.
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Hope I see more love and stories for my favorite blonde bare-knuckle brawler
Art by: Otto Schmidth
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Going to be posting more dc character's I love.
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skies-full-of-song · 9 months
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After thinking for a long, long time, decided to make a separate blog for blorboposting, and after more long time, finally set it up.
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[Icon ID: Part of a cover art for a W.I.T.C.H. comics issue, depicting the character Orube from the chest up, slightly bending forward, bracing herself with her arm, looking up and confidently smiling. She is a thin, young adult light-skinned folken with neck-length dark hair with brow-length bangs that is tied up in the back with a pink ribbon going around the back of her head, and yellow eyes. She is wearing a light kimono-like garment. /End icon ID]
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[Header ID: A deliberately low-quality image; a rectangular, horizontally-positioned flag made up of seven equal-width stripes, the middle being white and the other, symmetrically, different shades of red — light, bright, dark, from the center outward. There is a white circle in the center, the width of the three middle stripes. The three top stripes have the words on the left of the image: “violence, rage, murder”; in the bottom of the image is a black rectangle with the word “autism” in large, flaming letters. In the center of the image, onto the white circle, is edited the head of Sovereign Slayer from Homestuck — a black silhouette of a dog’s head from the front view, with pointed, upward ears, and white eyes narrowed in angry determination, a white scar crossing the right eye. /End header ID]
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All of this might get updated.
Plaintext version under the cut, because I’m afraid otherwise plaintexts were *greatly reducing* accessibility.
_
! Important — discourse stance !
All nonconsensual actions, as well as institutions associated with them, must be tagged / otherwise warned about.
I need to say this here: there is no such thing as consensual violation of consent.
^ Before someone goes at me: this is not about roleplay. Roleplay of consent violation is not consent violation.
One's tastes in fiction do not reflect their values. That includes both "what" and "how".
How one views things in fiction does matter. Emotions/etc and views are different things.
_
Boundaries
(A couple of things that might seem weirdly specific are directly sourced from past interactions):
Absolutely no Dirk Strider negativity (as in "he completely fucking sucks as a person", not "this thing he was doing was fucked up") in interactions, please.
Do not make Russia- and/or USSR-related jokes on my posts.
Do not derail my headcanons about disability and/or transness with “lol I think this character is the most neurotypical/cis actually”.
Do not fucking joke about characters’ height and “immaturity”, separately or together.
No crack interaction. No ironic homestuckposting interaction.
If I am talking about a specific iteration of a media, do not involve other iterations in the discussion, at least without making a firm distinction. This especially applies to W.I.T.C.H. “Do not involve” does not apply to Dragonlance & The Last Trial, but do make a distinction, and I’ll try to do my best for that either (my first major time being into an adaptation first and then into the original source too).
_
Would appreciate tagged
Homestuck postcanon (Epilogues, HS2, Pesterquest) — just with the media’s tags
Dirk Strider negativity — #dirk strider negative
Things related to the Nightmares scene in The Last Trial. #nightmares of the sorcerer, perhaps?
_
Would appreciate being tagged in
Positive Dirk Strider meta
Art of Spades Slick killing/harming Snowman
_
Fiction interests
Might later tier them by depth of investment. For now I just want to finally get this going.
Might also post about something in which I usually have too little interest to put it here.
W.I.T.C.H. comics*
Homestuck (incl. Hiveswap and Friendsim)
Doctor Who**
"The Silmarillion", as well as other parts of the Tolkien's Legendarium but less
The Last Trial (Dragonlance musical)
Dragonlance
The Tragedy of Hamlet, Prince of Denmark
Puella Magi Madoka Magica
Dragon Age
Infinity Train
Star Wars
Revolutionary Girl Urena
W.I.T.C.H. TV show
Ever After High
Steven Universe
She-Ra and the Princesses of Power
*W.I.T.C.H. comics — Sagas 1–5 and the Takeda storyline from the Eighth.
**Doctor Who: directly familiar with:
Everything chronologically from the beginning of the First Doctor's life to the book The Sorcerer’s Apprentice that came out before 2022
Every TV story from then to Ian and Barbara leaving
With a couple of small exceptions in prose, and the Curse of Fatal Death special, every single story that has the Master in it, that came out before Summer 2022
The entire Season 7
The Brain of Morbius
Caves of Androzani
The entire Season 23
The entire TV revived main series
Class TV series
Volumes 1–3 and Episode 4x1 of Gallifrey audio series
Several early Eighth Doctor audios (with Charley)
The first two volumes of The Diary of River Song
The Book of the War but still with unread patches because it literally makes my head hurt e h h
The prequel to Newton’s Sleep
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The header is edited from the first image from here: https://www.tumblr.com/azuremist/692242976563511296
Plaintext version
Important — discourse stance
All nonconsensual actions, as well as institutions associated with them, must be tagged / otherwise warned about.
I need to say this here: there is no such thing as consensual violation of consent.
^ Before someone goes at me: this is not about roleplay. Roleplay of consent violation is not consent violation.
One's tastes in fiction do not reflect their values. That includes both "what" and "how".
How one views things in fiction does matter. Emotions/etc and views are different things.
_
Boundaries
(A couple of things that might seem weirdly specific are directly sourced from past interactions):
Absolutely no Dirk Strider negativity (as in "he completely fucking sucks as a person", not "this thing he was doing was fucked up") in interactions, please.
Do not make Russia- and/or USSR-related jokes on my posts.
Do not derail my headcanons about disability and/or transness with “lol I think this character is the most neurotypical/cis actually”.
Do not fucking joke about characters’ height and “immaturity”, separately or together.
No crack interaction. No ironic homestuckposting interaction.
If I am talking about a specific iteration of a media, do not involve other iterations in the discussion, at least without making a firm distinction. This especially applies to W.I.T.C.H. “Do not involve” does not apply to Dragonlance & The Last Trial, but do make a distinction, and I’ll try to do my best for that either (my first major time being into an adaptation first and then into the original source too).
_
Would appreciate tagged
Homestuck postcanon (Epilogues, HS2, Pesterquest) — just with the media’s tags
Dirk Strider negativity — #dirk strider negative
Things related to the Nightmares scene in The Last Trial. #nightmares of the sorcerer, perhaps?
_
Would appreciate being tagged in
Positive Dirk Strider meta
Art of Spades Slick killing/harming Snowman
_
Fiction interests
Might later tier them by depth of investment. For now I just want to finally get this going.
Might also post about something in which I usually have too little interest to put it here.
W.I.T.C.H. comics*
Homestuck (incl. Hiveswap and Friendsim)
Doctor Who**
"The Silmarillion", as well as other parts of the Tolkien's Legendarium but less
The Last Trial (Dragonlance musical)
Dragonlance
The Tragedy of Hamlet, Prince of Denmark
Puella Magi Madoka Magica
Dragon Age
Infinity Train
Star Wars
Revolutionary Girl Urena
W.I.T.C.H. TV show
Ever After High
Steven Universe
She-Ra and the Princesses of Power
*W.I.T.C.H. comics — Sagas 1–5 and the Takeda storyline from the Eighth.
**Doctor Who: directly familiar with:
Everything chronologically from the beginning of the First Doctor's life to the book The Sorcerer’s Apprentice that came out before 2022
Every TV story from then to Ian and Barbara leaving
With a couple of small exceptions in prose, and the Curse of Fatal Death special, every single story that has the Master in it, that came out before Summer 2022
The entire Season 7
The Brain of Morbius
Caves of Androzani
The entire Season 23
The entire TV revived main series
Class TV series
Volumes 1–3 and Episode 4x1 of Gallifrey audio series
Several early Eighth Doctor audios (with Charley)
The first two volumes of The Diary of River Song
The Book of the War but still with unread patches because it literally makes my head hurt e h h The prequel to Newton’s Sleep
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The header is edited from the first image from here: https://www.tumblr.com/azuremist/692242976563511296
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alistairkisser · 2 years
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fenris
- first impression: ok so i actually got into dragon age because of seeing gifs of the wall kiss scene from his romance even though it took me forever to actually end up playing it. so my first impression was wow who is this hot bi man i must have him
- impression now: still like him! my pfp some other places is the blue wraith comic cover. his romance was rly great when i finally played it. i wouldnt say hes my fave or anything and as with most characters i have mixed opinions on some things he says/does (can't bring him anywhere in da2 because i am pro mage LMAO) but hes an enjoyable character overall and i understand why he is so beloved
- favorite moment: his killing hadriana is pretty iconic. the conclusion of his romance in act 3 is soooo good and made me very emotional. i also quite enjoy his comics! so:
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- idea for a story: well ill say this i love a good modern au and he always shows up when i draft them. i also have a little snippet i wrote for a prompt once involving trauma and learning to accept love... i think he's a great character for exploring that kind of topic. also anything where hes nicer to mages/other companions lmfao i love ignoring canon for many of them
- unpopular opinion: i dont love his hair in da2.... i wildly prefer his blue wraith look. also i want to beat his ass for the way he talks to merrill "avert your eyes witch" man what LMFAO
- favorite relationship: fenhawke... its really the only one i like lmfao
- favorite headcanon: i really enjoy his role in the modern au i started drafting where he plays the bass in hawke's silly little band... also the widely held belief that he would go to any lengths to get hawke back from the fade </3
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