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#eeveerender
fredbox3d · 2 years
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Sci-Fi Neon Trees
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doublecesquared · 7 months
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Moody Lighting
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With different textures the pictures have vastly different moods, I reckon the one on the right feels bigger due to the reflections, possibly making the viewer feel smaller.
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Overlapping lights create a more naturalistic lighting that makes the scene less overly foreboding, also toning down the amount of reflections.
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With colours, different positions & different types of light emitters I've managed to achieve two different tones.
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Thought I'd share also how Cycles fucked up my render. Bruh moment.
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ardathksheyna · 3 months
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Making waffles in Blender as well as testing out a new set of light-responsive toon-shaders that I've been working on.
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cryinbun · 1 year
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✨🎀 eevee prints 🥺💌 ~ i think these shades of brown and pink look so good together! if you haven’t grabbed one of these eeveelution prints from my shop yet, check them out! 💝 - - - #eevee #eeveelution #eeveerender #eeveecouple #eeveelutions #eeveetattoo #eeveeevolution #eeveecosplay #eeveepokemon #pokemon #pokémon #pokemoncosplay #pokemonfanart #pokemonart #pokemonanime #pokemonmerch #kawaiiart #kawaiigaming #cuteart (at Hamilton, Ontario) https://www.instagram.com/p/CmRxP6iOf21/?igshid=NGJjMDIxMWI=
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pangeen · 2 years
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TIE GUNNER // jbdesign_ca
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lpkyotogojo · 1 year
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🎃👻気になる所は多数ありますがとりあえずfinish🔚 ←eeveee cyclesしきい値0.1→ (音出ます📢) sound shining boy & little randy-opening title 画像cyclesしきい値0.01 #blender #jackolantern #halloween #ghost #cyclesrender #eeveerender #b3d #3dcg #ryuichisakamoto #shiningboyandlittlerandy #zombi #ブレンダー #ジャックオーランタン #お化け #ハロウィン #坂本龍一 #星になった少年 #ゾンビ https://www.instagram.com/p/CkWy-7QywFL/?igshid=NGJjMDIxMWI=
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masweird · 2 months
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A set volume of water splashing about a container and around effectors/rigid bodies. More water VFX, and rendered in Blender.
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seriouslynottobee · 4 months
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Hey everyone! Long time no see as always! Earlier today I discovered that the upcoming 4.1 release will have a massive revamp of the real-time renderer "EEVEE" (Codenamed "EEVEE Next"). This will result in easier implementations of features moving forward; however, the immediate benefit of this new build of EEVEE is support for Real-Time Raytracing (a long awaited feature for me)!
Even though the video shows it working, I still left wondering if EEVEE now supports light being cast from "Emission" textures... To answer this question - I downloaded the latest Alpha build of 4.1 and dragged 4 models I made back in 2021 that I know emits light into a scene with the skybox being black: and it totally works! You can see all the models are casting light onto the floor and it is bouncing as expected... It looks super sweet!
The caveat are due to the fact RTRT uses "Screen Space Reflections" to work; any emission texture not in frame/view doesn't emit light. The other Light in general also doesn't pass through textures that has "Transmission" enabled.
So because the current project I'm doing relies both work like in Cycles pretty heavily for how the scenary be lit: I won't be using EEVEE Next to render it as you can bet your boots 4.1 will be out by the time that project is ready to render... But all the following shorts will be using Next, and I cannot wait in all honesty! This experiement has spawned further questions how this performs on platforms that doesn't have real-time raytracing hardware (Pre 20-series/RDNA 2/ Apple M3), but as it stands it's a pretty exciting development for Blender! ^^
My brain has actually been inspired by what I've seen and I kinda want to try to create a "Tech Demo"-esk thing on Real Time Raytracing in Blender... So I might end up trying to start that soon... ^^"
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fredbox3d · 2 years
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Simple Animation Loop
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chobostudio · 2 years
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#usb #blender #blender3d #kawaii #chibi #eevee #eeveerender #render — view on Instagram https://ift.tt/b9LPTS8
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ardathksheyna · 4 months
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Silent Shadow Scene Tests
If the impression you have here from this test piece is that Syleth is a hot-head and Rowan is the voice of reason, then thank you because that's exactly what I was going for.
That being said, I'm still working out my Toon Shader+Photo-realism setup. Some of the kinks that needs to be worked out revolve around shadow opacity, shadow terminus lines, line art (inverse hull doesn't work well on the Aiko/Hiro3 figures), and lighting in general. I'm working on a huge write-up on my blog about the subject of Toon Shaders in Blender and my quest to develop a light-sensitive toon shader that started way back when I was using Poser.
As for my depth-mapping setup? I'll have a post on that at some point. What I ended up doing was using an Empty as the focal spot to determine depth. Why? Because unfortunately, whatever way the vector for the camera is calculated ends up being different depending on the camera or camera-type (Orthographic or Perspective). It makes sense but I needed something more consistent.
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deltalphaxray · 1 year
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//_𝙄𝙊𝙉 𝙎𝘼𝙉𝘾𝙏𝙐𝘼𝙍𝙔_// • “𝙽𝚘 𝚜𝚒𝚐𝚗𝚊𝚕𝚜 𝚏𝚊𝚖𝚒𝚕𝚒𝚊𝚛 𝚝𝚘 𝚖𝚢 𝚜𝚢𝚜𝚝𝚎𝚖 𝚛𝚊𝚗𝚐 𝚠𝚒𝚝𝚑 𝚊 𝚝𝚞𝚗𝚎 𝚔𝚗𝚘𝚠𝚗 𝚝𝚘 𝚖𝚎, 𝚗𝚘 𝚌𝚒𝚟𝚒𝚕𝚒𝚜𝚊𝚝𝚒𝚘𝚗 𝚠𝚊𝚜 𝚖𝚊𝚛𝚔𝚎𝚍 𝚘𝚗 𝚊𝚗𝚢 𝚐𝚊𝚕𝚊𝚌𝚝𝚒𝚌 𝚖𝚊𝚙 & 𝚢𝚎𝚝 𝙸 𝚞𝚗𝚍𝚎𝚛𝚜𝚝𝚘𝚘𝚍 𝚝𝚑𝚎 𝚕𝚊𝚗𝚐𝚞𝚊𝚐𝚎, 𝙸 𝚛𝚎𝚌𝚘𝚐𝚗𝚒𝚜𝚎𝚍 𝚝𝚑𝚎 𝚟𝚘𝚒𝚌𝚎.” - JT • • • • • • • • • • • • • • • #blender #blendercommunity #dmodeling #blenderrender #render #digitalart #dartist #blenderart #scifiart #dmodel #animation #cgi #blendercycles #drender #design #scifi #rendering #cinema #eeveerender #ddesign #artwork #purple #cyberpunk #cybercity (at Null) https://www.instagram.com/p/CplXb67smF2/?igshid=NGJjMDIxMWI=
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emmibouquet · 3 years
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@sentate‘s upcoming Halloween CC is sooOo gOOod!! <3<3<3 Thank you so much for letting me to check it out! *chef’s kiss*
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willjardine · 3 years
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Working on this space trucker thing I've been messing around with in Blender. I think it could use some more stickers and random sci-fi trash around the cockpit.
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aegis-arts · 2 years
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Jolteon Eeveelution villager he’s got the Zoomies look out
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