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#dungeonsandkobolds
dungeonsandkobolds · 1 year
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Honestly the biggest thing that in my experience makes DnD or any ttrpg run smoothly is buy-in
Players have to buy-in to the story otherwise it won't work
And by this I don't mean be railroaded by the DM I mean like,
When one of my players switches characters and I introduce them to the party by them just happening to be nearby, I know my players will find a reason to talk to the new PC cause it's important. If there's a noise outside they'll investigate (albeit cautiously) cause that's the point of the noise outside
You have to meet the DM at least halfway and Want to engage with the world
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dungeonsandkobolds · 1 year
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Anyway I’m sorry everyone who’s starting to play/DM DnD amidst all of this monetization and tightening of copyright.
A reminder that you literally don’t have to own anything to start playing or running an RPG - I started DM-ing when I had no dice, no guidebooks, and barely knew the rules. I hadn’t even watched any DnD shows at that point. Hell you don’t even need an official character sheet (I make my own all the time)
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dungeonsandkobolds · 3 months
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If you can't handle my DnD campaign at “rocks don’t have sex!” then you don't deserve it at its “some people are not good, but that doesn’t make it okay to be bad to them”
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dungeonsandkobolds · 1 year
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Master Post of My Fave NPCs in My Campaign:
Old Man Riddles
(Can appear anywhere and it'll make sense)
Entire deal is he sits in a puddle of mud splashing about and throws mud at the party if they get a riddle wrong
Chester
(Again can appear anywhere without explanation)
A mimic that talks! He takes the form of a chest, you throw 10 gold into his mouth and he spits out a random, maybe useful potion. He does not know what any of the potions do
Sofa
Chester's best friend. Essentially a dog. Licks everything, but mimics are adhesive so he gets stuck to things a lot.
The Meat Traders
(Found on the road)
Curse by the meat witch to trade meat for meat. They can ONLY accept meat in payment and only have meat to trade.
Frat Boy Doomsday Cult
Having a massive rager to celebrate the end of the world. The world doesn't end. They fight with lacrosse sticks
Billy McGee
Local old man that does tours of the catacombs. All of his ancestors are in the your, having died of riding animals such as "2 dragons". When asked how they were riding multiple animals at once, his answer is "badly"
Thray
(Owns Thray's Curiousities)
Gay vampire that runs an Antiques Store. Refuses to uncurse the cursed items cause they're more fun the way they are. Beefs with all other arcane practitioners, currently banned from the wizards uni.
I'll add more as I remember more
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dungeonsandkobolds · 8 months
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Anyway the reason I commiserated about messing up was not entirely just to be sad online, sometimes as a DM you'll have off sessions, not be feeling things, or just mess up entirely and that's fine
Reminder to tell your DMs when you like their campaign cause DM post session crash is Real
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dungeonsandkobolds · 9 days
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In DnD related updates, I am SO hype for the new season of Oxventure
They've been doing such cool one-shots lately, so you know this seasons' going to be a banger
I'm maybe planning on making a bingo card for it (which absolutely would include 'surprise appearance of The Beeples')
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dungeonsandkobolds · 6 months
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Anyone got recommendations for superhero ttrpg rules systems? (other than Mutants & Masterminds cause I don't think that's quite the vibe I'm looking for)
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dungeonsandkobolds · 2 years
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Dear Aunt Agony, you mentioned you have a cart system in your group for absent players. Could you explain how that works? Since the people in my group have started working it has become increasingly difficult to have all of them at the table for semi-regular sessions.
So basically as a reward for one their first missions you give the players a horse and cart. If a player is away for a session, the explanation for where their character is, is that they're "over on the cart". This means that if they really need to/want to interact with the character for whatever reason they're still technically there, but they're not totally present. As well it's an easy explanation for when the party is traveling.
What's ended up happening for me as well, is that my players have been working on upgrading the cart so it's more of a caravan for them. So if they're on the cart they can either work on that, tend to the horses, or work on some other kind of downtime activity. If your party is in the city they can also shop as well.
It also means that when they enter a new city, the character whose player is absent could be looking for lodgings, etc. because they're in charge of looking after the cart today.
It's a kind of simple solution but I find it easier for everyone to navigate/think about rather than trying to have the DM control the character, or trying think up different reasons why the character isn't there that session. I think it also means players feel less like they're totally missing out cause technically their character is there.
It's also, if you're going to introduce it, best to flag this in session 0/the first session - just so you set the expectations.
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dungeonsandkobolds · 6 days
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Do you have any advice for making homebrew spells an appropriate power level? I have a really cool idea I'd like to develop but I have no idea what spell level it should be and what exactly its effects should be
The best place to start tbh is to look at similar spells and figure out where it fits within them
Some things to think about with homebrewing spells:
Components - if it's a really good spell, effects a lot of people, or doesn't require concentration generally you'll need to think about Verbal or cost-based Material components, as these help put limits on it. Material obviously limits based on cost, but Verbal components are generally easy to counteract
Does it require concentration? This is especially a good limit to put on things that have long lasting effects on a group of people, or something where you're taking hold over someone
Range - generally I think the better the spell is for the level, the more danger a caster has to put themself in. For instance Bestow Curse can be a really powerful spell that changes the entire battle, but it's range it touch
Spell attack or DC - this one really depends on the effect the spell causes. Spell attack is more like a weapon attack, whereas spells that use DC tend to have a more general effect. The damage of spells that use spell attack also tends to be higher, because if they miss they do no damage at all
Damage - this one I personally tend to find the easiest, because you can ascertain from spells of a similar level what an appropriate amount of damage would be.
Damage dice - this an be chosen based on what is appropriate to the effect of the spell. For instance, Cloud of Daggers uses multiple d4 because there's multiple knives slashing and opponent whereas Spiritual Weapon (at a base level) uses 1d8 because it's a single ethereal weapon attack
What effect would this have in game/on the battle field? Spells that gain more allies/last longer/alter the layout of the fight tend to need more limits place on them. This is also the point to think about, does this spell have the potential to get annoying for a reasonable DM or players
Is there a reasonable way to counteract the spell? This is very important in my opinion, because the ability DnD offers to find creative ways to counteract spells encourages player creativity. It also offers a way for players to be less frustrated if the spell is cast on them, as there's still scope for them to do something about it
Hopefully this helps! I'm sure my wonderful followers will also have more suggestions
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dungeonsandkobolds · 1 year
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Planning a boss fight!
Anyone have tips on planning a satisfying boss fight? (where it’s only the encounter that day) - Challenge Rating is so unhelpful
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dungeonsandkobolds · 1 month
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Can't believe they personally attacked me like this
youtube
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dungeonsandkobolds · 8 months
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Hey I haven’t run too many urban adventures and have a urban bounty one coming up. Any suggestions to give it a little extra flair or anything?
Oh fuck yeah I love city settings
One of the tricks of urban areas I think is establishing what kind of nightlife there is/what things keep happening in the background while players are doing their things. I had a huge roll table for a while of things that could happen while you're walking about a city (I can't share it cause I stole a good portion of it from different parts of the internet).
The key I find is making the city feel alive - things happen in the background which keep up the impression that this is a populated area.
The other thing to think about is, like the personality of the city, what's their main industries? what organisations are there in the city? is it touristy (therefore you'll need to come up with landmarks) or is it heavily industrial? What do the people do for fun? Answering these kinds of questions makes it easier to improv but also make the city feel like a real(ish) place
Also I would tend to recommend having in mind at least 3 pubs/taverns that cater to different kinds of clientele
Hopefully this helps!
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dungeonsandkobolds · 2 months
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I cannot believe I put a Critical Role example in the document for my 1 year PhD review as a placeholder and that's gonna be what makes it in
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dungeonsandkobolds · 10 months
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Oh also I guilt tripped by party with a mimic in Strahd - turns out even when I'm doing a spooky campaign I'm good at making enemies just a lil creature, just a lil guy
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dungeonsandkobolds · 1 month
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In the realm of occasional video game updates from me: I'm finally delving into dark souls
Was sold it as an rpg, since starting it honestly I'm playing it like a rougelike
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dungeonsandkobolds · 4 months
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My character nearly went permanently unconscious and everyone except me was so stressed about it lol
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