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#dungeons and dragons
samijen11 hours ago
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Commission for @aplacesodark 馃挌
[Do not repost // twit: @sami_jen // ig: @samijen]
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the-cosplay-repair-fairy11 hours ago
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How different DM's NPC handle the party being weird
Matthew Mercer: Calm and collected. This is not the first chaotic party they have seen and won't be the last. Will have an awkward pause at the start if they do something truely outlandish.
Aabria Iyengar: confused reactions and wonders if something is very wrong with the party. How the average person would react when something like this happens.
Brennan Lee Mulligan: Meets or beats their chaotic energy, often times putting the party on the defensive. Will go absolutely feral for whatever reason and are usually anarchists.
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catbatart2 hours ago
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Dice making GMs- get some cheap pendant/crystal molds to pour your extra resin into. Instant game props you can give out to players. 馃檹
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Love how these turned out and it was basically just resin that would've been tossed!
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incorrect-dnd-classes10 hours ago
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Paladin: Yield or die.
Fighter: Just, take it down to like鈥 a seven.
Paladin: Yield or else.
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dicekatdice12 hours ago
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Milkbath
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7seasalcyon4 hours ago
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Can't get over the thought of Essek meeting Reani and wearing one of her flower crowns. I love that eventual friendship, Reani is such M9 material that I'm sure Essek will be happy to be her friend. And the boy will look so pretty adorned in blooms...! Post On IG Post On Ko-fi
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incorrect-dnd-classes8 hours ago
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Fighter: The most difficult part of hiding a sword, I imagine, would not be in the actual hiding, but in squashing down the phenomenal urge to tell absolutely everyone that you HAVE a SWORD
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r00ib0s7 hours ago
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tabletop moods.
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d-istyx14 hours ago
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"As you step into the tavern, you notice a seemingly friendly dwarf. They smile at you, looking kinda amused. What do you do?"
turned myself into a DnD dwarf druid NPC
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geekmeup-scotty5 hours ago
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I love doing cellophane and mylar still, single color and dual color. What's your favorite color to see with this type of shine?
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catbatart14 hours ago
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Can finally post the dice I made for @ninjapenguin713 's birthday! There for her Star Druid, Nova! Teal, black, purple, and glittery star additives!
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risto-licious4 hours ago
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there shall be more oc stuff soon, but for now! have this, hoho! chaotic good and wonderful to draw firbolg artemisia, for niel! I've humbly fallen in love with his design and I know I say this a lot but heck did I enjoy working on this one. portrait commissions like these are still open <3 mail or dm me, if interested!
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theworldbrewery7 hours ago
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Archfey
The Feywild landscape creates a fantastical mirror image of the material plane, echoing its features and magnifying its wonders. The archfey who keep their kingdoms in the Plane of Faerie are likewise echoes of inhabitants of the material plane: jealous rulers, vicious peasants, greedy merchants. They are archetypes made manifest, sometimes even verging on parodies of the folk they represent. These archfey delight in mischief and revelry, but their sense of what is humorous and what is clever does not correspond to that of a mortal. The archfey described below take their entertainment from stealing children, controlling their subjects, and trapping hapless mortals in labyrinths as much as they enjoy riddles, mimicry, and flattery.
The Fallow-Fallen
The Fallow-Fallen embodies the anger of a downtrodden serf. The Fallow-Fallen seeks to feel powerful, so they exert their will over whatever unfortunate beings pass through their demesne. The Fallow-Fallen loves violence and gore more than most of their kin among the archfey, with a special taste for those who look down on others. They command a pack of faerie hounds to chase down trespassers, but a respectful guest may be rewarded with a harvest bounty or a fey steed faster than any mortal horse.
The Thistlewise
The Thistlewise echoes the territorial nature of a solitary druid. The Thistlewise wants nothing more than to be left alone, but they have great knowledge and gifts beyond the ken of most mortals, making them a desirable endpoint of a Feywild pilgrimage. The Thistlewise tangles the mind, misleading and misdirecting creatures who dare disturb them. Their realm is overrun with tangling vines and thorny brambles that form a twisting labyrinth with neither entrance nor exit; escape is virtually impossible without a magical aid. The Thistlewise sees mortals like insects, but from time to time, a rare species might catch their eye and their aid.
The Marioneer
The Marioneer mirrors a grasping chancellor, constantly scheming for control and approval while in service to the whims of a good-natured satyr king. They command a court of puppets, strung up and charmed by them to both entertain their satyr liege and serve the Marioneer's own desires. The Marioneer cannot keep constant control, but in their immediate presence, fey and mortals alike struggle to retain their sense of self. The Marioneer requires nothing less than absolute deference, but visitors may still garner their favor--as long as they recognize the true power behind the throne.
The Kegling
The Kegling maintains an unusual feature of the Feywild landscape: the ubiquitous tavern. A bawdy and cheerful brawler, the Kegling loves to engage in a physical challenge with their patrons only to turn about and offer a drunken riddle-contest. The Kegling is a masterful host who stands on barroom ceremony, but is over-indulgent. Less overtly sinister than most other archfey, once you've met the Kegling they seem ever-present, their tavern appearing on the roadside or in the midst of the Seelie Court. As lord over common knowledge and common sense, information given to the Kegling will be spread around or held in reserve for later blackmail.
The Paper King
The Paper King is no king at all, but the manifest ego of a powerful mage. They are a hoarder of knowledge and memory, particularly the memories of those who visited the Feywild and lost their recollection of those times. The Paper King's true prize is a vast repository of spells, transcribed from lost spellbooks and tomes that found their way to the Feywild. In fact, any book lost or misplaced eventually finds its way here, to the towering retreat of the Paper King. The Paper King might allow a courageous mortal to peruse the collection, but only at the cost of a few memories of their own.
The Hungerhanded
Born of the greed of the owner of a trading company, the Hungerhanded seeks nothing more than to obtain. The Hungerhanded gives nothing without receiving more in return. They see all mortal passersby as beneath them, simply delivery carts of precious treasures who are unaware of their true purpose. The Hungerhanded will happily provide protection for their little treasure-deliverers, as well as any reward that costs them nothing. The Hungerhanded's negotiation skills are unparalleled, and they always know when they have the upper hand.
The Autarch
The Autarch is the Feywild's adaption of a motivational speaker, one whose words are unsettlingly persuasive. The Autarch rules a dominion of followers who each believe they are acting in their own self-interest, self-governing in ways that always seem to benefit the Autarch. Self-deceit is the name of the Autarch's game; even they themself are convinced that everyone within their domain is acting according to their own nature. Their way, it seems, is simply the best way. Why else would so many people choose to follow this philosophy of self-rule? The people of the Autarch's realm often speak in the Autarch's voice, repeating the archfey's philosophy unthinkingly. The Autarch claims to want nothing but a few moments of a creature鈥檚 time; they know that is all they need to win hearts and minds.
The Askew
The Askew exaggerates the features of a traveling minstrel. A performer and pantomimer, they are one of those rare Archfey who make their way to the material plane more often than most. They enjoy the attention, of course, but they also enjoy luring children from their homes and bringing them to the Feywild to serve in their own court for years. Sometimes even decades pass before they are permitted to rejoin their kind, but when they return, they have been made feral by their time in the Askew's service. The Askew loves nothing, hates nothing, and fears nothing. It wants only companionship and joy, and a mortal who can offer either--even for a brief time--could please it enough to receive a rare boon. A creature who dares disturb its reverie, however, invites a curse upon their head.
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oldschoolfrp13 hours ago
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1983: Pac Man fever meets D&D (Edward Atwood, 鈥淒ragon Mirth,鈥 Dragon 72, April 1983)
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jaxalope9 hours ago
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Valyria the minotaur, sweet and sensitive and built like a brick shithouse
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