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#dungeons and dragons setting
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A world without humans.
The world existed for almost a million years. Dwarves dig the earth, Elves build their mighty towers closer to the skies, Hobbits live in their comfy little burrows. Orcs vagabond from place to place, nomadic, tieflings somewhat centralize themselves to the northwest of the land. Goliaths live to the far north, protecting their mountains from "being grubbed by dwarf-folk".
But the world is plagued for a thousand years now. Plagued by a nightmare, rotting yet alive.
Even the oldest elves remember the tale of Humans only from the words of their grandparents, that's how long ago they existed.
They were fair folk, tall like elves but bit shorter, not light of foot like them, but liking to drink like the Dwarves and Hobbits, though not as much. They were like ancient orcs, driven by war, and most tieflings that exist today have human blood in them.
What happened isn't exactly known. Humans lived less than a century each, shortest of all other folk. And it terrified them. They couldn't find a true god to follow who would promise them safe passage to the peace of heaven through the limbo, they couldn't reverse or slow their aging, but could live longer, as their mages grew beards long to the floor, white like snow, and their bodies writhed like dead vines.
Death.
They found a way how to return from it.
But the price was too high.
The first city to fall is long forgotten, it's name barely translatable. "New Boar Village", that's the best elven scribes could get from the ancient scrolls. Humans in the graveyards woke up, and they wanted flesh. Everyone they bit soon themselves turned into the abomination everyone called by an ancient name - Zombies.
The first city spread the plague like wildfire through a dry summer field, soon many of the human cities fell to it. Then the cults began.
Cults that believed in the One, the one who would make them Whole. They made sure that the illness was to infect everyone without exceptions. Bloody sigils written on their faces were well documented in the scrolls of history, so no one would ever attempt to draw those cursed symbols again.
Dwarvish skin was too thick to be bitten through, and their immunity was proven strong. Hobbits hid well, avoiding zombies with their innate stealth. Orcs were mightier than humans in life, and were mightier than them in death, fighting back with ease. Elvish archers and the sticks from the arrowtree were the key to keep zombies away from the elf cities. Tieflings held their line, finding out that fire is what zombies feared most. Goliaths... Well, they were somewhere between dwarves and orcs here - their height and strength devastating, their thick skin and immunity proving strong.
It took a long century to neutralize most of the threat. Many fell, many died. But the zombies still live. Dismembered inside the deepest dwarven mines, thrown down into caves and ravines, cracks so deep no light could illuminate them. Humans were no more. And their plague still lives on, through the strange skeletons that dwell beneath the ground, through cursed hills where people disappear, beneath the bog of swamps, in chambers locked tight.
Many have forgotten their name, some don't believe humans ever existed and blame the elves, since the skeletons look most alike to them rather than horned and tailed tieflings or tusk-toothed orcs. Worst thing is, many zombies mutated, and who knows what variety there exists.
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sinnamonrolldice · 10 months
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transmutationdice · 10 months
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CMY Dice Set
A set made with only the colours cyan, magenta and yellow, which combine to create a full rainbow.
Numbers still to be painted.
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alpaca-clouds · 5 months
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How to cook in a medieval setting
Alright. As some of the people, who follow me for a longer while know... I do have opinions about cooking in historical settings. For everyone else a bit of backstory: When I was still LARPing, I would usually come to LARP as a camp cook, making somewhat historically accurate food and selling it for ingame coin. As such I know a bit about how to cook with a historical set up. And given I am getting so much into DnD and DnD stories right now, let me share a bit for those who might be interested (for example for stories and such).
🍲Cooking at Home
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First things first: For the longest time in history most people did not have actual kitchens. Because actual kitchens were rather rare. Most people cooked their food over their one fireplace at home, which looked something like what you see above. There was something made of metal hanging over the fireplace. At times this was on hinges and movable, at times it was set in place. You could hang pots and kettles over it. When it came to pans, people either had a mount they would put over the fire or some kind of grid they could easily put into place there with some sourts of mounts (like the two metal thingies you can see above).
If you have a modern kitchen, you are obviously used to cook on several cooktops (for most people it is probably four of them), while in this historical you obviously only had one fire. Of course, as you can also see in the picture above, you could often put two smaller pots over the flames or put in a pan onto the fire additionally. But yes, the way we cook in modern times is very different.
Because of this a lot of people often ate stews and soups of sort. You could make those in just one pot - and often could eat from the same stew for days. In a lot of taverns the people had an "everything stew" going, which worked on the idea that everyone just brought their food leftovers, which were all put into one pot everyone would eat from.
Now, some alert readers might have also noticed something: What about bread and pastries? If you only have one fireplace and no oven, how did people make bread?
Well, there were usually three different methods for this. The most common one was communal ovens. Often people had one communal oven in a neighborhood. Especially in a village there might just be a communal oven everyone would just put their bread in to bake. (Though often this oven would only be fired up once or twice a week.)
The second version to deal with this some people used was a sort of what we today call a dutch oven. A pot made either of metal or clay with a lit you would put into the hot coals and then put bread or pastries into that, baking it like that.
There was also a version where people just baked bread in pans on the fire, rotating the bread during the baking process. At least some written accounts we have seem to imply. (Never tried this method, though. I have no idea how this might work. My camp bread was mostly done in dutch ovens or as stickbread.)
Keep in mind that the fireplace at home was very important for the people in historical times. Because it was their one source of warmth in the house.
🏕️ Cooking at Camp
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Technically speaking cooking at camp is not that different - with the exception of course that you have to drag all your supplies along. And while in Baldur's Gate 3 and most other videogames you can carry around several sets of full-plate armor and several pounds of ingredients so that dear Gale can whip something up... In real life as an adventurer running around you need to make decisions on what to take along.
If you have read Lord of the Rings, you might remember how many people have criticized Sam for actually dragging all his cooking supplies along and how sad he was for not being able to cook for most of the time, because they were very limited in taking ingredients along.
So, yes, if you are an adventurer who is camping out in the open, you will probably need to do a lot of hunting and gathering to eat during your travels. You can take food for a couple of days along, but not for a lot.
A special challenge is of course, that while you can cook food for several days when you are at homes, you do not want to drag along a prepared stew for several days. So usually you will cook in smaller batches.
A lot of people who were journeying would often just take along one or two pots along.
So, what would you eat as an adventurer travelling around while trying to save the world from some evil forces? Well, it would depend on the time of the year of course. You would probably hunt yourself some food. For example hares, birds or squirrels. Mostly small things you can eat within one or two days. You do not want to drag along half a dead deer. In the warm months you might also forrage for all sorts of greens. You also can cook with many sorts of roots. Of course you can also always look into berries and other fruits you might find.
Things you might bring with you might be salt and some spices. A good thing to bring along would be herbs for tea, too, because I can tell you from experience that water you might have gotten from a river does not always taste very well - and springs with fresh water are often not accessible.
Now, other than what you can access the basic ideas of camping fires and cooking with them has not changed in the last few thousand years. While modern people camping usually have a car nearby and hence will have access to a lot of ingredients. But the general ideas of how to build a fire and put a pot over it... has not really changed.
So, yeah.
Just keep in mind that for the most part in historical settings until fairly recently, there was not much terms of proper kitchens. People cooked over an open fire and hence had to get at times ingenius about it.
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pigeon-princess · 3 months
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Front and back cover illustrations for my Curse of Strahd zine: Beyond the Mists. You can get the zine now on my online shop!
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starcoffinxd · 7 months
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heybiji · 9 months
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My dungeons and dragons bard's backstory involves her having had a meltdown on stage in front of an audience of aristocrats. See, she thought she heard people laughing and whispering in the crowd—turns out it was one of those ghosts she's been ignoring for years. The sheer embarrassment was enough for her to skip town for a while.
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entnoot · 1 month
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“𝘠𝘰𝘶 𝘸𝘢𝘯𝘵 𝘢 𝘸𝘪𝘵𝘤𝘩? 𝘐’𝘭𝘭 𝘨𝘪𝘷𝘦 𝘺𝘰𝘶 𝘢 𝘸𝘪𝘵𝘤𝘩.”
Finally finished this piece of a very cool Magda moment from our dnd campaign! 🔥
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figdays · 7 months
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Fairytale Bees DND Dice Set // URWizards
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littlealienproducts · 1 month
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Aurora || Resin Dice Set by MidnightandInk
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earthlydice · 5 months
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Netherese Orb -
A rough tempest I will raise.
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Ringwaldt Ogre Types
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Here we have 3 distinct types of Ogres
Domesticated are ones fed a high calorie diet without skimping making it more balanced.  Thanks to the other... conditioning and to the innate magic in Ogres they grow a second set of arms and a second head.
This allows the ogre to consume these nutrients more effectively and the two heads to cooperate as a decidedly deadly combatant.
Occurring sporadically in the wild there is something distinct about the way that a young ogre is treated for them to become the ‘domesticated’ variety.
When fed a diet of alchemical items you get the Alchemical Ogre which develops the two heads but no secondary limbs.
The two heads fight for control each only having 1 arm all in all impacting the creatures capabilities as a fighter.
Most turns the Ogre should make uncooperative flailing attacks as the two heads fight for what they should do in any given moment.
When fed a diet of only elemental creatures in there youth an Ogre gains an elemental attunement once they mature.
This attunement allows the ogre upon swinging or throwing a weapon to unleash a burst of elemental energy from there bodies to those surrounding them.
Well not the most dangerous capability it makes it harder to gang up on this ogre especially with the powerful strength they posses.
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Some deeper lore.
Ogres are said to be a degeneration of the Hill Giants a particular clan or clans which was cursed with there new form for loathsome acts so heinous to be not recorded.
This would explain many things about the Ogres and there forms some even speculate that they may have included giants of multiple clans or types which is why ogres can express elemental power.
Ogres insatiable hunger seems to stem from the curse the suspected cause by scholars points to a storm giant poem about feeding your guests the flesh of your son.... though highly speculative.
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sinnamonrolldice · 1 month
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Lost Notes Dice Set
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oldschoolfrp · 3 months
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Large insectoid dungeon hazards: carrion crawler and tunnel worm. The well-known carrion crawler is 9' feet long and attacks with 8 paralyzing tentacles. The tunnel worm is a 30' long centipede that lunges out of dungeon walls to grab prey, chewing through armor in several rounds. It lays its eggs on corpses stashed in its burrows. (AD&D Monster Cards Set 3, TSR, 1982) The carrion crawler appears to be signed with Laura Roslof's initials.
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transmutationdice · 4 months
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A glittery floral patterned dice set in blue and white. Sort of inspired by patterns on porcelain and Portuguese tiles.
Numbers will be gold, but they're not painted yet!
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pourovergaming · 4 months
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"What does a divine intervention look like anyway!?"
Divine Spark⚡️✨️
A transparent dice set with mylar inclusions they have LOVELY color retractions in blues, greens, and purples. Available in the next shop update this Thursday, 14 December at 3pm ET!
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