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#dungeon master
rustymaps · a day ago
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Featherwind City available on Patreon
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nerdstify · 2 days ago
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dice goblin.
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thatonenewdungeonmaster · 2 months ago
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latenight-dnd · 7 months ago
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“There is no winner in dnd” you are so wrong it’s laughable, the winner is whoever can make the dm create the most new rules
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bardrockcafe · 6 months ago
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tabletoptrinketsbyjj · 2 months ago
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Hotlinks to all Tables: A complete list of every trinket table for quicker access compared to scrolling through the entire blog or sifting through the archive. This also functions as the easiest link to reblog or save for reference purposes as it’s updated with each new table. Now with 116 full d100 loot tables, category specific rolling tables a working rollable Omni Loot Table.
---Note: The links sometimes don’t work on mobile devices or some apps. Try using a desktop or browser extensions if they aren’t working. 
-The Omni Loot Table: A loot meta-table that allows the user to roll randomly on the 116 tables this blog has collected. This grants a DM literally millions of unique trinkets, equipment and items that players can find to enrich their world and playing experience.
-Character Creation Loot Generator: This generator creates an sample of five trinkets, curiosities and loot, pulled from a wide list of other tables that is meant to provide the player with some items to encourage engaging roleplaying with perhaps a minor boon to the odd dice roll. The generator is meant to be used by character's of Level 1 or higher at character creation to help them with ideas of what their character have been or have done.
-All Unique Armors: Splint mail, studded leather and sturdy shields of all shapes, sizes and mysterious backgrounds. Distinctive armors that can serve as the basis for family heirlooms, legendary artifacts and magical or masterwork weapons.
-Unique Armors, 1
-Unique Armors, 2
-Masterwork Armor Bonuses: Over a dozen homebrew armor improvements, enhancements and modifications created though superior craftsmanship. These masterpieces though more powerful than ordinary armor would not be considered “magic” or “+1” objects. 
-All Unique Minor Magic Weapons: A collection of flavorful weapons of artifact level quality suitable for low level characters. Much like the Minor Weapon Enchantments that some of them draw inspiration from, they provide small bonuses and combat options that are restrained by limited uses, niche situations or come with risky drawbacks. 
-Unique Minor Magic Weapons, 1
-Unique Minor Magic Weapons, 2
-Unique Minor Magic Weapons, 3 
-Unique Minor Magic Weapons, 4
-Minor Weapon Enchantments: A collection of minor bonuses that are weaker than a standard +1 weapons, as they come with trade-offs, risks, prerequisites, limited uses or niche benefits. These enchantments provide feat-like bonuses, low level class abilities, modify damage types, provide short bursts of power or replicate the effects of low levels spells. Rollable Minor Weapon Enchantments Table. 
-Random Weapon + Random Minor Weapon Enchantment.
-Random Unique Weapon + Random Minor Weapon Enchantment.
-All Minor Magical Items: Semi useful magical objects (If not always useful to an adventurer) that have little to no drawbacks associated with their use and are perfect for low level characters.
-Minor Magic Items, 1    /   -Minor Magic Items, 2
-Minor Magic Items, 3    /   -Minor Magic Items, 4
-Minor Magic Items, 5
-All Unique Weapons: Blades, bludgeons and bows of all shapes, sizes and mysterious backgrounds. Distinctive weapons that can serve as the basis for family heirlooms, legendary artifacts and magical or masterwork weapons.
-Unique Weapons, 1   /   -Unique Weapons, 2
-Unique Weapons, 3   /    -Unique Weapons, 4
-Unique Weapons, 5   /    -Unique Weapons, 6
-Unique Weapons, 7   /   -Unique Weapons, 8
-Unique Weapons, 9   /   -Unique Weapons, 10 
-Unique Weapons, 11   /   -Unique Weapons, 12 
-Unique Weapons, 13   /    -Unique Weapons, 14
-Masterwork Weapon Bonuses: Over 20 homebrew weapon improvements, enhancements and modifications created though superior craftsmanship. These masterpieces though more powerful than ordinary weapons would not be considered “magic” or “+1” weapons. Compatible with Pathfinder, D&D 5e and other D20 systems. Rollable Masterwork Bonus Table
-Running the Numbers: On Balancing Homebrew Masterwork Weapon Bonuses
-Random Weapon + Random Masterwork Weapon Bonus.
-Random Unique Weapon + Random Masterwork Weapon Bonus.
-Wild Magic Surges: A collection of Wild Surge options for DMs and PCs who find the published tables limiting, repetitive or boring, three things wild magic by definition, should never be. Rollable Wild Magic Surge Table.
Unique Metamagic Options: The practice of learning, preparing and casting spells is often considered Art rather than religious fervour, academic knowledge or inborn skill. An expanded list of metamagic options for PC's and DM's to use in their games and as a resource for other tables on this blog. More than just a list of effects, each Metamagic option hopes to provide a vivid description of exactly how the caster is deliberately warping the nature of the spell to achieve their goal. Rollable Unique Metamagic Options.
-All Sealed Glass Vials: Faulty potions, weak elixirs, alchemical supplies, spell components, ritual elements, enchanting materials, crafting ingredients and magically preserved biological samples.
-Sealed Glass Vials, 1   /    -Sealed Glass Vials, 2
-Sealed Glass Vials, 3   /    -Sealed Glass Vials, 4
-Sealed Glass Vials, 5   /    -Sealed Glass Vials, 6
-Sealed Glass Vials, 7   /    -Sealed Glass Vials, 8 
-Sealed Glass Vials, 9
-All Books: An eclectic library of dusty tomes, fictional textbooks, pocketbooks, paperbacks, hardcovers, booklets, leaflets and magical manuals.  
-Trinkets, Books, 1   /   -Trinkets, Books, 2 
-Trinkets, Books, 3   /   -Trinkets, Books, 4
-Trinkets, Books, 5   /    -Trinkets, Books, 6
-Trinkets, Books, 7   /    -Trinkets, Books, 8 
-Trinkets, Books, 9 
-All Rings: Enough rings and bands to wear three on every finger and toe while still having dozens to spare. These small circular pieces of gems, metal, wood or bone always add more to the story than the sum of their parts. 
-Trinkets, Rings, 1   /    -Trinkets, Rings, 2
-Trinkets, Rings, 3
Crowns, Circlets, and Coronets: Resting on the noble head of the mighty king or regal queen are the physical manifestations of their wealth and power. The symbols of their right to rule, these various headdresses are often tailor made to serve as metaphor for the monarch’s personality or that of their kingdom. 
-Crowns, Circlets, and Coronets, 1
-All Cloaks: A collection of unique descriptions of cloaks for DM’s to give to their players as magical or mundane loot and for players to use during character creation to help flesh out their personal style.
-Cloaks, 1
-All Necklaces: Pendants, amulets, lockets, chokers and other “Neck Slot” jewelry that grant an immediate glance into the bearer’s personality, wealth, rank or social class and often serves as an iconic part of that character’s look. While a locked metal torque can instantly mark the bearer a penniless slave and a string of lustrous pearls mark their owner a flauntingly wealthy noble, so can an adventurer's necklace mark them as a creature to bestow quests upon.
-Trinkets, Necklaces, 1   /   -Trinkets, Necklaces, 2
-Trinkets, Necklaces, 3
-All Artifacts: Artist masterpieces, rare magics and opulent combinations of jewels and precious metals. These objects can be found in the throne rooms of kings, the demiplanes of archmages and the pinnacle of a dragon's hoard.
-Trinkets, Artifacts, 1
-All Valuables: More useful than regular trinkets, these items have either a clear purpose, a reliable ability or are made from a fairly costly material.  
-Trinkets, Valuable, 1   /   -Trinkets, Valuable, 2 
-Trinkets, Valuable, 3   /   -Trinkets, Valuable, 4
-Trinkets, Valuable, 5   /   -Trinkets, Valuable, 6
-Trinkets, Valuable, 7   /   -Trinkets, Valuable, 8
-Trinkets, Valuable, 9   /   -Trinkets, Valuable, 10
-Trinkets, Valuable, 11
-All Trinkets: Interesting baubles or semi magical items that have little to no practical in game or mechanical use for an adventurer.
-Trinkets, First
-Trinkets, 1   /   -Trinkets, 2   /   -Trinkets, 3
-Trinkets, 4   /   -Trinkets, 5   /   -Trinkets, 6
-Trinkets, 7   /   -Trinkets, 8   /   -Trinkets, 9
-Trinkets, 10   /   -Trinkets, 11   /   -Trinkets, 12
-Trinkets, 13   /   -Trinkets, 14   /   -Trinkets, 15
-Trinkets, 16   /   -Trinkets, 17   /   -Trinkets, 18
-Trinkets, 19   /   -Trinkets, 20   /   -Trinkets, 21 
-Trinkets, 22   /   -Trinkets, 23   /   -Trinkets, 24
-Trinkets, 25   /   -Trinkets, 26   /   -Trinkets, 27 
-Trinkets, 28   /   -Trinkets, 29   /   -Trinkets, 30
-Trinkets, 31   /   -Trinkets, 32   /   -Trinkets, 33
-Trinkets, 34   /   -Trinkets, 35   /   -Trinkets, 36
-Trinkets, 37   /   -Trinkets, 38   /   -Trinkets, 39
-Trinkets, 40   /   -Trinkets, 41   /   -Trinkets, 42
-All Worthless Trinkets: Vaguely interesting garbage, vendor trash and junk loot. Not magical or mysterious like regular trinkets or worth anything more than a copper piece or two even if you could find someone to buy it in the first place.
-Trinkets, Worthless, 1   /   -Trinkets, Worthless, 2 
-Trinkets, Worthless, 3   /   -Trinkets, Worthless, 4
-Trinkets, Worthless, 5   /   -Trinkets, Worthless, 6
-Trinkets, Worthless, 7   /   -Trinkets, Worthless, 8
-Trinkets, Worthless, 9   /   -Trinkets, Worthless, 10 
-All Mottos: Whether they're called adages, maxims or creeds, these simple statements are essentially promises made to oneself, family, or institution. A character's motto can be a goal in itself or a moral anchor that centers his life and guides his action. A mixed collection of real life and fictional mottos that can aid a DM to quickly expand the history of the campaign or to aid a PC in a richer character creation.
-Mottos, 1   /   -Mottos, 2   /   -Mottos, 3
-Mottos, 4   /   -Mottos, 5   /   -Mottos, 6
-Mottos, 7   /   -Mottos, 8   /   -Mottos, 9
-Mottos, 10   /   -Mottos, 11
-Battle Cries: Simplistic and bone chilling warcries, complex and inspiring calls to arms and primal wordless screams of rage that shakes the enemy down to their iron-shod boots. A collection of simple phrases, threats, insults and violent promises for creatures to yell before and during combat to add verbal spice to each attack.
-Battle Cries, 1   /   -Battle Cries, 2   /   -Battle Cries, 3
-Battle Cries, 4   /   -Battle Cries, 5  /   -Battle Cries, 6
-Battle Cries, 7
-All Reference Tables: When a trinket calls for a Random Weapon, Random Color or Random Godly Domain and you can’t think of one offhand, just go here and either roll a die or select one of your own choosing.
—Keep reading for all reference and resource tables.
Random Weapon Tables: Sometimes you just need a weapon and literally anything mildly lethal will do the trick. These lists give a DM the ability to quickly look through different options when generating loot or as a paired resource when an trinket from another table asks you to “Roll a Random Weapon”. Rollable Random Weapons Table.
-Random Sword Table
Random Godly Domains Tables: Depending on your system and in-game universe, there may already be a pantheon, singular or lack of Gods. However, people are superstitious wherever your players go and these tables allow a DM to generate a domain, theme or patronage to quickly flesh out a trinket with a “Random Godly Domain”. Rollable Godly Domains Table.
Random Nightmares: Unspeakable, nonsensical night terrors, worse than the strongest of bad trips on mundane hallucinogens, exist to prey on adventurers who have seen more than their fair share of trauma. A cleric’s healing words can mend the flesh but nothing truly mends the mind from the aberrant horrors, monstrous beasts and undead abominations, whose defeat is an adventurer’s main source of income. Rollable Nightmares Table.
Random Musical Instruments Table: There are a surprisingly large number of ways to pluck a string, blow through a tube or hit something with a stick. This table represents a collection of real life instruments all capable of being created with pre-industrial techniques. Furthermore they are all small to medium sized and could be easily be stored, carried, maintained and played by a traveling adventurer. Rollable Musical Instruments Table.
-Random Color Table: Pretty self explanatory and it’s basically only here because many of the trinkets reference it. Roll for colors or just use it as a reference while handing things out if you don’t have a color wheel handy. Rollable Random Colour Table.
-Random Creature Type Table: A quick guide to the various creature types for reference purposes. Rollable Random Creature Type Table.
-Book Descriptions: A short list of quirks, physical descriptions and eccentricities to add additional personal characteristics to the book trinket list. Rollable Book Descriptions table
Glossary and Common Terms: A collection of terms and lingo that are frequently used in D&D and other tabletop games, along with terms written by me specifically for use in this blog. Some words used in this blog are purposely written as “catch all” ideas or “Common Terms” that can easily be adapted to any game system.
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vaults-n-wyverns · a year ago
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Things I Include In My D&D Games That My Players Don't Know About
If they hold a wooden bowl and walk into a locked door, they'll phase through it like it's Skyrim
If they attempt to jump backwards up a set of stairs, with a high enough dex roll, they will launch up the stairs, through the roof, and into the upper atmosphere
There is an Anti-Tarrasque.
Trolls have 12 different blood colors, with only 2 existing in aquatic troll varieties.
If they enter a new area fast enough, they can catch the birds flying without moving anywhere.
Trees DON'T make sounds when they fall and no one's around, there's just no one around that can prove that
Lazer guns exist, they're just shy
If you get knocked prone on a sloped surface, there is a 1% chance of clipping into the terrain
There's a 1% chance of the textures in someone's face not loading correctly
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hindsightsd20 · a month ago
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when I have to name a player character: aw man uh... Jade? Bennie? Wilde? Nothing too big or pretentious.
when I have to name a player character's pet:
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sarah-k-is-cute · 26 days ago
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Hot take: You don't need to be very creative or have unique ideas to play D&D.
I would not care if you approach me with a stereotypical and cliché character. All that matters to me is that you enjoy my campaign and have fun playing your character.
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the-fluffy-folio · 2 months ago
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Though I’d share the artwork of some of the potions I’ve created ♥ Appearance and effects are based on my monsters’ lore – can you guess which potion belongs to which monster?
🔮 If you like my work, kindly consider to support me on Patreon to gain access to monster pages, tokens & artwork of dozens of quirky creatures as well as potion cards based on the monsters’ lore.
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sketchycleric · 3 months ago
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How I feel every time my executive dysfunction destroys my great intentions for campaign prep…
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shorteststory · 3 months ago
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When the party likes the doppelganger more than you (ft. voice guest Leeman Kessler)!
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thatonenewdungeonmaster · 3 months ago
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themoonsmywife · a month ago
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i am jealous of when dnd parties all sleep in the same bed or room or cave or home. when they are all best friends and just sleeping and watching over each other and staying warm together and ! there is such intimacy in shared sleep and they get to do that while they adventure. they spend their days in so much danger but their nights in the comfort of one another, and through this they share their love !! i am so jealous
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lunar-eclipse-bunnies · 16 days ago
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Long time dm here: 12+ years of experience. Here's some tips:
Relax. You got this.
It isn't all on you. DnD is cooperative before anything else. I like to think of my role as being like a video game console: I'm there to provide a physics engine and lay down a scenario, but that doesn't work unless my players help out by buying into the scenario and accepting the way I run those physics. If anyone at the table is throwing off the vibe, your job is to remind them that they need to cooperate or it won't be fun.
On that note, communicate with your players. Communicate frequently and make sure you talk over any problems anyone has, and also call out when people are being awesome.
Your favorite home brewed item, mechanic, or monster is going to break the game. No, not that one that you've suspected of wrongdoing for months. That one is going to be comically underpowered. I'm talking about the clever mythology reference that neatly explains why your favorite region is as cool as it is. Yeah, that. It'll let a level 3 barbarian become immortal or something. When this happens, calmly inform your players that this was a mistake and the game will be much better if Gregnagax The Oaken-Thewed can't suplex the tarrasque.
Seriously, you will need the phrase "that effect is unbalanced, so we won't be using it."
You will need the table of damage by severity and level. It's on page 249 of the DMG. It is absurdly useful. Anytime you need to improvise damage, this chart is useful.
Print out your monster and npc Stat blocks. Flipping through the books in combat sucks.
Your campaign will go off the rails. Your plans will be destroyed so badly you don't even recognize them. This is normal. After the damage is done, consider how the people in your world will react to what just happened. Congratulations, that is the plot of your next session.
Remember to keep play fresh. Spice up combat heavy areas with cool lore moments, throw social encounters into clue gathering, make the mayor a very silly person, let the stablehand whistle all the damn time. This is especially helpful if you're including mysteries or politics, since vibrant worlds can make allegiances and deceptions less obvious.
You are not Matt Mercer. Matt Mercer has a whole production team behind him, years of experience, and a party of professional actors. I love the DnD Renaissance, but it can make a dm feel really inadequate. This is a game of basements, rickety chairs, old dining room tables, and improvised miniatures. I promise that you will feel silly for your first couple of sessions. That's okay. You'll hit your groove, and it'll be fun tabletop evenings, not professional quality polished narrative and character arcs. Those silly low-budget moments are the best sign that you're doing it right.
Most campaigns are confined to one or two tiers of play. Levels 3-to-10 is common. Campaigns to level 20 take years, and I've never been in one or run one that got all the way there. You'll spend a lot of time doing shorter campaigns, one shots and the like. If you manage to play to level 20, great, but be ready to accept that you might not. Campaigns fall apart because people have busy lives, and that's okay.
And finally: relax. You got this.
i shaking this is extremely helpful thank you?? /gen
i never realized it before but the game console analogy is very helpful and also very true!! all the (good) dms i've had have always been very good at painting pictures of what's going on/explaining how the world works and if anything, i want my world to be really colorful! and i want my players to enjoy playing in it
thank you so much for sharing your wisdom!!! very much appreciated by this babey dm <:)
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sockablock · a year ago
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i was supposed to prep a session today
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commodorecliche · a year ago
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I'M LOSING MY SHIT AT THESE REPLIES HOLY FUCK
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artandstarstuff · 7 months ago
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Hey all! The Kofi goal for my holidays tables is complete, and here they are. What do you guys think the next goal should be? Put a suggestion in my inbox if you have any ideas. Shoutout to @sagenfrom7-11 for fulfilling this goal!
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the-fluffy-folio · 5 months ago
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Fungus-Furred Flounder Ferret
Living in humid and dense woodlands, the fungus-furred flounder ferret spends most of its day pressed flat against the forest floor or overgrown trees. While doing so, the little mammal is nearly impossible to spot among the vegetation and lies in ambush to feed on insects, frogs or smaller-sized lizards. The most peculiar feature of this cunning creature is its symbiotic relationship with a likewise wondrous type of lichen densely growing in its fur: the Pluvia Licheri – an ingredient highly praised by thieves and sinister alchemists.
🔮 If you like my work, kindly consider to support me on Patreon and gain access to an ever-growing compendium of tiny monsters and quirky potions.
This creature was made in collaboration with Quenn makes Art & Arcanum Dice.
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dnd-prompt-s · a month ago
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