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#dragon quest 2
slumpseal · 4 months
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battle !
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infinitebrians · 3 months
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Favorite Games of 2023 Part 5: Dragon Warrior 1+2
I now after having played Dragon Warrior 1+2 (now commonly referred to as Dragon Quest 1 and 2) for the Gameboy Color completely understand why this series became the massive cultural juggernaut that it is now. I played these two games as a complete spur of the moment thing during the last two weeks of the year due to being totally surprised by how pretty the Gameboy Color remake of Dragon Quest 1 looked while watching a Gigaboots stream ( https://youtu.be/1ELg0p31zZI?feature=shared ) of it. I really could not get over how pretty the battle backgrounds looked and how many unique locations they had, it made a limitation of the game (battles only having one enemy per encounter) one of it’s strongest aspects to me. This is of course is in addition to the really fun character and enemy sprites all being distinct and memorable as well. I didn’t even approach this game expecting to want to finish it let alone finish both but the way the games felt like they were always moving forward (DQ1 more than 2 in that regard) kept me interested all the way to the end.
Dragon Quest 1’s combat is as simple as it always appeared to be, a game entirely consisting of one versus one matches of trying to out damage the other. It was a game of breaking new ground in terms of video game genre so it has an excuse at least and even then as with the GBC remake, it’s still decently fun. As a result though, jumping over to Dragon Quest 2 immediately afterwards with its introduction of party members for both you and your opponents felt world changing. Being ganged up on was scary and learning spells that hit multiple enemies felt like a massive upgrade in power. What made the battle systems in both games really click was just how snappy they felt. Random encounters were almost always over within a minute at maximum, attacks are quick, menuing feels immediate, and enemies are felled within one or two rounds. It’s a popcorn like approach to combat, small tasty satisfying bites, easily consumed and never distracting.
What made it more fun to me was trying to find the most optimal way to finish encounters in Dragon Quest 2 in the most efficient way possible (least rounds taken, without wasting unnecessary amounts of magic points). The enemies were all really easily identifiable as to what they’ll do in an encounter (be tanky, heavy hitters, poison appliers) and what made them interesting was the variety of ways they were grouped up with other enemies. Playing through these encounters in manner of quickly reading the situation and giving a fast response in turn eventually made me associate the game with that of Tetris. In both, you’re given the capability to read your current issue at hand and come to a best possible solution in split second timing. In both, you’re never made to feel like theres only ever one way to solve this problem but instead given the freedom to utilize improvisation. This fast, responsive setup to its gameplay always just clicked well with me in creating a flow state that gave a good feeling of thinking without having to think about it.
I totally played both of these with guides and with a good amount of use with the 3DS’s virtual console save state feature. In Dragon Quest 1 it was mainly just always having a map open the whole time so I could know where to go and what town/dungeon was where. In Dragon Quest 2, I don’t think I would have liked that game anywhere near as much as I do currently if I attempted to do it’s convoluted, worldwide search for trinkets that are only hinted at. A friend gave me a PDF of a scanned Prima strategy guide made for the games when they were originally released, it felt like the most appropriate, nostalgic way to play this sort of game. I even did what I always did as a kid and flipped through the whole thing looking for cool art of your characters, one of my favorite parts of my dad always buying the strategy guides for Zelda games or looking at my cousin’s Final Fantasy guides. I attempted to minimize the direct following of the guides and try to figure most things out on my own but after spending what felt like an appropriate amount of time with Dragon Quest 2’s fetch quests, I just did what the guide told me to the end. As for save states, I mainly just used them as a more modern means of saving the game AND a means of trapping any and every metal slime i found in a time loop hell until they gave me the tons of experience that I desired. As a result of that, I found grinding enjoyable and being powerful to just crush everyone afterwards satisfying.
Something I kept joking with my friends while playing through Dragon Quest 2 was the idea that ‘if I can finish Dragon Quest 2 before the end of 2023, then that announced remake of Dragon Quest 3 has to come out in 2024!’ Over the week of playing it the joke became more of a self imposed challenge. This resulted with spending all day December 31st finishing the game up (though partially that was because I just could not put the game down, I was just really enjoying the game at that point). So I accomplished my goal and now the curse of that Dragon Quest 3 remake is lifted and will absolutely come out this year and if it does it’s entirely because of me, you’re welcome. Now though my issue is I really want to play DQ3 right now and now I feel like I should wait out for that remake. I got the want for more Dragon Quest and now I gotta hold it off for the time being (or I can just play that GBC remake of 3, have you seen the enemy animations in that they’re incredible!)
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dono-cho · 7 months
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I drew this tonight in memory of Akira Toriyama.
As a child in the US, we had Dragon Warrior 1 and 2 on NES (Dragon Quest 1 and2), so they've always been very important to me. When I was a child, I sometimes imagined being the Princess of Moonbrooke. 🐕
I like to imagine Naru, being a kid in the 80s and a teenager in the 90s, might've grown up with a Famicom (or "Fami Fami" as they call it in Codename Sailor V) and played DQ2 too.
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dragonichaven · 1 year
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I’m very late for malroth day, but here’s the lad anyways :)
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randomthefox · 24 days
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Thinking again about how despite practically inventing the JRPG, Dragon Quest was frequently irreverent and subversive of convention and expectation.
In dragon quest 2 you play as the great great grandchildren of the hero from the first game. And you can visit the final dungeon from the first game where the final boss was fought! And when you get there you can meet the great great grandchild of the final boss of the first game!
And whereas in any other game you might expect this to be a necessary confrontation or at least a bonus boss, in DQ2 you find that the Dragonlords great great grandchild is actually a pretty friendly guy.
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He offers the party with helpful information on how to beat the games final boss, because he thinks the main evil faction is encroaching on his family legacy by trying to conquer the world (though he has no interest in doing any conquering himself). If you visit him after beating the final boss he praises you and offers to become friends mending the animosity between your lineages, and even comes up with a cute nickname for you and asks you to call him "Ryu-chan" (ryu being Japanese for dragon).
It's really fun. And it's not uncommon for the series.
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these are the metal slimes of good luck, reblog right now to have all your good chances and fortune to escape from your grasp in an instant
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tarotcard0 · 11 months
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Yesterday, I finally beat Dragon Quest 2. Now, I wasn't spoiled for choices, I could have played on the GB version instead, but I decided upon the NES version because I was playing with the intention of making a romhack that rewrote the Prince of Lorasia/Midenhall as a Princess, and it's way easier for me to mod NES text than GB text. (The larger screen size was a nice bonus though)
Upon booting up the NES version, however, I discovered really quickly that that version of the game never refers to your character as a Prince. Instead, the androgynous Heir is used. Gendered terminology is never used when talking about that character, and I couldn't in all good conscience mod that out, there isn't enough NB representation in games as it is.
However, I saw 2 instances in which gendered terminology did slip through the cracks. 1. The Manual claims the character to be a "Prince" at one point, but being text that isn't in the game itself, that's dubious at best. 2. At the very end of the game (Spoilers) The soldiers welcoming you back to the castle say it's time for you to take your place as the new "King" which is unfortunate considering how close the game got otherwise to never using gendered terms - But, even though the soldiers don't respect your pronouns, the king does, christening you the new Monarch of Midenhall. (I like to imagine the soldiers got a stern talking-to afterwards as well)
I could easily mod that one line to fit the rest of the game's androgynous language, and I think I will.
However, I'd like to learn how to mod one of the remakes and re-introduce said androgynous language. I currently lack the knowledge and tools to do that, but I'd like to see that happen some day.
Given the time the game released this may have been done in an attempt to have the character's gender be "up to interpretation" which I suppose makes sense in context given that the character is supposed to be You and have Your Name, but being NB falls under the umbrella of "up to interpretation" regardless, and we all know what that means:
The Heir of Midenhall is Nonbinary and Genderfluid!
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basedkikuenjoyer · 3 months
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Ooh! While we're doing concept art I found more of these Dragon Quest ones. I don't know where they were sourced from or if they're Toriyama for just some landscapes but they're so charming and dripping with a type of old-school concept art you just don't need for games anymore.
This is actually one of the iconic locales in DQ2. The classic one oft maligned I quite like. The Dragon's Horns. Keep in mind this is an NES mechanic I experienced on the Game Boy Color remake and it's not impressive today, but you have to scale a tower on one side wearing a Cloak of Wind that will make you leap an extra bit off a tower. Towers in Dragon Quest are often easier dungeons because you can bail out by leaping off the side if you need to scoot back to town. You gotta do it on the right side too! Just a neat, early mechanical puzzle that's a lot of fun.
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thesworddog · 6 months
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so uhm..... I drew both cannock and his beta design
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roachleakage · 2 years
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So I know the name "Malroth" is a portmanteau of Malice + Wrath, but what's really funny to me is that it's also just... a guy's name. Like, Mal Roth is just a thing someone could be called. You could introduce him to your parents.
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slumpseal · 1 year
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attempted to do the dragon quest 2 concept sprites..
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besobendito · 2 years
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i like his ‘heeheehoo’s
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dono-cho · 7 months
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proof of a hero
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hobodante · 1 year
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Dragon Warrior II
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ur-not-real · 3 months
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wowww 2024 what the helll....
anyways im sitting in my eye doctors office and i can feel my pupils dilating and my vision slowly getting blurrier but i want to make my 2023 recap post abt my year n the shit i was doing
this post is mostly gna be abt games i beat bc thats what i talk abt most on this blog lol but first
- went on my first vacation with my beautiful beautiful wife @sarahmacbitch and there will be many more
- finished and started my 2nd and 3rd years of university respectively
- completed the most brutal university semester yet (passed all classes i have marks for so far)
- got 2 swag jobs (1 of which i hope to return to next summer bc i slayed at it)
- and spent the whole year loving my beautiful beautiful wife @sarahmacbitch with all my heart
but its Game Time now bc i played and beat a lot of games lol
in alphabetical order the games i beat are:
- breath of the wild
- dragon quest i
- dragon quest ii
- dragon quest iii
- dragon quest vi
- earthbound
- final fantasy i
- final fantasy vii
- mario land 2
- mother/earthbound beginnings
- ocarina of time
- pokemon firered
- resident evil 1 (jills campaign)
- resident evil 2 (leon ab, claire a)
- secret of mana
- silent hill
if i had to pick a favourite i couldnt. i could pick a top 3 tho itd be silent hill, dqvi, and secret of mana. all awesome games.
going into 2024 im playing
- final fantasy vi (main game atm)
- shiren the wanderer 2: shiren's castle and the oni invasion
- lunar silver star story
- dragon quest monsters the dark prince
- livealive
and several more! i have lots of plans for this year (mostly hanging with ny wife) and i will beat many more games we shall see
despite it being jan 12th now (i started writing this post jan 2nd) happy new year to anyone who read this far!
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