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#drill boss
critterbitter · 4 months
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The twins and their starters may have grown slightly taller, but their love of shenanigans have tripled, no, quadrupled in size.
On that note did you know Eelectrik has a glow animation?? Perfect nightlight eel. Absolute gold standard for creature. Click here for the masterlist!
Bonus shitpost under cut ft @birdsaretoddlers’s incredible take.
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(plus a fanfic drabble that birds did while we were discussing in chat! Check out their funny writing @birdsaretoddlers) “Lam lam pentttt. Lam.”
“Language. I am not calling them that. This is a civil discussion about the capacity of a 284 Berkshire’s firebox, not a playground argument.”
“Lammm Pent.”
“If you possess my phone I will have to put you in time-out in your ball, and neither of us will like that.”
The argument over a literal online flame war was cut short by the door flying open, one of the hinges breaking off with the force and flying somewhere into the aether, never to be seen again. Or at least, not without a strong magnet.
Emmet stood there, proudly, holding his newly-evolved Eelektrik, his grin a mile wide. Ingo picked his heart up out of his femoral artery, where it had lodged itself, and gently removed Lampent from where she hid, hanging over his shoulder. Emmet stood there, eyes twinkling, clearly ready to perform the coveted Bit. Ingo opened his mouth, got halfway through a word, and his twin took the proffered delight of cutting him off.
“I am Emmet and I discovered something INCREDIBLE. INGO LOOK.”
Ingo looked, because what else was he going to do? He would allow his twin to complete his circus act, it was only proper and polite. Eelektrik trilled with delight. Emmet twirled like the best of Nimbasan runway models, clearly wrestling his eel, cooing platitudes to it as he writhed and squirmed to get it into position.
“Me beautiful slimy baby, my beloved pool noodle, my beeesstt conductor!~” Doing something that could generously be called ‘dislocating his shoulders’, Emmet managed to get his eel flipped up and around his neck. He flopped forwards, bonelessly, tipping his hat and giggling madly. He was grinning harder than normal. Ingo was a little scared.
“But now, Eelektrik can do MORE. OBSERVE.”
He threw his shoulders back, standing up as tall as he could, somehow not throwing himself ass-first onto the floor as the fifty pounds of eel he was currently deadlifting remained stationary over his neck. Emmet’s arms flew upwards and out, rocking back and forth in jazz hands. Eelektrik frilled its fans, made another happy little buzz and-
"Eelektrik boa."
“DRAGONS ALMIGHTY. THE EEL GLOWS.”
There it was, clear as day. Eelektrik flashed it’s spots in natural bioluminescence, blinking like a neon sign. Bright beautiful yellow and clearly charged, Emmet’s hair stood on end, pushing his hat an inch off his head. They blinked in a rhythmic, pulsing manner. It was almost hypnotizing to watch, in a way. Ingo snapped back to reality, realizing his mouth had dropped open and Lampent had ceased questing for his Pokedex. Recognizing Emmet was looking for a response, he threw his arm out in a thumbs-up so fast his arm hurt, snapping his suspender against his neck.
“Brrravo! Ten out of ten! Majestic eel scarf!” He praised, Emmet’s expression only growing further full of himself and his achievement, which was well deserved. Lampent echoed the sentiment, flashing back at Eelektrik in response.
Now that both Pokemon could glow, they’d never have a problem in the caves again!
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solarkindred · 25 days
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Do you guys think Ingo had a gliscor because it vaguely reminded him chandelure? They both more or less have the same color palette…
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marchy-emmet · 10 months
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The boys... I wanted to make them so damn pretty-
Emmet be like: "Here for your appointment?"
And Ingo is like.... "Here for my appointment."
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Is anyone else getting a little scared by how epic the highs and lows of a random freaking wednesday . can be
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thisonequack · 3 months
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God people who go out of their way to shame other's for liking a piece of media because the creator is in some way of, "Bad," make me sick. Go outside. Stop telling people they're bad for liking a cartoon. Maybe someone wants to watch Helluva Boss or Hazbin Hotel. "Voodoo is a closed practice." Do you know someone who does Voodoo? Do they feel personally offended? "The show is bad." Yeah? People have the right to like bad shows. I don't like the direction Helluva Boss took and I don't have all too much faith in Hazbin Hotel. Plus the singing sucks. And that incest episode in Helluva Boss sucks even though it properly introduces a big character. The handling of the female characters sucks. The show sucks. I am not defending it. I'm just saying you're completely fine to like something that's bad. Isn't this the Supernatural website anyways??? "The creator is a bad person for xyz." This doesn't give you the right to tell someone that they're bad simply for watching a cartoon. Are you sent by God to go onto TUMBLR.COM and make others suck your "holier than thou" cock for the sake of making the world better? Will shame make the world a better place? Is it illegal to commit the sin of enjoying yourself? Why aren't you donating to charities or going out to volunteer? Where are your parents? Why aren't you physically hanging out with your friends? Why aren't you telling people out in public that their outfit is cute? Why aren't you making people feel better about themselves? Because you're in your room, or on your phone somewhere, harassing people for liking a cartoon. Now excuse me, I'm tired from work. I'm gonna relax with some games and most likely call my partner to make plans for a date.
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darkdragon768 · 4 months
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"A fire world? Yea, that must be the final world in Kirby and the Forgotten Land"
"Huh, we're going into a laboratory now? Uhm, ok."
"Voice acting?? Huh ok co- experiments???"
"Oh hey, the final b- EHAT THE FUCK IS THAT IN THE BACKGROUND???? A TANK WITH A FETUS INSIDE?????"
That was me reaching the end of this game, and I'm SHOCKED. Like, this game and characters look so joyful and colorful and silly and then you get hit with THIS CRAZY STUFF???
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ginger-canary · 1 year
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I love being fully behind on D20 series then scrolling through my feed playing a game of “are we having classic fairytale discourse or is this neverafter”
You’d think I’d learn
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miraclemaya · 3 months
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the thing is that even if you hate kurvitz, he wasn't the only one they kicked out of the company. like come the fuck on.
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Link
Chapters: 5/5 Fandom: Pocket Monsters | Pokemon (Main Video Game Series), Pokemon Legends: Arceus (Video Game), Pocket Monsters: Black & White | Pokemon Black and White Versions, Pocket Monsters: Black 2 & White 2 | Pokemon Black 2 & White 2 Versions Rating: Teen And Up Audiences Warnings: Creator Chose Not To Use Archive Warnings Relationships: Kudari | Emmet & Nobori | Ingo, Kamitsure | Elesa & Nobori | Ingo, Nobori | Ingo & Shou | Akari, Kudari | Emmet & Shaga | Drayden, Nobori | Ingo & Shaga | Drayden, Kamitsure | Elesa & Kudari | Emmet, Kamitsure | Elesa & Kudari | Emmet & Nobori | Ingo Characters: Nobori | Ingo, Kudari | Emmet, Kamitsure | Elesa, Shou | Akari, Kai | Irida, Shaga | Drayden, Huuro | Skyla Additional Tags: Returning Home, Post-Canon, Near Death Experiences, It Gets Worse Before It Gets Better, Consequences, Dealing with absences, Settling back in, Realizing a shit ton of stuff happens when you get teleported to the past, Emotions, Reconciliation, Drayden is Ingo and Emmet's biological uncle, Mentions of Terrorism, Until Nintendo declares an official timeline of events I make my own rules, No the artbook doesn't count, Childhood Memories, Brotherly Love, Elesa is like a sister to Ingo and Emmet, Background Relationships, Elesa and Skyla girlfriends, Emotional Hurt/Comfort, Angst with a Happy Ending, Ingo leaving Hisui is bittersweet, Hospitals, Ingo and Emmet are both autistic, Stigmas around twins, oh btw blankshippers kindly DNI if you value your knees Summary:
Upon experiencing a mysterious connection to another time and space, Warden Ingo regains his memories and makes the choice to return home to Unova where he belongs. However, he has to deal with not only his own emotions about being in Hisui for over a year, but how his absence impacted those that loved him. Settling back home isn't easy, but there are always people who stand behind him, particularly his precious little brother who missed him so dearly.
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pebbledrat · 2 years
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List of individuals saal readers appreciate for their contributions to the story:
6. Technoblade for letting surprise visitors stay on his couch
5. Ranboo for paying for the hotel room and driving Tubbo across multiple state lines $$
4. Wilbur for allowing two random and extremely suspicious guys to come along on his BrotherTime Roadtrip
3. Tubbo for being ✨quirky✨ enough to bring this whole group together
2. DeadPatrol for pouring countless hours and care into crafting this narrative <3
1. Tommy for dropping the "the devil called you his husband" reveal at the most opportune moment, forcing everyone to react to lore out of context
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strykingback · 5 months
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Record of Ragnaroks Round Ten Fighters areeeeeee....
Okita Souji and Susanoo No Mikoto...
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I want Simo Hayha to come home so I can get my Zek icons pls.....
But at the same time.....
THE WHITE DEATH vs THE EGYPTIAN GOD OF DEATH!?!?!?
HELL YEAHHHH!!!!
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antihibikase-archive · 5 months
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Okay I've been posting about Summon Night Swordcraft Story 2 a lot the past few days and I do recommend it a lot even if the game is highly questionable at times.
Its one of the best games in the GBA. That said, its one of those games where you might need a walkthrough if you want to 100% everything, since the main game takes the span of ten days.
That being said, I know it might not be for everyone, so I've compiled a list of its gameplay elements, the things I liked about it, as well as some stuff that might irk other people out from trying it.
Basic plot summary; you are a craftknight's apprentice, someone who makes weapons such as swords, axes, spears, knuckles, and drills. You're also specifically the last remaining descendant of the Coltheart clan, a clan of summoners, people who summon creatures from other worlds (machine world Loreilal, Yokai world Silturn, spirit world Sapureth, beast world Maetropa)- these creatures are called as summon creatures.
Plot spoiler happens, and you basically have to seal a certain evil away from rampaging and destroying your village. At the very start, you encounter a stray summon creature- what you answer during this part will result in a different guardian beast to partner with you.
Some gameplay stuff;
The partner you chose at the start of the game cannot be changed. They have different skillsets and priorities from each other; the fire oni Loki focuses on attack and using flames, while the wind beast Arno focuses on agility and utilizing the wind. They all have the ability to enchant your weapon with the others' elements, but they can't learn each other's special moves.
The partner at the start also has different interactions with the player and the world around them; machine guardian beast Ex-e-LD is factual and logical, angel-devil guardian beast Dinah is abrasive and sarcastic, oni guardian beast Loki is hotheaded and reckless, and half-beast Arno is airheaded and peculiar.
Despite the title (and the first game being more centered around swords), you can choose to opt for other weapons. You start with a sword, and only two story elements require a sword; otherwise, you can shift to using the other four weapons in the game.
Weapons are highly customizeable; besides their appearance, you can alter their attacks and passive skills utilizing different ingredients.
The game is an RPG, with its overworld being similar to the likes of Pokemon, but the battle system isn't time based- its real-time combat. Additionally, there are random encounters outside the town and forts.
The world is small; there's no other civilizations explored outside your own town. There's a large forest, the caves, and the four forts it holds, plus some four areas you can instantly transport to, and the final dungeon. The four areas and the dungeon get bonus floors post-game, but that's about it.
Besides weapons, you can create accessories (not reflected on the character, sorry) for stat boosts, medicines, and other items, like a diary that lets you save anywhere, and an amulet that helps you repel encounters.
A fishing minigame is there so you can buy additional shapestones for weapons, as well as buy ingredients you could normally only obtain through story-bosses.
Sidequests that span over the course of ten days; there's quite a few, but the main ones I recall are talking to the merchant and his friends daily for rare ingredients, finding a lady's lost cat, and finding a child's missing items. There's also an NPC that trades you rare ingredients for medals you can find in the overworld.
After the end of every day, you get to spend time with one NPC; your guardian beast, or any of the characters you've met so far. Who you spend time with the most determines the ending you get.
Things I liked;
Fun gameplay! I liked exploring the world, gathering ingredients, and crafting all sorts of weapons. When the gameplay gets shaken up a bit, its also a fun time.
A lot of dialogue is honestly very fun, particularly between the player and their guardian beast; though a lot of characters' interactions with them are also nice.
Unlike the first game, areas can be revisited, and ingredients and materials can be gathered at any time, instead of being permanently missable content if you happen to break your weapon or misuse an item.
Depending on the guardian beast you pick and the weapon you choose to specialize with, the game either becomes very easy or difficult, so each run is at least a little different.
The main characters aren't silent, so they get to interact a lot with the cast. Additionally, Aera and Edgar (canon names of the MCs) are vastly different in terms of personality and interactions with their respective beasts, their family, and their friends, so they don't feel like the same character.
A lot of the things in game are actually progressive and handled decently; Arno is nonbinary (not explicitly stated, and though Arno uses he/him pronouns, he's not a boy or a girl- something he says himself), and Aera and Edgar's interactions with certain characters don't change even if they can be perceived in a romantic context.
There's no direct romance in the game regarding your character, so you can just.. imagine if its romantic, platonic, familial, etc. Qpr rep in my head. <3
Things to look out for;
Even though I just praised it, the game's handling of Aera's interactions with women (particularly the childhood friend's sister, Lynn) are.. less than stellar. Its the whole "but we're both girls" thing in some cases, but in other cases, its completely fine??? I haven't played as Edgar yet, so I'm not entirely sure if its the same case with his scenes with men..
A lot of very sexualized characters, dialogues, and scenes. Dinah in particular (her opening scene is her in a compromising pose) if you pick her as a guardian beast. Nina too, but she doesn't really get sexualized; she's just naked due to being a ghost, but is surrounded by bubbles. Lots and lots of suggestive scenes/dialogues spoken by Lynn to the player are. Yeah.
Unskippable fish plot which includes the last part. Without spoilers, some fish summon creature wants to be seduced. You can thankfully choose to refuse (though your guardian beast, regardless of who it is, tries it out for your honor). Again, sexualization of Lynn in particular in this scene.
Strange dialogue?? Not sure if its because of the localization, but there are strange.. dialogue choices. Or things said by the npcs. Just things that are so out of pocket and strange.
Depending on how you take it; the endings. Though the endings are not explicitly romantic, they end like a dating sim visual novel where the character you spent most time with is given a bust-shot of them smiling at the player. This includes the player's siblings, Orin and Tatiana.
Not really a big deal, but the beginning part of the game (before you get your guardian beast) just has rushed exposition and pacing and it seems jarring at first, trying to fit in the player's relationship with Ryoga, the childhood friend, how they were taken in by their master Blaire after their father's death, what your job entails, etc.
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crowley1990 · 1 year
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My boss asking me if I want to join rugby and that was once a gay dream but now I’m too terrified of getting injured to try anything
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cienie-isengardu · 2 years
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My RepCom Musing: Delta Squad’s Rules
Republic Commando Game gave us an insight into squad dynamics between Boss, Fixer, Sev and Scorch but also into their operative methods. Including some rules of apparently established “code” to follow.  of which some rules commandos mentioned through the storyline.
It is impossible to say if these rules came straight from Walon Vau or are squad personal instruction set to keep themselves grounded but I think we should agree that whatever Deltas were taught and what adapted into their own modus operandi comes directly from their training sergeants and what he drilled into them on Kamino.
These rules in fact are a very interesting source since Vau was seen as borderline-sociopath (Old Psycho) with the best results, especially within the lowest numbers of killed in action trainees on Kamino and later, during war. His squads being seen as the top of best commandos is a valid reason to be proud but such pride could easily turn into conceit and putting the desired results over the safety of his trainees. The rules, though known to us only partially, however seems to imply a different thing - Vau really put pressure on survival rather than them scoring the best among other commando batch (the survival & survivors in general are one of the most often used words in narrative toward Delta Squad in the book series, the quotes were mentioned in my other meta about Jango and Walon.)
 And so we have:        
Rule #1: Kill them before they kill you.
Rule #17: Always make sure they're dead.
Rule #23: Never pull sentry duty on an empty stomach.
Rule #39: Never say no to bacta.
Rule #48: Any crash you can walk away from is a good one.
Rule #89: One's an anomaly, two's a trend.
In which the set of rules starts with literally “kill your enemy”. No “never fail” or “never do something sarge Vau would not agree with”. Deltas first and foremost are to make sure to eliminate the threat to their safety (and by logic, the mission) and this safety measure is so vital, it was repeated at least once, in another rule (number 17): Always make sure they’re dead. Even if that means wasting ammunition on a dead body, it is better to shoot a bit more ammo to be safe than let self-confidence kill them. There is no such thing as being too careful when it comes to survival. And Sev really took this rule to his heart!
Scorch: D'ya have to make such a mess?
Sev: Rule 17: Always make sure they're dead.
Scorch: It looks dead to me.
Sev: It is now.
or
Scorch: Sev, did that corpse give you a nasty look?
Sev: Rule 17...
Scorch: Yeah yeah we know, always make sure they're dead.
Then we have #23, do not be on watch duty if you are hungry, because hunger may distract you from noticing the danger and kill you or your brothers in the process. Also, let’s not forget the famous Scorch’s line “Remember what sergeant Vau always told us? Eat your vegetable capsules”. Because of course strict parent training sergeant would say that.
Number 39, never say no to bacta is once again, don’t let overconfidence get you killed. You have a chance to heal, even the supposed not-lethal, superficial injury? Then do it. It doesn’t make you weak, it makes you smart and in a better position to face upcoming challenges. It makes your chance for survival rise and in the worst scenario this little difference may decide between death and life. Once again, Sev follows faithfully this one too:
Scorch: Sev, I thought you were invincible.
Sev: Rule #39: Never say no to bacta.
and so is Fixer, who keeps reminding Boss about making sure the squad will not forget about it in the heat of the fight (especially Sev!):
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Then we have the Rule #48: Any crash you can walk away from is a good one.
Which of course could be just about literal crashing of any vehicle but I personally see it as something along the lines it doesn’t matter as much as you fuck up, as long as you are alive and capable of walking away from the mess, everything is alright. 
I especially like this one, because through the books we could see how Sev and Scorch (albeit to a lesser extent?) were anxious about failing Walon Vau by not being good enough. This of course says a lot about Vau’s brutal methods that literally gave such hardened soldiers the lasting emotional problems to deal with. But at the same time, Ordo, who was constantly praised by his doting father, also had similar anxiety about failing in any way Kal Skirata so I suspect Sev and Scorch anxiety though definitely rooted in their difficult (sometimes abusive) relationship with Vau, may not be solely created by their training sergeant and be another layer of why clones despite Kaminoans and their continuous quality tests that started way before any Mandalorian hired by Jango showed up on Kamino. 
And even though Vau definitely trained his boys to not do stupid and reckless things if it wasn’t necessary and always demanded from them perfection, the rule is ultimetaly a reminded that in their area of expertise, fucks up will happen regardless of their skills so as long as they survive the mess, the crash (failure) wasn’t truly that bad. Are you alive? Are you capable of getting out? Then you did not fuck up that bad, move on. This is pretty reassuring actually? Even if not part of the first ten or twenty - presumably the most important - rules, it is somehow in the middle. Survival, as doing or not doing things that will keep them alive are at the top, then comes the reassurance that okay, you screwed up but you survive, keep going, kinda makes sense within Vau’s philosophy passed to young cadets.
It is also a heartwarming that Scorch quoted this rule to Sev ("Rule #45, Sev: 'Any crash you can walk away from is a good one”) who seems to be the most anxious about failure.
And then is the most standing out Rule #89: One's an anomaly, two's a trend aaand I will admit I don’t know if this is something Vau told them or something that Scorch (and Sev?) made up/added because I can see both groups saying something alongside that line. At least it makes sense it is so down on the list, as in, not related to the most bent on basic surviving rules (I’m guessing it is about repeating patterns for which commandos should look to avoid enemy/danger if it comes from Vau? Which is of course good advice but one used when you have time to analyze enemy’s moves not in the heat of the fight when you rely more on instincts and learned reflexes than anything else).
Naturally, all training sergeants drilled into their trainees how to survive, but so far only Deltas (Vau’s men) seems to have and use a whole numbered list of what to do and not to do, probably for every possible occasion and the worst scenario memorized and quoting on various points of their missions.  Which is as much as awesome as hilarious. Talk about diligent students!
As far as I remember it right, Omegas/Nuls usually went with “what Kal would do or say” in time of need while Deltas has literally everything important numbered down and drilled into them for good. This is what makes it hilarious to me 🤣
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apotelesmaa · 1 year
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Grimm in silksong theories are stupid the only boss from hk that deserves to be in the sequel is one we all know and love, one that has fans begging for more, the best boss fight of all time, the beautiful, the stunning, the alluring fl
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oh-meow-swirls · 1 year
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extremely funny to me how before playing 3 i was like "idk if i'd like 3 it changed a lot :///" n then i played 3 n was basically immediately like "i love this game."
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