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#elder scrolls iv
videogamepolls · 1 month
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ryunumber · 3 months
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Martin Septim from Elder Scrolls Oblivion.
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Martin Septim has a Ryu Number of 2.
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orfeoarte · 10 months
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the hydrated, or dehydrated manni for to go?
@nerevar-quote-and-star once again i am late but i implore you accept my meager offerings
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the lines for this one. color it go ahead
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"Mortal? King? God? It seems uncertain. This Realm is yours. Perhaps you will grow to your station. Fare thee well, Sheogorath, Prince of Madness"
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Companion piece to the Martin I posted the other day <3
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tha-kiekstah · 1 month
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don't talk such rot-
that's good, that's really fun-
I accept, I have no cho-
I wish I c-
I accept, I ha-
that's good, how do-
don't waiste your flattery on m-
that's good, that's r-
...... you're good.
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moodcrab · 1 year
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Mara-Kynareth: Mara is the mother Goddess associated with family, marriage and procreation, therefore fertility, as in farming and nature, Kynereth's realm. Kynereth also the mother of man.
Kynereth-Dibella: Kynareth is nature and the sky, nature and the sky are beautiful, the appreciation of beauty is Dibella.
Dibella-Mara: Mara is familial love, Dibella is the joy of the act of love (which makes families). Also Dibella is the appreciation of beauty and no mother finds their children ugly even when they totally are.
All have been described as a wife and/or consort of Shor. (If you flip this venn diagram on its side it looks like an I)
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lastladyofjehanna · 1 year
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Your name is a golden bell hung in my heart. I would break my body to pieces to call you once by your name.
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littledragondork · 8 months
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The completed new profile picture voted on in this poll! it's Martin Septim/The Avatar of Akatosh from the end of the Oblivion main quest :3c
took probably about 7+ hours total
I based his design a bit off of Alduin for the horns and spikes and general face shape but the colors are based on the canon Avatar of Akatosh from the game!
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azures-grace · 5 months
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I got bored today I also tried to render, but we don't talk about that..
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banditoutdraws · 4 months
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Finally finished this full body of Miss Taren.
Lore fact number 1: She is the daughter of an ashlander woman and a telvanni wizard, worried about nothing at all but obsessed with knowing the cure to all poison...
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larkscribbles · 1 year
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Shivering Isles DLC in a nutshell.
(He looks so cursed.)
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brewerssupplies · 2 years
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So I know I retired from making D&D stuff, because of burnout. I did decide it would be okay for me to make my own games. This is a WIP of a short one I’m working on. I’m working on this and three games at the moment. Not all at one mind you. So here I present: Scrolls. It’s basically a joking take on what an Elder Scrolls tabletop rpg might look like. Complete with the ability to glitch through the floor and other bugs.
Still need to make the skill trees.
[PDF]
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shandars-sorrow · 2 years
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mysticmemos · 8 months
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If you get the Lucien Lachance summoning spell as a bonus in the Skyrim dark brotherhood quest line he says something interesting when you’re looking for Cicero in the Dawnstar sanctuary. “I will kill this jester if you so desire, but there is a disturbance in the Void. Our Dread Father does not wish this.” I usually kill Cicero but i decided to let him live on my most recent play through, because of what Lucien said I realized Cicero was kinda right. Astrid did betray us and Cicero knew he didn’t like her, he just didn’t know why.
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joitiks · 7 months
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don't mess with her baked goods
alt ver (cw: blood)
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moodcrab · 1 year
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Fixing Skyrim's Main Quest
Part One, Setting
Obviously it's set in Skyrim, but let's tweak it a bit.
Time
First of all, if there's one thing we can all agree on from Skyrim and Fallout 4 it's that Bethesda doesn't know how long 200 years is.
It's a very long time.
For reference, two hundred years back from the time of writing this Mad King George was king of England, it wasn't even the Victorian Era yet. The American Civil War was decades away from starting. The entire industrial AND technological revolutions as well as BOTH World Wars and the collapse of the British AND Ottoman Empires happened in that time, with plenty of room to spare.
It's a VERY long time!
Placing a two hundred year gap between Oblivion and Skyrim was a bad decision considering how very little actually happened. Tamriel should be drastically different, like they should have cars by now.
The major events that did happen, the Rise of the Medes, the Rise of the Thalmor, The Red Year, The Infernal City, The Void Nights, The Great War and White Gold Concordat could easily happen within one lifetime, so we're going to say the events of Skyrim take place in 4E64.
From a writing point of view, this small change makes it a lot easier to keep track of things that were a bit of a mess in vanilla, like the life of Ulfric, or the backstory of Gaius, Karliah and Mercer, which were all over the place if you were actually paying attention. It also means you can talk to people who actually remember these things happening, who were children during the Oblivion Crisis. You could even change Esbern's name to one of the younger Blades members you meet in Oblivion seeing as Esbern has the role of lore depository.
Religion and Culture
The next setting change is to remember this is Skyrim, not Cyrodiil. The Nords don't worship the Nine/Eight. In fact, the only reason the Nine/Eight exists as a pantheon at all because of the Nords stubbornness around the worship of foreign gods.
The Temple of Kynareth is now The Temple of Kyn, and Gildergleam Sanctuary is the home of Kyn's Holy Order. The College of Winterhold is no longer Hogwarts but the Chantry of Jhunal (a 'college' is a place of study, research and academia, not just a school). You might meet The Vigilant of Stuhn on the road, who don't live in a hut but a temple. Instead of a priest of Arkay in the Halls of the Dead we have priests of Orkey. Tsun, a god we actually meet in vanilla but has no shrines or altars, will replace Zenithar. And, most interesting to our story, a cult of both Alduin and Herma Mora - our two villains - gods to be placated rather than worshipped.
This said, the Imperial Cult will definitely have a strong presence in Skyrim and Talos, being an Ysmir, is particularly venerated (as is Ysgramor and Wulfharth). Yes, over the centuries the Imperial Cult and will obviously have spread into Skyrim, we can lean into this with the Civil War, putting a much bigger emphasis on the more "Imperialised" Holds siding with the Empire and the old school Atmoran Holds siding with the Stormcloaks. It never made much sense to me that the "true Nords" were more upset than the Imperials over the whole Talos situation, this change makes it so that while both sides are pissed off, one reacts with frustrating diplomacy and patience while the over reacts with stubborn honour and impulse, a more cultural divide rather than a pro/anti Talos one.
The Imperial position would be to play along with the Thalmor in the open, but to secretly fund and organise cults to other men-turned-gods and Imperial/Nordic hero gods such as Pelinal, Wulfharth, Ysgramor, Reman, Alessia and Martin, as well as the concept of Ysmir (which would actually include Tiber Septim and The Last Dragonborn). They would not openly support nor allow any arrests or persecutions of these cults by Justiciars. The Stormcloak position will remain "Fuck that bitch this is Skyrim."
Geography
This might sound crazy, but Skyrim was too hot.
No I'm kidding, I'm not so in love with the lore that I think a game of endless snow would be anything but boring. But there are some things that were cut out of the land that left Skyrim wanting. For instance there are hardly any settlements. Amber Guard, Granitehall, Nimalten City, Reich Corigate, Lainalten, Oakwood, Pargran Village, Laintar Dale, Dunpar Wall, Dragon Wood, and North Keep are all Skyrim cities that are missing from the game. Like not even abandoned ruins, they're just not there.
I totally understand there are size limitations but this is meant to be a country. It has five town sized cities and three village sized cities. And some villages. And they mostly look like Riverwood. Seriously, what exactly is the difference between Karthwasten, Falkreath, Shor's Stone, Winterhold and Riverwood, all towns from different Holds? It's like if shopping malls were made of wood.
The other thing about the vanilla settlements I didn't like was Bethesda seems to be stuck in Fallout style post apocalyptic design. Solitude has been there for thousands of years but no one has ever thought to shift these boulders from out of the middle of the street? There are ruins in better shape than Windhelm and Markarth? You can sum it up with Whiterun's Western Watchtower, which looks exactly the same after a dragon destroys it. Surely the ravages of civil war and the dragon crisis would have a bigger impact if things weren't already destroyed.
In fact, let's address the Imperial Fort situation. At the start of the game only 3 forts were occupied by actual soldiers, two of which were destroyed in the early game (Helgan and the Western Watchtower). Literally ALL other forts are in ruins and occupied by bandits or other undesirables. Consider that Skyrim is a country that recently took part in the Great War, but is currently dealing with a Civil War. Forts are not easy to build, and are insanely useful for medieval warfare. It truly beggars belief that practically none of them are maintained and fortified until the Player Character decides to get involved. To strain credulity further, many of the war camps you encounter in the wilds are literally in the shadows of major fortifications that have been left to rot. There is even a side quest to reclaim a Nord's fort from bandits, which is also a ruin. Is the implication that the man lives in a ruin? Or is it that in the short time the bandits have been there they've done a century or two of damage? Why would they do that?
Skyrim has a lot of dungeons, and a lot of quests that are basically "clear dungeon", we can't sacrifice some of this boring content for some more towns or forts, with characters, and things to do?
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